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Five Man Band: Tabletop Games
Can you guess which is which?

The typical RPG classes often work this way.

Battleships
The HeroThe Battleship (Game named after it, decently sized)
The LancerThe Cruiser (Similar to the Battleship, but smaller)
The Big GuyThe Aircraft Carrier (Biggest ship in the game)
The Smart GuyThe Submarine (Submarines go underwater, tactical?)
The ChickThe Destroyer (Smallest ship in the game)

The more recent genre books from Hero Games like using this trope for the sample good-guy team.

Champions (4th edition)
The HeroDefender
The LancerQuantum
The Big GuyObsidian
The Smart GuySolitaire
Kid Appeal CharacterSeeker
The Sixth RangerJaguar (overlaps with The Smart Guy in his human form)

Champions (5th edition)
The HeroDefender
The LancerNighthawk
The Big GuyIronclad
The Smart GuyWitchcraft
The ChickSapphire (fan description: J-Lo with superpowers)

Chess
The HeroQueen
The LancerKnight
The Big GuyRook
The Smart GuyBishop
The ChickKing
Redshirt ArmyPawns

Dark Champions (5th edition)
The HeroSarge
The LancerKnockout
The Big GuyHammer
The Smart GuyShadow
Kid Appeal CharacterBlade (lethal with his chosen weapons, but a knife fighter in a team of people packing Desert Eagles and grenade launchers?)

Dungeons & Dragons 4th Edition Character Roles
The HeroDefender, Leader or Melee Striker (see below)
The LancerStriker (Ranger, Rogue, Warlock, Sorcerer, Barbarian, Avenger, Assassin, Monk)
The Big GuyDefender (Fighter, Paladin, Warden, Swordmage, Battlemind)
The Smart GuyController (Wizard, Druid, Invoker, Psion, Seeker)
The Chick / The HeartLeader (Cleric, Warlord, Bard, Shaman, Artificer, Ardent, Runepriest), especially those in healer roles
Sixth RangerHybrid class

Exalted - First Age roles
The HeroSolar Exalted (the glorious leaders, until they fell...)
The LancerLunar Exalted (second most glorious after the Solars, and their friendly foils and fated partners)
The Big GuyTerrestrial Exalted/Dragon-Blooded (big numbers, that is; they were the army)
The Smart GuySidereal Exalted (advisors, noticed when things started going wrong)
The ChickTo some extent, the Lunar Exalted again (each is magically bound to develop an imperishable attachment toward a particular Solar upon first sight; the exact nature of that bond is up to the two of them, but this is what ensures the "fated partner" thing. They also have a double role as the Stewards of Creation, with parental undertones. On top of this, there's their apparent fate to always end up dismissed and ignored by just about everyone, even outside the context of the setting.)

Exalted - Solar castes
The HeroZenith Caste
The LancerNight Caste
The Big GuyDawn Caste
The Smart GuyTwilight Caste
  • With the Eclipse Caste completing the team but not really equivalent to The Chick.

Fantasy Hero (5th edition)
The HeroDrudaryon
The LancerValerius the Harper
The Big GuyHalfreda (a dwarf, but tougher than the paladin Drudaryon)
The Smart GuyDrago
The ChickTarina (more competent than a classic Chick, though)

Magic: The Gathering colors (albeit in their most stereotypical interpretations)
The HeroWhite (peace, or else)
The LancerRed (freely passionate)
The Big Guy/The ChickGreen (bigger is better, works best at getting mana of other colors on the field)
The Smart GuyBlue (trickery and manipulation)
Token Evil TeammateBlack (power at any cost)
Sixth RangerColorless/Multicolored/Purple?

Magic: The Gathering, Gideon's planeswalker team
The HeroGideon Jura
The LancerSorin Markov
The Big GuyGarruk Wildspeaker
The Smart GuyJace Beleren
The ChickChandra Nalaar

Monsterpocalypse

G.U.A.R.D
The HeroDefender X
The LancerLegionnaire
The Big GuyLaser Knight
The Smart GuySky Sentinel
The ChickNova ESR

Shadow Sun Industries
The HeroZor-Raiden
The LancerZor-Macross
The Big GuyZor-Maxim
The Smart GuyZor-
The ChickZor-Magna

Terrasaurs
The HeroTerra Khan
The LancerPterdax
The Big GuyArmodax
The Smart GuyRakadon
The ChickTyrannix

