The (former) friend-trio Edgeworth-Wright-Butz greatly evokes this, even though we never really see the three of them in action together.
Miles Edgeworth: A rather serious person and great logical thinker, described as a "bookworm" by Larry, who, both, prior to his Face Heel Turn and after his Heel Face Turn 15 years later is driven by the desire to uncover the truth and serve justice, saving the innocent and punishing the guilty. Also prone to hold a "World of Cardboard" Speech now or then. (Superego)
Phoenix Wright: Obsessed with helping others to the point of basing his whole education and career around the possibility to slap some sense into a friend he knew for barely 8 months in grade school, but also a great Deadpan Snarker inside and professional Butt Monkey, who is often shown to be afraid of accidentally making a "too" wrong choice during one of his Indy Ploys. (Ego)
Larry Butz: A Casanova Wannabe and renowned troublemaker, who mistakes every hint of attraction to a girl for "True Love", demands his desire to be fulfilled and reacts almost hysterical to rejection. (Id)
Yustiel: The Heart of the group. Gentle and caring, she's most interested in peace and reconciliation. (Superego)
Shedim Lords:
Azphel: A decisive perfectionist who holds himself and his subordinates to high standards. Hates Ariel for being too weak-willed to continue the fight against the Balaur and believes that Ariel has failed in her duties. Leader of the Shedim Lords (Ego)
Zikel: Azphel's right hand. Once a friendly rival of Nezekan, they have fallen out of favor with one another. Zikel is violent, arrogant, and lacks self-control. Somewhat of a Reckless Sidekick, as he was partially responsible for the events that ignited the abyss war. (Id)
Marchutan: Quiet, respectful, and completely stoic. Also The Big Guy. Prefers rational planning rather than Zikel's impulsiveness. (Superego)
Azphel: (Ego)
Triniel: Composed and calculating, she prefers to strike precisely and accurately. Has a cold indifferent personality. (Superego)
Lumiel: Not much is known about her since she joined the Shedim Lords, but according to accounts from before the cataclysm, she is curious, innocent, and mischievous. Pursues magic studies with the same curiosity that a Playful Hacker applies to computer security. (Id)
Note that the Seraphim Lords and Shedim Lords each have one member whose personality traits best fit those of the other group as a way to show that Light Is Not Good and Dark Is Not Evil.
Diplomatic!Hawke: Ego, as you would expect from a diplomatic type.
Snarky!Hawke: Id, what with being a Cloudcuckoolander and rather spontaneous, often saying completely inappropriate things on a whim.
Aggressive!Hawke: Sugerego, because although the aggressiveness is somewhat unpredictable, this personality type usually voices ruthless and/or practical opinions, and it's other form (Direct!Hawke) is a counterpoint to Snarky!Hawke's silliness.
Genesis: The poetic and philosophical one, he's prideful, arrogant, and jealous of Sephiroth's fame. (Id)
Sephiroth: The Stoic who maintains a calm, professional demeanor under any circumstances, even in the heat of battle. {Superego)
Angeal: The mediator who values honor and discipline, but has a casual and friendly side. (Ego)
These classifications are made quite clear in the FMV sequence of the three sparring—Genesis goes all out trying to overpower Sephiroth, who calmly repels him without even breaking a sweat, and the two are eventually stopped by Angeal when it begins to get out of hand.
Final Fantasy XII. Though the main cast consists of six party members, Vaan and Penelo are Tagalong Kids, and Fran isn't given much spotlight. With them aside, the remaining three consist of:
Ashe: The Hero in practice who swore to see Dalmasca restored. A bit of a bitch when first met and often has harsh words for the Empire. Her desire for revenge and the power to fulfill it drives much of the plot, several times she's called out on blindly pursuing vengeance. (Id, but Character Development turns her into the Ego by the end of the game)
Basch: Ashe's bodyguard who swore to protect her, he's The Stoic and is silently devoted to doing anything he can to see her safe. In the meantime he's calm, rational and level-headed, acts as Ashe's voice of reason in her more heated moments, and keeps his emotions close to the vest. (Superego)
Balthier: A Sky Pirate and Gentleman Thief, he acts based on his desires and is concerned with his own interests. However, he tempers it with wit and cunning, has his own personal set of standards and morals that he keeps to, and is fundamentally a good man. (Ego)
Ike (Ego) - At various points in the story, Ike will have to make an important decision and will consult his deputy commander, Titania, and his staff officer, Soren.
