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Fanfic: Through The Well Of Pirene

“Yeah?” Kiln took a step forward. “What makes you think that just because you were chosen, that makes you special?” Her lip curled. “Prophecies ain’t set in stone. They’re instructions, guidelines. And you know what? Maybe we do need a new Chosen One.”

Through the Well of Pirene, written by Ether Echoes and published on FIMFiction, is the story of one Daphne Ocean, her little sister, Amelia Ocean, and Daphne’s long lost childhood friend, Leit Motif. The story begins late October, 2011 in an unnamed town in Massachusetts, outside of the fictional Everfree State Park. In a bid to entertain her sister while their parents are out of the house for the night, Daphne takes Amelia into Everfree State Park, the very place she met her childhood friend, Leit Motif, a young unicorn filly from the land of Equestria. Daphne and Amelia are separated, and both traverse the magical pathways between Everfree State Park and the Everfree Forest of Equestria—Amelia to run away, and Daphne to come after her. The two sisters are swiftly entangled in an ancient prophecy and a twisted plot spanning multiple worlds.

Through the Well of Pirene is written as a first person narrative following the perspectives of Daphne herself, Amelia, and later Leit Motif upon Daphne’s arrival in Equestria, switching perspectives approximately every chapter to keep the story rolling upon the two girls’ divergent paths. It has many inspirations, including Labyrinth, The Chronicles of Narnia, and The Lord of the Rings, as well as taking inspiration and borrowing elements from Norse, Indian, and other mythologies.


Through the Well of Pirene contains examples of the following tropes:

