A dark example when you kill Bloodwing. The reason she doesn't drop any loot is because she's not an animal native to Pandora, meaning she's not an Extreme Omnivore that finds guns delicious.
Why do the shit-huts have guns and ammunition inside of them for vault hunters to find? In case of the situation where if someone ambushes you on the toilet you're prepared!
During Tiny Tina's tea party, one of her comments is, "I read the most EXTRAORDINARY thing the other day, Sir Reginald. Something about slag experimentation. I forgot the details." Only later does the meaning of the comment become clear: she's reminding Flesh-Stick of the Cruel and Unusual Death he sold her parents to.
Phaseshift. To a tech saavy person, when Angel is using it in the beginning of the game, they assume that she is simply modulating the phase of a reference signal to open a door which would make sense. When she uses it again, she is changing the phase of another reference signal to shut down Sanctuary's shields. So there is not any reason to assume or suspect that she was a Siren and not an AI since she is using tech jargon to do exactly what she says she is doing.
The reason why everyone needs some time to relearn the action skills they brilliantly showcased in the train during the intro? They were just thrown out of an exploding train! They need time for their bodies to recover and to fix their gear so they can use their abilities. And the reason why you start with all your weapons and abilities in True Vault Hunter mode? You're a true Vault Hunter who doesn't let petty things like exploding trains wreck your ability to kick ass.
Alternatively, according to Gaige's ECHOs, the skills are actually pre-existing programs that exist in the Vault Hunter's ECHO HUD...but wait, didn't we lose those in the crash? Fortunately, Claptrap happens to find another one just lying around and gives it to you. None of the data on it is relevant to you, so you give it a hard reset. You're basically starting over from square 1. In True Vault Hunter mode, you're a 'true Vault Hunter'; you've prepared for such an occasion and have a back-up of all your data on-hand and ready to go. The same can apply to your SDU inventory.
Handsome Jack once makes an offhanded remark of how only six Sirens can exist at any given time, and that he knows of three. Lilith and Maya are obvious, seeing as how he was hunting the former during the quest you hear of this and had a wanted poster of the latter, but anyone who's finished the game knows exactly who the third one is. On top of that, it's easy for anyone who played the first game to assume the third Siren is Steele making The Reveal that much better hidden.
Why are there specifically SIX sirens at any one time? There are four players who could all be sirens, and 2 NPCs who were sirens in each game. Steele and Angel in the first, Lilith and Angel in the second.
Why is the med station in Overlook disabled? So you can't abuse it during the fight to defend the beacon.
When Angel started missions in Borderlands 1 by saying "Would You Kindly," everyone thought it was a random indirect BioShock reference. Except she really was manipulating them the entire time. Not with mind control, but still.
Why doesn't Roland have any missions for you outside of the main ones? So when he dies you don't lose any.**
The initials of Ordered Chaos is OC. The initials for overclocking are also OC. When one considers what Anarchy does to Gaige, it could be considered overclocking her.
Angel spends the entire game cutting off her curse words, because her father chides her on language. Therefore, it is entirely and brilliantly fitting for her struggle for freedom that the very last word she utter to Jack is "asshole."
The Golden Gear mini-quest and trip up to Mount Hellsfront is one big shout out to the Lord of the Rings, complete with ersatz Ring and Gollum. It is also full of hazards that can quickly reduce players to Fight For Your Life mode, but lacking in any enemies that can be killed to gain a second wind. And with a recent update making it so that entering a vehicle after taking the "ring" fails the mini-quest, you're gonna have to do it the hard way and walk. As such it is nightmarishly difficult to make the trip up the mountain alone, but much easier to do it with a companion to help you to your feet when you go down. Just like Sam and Frodo.
Whenever you reload a Maliwan weapon, such as an SMG or sniper rifle, all the lights on the sides go out, but that's not all - if the weapon has electronic sights, they'll also go out while the magazine is out, further emphasizing that Maliwan magazines do more than just hold bullets. Contrast Dahl or Torgue weapons that keep all lights on no matter what you do.
