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Fanfic: Fallout: Equestria - Murky Number Seven

"Dare to dream..."

Murky Number Seven is an in-progress Recursive Fanfiction of Fallout: Equestria, written by Fuzzy.

The story follows the trials and tribulations of a slave named Murky Number Seven. For young Murky, the life of the labourer and servant is all he has ever known, raised without knowledge of freedom or the concept of choice. But when the brutality of his newest masters in Fillydelphia becomes all too much and the heroic escape of a certain little mare takes place before his eyes, Murky finally discovers a life worth fighting for.

His own.

Broken from the indoctrination, Murky sets out to reclaim the freedom that has been denied to him throughout his entire life. Against abusive slavers, a fatal illness wracking his body and the attentions of ponies that often cannot be trusted, Murky sets out to achieve the impossible: to escape Fillydelphia.

But... can a pony with a set of shackles as a cutie mark ever truly be free at all?

Between its unique premise, its epic length, and its infuriating habit of stringing together constant sequences of Hope Spots and Despair Event Horizons in such a way that readers must find out what happens next, Murky Number Seven is often considered one of the best of all of the Fallout: Equestria side-stories. The Tumblr page containing more information about the story can be found here.


This fan fic provides examples of:

  • Action Mom / Mama Bear: Coral Eve. Anyone that threatens her, her friends, or any foal in her presence tends to get Blown Across the Room by a wave of telekinetic force.
  • Adult Fear:
    • Slavery in general.
    • Coral Eve is seperated from her son.
  • Air-Vent Passageway: Murky can crawl through vents due to his small stature.
  • Ambiguously Evil / Anti-Villain:
    • Protégé, one of Murky's masters. He tries to avoid unnecessary cruelty, and is genuinely concerned about Murky's well-being. He is, however, a slaver who willingly works in the Fillydelphia system.
    • The same can be said for some of the less cruel slavers, mainly Old Grizzly and List Seeker.
  • Anything But That!: Murky's default response to most any kind of aggression, by virtue of being a slave all his life.
  • Anything That Moves: Glimmerlight.
  • The Atoner: Brimstone Blitz. Glimmerlight could possibly count as well.
  • Ax-Crazy: Wildcard. Cheerful and happy one moment, tossing machetes at you the next.
  • Awful Truth: Contrary to what Weathervane believes, his son never made it to safety when the bombs fell. Murky doesn't have the heart to tell him.
  • Because Destiny Says So: Discussed. Murky's cutie mark is a set of shackles, while Shackles' mark is a loop of chain. Shackles asserts that this means that they were meant for one another; born master and born slave, father and son. Murky eventually has an epiphany: the shackles on his flank are open.
  • Bold Inflation: Often used in dialogue. Wicked Slit magically amplifies her voice for this effect, while Shackles does it all the time.
  • Blood from the Mouth: Murky suffers from this when his radsickness becomes particularly severe.
  • Born Into Slavery
  • Break the Cutie: Life in Fillydelphia is harsh.
  • Breather Episode: Chapter 19. Murky has a birthday party and even manages to get hammered drunk.
  • Broken Angel:
    • Wicked Slit and Coral Eve, both unicorns whose damaged horns give them difficulty in using magic.
    • Murky, who had his wings badly broken as a young colt. Ragini suffers the same treatment during the Six-shooter Surprise ordeal.
  • Broken Pedestal: Murky hearing about Arbu, followed by how Littlepip never really escaped Fillydelphia.
  • Casting a Shadow: Barb and his Shades.
  • Character Blog: Murky and his friends answer questions at the Ask The Slaves tumblr.
  • Character Title
  • Cheshire Cat Grin: Barb tends to sport one. It's often all that's visible of him.
  • Cluster F-Bomb: Many characters, but this trope applies most to Doctor Weathervane. Curse words are but the paint of his vocal art form.
    "Fuckbuttering dinglecunts, I've told you a dozen shitting times!"
    "For the glorious love of great fuck, will you shut the hell up in there and stop that endless fucking bullshittery?!"
