Franchise: Kirby

First you draw a circle,
Then you dot the eyes,
Add a great big smile
And presto, it's Kirby!
Intro to Kirby's Adventure

Kirby is a pink puffy blobby thing created by Masahiro Sakurai for Nintendo subsidiary HAL Laboratory and the star of his own series of games. He can fly, jump, suck enemies into his mouth, spit them out, or, starting with the second game, Kirby's Adventure, devour them and absorb their powers — he takes the old maxim "you are what you eat" quite literally. Throughout most of his adventures, he journeys across the kingdom of Dream Land on the Planet Popstar, squaring off against foes such as the dream-crushing Nightmare, an ominous Body Snatcher called Dark Matter, or the greedy penguin King Dedede.

The Kirby games are designed to be easy for young (or beginner) gamers to complete, but to also provide some extra challenges for experienced players, with one of the earlier challenges being Extra Mode in the first game, Kirby's Dream Land, which adds more enemies to the levels and replaces some of the ones from the normal one with tougher ones. note 

Besides games, Kirby starred in his own anime series, entitled Hoshi no Kirby in Japanese. It was licensed by 4Kids Entertainment, so of course, a lot of the darker elements from the Japanese version were Bowdlerised out, but the dub, retitled Kirby: Right Back at Ya!, was still successful, managing to stay on the air for all 100 episodes. There is also an unrelated Kirby gag manga serialized by Korokoro Comics that has not been licensed.

Masahiro Sakurai retained a lot of creative input on the show. Kirby has also been featured as a regular character in the Super Smash Bros. series (also created by Sakurai), and as of Brawl, he is joined by recurring series rivals King Dedede (a large bird wielding a hammer who debuted in the very first game, Kirby's Dream Land, as a villainous character, but later became more of an anti-hero or rival to Kirby) and Meta Knight (an honorable masked swordsman first appearing as a boss in Kirby's Adventure who seeks out strong warriors to fight but notably refuses to fight an unarmed opponent).

Most of the Kirby games are Platformers, but the series has occasionally dipped into other genres, as well, as highlighted below:
  • Kirby's Dream Land (1992, Game Boy)
  • Kirby's Adventure (1993, NES; regarded as the series codifier)
    • Kirby: Nightmare in Dream Land (2003, Game Boy Advance, a remake of Kirby's Adventure)
    • 3D Classics: Kirby's Adventure (2011, Nintendo 3DS, a remake of Kirby's Adventure)
  • Kirby: Triple Deluxe (2014, Nintendo 3DS; a sequel to Kirby's Return to Dream Land, the stages are now layered ala Virtual Boy Wario Land, and Kirby's ability to suck things up can get powered up.)
    • Kirby Fighters Deluxe and Dedede's Drum Dash Deluxe (Nintendo 3DS; stand alone versions of the mini game in Triple Deluxe.)
  • Kirby and the Rainbow Curse (2015, Wii U; a sequel/follow-up to Canvas Curse, with a distinct claymation style.)

Vote on your favorite game here.

It should be noted that four of these games (Kirby's Dream Land 2, Kirby's Dream Land 3, Kirby's Star Stacker, and Kirby 64) were directed by Shinichi Shimomura instead of series creator Masahiro Sakurai, and Sakurai has not directed a Kirby game since Air Ride. Shimomura's titles are slower-paced than their counterparts, and various characters introduced in them (Rick, Kine, Coo, Dark Matter, Adeleine) don't appear with major roles in other games.

Not related to Jack Kirby, or Kirby Morrow. It's also not related to Kirby vacuums (or the vacuum named Kirby), but you're getting closernote .


Tropes used in the Kirby series:

  • Added Alliterative Appeal:
    • Whispy Woods, having appeared in just about every game.
    • Every world in Adventure, Amazing Mirror, Canvas Curse, Squeak Squad, Return to Dream Land, Dream Collection, and Triple Deluxe. In a few cases, the first letter of each world spells out a particular word when put together: "VIBGYOR" (a common acronym for the rainbow, but backwards) for Adventure, "RAINBOW" for Canvas Curse, "CROWNED" for Return to Dream Land, "HAL" for Dream Collection, and "FLOWER" for Triple Deluxe.
    • For Canvas Curse, this applies not only to worlds, but also to the individual stages.
  • Action Bomb: The Bomber and Search enemies. When inhaled, they allow Kirby to use Crash, a one-use move that completely wipes the screen.
  • Adipose Rex: King Dedede has just as big of an appetite as Kirby himself.
  • Affably Evil: King Dedede. When he isn't trying to clobbah that there Kirby, he is actually helping Kirby to protect Dream Land from a bigger threat (Kirby 64, Kirby's Adventure/Nightmare in Dream Land, and Return to Dream Land are excellent examples of this). And sometimes he's just a bystander, too.
  • Airborne Aircraft Carrier: Meta Knight's ship, the Halberd.
  • Alien Sky: It's implied in the games, and confirmed by Word of God, that Dreamland has more than one moon, from the one that blew up in Kirby's Adventure, to the moon that fought the sun in Superstar's Milky Way Wishes subgame to the moon that appears on the Royal Road and Eternal Dreamland stages within Kirby: Triple Deluxe.
  • All There in the Manual: Many details about certain characters (such as Dark Nebula from Squeak Squad likely being the same kind of creature as Dark Matter) were revealed in "20th Anniversary Hoshi no Kirby Pupupu Taizen", a Japanese art book. This isn't to be confused with that one that came with Kirby's Dream Collection: Special Edition.
  • Ambiguous Gender: Many characters of the series, including Kirby himself, are not referred to with gender-specific pronouns in the Japanese versions. Averted in the international versions, which skew towards the male side.
  • American Kirby Is Hardcore: Trope Namer.
    • Averted beginning with Kirby Super Star Ultra. Changes in Nintendo of America's marketing division staff might have had something to do with it... although Return to Dream Land is also a return to form.
    • Also averted with Kirby 64: The Crystal Shards, which was released in 2000.
    • Inverted with Kirby: Triple Deluxe; he's hardcore in every region.
    • Averted with the Super Smash Bros. games, where Kirby is among the only ones who isn't determined to beat someone up on the American box covers.
    • Also averted with Kirby's Avalanche. The one American made Kirby game ironically features the pink one and his foe King Dedede merrily playing around with Puyo. The game itself makes Kirby into quite the trash talker however, if still a cheery one.
  • And Your Reward Is Clothes: The Spray Paint cans in Amazing Mirror and Squeak Squad, and the amiibo costumes in Rainbow Curse.
  • Anti-Hero: Meta Knight. Considering that his motives for opposing Kirby are almost always to stop a Nice Job Breaking It, Hero scenarionote . Since the skittishness is highly justified on Meta Knight's part, seeing as Kirby does that sort of thing a lot, this trope is a more accurate description of Meta Knight than Anti-Villain.
  • Anti-Villain:
  • Art Attacker: Many bosses; the most well-known is Paint Roller in Kirby's Adventure. In Super Star, Kirby also can be this using the one-time-use Paint ability.
  • Art Evolution: Kirby's face has gotten bigger, while Meta Knight's arms have gotten a bit longer and thinner (leading to the derogatory nickname of "Señor Noodle Arms" in some parts of the fan community).
  • The Artifact: The hats that Kirby gained from copying abilities originally had a bigger role in the game that they debuted in, Kirby Superstar (and, by extension, its remake). In that game, Not only does Kirby have the ability to throw off his hat at will, he can also either give it to his current helper at the time in order to turn him into a different helper, or he could simply turn his helper back into a hat just so that he could either regain the copy ability the helper represented or so that he could discard the helper. True enough, the hats had disappeared for the next two games Kirbys Dreamland 3 and Kirby 64: The Crystal Shards, only for them to return in the remake for Kirby's Adventure, albeit without the ability for Kirby to toss the hat off his head, where they became a mainstay since.
  • Art Initiates Life: There's Ado from Kirby's Dream Land 3, Adeleine from Kirby 64note , Paint Roller from Kirby's Adventure, Drawcia from Kirby's Canvas Curse, Yin Yarn from Kirby's Epic Yarn, Paintcia from "Kirby Triple Deluxe" and Claycia from Kirby and the Rainbow Cursenote .
  • Art Shift:
    • Kirby's Epic Yarn features a quirky string/patchwork/fabric-like style, which Kirby utilizes in game (pulling on zippers to reveal new areas, using his arm as a whip, etc).
    • Likewise, Kirby and the Rainbow Curse uses a claymation style that also plays into the plot. The Big Bad of the game is a sculptor named Claycia, who created the enemies and bosses you fight.
    • Dream Land 3 uses a pastel crayon or colored pencil style, as does Kirby Mass Attack (which originally looked more plain).
    • Every stage in Canvas Curse uses a different art style, from watercolors to graffiti to geometric shadow play. The characters, however, are Digitized Sprites.
  • Ascended Extra: Bandana Dee first appeared in Super Star as the first opponent in "Megaton Punch". In Ultra, he has dialog and appears as a boss (albeit not much of one) in "Revenge of the King" (plus he's the only spectator in the stands during the Masked Dedede fight), and the Waddle Dee opponent in "The Arena" was changed to be him. Now he's a playable character in Kirby's Return to Dream Land. He also helps Kirby in Triple Deluxe by giving him healing items. He returns again as a playable character in Kirby and the Rainbow Curse as a multilayer-exclusive character, ironically playing the same way as he did in ''Kirby's Return to Dream Land'' while Kirby's back to being controlled via a stylus like in Kirby: Canvas Curse. It's the first game to introduced his alternate colored counterparts so that up to four players (including Kirby himself) can play the game together.
