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Eldritch Abomination in Video Games.

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  • Afterimage: Whispering Forest is full of eldritch creatures brought upon by experimentation. They're mostly grouped with the "Hideous" descriptor in the Beastiary, and such creatures usually feature huge eyeballs, several eyes, tentacles (Walker, Creeper, Guard, Researcher), or are straight-up botanical abominations (Blossom, Sufferer, Pimpleling). One boss in the Whispering Forest is even appropriately named "Gongor, the Eldritch Fusion".
  • You can summon and control some in Age of Wonders 3. Sorcerers can summon Eldritch Horrors. These are other-dimensional jellyfish-like creatures that float in the sky and has Lightning Breath and poisoned tentacles to annihilate enemies with. Above the Eldritch Horrors are Eldritch Elders who have their stats ramped up.
  • Alan Wake implies that the Dark Presence is one of these; trapped under Cauldron Lake and waiting for someone to set it free...
  • In AMID EVIL, the Final Boss is Evil incarnate in the form of a cosmic, tentacled entity.
  • In Amnesia: The Dark Descent, you are being followed by a being referred to only as "The Shadow". It serves as guardian of an object of power called "the orb", and has followed Daniel ever since he discovered the object in a tomb in Algeria. The Shadow is an unstoppable, unseeable power that brutally kills anyone who has ever come into contact with the orb in its pursuit of the one that took it. It is able to follow Daniel wherever he goes, massacring anyone (even the castle's terrible monsters) in its path, and causes parts of the castle to collapse under its immense presence. Though formless, its arrival is each time made clear by the sudden appearance of enormous fleshy pulsating sacs and membranous webbing. Even Alexander, the Big Bad who comes from another, much more technologically advanced dimension with "spiraling towers, endless deserts and impossible geometry", knows almost nothing about the Shadow and fears it immensely. According to one loading screen, "[the Shadow] isn't some vengeful spirit, it is the universe catching up with itself."
  • Ancient Domains of Mystery:
    • Most of the Chaos beings' description are Description Porn about how Mind Screwy they are. And then you get to the Big Bad, which the game says simply can't be described, period.
    • The Orb Guardians deserve a special mention. They are various unearthly versions of more normal beings, but what they have in common is that non-Chaotic gods seem to be afraid of them. Trying to sacrifice one will result in the god screaming "TAKE IT AWAY!" (A Chaotic god will just tell you they are more useful servants than you.)
  • Gohma Vlitra and Chakravartin from Asura's Wrath are relatively hard to comprehend, especially when the latter changes into its final form. The extra materials even say that their gender and age are unknown.
  • In Bayonetta:
    • Jubileus and Queen Sheba are analogous to God and its equal-but-opposite respectively, but the severe Crapsack World means they don't actually care about individuals and are fairly mindless despite their horrendous power.
    • The Angels of Paradiso themselves count, especially Iustitia, one of the cardinal virtues, intentionally designed like a mixture of a carnivorous plant with a tentacle monster with creepy cherubic baby faces everywhere because of its moral ambivalence. Breaking off any angel's golden armor and marble face reveals their true alien countenance.
    • The Demons of Inferno also count, being just as nightmarish and incomprehensible as you'd expect a demon to be. And no, Light Is Not Good does not automatically translate into Dark Is Not Evil; unlike the angels, the demons don't make any secret of being the eldritch monsters they are.
  • The Domz priest in Beyond Good & Evil commands an army of twisted beasts and people corrupted by its influence, able to control all of them with gargantuan psychic powers that render nearly anyone helpless against it. It is only able to be defeated at all because Jade is also an abomination.
  • The time monsters in Blinx are child-friendly examples of this. For example.
  • In Bloodborne, it is revealed that the plague afflicting the city of Yharnam originates from a race of monstrous otherworldly beings known as "Great Ones." These creatures have strong Lovecraftian overtones in their appearance and underlying themes, and are worshipped by mad cultists in the same manner as Lovecraft's Great Old Ones. Despite having similar resemblance to Lovecraftian stories, the Great Ones actively seek to ascend and guide humanity with their insights rather than ignoring the humans as if they were insects. The Healing Church and Byrgenwerth College, on the other hand, are far more sinister and incomprehensible than the Great Ones themselves. Some Great Ones, such as Rom the Vacuous Spider, are even implied to have been once humans.
  • Borderlands:
    • The Destroyer is said to be an entity from another dimension that destroyed the Precursors, with the last one sealing it in a Vault. Of course, the character who said this turned out to be an Unreliable Expositor, but there is some evidence that it's more than just a disused Precursor weapon. Borderlands 3 reveals that it really IS an extradimensional universal obliterator and that the Destroyer that the first four Vault Hunters killed was just a small part of the real deal. All of Pandora is a massive Vault meant to hold in the real Destroyer.
    • For that matter, practically every Vault Monster is this in some capacity. The Destroyer is some barely understood tentacle monster that appears in every main game except 2, then there's The Warrior (a giant living statue guardian), The Sentinel (a humanoid multi-faced guardian of the vault on Elpis) The Rampager (a gorilla like monster that constantly mutates and eating guardian souls), Graveward (a giant living hulk of tree branches that comes to life), and Gythian (you never get to see how this one worked when alive, but it's the focus of the DLC mentioned below). In fact the only vault you ever visit that doesn't have some horrible abomination with strange powers and multiple possible phases is the one in the Badass Crater of Badassitude, which just explodes out money after killing Piston (who is just a guy riding a home made mechanical T. rex tank).
    • The entire plot of "Guns, Love, and Tentacles" in Borderlands 3 is one giant parody/homage to the stories of H. P. Lovecraft, so it's no surprise that the entire plot of the DLC focuses around a giant dead crab monster named Gythian that is functionally dead, but its heart is still somehow beating. Barely into the DLC, you learn the creature is housing the soul of a man named Vincent, and he can somehow possess people through cursed rings and overtake their bodies to obtain a new form. His wife, Eleanor has basically been granted magic and immortality to help Vincent live forever. By the end of the story, Gaige surmises that Gythian is a dead Vault Monster, and the power that Vincent and Eleanor are using is some form of precursor Vault Monster power. The final battle is against both Eleanor and Vincent, one is floating around firing magic at you, the other is a literal giant beating heart.
  • Brave Frontier has most of the Big Bosses and Raid Bosses. Take a look at WST-1096, Lucius, Karna Masta, and all or most of the Raid Bosses.
  • The Nemeses from Bravely Default have unexplained origins, bizarre appearances and some highly unusual methods of attack, putting them firmly into this category. Their sucessors, the Ba'als from Bravely Second do eventually get an origin, but they still qualify (if anything, they're even more bizarre than the Nemeses). The True Final Boss of the first game, Lord Ourorbouros also qualifies, with the second game's Final Boss, Providence being a debatable example as well.
  • Broken Age: Mog Chothra, a colossal creature resembling a floating brain, with countless Combat Tentacles on the underside, and glowing red hexagons all over its body that might be eyes, but no one is completely sure. And to think that his species is implied to have a thriving population. Ultimately subverted, he's actually a robot.
  • Bug Fables: The Dead Landers; beasts that reside in the Giant's Lair on the outskirts of Bugaria. They look like stitched together creatures made of other bugs. Then there is the Dead Lander Omega; a giant (relative to bugs) thing with glowing eyes and boney purple hands that stalks you in the background throughout the house, dropping other Dead Landers on you to fight if it spots you, seemingly for its own amusement.
  • Carrion revolves around a bizarre, evolving creature resembling an amorphous tentacle mass that tries to escape the facility that it’s imprisoned in, murdering every human on its way. The twist? You play as it.
  • Cassette Beasts has the Archangels, a group of mysterious, powerful beings scattered across the island of New Wirral. They're drawn in jarring art styles that don't match the 2½D aesthetic of the rest of the game, to emphasise just how wrong they are. Being in proximity to them causes Ominous Visual Glitches and is stated by your companions to be uncomfortable, and actually looking at them is downright painful. New Wirral has been inhabited for a century by the time the player arrives, and nobody still has any idea what the hell they are.
  • Castlevania
    • The Castlevania itself, described by Alucard in Castlevania: Symphony of the Night as a "Creature of Chaos," explaining why the castle never looks the same. In Castlevania: Aria of Sorrow, it turns out that the castle spawned from the Chaotic Realm in response to the Dark Lord.
    • This series' depiction of Dracula is actually closer to this, with a dash of The Antichrist, than to a traditional vampire.
    • And if Dracula wasn't enough, Aria of Sorrow's Final Boss, Chaos, is an Eldritch Satanic Archetype existing beyond the realm of Castlevania itself, was the source of Dracula's power, and is very adamant about forcing Soma to take Dracula's place.
    • The reoccurring demon Malachi has a cephalopod-esque head, leathery bat wings, and massive claws. It hurls gigantic spheres of raw nightmare energy, and its bestiary entries call it a dark, fear-inducing "pagan being" or "curse of the Old God".
    • The iconic boss Legion, who appears in multiple titles. A giant floating ball, sometimes in the shape of a sleeping humanoid, consisting entirely of piled corpses which drop down to shuffle around. Once you whittle away its zombie exoskeleton, you find a glowing core surrounded by writhing tentacles that fire laser beams. It's just as unsettling as it sounds.
