Outpost is a movie about a team of mercenaries who are hired to scope out an old World War II bunker in war-torn Eastern Europe at the behest of a mysterious scientist. It soon becomes apparent that the bunker was a secret research facility into reality-bending experiments done by the Nazis... and that the bunker's last garrison might not be as dead as they should be.Drawing on the sci-fi fanon of urban legends like The Bell and the Philadelphia Experiment this is a remarkably polished low-budget horror.Two more Outpost movies have been made — the direct-to-DVD sequel Outpost: Black Sun and a prequel, Outpost: Rise of the Spetsnaz.Not to be confused with the Outpost computer games.
Air Vent Escape: Averted — DC performs a Heroic Sacrifice so Hunt can escape through one. It leads to the Machine's energy concentration chamber where Hunt is trapped and swarmed by the undead.
Bad Ass: Most of the mercenaries, but especially DC and Prior.
Badass Boast: After a few of the mercenaries die, Prior heads out of the bunker with a bed sheet marked "5" to tell the Nazis just how many are left, then tells them to "bring it on". When they kill Mac, the Nazis then respond in kind by tying his corpse to the post, carving "4" into his chest.
Deliberately Monochrome: The movie itself is heavily desaturated and uses so limited palette that many scenes look like if they were shot in sepia. There are also occasional splash of color (the discovery of Nazi emblem and working Machine are good examples of the latter).
Eye Scream: The first two victims of undead soldiers, especially the first one he has a rifle case forced into eye socket causing a violent spurt of blood and aqueous humour and later, when a mercenary is finally killed one can see remains of an eyeball hanging from the socket.
Fake Nationality: A Russian, Belgian, Yugoslav and German characters are all played by British, Irish or American actors.
Heroic Sacrifice: After being wounded Prior attacks the Nazis rather than retreat to buy time for JC to escape; JC later does the same so Hunt can escape up the air shaft.
Hope Spot: Hunt gets the Machine working, knocking out all the Nazis. Then it fuses out in a blaze of sparks and they all get up again. Hunt is able to escape through the air vent, but only gets trapped.
The Omniscient Council of Vagueness: The backers of the expedition; Hunt tells DC bluntly that if they pull out early, said council will have their families killed. Their goals are made more explicit in Black Sun.
Viewers Are Geniuses: The introductory scene shows that all characters are members of elite military units. This however is never commented upon but must be inferred from the badges on the characters' uniforms (that are shown casually but long enough to catch the viewer's eye).
Prior: You look like I've just fucked your sister.
Zombie Gait: Averted, in that they're not zombies in the classic sense.
Outpost: Black Sun
The 2012 sequel. The electromagnetic field around the Outpost has started to spread, allowing the trapped ghost soldiers to rampage across Eastern Europe. As a secret NATO taskforce engages in a futile battle to stop them, a Nazi Hunter seeking revenge and a physics engineer seeking the Unified Field generator team up with a special forces team trying to get to the Machine to deactivate it.
Apocalypse Hitler: Turns out the mysterious group bankrolling Hunt in the first movie is a group of Fourth Reich conspirators.
Archaic Weapon for an Advanced Age: The Naziombies would rather club people to death with stick grenades or stab them with bayonets. Gotz is the only zombie we see using a firearm the way it was intended.
Hall: You know, others might find this plucky, never-say-die spirit charming, but it makes me want to ram your head into a fucking wall.
Downer Ending: Wallace sells the crucial component of the Machine to Klausener.
EMP: The special forces soldiers carry a one-shot backpack version, which they use up saving Wallace and Lena. This means their only way of deactivating the Machine is to go there and do it physically.
Face-Heel Turn: Just when the only thing the heroes have to worry about is escaping the bunker before it's bombed, Wallace suddenly guns down Lena and the last remaining soldier. It turns out his interest in the device was always purely mercenary.
Fingore: Lena interrogates Neuraff on Klausener's whereabouts by breaking his fingers.
Gas Leak Coverup: Suspected use of chemical weapons is used as an excuse by NATO to keep people out of the affected area.
Ghostly Goals: It's suggested the Nazi ghost soldiers are seeking to link up with their creator Klausener. They are certainly trying to increase their numbers, as well as their radius of influence across Europe, so conquest may also be their goal.
