Franchise: Star Ocean
Star Ocean is a series of Role Playing Games developed by tri-Ace and published by Square Enix.note All of them are set in the same universe, a high-tech Space Opera, but all of them spend a significant amount of time focusing on a low-tech, high-magic world. The games are known for their fast-paced, real-time battle system, and for the Private Action system that allows the main character to interact with party members in cutscenes while in towns. These can affect the ending through changing Relationship Values.The games in the series are:Game Boy Color titled Blue Sphere (not to be confused with that one), taking place two years after The Second Story with all twelve party members available.So far, every game except The Last Hope has had a manga adaptation.There is also an anime based on the second game's manga adaptation, entitled Star Ocean EX.Most famously, the creator of this series were the original creators of the Tales Series, leaving Namco due to the Executive Meddling they encountered during the development of Tales of Phantasia. The first game is practically a Spiritual Successor to Tales of Phantasia where the battle engine is concerned.
This series as a whole provides examples of:
- Absurdly High Level Cap: The max is usually 255. The Last Hope drops it to 200 initially, but you can bump it back up to 255 once you acquire enough Battle Trophies.
- Alien Non-Interference Clause: The Undeveloped Planet Preservation Pact (UP3).
- Archaic Weapon for an Advanced Age: The series likes this a lot. In the first and second games, this is justified by the protagonists being on planets protected by an Alien Non-Interference Clause. The third game has the same justification (the protagonist ends up landing on an underdeveloped planet in an escape pod, being rescued by the crew of a ship, then crash landing on another underdeveloped planet and spending a good amount of time there), but halfway through the game you return to "developed" space, and yet many of the protagonists continue to use anachronistic weapons.
- Bishounen: In every game. To name just one example from each, there's Ioshua from First Departure, Dias from The Second Story/Second Evolution, Albel from Till the End of Time, and Faize from The Last Hope.
- Bonus Boss: This series is infamous for the amount of grinding you'll need to engage in if you want to stand a chance against them. The fact that your maximum level in the first three games is 255 doesn't help matters.
- Bonus Dungeon: Sometimes multiple, almost always huge.
- Calling Your Attacks: In pretty much any game with voice acting.
- Cat Girl: The Lesser Fellpool race on the planet Roak and the variety of Fellpool on Expel.note
- Conflict Killer: Too many to list. There seems to be a veritable revolving door of villains in this series.
- Cooldown Manipulation: The games' Fury Gauge denotes how many actions they can take in battle, with the character needing to stand still for it to refill (attacking expends Fury, moving prevents it from refilling). Some skills allow the player to limit Fury use by certain percentages and amounts to pile on more hits.
- Doing In the Wizard: Anybody from The Federation in all three games will have a Technobabble explanation for magic — or "symbology" or "heraldry", as it's usually known. For instance, Claude's "Sword of Light"? Actually just his phase gun.
- Evolving Attack: Many of the Killer Moves, especially in The Second Story.
- The Federation: It's rather obvious in the first game they're not even pretending not to rip off Star Trek.
- Functional Magic: Symbology.
- Genre Shift: For a series that's supposed to be set in outer space, you spend an awful lot of time on undeveloped fantasy planets. The fact that the fourth game has space travel as a core gameplay concept could almost be a Genre Shift in and of itself.
- Global Currency: Every planet seems to use Fol as its currency, regardless of technological development or location or even inbetween the several hundred years between installments. Of course, given their universe is an MMO whose players use the same currency themselves, it not only makes sense, it also implies everyone playing it is bribing their way to victory.
- Guide Dang It: Could very well be renamed Guide Dang It: The Series due to the sheer amount of stuff (including items, skills, and recruitable characters) that can be missed unless you know exactly what you're doing at any point.
- Hello, Insert Name Here: The series allows you to rename the characters from the Status Menu, meaning you can do it any time you want. This aspect is completely averted in the PlayStation Portable remakes: no matter what you rename your characters, the voice acting still uses the canon names.
- Human Aliens: The series has quite a few of them. Some have wings, some have a third eye on their forehead, some have three black rings around their necks, and some just plain look human, more or less indistinguishable with the humans of Earth. In particular, Cliff's race, the Klausians, are naturally physically stronger than regular Humans, and as such have been limited to what events they can compete in during the Olympics. One thing worth noting is that all these aliens are classified as "Human" as the biological archetype, and from there you get the sub-races, including Earth's own Terrans.note This makes a lot more sense once certain revelations in the third game are considered.
- Inevitable Tournament: All four games, though only the second game forces you to compete.
- Instant Messenger Pigeon: Used as the main postal system, and to go shopping in the field.
- Item Crafting: Each game has an Invention system that varies in mechanics from game to game.
- Ki Manipulation: The third game's in-game dictionary reveals that all Killer Moves are performed by the user drawing on their physical energy, as opposed to the mental energy that powers symbology..