      • Legion (Corpse) from Castlevania: Harmony of Dissonance is even worse in this regard. It can break off and animate pieces of itself to attack you, its core is a corpse that squirms when you hit it, and it lets out blue blood and a horrible scream when hit.
    • The True Final Boss of Castlevania: Dawn of Sorrow, Menace, is a humongous amalgamation of powerful demons appearing in the center of the abyss. Its creation was a result of Dmitrii's attempt to use the power of dominance that he copied from Soma, which ended up leading to him becoming unstable until the demons under his dominance burst out of his body and left him to die in a violent explosion before fusing together to become one. Soma concludes that letting this beast out would be a disaster, and when it is finally destroyed, its dark power makes one last attempt to overpower and take complete control of him, which he foils thanks to remembering his love for Mina, which gives him the power to expel said dark power from him.
    • Castlevania: Lords of Shadow 2 continues the trend by giving us Inner Dracula a.k.a. the cursed blood, which is the vampiric curse and Dracula's hatred given physical form thanks to his massive power.
  • Champions Online has the Kings Of Edom — godlike beings from previous universes with names like "The Heart in Man's Dementia" and "The Muse of Lethargy and Despair". They dwell in the Qliphotic, a realm beyond even hell, that has been revealed to be a dying universe. They dwell within a universe, draining it of all energy and life, then take new avatars in the next universe. And our universe is in their sights as their new home.
  • Chaos Legion — all your enemies are bizarre creatures of either metallic, organic or non-organic makeup that have been summoned from another plane of existence by rogue knight Victor Delacroix, as he tries to bring down Azrail, the Dark Spirit of Purification — the deity of death in that world's mythology. Your hero Seig Wahrheit gets in on the act too with his Chaos Legion — wandering souls who were on their way to their respective afterlife when they are interrupted by Seig's power and forced into powerful beings with twisted shapes.
  • Lavos from Chrono Trigger — a horror from space that descended to Earth when it was young and slept and ate until it was awakened to destroy it in 1999. Its mere presence and feeding on the planet weakened the fabric of spacetime at key moments of history (therefore allowing time travel to be possible, which set up the series of events leading to its demise at the hands of the local kids). Even better, Lavos is summonable through occult ritual and is itself a source of magical power.
    • In Chrono Cross it merged with Schala and became the Time Devourer, which lurks at the Darkness Beyond Time where cancelled timelines go, growing in power and preparing to destroy the universe. We see it in its full hideous glory in the Bonus Dungeon of the DS remake, there known as "Dream Devourer". After you "win," The Battle Didn't Count since it just absorbs a self from another reality where it doesn't die.
    • There are also In-Universe theories about another Entity acting on the world, though what it is isn't really clear — most likely, it's the will of the Planet itself. The Entity interacts with the world only through the creation of the Gates that allow time travel, which are described as being like the memories of a dying man; the only time that it unambiguously takes action in the game is when it creates a temporary Gate to allow Lucca to reverse her mother's maiming.
  • The eponymous being from Chzo Mythos. A pain elemental who absorbed all its rivals, to the point where Chzo became a literal mountain of flesh that took over a sizable portion of the Ethereal Realm. A whole lot of events (that it could plan out ahead of time, thanks to it being in every possible time) and manipulations later, Chzo had a Religion of Evil on his side, a practically invincible right-hand-man, and had all but succeeded in creating the bridge between our realm and the Ethereal Realm... We'd be all boned had everyone not been fooled to the point where they hadn't realized that Chzo would actually die if he crossed over to Earth. He wasn't intending to cross over, anyway — he was actually trying to get a New Prince. And he succeeded. After all the deaths, trauma, and general misery, nobody was expecting Chzo to actually win in the end.
  • City of Heroes
    • Rularuu, a Planet Eater who was only defeated by banishment to the Shadow Shard, a weird, twisted dimension. His minions are things like giant eyeballs with teeth and giants made of crystal, he commands reflections of the inhabitants of the worlds he's devoured, and you never face him directly — just fragments of his personality, which in and of themselves are ridiculously powerful archvillains (except for the heroic fragment who helps you).
    • Hamidon, a giant single cell monster that is the largest Giant Monster in the game and leader of the Devouring Earth faction, may count. Though it is implied that he was once a person that became what he is through a combination of science and magic, there are some people that will swear (rightly so) that he is a god. (He was actually referred to as 'a dark god' in a press release, though the writer later admitted they didn't check the facts.) It's recognised in the fluff as arguably the greatest threat to all other life on Earth in a world filled with superbeings, gods, demons, and aliens and is known in-game as the most powerful enemy yet, who you should only try to tackle in 50-character raids. The Praetorian version of Hamidon is even more powerful, having taken over most of the surface of the Earth.
  • Clive Barker's Undying: The Undying King, plus many of the creatures in Oneiros.
  • The Board in Control doesn't exist in our reality. Appearing only as an inverted black pyramid, they seem to have complete control over their section of the Astral Plane and speak in <radio static that the subtitles encase in brackets and often Translate/Render with multiple Similar/Contradictory/Ambiguous meanings at once>. Unusually, they're on humanity's side, helping Jesse throughout the game and giving her an 11th-Hour Superpower when the situation with the Hiss risks getting out of control.
  • Cookie Clicker
  • Copy Kitty has the Superbosses, Exgal and Aekros. Their names cannot be displayed except as bizarre characters, and they have triple life bars that regenerate instantly. Instead, Boki has to destroy their three Ulsev puppets. Each time she does so, she can absorb one of their similarly unnameable but extremely powerful abilities. The skull-like, demonic Exgal only goes down when Boki combines all three of its Black Magic abilities and... um... well, whatever actually happened, it was something that crashes the entire training simulation and wasn't even supposed to be possible. Afterward, if you try to view Exgal's data in the enemy list, it corrupts the interface and makes everything unreadable. Aekros on the other hand is angelic-looking and is powered by light magic, but is otherwise just as incomprehensible as Exgal, as well as being even more powerful. Said entities are controlled by the Cybers, an ancient collective that brainwashes and converts entanma into Cybers themselves, twisting their native abilities to serve them in mechanical bodies. What their ultimate goals are, if any, are unknown and they've been attacking the setting's solar system for more than 10000 years. Characters -in-universe speculate they may have come from an alternate dimension to seek resources, but that's all anyone knows.
  • At first, it would seem Cultist Simulator is filled with them, but the truth is more complex. Many of the godlike Hours, though possessing strange and alien morality, are ascended humans and/or born from human passions and ideals taken to an unhealthy extreme. This said, the Gods-from-Nowhere and the Worms unquestionably qualify — they are truly alien horrors, regarded with revulsion even by cultists who think nothing of Human Sacrifice and cannibalism.
  • Custom Robo on the Gamecube has Rahu, the Big Bad. Originally an intangible force of destruction that annihilated anything it came across and very nearly caused The End of the World as We Know It, it for some reason merged itself with a children's toy (the eponymous Robo). That turned out to be a very stupid move: while Rahu is still pretty powerful, it is also defeatable in that form.
  • Dark Souls:
    • The Bed of Chaos is a tree-like monstrosity that came about from a failed experiment to preserve the dying world's beacon of light, the First Flame. Instead of creating a new fire, the Witch of Izalith spawned what would eventually consume her and some of her daughters, as well as spawn every single demon in existence.
    • Manus, the Father of the Abyss. The true embodiment of the darkness that dwells within all descendants of the Furtive Pygmy, he's an insane, ape-like creature who wields the power of the world-destroying Abyss and corrupts everything around him, firmly establishing himself as the Squid in Dark Souls's Angels, Devils and Squid scenario. The fact that he was originally human hints at the terrifying idea that all humans have the potential to transform into mindless, superpowerful abominations like Manus if they cannot control the shard of the Dark Soul they inherited from the Furtive Pygmy.
    • Dark Souls II adds the Rotten, a grotesque amalgamation of writhing bodies that is said to have acquired a Wondrous Soul on its own, something that is said to be impossible. It conveniently resides in the deepest reaches of Drangleic, with nothing to care for except the rejects that fell down all the way to the Gutter.
    • The Second game also contains the Darklurker, a bizarre, angelic being that exists at the deepest point of the Dark Chasm of Old (aka the Abyss). Said Chasm is an Eldritch Location that can only be reached through dark portals, and nothing whatsoever is explained about the Darklurker, with even its soul description saying "Some things are better off left unilluminated".
    • Dark Souls III adds Aldrich, who is originally called "The Saint of the Deep", but later another name for him is revealed: "The Devourer of Gods". That title isn't just for show; when you find him, he's in the midst of consuming Gwyndolin, the Dark Sun of Anor Londo, and he wields abilities previously only used by gods in the series (such as Nito's Gravelord Sword, Priscilla's Lifehunt Scythe, and Gwyndolin's magic arrow spam). Aldrich himself used to be human, but after eating many people he "softened and bloated" into a large, mobile pile of black sludge. Despite this, his power is enormous, as he absorbs the power of those he consumes.