  • Authority in Name Only: Both in the games and the anime, Dedede is noted to have a castle, lots of guards, great wealth, and a fabulous outfit, but no actual claim to the throne.
  • Autosave: The games always save like this, though there are a few exceptions. The first game, being so short, didn't save at all. "The Great Cave Offensive" game in Kirby Super Star has a Metroidvania-like design including Save Points. The recurring Arena sub-game also doesn't save, being a straight-up Boss Rush. The most extreme exception is Dededetour! in Triple Deluxe, where you need to play the whole game with no save points and few shortcuts.
  • Awesome but Impractical:
    • The Hammer's up+ Y/B move (the Hammer Flip) in Kirby Super Star subverts this. It's the second most powerful attack in the game, but you're unable to move during its (rather lengthy) startup time, making it risky to use on most normal enemies. However, it's perfect for tearing though bosses in seconds — at least once you learn their patterns — turning this into Difficult but Awesome instead.
    • A straight example would be Fire's back+Y/B attack, the Fireball Inferno. It's the most powerful attack in the game — same damage as the Hammer Flip, and it deals damage at a much faster speed — but your character's immobility, combined with its lackluster range and how hilariously easy it is to be hit out of the attack, means that the only mileage you're getting out of this is on the Computer Virus and Whispy Woods (and Whispy Woods is a joke anyways).
    • Ghost Kirby. You can actually possess enemies; however, it isn't very good for attacking and is completely ineffective against bosses. You can't even climb ladders.
  • Back from the Dead: 0, Marx, Drawcia, Queen Sectonia, and Magolor. Only the last one seems to have stuck outside of certain cut-scenes, which only show up at 100% completion.
  • Badass: Meta Knight. He wishes to have released the strongest warrior in the galaxy, locked away for fear of his power, for the sole purpose of kicking said warrior's ass. How could he be anything but?
  • Badass Adorable:
    • Kirby. A little, bouncy pink ball who charms pretty much any non-enemy he meets and literally eats cosmic horrors for breakfast.
    • Meta Knight, in spite of his stoic nature, looks a lot like Kirby, and it's made more adorable by the fact that he tries to hide it.
    • Many of Kirby's allies and helpers can become this too. A great example is Pitch from Dream Land 3, a small, adorable bird who's the most powerful partner in the game.
  • Badass in Distress:
    • Meta Knight in Kirby & the Amazing Mirror goes off to quell the threat, but is sucked into the mirror world and copied.
    • Dedede gets kidnapped in Triple Deluxe, setting Kirby off to go rescue him.
  • Banging Pots and Pans: Cook Kirby does this, in the "time to eat" variation.
  • Battleship Raid: The Revenge of Meta Knight subgame, as well as the penultimate stage from Milky Way Wishes, both from Super Star and its remake.
  • Batman Gambit: Marx and Magolor pull off some rather nice ones in Kirby Super Star and Kirby's Return to Dream Land, respectively. Marx manipulates Kirby to get the wish that grants himself ultimate power. Magolor tricks Kirby into beating Landia so he can obtain the Master Crown.
  • Beat the Curse Out of Him: Seems to be a recurring theme.
    • King Dedede in Kirby's Dream Land 2, 3, Mass Attack and Kirby: Triple Deluxe.
    • Waddle Dee, Adeleine, and King Dedede again in Kirby 64: The Crystal Shards.
    • King Dedede and Meta Knight in Epic Yarn.
    • Claycia in Rainbow Curse though it's not revealed until after the beating.
  • Berserk Button: Do not try to take Kirby's food. He will beat up anyone in his way to get it back.
  • Big Eater:
    • Both Kirby and King Dedede; they even race to see who can eat more in the Gourmet Race game in Kirby Super Star.
    • Prince Fluff in Epic Yarn. Together with Kirby, they eat a huge cake. Kirby eats the last cherry, but seems to go over his limit.
    • Gooey also seems to be one, as he's seen stripping a fish to the bone in the intro to Dream Land 3.
    • The Squeak Squad, particularly Storo, considering they stole Kirby's strawberry cake.
    • Parodied in Dueling Analogs here, where Galactus and Unicron (yes, those guys) come together for an intervention to get Kirby to admit he has an eating disorder.
  • Black and Gray Morality: You wouldn't think a series this cute would have it, but Kirby and his allies have a talent for making a bad situation worse through their "heroism", and as for the non-supernatural antagonists, see Hero Antagonist and Anti-Villain. There really isn't a perfectly good party. The final bosses, on the other hand, definitely belong on the "black" end of the spectrum. (Marx and Magolor, in particular, are manipulative bastards, and then there's Dark Matter and 0...)
  • Black Bead Eyes: Anything and everything, most visibly on the pink puff himself. They actually get bigger over the course of the series.
  • Black Hole Belly: Kirby can swallow many things much larger than him. In Squeak Squad and the anime, his stomach is shown to be a literal black hole, and in Triple Deluxe his eating is taken Up to Eleven.
  • Blackout Basement: Some levels in the main platformers have candles to be lit or carried, or light bulb (or just light) powers to utilize. In Kirby's Return to Dream Land, any power with electric or fire properties will extend the range you see in a dark room.
  • Bloody Murder: 0 in both of its forms.
  • Blush Sticker: Kirby himself, as well as the Waddle Dees and several other enemies.
  • Bootstrapped Theme: The Gourment Race music was remixed in the original Super Smash Brothers game and had continued to receive a new remix in some form in the Smash series up until Brawlnote . As such, people started associating said song with the series. However, the series' true theme song is Green Greens from Kirby's Dream Land, as remixes of its theme are very common.
  • Bootstrapped Leitmotif: What is now considered King Dedede's theme was originally just the theme to Mt. Dedede and his boss fight. In fact, barring Kirby's Dream Land 2, a different boss theme plays when you fight him within the early games. It was not until Kirby Superstar that firmly established the song as King Dedede's theme. Even then, there are games afterwards where his theme isn't used (Kirby 64: The Crystal Shards, Kirby: Nightmare in Dream Land) or isn't always associated with him (Kirby's Return to Dream Land).
  • Boss Rush: In almost every game since Adventure, though usually as an unlockable.
  • Bottomless Pits: In every platformer, though they're the least of Kirby's worries since he can usually just float over them.
  • Breakable Power Up: Downplayed. While getting hit generally results in losing your power-up, the power-up bounces around the stage as a star and can be recovered most of the time.
  • Breath Weapon: Spitting out air puffs and spitting out enemies and objects into stars since Kirby's Dream Land. Since Kirby's Adventure, fire and ice powers are that.
  • Brown Note: Kirby's Mike Ability. Justified because apparently, Kirby's tone deaf.
  • Bubbly Clouds: Trope Namer.
  • Butt Monkey: Whispy Woods; no matter what game he appears in, and how powerful HAL makes him, gamers always turn him into a Harmless Villain.
  • By the Lights of Their Eyes: Meta Knight while wearing his mask, as well as Magolor and Taranza.
  • Call Back: In the second game of the series, a minigame let you control a crane machine's claw to snatch multiple Kirbys and gain extra lives. In Kirby Mass Attack, one of the bosses your multiple Kirbys have to fight is... a crane machine's claw!
  • Cape Wings: Meta Knight, who features as the page image. Oddly, sometimes his wings are depicted as separate from his cape, such as in Kirby's Return to Dream Land, where he throws off his cape to reveal his wings in the opening cutscene.
  • Cartoon Bomb: You have a bomb power in several games, and many enemies like to throw these too. Blocks with bombs in them are common too.
  • Cartoon Creature: The main character. He's a pink ball of fluff. There's really no other way to adequately describe him.
  • Character Name and the Noun Phrase: Kirby and The Amazing Mirror and Kirby and the Rainbow Curse.
  • Chef of Iron: A few enemies are fighting cooks, and Kirby can naturally assimilate the skill. Also Kirby's Final Smash in Super Smash Bros. Brawl.
  • Chuck Cunningham Syndrome: Kirby, at one point, had a large supporting cast, including his sidekick Gooey and his many animal buddies: Rick, Coo, Kine, Chuchu, Nago, and Pitch. Almost all of them have gone missing from any significant part of the series and are now relegated to minor cameos, and the series is focusing almost entirely on Kirby, Meta Knight, and Dedede. Conversely, Meta Knight is suspiciously absent in the games said characters were introduced. Having a different producer likely has something to with it.
  • Collision Damage: Though minor enemies are also damaged or even defeated when Kirby runs into them.
    • Some Copy Abilities in Super Star even let Kirby shield himself and damage enemies, even bosses, if they touch him. Even simply guarding with the shoulder buttons has the same effect, albeit less powerful.
    • In Kirby's Epic Yarn, there is no collision damage to enemies and other things unless it's sharp, made out of fire, or their projectiles.
  • Color-Coded Multiplayer: Air Ride, Nightmare in Dream Land, The Amazing Mirror (as long as certain spray paints aren't used), and Return to Dream Land all have color-coded Kirbys available in multiplayer. Some sub-games also have color-coded characters, particularly in Kirby 64 and the Kirby Fighters sub-game in Triple Deluxe, where you can choose your color.
  • Continuity Nod:
    • In Revenge Of Meta Knight, Kirby caused the Halberd to crash into an ocean. In Squeak Squad, the "Secret Sea" is one of the worlds, and you eventually enter the flooded wreck of the Halberd, still at the bottom of the sea. And then Meta Knight reveals that he's repaired it and flies it into space.
    • The RPG sub-game Kirby Master from Kirby Mass Attack features enemies and attacks from the anime and Kirby's Epic Yarn, including the Tankbot from Epic Yarn and Kabuki Kirby from the special 3D episode of the anime.
