Franchise: Jak and Daxter
"For every age there is a time of trial. The rocks faced such a fire before they were the strength beneath our feet. The plants braved vast winds before their roots could give us life. As a sage of considerable years, I have known only one such great ordeal. Yet the hero it created was a champion of all time."
—Samos the Green Sage
A series of Platform Games
created by Naughty Dog
for the PlayStation 2
, Jak and Daxter
is centered on the escapades of the Heroic Mime
turned rogue turned good guy Jak
, who has the ability to channel the energy substance known as Eco
, and his wise-cracking, human-turned-ottsel sidekick
, Daxter, who usually just sits on Jak's shoulder while he does all the hard work
. And this is just two of the many people you'll get to know throughout the series.
So far, the series consists of:Tropes related to those specific games can be found on their pages.
Taking it to the next level
, SCEA released Playstation Move Heroes
, a three-way crossover between Jak and Daxter
, Ratchet & Clank
, and Sly Cooper
. The titular duo also appears as playable characters in PlayStation All-Stars Battle Royale
On a side note, the Ratchet & Clank
series seems to have a very friendly rivalry with this one. (An Insomniac game having a rivalry with a Naughty Dog game? Sounds familiar
...) Games in both series will liberally borrow some concepts from the other, and will commonly feature cameos and even sometimes playable appearances of the other heroes.
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- Call a Smeerp a "Rabbit": The characters' Pointy Ears are never commented upon, and they have occasionally been outright referred to as humans. A good chunk of the Fandom still insists on calling them elves. However, the subheading for the Japanese release of TLF is actually "Elf to Itachi no Daibouken" (The Elf and Weasel's Big Adventure), so at least in one language, they're officially elves.
- Call Receival Area: How the whole thing began.
- Camera Screw: One of the biggest problems with TLF and Jak II.
- Canned Orders Over Loudspeaker: Part of Haven's Cyber Punk asthetic in Jak II are small projectors on street corners which display an enormous Praxis emblem and broadcast his latest propaganda announcements.
- Can't Hold His Liquor: Daxter gets drunk off his ass in Jak II. Possibly justified since 1) he's small, and 2) he chugged a lot of booze in less than a minute. He seems to have learned his lesson, as we don't see him get drunk again. Dax also gets props for sobering up pretty quickly (and with no hangover, either!) He gets an Alcohol Hic while intoxicated as well.
- Car Fu: Zoomers serve only two purposes, and this is the more fun one.
- It's perfectly possible to destroy smaller vehicles by flying under them at high speed, then moving upwards. Not very heroic if you do it on civilains, but against the Krimzon Guard...
- Casanova Wannabe: Daxter.
- Cerebus Syndrome
- Chain Lightning: The Peace Maker.
- Chaos Architecture: Haven City significantly changes between Jak II and 3, to the point where it's ridiculous: while the docks are the same, the water slums have been completely overhauled, the sewers are nothing like the ones in Jak II, and the regular slums have had some slight changes made. All in the span of a year, in the midst of a war, after the palace has collapsed. The new city section, however, is justified: in Jak II a message can be heard in which the Baron announces several sections of the city are about to be demolished for renovation.
- Character Development: Most everyone goes through this, with Jak's major personality shift in Jak II being the most obvious change. Daxter matures throughout the course of the series less obviously, but it can be seen when you look carefully.
- For example, in earlier games, Daxter was a notoriously bad flirt. In later games, Daxter's flirting is toned down to be more joking than serious, and it's practically nonexistent by Jak X: though he does occasionally call his female friends "baby" when speaking to them, he doesn't outright flirt.
- Although it may help given that he now has a girlfriend by that point.
- Chekhov's Gun: The Seal of Mar.
- Chekhov's Gunman: The Kid is the heir to the throne of Haven City, but that's not why he's important. It's because he's Jak.
- Count Veger was mostly responsible for kicking Jak out of Haven City, but there's nothing really personal between them... except for the fact that Veger knew all along that Jak was Damas's son, and in fact separated the two of them in the first place.
- Kor is one of the first people you meet in Jak II. Guess who turns out to be the Big Bad?