  • Darkest Dungeon has eldritch horrors erupting across a wealthy family's estate, thanks to the meddling of the Ancestor. There's even an "eldritch" monster type, which includes the Pelagic creatures of the Cove, the Ectoplasm and Fungal monsters of the Weald, and the various monsters found in the depths of the Darkest Dungeon. Worst of all is the Final Boss, the Heart of Darkness, a hideous cosmic abomination that may or may not be the very progenitor of humanity itself. The game's setting is partly inspired by Lovecraft's works.
  • Dawn of the Monsters: Nephilim are colossal monsters that come in a wide array of shapes and sizes, ranging from the mostly-organic first-wave Nephilim like Megadon and Ganira to the purely inorganic third-wave Nephilim. They are not carbon-based lifeforms, they do not need to eat or sleep to function, and their bodies are supersaturated with Sheol energy — which is capable of mutating humans exposed to it. First-wave Nephilim are unique entities capable of independent action, while second-wave and third-wave Nephilim are spawned en-masse by Nests or summoned by Monarchs — which act as a Hive Mind. It's implied they are Gaia's Vengeance incarnate, and manifested as a warning for humanity to treat the Earth with more respect, but they are ultimately revealed to come from another dimension entirely.
  • Dawn of War:
    • The two Daemons of Chaos, Ulkair and the unnamed Daemon of Khorne. Even sealed both of them drive the populations of whole planets to madness before sucking the planet itself into the warp, and are completely impossible to kill. The former's defeat only sealed him back into the planet, while the latter is never fought directly, only the Daemon Princes it creates by imbuing loyal followers with its power.
    • The Tyranid campaign of Retribution has the player take orders from one, eventually leading to a Cosmic Horror Story ending. Well, "take orders" in the sense that you receive barely comprehensible flashes of emotions and intent from a galaxy-sized Hive Mind. "psychic beacon... antithesis... presence felt... darkens way... descend... Destroy... must clear way..."
  • Dead by Daylight has the Entity, which the killers sacrifice the survivors to for an unknown purpose. In game, the Entity is never seen in full, though it has spider-like limbs to snatch up hooked corpses.
  • Deadly Rooms of Death has the Pit Thing. He manifests as a voice rising from various pits throughout the world and the portrait that appears when he speaks looks like some tentacles trying to squeeze through a crack. When the truth vessels try to describe him, they don't get any further than "a network of gentle strangulations." He refers to another godlike being as his sister, and claims that a thousand of his hearts die every time he makes himself understood. Evidently, he's something that's simply too weird to explain.
  • Dead Space: At the end of Dead Space 3, the true source and explanation of the Markers and Necromorphs are revealed. The Brethren Moons. They are massive moon-sized flesh beings created from a Convergence Event, where a planet's necromorphs merge together into a giant super-being, the moon. Markers are their form of reproduction. As civilizations suffer from energy crisis, the infinite energy from the Markers lures them in, and eventually creates a necromorph outbreak and then a Convergence Event. Their telepathic powers are beyond anything else in the universe, causing madness and hallucinations on a wide scale and communicating with each other instantly on a cosmic level. The moons are ancient and incomprehensible, but they are smart, and they are hungry.
  • Defense of the Ancients has quite a few among the Dire heroes. Dota 2 ups it by giving every hero a new, designed-from-scratch look to reflect their backstory. Atropos, the Bane Elemental is one of the most nightmare-inducing heroes, both in his appearance and means of attack. Darkterror, the Faceless Void, Kaldr, the Ancient Apparition and Nevermore, the Shadow Fiend, and Enigma (a living black hole) aren't falling far behind. Puck, the Faerie Dragon is this if you leave out the Radiant affinity and childish behavior. Worth noting are also the titular Ancients, beings of such immense power they were locked up in a moon by the creators of the world for thousands of years, and when the moon broke, the fragments filled with their power started changing the land and recruiting heroes who will fight, die, ressurect, fight and die again out of sheer fanaticism for these hunks of moon rock.
  • Destiny: The Light (represented by its disciple, the Traveler) and the Darkness are mysterious, timeless entities that can casually warp reality and serve as the source of all Functional Magic. It's only when you finally get a solid description of what they are that you realize just how mindbreakingly alien they are: The two entities predated time within a field of possibilities, having existed, but not lived, as self-aware ontological dynamics that emerged from mathematical structures. They had no predecessors or descendants, were not bound by causality, were not part of any great component or schematic in the field of possibilities, and only existed because they had to. The Light embodies complexity and diversity, encouraging growth of new lifeforms. The Darkness embodies simplicity and uniformity, eliminating life that cannot survive in the face of adversity. When the current universe began, they both installed themselves into reality through new "rules" (i.e., magic) that were separate from and could manipulate the normal rules (i.e., the laws of physics) to bring about desired outcomes. The Light is typically perceived as benevolent by mortals, but it's hard to say either is truly good or evil; they simply are. It's hard to get more eldritch than that.
  • Devil Survivor 2: The Septentriones. Considering they're likely inspired by Neon Genesis Evangelion, not really surprising.
  • Subverted in Digimon Survive. The Big Bad, also known as the Master, is a seemingly incomprehensible creature who controls the Fog of Doom plaguing the other world, and orders the killing of children to upkeep it away from the distortions in the Digital World caused by mankind's waning belief of the Kemonogami faith. Turns out it's not really an Outside-Context Problem, but a Fanglongmon who was heavily disfigured by his human partner's hatred of being sacrificed by his sister and taken over by the ghost of said human, meaning that it does have a sensible origin.
  • Disgaea
    • Baal is just as old as the universe, absurdly powerful, and immortal.
    • It's implied that the most ridiculously powerful of Disgaea demons start to turn into these. The true Overlord Zenon was becoming a completely inhuman (so to speak) Omnicidal Maniac and had to turn to Reincarnation for a way out.
    • This is a surprise in Disgaea 3 when you realize that Mao looks a whole lot more like his father than initially implied.
    • Disgaea 4 has you say hello to Death/Extermination Submersible Combat Organism — aka Desco, the cutest widdle eldritch abomination that ever wanted to be the Final Boss. Just because she's moe, doesn't mean she's incapable of turning you into a gibbering mass of fear and insanity, if her attacks are anything to go by.
  • Dragon Age: Inquisition: The Titans from the Descent DLC are incomprehensibly large beings that dwell deep beneath the surface of Thedas, and are actually the source of all lyrium, since it is in fact their blood. They share a unique psychic bond with all dwarves, indicating some form of latent Hive Mind. They're also clearly sentient, and are privy to unknown secrets about what lies beneath Thedas, and have unexplained powers that allow their thralls to seemingly teleport at will throughout the world. In short, everything about them essentially slaps some well-accepted fact in Thedas in the face.
  • In Drakengard, The World Is Always Doomed because the gods are not just evil, but also composed entirely of Eldritch Abominations. There are not slithering masses of tentacles that cause insanity by their very sight, but something very morbid. And they're not just restricted to one dimension either! Their very presence in Shinjuku in Ending E causes such horrifying destruction to that world (due to a supernatural disease they brought with them) that humanity is driven to near-extinction, AKA the world of NieR. Which itself has more than its share of abominations as a result. Drakengard 3 reveals that the Grotesquerie Queens were originally the Intoners, beings created by a magical flower. One in particular is revealed to be the goddess of the Cult of the Watchers, deified by her Opposite-Sex Clone after he went mad.
  • Doom Eternal marks the return of the Icon of Sin, the final boss of Doom II. It's a gargantuan demonic beast the size of a skyscraper capable of distorting the reality surrounding it, and if left unchecked, it will rip apart spacetime, creating a all-consuming black hole that will send the planet it is on, along with the entire universe, straight to Hell.
  • The Final Boss of DUSK is none other than Nyarlathotep, the Crawling Chaos himself.
  • In EarthBound Beginnings, Giygas was just an alien. A very angry Grey alien who tried being human for a while, but was upset when humanity took advantage of his knowledge and he was forced to try and stop it. In EarthBound (1994), Giygas has become something far more horrible. Mindless, he exists in the future and the past and has no physical form. He's practically Azathoth with less tentacles, and became the Trope Namer for one of the main characteristics of Eldritch Abominations, You Cannot Grasp the True Form.
  • Elden Ring:
    • The game has several varieties of Fantasy Aliens that came to the Lands Between inside (or as) meteors. Alabaster and Onyx Lords look like tall humans made of white and black rock respectively. Fallingstar Beasts look like giant bulls made of rock with barbed stinger tails, insect mandibles, and no facial features except for a single large eye which only the full-grown adults have. Malformed Stars resemble giant, winged centipedes made of bubbles (yes, really) with a human-like Skull for a Head and giant insect mandibles. All of them can control gravity and the more powerful ones (such as Astel, the "Naturalborn of the Void") can teleport and tear holes in reality, and the very air around them gets transformed into an illusion of stars and nebulae.
    • Though they never make a direct appearance, it eventually becomes clear that the events of the game are being manipulated by unseen "Outer Gods". Each of them wants to control the world for... some unfathomable reason, and each are vying for control over natural forces, using mortal beings as their pawns. The Greater Will is in control currently, but it seized power from the unnamed "One-eyed God of Flame" that ruled the Fire Giants, whereas others such as the Formless Mother, the Dark Moon, the Frenzied Flame, and the unnamed god of Scarlet Rot all have forces in play to take over from the Greater Will... and depending on the player's actions, one of them may succeed.