    • In Kirby's Adventure, Nightmare's defeat blew off a huge piece of the moon and caused it to become crescent-shaped. This is retained in nearly every subsequent game.
  • Could Have Avoided This Plot: A lot of Kirby's actions listed under Nice Job Breaking It, Hero are not entirely his fault. You would be amazed how many times characters like Meta Knight and Dedede — who really ought to know better — fail to bring Kirby up to speed on the situation.
  • Crapsaccharine World: Planet Popstar is a bright and colorful place, but gets invaded by nightmarish entities on a regular basis.
  • Cut Scene: The three Dream Land games, Adventure, and Super Star all have one introducing each level. After defeating King Dedede in the Adventure, a much longer one depicts King Dedede desperately trying to prevent Kirby from putting the Star Rod back because doing so would unleash Nightmare.
  • Cute and Psycho:
    • Scarfy starts out cute, but if Kirby tries to eat it, it goes psycho, as in showing off an ugly cyclopean face. Brrr...
    • A very common alternate character interpretation of Kirby himself. The fact that Nintendo stated that a lot of the Waddle Dees Kirby encounters and kills in his quests are harmless and not even affiliated with King Dedede does not help to disprove this.
  • Damn You, Muscle Memory:
    • Evident when playing the Super Nintendo Entertainment System games in Kirby's Dream Collection: Special Edition. While the series almost always uses A to jump and B to use Kirby's powers, in Super Star and Dream Land 3 the buttons are reversed to match the traditional SNES control scheme.
    • In earlier games, you must use the up button after jumping to float, compared to later games where the buttons are interchangeable. It can be confusing to play a game like 3D Classics: Kirby's Adventure after Triple Deluxe because of this.
  • Dark Is Evil: Dark Matter. Amazing Mirror later brings us Dark Meta Knight and Dark Mind, Squeak Squad gives us Dark Nebula and Dark Daroach (the latter being possessed by the former), Triple Deluxes brings along Shadow Dedede, and Rainbow Curse'' has Dark Crafter.
  • Dark Is Not Evil:
    • Gooey. Despite being made of Dark Matter, he's just a good-natured goofball.
    • Also Meta Knight, who has a foreboding appearance but is often helpful to Kirby and fighting for justice.
    • Shadow Kirby from Kirby & the Amazing Mirror, who is really the hero of Mirror Country.
  • Death from Above: A few of Kirby's abilities, but his Stone ability stands out because this is its only attack in most games.
  • Defeat by Modesty: Non-sexual variation: Meta Knight just can't keep fighting once his mask is broken, as he's apparently embarrassed that he looks similar to Kirby.
  • Defeat Means Friendship
    • In Kirby Super Star, you can relinquish Kirby's powers and reform them into an enemy that uses those powers, who can then be controlled by a second player. This is extremely helpful in getting 100% Completion, but the AI is marginally intelligent enough to do the job.
    • Your entire party (sans Ribbon) in Kirby 64 is also gained this way through mini-boss battles while on Pop Star.
    • Even a few villains become Kirby's friends in this way, such as King Dedede in Dream Land and Magolor in Return to Dream Land.
  • Demonic Possession: Dark Matter really likes doing this. Yin-Yarn pulls it off twice in Kirby's Epic Yarn.
  • Detonation Moon: At the end of Kirby's Adventure, courtesy of Nightmare's defeat.
  • Difficult but Awesome: Using Kirby's throwing attacks (Circus Throw, Yo-Yo grab, Ice Suction) is overkill against enemies that are defeated in one hit anyway, and hard to pull off against most bosses, since the objects you can shoot back at them are often too fast, small, or erratic to grab. Manage to pull them off, though, and it can shave huge chunks off of any boss's health in one hit.
  • Digital Destruction: The Virtual Console release of Kirby's Dream Land 3 changes the background colors in Dark Matter/0's Boss Rush stage from yellow, red, and blue to a less-pleasant yellow, orange, and green. This was likely due to increased seizure awareness, as the old colors contrast heavily and scroll on-screen rather quickly.
  • Directionally Solid Platforms: They're present and throughout the whole series, more so in some levels than others. Some you can drop back through again, others you can't.
  • Dishing Out Dirt: Wham Bam Rock in Kirby Super Star and Wham Bam Jewel in Kirby Super Star Ultra.
  • Disproportionate Retribution: Squeak Squad starts with Kirby's slice of cake being stolen. Cue him going on a rampage through the entire country, killing (or at least maiming) everything on his path to retrieve it. Starting with Dedede's castle, just because Kirby thinks Dedede might have taken it.
  • Door to Before: After beating the final boss of the Great Cave Offensive segment in Kirby Super Star, one ends up running from the cave up to the original entrance.
  • The Dragon: Dark Matter to 0, though it's implied the Dark Matter doesn't have much sentience of its own. Also, Meta Knight played this role to Dedede in Kirby's Adventure; he reprised this role in the anime, becoming a definitive example of a Dragon with an Agenda.
  • Dramatic Unmask: Meta Knight tends to lose his mask upon defeat. He's so cute! And he looks exactly like Kirby, only with white (sometimes gold) eyes, purple feet, and blue skin.
  • Dreadful Musician: Kirby is such an awful singer that he kills when using a microphone.
  • Dream Land: It's named for being home of the Fountain of Dreams, where dreams flow from. Nightmare tries to come through the fountain in Kirby's Adventure, but King Dedede removes the fountain's power source, the Star Rod, to stop it. As a consequence, no one can dream until Kirby puts the Star Rod back, releasing the Nightmare.
  • Drop the Hammer: Dedede and Bonkers the gorilla, the latter of which Kirby can inhale for (what else?) the Hammer ability. Hammer is used as one of Kirby's B-button moves in the various Super Smash Bros. games.
  • Dual Boss: A few throughout the series.
  • Dub Name Change: Several over the years, including but not limited to the characters Dark Nebula (from Dark Zero), Galacta Knight (from Galactic Knight), and Magolor (from Mahoroa).
  • Duel Boss: Meta Knight, of course. With few exceptions, he even gives you a sword if you don't already have one. He refuses to start the fight until you pick it up, in every game except Revenge of Meta Knight. And even then, he'll wait for half a minute, which is very chivalrous of him considering you're both on an airship currently plummeting towards the ocean. As a matter of fact, in Kirby & the Amazing Mirror, the way you can tell you're not fighting the real Meta Knight is because the impostor doesn't throw you a sword.
  • Early Installment Weirdness: The original Kirby's Dream Land was very different from the later games — Kirby couldn't dash or slide, and while he could suck up, then swallow or spit out enemies, he wasn't able to copy abilities. It also included some bizarre enemies that have not been seen since. That, and the North American cover art for the game shows him being whitenote . He would take on his trademark pink colouring (in-game) by the second game, Kirby's Adventure.
  • Easy Levels, Hard Bosses: The bosses are much harder than the levels. In fact, the Kirby series was once the Trope Namer for this variety of Boss Dissonance.
  • Eat the Bomb: What Kirby can do to disarm just about any bomb outside of minigames. Afterwards, he can even copy the ability to return bombs back at his foes.
  • Eldritch Abomination: Many final bosses, especially Dark Matter. In a Sugar Bowl setting, it's as odd and jarring as it sounds.
    • Zero is essentially an already Eldritch Abomination's One-Winged Angel form. That's in Kirby's Dream Land 3, whereas in Kirby 64, you skip fighting Dark Matter and go straight to Zero Two, or 02. In other words, you're fighting "Zero Squared", or the embodiment of nothingness given an extra dimension. It's white, has blood red wings and gives you a fantastic little moment of Mood Whiplash when you first see the smiley face it aims at you and then watch the mouth open into a blood red eye. Have fun!
    • Kirby himself can be considered one, albeit a small scale and rare heroic one.
    • The variety of Soul bosses have designs that will give you the creeps.
  • Elemental Powers: Here's a good list of the powers Kirby has copied.
  • Eleventh Hour Super Power: If the game features a nightmarish true final boss, Kirby usually manages to acquire a special weapon just in time to face it. An exception happens in Canvas Curse, where it doesn't show up until after Kirby couldn't stop the mysterious evil of the month from cursing Dream Land. And then you get to use it for the entire game.
  • Eternal Engine: Planet Mecheye/Mekkai, the Halberd, Galactic NOVA, the final levels of Shiver Star, and Egg Engines.
  • Evil Laugh: In Super Star's Revenge of Meta Knight:
    Ax Knight: Kirby is getting close to the twin cannon.
    Captain Vul: Kirby will be torched! Wahahahahahaha!
    Sailor Dee: Hahahahahaha!
    Captain Vul: Wahahahahahaha! Gahahahahahahaha! Hum.
    • Alternatively...
      Ax Knight: Kirby is now approaching Main Cannon #2.
      Captain Vul: He'll be burnt to a crisp. Hahahaha!
      Sailor Dee: Ahahaha!
      Captain Vul: Bwahahaha! Gahaha! ...Hm.
    • Kirby's Return to Dream Land
      Magolor: Anyway...MUAHAHAHAHAHAHAHAHA!
  • Expy: The twins Lololo & Lalala are versions of the Battle Couple Lolo and Lala from the Eggerland/Adventures of Lolo series, another popular series created by HAL Laboratory in the NES days. Gooey from Kirby's Dream Land 2 and 3 is an expy of Hurly and Chuckie from Kirby's Dream Land and Kirby's Pinball Land respectively.
  • Excuse Plot: Squeak Squad. Your reason for playing the whole game? To get your cake back. Even after Daroach lets Dark Nebula out of its prison, this is still Kirby's primary motivation.
  • Extreme Omnivore: Kirby, Gooey, Rick the hamster, and King Dedede (the latter without Power Copying).