- Chuck Cunningham Syndrome: The first game's Big Bads, Gol and Maia Acheron, are implied to still be alive at the game's end, but they never reappear. Brutter from Jak II disappears in Jak 3 onwards (though he made a brief appearance in the Daxter spinoff) and the Crocadog disappears completely.
- Also happens to Vin, who appears in one mission in Jak 3 and vanishes from the series (even after Jak promises to "keep in touch"). Veger, also, despite being one of the only villains to not die, doesn't reappear again. Popular fan theory says that he got eaten or killed by Kleiver between Jak 3 and Jak X.
- City of Canals: Haven City. It's pretty polluted, though. It Gets Better by at least Jak X.
- Continuity Nod: The Power Cells from the first game make a reappearance in Jak 3 as an artifact, and in Jak X.
- A more subtle one: on the Propaganda Machines in Jak II, Praxis mentions bulldozing several sections of the city for renovation. Come Jak 3, a large chunk of the city has indeed been demolished and rebuilt from the ground up.
- Crapsack World: Starting in Jak II, many areas in the wilderness are infested by the Metal Heads, who have destroyed most settlements made by humanity. Haven City is safe from the Metal Heads until the shield walls shut down, but it's choking with pollution, full of crime and poverty, and it's ruled with an iron fist by Baron Praxis. In Jak 3, Haven City takes a turn for the worse, as much of the northern part of town is destroyed when the palace is shot down, and the slums have been wrecked by the Metal Heads, who have created an organic hive in the northern farm area. On top of that, the Krimzon Guard Robots conquered the factories and created a floating base, leaving only the Port and the New Town inhabited. The Wasteland on the other hand is a massive unforgiving desert with some pretty bad sandstorms, but Spargus is not quite that bad, though the inhabitants are all armed with guns and short tempers. By Jak X, things get much better for Haven City, as the slums and industrial areas are once again free, but the newly introduced Kras City is far more sleazy and corrupt than Haven City ever used to be, and the frosty Icelands are even more desolate than the Wasteland.
- Cursed with Awesome: Jak.
- Custom Uniform: Erol and Ashelin are members of the Krimzon Guard, but their outfits are way different because one is The Rival / The Dragon and the other is an Action Girl / Ms. Fanservice.
- Cuteness Proximity: This might be the reason Tess was so ga-ga over Daxter when they first meet. Then it was upgraded to Sickeningly Sweethearts.
- Cut Scene / Machinima: Hours worth. Usually no more than five minutes apiece.
- Cypher Language: The Precursor markings actually mean something, and there are translation guides online.
- Daddy's Girl: Keira, and she's not happy about it.
- Damn You, Muscle Memory: Jak 3 had the option to have the camera controls inverted or not. Jak II did not.
- The rolling long jump is at attack in TPL, but not in Jak II.
- The Dandy: Daxter definitely cares more about his looks than you'd expect a Baleful Polymorph to. He's also made laudatory comments on Razer and the Sky Pirates' outfits, and complained about the state of his claws, one time going so far to say that he needed a manicure (of course, that was said in TLF, so...)
- Darker and Edgier: The generally cheerful mood of the first game takes a nosedive a minute into the second, in which Jak is captured by the bad guys and tortured and experimented upon for two years. One of the rare examples where this trope works.
- Dark Is Not Evil: Jak, sort of. Dark Is Evil in pretty much every other instance.
- Deadly Training Area
- Deadpan Snarker: Jak, despite being very stoic, can be just as sarcastic as Daxter, who is a different kind of snarky.
- Death Course: Most of the areas in the games.
- Deflector Shields: Appeared in Jak 3 in the form of one of Jak's Light Eco powers and as the main weapon of the Dark Makers; appeared in Jak X in the form of a Red Eco pickup; appeared in TLF in the form of a Green Eco Beehive Barrier.
- Diabolus Ex Machina: Rayn, the bitch.
- Did Not Do the Bloody Research: The Fisherman in TPL says "buggers". Kleiver and Daxter also refer to the kangarats in Jak 3 as such.
