Professor Layton is a Nintendo DS Widget Series created by Level-5. The series follows the adventures of the titular Professor Hershel Layton and his self-styled apprentice, Luke Triton, as they puzzle through various brainteasers in the pursuit of solving mysteries.The series consists of (Note: Titles of products not yet released internationally go by their names on The Other Wiki.):
Amateur Sleuth: He doesn't go searching for crimes to solve, but even before the prequels he would occasionally help Scotland Yard on a case.
Anachronism Stew: So let's see. Layton and Luke dress like they're from the early 1900's, Luke takes a boat overseas, they meet characters obsessed with rock music, their London view contains buildings from the early 2000's, and some of the technologies showcased (like advanced robotics and time travel) are rather futuristic. To say nothing of the fact that, right near the beginning of the third game, they mention that space travel has already happened. At this point, it's anybody's guess.
Though the Victorian clothing, and the fact giant mechas are common, as well as devices like Don Paolo's flying umbrella the series can safely be assumed to lean into Steam Punk territory
Art-Style Dissonance: One wouldn't expect stories about implied murders, tragic pasts, and cursed objects when looking at any of the cover art.
Baker Street Regular: Luke and Flora both fit certain aspects of the trope and could be considered variations thereon.
Big Bad: Don Paolo in Curious Village, Anton in The Diabolical Box and Klaus/Clive in Unwound Future. In the prequel trilogy, it's Jean Descole in Last Specter and Eternal Diva, the Masked Gentleman in Miracle Mask (though Descole remains The Man Behind the Man), and Leon Bronev in Azran Legacy.
Bluff the Impostor: How the Professor unmasks "Inspector Chelmey" in Curious Village, "Flora" in Diabolical Box and "Future Layton" in Unwound Future. Though in Unwound Future, the bluffer is also a fake...
Breaking the Fourth Wall: Referenced and done in an Old Save Bonus scene in Miracle Mask in which the characters review and discuss the events of Last Specter, quizzing the player in the process. Grosky claims that it's required to file a permit in order to break the fourth wall.
Britain Is Only London: Professor Layton purportedly takes place in England, but other than London Town and a few well-known landmarks like the cliffs of Dover no actual, non-fictional places in England are named.
Brutal Bonus Level: Each game has "Layton's Challenges", a series of special post-game puzzles unlocked for beating the main game, fully completing each of the three special mini-games in each, and completing all of the previous puzzles. These puzzles are far more difficult than any of the ones you'll encounter in the main game, with many of the toughest ones being harder variations of already sadistically hard puzzles. If you can beat them all with most of your hair intact, you can truly call yourself a puzzling badass.
Call a Hit Point a "Smeerp": In place of points, you get "picarats." The number of picarats a puzzle can earn you is based on its difficulty (the more picarats it's worth, the tougher it's going to be). The more times you try a puzzle and get it wrong, the fewer picarats you can earn by getting it right, although after a few tries it stops lowering the score. They don't affect the outcome of the game as far as winning or losing, but you must earn certain numbers of picarats to unlock bonus material like character profiles; though, even if the lowest complete score (all puzzles completed after being failed enough to provide the smallest possible amount of picarats) is achieved, all bonus content is unlocked. The only motivation for getting things right the first try for maximum picarats is to have a high score.
One could also compare Professor Layton to Indiana Jones. Both mild-mannered Archaeology teachers who travel the world uncovering mysteries, discovering major lost civilizations, are badasses when fighting and both have iconic badass hats.
Casual Danger Dialogue: Looking at certain things will provoke snippets of dialogue from the characters present - even during points when there should be other stuff on their mind. Becomes a Crowning Moment of Funny in the third game, when Layton, Luke and Flora inspect the London skyline as it is being destroyed by the walking battlestation they are currently stuck on, and Luke and Flora comment on the view.