Soren (Superego) - As the strategist of the Greil Mercenaries, Soren is inclined to work towards the benefit of Ike, and only Ike, even if that means suggesting some morally questionable courses of action, such as handing over the princess and hiring Volke.
The Arbiter - Driven by rage against the prophet's betrayal, hunts Truth for revenge, and honor. (Id)
Sgt. Johnson - His professionalism as a soldier and ability to mediate certain factions are combined with his loud demeanor and fondness for shotguns. (Ego)
Master Chief - Cool as the other the other side of the pillow, stoic as can be, and all work. (Superego)
King of Fighters: The series uses this trope on a VERY regular basis in which even if you limit yourself to KOF introduced characters only there would still be a load of teams as these are just a few examples...
(Original Team Japan)
Kyo: Eager for a fight, can be Hot Blooded, known for taunting opponents (Id)
Benimaru: Calm, Normally easygoing, likes to play up his "Smooth Ladies Man" image (Superego)
Daimon: Firm and old fashioned, often plays Team Dad to those such as Kyo and Benimaru (Ego)
(Original Women's Team)
Yuri: Energetic Genki Girl, often the most childish of the group, easy to anger (Id)
Mai: Cool Big Sis, can be quite dedicated to goals (especially finding Andy), can be a bit of an exhibitionist (Superego)
King: Team Mom, Is often in charge of the finances, normally the leader of the group (Ego)
Terry: While he's much of a Boisterous Bruiser just as Joe is, he's also shown to be level-headed (Ego)
Andy: The one who has the coldest attitude out of the team, also very serious in fights (Superego)
There are plenty of other teams and while certain characters remain consistent in which roles they play in the Trio, plenty of characters play different roles when they are in different teams.
Kingdom Hearts: The series makes a theme of this trope, with most of the main cast belonging to at least one trio, and the sword/shield/staff analogies in each (even if the sword/shield/staff trinity don't always correspond to the ego/id/superego)
Braig/Xigbar: Falls somewhere in the middle of the two extremes. He's an Affably EvilJerkass who enjoys Trolling other characters, but he's also the one who ensures the success of Master Xehanort's Evil Plan after the latter loses his memories.
Vahn - Ego. Although he shows only limited personality, he's clearly presented as being straightforward, steadfast, and heroic
Noa - Id. She is both hyper and impulsive - a girl literally raised by a wolf (who was a Ra-Seru). She shows little regard for social convention beyond her often simple views of right or wrong.
Gala - Superego. Always the one to admonish Noa when she gets out of hand, Gala is the most intellectual and disciplined of the group, as he was raised a Warrior Monk.
The Legend of Zelda, even though one of the three is the villain. Probably played straight with the goddesses, who represent each of them. It's even kind of Lampshaded because of the Triforce.
Shepard: No matter how you play, both Renegade and Paragon are a balance between the two. (Ego)
Garrus: During the two years between the first and second games, Garrus threw out all rules and regulations to become a vigilante and hunt down the galaxy's worst criminals. (Id)
Tali: Though she does occasionally act on her impulses (her interactions with Legion and her romance with Shepard, for example) she is still deeply altruistic and perhaps the least selfish person in all of Mass Effect. (Superego)
Mass Effect 3 - The three Alliance authority figures (Anderson, Udina, and Hackett)
Anderson: Mostly moderate, but capable of being quite emotional, prefers to be on the front lines, but often hamstrung by political constraints. (Ego)
Udina: Emotional, irrational, hates not getting is own way, but will fight tooth and nail for what he thinks is right (for him). (Id)
Hackett: Eternally unflappable, doesn't get mad, only disappointed, plays by the rules, but sees the value in breaking them and looks the other way when necessary. (Superego)
Mass Effect 3: Omega
Shepard: as usual, stuck in the middle. Has principles, but no prior emotional connection to the situation on Omega, allowing them to make balanced decisions. (Ego)
Aria: extremely passionate. Motivated primarily by revenge and hatred; willing to sacrifice both her own resources and the civilian population at every opportunity. (Id)
Nyreen: guided by a strict moral and practical code. Unwilling to do things the easy or fast but costly way; places the welfare of others above herself. (Superego)
X: Is usually the one who has deep thoughts about most things happened around. But on the other side, he's a pacifist who's quite emotional, especially about fighting, and frequently thinks about all the enemy he fights. (Ego, but can shift to either sides at times)
Snake: Cool, calm and collected. The one with the most field experience. He's a Big Brother Mentor to Raiden, and keeps Otacon focused on what's important. (Ego)
Otacon: The genius computer expert of the group, making all of the logistical decisions. (Superego)
Raiden: The rookie in the field, still trying to learn to handle his emotions in the field and reconcile his duty with his love for Rose (Id)
Metroid series
Factions
The Chozo, a since-departed ancient race of advanced, enlightened beings (Superego)
The Metroids, a genetically engineered species of semi-sentient, high-energy super-monsters (Id)
The Space Pirates' obsessive desire for galactic conquest land them in this role roughly as often than the Metroids themselves.