- Difficult but Awesome: While not great for tougher enemies, the Arc Wielder is fantastic at destroying small groups of enemies with its fairly long range and whip-like arc. With enough practice, it can even make short work of the dark maker Asteroids Monsters.
- Does This Remind You of Anything?: Early concept art for Count Veger shows him sporting a mustache that greatly resembles that of a certain dictator.
- Dope Slap: Jak does this to Daxter at least once in the first three games. Daxter, in turn, slaps Jak at least twice in Jak X.
- Double Jump: Unabashedly. You can also use a spin kick to stay airborne even longer.
- The Dragon: Erol to Baron Praxis and later to the Dark Makers. Kaeden to Metal Kor.
- Dramatic Disappearing Display: Inverted.
- Dude, Where's My Respect?: Torn doesn't like Jak, which is why he's given a lot of crappy missions.
- By Jak 3, however, he's warmed to Jak considerably. Daxter on the other hand...
- Dumb Blonde: Averted with Tess, who is quite capable when it comes to building and maintaining firearms.
- Early Installment Weirdness: The first Jak game in comparison to the sequels. Its gamestyle and tone is more in line of the traditional 3D Platformers of the 90's, with a Silent Protagonist and lighter storyline. Starting with Jak II, the series becomes Darker and Edgier.
- Easter Egg: Most things that can be unlocked with the Precursor Orbs.
- Embarrassing First Name: Pecker. Even Jak started to crack up when he first heard that. To Daxter's credit, he hasn't made any dick jokes... yet.
- The Empire: Baron Praxis and his Krimzon Guard
- Engineered Public Confession: This was done to Mizo at the end of Jak X. May count as a Crowning Moment of Awesome for Pecker.
- Equipment-Based Progression: The series gives you new abilities and weapon upgrades from the second game onwards (the first game just placed temporary powerups in certain parts of the levels) as you reach certain points in the story.
- Escort Mission: Made even worse by the people you're escorting being utter morons. Ironically, the Kid, who is a toddler, is the least likely to get caught.
- Establishing Character Moment: Several characters get one.
- Eternal English
- Eternal Equinox
- Even Evil Has Standards: There's a scene in Daxter where Veger is arguing with Erol against the Dark Warrior Program, saying straight-up that it's a bad idea.
- Every Car Is a Pinto: Every vehicle in this world ends its life in an explosion. Every. Single. One.
- Evil Brit: Gol & Maia. Krew and his daughter, Rayn.
- Evil Chancellor: Subverted with Ruskin in TLF. He's a sour, distrusting old fart, but not evil.
- Exploding Barrels: Eco barrels, to be precise. Also dynamite barrels in the first game.
- Exposed to the Elements: Jak and company overheat in the intro to Jak 3. His wardrobe is altered to make it more suitable.
- Subverted a bit in the Snowy Mountain level of TPL, where Jak wears his usual shorts and sleeveless shirt yet isn't visibly affected by the cold.
- Exposition Ottsel: Daxter
- Eyepatch of Power: Baron Praxis has a metal plate covering one of his eyes. Sig has what appears to be either a bionic eye or a fancy lens of some kind.
- Facepalm: Jak does this in Jak II while Daxter is harassing the Shadow. Daxter gets at least one as well.
- Fake Difficulty: Some parts of TLF, mostly due to Camera Screw. Even more so in Jak II, due to many unremoved bugs, camera being the least offender. For example: often your transformation into Dark Jak will get interrupted by an enemy's shot, transforming you back, and making you vulnerable for about 3 seconds and a good target.
- Family Business: Rayn can't escape her father's criminal dealings.
- Fantasy World Map
- Fanservice: Provided by Tess, Keira and especially Ashelin.
- Fanservice Cover: "Playstation Magazine" had a cover with Keira in a Sexy Santa Dress.
- Fashionable Asymmetry: Jak's single shoulder pad and triple-strapped backpack come to mind, as well as his goggles (one lens doesn't even appear to be see-through!).
- Fat Bastard: Krew and Kleiver, though the latter wasn't as ridiculously obese.
- Firing One-Handed: Ashelin and (weirdly enough) Veger.