  • Everything Trying to Kill You: Even a knocked-out miniboss can hurt you if you touch it.
  • Eye Scream: 0 in Kirby's Dream Land 3 rips out its iris to attack you.
  • Faceless Eye:
    • Kracko is a cloud with a single eye. It's associated with Waddle Doos, which have this trait as well.
    • Big Bads Dark Matter, Dark Mind, Dark Nebula (sensing a pattern here?), and Drawcia all also apply.
    • Miracle Matter in Kirby 64 cranks this Up to Eleven, being a twenty-sided dice with eyes on every side. Zero also qualifies.
    • Zero in both of its forms is suggested to be the "eye of the eye" of Dark Matter.
    • Rainbow Curse has the Grab Hands and their leader, Dark Crafter.
  • Faceship: The Halberd, which has Meta Knight's mask at the bow.
  • A Father to His Men: Meta Knight.
  • Feather Flechettes: Kirby's Wing ability in Kirby Super Star, as well as its remake.
  • Final Boss of the Week: Nightmare, Marx Soul, Dark Mind, Drawcia, Daroach, Dark Nebula, Yin-Yarn, Necrodeus, Magolor, Queen Sectonia, and Dark Crafter. Dark Matter/Zero is a subversion, being the main antagonist for an entire trilogy of games.
  • Fire-Breathing Diner: Kirby's Dream Land has the Superspicy Curry, which also appears in an episode of the anime.
  • Flaming Sword: Kirby 64's Burning + Cutter ability, which is a BFS that's about thrice Kirby's size. Squeak Squad also has Fire + Sword, though be careful using it on destroyable surfaces.
  • Flunky Boss: Whispy Woods in Kirby 64, and Kracko in most others.
  • Frickin' Laser Beams: Laser, UFO, Spark, Plasma, and the Chuchu + Spark combination in Kirby's Dream Land 3.
  • From Nobody to Nightmare:
    • Instead of the usual Dark Matter-esque Eldritch Abomination, Marx, the final boss of Kirby Super Star, is just one of the tiny, marshmallow-like denizens of Dream Land, who manages to gain ultimate power with an Evil Plan involving Kirby and the wish-granting comet Nova.
    • There's also Magolor from Kirby's Return to Dream Land, a seemingly hapless but friendly alien whose ship crash lands on Pop Star — which turns out to have been part of his plan to control the universe.
  • Gameplay Roulette: Super Star.
  • Garnishing the Story:
  • Getting Crap Past the Radar:
    • This level layout from Kirby's Dream Land 2, Level 5-5. The blocks and enemies in the level are placed to resemble a crudely drawn naked woman. It is very similar to a similary shaped level layout in Yoshi's Island, Level 4-1. Maybe the same pervert/bored programmer?
    • The True Final Boss 0, in Kirby's Dream Land 3 is basically a giant eye attacking you with bloody gibs from its limbs, then later explodes in a gory fashion. Kirby 64 has the same boss, Zero Two, that cries tears of blood for its main attack. It took the release of Kirby's Dream Collection, 15 years after Dream Land 3, for the ESRB to catch on. All the other final bosses have some sort of horror, for that matter.
    • The Camel Pillow description in Kirby's Epic Yarn is a bit suggestive; considering Prince Fluff's appearance in the Co-Op Multiplayer mode.
    This camel pillow has two humps. One for you and one for a friend!
  • Giggling Villain: Marx, Drawcia, Necrodius, and Queen Sectonia.
  • Go-Karting with Bowser: Kirby and Dedede can be enemies on minute and taking part in friendly eating competitions the next. Magolor also reforms in Dream Collection to take part in friendly races with Kirby.
  • Good Wings, Evil Wings:
  • The Goomba: Any Waddle Dee that isn't an ally of Kirby, such as the ones in Kirby 64 and Return to Dream Land. In the former, the friendly Waddle Dee is the only one in the game as opposed to also being enemies in the latter; in it the Goomba is a different creature called N-Z.
  • Goomba Stomp: Although, unlike in Mario games, Kirby has to fall from a great height to do this.
  • Gotta Catch Them All: The Crystal Shards, Rainbow Drops, treasure chests, Copy Essence Deluxes, Energy Spheres, Sun Stones, keychains...
  • Guide Dang It:
    • Collecting some of the Shards in Kirby 64 are a bit unintuitive the first time around, even though the game itself does try to give you some hints. One particularly unintuitive shard to retrieve involves using a skill combination that transforms you into stone versions of the Animal Friends from Dream Land 3, keep using it until it transforms you into Rick the hamster, and then climb a wall up towards the shard that is too high to reach it via regular flight. Not something easy to figure, since nothing tells you that said form can climb walls that are rare to begin with (though one could figure it out if they had played Dream Land 3 before hand, as he had the same ability in that game]].
    • The location of the secret planet ??? in Milky Way Wishes could pretty much be found only if you look it up, or just fly around aimlessly for no particular reason. Its location is made more clear in the remake, where the star brightly blinks and stands out against the background.
  • Gusty Glade: The series has quite a few places with this, especially in Kirby's Dream Land 3. If Kirby floats or uses his Parasol ability, he'll rise upwards.
  • Hailfire Peaks:
    • Halfmoon in Super Star's Milky Way Wishes is Jungle Japes in space. Also, Hotbeat is Underground Level mixed with Lethal Lava Land.
    • A level in Dream Land 3 takes you through an apparently arctic volcano.
    • The fourth world of Kirby Mass Attack starts as a Lethal Lava Land, followed by a few graveyard-themed levels, then two levels that ultimately take the Kirbys to outer space, then back to the graveyards, and finally to the volcano for the boss.
    • Most of the Orange Ocean zone in Adventure is a mix of tropical islands and underwater levels. The last few levels, however, are cold and have lots of mystical-looking crystals, probably as a prelude to the next zone, Rainbow Resort.
    • In Triple Deluxe, Endless Explosions is in essence a giant volcano. However, two levels have giant pools of water inside of them.
  • Hair-Trigger Temper: If Kirby tries to inhale a Scarfy, they get angry and turn into cycloptic forms to chase him.
  • Happy Dance: Where Kirby often gains an ability to clone himself. Not only that, but it's also catchy as hell.
  • Harder Than Hard:
    • "Insane!/Ouch!" difficulty in Star Stacker.
    • The True Arena from Super Star Ultra onwards.
  • Heel-Face Turn:
    • Kirby's allies in Kirby 64 are an ex-enemy, an ex-boss, and King Dedede himself. They were all just possessed by Dark Matter though, and returned to normal after they were defeated.
    • King Dedede appears to do this after his defeat in the first game. All times he fights Kirby after that he is either possessed, mistaken for the enemy, a doppelganger, or, in one case, trying to prevent Nightmare from awakening. This is especially apparent in Kirby's Return to Dream Land and Kirby: Triple Deluxe.
    • Daroach, Magolor, and Taranza, although Magolor is implied to be possessed by the Master Crown.
  • Helpful Mook: Zebon in Dream Land 3 (and later Kirby 64) is classified as an enemy, but all he does is blast you up to reach places you normally wouldn't be able to.
  • Hero Antagonist: Meta Knight, occasionally. Most of his actions aren't villainous at all and are merely mistaken by Kirby as such due to poor communication between them and Kirby's misinterpreting of the situation (Kirby Squeak Squad being a hilariously good example). In Kirby and The Amazing Mirror, he comes across as a straight-up hero who went to save the Mirror World until Dark Mind trapped him, with Kirby (who ended up split into four parts by Meta Knight's Evil Twin) coming after him. Later in the game, the Kirbys fight Dark Meta Knight disguised as the real thing, with the real one pointing his sword toward Dark Meta Knight to destroy any doubt that it wasn't really him after the Kirbys appear to be fighting Meta Knight in the eighth section of the game, but tips off the fact that he's really Dark Meta Knight after he forgets to imitate Meta Knight's trait of throwing his opponents a sword to fight fairly.
  • Hive Mind: A certain episode of the anime heavily implies that Waddle Dees are this. The games, not so much.
  • Human Cannonball: In most games, Kirby can enter cannons to be shot away. Rainbow Curse even lampshades this, saying that Kirby will be fine, but everyone else should stay away from cannons.
  • Human Snowball: Kirby 64's Ice + Ice ability, and Return to Dream Land's Snow Bowl Super Ability.
  • Hyperactive Metabolism: Many of Kirby's power-ups appear as food. Alongside regular food items, there's energy drinks that recover 1/3 of his health and tomatoes that heal all of his damage.
  • Idiot Hero: Kirby isn't dumb, but he's simple-minded and can be naive at times.
    • In Kirby's Adventure (and its remake Kirby: Nightmare in Dream Land), Kirby thinks that King Dedede is responsible for Dream Land's lack of dreams, but doesn't know that Nightmare was behind all the problems in the land.
    • In Kirby: Squeak Squad, Kirby thinks the treasure chest the Squeaks stole contained his strawberry shortcake, but he didn't know that the chest was actually the prison of Dark Nebula.
    • This is as much a case of Idiot Hero Antagonist as Idiot Hero. People have a problem with telling Kirby exactly what's going on, instead deciding that it would be better to pick a fight to prevent his passage. Meta Knight at least can be argued to be training Kirby for the inevitable Final Boss; King Dedede, not so muchnote .
  • Improbable Use of a Weapon:
    • Bandana Dee along with Kirby with the Spear Copy Ability can spin their spears above their heads and hover in the air like a helicopter (with the spear acting as the helicopter blades), hurting any enemies that hit the part of the blade overhead (like a helicopter, going sideways changes the position of the blade as well).
