All Superheroes Must Die
is a 2013 film by and staring Jason Trost (of The FP
fame) in which four Super Heroes find themselves abducted by their Arch Nemesis and are forced to compete in a series of challenges in order to save an abandoned town full of kidnapped innocent civilians.
This movie provides examples of:
- Artistic License - Physics: They triangulate Rickshaw's signal... somehow... involving drawing a line from each location to a center-point without knowing the direction of transmission. That means every location on the map was equally likely.
- Badass Normal: Charge spent all the time he could training to be able to keep up with the other heroes because he didn't receive powers like they did.
- Big Damn Heroes: Charge, mostly.
- Bittersweet Ending: Charge manages to kill Rickshaw at the end, but two of his friends are dead and several civilians got killed in the process. And it's not certain that Charge and Shadow will make it out of the blast radius.
- Brought Down to Normal: All of the heroes before they wake up at the start, except Charge.
- Charles Atlas Superpower: It's revealed that Charge didn't end up getting powers in the event that gave the other heroes did and instead trained to the point of apparent Super Strength as an excuse to hang out with Shadow. See Badass Normal above.
- Covers Always Lie: The movie poster/DVD cover features Charge and Cutthroat against a cityscape. The movie takes place in an anonymous small town
- Determinator - Charge
- Expy: Rickshaw is basically Arcade.
- Charge is one. For Batman.
- Faking the Dead: Charge has Shadow shoot him so he can then pretend to die in order to catch Rickshaw unawares
- Faux Affably Evil: Rickshaw
- Heroic Sacrifice: The "Bonus Round" is supposed to trigger one for each of the 3 remaining heroes, with Rickshaw saying he'll let an innocent go free for each one of them who shoots themselves in the head. Charge shoots the innocents instead
- I'm a Humanitarian - Manpower, the villain in the Uncle Sam outfit, is a cannibal.
- Invisibility: Shadow's power before it was taken away. Early on she forgets she no longer has it, allowing Manpower to knock her aside when she tries to sneak attack him
- Nigh-Invulnerability: The Wall's power before it was taken away. This means that when he is injured, he doesn't understand the pain he's feeling
- Noodle Incident: we get almost no backstory for the heroes or Rickshaw, aside from some brief black-and-white flashbacks. Apparently something fell out of the sky and gave the heroes except Charge superpowers, but we aren't told anything more definite than that
- Killer Game Master: Rickshaw never wanted the heroes to win. It was all an excuse to kill them all.
- Only a Flesh Wound: Shadow takes a knife to the shoulder and Charge gets sliced open deeply across the chest. Doesn't seem to slow them down in the least.
- Later, Charge even makes a plan that involves being shot in the side to fake an actual killing wound. That takes the starch out of him.
- Pragmatic Hero: Charge all the way, willing to sacrifice innocents and kill teammates in order to get a better chance at taking out Rickshaw. Not that it doesn't wear on him, though.
- Super Speed: Cutthroat's power, before it was taken away
- Super Strength: Charge's power [[subverted in that he just trains a lot in order to be strong]]
- What Is This Feeling?: The Wall has never felt pain before. That's why his death is all the more heartbreaking.
- Wrong Genre Savvy - Most of the heroes seem to be basing their thinking of how to act as superheroes on cartoons from their childhood, namely that they should always be able to achieve total victory and leave no-one behind because of their powers. Charge, having never had any powers and needing to get smart in order to keep up with the others, is more conscious of his limitations and can face the fact that the bad guy's cheating. He holds up to the horrible tests they have to face and the deaths of the others a lot better than anyone else.
- Working with the Ex: Charge and Shadow used to be intimate.