- First Girl Wins / Victorious Childhood Friend: Keira was Jak's first love, though in Jak 3, Ashelin was given the role as love interest. This was fixed in Jak X, possibly due to fan outrage.
- Flashback with the Other Darrin: Applies to Haven City's Computer in Jak II. One scene in TLF resulted in Jak having a flashback to his time under Baron Praxis's eco experiments, with the opening line ("Dark eco injection cycle complete") being heard - albeit spoken by a different voice actress.
- Flipping the Bird: Daxter does this to Pecker in Jak 3 (censored by the top of the screen of course).
- Also Pecker to G.T. Blitz in Jak X, this time censored through camera effects as they're on live TV.
- Floating Platforms: Justified as being lost Precursor technology.
- Follow the Leader: It is by no mere coincidence that Jak II was made considerably darker than its predecessor and was released around the time people would just be finishing up Vice City and needing something to placate their sandboxing fix. The first game is also a blatant Super Mario 64 clone, but it's more forgivable than most due to the game's absolutely exquisite presentation.
- Follow the Money
- Forced Tutorial: These are usually integrated into the games (escape from prison, win the Arena fight), though the first game has one character literally forcing the heroes to "get some practice" under threat of Baleful Polymorph.
- Foreshadowing / Ironic Echo: One of the Baron's announcements in Jak II: "I am still in control! And I assure you; There's absolutely no Metal Heads in the city. Anyone who contradicts this fact will be shot." Later on the Baron gets killed by an energy blast, courtesy of Metal Kor.
- Furry Reminder: Daxter occasionally drops to all fours and displays some other animal-like tendencies, such as using his hind leg to scratch behind his ears and enjoying being petted and scratched.
- Future Me Scares Me: Averted, as Young and Old Samos just bicker all the time. And The Kid likes Jak.
- Gaiden Game / Interquel: Daxter
- Game-Breaking Bug: TPL, Jak II, and Jak X all have one (though it's exceedingly rare)
- Game Over Man: Daxter
- Gang Up on the Human: Happens in Jak X—even your teammates get in on it!
- Gatling Good: The Vulcan Fury.
- Genius Ditz: Tess
- Getting Crap Past the Radar
- Glowing Eyes of Doom: Although Light Jak's eyes glow, the "doom" part comes from the fact that he can use the Morph Gun in that mode, not from the Light powers themselves.
- The Gods Must Be Lazy: Why the hell are the Precursors, the "most powerful beings in the universe," relying on a mortal man (whose amazingness was quite possibly given to him by the Precursors) to solve their problems? Commented on by Daxter in the third game, right before The Reveal.
- Goggles Do Nothing: Averted with Jak's goggles. In the first game they come in handy to aim through channeling yellow eco; in the third game he wears them while out in the desert to keep the sand from getting in his eyes. Played straight with Keira's and Daxter's goggles.
- ...until the fourth game in Daxter's case, where he wears them in the opening cutscene, and later on, in TLF
- Good Eyes, Evil Eyes: Jak
- Good Hair, Evil Hair: Also Jak
- Good Wings, Evil Wings: Guess.
- Green Hill Zone: Sandover Village in TPL.
- Green Rocks: Eco. Also available in Red, Yellow, Blue, Dark, and Light.
- Sickly Green Glow: Inverted with the healing Green Eco.
- Psycho Serum: Dark Eco
- At many points throughout the series, we do see crystals of green eco, so yeah, we also have literal Green Rocks.
- Grimy Water: Other than some locales such as Boggy Swamp in J&D and The Dead City in Jak II, you'll be fine in the water. Mostly it's the Dark Eco you've gotta watch out for.
- Ground Pound: Jak can jump into the air and slam his fist against the ground. Must hurt.
- When timed properly, Jak can High Jump directly from a Ground Pound by jumping just as his fists connect. The guy has CRAZY upper body strength.
- Guest Star Party Member: Severeal times, though it's more common in the second than in the third. Sig is more likely to serve as a guest than anyone else.
- Guide Dang It: Some of the Power Cells and Precursor Orbs can fall under this.
- Gun Fu: Jak has some moves that combine his hand-to-hand techniques with the Morph Gun.