  • A Lesson Learned Too Well: Type two. Twig's teachings of goblin magic to Amelia is one of the primary reasons it's so difficult for the Wand goblins to catch her upon her escape.
  • Animalistic Abomination: The Morgwyn, who is apparently some kind of harbinger of doom from the beginning of time that knows when you think about it.
  • Anti-Hero: Amelia. She is manipulative, calculating, far too smart for her own good, uncaring of those around her, and often times entirely hypocritical in her actions.
  • Arc Symbol: WATER.
    • Also, the color green.
  • Big Bad: The Wand King.
  • Big Sister Instinct: On three counts, no less. Daphne towards Amelia, and later Rarity and Applejack toward Sweetie Belle and Apple Bloom.
  • invokedBig Lipped Alligator Moment: Quite literally, in fact. Apparently the sewers of Mag Mell are populated by singing, soprano-toned alligators.
  • The Chosen One: Subverted and played like a fiddle. Daphne is actually the Big Bad's titular child of prophecy, but he ends up snagging Amelia instead, who turns out to be all sorts of headaches for the Wand goblins. Short term and long term. Of course, Daphne is running straight toward the object of her destiny, the Well of Pirene, in her quest to rescue Amelia. Amelia herself is capable of standing in Daphne's place in the prophecy, and proceeds to do so, Much to nearly everyone's chagrin.
  • City of Adventure: Mag Mell.
  • Coming of Age: For Amelia, Daphne, AND Leit Motif, all in very different ways.
  • Cultured Badass: Lyra. She's a classically trained musician who can summon fiery pegasi, encase herself in magically summoned armor, and take being tossed a good thirty or forty feet into a pile of crates and barrels. Not listed as Lady of War because of Equestria's reversed gender roles, and, well... because it's Lyra.
  • False Friend: Amelia and her initial relationship with Wire and the CMC. The moment they become a burden rather than a boon, Amelia writes them off.
  • Five-Bad Band: The Fake Five, complete with their own titular Sixth Ranger.
    • The Big Bad: Twig; counterpart to Twilight Sparkle and apparent leader of the Fake Five. She's not the Big Bad behind everything, but she is responsible for keeping the group running and does report directly to the Big Bad. Not to mention, most of the Wand goblins do respond to her orders, as well.
    • The Dragon: Pinion; counterpart to Pinkie Pie and just as unpredictable. She serves as the Fake Five's away team leader, commanding Wand goblins in the field as she's the only remaining member of the team with wings.
    • The Evil Genius: Maille; counterpart to Rarity and the only member of the team that is bipedal. As a former armorer and a fair user of goblin magic in her own right, Maille is a good second to Twig in terms of leading the group. She also seems to have a better head on her shoulders compared to Twig.
    • The Brute: Kiln; counterpart to Applejack and something of a loner compared to the others. A recent goblin conversion, Kiln is suspicious of many of Amelia's wiles, either too stubborn or too embittered to let herself be strayed. She certainly isn't dimwitted.
    • The Dark Chick: Rose; counterpart to Fluttershy and possessed of the same kind of empathetic link with animals and monsters. She serves double duty as a sort of beastmaster for the team, her most notable achievement being the control of a basilisk.
    • Sixth Ranger Traitor: Flash; counterpart to Rainbow Dash. Inverted, as Flash has betrayed the bad guys to join with the protagonists, rather than the other way around.
  • Five-Man Band: The Main Six, Twilight Sparkle and her friends, with Rainbow Dash inadvertently playing the role of the Sixth Ranger Traitor to the protagonist alliance. Literally, she thinks its an acting job.
  • Food Chains: Eating of goblin cuisine or other food grown and produced within the Ways makes you a goblin, and often bound to an Arcana, to boot!
  • Getting Crap Past the Radar: For fan fiction about miniature technicolor equines, the story has a fair deal of mature references and innuendo. Chief among them, when Marcus realizes that he's in a world populated chiefly by naked women and can't quite handle it.
  • Green Eyes: Both Daphne and Leit Motif have striking, green eyes, suggesting something of their cosmic connection with one another.
  • Karma Houdini Warranty: Amelia spends a long time doing questionable things under even more questionable motivations, with very little in the way of consequences. Eventually, her actions do catch up with her. Does she learn from her mistakes? Of course not.
  • Living Labyrinth: First of all is the Everfree Forest itself, which is littered with Ways that zigzag and interweave themselves between worlds, making it a labyrinth which is quite literally alive. As a more literal example, there's both the mines of the Wand castle and the halls of the Cup Palace, both of which use goblin shapeshifters to alter the layout of the corridors and tunnels.
  • The Man Behind the Man: The Morgwyn.
  • Photographic Memory: Daphne has this. In fact, it's what makes her so important.
  • Shapeshifting: Both types, voluntary (see the goblins) and involuntary (see the protagonists).
  • Ship Tease: Everywhere. @#$%ing everywhere. Daphne/Marcus, Naomi/Marcus, Marcus/Leit, Daphne/Leit, Lyra/Hector, Twig/Rainbow Dash, Daphne/Flash, Twig/Flash.
  • Shout-Out: Quite a few. Some notable ones include:
    • Amelia's ride into Mag Mell? Tom Nook, from the Animal Crossing series.
    • That lamppost between the Everfrees? Narnian.
    • Daphne hiding in Naomi's closet? E.T.
  • Sibling Rivalry: There's a fair bit of animosity between Amelia and Daphne, mostly from Amelia toward Daphne, but Daphne has her own share of teenage angst toward her baby sister. The fact that one of the climaxes of the story has the two of them both racing toward the Well of Pirene for very different reasons doesn't help the issue.
  • Take Our Word for It: Amelia refuses to talk about a sequence of events in chapter thirteen (see the Big Lipped Alligator Moment in the YMMV subpage), either because of how utterly disgusting or completely bizarre it was. Probably both. Amelia even holds true to her word, omitting the scene in the telling of her share of the narrative.
    “Never again. I don’t care—if anyone ever asks, I’m skipping over that whole mess. Eugh, I feel like I’ll never be clean again.”
    Amelia
  • Tarot Motifs: The goblins largely belong to one of four major factions; the Wands (or the Baton), The Cups, The Swords, or the Rings (or the Coin), each being a lesser Arcana of the Tarot deck. High ranking goblins are named for the court cards; the King, Queen, Knight, and Page (or Jack).
  • ¡Three Amigos!: Daphne, Marcus, and Naomi. Daphne being the protagonist and leader, while Marcus and Naomi could scarcely be different. Marcus is male, Naomi is female. Marcus is Filipino, Naomi is classically American. He's a rebel, she's a daddy's girl. He is Daphne's (former, on again off again throughout the story) potential love interest, and she is Daphne's best friend. Even their modes of transportation are up for examination, Marcus opting for a motorcycle and Naomi riding horseback.
  • Tsundere: In Leit Motif's case, it's the traditional kind—where the character starts off pensive and withdrawn and slowly grows out of it.
  • Trauma-Induced Amnesia: After being subjected to her parents' disapproval, the mockery of her classmates, and the clinical expertise of a therapist convincing her that she couldn't have possibly met a unicorn, Daphne's only recourse is to suppress those memories and pretend none of it ever happened.

Through The Eyes Of Another PonyFanWorks/My Little Pony: Friendship Is MagicTiberian Eclipse

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