Cast Herd: The main four (Layton, Luke, Flora and Emmy), the regular supporting cast, (Chelmey, Grosky, Barton, Delmona and Schrader), the villains (Don Paolo, Anton, Dimitri Allen, Descole, the Masked Gentleman and Bronev), the distinct supporters for each game (Lady Dahlia, Matthew and Bruno for Curious Village; Katia, Sammy Thunder and Beluga for Diabolical Box; Luke of the Future and Celeste for Unwound Future; Clark, Brenda, Arianna and Tony Barde, Doland Noble and Chief Jakes for Last Specter; Angela and Henry Ledore, Alphonse Dalston, Bloom and Sheffield for Miracle Mask; and Desmond Sycamore and Aurora for Azran Legacy), the puzzle keepers (Riddleton, Beasly, Puzzlette and Keats), the villagers (about 20-30 each game), and the animals (around 10-12).
Cast of Snowflakes: All of the incidental characters come in different shapes and sizes, even the ones that don't give you puzzles.
Collapsing Lair: No ominous tower/"vampire" castle/mobile fortress can withstand Layton's awesomeness, as none have seen the end of any game. Averted in Last Specter; the closest thing to an evil lair, the "abandoned" factory, remains intact and the climax takes place outdoors later. The same goes for Miracle Mask. The villain doesn't really have any particular "lair"; the building that serves that function in gameplay (the Reunion Inn) survives mostly unharmed.
While Layton didn't have anything to do with its destruction, the Tower Pagoda took a beating - what with the mobile fortress firing at it - and it wasn't even the main lair of Unwound Future!
Cool Car: The Laytonmobile, sort of. Luke and Layton seem to consider it as such (and yes, they actually call it "the Laytonmobile"), though the only difference from a normal car is its raised ceiling (to accommodate Layton's top hat). It, or rather its future version, earns its status in Unwound Future, thanks partly to Don Paolo's modifications.
Crossover: There is one with fellow DS adventure game series Phoenix Wright. It's been released in Japan and is coming to North America and yes, it is as awesome as it sounds.
Declarative Finger: Played straight.It's one of Layton's stock poses, especially when explaining something.
Disney Death: Simon in The Curious Village; Andrew Schrader in The Diabolical Box; Beasley in The Unwound Future; every one of the 'contestants' in The Eternal Diva; and Randall Ascot in Miracle Mask, Layton, Luke, Emmy, Descole, and Bronev in Azran Legacy.
Doomed by Canon: Due to Layton meeting most of the supporting cast (like Inspector Chelmey and Granny Riddleton) for the first time in Curious Village, they cannot play major roles in the prequels. New characters (Inspector Grosky and Keats the cat) were brought in to fill their roles, and when the old characters cameoed in the prequels Emmy was the only one to interact with them. Of course, this also begs the question of where the new characters are during the original games - Emmy says But Now I Must Go, but Grosky has no reason not to show.
Subverted when Granny Riddleton returns in Miracle Mask, though she's wearing a Paper-Thin Disguise and calls herself "Nanny Grams" ("Elizabeth" in the British version). She doesn't have any particular reason to disguise herself other than to maintain canon... but hey, she is known as a clairvoyant!
Dramatic Unmask: Averted for Descole. In the epilogue of the fifth game he is saved by a Smoke Out from being unmasked by Bronev (even though it's heavily implied they know each other's real identities then).
Dummied Out : All of the four first games have 52 Wi-Fi puzzles (one a week for a full year) in the Japanese version. The English releases, on the other hand, have around 32. Finally averted as of Miracle Mask, where the number of Wi-Fi puzzles got bumped up to 365 (released daily) for all regions.
Everybody Hates Mathematics: The hints for some puzzles point out they can be solved by algebra, but that isn't fun and you should solve it with puzzle skills instead. It's also a common trick for puzzles to make it seem like the solution is achieved through math when the real answer is hidden in some strange wording. Awkward Zombiedemonstrates a typical example.
In some cases, using algebra may be easier than the reasoning they want you to use.