- Guns Akimbo: Torn has two pistols. Keira gets two as well after her Adrenaline Makeover.
- Guttural Growler: Torn and Damas.
- Hair Decorations: Tess and her pink hairband.
- Hair Reboot: Must be all the hair gel.
- Half-Dressed Cartoon Animal: The Lurkers are dressed like this, and Daxter becomes this (the half-dressed part, anyways) at the end of Jak 3.
- Handguns: Anyone who's not Jak (or a Wastelander) and is armed has one: Ashelin, Torn, Keira (both of whom have TWO), Veger, Captain Phoenix
- Happy Ending Override: Just when Jak and Daxter can chill out for a bit, BAM! The End of the World as We Know It is nigh... again.
- Have a Nice Death: Daxter has made this into an art form.
- Heavenly Blue: Light Jak glows blue. The same blue, in fact, as the Precursors themselves. Or rather, the Energy Beings they project. The real Precursors, actually ottsels, all have blue eyes, even the ones that were originally human.
- Heroic Mime: Jak in the first game. Lampshaded in the sequel:
- Daxter: "Say something! Just this once!"
- "Maybe he's a mute, like you used to be."
- "Er, sorry. He's new to the whole 'conversation' thing".
- Heroic Sacrifice: Captain Phoenix in TLF.
- Heterosexual Life-Partners: Our heroes, natch.
- Hey, It's That Voice!: Keira is played by Tara Strong from the third game onward. Oddly, her voice in the first two sounds exactly like Cree Summer.
- Hide Your Children: With the exception of The Kid in Jak II.
- Hit Points: You get four in the first game, eight in the second, and end up with sixteen by the end of the third. Unfortunately, most enemy attacks in Jak II take away at least two health blips, technically giving you only four hit points (this may be one of the reasons Jak II is so friggin hard). There are enemies that only do one blip of damage though, but they are easy to kill.
- Horde of Alien Locusts: Metal Heads
- Hot Coffee Minigame: Parodied/lampshaded. Since Jak X came out in 2005, the same year as the infamous "Hot Coffee" GTA scandal, Naughty Dog threw together a joke unlockable. A 30-second video entitled "Hot Coffee" which shows Daxter and Tess flirting... and drinking coffee. Daxter notices the player watching them near the end and indignantly yells "What?!" while Tess smiles coyly.
- Hover Board: Called the Jet Board in-game.
- Human Aliens
- Our Elves Are Better: The characters have elf-ears but seem to be otherwise no different from humans, and are even referred to as "humans" on more than one occasion.
- Many characters also have slim fingers with proportionately bloated fingertips. Examples are Jak, Daxter, and Samos. This is possibly referred to when either Keira or Jak says "cross your fingers" and Daxter holds up his index and middle finders and says "ya know, I've never been able to do that."
- Pointy Ears: Subverted. The characters' ears aren't used to indicate that they are inhuman or supernatural.
- Rubber-Forehead Aliens
- Humongous Mecha:
- The Precursor Robot in the first game, which serves as the final boss.
- Funnily enough, you face another giant Precursor Robot in the third game, but it's much easier.
- 100% Completion: In TPL, this gives you a bonus ending.
- The Hunter: Sig
- Hurricane Kick: One of the series' signature moves.
- Hyperspace Arsenal
- I Am Not a Rat or a muse, or a muskrat, or...
- I Call It "Vera": Krew likes weapons a little (okay, a lot) too much.
- Iconic Logo
- Idiot Ball: There's a scene in TLF where Daxter sees a machine with brightly colored buttons and decides it's a candy machine.
- Idle Animation
- If You Die, I Call Your Stuff: One thing Daxter says in TPL when Jak dies: "Can I have your bug collection?"
- Imperial Stormtrooper Marksmanship Academy: The Krimzon Guard, minus Ashelin. Good thing she's a good guy. Hell, they aim so bad that moving is more likely to get you hurt.
- However, once they become the Freedom League, they suddenly learn how to shoot. One of the rare examples where the good guys are better...
- Or the Krimzon Guard training program was just that bad.
- Incoming Ham: "I...am Pecker!"