Humans, somewhere between the two extremes (Ego). By the time Fusion begins, Samus represents all three groups (not including the Space Pirates, of course).
Space Pirate Leadership
Kraid, a massive, raging beast whose main contribution to the Space Pirate forces is sheer muscle (Id)
Ridley, probably the series's closest thing to an individual Big Bad, whose sadistic bloodlust is balanced out by his brilliant tactical and leadership skills (Ego)
Luminoth, a peace-loving, technologically advanced race similar to the Chozo (Superego)
Ing, transdimensional shadow monsters with no technology of their own, but the power of Demonic Possession and a fierce desire for galactic domination (Id)
Space Pirates / Galactic Federation / Samus, a third party caught between the other two warring sidesnote the Pirates can't be seen as the Id here not only because the Ing outclass them, but because their presence is little more than a small Phazon-mining outpost with no immediate destructive intent (Ego)
Myst
Sirrus: Calculating manipulative mastermind. When he and Achenar went rampant through their father's Ages, he satisfied his greed by heavily taxing his subjects. (Superego)
Achenar: Lunatic. Had ape people sacrificed to him. Enjoys macabre decor. Has a torture chamber. (Id)
Atrus: Logically minded but burdened with the death of his race. Writes Ages for himself, but strives to be worthy of his ancestors' legacy. (Ego)
Myst IV: Revelations
Achenar: After being imprisoned in Haven, he had twenty years to realize what he'd become and how to change. Actually felt guilty after eradicating an entire species. (Superego)
Sirrus: Spent twenty years mastering his environment and hopefully redeeming himself in his father's eyes, but when his plans failed, he snapped and began planning his revenge. (Id)
Kyurem: Represents the boundary/balance between yin and yang, as well as Reshiram and Zekrom themselves (Ego). It should be noted that Kyurem also forms a power trio with itself, with its alternate forms Black Kyurem (Id, derived from Zekrom) and White Kyurem (Superego, derived from Reshiram).
GLaDOS: insane, petty, pathologically dishonest, murderous, and tends to get too caught up in what she's doing to notice small, critical details (Id)
Doug Ratmann: also insane, but benevolent and helpful in navigating your way out of the Enrichment Center (Ego)
Chell: Only Sane Man, depending on her logic and even temper to make her way through the test chambers (Superego)
Another variation:
Wheatley: Impulsive, illogical, betrays Chell in favor of power, (Id)
GLaDOS: Cold, logical, most likely contains the majority of the world's knowledge stores within her databases, and almost omniscient (Superego)
Chell: She never gives up when trying to defeat GLaDOS, but when Wheatley becomes evil she is willing to team up with GLaDOS to stop her former companion (Ego)
Shin Megami Tensei has a classic case of this in the beginning, though eventually things get worse and the player, as the Ego, is forced to either side with one of the remaining members of the trio against the other, or reject them both. Anyway, while the trio's still together, it goes...
Zelenin: A scientist who often acts as a voice of reason, but refuses to even consider things that violate her principles. Winds up as the main representative of the Law faction. (Superego)
Jimenez: A Hot BloodedJerkass who thinks everyone should be allowed to do what they want. Ends up as the Chaos hero. (Id)
Arthur: The ship's computer, which is completely rational and always prioritizes the crew's and humanity's survival above all else. (Ego)
Sonic: Strong sense of justice and helping others, but impatient and impulsive (Borderline Id/Superego, but leans more towards Id)
Tails: Mediator, holds things in check and notices things his companions do not (Ego)
Knuckles: Strong sense of duty and commitment, but highly susceptible to manipulation and incredibly hard to gain trust from (Borderline Id/Superego, but leans more towards Superego).
