Fan Fic / The Subspace Emissary's Worlds Conquest

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The Ultimate Battle Against Evil: Take Two.

"…And to be honest," Chris chuckled, "I was thinking about meeting as many characters from the 'worlds beyond the real world' with you…" He shook his head. "I could make interesting friends if I get to talk with any of them… but… now that I think about it…" Once again, he looked worried. "It's not like I CAN really make friends with the protagonists of the worlds in just one single conversation! It took me like a year to get you to like me! To them, I'm… I'm a non-playable character who will keep saying the same thing over and over again if spoken to…"

The Subspace Emissary's Worlds Conquest is a Super Smash Bros. fanfic that is absurdly long and entertaining. It stars the OC Chris and Lucario, who embark on a quest to stop the Subspace Emissary from taking over all the worlds. Soon, the Brawl cast is slowly gathered and the spotlight switches over to one or two focus characters for each arc, so that you forget there's an OC running around that takes a lot of attention. Among the Smash Bros. fandom, it remains as one of the most dedicated stories of all time.

As the work implies many times throughout, it shares the Central Theme of its predecessor (The Bond of Aura): solitude is a horrible feeling, but the people you spend time with are there to help you out.

At 4,061,129 words as of October 2016, which is the last time it's been updated, the story has become one of the largest works of fan fiction ever, and for a time was the longest single work of fiction ever written, sparking attention from many media outlets. As of January 2018, another fan fiction, Ambience: A Fleet Symphony, has surpassed it, with 4,418,061 words. Calling it a Door Stopper is probably an understatement. It is in desperate need of a Recap page.


Tropes found in this work:

  • Adam Smith Hates Your Guts: The group is provided with their own personal shop (run by Crazy Hand) to obtain all sorts of powers. Common sense would dictate that they'd be given everything, but Master Hand discourages it and forces everybody to gain Smash Coins finishing worlds and fighting battles so that nobody becomes lazy.
  • Adaptation Expansion: A few times does the story use this, such as giving Wes and Rui their own backstories to flesh them out or making Ai the main representative of her series.
  • A Day in the Limelight: Each arc focuses on a particular character dealing with a personal issue. Usually, they get a partner from a crossover world rooting for them the most.
  • Aerith and Bob: Bound to happen. There are many normal names being mixed with weird ones.
  • An Aesop: Never feel alone no matter what.
  • Alternate Universe: The "werehog" world where every Smasher is one. The cast is so horrified and disgusted that they forgot all about it for very good reasons the next chapter.
  • And Now for Someone Completely Different: Each game world has a different set of protagonists. On a greater extent, each Smasher gets a "partner" character in each world.
  • Apocalypse How: A Class 0 on Nintendo City. It gets better once a village starts to grow.
  • Arbitrary Headcount Limit: Up to nine different Smashers who fit the criteria to visit a different world can go. This factor is usually accompanied by more specifics or even reduces said amount. Reason for this imposed requirement is because the author wishes to keep ridiculous character choices from meeting other characters that have no chance of having good chemistry with them.
  • Art Evolution: The author is actually striving to become an artist and release artwork for the story himself. That picture on this page? He made it.
  • Ascended Extra: Many second main characters from other games are promoted, particularly Quill from The Legend of Zelda: The Wind Waker.
  • Ascend to a Higher Plane of Existence: Chip at the end of the Werehog Saga.
  • As Long as There is Evil: Dark Gaia will keep existing as long as Light Gaia lives. However, as long as both are keeping each other from going insane, all things will be kept in peace.
  • Attention Whore: Chip clearly displays this when he rammed a battle tank into the mansion's living room. He gets beaten up for nearly scaring the living daylights out of Chris.
  • Auto-Revive: A special skill they all have. It only works once per battle.
  • Ax-Crazy: Dark Super Sonic, only when he's in full control of Sonic's body at every night. During the days, he's a conscience constantly mocking the hedgehog.
  • Baleful Polymorph: Sonic's werehog transformation. He gets rid of it later on, but it powers up the Big Bad of the saga...
  • Berserk Button: Do something nasty on Chris, and his Lucario will put you near death in less than five seconds.
  • Benevolent Boss: Master Hand thinks he is this.
  • Beware the Nice Ones: The less courageous Smashers fall into this.
  • Big Bad: Tabuu.
  • Breaking the Fourth Wall: Sometimes, characters stare flatly at "nobody in particular" after listening to a completely absurd idea as if they were trying to say "this guy is seriously not being serious."
  • Break the Cutie: Many characters go through this a lot, especially in the Werehog Saga.
  • Bonus Boss: A especially-designed Battle Floor in the mansion housing the universe's most chaotic bosses. The first one that bit the dust almost gave everybody nightmares.
  • Book Ends: Apparently, each 100 chapter batch is a disc. The author wishes to go for 400 chapters. On a lesser extent, each arc ends in its own set of chapters.


Read on, enjoy, and review, everyone.
http://tvtropes.org/pmwiki/pmwiki.php/FanFic/TheSubspaceEmissarysWorldsConquest