Murky Number Seven is an in-progress Recursive Fanfiction of Fallout: Equestria, written by Fuzzy.The story follows the trials and tribulations of a slave named Murky Number Seven. For young Murky, the life of the labourer and servant is all he has ever known, raised without knowledge of freedom or the concept of choice. But when the brutality of his newest masters in Fillydelphia becomes all too much and the heroic escape of a certain little mare takes place before his eyes, Murky finally discovers a life worth fighting for.His own.Broken from the indoctrination, Murky sets out to reclaim the freedom that has been denied to him throughout his entire life. Against abusive slavers, a fatal illness wracking his body and the attentions of ponies that often cannot be trusted, Murky sets out to achieve the impossible: to escape Fillydelphia.But... can a pony with a set of shackles as a cutie mark ever truly be free at all?Between its unique premise, its epic length, and its infuriating habit of stringing together constant sequences of Hope Spots and Despair Event Horizons in such a way that readers must find out what happens next, Murky Number Seven is often considered one of the best of all of the Fallout: Equestria side-stories. The Tumblr page containing more information about the story can be found here.
The Atoner: Brimstone Blitz. Glimmerlight could possibly count as well.
Ax-Crazy: Wildcard. Cheerful and happy one moment, tossing machetes at you the next.
Awful Truth: Contrary to what Weathervane believes, his son never made it to safety when the bombs fell. Murky doesn't have the heart to tell him.
Because Destiny Says So: Discussed. Murky's cutie mark is a set of shackles, while Shackles' mark is a loop of chain. Shackles asserts that this means that they were meant for one another; born master and born slave, father and son. Murky eventually has an epiphany: the shackles on his flank are open.
Bold Inflation: Often used in dialogue. Wicked Slit magically amplifies her voice for this effect, while Shackles does it all the time.
Murky's a born slave who's still figuring out free will.
Glimmerlight is loose and lackadaisical because she wipes her own memories.
Brimstone Blitz is an atoning raider warlord with fifty years of rape, murder and pillaging on his hooves.
Coral Eve, introduced later on in the story, has an eternal grudge against Glim for causing the raiders to attack her home, and one against Brim for being the one to destroy her home. Nevermind the fact that she's now sans her son as well.
Chainlink Shackles, the born slaver to Murky's born slave.
Barb, a sadistic raider who, like Murky, relies on sneaking and stealing.
Protege, who, like Murky, was born as a slave before earning his freedom. He's not as malicious, though.
Sooty Morass, another slave who, like Murky, has to rely on his wits. He is, however, completely ruthless and amoral, exploiting other slaves whenever he can, to the point where he eventually becomes a slaver himself.
Great Escape: Naturally, Murky and his friends plan to attempt one.
Groin Attack: Murky's signature attack, which he's used against stallions, mares, slaves, slavers, raiders, his own subconscious and even a Steel Ranger... with predictable results.
If You Ever Do Anything to Hurt Her...: Brimstone is very protective of Glimmerlight, and doesn't hesitate to threaten or brutally kill anyone he thinks might be a danger to her. Later on, he begins taking the same attitude towards Murky.
Mistaken for Gay: Glimmer (jokingly) attempts multiple times to convince Murky to hook up with another colt, despite Murky's insistence that he's straight. Occasional Foe Yay with Protégé doesn't help his case.
Nice Guy: Caduceus. He's an earth pony medic, one of the most emotionally stable characters, and generally calm and polite. He quickly becomes close friends with Glimmerlight, and is the first of Murky's friends to die.
Non-Action Guy: Murky, due to his emaciation and complete lack of combat training. If he has to fight, he fights dirty so that he can escape.
Polluted Wasteland: Fillydelphia again. As a city built on crude but heavy industry, Filly's air is faintly toxic and the rain acidic. Then there's the tainted moat surrounding The Wall, and the dangerously radioactive balefire crater.
Posthumous Character: Sundial, the previous owner of Murky's PipBuck. Murky listens to his audio journals throughout the story.
Reasonable Authority Figure: Possibly Protégé, who's caring and good-natured despite his role as a slaver. A few other slavers express remorse or reluctance over the poor treatment that the slaves often receive.
Retired Monster: Brimstone, formerly an infamous raider warlord who now seeks penance in slavery and struggles with anger management.
Russian Roulette: Six-shooter Surprise. The protagonists are forced to play as part of a sick game staged by Barb.
Slimeball: Sooty Morass, a slave who manages to worm his way up by way of his ruthless merchant business. He exploits Murky as much as he can at every turn, at one point humiliatingly making him pluck out his own feathers to trade for his desperately-needed RadAway. Later he joins the slavers, running a sex trade.
There Are No Therapists: Subverted slightly in the sense that Murky and the gang survive as well as they can by confiding in one another, but enforced in the sense that a lot of them have some seriously deep seated problems.