- Informal Eulogy
- Interface Spoiler: In the seconds and third games. The empty Light Eco meter next to the Dark one that is unlocked from the start is particularly obvious. Arguably, the weapon selection display is one as well (four categories of weapon, with three individual weapons in each in the latter game).
- Interspecies Romance: Daxter and Tess. However, they don't actually do anything until Tess gets turned into an ottsel.
- Iron Butt Monkey: Poor Daxter. Whenever a gag entails Amusing Injuries, he's usually the victim.
- Item Get: The famous Power Cell dance(s) in TPL.
- It Gets Easier: Well, "You get used to it" anyway.
- I Want Them Alive: Sig about Krew, who Jak has already killed. Sorry, big guy.
- Jerk Ass: Pecker, at times. G.T. Blitz as well, until the end, when he's revealed as the bad guy.
- Jerk with a Heart of Gold: Jak
- Karma Houdini: Rayn
- Kick the Dog: Veger gloating at Jak right after Damas' death.
- Knife Nut: Minor example in Torn (the Underground symbol on the map is actually his knife). Razer's also pretty handy with that butterfly knife of his.
- Knight Templar: Count Veger, a strong supporter of Light Eco research and revealed to be one of the main villains of the overall series. The official strategy guide has a pretty apt description: "Although in some ways this guy means well, he is going about it in all the wrong ways and for all the wrong reasons. Too much of a good thing is bad, and Veger is as bad as they get!"
- Large Ham: The Baron. His Propaganda Machine announcements are so hammily insistent on upkeeping the totalarian atmosphere of the second game that they border on self-parody.
- Laser Sight: The Morph Gun.
- Late-Arrival Spoiler: Gol, the guy who was supposed to cure Daxter in the first game, is the Big Bad.
- Ashelin is Praxis' daughter.
- Erol comes back in Jak 3 as an Omnicidal Maniac working for/with the Dark Makers.
- Law of Inverse Recoil: Averted: Jak's gun actually does jerk back after firing.
- Lean and Mean: Count Veger
- Lethal Lava Land: The Fire Canyon, Volcanic Crater, and the Lava Tube in TPL, the Dig from Jak II, and the Volcano and the Spargus Arena in Jak 3.
- Let's Play: Several, including one of Jak X which covers every race and event in the game.
- Like You Were Dying: After a fashion, anyway.
- Limit Break: Dark Jak.
- Limited Wardrobe: Everyone has either one or two outfits, period (except Jak, who gets a new outfit every game).
- Loading Screen: Averted completely. It's disguised via background loading, such as airlocks and giant doors.
- Local Hangout: The Naughty Ottsel.
- Locked Out of the Loop: Rayn isn't happy when she finds out that Jak killed her father. "You knew? You ALL knew, didn't you?!"'
- Lost Technology: The Precursors left their crap everywhere.
- Luke, I Am Your Father: Sadly, Jak figured it out seconds before Damas died, and didn't get a chance to tell him.
- Made of Explodium: One of the red eco powers in TLF.
- Mad Eco Sage's Beautiful Daughter: Keira
- Magic Pants: When Daxter changes into his eight-foot-tall Superpowered Evil Side, his goggles and gloves change size too, and his pants are only shredded from the knees down... and when he goes back to normal, his pants are magically restored!
- Manipulative Bitch: Rayn
- Mascot with Attitude: Daxter
- Meaningful Name: "Samos" is an island in Greece known for its fertility; the character is the tree-hugging Sage of Green Eco.
- The major city of the Wasteland continent, Spargus, is clearly a play on the famous Sparta. Spargus even has limits on 'citizenship', because only people who survive three different marathon deathmatches are considered citizens.
- Continuing the Ancient Greece theme, the two known kings of Haven (Tyrant Praxis, who usurped King Damas) have remarkably similar names to a few Spartan kings  and Athenian archons .
- Also, Praxis is an actual Greek word basically defined as the combination of theory and practice. Baron Praxis will come up with and execute any scheme or tactic he deems necessary to achieve victory, such as threatening to kill his own daughter.
- It could be interesting to note that Deimos is a moon of Mars and Damas is a descendant of Mar/ named his son after Mar.