Face Palm: When Luke gets a puzzle wrong, he slaps his forehead. Prof. Layton is a fan of the pull-the-brim-of-your-hat-over-your-eyes variant when he botches a puzzle. Flora, when getting a puzzle wrong in the third game, does a two-handed variant with her hands on her cheeks. Emmy, in the prequel trilogy, puts her hand over her mouth. Randall, when failing to get a puzzle right in the fifth game, is seen grunting on his third animation before throwing his hands to the sides in defeat on the fourth.
Fight Magnet: With battles of wits rather than fistfights, but the trope still fits.
Konami's Doctor Lautrec And The Forgotten Knights; a puzzler with with a similar art design and a dapper French guy in a top hat. In the US it even came out within a few months after Last Specter, and a few fans have joked, "Oh, that's why Layton is getting a lawyer." It's not a complete knockoff, however, as gameplay isn't exactly the same and Dr. Lautrec is, shall we say, NOT a gentleman.
If you want some carbon-copy versions of Layton, check Namco's Treasure Report, or Konami's Zack and Ombra, both of them for the DS appearing after Specter's Flute came out, having the same interface, same cutscenes, same "Correct!" animation, same puzzle structure... Also, Level-5 with their own Atamania series, compromised of 6 puzzle games, with the seventh retooled into the iOSLayton Brothers spin-off after they bombed in Japan. Unfortunately, all of these games are a case of No Export for You.
One may argue that the Layton games are themselves this to the Brain Age series, as said by Level-5 developers.
Foregone Victory: Many puzzles, particularly the more physical ones like the Block Puzzle variants, have no wrong answer - you've either solved them or you haven't, and there's no way to get less than the maximum number of Picarats for them. Of course, just because you can't fail doesn't mean they're easy...
Funny Afro: Layton sported one in his teenage days.
Gameplay and Story Segregation: How relevant the puzzles are to the plot varies wildly. While there are a lot of cases where a character will explicitly present Layton and co. with a puzzle, there are still many puzzles (less so in Curious Village than the others) where it is a character asking for assistance with an actual problem, and then the resulting puzzle may differ heavily on some of the details. For example, referencing a map of the local area that doesn't even remotely resemble any view you can get of said area. A serious case in Diabolical Box where the content of a photo and the shape and orientation of the pieces it is torn in are plot-important, yet the actual puzzle of reconstructing it uses a differently oriented photo and a completely different set of pieces.
Gentleman Detective: Even though he's an archaeologist, he spends most of his time solving weird mysteries and very little time doing any archaeology.
Giving Someone the Pointer Finger: Layton or whichever character is tackling the puzzle of the moment does this whenever it's solved correctly, including one during an animated sequence.
It becomes something of a recurring theme, with each game having an accusation scene leading to Layton pointing at the culprit.
And now Layton is crossing over with Phoenix Wright, another famous pointer. This can only end well.
Gotta Catch 'Em All: A number of games have a few meta-puzzles that you need to collect items to unlock. You acquire said items by solving regular puzzles, of course. Correctly solving the meta-puzzles unlocks even more puzzles, which are found in the "Bonuses" section of each cartridge. Other games would just unlock new stages for them after solving certain puzzles. Later games also include "Collection" items that don't do anything but get collected.
Hello, Insert Name Here: In the first few games, you get a Non-Human Sidekick whose job is to sniff out hint coins and hidden puzzles. The player gets to name the animal each time, although the robot dog in the first game is never really referenced by Layton or anyone else. The parrot in the third game, however, interacts with the cast and is even spoken of by other characters. Rather than name the actual fish you get in Last Specter, though, you get to decide what its newly-discovered species will be called.
Anton cameos in Unwound Future's Old Save Bonus puzzle and gives his name as the Japanese version's Anthony in the US version. The UK version rectifies it to Anton.
Though beating said puzzle shows that he doesn't want the puzzle-solver to reveal that Anthony's his real name; he prefers to go by "Anton".