Elemental Champions
The Herothe Heavens element Metamorph
The LancerIncinerus
The Big GuyTectomoc
The Smart GuyAquiosa
The ChickHurricanus

Uber Corp International
The HeroCyber Khan
The LancerRobo Kondo
The Big GuyGorghadratron
The Smart GuyMechacthugrosh
The Chickthe Collaborator-bot Metamorph

Empire Of The Apes
The HeroKing Kondo
The LancerWhite Dajan
The Big Guythe cyborg Metamorph
The Smart GuyGeneral Hondo
The ChickGakura

Star Hero (5th edition)
The HeroRobert Avilla
The LancerJennifer DeGraff
The Big GuyJason Grigori
The Smart Guyshared between Kiritha Tal and Segaro Krez’shul

Player Archetypes as once defined by "The Five Gamers" (link defunct):
The HeroWhat The Munchkin thinks he is, the real answer is closer to any of them
The LancerThe Loonie (though often requiring a few traits of The Smart Guy to really work)
The Big GuyThe Real Man
The Smart GuyThe "Brains" side of The Roleplayer
The ChickThe "Thespian" side of The Roleplayer
Tagalong Kid (or possibly even Token Evil Teammate)What The Munchkin really is
Mission ControlThe Game Master

Warhammer 40,000 Factions
The HeroThe Imperium of Man (By far the most focused-on, often painted in the most moral light, Jack OF All Ststs)
The LancerChaos (The eternal enemies of the Imperium, the cause of most of its problems, contains many Evil Counterpart units)
The Smart GuyThe Eldar (Distant, immortal, scheming.)
The Big GuyThe Orks (WAAAAAAAGH!)
The ChickThe Tau (Considered by most to be the "friendliest" faction, as well as the smallest)
Sixth RangerThe Necrons (Relatively recent additions, only opposed by Chaos in sheer Grimdarkness)
Team PetThe Tyranids (The most bestial and alien of the bunch)

Warhammer 40,000 Space Marines
The HeroTactical Marines (Jack-of-All-Stats, the core of your force, can do anything well))
The LancerAssault Marines (commonly seen in numbers approaching Tactical Marine scale, especially among the Blood Angels and Raven Guard, the stabby counterpart to Tactical Marines' dakka)
The Smart GuyVeterans (Older and have a lot more experience than the rest)
The Big GuyDevastators (Really frakking big guns), Terminators (bigger armor)
The ChickScouts (The little guys)
The MentorCommand characters

Warhammer 40,000 Chaos Gods
The HeroThe Emperor
The LancerKhorne
The Smart GuyTzeentch
The Big GuyNurgle
The ChickSlaanesh
Sixth RangerMalal

Warhammer Factions (Not really heros so much as anti-chaos factions)
The HeroThe Empire (Most focused on, Jack-of-All-Stats, the game is named after its founder's weapon)
The LancerBretonnia (Long standing rival of The Empire, only other human nation playable, uses very different tactics)
The Smart GuyHigh Elves (Immortal wizards)
The Big GuyDwarfs (Their Dwarfs)
The ChickWood Elves (Most naturey of the factions, doesn't seem to care about the other factions though, smallest, may be manipulating Bretonnia)
Sixth RangerOgre Kingdoms (Not really a part of anything but will act as mercenaries for the other groups)
The MentorLizardmen (oldest and most personel connection to chaos, wants to put the world back to the way it was for the "betterment" of everyone)

Werewolf The Apocalypse / Forsaken (The auspices are about the same in both games)
The HeroPhilodox/Half-Moon (judge)
The LancerRagabash/New Moon (trickster/spy)
The Big GuyAhrouns/Full Moon (warrior)
The Smart GuyGalliards/Gibbous Moon (bard)
The ChickTheurges/Crescent Moon (mystic)

Alternate Werewolf The Apocalypse / Forsaken'' (I see it totally different):
The HeroGalliards/Gibbous Moon (Lover of the Ways)
The LancerRagabash/New Moon (Questioner of the Ways)
The Big GuyAhrouns/Full Moon (Protector of the Ways)
The Smart GuyTheurges/Crescent Moon (Searcher of the Ways)
The ChickPhilodox/Half Moon (Keeper of the Ways)

Hero Quest classes

The Hero/The Big GuyBarbarian (is depicted in the center of the box, has best physical stats)
The LancerDwarf (slightly worse physically)
The Smart GuyWizard
The ChickElf

Professional WrestlingFiveManBand/OtherWeb Original

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