- The surname of the two Big Bads of the first game is Acheron, which is the river of woe in Greek mythology, and the river that Charon would ferry the souls of the dead across.
- G.T. Blitz has two meanings: "Blitz" is German for lightning, which is fast and dangerous, not unlike Combat Racing. "G.T." stands for "grand tourer" (or, in Italian, gran turismo), which is a kind of high-performance car built for long-distance driving.
- Mêlée à Trois: Happens two separate times in the series. The first one happens in Jak II, which focuses on the three-way struggle between the Underground Resistance, Baron Praxis and the KG, and the Metal Heads. Then, in Jak 3, Haven City becomes a war zone between the resurgent Metal Heads, the Freedom League, and the army of KG robots led by a cybernetically-revived Erol, and that's not even bringing Spargus or the Dark Makers into the mix.
- Men Are the Expendable Gender: In TLF, we see people of both genders wandering around Aeropa in the beginning. However, once it's revealed that they're Always Chaotic Evil, they all become identical Mooks... and male. In addition, there are no female Krimzon Guards other than Ashelin (who doesn't die), and no other female in the series dies (unless YOU do it, but that doesn't count).
- Miles Gloriosus: Daxter
- Miniature Senior Citizen: Samos, the Bird Lady, Jak's uncle.
- Mini-Mecha: Jak pilots one a couple times in Jak II. There is also a level in Jak 3 where Jak controls a Dark Maker Bot with his mind.
- Mix-and-Match Critters: Ottsels and yakkows and monkaws oh my!
- Otters and weasels belong to the same zoological family, and could plausibly crossbreed. Same goes for yaks and cows. Monkaws, uh...you're on your own.
- Moment Killer: Daxter did this to Jak and Keira twice. Jak got his revenge eventually.
- Momma's Boy: Possibly Sig. "She'd give me a warm glass of yakow milk... and my little Poopsie Bear..."
- Mood Whiplash
- More Dakka: The Morph Gun (especially its Jak 3 upgrades) and the Gunstaff.
- And then there's the Vulcan Cannon weapon for planes in The Lost Frontier, which sprays a cloud of bullets in whatever direction you point it. Loaded onto the Gunship, which has five weapon mounts per wing, and you have the most dakka the series has seen so far.
- Morph Weapon: The Morph Gun and the Gunstaff.
- Ms. Fanservice: Even amongst Keira, Tess and Maia, Ashelin still stands out as the most fanservicely of the women in this game.
- Multicolored Hair: Jak's hair has green roots. Daxter (when he was human) had blond roots that turned orange, then red. Keira's is green with blue roots.
- Mundane Utility: Need to open a box? Shoot it!
- Mundane Wish: After having been turned into an ottsel in the beginning of the first game, Daxter gets his chance to turn back into a humanoid in the ending for Jak 3 as the Precursors offer to grant him a wish. He wishes for a comfortable pair of pants.
- The Muse: The Sculptor in TPL has one. It glows!
- My Nayme Is: Jak, Erol, Ximon, Kleiver, Razer, Rayn...
- My Greatest Failure: While admonishing Errol about the foolishness of attacking the Metal Head Nest, Praxis gazes out a window and mournfully touches his cybernetic implants. It's clear he's still shaken by the horrors he lead his men into, even if his Propaganda Machine bills it as "glorious".
- Nice Job Breaking It, Hero: But hey, at least Jak cleans up his messes.
- The Nicknamer: Jinx (and Daxter, though he's usually derogatory)
- Nintendo Hard:
- After players complained that the original game was too easy, Naughty Dog turned the difficulty up to eleven with Jak II. Jak 3 eased off on that, with making some parts in Jak 3 too easy.
- Jak X is to racing games what Jak II is to platform games.
- Nitro Boost: Blue Eco temporarily increased Jak's speed both on foot and while driving the zoomer in the first game. Turbo powerups could be picked up in the zoomer races in Jak II and the Wasteland driving missions in Jak 3, and blue eco showed up again in Jak X.
- No Cutscene Inventory Inertia: Averted in Jak 3, mostly because you usually get equipment in cutscenes. Played straight in TLF though.