Jet: Greedy, arrogant, and self-centered leader (Id).
Wave: Intelligent in Extreme Gear, irritation of Storm's stupidity and Jet's irresponsibility (Superego).
Storm: Clumsy and stutters a lot, but shows great loyalty to Jet. (Ego).
Soul Series Like many other Fighting Game series' this series also has examples like this...
(Kilik's Team)
Kilik: Studious Young Monk whom is rather regretful about his past (Super Ego)
Xianghua: Cheerful, Energetic and Hopeful even if she does have some romantic issues with Kilik (Id)
Maxi: Despite his anger issues about his dead crew is a fairly amiable guy whom is a bit of an older brother figure to Kilik and Xianghua (Ego)
(The Shop Girls of Soul Calibur 3)
Lynette: Cheerful, Friendly, the most Childish of the three (Id)
Hualin: Friendly, but the most intellectual and studious of the three (Superego)
Valeria: Friendly and easygoing and also a bit of a flirt with her Absolute Cleavage (Ego)
Street Fighter Also has some examples of this as well such as these for example
(Ryu, Ken and Gouken)
Ryu: Calm and very studious man whom takes his training VERY seriously in which sometimes he takes it too seriously (Superego)
Ken: Friendly, flirty and easy-going, Not truly arrogant but the most boisterous of the three, Is only serious when the situation really demands him to be (Id)
Gouken: Firm, authoritative but a warm fatherly figure (Ego)
(Dan, Blanka and Sakura)
Dan: Loud-mouthed lovable goofball, likes to think he is a serious martial artist but is usually anything but serious (Id)
Sakura: Energetic and youthful but tries really hard to be a studious martial artist like Ryu (Superego)
Blanka: Loud and energetic but while he does take things more seriously than Dan he doesn't do that as much as Sakura though (Ego)
(Ibuki, Makoto, Elena)
Ibuki: Friendly, energetic, fun-loving, flirty, only serious in her exams (Id)
Makoto: Very studious and dedicated, trains diligently, occasionally temperamental (Superego)
Elena: Friendly, easy going, only fights for fun, peaceful, loves to make friends (Ego)
Jade is cold, calculating, eminently logical, and thoroughly Lawful. (Superego)
Dist is erratic, prone to emotional outbursts, immature and self-centered. (Id)
Peony is selfish in a lot of little ways, but in the grand scheme of things, he's dedicated to the good of his country. He also keeps trying to make his childhood friends get along with each other despite their history and differences. (Ego)
In Team Fortress 2, this arguably applies generally to the three team divisions, with even smaller trios in each one:
Debatable. Especially for Sanae, where in one path she becomes "obsessed" with youkai hunting.
The Ultima series - Though the Avatar and Companions can be shuffled a number of ways, the trio that stands out are The Avatar, Iolo, and Shamino. The majority of the games begin with the three of them together, and in all games Iolo and Shamino receive more dialog and plot significance.
Iolo - Bard and the model of Compassion. Tends to instinct and occasional crankiness, artistic temperament, and the only character with a lifelong love through the series. (Id)
Shamino - Ranger and the model of Spirituality. Though he can be a man of action, tends toward meditation, communion with nature and the higher order of human consciousness. (Superego)
Avatar - The Avatar is the role model of all the Virtues, and seeks to apply them in practical example for problem-solving. (Ego)
Valkyrie Profile - The conflicting natures of the three valkyries is not the focus, but it is a central part of their development, especially in the second game. They are even described as separate components of one greater being.
Hrist - Harsh, ditiful, gets the job done. (Superego. Labeled by Freya as the secondary ego.)
Lenneth - Balanced (Ego. Labeled by Freya as the primary ego.)
Silmeria - Emotional, rebelious (Id)
Warhammer40000: Rites of War - The three warring factions on Davinuus:
Eldar - Puritanically devoted to the Path, to the point of suppressing almost all emotions. As such, both principled and coldly logical: superego.
Tyranid - Intelligent and devious, but fundamentally dominated by appetite, and the need to devour everything: id.