  • Cold-Blooded Torture: Barb is fond of this.
  • Cowardly Lion: Murky likes to remind the reader that he's a coward, but he's more than willing to attack a fully armored Steel Ranger with a metal ruler to help his friends.
  • Death by Irony: Barb, who thrives off his shadowy magic and stealth skills, is killed when Murky reverse pickpockets him.
  • Diabolus ex Machina: As mentioned above, the story can switch between Hope Spot and Despair Event Horizon so fast it'll make your head spin.
  • Driven to Suicide: Multiple examples.
  • Dr. Jerk: Doctor Weathervane, a very cranky ghoul doctor who specializes in pegasi.
  • Dysfunction Junction:
    • Murky's a born slave who's still figuring out free will.
    • Glimmerlight is loose and lackadaisical because she wipes her own memories.
    • Brimstone Blitz is an atoning raider warlord with fifty years of rape, murder and pillaging on his hooves.
    • Coral Eve, introduced later on in the story, has an eternal grudge against Glim for causing the raiders to attack her home, and one against Brim for being the one to destroy her home. Nevermind the fact that she's now sans her son as well.
  • Evil Counterpart: Murky has a number of them.
    • Chainlink Shackles, the born slaver to Murky's born slave.
    • Barb, a sadistic raider who, like Murky, relies on sneaking and stealing.
    • Protege, who, like Murky, was born as a slave before earning his freedom. He's not as malicious, though.
    • Sooty Morass, another slave who, like Murky, has to rely on his wits. He is, however, completely ruthless and amoral, exploiting other slaves whenever he can, to the point where he eventually becomes a slaver himself.
  • Expy:
    • Protégé, particularly early on, comes across as the Twilight Sparkle to Red Eye's Princess Celestia. He even writes his master letters.
    • Carrying over from Fallout: Equestria, the city of Fillydelphia is based on Fallout 3's Pittsburgh DLC. Red Eye and Protégé both exhibit the Utopia Justifies the Means traits of Lord Ashur.
    • Glimmerlight has a number of attributes similar to Fallout: Equestria protagonists like Littlepip and Blackjack.
  • Fantastic Racism: Murky tends to suffer this from other ponies, due to being a pegasus.
  • Fate Worse than Death: For Murky, being set to become a sex slave. Fortunately it doesn't happen, but the prospect alone is enough to drive him to suicide. See Interrupted Suicide.
  • First Episode Spoiler: Murky is a pegasus.
  • Fling a Light into the Future: Several examples.
  • Footnote Fever: As is typical for FoE spinoffs.
  • Forced to Watch
  • Framing Device: Murky is recalling his story to a yet-unnamed friend or interviewer.
  • Gladiator Games: The Pit.
  • Great Escape: Naturally, Murky and his friends plan to attempt one.
  • Groin Attack: Murky's signature attack, which he's used against stallions, mares, slaves, slavers, raiders, his own subconscious and even a Steel Ranger... with predictable results.
  • If You Ever Do Anything to Hurt Her...: Brimstone is very protective of Glimmerlight, and doesn't hesitate to threaten or brutally kill anyone he thinks might be a danger to her. Later on, he begins taking the same attitude towards Murky.
  • Impaled with Extreme Prejudice: Murky, courtesy of Wildcard and his machete.
  • Incompatible Orientation: A case of Dramatic Irony for those familiar with the original story. Murky has a huge crush on Littlepip. Unforuntately for him, Littlepip is a lesbian and has a girlfriend.
  • Incurable Cough of Death: Radsickness is not fun.
  • Interrupted Suicide: Murky jumps off a building after being set to become a sex slave. Brimstone smashes through a wall to catch him.
  • Jerk with a Heart of Gold: Weathervane.
  • Journey to the Center of the Mind: On the brink of death after being impaled by Wildcard, Murky spends the bulk of Chapter 18 facing down his own subconscious in order to cling to hope and life.
  • Kick the Dog: By the time Chainlink Shackles does this (literally) he's already firmly established himself as a monster.
  • Knife Nut: Wicked Slit, a rather volatile slaver fond of threatening slaves with knives.
  • Laser-Guided Amnesia: Glimmerlight inflicts this upon herself as a coping method.