Zombie Gait: Played tediously straight unlike the first movie — they are standard run of the mill "runner" zombies complete with growling and roaring, and their sole defining trait is the fact they can't be killed.
Outpost: Rise of the Spetsnaz
The 2013 prequel. Dolokhov is the leader of a Soviet commando unit in World War II. Finding evidence of a Nazi base not marked on any map, he ambushes a convoy approaching the base, but gets captured along with two fellow soldiers and dragged into the Outpost to be used in their experiments. Turns out Those Wacky Nazis don't know who they're dealing with.
America Saves the Day: Averted — there's an American spy in the cell where the Russians are placed, making us believe there'll be the usual "Americans and Russians work together against a common enemy" plot. Unimpressed by their cellmate, the Russians use him as The Bait instead.
Bad Vibrations: The guards see their chessboard vibrate. Is it artillery from the advancing Soviet army? A bombing raid? It's worse: Dolokhov trying to kick his way out of his cell!
Battle Trophy: The Red Guard steal boots, gold rings, dirty photos, and medals from dead German soldiers. Several comments indicate they're penal soldiers.
BFG: Even Dolokhov has an Oh, Crap moment when a guard comes down the stairs wielding a belt-fed medium machine gun.
Bring News Back: Dolokhov has to get out information about the Nazi experiments, even though he doesn't think anyone will believe him. He solves that problem by knocking out the Dog Zombie and carrying him back over his shoulder!
Creative Closing Credits: A cartoon-like montage shows that Dolokhov returned with a force to attack the Outpost just as the first Super Soldier is created. The Machine overloaded in the firefight, zapping Gotz and the other guards. The prison camp built on top of the Outpost burnt down, and Klausener was made prisoner by the Soviets.
Dressing as the Enemy: After escaping from their cells, Dolokhov and Fyodor change into German uniforms. Not that they expect to fool anyone, but it creates a momentary confusion when they're killing guards, and that's all they need.
Empty Elevator: A corridor full of German guards wait for Dolokhov to come up to their level, but when the door opens there's only a Berserker zombie who immediately attacks them. Dolokhov had ducked into the roof hatch to escape the zombie, so he just drops back into the elevator when the shooting stops, and finishes off the zombie who's now crawling after having killed everyone in the corridor and soaked up all their bullets.
Strasser: That's a black look. What are you thinking?
Dolokhov: That you should all surrender.
Strasser: No, I think not. I've seen your Russian mercy and your demand for total surrender. No. We must stand and fight. We must create monsters.
Good Is Not Nice (or Evil Versus Evil if you will, given that it's Nazis vs Communists). Unimpressed with the way their American cellmate hangs back from the action, the two Russian jump aside when the Giant Mook zombie charges so Rogers gets grabbed instead, enabling them to pound on the zombie's back while Rogers is being mauled.
Impairment Shot: After Dolokhov gets buttstroked in the head and dragged into the Outpost.
Is That the Best You Can Do?: After Arkadi and Dolokhov beat to death the first zombie sent against them, they challenge Strasser to do better. Strasser agrees that a former cake decorator-turned-zombie might lack the appropriate aggressive attitude. "Send in the Child Killer." Cue Giant Mook zombie.
Laser-Guided Karma: Dolokhov injects the nurse with the serum, puts her in the testing chamber and throws the switch. "Time for a taste of your own medicine."
"Open!" Says Me: Dolokhov palms a tooth from the splattered remains of the last test subject and jams it in the lock so the bolt won't close fully. This enables him to kick open the door after several attempts.
Out Of The Shadows Reveal: Dolokhov hides in a cell when he hears Germans and realises he's not alone in there. A bald-headed man is standing in the shadows, giving a Quizzical Tilt. Dolokhov peeks back outside, then suddenly realises the man is crouched next to him. It's Gotz from the first two movies, who faceshifts into Black Eyes of Evil and a Ghostly Gape. Even Dolokhov doesn't hang around.
Tested On Humans: Expected for Nazis of course, but they're even using their own soldiers, and not volunteers either. Not that the SS guards feel any better about their prospects.
"You know a Russian survived the procedure."
"They must be close to success then."
"Let's hope not. Because you know who's first in line, the moment they succeed."
Throwing the Distraction: Dolokhov sees several guards creeping up the corridor towards him. He throws out something metallic; when they instictively look down at the ground where it lands, he steps out and shoots them.