  • A number of cases occurs in Enter the Gungeon. No wonder when the main setting is Gun Porn as Eldritch Location.
    • Beholster is a gigantic tentacles eye wielding six guns, able to float and fire a laser beam from it's eye. On death, he is inexplicably Stripped to the Bone. It even has it's own legion of Beadies which are lesser versions of him.
    • Cannonbalrog is one huge sendoff to an Eldritch Abomination from The Lord of the Rings. A gigantic Cannonball that resembles a skull, has Glowing Eyes of Doom and can naturally create enough smoke to hide in it.
    • Mine Flayer looks like a straight up spawn of Lovecraft, even able to summon bullets from thin air with a bell he holds.
    • The High Priest looks human, except his head is a gun and he is said to be an avatar of what's basically a Goddess of Bullets.
    • The Wallmonger is a living wall that is Body of Bodies made up from killed Gundead. And it can walk.
    • Marine encountered one of these in the past, named Interdimensional Horror. This alien being came from the portal Primerdyne has opened during teleportation experimentations and slaughtered a lot of Marines. Not only can it spit projectiles en masse, but it can also teleport, summon demonic-looking minion that shoot flames and straight up change the floor of the base to a strange rock and toxin landscape. Killing it is the goal of playable Marine, who seeks to prevent the deaths of his comrades and repent for him leaving them to death before.
  • Epic Battle Fantasy series:
    • Epic Battle Fantasy 3's main villain, Akron. Awakening him causes even the area around him to undergo drastic effects: the farther location is implied to become an errupting Lethal Lava Land, while the points closer to him are outright made into a very bizarre space area with a black hole behind him.
    • Epic Battle Fantasy 5: The Big Bad is revealed to be one. Called the Devourer, it is from another dimension and the creator of the world of the entire series. It created Godcat and Akron, can reboot the universe at will, and near the end of its battle it deletes all of Earth until its defeat. When captured in a New Game Plus, summoning it kills everybody and forces the game to close itself. Even its attacks and properties are bizarre: some of the attacks have a unique yellow and black "geometrical" effect not seen on anything else in the game, and its weakness to both Holy and Darknote  paints it as something beyond being angelic or demonic and opposed by both sides.
  • In Epic Mickey, The Phantom Blot has been changed to be one of these. He was unwittingly created by Mickey and left to corrupt the world of forgotten toons for decades.
  • Eternal Darkness: Sanity's Requiem takes one of the most interesting twists, as the most powerful Ancient, Mantorok the Corpse God, is actually mildly fond of humanity, even serving as a fertility god in a small village in Cambodia. He's ultimately responsible for the main character's destruction of the "evil" Ancients, using the Roivas family to kill three of the other Ancients in three separate timelines and then merging those timelines together. Denis Dyack, who founded Silicon Knights, the company behind Eternal Darkness, confirmed in an interview that yellow is definitely the colour of a fifth Ancient, supposedly the equal-but-opposite of Mantorok.
  • EVERY SINGLE True Final Boss in the Etrian Odyssey series. The one in the third game takes the cake. Just try to count all those eyes and tentacles...
  • In Eversion, a major character is one. In the bad ending, she eats you. In the good ending, you're one, too. Not as surprising as you might think, given what he does to the world.
  • In Evolve, this is the true nature of the monsters. They are the manifestations of a largely unknown force, likened to a 3D being pressing against a 2D universe. Their forms are created by drawing on the subconscious fears of humans, fears that they themselves may have created millennia ago. Killing one merely destroys that manifestation, forcing it back to its dimension of origin until it can remanifest from an egg, which are self-contained interdimensional gates. The monsters themselves can sense dimensional distortions and have limited telepathy, while their genetic code somehow involves the equation used for the reality warping tech of the humans. All of this is meant to perpetuate their end goal: to change the base energy state of the universe to a more stable one, annihilating everything in the process.
  • EXA_PICO
    • Ar nosurge: Ode to an Unborn Star has the Interdimend players, extra-dimensional beings who can use the Interdimend to interact with other worlds by taking control of the inhabitants at any time they wish.
    • The Maternal Overseer is a Kaiju-sized monster created by the Other player, who himself fits (see above) to turn all life into energy to fufill his objective.
  • The Excavation of Hob's Barrow involves a particularly nasty example, who tricks the main character into killing her own father, among others in order to free it from bondage.
  • Exterlien is a 1990 H-Game that involves fighting an invasion of various bizarre monsters who have kidnapped the contestants of a beauty contest. The monsters include germ-like blobs (Gurema and Djachi), disjointed amalgamations of human body parts (like Jousuto, a disembodied hand with a long, fleshy body with three eyes on stalks on the other end), and monsters resembling living abstract art (Hyiberi and Korufausu), to say nothing of the bizarre bosses.
  • Fable
    • Fable's Jack of Blades and the rest of the Court, given their origins lie in a realm referred to as The Void and his form seems entirely dependent on his host body.
    • Fable III introduces the Crawler.
    • Fable: The Journey reveals ones which come from the same source as the Crawler: the removal of the Void/Court induced wasting illness of William Black the human who defeated Jack of Blades and the rest of the Court (the illness came from fighting the Court in the first place).
  • Fallen London's world has a whole variety of them, including sentient stars, giant space crabs, cthulhu-looking humanoids, a nomadic mountain that shouts at you in an eldritch language, and Mr. Eaten, who scares most of the previous ones listed by way of starting as the servant of one such crab before getting betrayed in such a manner as to leave the most vengeful phantom to ever exist and who seeks to be its downfall no matter what it takes. Sort of.
    • Sunless Skies introduces the Spider-Senate found in the White Well. Spider-councils are already horrifying amalgams of sorrow spiders, this one consists of an uncountable number of the things. It was thrown in the Well because it was too strong for one of the most powerful Judgements to kill.
  • One of the religions in the Civilization mod Fall from Heaven is called Octopus Overlords. The priests use homeless people as channels of the will of the Overlords. The unfortunates Go Mad from the Revelation, which works just fine for the priests, as they are unable to alter what they "hear". One of the things the Overlords teach their followers is how to turn people into zombie-like creatures by drowning them. Interestingly, one of the heroes given to civilizations that follow this religion is said to be the origin of the Overlords, as he has the uncontrollable ability to make his dreams real.
  • The Fallout series in general seems to have a soft spot for Eldritch Abominations. The Dunwich Company of Fallout 3 and 4 serves as an homage to The Dunwich Horror, a famous Lovecraft story. While no Abominations physically appear, the higher-ups of the Dunwich Company regularly sacrifice humans to their version of the Great Old Ones. Same goes for Lorenzo Cabot in Fallout 4: his son describes an ancient, alien city in the Southwest were his father found an ancient artifact that granted Lorenzo psychic powers and seeming immortality. The Master from Fallout qualifies as well, given that he's an amorphous blob of flesh fused to a computer and speaks through four voices.
  • One of the chief reasons Fatal Frame is so scary is that it avoids this trope: all the ghosts are humanoid and that much more frightening for it. Except one: Utsuro from the Xbox version of Fatal Frame II. It's fought at the end of Survival Mode, in the Hellish Abyss. It emerges from the * itself and resembles a giant... mass of... stuff with short stumpy arms and a vague face. It's described as a manifestation of all the pain and despair of the people who have died there, and it constantly makes noises that sound creepily like a bunch of people sobbing in terror. Fortunately, the Camera Obscura still works on it.
  • In the FEAR games, Alma gradually becomes one of these as the series progresses. She starts out as simply a whispered presence flitting about at the edge of the Point Man's vision, occasionally emerging to inflict horrific violence on bystanders, up until Harlan Wade releases her from the Vault. At that point, her power is fully unleashed, and she heads into full-on Lovecraftian horror that ressurects bodies, brings spirits of massacred civilians back as violent wraiths, and is surrounded by miasmic otherworldly tentacles and appendages whenever she manifests her physical body. By the third game, Alma's presence is ripping reality apart, causing manifestations of demonic beasts and hostile physical spirits, as well as driving the civilian population of the city to madness, turning them into savage cultists that worship her.
  • The Big Bad of Final Fantasy Legend III is a blobby mass of goo and tentacles which can absorb the power of a Physical God via Body Horror. Plus creating an Eldritch Location outside of time and space. As the most powerful of the setting's divine creatures, it could easily be a stand-in for Azathoth.
  • Ginnungagap, the ruler of the nothingness in Fire Emblem Heroes is a completely bizarre entity that doesn't quite fit in a Fire Emblem title. For starters, her "skin" is a Celestial Body, she creates a strange polygonic void in her presence, she lacks any facial features other than a single eye, and she has tentacles absolutely everywhere (some of which have a golden spike on them); her hair, lower body, and even her white-colored armor. According to Freyr and Freyja, the álfar were created to fight back against the nothingness herself long ago to save the dream realms of Ljósálfheimr and Dökkálfheimr. In the "Nihility & Dream" story, Ginnungagap returns once again as she attempts to stop them from reviving Lady Freyja.