  • Lightning Bruiser: They don't call him Brimstone Blitz for nothing.
  • Luke, I Am Your Father: Chainlink Shackles claims he's this to Murky. Though Shackles may just saying it to torment him.
  • Made of Iron: Brimstone Blitz.
  • Medium Awareness: Wildcard has this to a horrifying degree; he happily rambles about audience reactions and conservation of impact while gutting Murky in front of a crowd.
  • Middle Management Mook: Wicked Slit.
  • Mistaken for Gay: Glimmer (jokingly) attempts multiple times to convince Murky to hook up with another colt, despite Murky's insistence that he's straight. Occasional Foe Yay with Protégé doesn't help his case.
  • Names to Run Away From Really Fast: Chainlink Shackles, Brimstone Blitz.
  • Never Learned to Read: Murky
  • Nice Guy: Caduceus. He's an earth pony medic, one of the most emotionally stable characters, and generally calm and polite. He quickly becomes close friends with Glimmerlight, and is the first of Murky's friends to die.
  • Non-Action Guy: Murky, due to his emaciation and complete lack of combat training. If he has to fight, he fights dirty so that he can escape.
  • No OSHA Compliance: Fillydelphia in general. Lampshaded often by Murky.
  • No Sense of Personal Space: Wildcard. Murky and Glimmer go into a memory orb together and wake up to find him napping between them.
  • Not So Different: Chainlink Shackles favorite way to torment Murky.
  • Place Worse Than Death: Fillydelphia. Littlepip didn't see the half of it.
  • Polluted Wasteland: Fillydelphia again. As a city built on crude but heavy industry, Filly's air is faintly toxic and the rain acidic. Then there's the tainted moat surrounding The Wall, and the dangerously radioactive balefire crater.
  • Posthumous Character: Sundial, the previous owner of Murky's PipBuck. Murky listens to his audio journals throughout the story.
  • Rape as Drama:
  • Really 200 Years Old: Weathervane, a prestigious doctor during the war.
  • Reasonable Authority Figure: Possibly Protégé, who's caring and good-natured despite his role as a slaver. A few other slavers express remorse or reluctance over the poor treatment that the slaves often receive.
  • Retired Monster: Brimstone, formerly an infamous raider warlord who now seeks penance in slavery and struggles with anger management.
  • Russian Roulette: Six-shooter Surprise. The protagonists are forced to play as part of a sick game staged by Barb.
  • Slave Brand: Murky's cutie mark acts as his.
  • Slimeball: Sooty Morass, a slave who manages to worm his way up by way of his ruthless merchant business. He exploits Murky as much as he can at every turn, at one point humiliatingly making him pluck out his own feathers to trade for his desperately-needed RadAway. Later he joins the slavers, running a sex trade.
  • Smug Snake: Wormtail and Sooty Morass.
  • Super Senses: Murky had a minor (or so he thought) taint mutation at birth that made his ears extremely sensitive. While this means that he can listen to the radio undetected and hear enemies before they get close enough to see him it also means that gunshots, heavy machinery and even loud voices cause him physical pain.
  • Teeny Weenie: Murky, if the taunts he receives are any indication.
  • Theme Naming: A hint that Sundial is Dr. Weathervane's son.
  • There Are No Therapists: Subverted slightly in the sense that Murky and the gang survive as well as they can by confiding in one another, but enforced in the sense that a lot of them have some seriously deep seated problems.
  • Vague Age: Murky. Word of God puts him anywhere between 14 and 21.
  • When He Smiles: Other characters find Murky's rare moments of hope and happiness inspiring. Including Pinkie Pie.
  • Win Your Freedom: The slaves are offered several ways to 'earn' their way out of Filly. Of course, most of them are lethally dangerous.
  • Wings Do Nothing: Murky's wings were broken and healed wrong while they were still developing. He can't even move them without pain.
  • You Are Number Seven


Fallout: Equestria - HeroesFanFic/CrossoverFallout: Equestria - Pink Eyes
Fallout: Equestria - HeroesFanWorks/My Little Pony: Friendship Is MagicFallout: Equestria - Pink Eyes

alternative title(s): Fallout Equestria Murky Number Seven
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