Similarly, when Emmy runs into Granny Riddleton in the US version of Azran Legacy, she's at a loss for her name and guesses "Elizabeth", her alias in the UK version of "Miracle Mask" (in the US it was "Nanna Grams"). Excusable since it's the wrong name either way.
Pertaining to the sound tests: If the Japanese games use the game's subtitle in the name of a track, count on the English version translating it as the object that the title refers to instead (e.g. the track "Akuma no Hako no Thema"/"The Diabolical Box Theme" was renamed "The Elysian Box Theme"). Additionally, Don Paolo's theme is "The Great Don Paolo" in Curious Village, but "Don Paolo's Theme" in Unwound Future.
Will presumably occur with London Life in Australia when Last Specter comes out due to getting the UK versions of Pandora's Box and Lost Future, as a number of characters got a Dub Name Change between the US and UK versions.
This trope is kicked Up to Eleven in Diabolical Box, considering Paolo poses as Flora, who is shorter and several sizes smaller!
Some of Paolo's disguises in Unwound Future, namely Dean Delmona and Dr. Schrader, push this trope almost as hard as his Diabolical Box disguise does.
Lethal Chef: Flora, as seen in various games' ending credits and reiterated in her unlockable profile on Diabolical Box. Also Layton and Luke, when you screw up Diabolical Box's tea-brewing minigame.
Loads and Loads of Characters: Layton and Luke meet a lot of people during their investigations, and that's just the characters who have a role in the story, which, in all, is about 20. The villagers, on the other hand, total to about 400.
Loads And Loads Of Sidequests: The series has shades of this. While the entire gameplay is always puzzle solving, some puzzles are relevant to the story, either with the puzzle directly being related or the giver using a puzzle to test Layton's ability, but many puzzles are just completely random. This is often lampshaded in The Curious Village, when people keep stopping Layton to have him solve random puzzles despite Layton telling he's has more important matters on his hands.
Lost Forever: Almost every game in the series has some level of it: because some locations can't be revisited, any hint coins (and, in later games, collectibles) you may have missed there will be unobtainable. However, this is never true of puzzles: if you happen to miss any puzzle, they will be sent to a puzzle keeper (Granny Riddleton or one of her friends) who'll keep them safe for you to solve whenever you visit them.
MacGyvering: Layton can usually patch together some device in a pinch. For example: In Unwound Future, Professor Layton built a machine gun out of a slot machine, in a matter of minutes. In Eternal Diva he builds a working helicopter out of random junk from a shed.
Marathon Level: If you don't know exactly what to do, the harder Block Puzzles can become this very easily. And there's no way to save your current progress through the puzzle, so if you want to play any other games you'd better have a spare system handy to keep Layton loaded up.
Masquerade: Curious Village and Unwound Future had them; Diabolical Box looked like one, but it was a case of mass hallucination.
Moon Logic Puzzle: Almost every logic puzzle is trying to trick you with its wording.
Lampshaded a couple times in Unwound Future: the results screen of one such puzzle stresses that, puzzles aside, you shouldn't use such misleading language; and Layton himself points out during his duel with Future Luke that an ambiguous wording in a puzzle can render it unsolvable.
Unless you're an absolute whiz at puzzles and/or have the patience of a saint, chances are you'll be taking a peek at a walkthrough for at least one particularly devious puzzle.
Mr. Fanservice: Anton from The Diabolical Box and Future Luke aka Klaus/Clive from The Unwound Future. Had he received more screen time, Crow from Last Specter could possibly also qualify.
My Significance Sense Is Tingling: At the beginning of every game in the original trilogy, Layton comments about how something about the situation seems off, to which Luke always responds, "Oh, that must be your famous intuition again!"
Neutral Female: Flora stows away wherever the Professor's going, and basically does nothing else. Yes, she takes on a handful of Unwound Future's puzzles, but she only takes on one plot-important puzzle (the one at the factory entrance) out of dozens.
Nice Hat: Layton's top hat will be burned in your mind forever...