When in the Caustic Caverns picking up the Apocalyptic Log of the Dahl expeditionary mining group, one log has the security chief threatening the Corrupt Corporate Executive in charge of the mining with the fact that that her team has guns, they have pickaxes. Turns out the executive has a gun, too. When you find the security chief's tombstone there's a pickaxe stuck in it, a final insult from the executive.
About the Bandit brand's weapons having misspelled names. Looking at it, you'd think they'd be lacking the most rudimentary education. Then it hits you: that's why they're here. Without basic education, they would've resorted to crime to support themselves, which would then lead to them being caught and dumped on Pandora as convict labor.
Why doesn't the player character stop Handsome Jack from releasing the Warrior when they have the chance? Simple. All of the player characters, with the exception of Maya-are some flavor of Blood Knight, and they may have allowed Jack to unleash the Warrior simply for the sake of having something big to fight.
Why is Pete the raid boss of Campaign of Carnage? Of all of the "badasses" you have to fight, only Pete fights you man to man. Sure his arena is tricked out to give him an advantage but he doesn't fight you while augmented in a vehicle like the rest. Pete may be crazy but he isn't a coward like the rest.
Hyperion makes massive use of robotic troops, far more than the Crimson Lance, and have relatively few actual human soldiers. Why? Because Jack is such a Bad Boss that he has a hard time recruiting anyone into his army, and most of those are just the engineers who are pressed into combat whenever the Vault Hunters show up.
Why did the Eridians create the Warrior in the first place? So that if the Destroyer got loose, there'd be something capable of putting it back in its can.
Angel's commentary when you first reach Sanctuary is inconsistent with what we see. She says it is "slightly less dangerous' than the rest of Pandora, and that it is the "last refuge for murders, thieves, and outcasts." Yet in Sanctuary itself, you mostly encounter peaceful, if desperate, people trying to live their lives free of Hyperion tyranny. With very few exceptions - one murder case, and a standoff between a group of adventurers over who stole their money - there's little crime. It isn't until you learn that Angel works for Jack that the reason for this becomes apparent: she's pretty much just reciting Jack's script, and Jack labels everyone opposed to Hyperion as baby-eating psycho bandits.
Why doesn't Angel actually know anything about Sanctuary? Because there aren't any security camera in town that she can see out of, and she's only wired into Hyperion tech, and Sanctuary is a Dahl ship.
During an early mission in Sanctuary, Marcus mentions how corrosive weapons are his personal favorite. It seems like a throwaway line, but then one remembers that due to proximity, Marcus' most regular customers are Crimson Raiders, who spend most of their time fighting Hyperion. And since Hyperion fields mostly robots, Raiders are more likely to by corrosive weapons than any other kind. Naturally, he makes the most money off of corrosive weapons. No wonder he likes them so much.
During the Toil and Trouble mission, if you killed Mortar on the way up, Brick will wonder why the bandits don't just give up, since you just killed their leader. A rather ironic statement so soon after Roland's death.
A bit of fridge brilliance with the above; It is Brick who is saying it. Brick was only helping Roland, and was never under his command. As far as he's concerned, he's not fighting for his dead leader and his cause, but to avenge a fallen friend. It goes deeper if you did the quest Bearer of Bad News before this, as killing Roland was the last straw, Brick has made it his own personal goal in life to kill Jack; everything else is just a bonus.
The choice of opening song when compared to the one from the first game- Similar melodies and titles, and the themes match their respective games quite well; the first was upbeat and centered around getting money, while the second is darker and relates to heroism.
The second song is also subtle foreshadowing, with one of the lyrics being "This ain't no place for a hero/to call home". And in this game, the most clear-cut, unquestionably heroic character ends up getting killed, while his more morally questionable allies all survive and mourn his loss.
Looking at both games, how CAN you buy something like a rocket launcher from a vending machine? The same way you get everything else: the vending machines are just another digistruct platform. It also explains why a Vending Machine can work even though it's been stuck in a massive sandworm for days; as long as it can maintain a signal to Marcus and transfer credits, it can digistruct and buy guns from and for the Customers. The limited stock could also be the machines manually rotating their stock; it always has that many guns for sale and so Marcus doesn't need to keep track of his inventory; he just takes the entire stock out and replace it with a new set, then takes whatever guns weren't sold from the removed stock and put it into the next set for rotation.