  • FreeSpace
    • In one fan-made campaign for Free Space 2, Transcend, the Big Bad is a being known only as "the Transcendant", who distorts the laws of reality itself just by being there and unconsciously evokes human souls to play out particular roles. It turns out that the Transcendant was originally human and was somehow expelled from the physical universe, growing into an Eldritch Abomination, then attempted to return home only to very nearly break the universe in the process. He did none of this on purpose either, being pretty well insane by the time he attempted to re-enter reality. All you hear from him directly is his static-broken voice over your radio begging for help... and thanking you when you finally kill him.
    • FreeSpace 2 mod Blue Planet:
      • The Shivans appear to follow this trope, as they are implied to be immortal and eternal, transcending universes, not so much a species as a facet or function of the fabric of reality itself. One sequence has the main character psychically connect with them, which places enormous strain on the mind. The main danger in the mission is to prevent the character from being driven irreversibly insane by what she's seeing.
      • There is also the "Great Darkness", which is something which the main character is advised to never ever think about, as even thinking about it puts you in danger of being consumed by it. It is supposedly the thing that the Shivans and Vishnans are attempting to prevent from manifesting. Word of God is that the Great Darkness is not a "being", but rather the ultimate level of cognition and consciousness, simultaneous awareness of everything and nothing... a kind of existential black hole or evolutionary dead end that once an intelligence reaches that point, it lapses into a state of non-being.
  • Friday Night Funkin': VS Ghost Twins has this; The titular Ghost Twins, Tanner and Marie, start melting as their argument is made worse over time, and they end up fusing into a single mismatched entity named Tanrie. However it's horribly unpleasant.
  • Flesh Birds: In the church, there's a giant bird-bug monster that rises out of a huge mound of flesh. This thing serves as the Boss Battle.
  • God of War: Ascension has one in its final boss, Alecto's true form.
  • God of War Ragnarök implies the rift that Odin has become obsessed with over the eons is one (or at least contains one). Odin states that when he peered into the rift with his left eye, something was looking back, and whatever it was blinded him because even he couldn't comprehend it. However, this is assuming he's not lying, which the game implies he is. The rift does still have elements of this, though.
  • Gradius has Bacterion, an alien entity from Another Dimension that endlessly reproduces and spreads its biomass, to the point that it can and has consumed entire planets into its Hive Mind. Worse, killing it permanently would require the complete extermination of all Bacterian cells in the universe: if even one survives, it will eventually regrow into a new Bacterion (might take a few hundred years, though). Bacterion can also transform other creatures into beings like itself, with the same abilities: it has done so to Dr. Venom, Gofer, and Zelos, the last of which was already pretty eldritch on its own. There's also the mysterious creature "Original Visions of Ultimate Monsters" (O.V.U.M.) from Gradius Gaiden, a shapeshifter that may be another piece of Bacterion, or something else altogether.
  • Grey Goo (2015) has The Silence. It's enough of a threat to make an assimilating nanobot go from "explore and map the stars and report back signs of (sentient) life to humans" to "this thing has to be stopped or EVERYONE DIES". This thing has apparently devoured countless stars and is covering a major percentage of the universe. The goo is trying to grow to such proportions to stop it, The Silence devouring everything in its wake. The Beta/Morra claim that everything has a song or story to share, including the goo, originally just an exploration probe. And guess what is the only thing not to have one? It's also making a beeline straight for Earth. All of Silent Space is part of it's mass. It may come from Ecosystem Psi (making it a Pandora's Box) or from outside our galaxy — which brings the question how much of the UNIVERSE has it already devoured?
  • Guild Wars:
    • Abaddon, the God of Secrets.
    • As of Guild Wars 2 there are the six Elder Dragons. Each of which essentially embodies some of the world's elements. Water (the unknown deep sea dragon), earth and plant life (Mordremoth), ice and winter in general (Jormag), fire and lava (Primordus), death and undeath (Zhaitan), and crystal and lightning (Kralkatorrik). Together these six monstrosities were responsible for the extinction of almost all life on Tyria in the previous age. Only a handful of races survived. Their touch brings corruption of all life that comes into contact with them (with the exception of the Sylvari, who it turns out are actually creations of Mordremoth the jungle dragon). While they may not be insanity incarnate, they certainly are chaos incarnate. Even worse, it turns out that the dragons are Cosmic Keystones that maintain the balance of magic within the world — and with two of them (Zhaitan and Mordremoth) destroyed, the world is just one more dragon death away from the magic spinning out of control and annihilating everything.

    H-N 
  • .hack//
    • Cubia. Okay, sure, it's a computer program, but within the realm of The World it's referred to as "The Anti-Existence", specifically of the Twilight Bracelet/the avatars (which are the same things in different forms). As long as they exist, Cubia will exist as well. All of the other AIs running about seem to have some purpose that they're trying to accomplish, but Cubia pops up out of nowhere, and with a somewhat vague explanation of what it is, no one in the series seems to be able to explain what its goal or purpose is, nor how it was created. Oh, and it's unkillable, save for one very specific method the heroes are understandably reluctant to use.
    • Morganna is called "Old God" in-universe. Before Aura's birth she was the core of The World itself, and is never actually seen in the games in a form of her own, which gives her that Nothing Is Scarier and Unseen Evil effect. When she actually does take action, it's through the Phases, which qualify as lesser Abominations themselves.
  • Hatoful Boyfriend Holiday Stars's The King/the real Kazuaki Nanaki's true form is a bunch of colourfull serpentine bird heads sticking out of a quails corpse
  • The G-Man of Half-Life is many magnitudes more powerful than anything else in the series, casually freezing or warping time and stepping into scenes as if through the fourth wall, and required the entire Vortigaunt race working together to even stall him (which didn't last long). He at least appears human, but is neck deep in the Uncanny Valley (such as being the only character whose face is perfectly symmetrical) and generally behaves as if he studied human speech and mannerisms without having any idea how they actually work.
  • The Halloween Hack is packed full of them, both enemies and bosses alike. Starting when Varik enters deep in the heart of Twoson's sewers. The Desire Dog is one particularly hideous and disturbing creature, with melting, dripping, oozing tentacles for a face.
  • Halo:
    • The Flood are a Hive Minded parasitic entity of such ancient, alien power that even the near god-like Forerunners were ultimately forced to sterilize a galaxy to put them down... and they eventually rose up again, with their Gravemind calmly pointing out right after their second defeat that this victory will simply delay the inevitable.
    • The Gravemind on its own: a vast, immortal, reincarnating intelligence. Its physical form is a vast Flood hive full of tentacles and accumulated biomass. If this body is destroyed, it can rebuild itself if but one Flood spore survives, anywhere. And if that nigh invincibility isn't enough, the Gravemind also has telepathic abilities which it can project across interstellar distances. Factor in its love of trochaic heptameter and morbid metaphors and you have one creepy abomination.
    • The Charum Hakkor Prisoner from the The Forerunner Saga trilogy. Described as a huge, misshapen humanoid with four arms and compound eyes on an indescribably ugly face. And to top it all off, it's a Precursor to the Forerunners themselves, with its kind having created the Flood. It's later revealed that the Prisoner itself is a Gravemind.
    • The same trilogy suggests that once a Flood infestation has grown interstellar, the Flood can even begin to infect space-time itself, subtly altering it to disable their prey's FTL drives (while leaving the Flood's own FTL tech unimpeded, of course). Graveminds, or "Keyminds" they are called if they grow large and complex enough, are even capable of "infecting" mechanical AI's through what is called the "logic plague", a slow, subtle corruption of the AI that gradually drives it mad and convinces it that the Flood are in the right and that it should aid them. Nothing is safe from the Flood's influence.
    • The series delves even further to reveal the Flood's origins: they are in fact the Precursors themselves, who have mutated themselves into the Flood so they can have their revenge on the Forerunners and all of their other creations. Halo: Silentium shows the Precursors themselves to be this full out: incomprehensibly complex beings that can take nearly any form they wish, physical or even incorporeal, from the Hive Mind Flood, to the monster imprisoned on Charum Hakkor. Their morals and thought patterns are utterly alien (the Didact put it best: "The concept of will, good or ill, is irrelevant when speaking of such beings"), they're driven by an intrinsic need to create other beings, they're pissed at the Forerunners for wiping them out (which they only managed because the Precursors were simply too busy marveling at the violence to defend themselves), and they're implied to be even older than the universe itself. Even their insanely advanced technology is nigh-incomprehensible, being apparently made out of thought.
  • The Serpent Riders from the Heretic and Hexen games are immensely powerful alien demons from beyond the crystal wall at the edge of normal space that slipped in when it was damaged. Only one of them really has the Cosmic Horror look, though — Korax from Hexen, who is a bizarre humanoid-reptile-Xenomorph thing. "Surely even hell would never spawn such a being." (D'Sparil looks like a cowled wizard, admittedly riding a humanoid serpent, and Eidolon like a more regular demon.)
  • The Beast in Homeworld Cataclysm. The local Precursors apparently picked it up in subspace and disabled their ship in an attempt to contain it. They failed, obviously, and once it was released it assimilated everything it could find, from people to entire ships, absorbing it all into one colossal galaxy-wide Hive Mind with the aim of assimilating everything.
  • Honey, I Joined a Cult is a Simulation Game about founding a Cult. One of the default options is the Maddening Darkness, worshipping the Great Old One in their Temple of Madness and wearing octopus hats; the emblem and holy relic both resemble a knock-off Great Cthulhu.