Additionally, he refuses to ever take it off, going through ridiculous lengths to avoid doing so, stating that "a gentleman never removes his hat." Even Luke doesn't know what he looks like under there. It briefly comes off in Diabolical Box, but the camera's angled so you can't see what's underneath. It's only at the end of Unwound Future that we get some good looks at him hatless.
That is, until the events of Unwound Future, where the player is shown a possible reason why Layton never takes it off. The line in the previous game is most likely an excuse - he keeps wearing the hat in memory of his dead girlfriend Claire. Then again, Claire is the one who taught Layton to be a gentleman so keeping his hat on indoors would be dishonoring her. She is the one who told him that a gentleman never removes his hat, though, so he might just be taking her a bit too literally. And Luke keeps his hat on as much Layton does.
Claire's last words to him may possibly be "Oh, and promise me you'll wear the hat."
Miracle Mask reveals that in his younger days, Layton sported a Funny Afro instead.
No Pronunciation Guide: The dub doesn't seem sure how to pronounce Descole. The games use 'Dess-Ko-Lay', but in Eternal Diva it was pronounced 'Day-Ko-Lay'.
Nonstandard Character Design: The games are done in a quaint-looking French style, but some characters are noticeably more Animesque than others. Try comparing your average non-player background character to, say, Luke or Emmy or Randall.
Old Save Bonus: Within each trilogy, each game offers a password that can unlock a bit of bonus content in the one before and/or after it.
One-Hour Work Week: Professor Layton teaches archaeology at university, but the moments when he's seen doing his actual job are pretty thinly spread. Azran Legacy finally justifies it, with Layton arranging support and a teaching sabbatical while going on a field expedition.
Only Smart People May Pass: Pretty much the entire point of the games, but deliberately invoked in Curious Village and Unwound Future.
Parental Abandonment: Luke's parents are suspiciously absent. We don't even find out that they are, in fact, still around until Unwound Future, as Luke moves away at the end because his dad switched jobs.
Also, Flora. Both her parents have died, leaving her in the care of her Ridiculously Human Robot servants. Is it any surprise that Layton adopts her?
Unwound Future gives us Clive, who lost his parents in the blast that also killed Claire, and (even though he was happily adopted) this is what sets him on the path to villainy.
In Last Specter you finally get to SEE Luke's family. Turns out his father and Layton have a history together as fellow archaeologists, and are in fact close friends. But Luke's mom is missing, and the plot also heavily involves a couple of orphans.
Up to Eleven in Azran Legacy. Layton himself and his brother, Descole. Their parents were abducted by Targent, and their mother died shortly after, and their father was never heard of again. He became the greedy leader of Targent. While Layton got Happily Adopted, his older brother lived the rest of his life on his own. Also Emmy Altava's father died when she was a child.
Previously On: Whenever you save the game and turn off the DS, then come back to it later, it will bring you up to speed when you load the save file. "Our Story So Far..." Some suspect that this is solely a feature to drive anybody attempting Save Scumming completely insane.
Likely, since the restart function (L+R+Start+Select) is actually disabled, despite being built into the system rather than the game. They REALLY want you to either get it right or lose picarats.
The Real Remington Steele: Inspector Chelmey is actually an impostor in Curious Village, but guess who shows up in Diabolical Box? You learn of the existence of the real person in the first game, but he doesn't show up in person until the second.
Riddle Me This: Used as a plot point in Curious Village by the fact that most of the characters are literally puzzle-dispensing robots. The next few games explain the presence of some of the puzzles, but by Last Specter they've given up trying to justify it.
Rule of Cool / Rule of Drama: Professor Layton tends to, after a certain point in the story, suddenly ditch all concerns about logic and proceed to sail along purely on these.
Save Scumming: It's not very gentlemanly, but it is quite doable.
Scare Chord: The sound that plays at "Holy Crap" moments.
A particularly notable one in Last Specter. Shortly after the first specter attack, the specter escapes, but Layton notices the specter's glowingred eyes staring out from a mass of machinery. The Scare Chord is timed perfectly.
