At first I thought the method of winning the final battle of Breath of Fire: Dragon Quarter ( maintaining a Beam-O-War until your meter reaches 100%, something you've been trying to avoid for the entire game that usually results in a Nonstandard Game Over) was a Guide Dang It leading into a cliche. It wasn't until later that I realized it was actually a Heroic Sacrifice on the part of the player. You can only win by giving literally all you have, beyond the point where you should be dead. - Socran
Dragon Quarter expects you to die and rewards you for quitting by making the next playthrough much easier while showing more cutscenes. Most people didn't realize this and tried to do it in one sitting and grew frustrated with the difficulty. The same team who designed this also designed Dead Rising, which has a similar "restart game to get stronger" mechanic. —Chadius
In Breath of Fire 3, Momo's outfit looks completely out of place compared to everyone else's in the world. Sure, most of the characters are unique, but there's no other character who has Momo's poofy style, not even other scholars and scientists. It seems out of place, until you realize that she's holding a cannon- and therefore working with explosives on a regular basis. It's a bomb disposal suit.