  • I Was a Teenage Exocolonist: While the xenofauna of Vertumna are already alien in nature, the Faceless that attacks the colony at the end of Year 5 is a giant, incomprehensible being with cloven hooves that unzips its faceless body to reveal numerous tentacles, some with eyes on them, and hundreds of teeth running across its "jawline".
  • ...Iru!
    • Hirose looks into a mirror, which summons a creature that sucks out his innards with a proboscis-esque tongue.
    • A Shoggoth is summoned in the hallway that eats Nakamura.
  • The Deity of Sin from Neptunia. She is an ancient being whose entire purpose is to destroy the world. She has no physical body; she merely possesses objects as her vessel in order to unleash destruction. What's more terrifying is that she can use anything, even fallen foes, as her vessel and destroying them merely forces her to migrate to another. She has been thwarted from destroying Gamindustri in the past only because entire generations of goddesses sacrificed themselves to seal her temporarily into a continent known as Gamindustri Graveyard.
  • In Silence: The monster the fifth player takes control of is a grey-skinned monstrosity with bladed arms and a mouth so huge it looks like it lacks a jaw and front of its body (not helped by the way its tongue hangs out, and how its lower teeth look like exposed ribs).
  • The Roguelike Incursion has among its pantheon Kysul, the Watcher Beneath the Waves, an unspeakably ancient and foreign being from a long-dead world, keeper of eldritch, mind-shattering secrets, whose mere form is so alien that it can cause insanity in the unprepared. It is also, in a spectacular subversion of the expected attitudes of such a creature, strongly Lawful Good.
  • Insanely Twisted Shadow Planet was created by a small Eldritch Abomination that assimilated the Sun and turned it into a bio-mechanical-shadow-like monstrosity. You can unlock a movie that details the origins of a much greater being that assimilated his entire Star System and now sends his seeds to others. That thing you defeated? That was only one of those seeds.
  • Jade Empire
    • Following the destruction of Dirge and the desecration of the Water Dragon's body and spirit, the agonized spirits of those who died in battle were trapped in an unending war between worlds. The resulting spiritual wound in the world was so great that the Nameless Evil, a purely malevolent force that feeds on the mental anguish of the dead, growing ever stronger, was able to find its way into the world. The Water Dragon and other gods had no power over it, because it came from outside of the world and it had no role in the grand order that governs mortals and gods alike.
    • There is mention of Death's Hand outgrowing his form and becoming a monstrosity in the Closed Fist epilogue.
  • Jak and Daxter
    • Jak 3: Wastelander has the Dark Makers, which are Precursors corrupted by dark eco.
    • The Metal Head Leader from Jak II: Renegade, a multi-horned, scorpion-bodied antagonist who disguises himself as an old man up until the last few missions.
    • The Metal Heads' second-in-command Kaeden, an insectoid, four-winged monstrosity who serves as the final boss of Daxter.
  • As far as we know, Kerbal Space Program doesn't actually have any of these. However, a certain series of bugs that caused spaceship parts to flail like crazy, accelerate in weird directions without any reason, and even spontaneously implode, without going over what it does to unprotected Kerbals was called the Deep Space Kraken, with any and all spaceships and Kerbals who died to the bugs being devoured by it. The name stuck, and any similar bug that came in after the original was fixed has been blamed on this creature.
  • Kid Icarus: Uprising has monsters such as Ornes, the Chaos Kin (to a lesser extent), and the Soul-Eating Monster.
    • The Aurum. Mysterious aliens who come to harvest all of the earth's resources and are so dangerous they actually force a truce between the forces of Skyworld, Underworld, and the Forces of Nature. They appear as strange entities and geometric shapes made up of silver and glitching green colors. They even make knockoff versions of earlier enemies in the game. According to Pyrron, they are born from and return to nothing itself.
  • Kingdom Hearts
    • The Heartless, while still being cute as a button. Their ultimate goal is to devour the hearts of people and entire worlds and turn them into beings like themselves, and they can never be truly defeated because they come from the darkness in people's hearts. It's later revealed that pureblood Heartless were always around and can exist in harmony with the world. It wasn't until Emblem Heartless were thrown into the mix as a result of Ansem's experiments that they became a world-eating, heart-stealing menace, and as a result, Nobodies came into being as well.
    • Their counterparts, the Nobodies. Being the remnants of a powerful being absorbed by the Heartless, they are beings that stand at the exact edge of existence itself. They are essentially human-shaped voids, but, unlike their dark cousins, retain their human memories and intellect to properly use their new power. They're also not all bad, Roxas and Namine being genuinely nice and Axel, while not strictly good all the time, has good in him. It's also, oddly, a temporary ailment, as the void can naturally be filled with a new heart overtime.
    • Unversed are created from the dark emotions in people as a result of the laws of the world becoming unbalanced by the creation of a being of pure darkness, Vanitas. Just Vanitas being near someone with negative thoughts will spawn an Unversed creature and he can also generate them on his own. They are "Unversed" because they are unversed in the complete ways of the world, being composed only to dark emotions such as anger or jealousy.
    • Xion is halfway between this and Humanoid Abomination, and also one of the few generally nice examples. While generally humanoid, their appearance changes based on the memories of the observer, having been described as male, female, and puppet-like by different individuals.
      • Case in point, most members of Organization XIII see Xion as a girl in a hood. Xigbar sees Xion as someone his Other encountered before becoming a Nobody, Ventus. Roxas and Axel both see Xion as an unhooded version of the hooded girl, with a face and voice matching Kairi, only with black hair. Xemnas on the other hand sees his No. i as the form he intended them to be: a perfect copy of Sora.
    • It's vaguely hinted that ANYTHING with at least a Heart is this, due to them containing Light and Darkness. People's souls are able to do things which defy logic and reason and they cannot be encoded into data, as Diz found out the hard way.
  • Kingdom of Loathing
    • The 2008 Crimbo event resulted in the Crimbomination. It's also about as unbeatable as a typical Eldritch Abomination, no punching out Cthulhu here. Even the guard that was assigned to the factory has been driven completely insane just from looking at it. It was created by human hands, or at least by penguin flippers. The Crimbo factory was taken over forcefully by the Penguin Mafia, and the Crimbo Elves were forced to work in a factory powered by grimicite, which is highly radioactive and caused the elves to mutate. After curing a lot of elves of their mutation, the remaining mutated elves fused together to create the Crimbomination. The Kingdom's adventurers were able to weaken it to the point where the penguins could seal it in a gigantic crate.
      • Unsurprisingly to anyone who knows KoL penguins, they released it next year at the end of Crimbo 2009. The player community brainwashed it into becoming the new Uncle Crimbo, and it showed up in the 2010 Crimbo event... as a Corrupt Corporate Executive running the bland, soulless corporation CRIMBCO.
    • There is also the Squamous Gibberer, a fragment of a horrible monster from beyond reality who whispers horrible secrets and paranoia-inducing mutterings straight into your mind. Who happens to be a pretty useful familiar.
    • The Caliginous Abyss is an end-game zone at the bottom of the Sea, infested with horrible eldritch monsters such as the school of many. The closest thing to a joke down here is the Surreal Horror of fighting an evil Mr. Peanut look-alike, and motherly admonitions like "COMB YOUR HAIR. YOU LOOK LIKE A HIPPY" appearing on the landscape.
    • The end of the Sea questline has you face one of two elder gods of the Mer-Kin: Shub-Jigguwat, the Elder God of Violence (who resembles a giant suit of animated armor super-charged with electricity), and Yog-Urt, the Elder Goddess of Hate (who resembles a giant floating ball of flesh with a huge mouth whose inside is a void emptier than the vacuum of space).
    • And let's not even talk about the real final boss of the Sea questline; Dad Sea Monkee hooked up to a reality-bending, perception-warping, quite literally indescribable machine.
    The room is the machine occupies the room contains the machine contains the room describes the machine creates the room is the machine.
    • In Crimbo 2015, the "Earth Mother" the hippy elves are summoning turns out to be Gaia'ajh-dsli Ak'lwej, who's less "benevolent spirit of nature" and more "primordial elemental monstrosity"; it's a hundred feet tall, it has "every kind of eye" on its face, and its body is made of a mish-mash of stone, flesh, and plant matter.
  • Kirby has... an alarming number of these:
    • Dark Matter is an immensely powerful, formless Hive Mind that is capable of possessing an entire planet's inhabitants. Further, judging by how often it's reappeared, it appears to be impossible to permanently destroy and can only be temporarily defeated. It's even creepier when considering the setting. Thankfully, it's also far more defeatable than most major abominations.
      • This is compounded in Kirby: Planet Robobot, where a flawed clone of Dark Matter is created by the reality-warping supercomputer Star Dream. Not only is it stated that trying to comprehend Dark Matter's form required essentially all of its computing power, it still can only create the swordsman form instead of Dark Matter's true form.
    • Zero itself is the core of Dark Matter, and is an entity that looks like a gigantic eyeball. It has complete and utter control over Dark Matter. It later resurrects itself from death as a surreal-looking Fallen Angel called 02 (Zero Two) to fight Kirby again. Given how eldritch Dark Matter is, as seen above, the true nature of Zero- of which Dark Matter is only a tiny piece- may well be completely and utterly beyond understanding.