Scenery Porn: The background art is very colorful and detailed, from pastoral locations to even the inside of buildings.
Folsense in Diabolical Box has this. Monte d'Or in Miracle Mask has even more, but in 3D.
A hint of Scenery Gorn in Unwound Future, with the Mobile Fortress.
Misthallery in Last Specter, but special mention goes to the Golden Garden.
Schizo Tech: Is this set in 1920, or 2020? The plots involve things like time machines, robots, and Humongous Mecha, and it's mentioned in Unwound Future that humanity has already sent a man into space. On the other hand, the Professor wears a top hat and drives a decidedly old-fashioned car, and most correspondence shown is snail mail as opposed to the telephone or email.
In Unwound Future, all the buses shown are old-fashioned Routemaster buses with conductors, which were pretty much nowhere to be found by the mid-2000s, but one character complains about bendy buses, which were only introduced in 2001. Of course, this could pin the games somewhere between 2001 and 2005 when the last Routemasters were removed from service, but by the time that bendy buses were in service at all, Routemasters weren't common.
The Internet and cell phones are referenced in a couple of Curious Village's puzzles, but chalk it up to Inconsistent Dub or Dub-Induced Plot Hole - the localization team had to replace a few puzzles because they didn't translate well; they just didn't choose ones with the same tech level as the rest of the game.
It's possible that the games are set in the modern day (albeit slightly idealized). Yes, Britain still turns out historical throwbacks every so often. You only need to go to go into the rural areas, and you'll still see plenty of villages and hamlets that wouldn't look out of place in a Layton game. Still, don't expect people to be writing with feather quills.
Adding to this, in Last Specter, Luke got a typewriter for a present on his seventh or so birthday, and later, a tourist mentions being in the digital age.
And then in Miracle Mask, karaoke and breakdancing are mentioned, yet Layton (admittedly 18 or so years in the past) leaves Stansbury in a carriage.
Layton Brothers, set a generation later, shows technology consistent with The Eighties (big CRT T Vs and fax machines, with not a computer in sight).
Social Services Does Not Exist: Layton regularly leaves his adopted daughter behind alone while he goes gallivanting off into danger with someone else's son. If social services do exist, they're pretty bad at their job.
Solve the Soup Cans: Curious Village gives something of a justification. Any other games in the series range from everybody wanting to stump the Professor Layton to the puzzle representing some actual in-story event (like switching train cars in Diabolical Box or fixing the giant clock in Unwound Future) to no reason at all, here's a puzzle. Any particularly blatant example will be lampshaded by Luke.
Luke: A puzzle? At a time like this?
Spell My Name with an S: Remi or Emmy? Anton or Anthony? Especially rampant in Miracle Mask, with Lando/Rando (which was localized as Randall) and Sharoa/Sharon (changed to Angela for the English release).
Stock Lateral Thinking Puzzle: So many. A good idea with each riddle-type puzzle is to make sure the answer is not "0" or "1" or "all of them" before thinking too hard about it. Or when they offer options A, B, C, and D, make sure there's not a possible option E off to the side. Flipping 6 to become 9 is very common as well. For puzzles involving moving objects around, common tricks include stacking them on top of each other or utilizing space outside what would initially seem to be the boundaries of where you can put the objects.
Talk to Everyone: The only way to advance the games is to talk to everyone and solve their puzzles. Even if you avoid talking to people, eventually Layton runs into a lock that only opens (or a character who only lets you pass) after you have completed a certain number of puzzles.
That Reminds Me Of A Puzzle: For when the games cannot think of a good reason for Layton and Luke to solve a puzzle. You'll hear some variation of the actual phrase pretty frequently.
There Are No Therapists: Pretty much every villain in the series. Don Paolo and Dimitri haven't gotten over Claire at all in ten years; the same applies to Layton, but much less so and with greater justification, since they were actually a couple. Anton basically went mad from isolation and heartache, and Arianna (though not a villain) was possibly on her way there. Clive and Descole spends most of their life obsessed with revenge. Layton himself is the closest thing they all have to professional help.