- Limited Move Arsenal: Type 1.
- Linear Warriors, Quadratic Wizards: Somewhat averted. The first two games, especially the enhanced remakes, let you surround tough enemies and just beat them up with melees while the mages try to cast their symbology.
- Little Bit Beastly: Fellpools are humanlike in appearance, but have heightened senses and tails like cats. In fact, the series is full of these. Fellpools and felinefolk are the most prominent, probably followed by featherfolk, but less-common species are represented, too — Roger in Till the End of Time is a Little Bit Beastly raccoon boy.
- Macro Game: Battle Trophies, voice samples and the Monster Compendium are all shared between save files.
- Mana Potion: Blackberries, as well as some food and drink.
- Modular Epilogue: The games are will often show different ending scenes per party member depending on their relationships with other characters.
- Multiple Endings: The franchise is known for this. This is averted in the fourth game in favor of an unlockable "Where Are They Now?" Epilogue for each character.
- One Steve Limit: Averted: the Ten Wisemen in The Second Story all have angel names, including Lucifer and Gabriel, but the boss of the bonus dungeon in the same game is also named Gabriel. Till the End of Time also has another Lucifer (Luther in the English version), who is of no relation to the one in The Second Story. Till the End of Time, at least the Japanese versions, use various demonic names for the Sphere staff (Azazel, Beelzebub, Belial). The same also applies to The Last Hope. Apparently, the names of the Grigori are based on fallen angels from biblical apocrypha.
- Optional Party Member: In most Star Ocean games, there are several optional party members; you can have up to 8 characters, and usually 4-6 are permanent, leaving the extra slots to be filled up by a moderately extensive list. Getting some help you get others, and they ultimately affect the outcome and ending.
- Party in My Pocket: Played straight for the most part. The fifth game averts this by having all party members in the field at all times.
- Power Tattoo: In most cases, use of symbology requires a person to tattoo special symbols on themselves, although carving them into a personal weapon also works.
- Ridiculously Cute Critter: Bunnies.
- Saving the World: Or universe. No spoilers needed.
- Stuck Items: Phia and Ioshua's accessories from First Departure. Try as you might, you can't take that damn ring off.
- Space Is an Ocean: The name of the entire series. Directly referred to in the first game and the fourth.
- Spiritual Successor:
- There are major similarities between Star Ocean and the Tales Series in gameplay and design: real time battles with combat skills that burn MP, item creation, food-based healing items that heal in percentages, Private Actions / Skits, Relationship Values leading to Multiple Endings, and so on. This is because Star Ocean was created by tri-Ace, a company whose founding members are best described as "Basically everyone who designed Tales of Phantasia at Namco."
- Star Ocean is also a spiritual successor of Star Trek. A developer mentioned that the Star Ocean series was actually first created with Star Trek as main motivation.
- Time Travel:
- The Guardian allows this. Again, not even bothering to differentiate from Star Trek. However, its function is expanded greatly in the third game.
- Time Travel becomes a part of the plot of The Last Hope when a wormhole within a black hole sends the crew back in time to planet Earth in the year 1957. After the crew escapes from Earth as the planet itself is being reduced to antimatter, the crew realizes that the Earth through the wormhole was nothing more than an alternate dimension. Of course, this doesn't make Edge feel any better knowing that handing over the ship's energy core for research to save the future led to the planet's complete destruction. Cue Heroic BSOD.
- Title Drop: The Last Hope is very guilty of this for their subtitle, though First Departure does it too. Both games also drop in the term "Star Ocean" during dialogue.
- Tsundere: That would be Millie and Reimi and Millie of First Departure and The Last Hope, respectively. Both are the canon heroines.
- Updated Re-release/Video Game Remake: The first games in the series were released on the PSP, with the first being remade with The Second Story's style and the second being given a more direct port, marking the first release of the first game in North America. The fourth game was later released for the PlayStation 3 with some new features and characters.
- Useless Useful Non-Combat Abilities: Of the "Optional" variety. You can beat the game without investing a point into any non-combat skills. If you do invest time into them, however, you'll reap the rewards.
- Winged Humanoid: The Featherfolk race.
- Witch Species: While most species require specialized tattoos to use symbology, there are a few that already have the symbols etched into their very DNA. The Featherfolk, Nedians, and Morphus are among these species. Lemurisians occasionally see this happen in a small minority of their women. This also started happening to a small minority of Expellians after they absorbed the remnants of the Nedians.
- You Gotta Have Blue Hair: Unsurprising, given the series' anime-ish style; in fact, at least two party members in every game have literal blue hair, including the male leads of the first and third games.
Alternative Title(s):Star Ocean Ex
Capcom vs. SNK 2: Mark Of The Millennium UsefulNotes/The Sixth Generation of Console Video Games Star Ocean: Till the End of Time