    • The Clockwork Stars are nebulous at best and tend to be incredibly powerful. Their exact strength isn't known, but both Star Dream and Galactic Nova can bend reality itself and cause untold damage to the living mind as seen by Max Haltmann's horrific end in the True Arena ending.
    • Most Kirby final bosses are at least somewhat eldritch. Nightmare is a wraithlike embodiment of bad dreams whose very death blows up a sizable portion of Pop Star's moon; Dark Mind from The Amazing Mirror is an evil mirror demon; and Dark Nebula from Squeak Squad is a cycloptic black star not only stated to be the "Lord of The Dark" ("ruler of the underworld" in the English versions), but is also implied to be related to the aforementioned Dark Matter.
    • Kirby's proposed origin in the anime series more or less reveals that he himself is an Eldritch Abomination that went good, which explains a lot (though the anime is in an Alternate Continuity from the games). Gooey, his sidekick from Dream Land 3, is a piece of good Dark Matter, too.
    • The final boss of Kirby Star Allies, Void Termina, takes the cake. Not only did it take the sacrifices of a cult of extremely powerful mages to summon it, nor that it is stated to be the destroyer of worlds, but Lord Hyness's ramblings heavily imply that it is somehow connected to Dark Matter. On top of that, its core has Kirby's face on it. Taking all of this into account, Void Termina may be THE most powerful Eldritch Abomination in the series.
      • "Heroes in Another Dimension" mode from the 4.0 update reveals that the fragments of the Jamba Heart that Void Termina was sealed in that possessed Whispy, Dedede, Meta Knight and Kracko went on to create Parallel versions of them in Another Dimension. Meanwhile, the true form of Void Termina is faced at the end of Soul Melter EX and the sheer amount of cues the core has, whether they be visual, musical or even name-wise (the core drops "Termina" from the name, leaving just "Void". And what's synonymous with Void?) all but outright states that Kirby and the aforementioned Zero are connected in some fashion. All of this is topped off with the revelation that Void Termina exists in all dimensions. The Japanese version takes it further as a line in Void's description calls it the origin of various different matter, such as Dream, Dark, Soul and Heart.
    • Fecto Forgo, the Big Bad of Kirby and the Forgotten Land, is a bizarre embryo-like creature with immense Psychic Powers. Although they have little energy of their own and spends much of the game locked inside the Eternal Capsule, they still manage to influence the plot by brainwashing King Leongar and summoning up dimensional vortices, all so they can gain Waddle Dee slave labor and reunite with their "other half". They can assimilate any creature they want into their body, transforming them into an absolutely horrifying gelatinous amalgamation of animal faces that wouldn't look at all out of place in a Resident Evil game. However, it turns out they can actually survive without their body entirely as long as their soul remains intact. The Beast Pack even refers to them as "the Great One", which calls to mind Lovecraft's Great Old Ones.
  • The Knights of the Old Republic Game Mod Knights of the Old Republic III: The Jedi Masters has the D'arth Syyth, a formless, sentient manifestation of the Dark Side worshipped by the True Sith that requires hosts to survive, and those that manage to absorb it without being outright driven insane become Omnicidal Maniacs. It primarily communicates using Black Speech consisting of screams and whispers, which is weaponized by its Humanoid Abomination shock troops called Screamers (the result of failed attempts to control it).
  • In La-Mulana, despite all the big, ugly bosses, the real award goes to The Mother, who is actually the entire temple itself. It helps with the non-euclidean geometries of the temple, and the different areas have no correlation in how they are connected. Oh, and the fact that the Mother came from the sky and created life (e.g. us) in the hopes that it would find a way to return her there.
  • The Last Door heavily features a yet-to-be-explained god-thing referred to as the Bird/King of Birds. The protagonist Jeremiah, two friends, and a priest at their boarding school attempted to look beyond the veil of human perception through some sort of ritual or incantation. Though the game is very vague (as of now, anyway) on what exactly happened, it's clear that they somehow contacted the Bird and it drove them all insane in different ways. As Jeremiah explores the spooky settings of 1890s Scotland and England, the Bird appears in nightmares, windows, and keyholes as a giant orange/yellow eye that screeches and then disappears.
  • League of Legends has quite a few of these as playable characters.
    • Cho'Gath, Kog'Maw, Kha'Zix, Vel'koz, and Rek'Sai are all extradimensional horrors from the Void, which is crawling with them, while Kassadin and Malzahar are humans who fell into the void and took power from it. One was irreparably changed by it and managed to keep his free will (and now fights against it), while the other became a willing slave to it, and Kai'sa is a human merged with a Void symbiote. The latest Void horror to be released, Bel'Veth, ups the ante by being a region of the void that consumed and assimilated the city of Belveth and all its inhabitants and eventually gained consciousness- while other Void monsters are from the Void, Bel'Veth is the Void, although for simplicity's sake (since she still has to be playable) she takes the physical form of a large manta ray-like creature, that (poorly) attempts to disguise itself as a cloaked woman when not in combat.
    • Fiddlesticks was originally an extraplanar being of pure fear who emerged as the result of a botched summoning ritual and was trapped inside a scarecrow. It's since been retconned into a demon of fear, but one so ancient and inhuman that it's a fundamentally different kind of creature than other demons like Tahm Kench; the most worrying part is in one of its voice lines...
      Fiddlesticks: Fid-dle-sticks, End of Men! Fid-dle-sticks, First of Ten!
    • Xerath was a slave who was turned into a monstrously powerful Energy Being that lost any and all traces of humanity a long time ago thanks to a botched ritual.
    • Nocturne is a dream elemental of some sort who murdered Summoners in the dreamworld until he was dragged into the land of the awake. It's since been retconned into a fear demon.
    • Lissandra was a human who sold herself to primal ice spirits and turned into a horrific elemental who, with their help, nearly brought about the end of the world centuries ago.
  • The Elder God of Legacy of Kain fame claims to be an omnipotent demigod, existing beyond any casual interpretations of time and space as "The Engine Of Life" that turns "The Wheel Of Fate" and physically manifests himself as an enormous mass of eyeballs and tentacles. It is eventually speculated by the protagonists that he is little more than a parasite who feeds on the souls of the dead, masquerading as an omnipotent god to strike fear into the hearts of his servants.
  • The Legend of Zelda
    • Big Bads Majora, DethI, and Bellum seem to have some level of this. Particularly Majora, as it is completely unknown how the mask came to be. According to the manga, the mask is the remains of an old god (this works well with the fact that after each boss battle you get "[Boss]'s remains" which takes the form of their mask). This mask then started to Mind Rape the sad lonely imp who started using it until he was its puppet to destroy the world. Majora's Mask made Skull Kid poison the water, create a never-ending winter, poison the ocean, and raise the dead. In the final confrontation, Majora abandons Skull Kid and posesses the Moon, at which point the Four Giants, the ancient protectors of Termina, can no longer withstand the power of the moon and begin to collapse underneath it. Then there's the boss battle itself, which can only be described as a psychedelic brawl.
    • Midna takes a bizarre and all immensely powerful form when using the fused shadow. The helmet turns her into a multi-armed trident wielding creature, somewhat larger than Ganon. The impression given when speaking to the spirit Lanayru is that the fused shadow is capable of breaking reality and the last time it was used he and the other spirits had to intervene and break it to prevent it's users in controlling the Triforce through its power.
    • The Arbiter's Grounds from The Legend of Zelda: Twilight Princess also happens to be home to a being named Death Sword. It starts out as a giant sword in the middle of an otherwise empty room embedded in the floor being held down by ropes covered in sealing charms. This means that whatever this thing is, it is so dangerous that the light spirits couldn't kill it or banish it and had to bind it in one spot. Upon being disturbed the blade pulls free, its owner completely invisible to the human eye unless it chooses to be seen, but the enhanced senses of a wolf reveal it to be a horrific horned demon-like creature with a row of fangs and glowing red eyes, that screams noise of a hundred damned souls, and has horribly emaciated flesh. It holds its head at an angle like its neck can't support its weight or has been broken yet its not a ghost as shown by its otherwise physical form. No explanation for what this thing is, why it's here, or what it did to end up imprisoned has ever been given and it's bizarre abilities don't even resemble anything in Hyrule. The most haunting thing about this being is when you win the fight, rather than exploding into a puff of evil then dispersing, it turns into a cloud of blackness which flys up towards the ceiling into the dark. Given this is completely at odds with how evil creatures die throughout the rest of the Legend of Zelda series this suggests it is not actually be dead and might not actually be able to die.
    • The Legend of Zelda: Spirit Tracks has the fittingly named Skeldritch, a giant, humanoid, ancient demon skeleton thing with an unusually large spinal column, and wearing spiked viking attire. What exactly was this thing? Was it ever even alive at one point?
    • The Imprisoned and its true form, Demise, in Skyward Sword. However, Fi's analysis indicates that Demise takes a different form every generation... meaning even after it transforms, the form Link faces might not even be what it truly looks like. Which, by extension, would make Demise's Reincarnation, Ganondorf, a Humanoid Abomination.