Town with a Dark Secret: The series loves this trope. St. Mystere is populated with robots, Folsense is a massive hallucination, and Future London is actually underground, beneath present-day London. Misthallery's secret isn't dark in itself, but drew people with their own dark secrets: it hides a small, pristine Lost World. Monte d'Or follows Misthallery's pattern somewhat, as the Ruins of Akbadain drew Descole to the city, though that secret isn't exactly dark in itself either. It doesn't really come into play in Azran Legacy; most of the towns visited don't really have secrets and those that do aren't particularly "dark".
Try Everything: Some of the puzzles will inevitably result in the player screaming in frustration and doing this instead of working through the puzzle.
Lampshaded in Diabolical Box where one of Layton's lines after getting a puzzle wrong is "Well... I suppose that's one possibility eliminated."
Some puzzles have only two possible answers. If you get one of these wrong, the Incorrect screen will usually note that, while you now obviously know what the answer is, you should try to think about why that answer is right.
The Unreveal: At the beginning of Diabolical Box, Layton is about to explain his official relationship to Luke when Luke insists he's the Professor's apprentice, thank you very much. He does a lesser version in Unwound Future, again cutting off Layton's introduction of him in order to say he's an apprentice. (That game does reveal a bit of their actual relationship, however, and Last Specter explains it completely.)
The Ghost Factory in Last Specterthough the final confrontation takes place in town.
Descole's Castle in Eternal Diva.
The Reunion Inn in Miracle Maskthough, again, the last confrontation takes place in the center of town.
The Azran Sanctuary in Azran Legacy. Targent's HQ is built up to be this, but it is actually a Disc One Final Dungeon.
Vocal Evolution: This is noticeable between Curious Village and the latest game, Miracle Mask, particularly for Chris Miller's Layton voice. It's amazing how much the cast have grown into their roles in the series — and how much their voices have brought us to love the characters.
Voodoo Shark: Most of the explanations at the end turn to fall into this, being crazier than the paranormal ideas they're supposed to debunk.
In Curious Village, the entire town is populated with puzzle-dispensing robots who were designed as a test to find a worthy guardian for a young girl living at the top of a tower.
Diabolical Box has an even MORE egregious example: Although it appears the town of Folsense is under the rule of a vampire who never ages, that's just because the entire town is filled with hallucinogenic gas that causes everybody to constantly hallucinate a number of bizarre things. But it's not magic. Of course not. Why would you think that?
In Unwound Future: the time-travel machine is actually just an elevator that takes its riders to a undeground city, go figure. Interestingly enough, it seems that there is a huge cavern containing a huge metropolis and a huge number of people living on it under one of the biggest cities in the world. If it's not impressive enough, the construction of this area started only around five years ago or so. This game somehow managed to fill explanations not with plot holes, but with literal holes!. And on top of that, it is revealed that time-travel is actually somehow possible after all!
In Last Specterthe specter attacks are not caused by a vengeful ghost, but are actually a giant, bipedal steampunk mining mecha and prehistoric manatee fighting in the streets and just happening to form the shape of a specter every time that no one ever sees because of fog.
Averted in Miracle Mask, where all of the Masked Gentleman's "dark miracles" wind up being just illusions; the same sort of sleight-of-hand and misdirection that stage magicians use only on a larger scale.
Averted in a completely different way in Azran Legacy; all the weird stuff is justified by Azran Lost Technology and no attempt is made to give any other supposedly-more-plausible explanation for it.
The Watson: Layton is such an intellectual badass that Luke's job is to have things explained to him so that the audience can catch up. This is especially apparent during the final sequence in Curious Village, in which Layton calmly explains every single remaining mystery to Luke in casual conversation as they climb the tower.
Where Are They Now: The credits usually include a small snapshot-slideshow version of this.