    • Less improbable, but in Super Star and other newer games (except The Amazing Mirror) the Cutter ability, which is typically used as a ranged attack since it uses what are essentially bladed boomerangs, can also be used melee-style to slice up enemies multiple times while tapping the attack button repeatedly while next to it, with the last blow involving jumping into the air and slamming the blade on the enemy. (The jumping slash ability still appears in Amazing Mirror even though Cutter only has its basic attack in that game; it is the Sword and Smash abilities' up+A move.)
    • The modes where you play as Meta Knight in Nightmare in Dream Land and Super Star Ultra let you trigger switches that Kirby can only press with Hammer or Stone. You can also light fuses with it, which seems improbable, until you remember the fire and lightning based attacks he sometimes uses as a boss.
    • In Kirby: Triple Deluxe, King Dedede gains a new attack just so that he can cut things using his hammer. It's also possible for him to whirl his hammer in such a way he can cool down fire blocks with them, which he needs to do if he wants to solve puzzles. He can also use it to melt ice blocks and light fuzes, but this is a downplayed example as the moves King Dedede needs to do so explicitly involves lighting the hammer on fire - moves Kirby can also do if he has the Hammer ability on him.
  • Indy Escape: In a few parts of Kirby's Dream Land 3, you have to outrun several rocks going downhill, although it's one of the slowest examples of this trope.
  • Invincibility Power-Up: The Invincibility Candy item, complete with its own theme tune.
  • Invincible Minor Minion: The Shotzo cannons could be destroyed in the first game by colliding with them after eating a Lolipop but in every game afterwards they simply do not hurt Kirby but remain intact. Gordos are an odd example as they could be destroyed in the first game but the method for doing so has been left out of every sequel since. Gordos will explode if they are onscreen when the boss that tossed them out was defeated though.
  • It's All Upstairs from Here:
    • The third stage of Kirby's Adventure, the Butter Building, is all about this, down to the map screen.
    • Single-level example: the last stage of Ripple Star from Kirby 64.
    • Another single-level example: the miniboss towers in Adventure/Nightmare in Dream Land in Rainbow Resort and a Continuity Nod and Call Back to it in Return to Dream Land in Nutty Noon and Triple Deluxe's Endless Explosions.
  • Jerkass: Dedede is this, rather than outright evil. He steals the Sparkling Stars and all the food from Dream Land, every star from the sky, and even outright refuses to help Kirby and Ribbon recover the Crystal Shards at first.
  • Joke Weapon: Sleep Kirby. The "ability" freezes you in place for four seconds with no way to defend yourself, and you lose the ability afterwards. The only reason to even consider getting it is to see Kirby's sleeping face, which is pretty darn adorable. Copy Essences containing Sleep are usually used as obstacles, rather than powerups.
  • Kappa: There's an enemy based on them. They give you the Cutter ability upon copying them.
  • Karakasa: Kirby's Dream Land 2 features enemies based on Karakasa called Drifters, although they look more like regular umbrellas who happen to have an eye. There's also a Mini-Boss in both Kirby's Dream Land 2 and 3 called Jumpershoot who looks more the part.
  • Kawaisa: ...until the Mood Whiplash kicks in!
  • Kid Hero: Kirby in the anime is pretty much a baby. His age in the games is rather unclear, but is referred to as a "little boy" in some manuals.
  • Killer Rabbit: Scarfies, they go Cute and Psycho on you after you try to inhale them. Even Kirby himself, to some extent, considering he defeats Eldritch Abominations daily.
  • Killer Yoyo: Some enemies in some games have them. It's also one of the many things Kirby can use for himself.
  • Knight of Cerebus: Kirby Mass Attack introduced us to the first (and so far only) Eldritch Abomination that came close to completely killing Kirby, Necrodeus.
  • Koosh Bomb: Almost all explosions are drawn this way.
  • Laser Blade: In Kirby 64, Kirby's Spark + Cutter power is a bright yellow double lightsaber.
  • Laughably Evil: Dedede. After being defeated in Dream Land, he first throws a tantrum, then sulks away, leaving Kirby to console him.
  • Leave Him to Me: In Super Star, Meta Knight makes everyone abandon ship so he could take on Kirby alone, in one of the hardest boss battles in the series. Then, after he escapes, he comes back after you in a last-ditch attempt to stop Kirby from taking down his ship.
  • Levels Take Flight: It's almost series tradition to have a level or boss fight that's entirely flying, such as Kaboola from Dream Land or Galactic NOVA from Super Star.
  • Light Is Not Good:
    • Zero Two is pure white, and in The Crystal Shards, he goes as far as to have angelic wings and a halo. Although unconfirmed, it's believed Zero Two is the spirit of Zero, back from the dead to antagonize Kirby once more, a fact enforced by the Band-aid marking where Zero's eye used to be before it tore itself out of its body, spraying blood everywhere.
    • Galacta Knight might count, if we actually knew whether he was good or evil. Considering he was sealed away for fear of his power, it's likely he's chaotic.
  • Lost Forever: In Kirby 64, you're only allowed to fight the Waddle Doo, the possessed Adeleine, and the possessed King Dedede once and only once. After you beat them, these battles do not reappear when revisiting their levels. The only way to fight them again is to start a new file. Thankfully, it's subverted in another case. You can miss collecting the bad ending cutscene in the theater by collecting all the crystal shards before fighting the first final boss, but the cutscene will be added to the theater anyway after beating the True Final Boss.
  • Manipulative Bastard: Given that Kirby has the mind of a child, it's not very surprising that several villains would try to take advantage of him, most notably Marx and Magolor from Super Star and Return to Dream Land respectively.
  • Mask Power: Meta Knight, to the point that he refuses to fight without it. Also, Masked Dedede in Kirby Super Star Ultra, complete with a rocket-fueled hammer.
  • Mega Neko: Nago, a calico cat that's several times larger than Kirby himself.
  • Metroidvania: Kirby & the Amazing Mirror, and the "Great Cave Offensive" game in Kirby Super Star.
  • Mini-Boss: Try naming a Kirby platformer that doesn't have at least one.
  • Mini-Game Credits: A very odd example in Kirby & the Amazing Mirror. When you give Dark Mind the final hit in his third and final phase, do you expect him to blow up and the ending to play? No. Instead, the credits roll while you continue to shoot at the boss, and the game keeps track of how many hits you give him. After the credits finish, Dark Mind finally explodes and the epilogue kicks in.
  • Mood Whiplash: Kirby is cute. The world is cute. Even the enemies are cute. And yet...
    • In Dream Land 3, the final boss is a giant eyeball. That shoots its own blood at you. And then it tears out its own iris and launches said iris at you like a kamikaze pilot on crack in a last-ditch attempt to take you down. That's just the worst of the Kirby end bosses who look a lot more, well, evil than the rest of the game...
    • Meta Knight's very existence in Dream Land seems to be a perfect example. Then there's his airship that has more weapons than the Death Star.
    • Kirby Canvas Curse's final level looks like a mixture of something Salvador Dali would puke up and something Picasso would have a nightmare about, rather than the cute, interesting levels expected of a Kirby game. Oh, and the final boss turns into a five eyed screaming ball of paint that can tear pieces off of itself to attack you.
    • The Crystal Shards has a notable example; the first level of Ripple Star basically mimics the first level of Pop Star. However, as soon as you begin the second stage, you'll be greeted by the darkness-shrouded palace and that creepy music...
    • There's also the other type of mood whiplash when you complete Return of the King. Alas, Poor Villain indeed.
  • Monster Is a Mommy: Dyna Blade, who was only destroying Dream Land's crops to feed her newborn chicks.
  • Morality Pet: King Dedede may be greedy and jerkish, but in spite of it all, he seems to genuinely care about his Waddle Dee servants.
  • Musical Assassin: One of the regular enemies and one of the minibosses. Their powers can be taken.
  • New Game+: Given the series' objective to be accessible for newcomers while challenging for veterans, this is a given.
    • Kirby's Dream Land has an extra game mode after beating the regular game once, that turns the game Nintendo Hard by making enemies deadlier, adding a whole lot of new ones, and cutting your health to three hits.
    • Kirby's Adventure also had an extra mode where you couldn't save, and you only had three life max. The rest of the game was unchanged. In the remake, Nightmare in Dream Land, you can play through the game as Meta Knight, again with a 3-hit life bar and the inability to save. This is made up for by Meta Knight being an awesome Badass.
    • Kirbys Returnto Dream Land has an EX mode that is unlocked after beating the main mode of the game. While the levels remain largely unchanged, the bosses have been made considerably more difficult. Kirby's health is also reduced by one-third.
    • Kirby: Triple Deluxe has the Dededetour! mode, which again has you playing through the whole game without saving. This time, the key difference is that you're playing as King Dedede, complete with hammer abilities.
  • Nice Hat: Kirby's current ability is often denoted by one of these, ranging from a crown of flames to a pointed hat very similar to another famous swordsman.
  • Nice Job Breaking It, Hero: Kirby has a bad habit of letting the final boss out by stopping the one before it.
    • Which is not, strictly speaking, a character flaw in Kirby so much as it's a character flaw in everyone else. Meta Knight, who really should know better, often declines to tell Kirby what's up so they can rematch instead (which may suggest a corollary: he's afraid Kirby would give up or not fight him if he knew too much) and often scampers after the fight. King Dedede will often skewer his credibility in these matters; even his noble actions (sealing Nightmare away in the Fountain of Dreams and breaking the Star Rod to make it last) are colored by his vices (lounging around in the Fountain as though it were his private pool).