- Non-Action Guy: Daxter... at first.
- Non Indicative Name: While Haven City originally served as a haven from the Metal Heads when it was built, it has become a war zone twice during Jak's stay. The, all of a sudden, misnomer is especially apparent near the end of Jak II when the Krimzon Guard fights the Metal Heads as well as in all of Jak 3 when the Freedom League fights the Metal Heads and the KG Death Bots.
- Heck, in Jak 3 Spargus City is actually a much safer place than Haven, and at one point Jak is glad to be banished and not be in Haven to fight in the war.
- Non-Lethal Bottomless Pits
- Noodle Incident: Jak to his younger self: "Stay away from ANY wumpbee nests on your ninth birthday, okay?"
- No OSHA Compliance: Gol and Maia's Citadel is full of rickety wooden walkways, floating Precursor gadgets, and bronze platforms, and it's all held over a huge Bottomless Pit. And then there's the Praxis Palace and the Weapons Lab. The Praxis Palace has a huge pit in both of it's machinery rooms, and the Weapons Lab is filled with glowing green toxic goo.
- Not a Game: Lampshaded because it is, in fact, a game.
- Not Distracted by the Sexy: Unless you count Daxter's excessive flirting, which has all but stopped since Jak X.
- Not Now, Kiddo: Jak's response when Daxter first tries to tell him about his Superpowered Evil Side.
- Not Quite Dead: Sig seems to be killed by a Metalpede at the end of Jak II. He reappears triumphantly at the party in the outro, in perfect health.
- Not the Fall That Kills You
- Numbered Sequels: Oddly, the sequels started with Roman numerals with Jak II, but switched to numbers for Jak 3.
- Obnoxious Snarker: Daxter's most prominent character trait is his sass.
- Obstructive Zealot: Count Veger.
- Official Couples: Jak and Keira, Torn and Ashelin, Daxter and Tess.
- Oh, Crap: In Jak X, when Jak (and the player) realizes that Jak's weapons have been sabotaged. In the middle of the race. One can only imagine Daxter's reaction...
- Veger has a moment like this in Jak 3 seconds before his Karmic Transformation, as if the Universe was just waiting for him to put two and two together.
- Oh My Gods!: "By the Precursors" seems to be Samos' stand-in for "Oh my God." Mar's name is also used as an oath, with characters exclaiming "Thank Mar you're here!" Interestingly averted at the end of Jak 3 and Jak X, when Jak famously says "Oh my God." Especially considering that in 3 he is standing before his Gods. Daxter also says "...God, I miss pants" in Jak 2.
- Ojou: Ashelin is the Baron's daughter and a high-ranking member of the Guard before becoming Governor of Haven City.
- Old Save Bonus
- Omnicidal Maniac:
- Gol and Maia in TPL.
- Errol in Jak 3.
- One-Man Army: Jak.
- One of the Boys: Keira's oldest (and presumably closest) friends are Jak and Daxter, and she likes to tinker with machines.
- One-Winged Angel: The Metal Head leader reverting to his real form in Jak II, as well as any time Jak turns into Dark Jak and Light Jak.
- Only One Name: Everyone. Sometimes it's hard to tell whether someone is referred to on a Last Name Basis or not.
- Since most names in this series are uncommon/alternatively spelled real names, it stands to reason that at least Veger is on a Last Name Basis with the rest of the cast.
- Averted in the first game, when Samos refers to the great sage of Dark Eco as Gol Acheron. It's assumed that his sister Maia shares this surname.
- Also, Keira and Samos Hagai.
- Optional Traffic Laws: As long as you don't hit one of them, the Krimzon Guard couldn't care less how many civilians you plow into. And neither does the Freedom League, for that matter.
- Orphan's Plot Trinket: The Seal of Mar
- The Other Darrin: Keira's new voice actor caused quite a stir in the fanbase.
- Our Angels Are Different: Light Jak
- Overheating: Happens with turret guns only.
- Overprotective Dad: Samos, though it's perfectly reasonable: he wants his daughter to stay in the garage fixing cars, not out on the track getting shot at.