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"Thinner Mario, Bigger Adventure!" Paper Mario is a Role-Playing Game Spin-Off series of Super Mario Bros. developed by Intelligent Systems (who also develop the Wars series and Fire Emblem series) following the general idea of Super Mario RPG (its working title was Super Mario RPG 2), but in a sort of Alternate Dimension where everyone is as thin and two-dimensional as paper (hence the name). The original game debuted on the Nintendo 64, and it was one of only ten games released for the system in 2001, a year that saw twice as many Gamecube games released despite that system not debuting until November.The game and its sequel on the Gamecube, Paper Mario: The Thousand-Year Door, are notable for breaking up the static turn-based encounters of many Eastern RPGs with Action Commands and the ability to hit enemies on the field for a First Strike. The sequel took it even further by putting battles onto a theater stage, complete with audience and backgrounds that occasionally fall down on the combatants.While all three games in the series follow different plots, there are certain shared habits. The game is broken down into a prologue and eight chapters. In the first seven chapters, Mario and his gang of "partners" rescue seven mystical stars (much like those in Super Mario RPG), which have the power to stop the bad guys. In the first two games, these stars also give Mario unique powers that require star energy that slowly regenerates in battle (both games feature ways to speed up the process; the sequel ties it to the audience). Other long-term standbys include the ability to cook items, entertaining recurring bosses and giving Peach a role of more than just a Distressed Damsel: While she is taken captive by the bad guys in the first two games, she spies on them to help Mario.Unlike the Super Mario RPG, only two characters are present in battle at once: Mario and one of his various partners, whose abilities and options are more limited than Mario's, especially in the first game where they didn't even have health (they were simply stunned by the few attacks that could target them). The games are also rather easy on the equipment screen. Mario's weapons, his boots (for the jump attack) and hammer, are automatically upgraded at certain points in the game (also adding new abilities for the overworld) and his partners are upgraded at certain places (increasing their attack power and health and giving them an additional combat ability).That only leaves Badges, items that are equipped using Badge Points and have various effects on Mario (or his partners in the sequel, which had Partner Badges). Some of them give him new abilities, increase his offense or defense, give him an edge against certain enemies, change visuals or sound effects or even put him at a disadvantage (to make the game more challenging).The series consists of:This game series has a Character Sheet.The Paper Mario series provides examples of:
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