Role-playing was originally created for psychological treatment. Yeah, Tiny Tina's Assault on Dragon Keep just made a lot more sense.
The jewels that the Queen leaves behind for you to follow her? It isn't until the end that you realize that those jewels are Butt Stallion's leavings.
Roland appears as the White Knight in Dragon Keep for a good reason. The historical Roland and his more fantastical depiction in French history present him as a glorious knight wielding an unbreakable sword. And, appropriately, just like the historical Roland, the "real" Roland is killed in battle and his killer escapes immediate vengeance at his allies' hands.
Krieg doesn't appear with the other Vault Hunters on the train in the intro. The reason: going by his backstory movie, he was on the train, or at least, hanging on the side of the train.
During your final assault on Handsome Jack, your path is blocked when a section of a bridge elevates to create a gap you can't cross. Brick recommends you steal some explosives from a rival gang in an area called Sawtooth Cauldron. On reflection, there seem to be some plot holes in this sequence. The Sawtooth leader won't send the elevator down to allow you to reach the top of his tower, so you have to destroy his favorite Buzzard, a flying vehicle, to make him angry enough to send the elevator down. As well, when you do steal the charges, they are stolen and deployed using those flying vehicles, begging the question, why doesn't Brick just have his Slabs just pick you up and drop you off at your destination? Very simply, Brick saw an opportunity to have the Vault Hunters, easily one of the strongest forces on the entire planet, wipe out and emasculate a rival faction of bandits for him. In light of recent events in the plot, the Vault Hunters would probably fail to question such a roundabout way of crossing the gap, as long as they were at least on track to kill Jack.
Tiny Tina's parents might have inadvertently given her a chance at the best life they could have. Because of the grenade her mom smuggled in for her escape, Tina is now wildly obsessed with explosives, which led her into contact with the vault hunters and eventually Mister Torgue, owner of the largest explosive manufacturer on the planet and Friend to All Children. Torgue himself thinks that being nice to kids and treating ladies with respect is the highest level of badassitude and eagerly enjoys Tina's company, as well as being able to give Tina a job where she can legitimately put her skills and love to use. For all the crap Tina had to go through during her early life, it's nice to know there's a chance she can be truly happy in the end.
The Cult of the Vault Challenge might just seem like they used some kickass words in rhyme, but the symbols are hidden so well and in such random and ridiculous places that you are bound to look up at least one of them just to complete one, let alone all of them. The only way to complete the entire achievement, especially the really long ones (such as the sanctuary one) is to either search every nook and cranny of the entire game, or collaborate with a bunch of other people. In short, you either become a highly obsessed cultist trying to find all these symbols, or you form your own cult looking for them!
No explanation is given or even hinted at as to why Handsome Jack has a vault symbol on his real face, but if you think about it, it's highly symbolic. Most of the psychos on Pandora wear masks with a vault symbol on the front. Jack's vault symbol on his face being hidden by a mask symbolizes the fact that, beneath his veneer of order and civilization, Jack's just another psycho.
When you defeat Wilhelm, Angel notes that you're stronger than the 4 vault hunters of the first game. At that point in the game, you're likely around Lv. 16-18, which means you have 700-900 HP, the only stat that grows automatically with levels. In Borderlands 1, a Lv. 50 character had about the same amount of HP! You're literally more resilient than the first four vault hunters!
Why are Hyperion Weapons a bit difficult and frustrating to use? Simple: You are meant to dislike Hyperion for the most part, and an easy way to do that, gameplay wise, is to make them produce frustrating weapons.
A Gaige character who specs in Anarchy will find that Vladof weapons are extremely effective due to their high-rate of fire. This actually makes canonical sense, because the anarchy is the Vladof M.O. They live to help cause strife and overthrow governments.