  • Nintendo Hard: Think the original Kirby's Dream Land is too easy? Then try playing Hard Mode on it — even the most seasoned gamers will be given a run for their money. That's still too easy for you? Try changing the options to giving you no lives and a max of one point of vitality. If you get hit even once, you'll have to redo the entire level over again. Kirby's Adventure followed suit by having an extra mode which cut Kirby's health down to three hit points and took out the save feature — although its remake Nightmare in Dream Land gave you a save feature in its extra mode, it compensates with Meta Knightmare mode, which does not have a save feature. That said, neither of them can touch the original game's hard mode in terms of just how insanely frustrating it is. Also, The Arena from Kirby Super Star and The True Arena from Super Star Ultra — the latter is almost as hard as the original Kirby's Dream Land's hard mode, even with the trusty hammer at your side! Helper to Hero in that game can also get downright nightmarish to play with the weaker characters.
    • Believe it or not, minigames can be like this. Take "Super NES MG 5", for instance. You have to go through all five of the memory-based minigames consecutively. If you get one wrong, then you have to do all five completely over again if you want to get 100% Completion.
    • Shockingly, the majority of Canvas Curse can be classified as this as the environmental hazards turn Up to Eleven by Level 4, and God help your soul if you are going for 100% Completion... getting all of those medals is just as bad (if not worse) than the True Arena.
  • Noble Bird Of Prey: Dyna Blade.
  • Nonstandard Character Design: Wham Bam Rock in Kirby Super Star is claymation-style, unlike other characters. His design is more conventional in the remake.
  • No Pronunciation Guide: Is King Dedede's name pronounced "Dee-dee-dee", "Day-day-day?" or "Deh-deh-deh"? It's supposed to sound like "DDD", but the letter D is pronounced as "dee" in English but as "day" in Japanese.
  • Nostalgia Level:
    • Kirby's Adventure's penultimate level reminisces about Kirby's Dream Land.
    • Also, Kirby 64 intentionally has a lot of things in common with Kirby's Dream Land 3.
    • The entire "Spring Breeze" sub-game of Super Star is a cut-down version of Dream Land. Revenge of the King from Super Star Ultra is a slightly less-stripped down version of Dream Land's Extra Mode.
    • The final world of Kirby's Epic Yarn is Dream Land transformed by Yin-Yarn, featuring arts-and-crafts versions of classic Kirby game elements such as star blocks and Shotzos.
    • The final non-boss level of Nutty Noon in Return to Dream Land is a tower filled with minibosses much like the one in Rainbow Resort in Adventure and its remake Nightmare in Dream Land. Both towers have a hidden entrance above the main one and the expanded soundtrack in Nightmare in Dream Land made King Dedede's theme from Dream Land the level music instead of simply the miniboss theme as in the original version, and this carried over in ''Return to Dream Land.
  • No Sell: Kirby can't inhale Scarfies. If you try, the results can be horrendous.
  • Not the Fall That Kills You: In Adventure, Dedede propels Kirby sky-high to chase after Nightmare. Kirby won't stay up there forever, and if you're not fast enough, you will actually see the ground rise into view...
  • Not Me This Time: Kirby often goes after King Dedede for whatever evil plot is going on, whether or not he had anything to do with it. Most notable in Squeak Squad (granted, stealing a cake is the sort of thing that Dedede would do - and has done in the past - so Kirby can't really be blamed for blaming Dedede in that case.)
  • Oculothorax: A lot of the bosses in the series follow this pattern. There's Kracko, Dark Matter, Dark Nebula, Zero, Zero Two, Drawcia Soul, and Dark Mind's second form. As far as mooks go, Waddle Doos are the most common example.
  • One-Hit-Point Wonder: In the original Kirby's Dream Land, it's possible to turn Kirby into this via the hidden Configuration Menu. For added "fun," you can also give him one life as well, so that a single hit sends him back to the beginning of the game, and activate Extra Mode.
  • 100% Completion: Required in Kirby's Dream Land 2 (Rainbow Drops), Kirby's Dream Land 3 (hearts) and Kirby 64 (crystal shards) to unlock the true last boss and the best endingnote .
  • One-Winged Angel: Almost every Final Boss has had one since Kirby's Dream Land 2. As of Kirby: Triple Deluxe, there are four Final Bosses with "Soul" in their name. Kirby Super Star Ultra also features a handful of "upgraded" boss fights in its "Revenge of the King" and "The True Arena" segments.
  • Only One Name: Every single character!
  • Only Sane Man: Meta Knight is usually one of the only people who isn't either an idiot or incompetent (or both).
  • Oxygen Meter: In Mass Attack, the Kirbys do not have their normal scuba masks and the game makes use of this.
  • Palette Swap:
    • The Spray Paint cans apply this to Kirby, as well as Color-Coded Multiplayer.
    • The Mirror World forms of each character are usually monochrome palette swaps of their Dream Land counterparts.
    • Many common enemies are palette swapped for their Helper counterparts and late-game levels.
  • Paper-Thin Disguise: Whispy Woods in Dream Land 2, where he wears glasses and, ironically enough, a mouth mask used to prevent hay fever.
  • Pinball Spinoff: Kirby's Pinball Land.
  • Platformer: Most of the games, though they break from traditional platforming in that Kirby can usually fly for as long as he likes.
  • Player Mooks: In Squeak Squad.
  • Playing Tennis with the Boss: Dark Matter's first form in Dream Land 2, and Drawcia in Canvas Curse.
  • Point of No Return: In The Amazing Mirror, when you first started a file, there was a series of rooms that contained a few treasure chests and a giant chest that contained the world map. The door that brings you to the main area is a one-way door, and once you enter it, you can't go back again.
  • Poor Communication Kills: C'mon, guys — especially you two, Meta Knight and Triple-D. If you want to stop the Eldritch Abomination, you really ought to know better than to not tell Kirby and then pick fights with him.
    • In Kirby's Adventure, at least in the manual, it's mentioned that Dedede had tried to tell Kirby why he broke the Star Rod into pieces, but Kirby wouldn't listen to him due to 1) Dedede having caused trouble before in the first game, and 2) Dedede lounging around in sacred waters as if it were his private bath. The fact that Dedede was also answering Kirby in a very nonchalant manner led Kirby to believe the King was just being selfish again.note 
  • Power Copying: Kirby didn't start with this power like the former Trope Namer did, and some games drop it from his arsenal, but he certainly gets a lot of mileage out of it when he does have it. He even has it in Super Smash Bros..
  • Power-Up Food:
    • Lollipops make Kirby invincible.
    • The original Kirby's Dream Land had Superspicy Curry which lets him spit fireballs, and the Mint Leaf (or Sweet Potato in Japanese) that puffed him up and let him spit air puffs while flying.
  • Powerpuff Girl Hands: Kirby has them. Unlike most examples he's actually shown wrapping his hand around items, rather than just having them stick to his palm.
  • Power-Up Mount: Rick the hamster, Kine the fish, and Coo the owl in Dream Land 2; joined by Nago the cat, Pitch the bird, and Chuchu the octopus in Dream Land 3. Also, the helper Wheelie in Super Star, Dedede in 64, and all of your co-op partners in Return to Dream Land.
  • Precision-Guided Boomerang: Kirby 64's Cutter ability, which uses Kirby's face as ammo. Averted in every other game, where boomerangs return at the same trajectory as they left.
  • Prepare to Die: Meta Knight says this to Kirby in the English version of the original Kirby Super Star before their duel, which was replaced with "Come meet your doom!" in its Nintendo DS remake.
  • Psychotic Smirk: Happens to possessed characters in Kirby 64, most notably Adeleine and the Ripple Queen in the game's fake ending.
  • Punny Name: Planets Popstar and Rock Star. Kirby's Epic Yarn plot mover Yin-Yarn. Rick, Coo, and Kine's names are plays on the Japanese characters for their respective terrains: 陸 (riku; land), 空 (kuu; sky), and 海 (kai; sea).
  • Puzzle Boss:
    • The Halberd's Reactor in the Revenge of Meta Knight segment in Kirby Super Star, but it's not too much of a puzzle - the dialogue boxes tell you "as long as he doesn't do this...".
    • The fake Final Boss of Kirby 64. You must hit it with the same element it's using. Kudos if you figured it out right away instead of thinking to hit it with the opposite element. And God help you if you got yourself stuck by trying to rely on one of the game's Game Breaker combos, like Ice + Spark's refrigerator.
  • Quirky Miniboss Squad: Meta Knight's crew, the Meta-Knights, and Daroach's crew, the Squeak Squad.
  • Real Men Wear Pink: Kirby is pink!
  • Recurring Boss: Many.
    • King Dedede and Meta Knight are the most well known, being major characters, and appearing in nearly every game since their debut, including spinoffs. They are in Super Smash Bros. for a reason.
    • Whispy Woods and Kracko, who were two of the five bosses in the original game, are right behind those two in number of appearances. Even when the characters themselves don't appear, an Expy probably will, such as Flowery Woods and Mecha-Kracko.
  • Recurring Boss Template: Half of the bosses in Amazing Mirror are blatantly Alternate Universe counterparts to previous bosses. King Golem is Whispy Woods, Dark Meta Knight is obvious, and the final boss starts off as an expy of Nightmare before ending up as an expy of Zero.
  • Recurring Riff: Gourmet Race and Green Greens.
  • Reflecting Laser:
    • "Light Amplification by Stimulated Emission of Radiation. (And it bounces off walls, too!)" Using Spark with Chuchu in Dream Land 3 nets a chargable version of the attack.
    • Also, the Halberd's Reactor Core in Super Star is equipped with one of these. In fact, the only way to damage it is to reflect the laser at itself.
  • Remilitarized Zone: The Halberd and Mecheye/Mekkai share a similar battleship theme.