Imperium - Passionately dedicated to the service of the Emperor, emotional but committed to order: ego.
One could argue that the three subdivisions among the Imperial forces, the Imperial Guard, the Space Marines, and the Sisters of Battle, form a sub-trio, but the game itself does not really develop the personalities of the three Imperial forces to that extent, so one would have to draw on knowledge from the rest of the setting. In that case, the Space Marines would probably be the superego, the Sisters of Battle would probably be the id, and the Imperial Guard would probably be the ego.
World of Warcraft - The major racial leaders of the various factions.
The Horde
Thrall: Charismatic and far-sighted leader struggling mightily to redeem his race and do the right thing, in spite of impossible odds. Balances the necessities of the Horde with the demands of its people. (Ego)
Sylvanas Windrunner: Coldly calculating Dark Lady of the Forsaken, breaking her quiet brooding only rarely in moments of extreme hatred and loss, over the terrible events that have created her newfound people. (Superego)
Garrosh Hellscream: Brash, arrogant young orc with a sense of invincibility-both personal, and of the Horde. Extremely aggressive, often disregarding the counsel of Thrall and the other leaders to act with caution and reason. (Id)
The Alliance
Varian Wrynn: Hotheaded human king with a vendetta against the Horde, orcs in particular. Slow to use reason or negotiation, but not without, and often violent. Having two minds in one body, sometimes approaches situations with unpredictable sense of honor. Id, some traces of Superego but MOSTLY Id.
Prophet Velen: Quiet, methodical leader gifted with prescience and wisdom, carefully plotting the best course for his people and the rest of the world, no matter what happens. Superego
Tyrande Whisperwind: Struggles to deal with internal problems before worrying about the Alliance, and attempting to guide the night elves through the new series of endless wars with diligence and respect for the old ways. Ego
Northrend Forces
Tirion Fordring (Argent Crusade): Trusts in the light and the forces of righteousness with unshakable faith, refusing to employ questionable means on account of the moral ambiguity. Perhaps the single greatest paladin alive. Id
Darion Morgraine (Knights of the Ebon Blade): Ruthlessly pragmatic fallen hero, liberated from the Lich King's control but still employs all the dark and forbidden knowledge and techniques he learned as a death knight. Does not recognize or value such follies as honor, righteousness, or valor. Only results count. Superego
Alexstrasza (Wyrmrest Accord): Operates by unknowable rules, wielding an Omniscient Morality License, but also deeply compassionate, and willing to work even with races that have done horrific wrongs to dragonkind.
Tank: Initiates the fight and holds the attention of enemies. Ego.
DPS: Inflicts most of the damage on the boss. Id.
Healer: Heals damage received by the group. Superego.
Warcraft 3 has a few as well
Night Elf leaders, Reign of chaos
Tyrande: strong sense of who should or shouldn't be allowed in the forest, more traditional. Superego
Furion: More flexible, willing to work with outsiders, ego
Illidan: Seems somewhat erratically driven by a desire for power and anger. Id
Orc leaders, Reign of chaos
Grom Hellscream: Aggressive, would rather fight than negotiate. Id
Cairne: Calmer, more protective of others. superego
thrall: Handles pressures from both directions. Ego
Human leaders, Reign of chaos.
Arthas: Impulsive, driven by a desire for revenge. Id
Uther: Moralistic, follows laws and customs quite closely. Superego
Jaina: Ends up in the middle, personality wise. Unlike most examples, she is in a lot of ways less powerful than the superego and id, but she does make a major decision after seeing both of the other two make arguments and decisions. Ego
Night elf leaders, Frozen throne
Maiev: Becomes obsessed with tracking down Illidan. Id
Tyrande: the one who most remembers previous alliances and morality (see missions 6-8). Superego
furion: Seems to end up making most of the overall decisions. Also is again the most flexible. Ego
Xenogears
Fei(The coward persona): clings to a semblance of emotional stability (super ego)
Id: Chatoic, vengeful, seeks emotional release in the destruction of all that is around him (Id)
Fei(the avatar): Stable, seeks a peaceful solution, but will get involved and reach out (ego)
Chocolat becomes the mediator, smoothing things over between Elh and Red, showing him what Elh must've been thinking and convincing him that Elh didn't really want to go through with such Dirty Business. (Ego)