Every time Claptrap has problems opening a plot-critical door, it seems like simple Rule of Funny to show off how hopelessly incompetent and useless Claptrap is. Quite the opposite - He can't open the crashed drop barge in the Windshear Wastes because Jack locked it down specifically to have Angel help the Vault Hunters and gain their trust and when confronted with the door to Hero's Pass, Claptrap is facing Hyperion's best security measures, designed specifically knowing he would be trying to open it. This turns a frustrating apparent failure into Claptrap's Crowning Moment of Awesome when he overrides the security measures and opens it anyway.
In Oasis, you get a quest from Aubrey Callahan III to destroy her grandmother's old ship so that nobody knows she's related to her grandmother. Except, take a good look at her name, Aubrey Callahan III. Making her grandmother Aubrey Callahan I, and her heritage obvious. She never catches on to this.
Why are there so few women on Pandora as compared to men? Several possibilities, some more horrifying than others.
Most likely, the bandits target them for kidnapping more often, for fairly obvious and horrifying reasons.
In one of his ECHO logs, Handsome Jack chews out his assassins for murdering random women and doodling tattoos on them to turn in as "Sirens". Not that he has any moral standards, just that he's irritated they're trying to swindle him with such an obvious ruse, seeing as how there are only six Siren's in the Universe and he already knows of three. He even says "I will admit it was mildly amusing the first dozen times you idiots tried it, but now my office smells like blood and marker fumes". Yeah, even though we can all agree that Rape Is a Special Kind of Evil, being murdered and basically having your corpse sold off as a faked alien isn't much better.
Or, it could just be because the "criminals that would make good unskilled laborers" demographic is predominately male.
The Lab Rats eyes have mutated so that something is strangely otherworldly about their eyes. They can project strange energy from their eyes, and they can also see something that has driven them quite insane. If you're playing Maya, when you Phaselock them, they see it more. Now, Siren powers are all based on phasing things into another dimension. They're seeing into another dimension... The same one that Sirens can access, which may be where The Destroyer is from.
Why does Gaige scream in pain while under the effect of elemental damage? Unlike the other Vault hunters, she's never had any training and/or experience to deal with that type of pain.
The fact that there is a skeletal arm in Herbert's Stalker Shrine to Captain Scarlett. Whose arm is it? Well...the Captain herself is missing an arm. How he got it is another question entirely.
What if Krieg's inner voice isn't unique to him? What if every psycho you fight has their own inner voice begging them to stop trying to kill you, and is silenced by your bullets?
The Hyperion Morningstar sniper rifle berates the player in the tone of a shrill, crabby old woman. Where did Handsome Jack get the idea and tone for this firearm? To Grandmother's House We Go suggests his grandmother was extremely cruel and abusive to him.
Tiny Tina being incredibly sure that Roland is going to show up any minute at the game table is already sad...and then it's revealed in the climax that she knew the entire time that he was dead, and was trying to give him a happy ending in her story. This raises the question: How much of her psychosis is genuine, and how much is a desperate act meant to put on a happy face? Especially if you consider this is the second time she's lost a parental figure in her life...
When you're making your rounds around Sanctuary before going after the Warrior, Tiny Tina will come up on your ECHO and read you a "poem." It's really just her saying "Kill Jack" over and over for a few seconds; when you take into account what happened to her parents, it sounds less like a poem and more like a Madness Mantra.
During the Out of Body Experience quest, you help a destroyed Hyperion Robot put it's AI core into a new body. If loaders can be destroyed, but their AI cores salvaged and reused, maybe ALL the loaders you face later in the game are reincarnations of the ones you already destroyed. Not only are you facing an immortal enemy, but you're also facing an army of immortal enemies that probably get more and more vengeful with every battle. How long until every loader in existence is out to kill you?
In Candlerakk's Crag, part of the Sir Hammerlock's Big Game Hunt downloadable expansion, there is, in the background, the skeleton of what appears to be a skag the size of a small island. It's near the area where the New-U station is, off to the left. Pandora already has a reputation for being a Death World in its current state, but if that thing was actually alive at some point in time, how long has Pandora been one?
Once again, the New-U stations bring up some questions, especially since your enemy, Hyperion, is the corporation in charge of the damn things. Actual questions or theories should go on Headscratchers or WMG, respectively.