  • Respawning Enemies: Usually the scrolled-offscreen varation. It's useful for grabbing an ability that you want if you accidentally kill an enemy who has that ability.
  • Ret Canon: Happens several times with material that showed up in the anime. For example, Plasma Kirby (from Super Star) was originally pink, a la Spark Kirby; the anime portrayed Plasma Kirby as having green skin, so when the time came for Super Star Ultra (and Air Ride before it), Plasma Kirby was given green skin.
  • Ridiculously Cute Critter: Kirby and just about everything else that isn't a final boss. Subverted by minor enemy Scarfy, which turns Cute and Psycho when provoked. Defied by Meta Knight, who hides his cute face with a mask and Badass attitude.
  • Riding into the Sunset: Kirby after sinking the Halberd. In Revenge of the King, Dedede does his walk-of-shame into the sunset accompanied by his still-loyal Waddle Dee subjects.
  • RPG Elements: Parodied in Kirby Super Star with the Computer Virus boss.
    "You gained 152 EXP! (Not that it matters.)"
  • Roger Rabbit Effect: Featured in these ads for Kirby's Adventure and Kirby's Dream Land 2.
  • Running Gag:
    • A minor one, but still one nonetheless. Kirby has a knack for chasing/interacting with butterflies (or Flutters, according to Kirby 64), and being interrupted by something.
      • In Kirby's Dream Land, the Green Greens intro shows Kirby chasing butterflies but then being carried of into the wind. Same with Kirby Super Star.
      • In Kirby 64: The Crystal Shards, Kirby and Ribbon are chasing a butterfly before noticing the possessed Waddle Dee.
      • In Kirby Squeak Squad, Kirby is eating his cake (with butterflies in the background) before it gets stolen.
      • In the epilogue of Kirby's Return to Dream Land, a butterfly lands on Kirby before he notices King Dedede is stuck in a hole in the ground.
      • In Kirby: Triple Deluxe, playing with a butterfly is one of the things Kirby does the morning before the Dreamstalk grows.
      • Heck, this even made its way into the anime. In episode 95, Kirby is chasing a butterfly before he's attacked by the Demon/Devil Frog.
    • In the original Kirby's Dream Land, there was an easter egg at the end of Bubbly Clouds where you could enter the moon, where the following room would be a long fall filled with goodies. Games would often have a moon with these same properties near the end of the game. A lot of the time, its surrounding environment would even be Bubbly Clouds.
  • Sacred Bow and Arrows: Amazing Mirror has the Angel or Cupid ability, that comes with a pair of wings, a Holy Halo, and a bow and arrow.
  • Samus Is a Girl: Unless you read the manual (or the 3DS Virtual Console release's digital manual), it's more or less impossible to know that Kabula the blimp from Dream Land is female. When she returns in Super Star Ultra's Revenge of the King game, she has a face with feminine eyes (as well as a fanged smile). However, it's likely that she's female in the way that captains refer to their ships with feminine pronouns.
  • Savage Setpiece: Scarfy, though in some games they will chase you like any other enemy if you get too close to them.
  • Scenery Porn: Kirby games, which are often produced late into a system's lifespan, will try to use the system's capabilities at their greatest. Even Kirby's Adventure has very impressive graphics for an NES game, included animated backgrounds and a pseudo-3D rotating tower.
  • Sdrawkcab Name: Tac, the cat burglar.
  • Sealed Evil in a Can: Besides the previous mention of Dark Matter, there's Dark Nebula from Kirby Squeak Squad, Nightmare from Adventure and Nightmare in Dream Land, and Galacta Knight from the Meta Knightmare Ultra mode in Kirby Super Star Ultra.
  • Self-Imposed Challenge: Doing a single ability run of any game's Boss Rush is popular among fans. Although doing one on Squeak Squad's Boss Rush is almost impossible because the game actually forces the Eleventh Hour Super Power on you, destroying your current ability! You can keep the ability by quickly spitting it out, getting the triple star ability, spitting that out, and sucking the old ability back while it's bouncing around but it can fail or you may not think of it.
  • Sequential Boss: The worst offender is the final boss in Kirby & the Amazing Mirror, which has you fight against the second-last level's boss again but with more attacks, then the same Warlock-ish form of Dark Mind four times, with the only reason being to have a different area to fight him in and some power-ups, then a giant eye form of Dark Mind, and then a smaller version of that eye flying away, with you trying to finish it off during the credits. Although, once the credits start, you've already won, and are just playing a scored game of No Kill Like Overkill.
  • Shotoclone: The Fighter ability turns Kirby into one, complete with a Shoryuken and a Hadoken.
  • Shout-Out: Some of Kirby's Copy Abilities are like this.
    • Kirby's Sword ability has him donning Link's cap, with a puffball on the tip. And he can shoot beams with it at full health, in a further Shout-Out to The Legend of Zelda. In some games, the sword that comes with it looks almost exactly like the Master Sword. In Kirby's Return to Dream Land, both Kirby and Meta Knight can perform the Spin Attack Link uses from A Link to the Past onwards.
    • Fighter Kirby has been able to use Hadoken and Shoryuken, called Force Blast and Rising Break respectively. Amazing Mirror adds the ability to use a Flash Kick, the Tenma Kuujinkyaku, and a spinning kick that ''vaguely'' resembles the Tatsumaki Senpukyaku. Probably not coincidentally, as said game was developed by Capcom.
    • Also from Amazing Mirror is the "Smash" ability, gained from swallowing the mini-boss forms of Master Hand, which gives Kirby all of his special attacks from Super Smash Bros.
    • Yo-Yo Kirby seems to be based off of Ness. The background for this ability even has the same background as EarthBound's first menu screen. In return, the Debug menu of EarthBound has an icon of Kirby as the cursor. This is because HAL Laboratories, the creators of Kirby, also helped to develop EarthBound''.
    • In one of the ghost levels in Kirby Mass Attack of World 4, one of the pieces of background music played is very reminiscent of the Threed section in EarthBound.
    • In Revenge of the King, Kabula fires what seems to be Bullet Bills from the Super Mario Bros. series at you during your boss fight with it.
    • In Kirby 64, Spark + Cutter = Darth Maul's double-lightsaber.
    • In The Great Cave Offensive game from Kirby Super Star, some of the treasures Kirby collects are items from other Nintendo series. This is including (but not limited to): Donkey Kong, Metroid, and Fire Emblem.
    • Also from Super Star (and Ultra), you can see Mario characters in the audience of King Dedede's wrestling ring.
    • Plus, occasionally when using the stone power, Kirby will turn into a gold statue of another Nintendo character.
    • A mission in Kirby's Dream Land 3 has some Metroids show up. At the end of the stage, Samus Aran is there waiting for you, and will even remove her helmet for 100% Completion. Other stages involve collecting the pieces of R.O.B. for Professor Hector, reuniting Donbe and Hikari from Shin Onigashima, and helping Goku and Chao from Yūyūki, the latter two being adventure games for the Famicom Disk System. Chao also appeared in the Japanese version of Dream Land 2.
    • There's an enemy in several Kirby games that is a witch with a hair ribbon riding around on a broom. Her name is Keke, a reference to Kiki's Delivery Service.
    • Kirby has a Whip ability in Kirby's Return to Dream Land, complete with a fedora. Just to drive the point home, this is the first ability you can collect in the first temple in Triple Deluxe.
    • "Kirby Master" is a sub-game in Kirby Mass Attack featuring a logo and menu design similar to that of a certain RPG produced by HAL, featuring music from the Kirby series' two senior sound composers.
    • There is a gorilla/yeti-based boss in Return to Dream Land named Goriath whose hair turns golden once it Turns Red. Furthermore, he starts to use what looks like Kamehameha waves, and even does a Spirit Bomb in Extra Mode.
  • Showdown at High Noon: The Quick Draw minigame from Adventure.
  • Single-Stroke Battle: Parodied in the "Samurai Kirby" minigame in Kirby Super Star and the Quick Draw minigame in Adventure and Nightmare in Dream Land.
  • Slippy-Slidey Ice World: Nearly every single game has one.
  • Snowlems: Chilly the living snowman.
  • Sociopathic Hero: Kirby has shades of this. As an example, look at what happens when his cake gets stolen. Instead of asking around, he just devours/beats the shit out of everything in his path just because he wants his goddamn cake.
  • Spell My Name with an "S": Many, usually due to "Blind Idiot" Translation.
    • Fireball/Burning/Burn, Backdrop/Back Drop, U.F.O./UFO, Broom/Clean, Nightmare/Nightmares, Mr. Frosty/Mr. Flosty, T.A.C./Tac, Combo Cannon/Main Cannon #2, Kaboola/Kabula, Aqualiss/Aquarius, Cavios/Cavius, Mecheye/Mekkai, Pop Star/PopStar/Planet Popstar, etc. There's also some confusion on whether or not Ado and Adeleine are supposed to be the same person.
    • Is it Meta Knight or Meta-Knight? The most-often-used spelling in the games is Meta Knight, but his trophy in Super Smash Bros. Brawl is listed as Meta-Knight (the "Meta-Knights" are his forces). And of course, it's written as one word (Metanaito) in Japanese, since the Japanese language doesn't use spaces. Most fans just call him "MK".
    • There's a myriad of spelling variations for "Zero Two". The most common variation is "02".
    • The name of the minor enemy Foley was obviously a mistransliteration of "Fallie" or "Fally" from English to Japanese and back because said enemies, you know, fall on Kirby. It still makes sense since it's a type of foliage, however.
  • Spike Shooter: The Needle ability.
  • Spiritual Successor:
    • Kirby & the Amazing Mirror to Kirby Super Star's Great Cave Offensive segment.
    • And Kirby: Squeak Squad to that game.
