“I was about to be thrown in to a living nightmare, one far more terrifying and dangerous than anything I’d faced before. And this time, Haruhi was at my side through the thick of it all. The one person who isn’t supposed to know that the supernatural exists.
.The Turn of Haruhi Suzumiya
is a Suzumiya Haruhi
/ Umineko no Naku Koro ni Crossover Fan Fic
written by Oroboro. It combines Kyon’s snarky and focused narration in the setting of murder and mystery of Umineko.
For the second summer vacation trip, the SOS Brigade visits the island of Rokkenjima. Expecting a simple trip of camping, hiking, and (pretend) mystery solving on a long deserted island, Kyon and Haruhi instead find themselves pulled into the old and long-forgotten game board, intruding into the Ushiromiya family conference of October 4th, 1986
. Knowing full well the ultimate fate about to fall upon the island’s inhabitants
, Kyon must race to solve the mystery and find the truth
... before they end up as just another mysterious death
in Rokkenjima’s endless cat-box.
It can be found here.
The sequel, “The Counterattack of Haruhi Suzumiya” can be found here
In addition to the character tropes present in the original work, this story provides examples of:
- Ambiguous Ending: While Turn goes for a Downer Ending like Umineko's first Episode, Counterattack may be a Bittersweet Ending.
- Agent Mulder and Agent Scully: Kyon and Haruhi have always had this kind of dynamic, but it’s magnified here when Kyon easily accepts the magic going on and Haruhi rejects it entirely.
- Anyone Can Die: Considering this is a crossover with ''Umineko'', yes.
- Arson Murderand Jaywalking: Disscussed by Kyon when he mentions Jaywalking is as far as he’ll stretch his morals in a situation like this.
- Bloody Murder: Uhh... check.
- Bolivian Army Ending: Kyon and Battler face off against an army of demonic goats. They don’t make it.
- Boom, Headshot: The Witch's Epitaph involves targeting one's forehead.
- Break the Cutie: Battler (Piece!Battler, not the real Battler) starts off pretty broken, and Haruhi breaks down over the course of the story, culminating in the first story's Tea Party.
- Brick Joke: Haruhi snores.
- Brilliant, but Lazy: Kyon somehow manages to combines both traits and uses them to defeat Belphegor. Of course, Nagato was helping too.
- Brown Note: The Red Truth can’t be understood by normal humans on the game board, and leaves Haruhi utterly baffled when she somehow uses it.
- Cell Phones Are Useless: Hard to get cell phone service on a deserted island in 1986. At least a useless phone doubles as a flashlight in a pinch.
- Clarke's Third Law: Kyon doesn’t really care how Nagato’s, or anybody else’s powers are explained. It’s all the same as magic to a normal person.
- Contrived Coincidence: Kyon and Haruhi (who were washed up on the shore) were found by the cousins and brought into the mansion for treatment. They decide to play along and everybody buys it except for Battler. If anything, this serves as a Call Back to Umineko's 5th Game.
- Darker and Edgier: Way darker than Haruhi, but about on par with Umineko.
- Does This Remind You of Anything?: Several scenes are intentionally reminiscent of scenes from the source material.
- Drowning My Sorrows: Battler has given up and fallen into this.
- Flat Character: Most Umineko characters don’t get a lot of time spared for characterization. But, Kyon’s only a single narrator and there are an awful lot of them (plus, there's not enough time to spend with them anyway).
- Flat "What.": Comes with a Deadpan Snarker as our narrator.
- For Want of a Nail: Kyon refers to this one by name, comparing himself to Battler if Kyon never managed to escape Endless Eight.
- Heroic Sacrifice: Kyon pulls a You Shall Not Pass on the goats to let Haruhi escape. Battler helps fight the goats, but things go downhill anyway...
- Improvised Weapon: Kyon's trusty curtain rod, a solid but hollow tube of brass. Nagato manipulating the data to make the rod more durable and powerful may have something to do with it.
- Kill 'em All: When the seagulls cry, there are no survivors.
- Killer Game Master: The witches Bernkastel and Lambdadelta return for the epilogue of Turn and the entirety of Counterattack.
- Lampshade Hanging: Everyone’s favorite narrator refuses to leave a bulb uncovered as he’s confronted with the world of Umineko.
- Leaning on the Fourth Wall: Kyon spends a lot of time doing this, especially once he figures out where he’s ended up. Coupled with the occasional This Is Reality.
- Maybe Magic, Maybe Mundane: It’s the whole purpose of Umineko after all.
- Mood Whiplash: Kyon's narration can swap between snark and horror at the drop of a hat. Invoked in-universe when he's elated after beating the Stake Belphegor and then his mood immediately falls when he turns around to remember Jessica's corpse.
- No-Holds-Barred Beatdown: Kyon gets the crap beat out of him by Eva, who thinks Kyon killed George.
- Not Himself: Battler Ushiromiya is moody, a drunk, and very distrusting of Kyon and Haruhi, unlike the Wide-Eyed Idealist from the original games. Kinda like his Grandfather. That's because he's not the real Battler, but merely a piece from the gameboard with sentience, which led to his cynicism. He eventually lightens up when he realizes that Kyon and Haruhi are in the same boat as him.
- Pretty Little Headshots: See Boom, Headshot above.
- She's Not My Girlfriend: It's more present here than in the originals (given the circumstances of how they apparently washed up together on Rokkenjima), but Kyon never gets to finish his statement and the way he's so protective of Haruhi (for good reason) seems to contradict his stand. He eventually stops trying to convince people.
- Shoot the Shaggy Dog: The entirety of Turn and most of Counterattack.
- Shout-Out: More than some, less than others.
- Troll: Bernkastel is revealed in the “????” chapter to be up to her usual antics.
- Wham Episode: Some of the chapters, but the Tea Party probably hits the hardest. Like the Tea Party from Umineko's Episode 1.
- What Happened to the Mouse?: Done deliberately: Kyon completely forgets about the message he finds in his bathroom. Twice.
- What You Are in the Dark: Battler is implied to have faced this and failed.