    • The story mode of Super Smash Bros. Brawl plays a lot like Super Star and 64 - which makes sense, as they were all designed by the same team.
    • Kirby and the Rainbow Curse is one to Kirby: Canvas Curse
  • Spike Balls of Doom: Gordo is a lively example of it, and Rainbow Curse implies it may be sentient.
  • Spikes of Doom: They make appearances here and there.
  • Spinoff Babies: The canceled Kid Kirby for the SNES. Yeah, try to wrap your head around an even younger Kirby.
  • Stalactite Spite: Some icy areas (Kirby's Dream Land 2 & 3, Kirby's Return to Dream Land) have falling stalactites. Tropical areas usually feature falling explosive coconuts instead.
  • Stealth Pun: Bubbly Clouds, located just above the (ice cream) Float Islands.
  • Story Arc: Kirby Dream Land 2, 3, and Kirby 64: The Crystal Shards make up the "Dark Matter Trilogy" which spans two console and a handheld.
  • Suddenly Voiced: Though Kirby is usually a Heroic Mime, he can speak sometimes. Usually exclusive to manuals, it crops up in Avalanche, Star Stacker and Epic Yarn as well. The Copy Ability pause menu descriptions in Nightmare in Dream Land, Amazing Mirror, and Squeak Squad are also told in first-person.
  • Sugar Bowl: Planet Popstar and the other stars in its general area.
    Kirby's Epic Yarn Narrator: "It's the perfect little land... if you like that sort of thing."
  • Super Drowning Skills: A large part of the enemies cannot stand water, since it makes them die almost instantly.
  • Super Not-Drowning Skills: Kirby. Starting from Super Star and Nightmare in Dream Land, he gains a scuba mask when he is under water.
  • Surprise Creepy: In a series where almost everything is cutesy, the final bosses will catch you off guard. Even Scarfies can become this once they go Cute and Psycho.
  • Suspicious Videogame Generosity: In many modes in Kirby Super Star, you'll know you're about to hit a boss room when you reach a single room with nothing but Copy abilities and a Maximum Tomato. It's lampshaded in Revenge of Meta Knight with the crew's "secret food stash".
  • Tears of Blood: Zero and Zero Two both shed these to attack.
  • Teleport Spam: Some final bosses tend to do this.
  • Thief Bag: Tac enemies have these.
  • This Cannot Be!: Captain Vul says this in Kirby Super Star when he reacts to his fellow crew members reporting that Kirby destroyed Main Cannon #2. In the original Super Star, his reaction?
    Mace Knight: The main cannon has been destroyed!
    Captain Vul: Holy cow! What happened?
    • Then, in the remake itself...
    Axe Knight: Ahh! Main Cannon #2 was destroyed!
    Mace Knight: The cannon's a wreck! We can't use it!
    Captain Vul: What?! How could this be?
  • This Means War!: King Dedede says this at the beginning of the Normal mode in Kirby's Star Stacker.
  • Throw The Mook At Them: For obvious reasons, the games frequently feature bosses that spawn mooks for the player to hurl back at them using Kirby's default powers, most notably Kracko. Kirby's bread and butter abilities include inhaling an enemy and spitting it to another (when he doesn't copy that enemy). Some of the games use a variant in which some bosses that spawn enemies with especially suitable powers. However, there are plenty of subversions featuring bosses who spawn mooks that give the player useless powers like Sleep or powers that are utterly ineffective in that particular battle.
  • Too Dumb to Live:
  • Took a Level in Badass: King Dedede in his "Masked Dedede" incarnation in Kirby Super Star Ultra. It shows in the difficulty level of the fight as well.
  • Tornado Move: A recurring Copy Ability in the series is one called "Tornado", which allows Kirby to turn into a tornado for a short while. Meta Knight also has a attack called "Mach Tornado", which allows him to create a huge tornado from his sword.
  • Trademark Favorite Food: Maxim Tomatoes. Watermelons in the anime.
  • Transformation Sequence: Every time Kirby absorbs a monster with a special power, with the fanciness depending on the game. Averted in Kirby 64: The Crystal Shards, but more elaborate with the Super Abilities in Return to Dream Land. In the anime, especially elaborate transformation sequences happen Once an Episode.
  • Trash Talk: In Kirby's Avalanche, where he is shown to speak full sentences, Kirby loves insulting whatever opponent he is facing, sometimes throwing incredibly lame puns in the mix.
    Kirby: "You couldn't even hit a barn-sized lightning rod, Kracko!"
  • Underground Level: The Great Cave Offensive gives the underground empire of Zork a run for its money.
  • Unexpected Shmup Level: A series tradition, starting with Kaboola in Dream Land.
    • The last normal stage of Milky Way Wishes (from Super Star and Ultra) is a side-scrolling shooter, as are the boss fights against Kabula in Kirby's Dream Land (and the Revenge of the King segment of Super Star Ultra), the first form of Nightmare in Adventure, Dark Matter and 0 in Dream Land 3, and 02 in Crystal Shards.
    • The final boss of Amazing Mirror is fought in a vertical shmup style during the credits.
    • Kirby's Epic Yarn features both vertical shmup levels and horizontal shmup levels.
    • Kirby Mass Attack features a sub-game called SHMUP. Guess what the gameplay format is?
    • Kirby's Return to Dream Land gives us the Landia segments.
  • Updated Re-release: 3D Classics: Kirby's Adventure on the Nintendo 3DS.
  • Victory Cake: Kirby can be seen snacking on foods in celebration at the end of some games (and at the end of every stage in others). Kirby spends the entirety of Squeak Squad chasing after his cake until the Squeaks finally return it to him at the end.
  • Video Game 3D Leap: Kirby 64 was a presentation upgrade, but the game still played on a 2D plane. Kirby Air Ride is Kirby's only "true" 3D title to date, even allowing some free-roaming during the City Trial mode.
  • Video Game Flight: Kirby is one of the few characters who can generally fly anywhere, any time. Don't think you can just fly over everything, though - there are enemies in the skies, and some levels are pretty tight. A few games also have a time limit on how long you can fly, namely Kirby 64 and the Smash Bros. games.
  • Video Game Remake:
    • Super Star Ultra. Also, the Spring Breeze mode of Super Star is a condensed remake of the original Kirby's Dream Land, while Revenge of the King in Super Star Ultra is a somewhat more faithful remake of the original game's hard mode.
    • Nightmare in Dream Land, which is a remake of Kirby's Adventure.
    • The Super Famicom version of Kirby no Kira-Kira Kids (better known as Kirby's Star Stacker).
  • Vile Villain, Saccharine Show: This series uses this trope all the time.
  • Villainous Glutton: King Dedede is definitely a glutton, though his villainy is up for debate.
  • Visible Sigh: Whenever Kirby's flight ability is canceled, either manually or automatically by touching the ground. You can hurt enemies with the puff it makes.
  • Visual Pun:
    • Tacs are cats with the ability to steal your current power-up. They're cat burglars.
    • In Kirby's Dream Collection: Special Edition, there's nothing but a bright light after the latest entry at the end of the timeline's hallway. Kirby's future is looking bright!
  • Walking Head: Kirby, Meta Knight, and most of the enemies are nothing more than heads with feet and arms attached.
  • Wall Master:
    • There are fake doors in Dream Land 3 and the mirror house levels in Triple Deluxe.
    • Inverted with the Mirra from Amazing Mirror: it resembles a mirror (which are functionally identical to doors in the game), but won't attack when you draw near it, and in fact will actually escape if you don't kill it quickly enough — which you don't want it to do, since it will not leave an actual mirror behind unless you defeat it before it escapes.
  • Warm-Up Boss: Whispy Woods in every game, with the exception of Amazing Mirror and Triple Deluxe which has an expy in King Golem and Flowery Woods, respectively. However, he can be quite tough in a few games, such as in Epic Yarn and Rainbow Curse.
  • Weird Moon: For one, the moon is actually shaped like a crescent; a small portion was blown off in the events of Adventure.
  • Weirdness Magnet: Dream Land, in its entirety.
  • Weird Sun: Combined with Weird Moon. In one case, the sun and the moon got into a fight and threw day and night into chaos.
  • When Trees Attack: Whispy Woods and its brethren. However, they're mostly harmless and usually serve as a Warmup Boss.
  • Woobie, Destroyer of Worlds: The Dark Matter can't feel positive emotions and is jealous of Dream Land's happiness, reasoning that if it can't be happy, nothing will be.
  • The Worf Effect: Galacta Knight loses the title of the most powerful being in the universe to Meta Knight during his first appearance. Later, he loses that title again, to Kirby. And later, to both Meta Knight and Kirby.
  • Worthy Opponent: Meta Knight. He's very honorable and will refuse to fight an opponent if they're not equally armed.
  • Your Size May Vary:
    • King Dedede, who can vary between being about twice as tall as Kirby in Dream Land or Triple Deluxe, to being much larger than him like in Mass Attack or Super Star, or even being able to hold him in his palm in the anime. This can even occur in the same game; in Kirby Air Ride, he's huge when you first encounter him as a boss in the Event Mode, but when you unlock him as a playable character he's barely taller than Kirby.
    • Meta Knight, as well. In the games, he's about the same height as Kirby, and his sword is taller than him. Yet in the anime, he's about 2-3 times as a big as Kirby and his sword is smaller than him.
    • Even Kirby himself, who is said to be 8 inches tall. Obviously, the characters from his series are scaled up for Smash Bros., but even in Kirby 64 he's still only a few inches shorter than Adeleine, an average human girl. In Dream Land 3, he stands higher than the knees of the 6-foot-tall Samus Aran, which would put him closer to 2 or 3 feet tall.

Alternative Title(s):

Kirby Air Ride