    • Ganon's portrayal in The Legend of Zelda: Breath of the Wild varies greatly from previous games: here, he is the "Calamity Ganon", a mindless, amorphous mass of dark energy sealed within Hyrule Castle dead-set not on conquering Hyrule, but destroying it.
  • The Legend of Spyro: Dawn of the Dragon: The Destroyer is an ancient mythological monster who's existed since the beginning of time. It exists for only one reason: to cause the end of the world in a wave of fire and ash when unleashed. Oh, and it's as big as a mountain and made of rock and lava. The only way to actually stop it is to destroy every Dark Crystal in it's entire body, including flying inside it and blowing up its heart. That didn't stop it because Malefor, Chess Master that he is, had a backup crystal ready just in case.
  • LittleBigPlanet 2 makes an Eldritch Abomination out of a vacuum cleaner. The Negativitron travels the cosmos, constantly sucking up all material in Craftworld. It can also be considered an Eldritch Location, too.
  • Lobotomy Corporation: The object of the game is to run a facility dedicated to containing, studying, and extracting energy from, multiple monstrous creatures. Oh, and if you don't keep their moods just right, they'll escape containment and go on rampages throughout the facility.
  • Loot Rascals has The Thing Below, a "Tentacled, Pandimensional Godbeast", it's oddly Affably Evil though.
  • Luck be a Landlord: Invoked almost by name with the Eldritch Creature, with a circular maw. Thankfully, it doesn't drive anything mad; it instead consumes all Hexes, Witches, and Cultists, becoming stronger (hence giving more coins) with each consumption.
  • Zophar, from Lunar: Eternal Blue. A colossal, floating monolith, whose body is a black tower extending from the heavens, leading down into a face resembling an Olmec Indian sculpture with glowing red eyes and skeletal dragons for arms. He feeds off the hatred and evil in the hearts of humanity, feeds these emotions in order to gain strength from it, and, when he's grown powerful enough, physically manifests in the form described above. His goal? To gain the power of creation from the goddess Althena and remake the entire universe as he sees fit. And if his fortress is any indicator, it's going to be very icky. He's substantially less scary-looking when he does get the power of Althena. His aims are still plenty terrifying, though.
  • The Soulless Ones of Lusternia. Prototypes of the eventual template used to create the Elder Gods, they were born without souls and exist solely to devour — Gods, infant Gods, mortals, nature spirits, animals, and each other. They imbibe the power of those they devour, making them stronger with every meal. By the present day, only five remain, but those five have devoured so much of reality that they can no longer be destroyed, unless you want to take down the universe with them, so they're sealed away. For the time being...
  • The Majesty of Colors allows you to play as one, demonstrating either Video Game Cruelty Potential or Video Game Caring Potential... Although, it's All Just a Dream in the end... Or Was It a Dream?
  • In Mana Khemia Alchemists Of Alrevis, the main character's wish-granting powers given "physical form" comes close. It was given a Superboss Palette Swap called "Pain", described this way:
    The strongest, worst thing in the world. A concentrated mass of power, this being hints that the end of the world is near...
  • The W'rkncacnter from Marathon Infinity. It is described as a being of pure chaotic energy that can warp reality and was sealed inside a star until released by the Pfhor by accident. It is believed that the alternate timelines the player character jumps to are due to the W'rkncacnter's influence. Notably, the thing is never actually even seen in game, even indirectly. Nothing is described about what it looks like... though given how it scrambles reality around it, it may not even have an appearance as humans would understand it.
  • Mass Effect
    • Invoked by The Reapers, a bunch of Sapient Ships who use gravity and mind manipulation technology to pass themselves off as incomprehensible gods from beyond dark space. They make a pretty good show of it, with Indoctrination working exactly like you'd expect someone having their mind corrupted by terrible beings from Beyond to work (with an Apocalyptic Log in Mass Effect 2 of someone falling victim to it reading like it came straight from the pen of Lovecraft himself), and they certainly have the attitude of something eldritch and unstoppable. Combined with their designs, size (over two kilometers long and massing tens of millions of metric tons each), and sheer power,note  they look to fulfill this trope even by the standards of the ludicrously advanced Citadel Space civilizations of the 22nd century. However, the second and third games arguably subvert this. We learn that the Reapers, while extremely powerful and numerous, are ultimately pretty comprehensible and mundane at their core: they're a group of self-replicating machines created billions of years ago by Sufficiently Advanced Aliens, and are motivated by both their original programming (albeit Gone Horribly Right) and a desire to reproduce.
    Sovereign: You touch my mind, fumbling in ignorance, incapable of understanding... you cannot even begin to comprehend the nature of our existence.
    • Leviathan from the Leviathan DLC, The Remnant of the species that created of the Reapers, and used similar manipulation to make all life in the Galaxy worship them as gods.
    • The Thorian from the first game is a massive plantlike Cthulhumanoid organism that is millions of years old and has effectively brainwashed an entire colony with its root system. In addition to being huge (albeit decentralized), it has various odd powers like mind control, spawning Thorian Creepers, being able to synthesize clones, regeneration, spewing armor-destroying acid, and being Immune to Bullets despite its fleshy appearance (outside of heavy fire to a few hard-to-find weak points, which Shepard exploits). Unlike the immeasurably more powerful Reapers, we never learn what this thing was.
  • Mega Man ZX brings us Model W, the original Biometal. Created from the remains of the space station Ragnarok, it is a sentient, twisted hunk of metal that creates Mavericks, warps the landscape around it into something out of nightmares, and corrupts anyone who stays in contact with it for too long. It's ultimate form, the Ouroboros, is what can only be described as a Living Ship with pulsating insides. Fitting, as the intelligence within it is that of Dr. Weil, arguably the evilest villain in Mega Man history.
  • The Final Boss of Metal Slug 5, known as the Evil Spirit Incarnate. This giant...thing comes right the hell out of nowhere with an absolutely demonic screech and the sound of its beating wings. It's enormous and demonic-looking, with bright red eyes, Celestial Body, and it has a mobile human skull on its chest. That's not to mention the Sinister Scythe it's armed with. And what even is this thing? Is it the Grim Reaper? Is it some sort of demon god? Or something else entirely? We simply don't know. Perhaps the only comforting thing is that it's not immune to human weapons. Even then, all you manage to do in the end is drive it off. It's still out there somewhere...
  • Miku Monogatari ~Yume to Taisetsu na Mono~: at the last stage of every world, you face bizarre, eldritch creatures as a boss. Each one of them has only one eye and look out-of-place within the colorful storybook world. The final boss in particular has a pair of gigantic disembodied claw-like hands that tries to crush you and eats dreams.
  • Minecraft: Story Mode: The Wither Storm, made by substituting one of the soul sand for a command block. Its mere existence breaks the world. Starting off as an average Wither (not that the average Wither isn't itself an Eldritch Abomination), it goes One-Winged Angel, looking less like its original shape and more like something from H. P. Lovecraft, sprouting Combat Tentacles, growing to ten times its size and eventually becoming a distorted, black mass of destruction and death. It gets even worse in Episode 3, where it turns out to be an Asteroids Monster.
  • In Monster Hunter: World, the Final Boss Xeno'jiva is an alien Elder Dragon that is implied to have been birthed from the Sapphire Star mentioned in the Tale of the Five. Its glowing crystalline body, eight red eyes and blue flame breath all work to show how this creature is an UNHOLY threat to the entire world that must be dealt with.
  • Vorgis in Mugen Souls is enormous, roughly planet-sized and looks like a mix and match of various beasts thrown together with neon veins popping out. His entire existence is based around eating planets whole. He was once a very disobedient pet of a God of Destruction.
  • The Nexus Clash pantheon has Ahg-Za-Haru, an unknowable, mindless singularity of pure hedonistic selfishness and Tholaghru, a world-sized, slavering and utterly insane chaotic god-being responsible for most of the setting's Body Horror. Tlacolotl, the third evil member of the pantheon, is all too human.
  • Night in the Woods
    • In the last of Mae's dream sequences, she encounters the "Sky Cat", an aloof god-like entity that takes the form of an enormous housecat with fur black as the void of space and Blank White Eyes. It tells Mae that she and every other lifeform on Earth are just specks of "monstrous existance" in a vast, uncaring universe, and shows her visions of strange monsters that dwell just outside the known universe.
    • There's also the Black Goat, a beast said to be as "black as the space between stars" that lurks deep within a hole in an abandoned mine. Whenever he begins to sing, a cult kidnaps people off the streets and sacrifices them to him by tossing them down in order to keep their dying town alive and to quiet him.
  • The Mask of the Betrayer expansion pack for Neverwinter Nights 2 lets you create one by stuffing a legion of evil and insane murdered souls into the withered husk of a dead bear god. And then the absolute "Evil-With-A-Capital-E" ending has you become a soul-devouring abomination capable of unmaking gods.
  • Nobody Saves the World: The Calamity is a monstrous organic mass of Meat Moss that's trying to consume the world. Making matters worse, the thing is sentient and definitely malevolent.

    O-S 
  • One of the endings of OFF implies The Batter, aka you is one. Not that you have a hard time guessing it if you revisit the areas you've purified; almost every living thing has been turned into horrifying, deformed blobs that are hostile to you.
  • The Suffering of Othercide are horrific reflections of the sins humanity has comitted against the Child as they experiment on him to produce a cure to a deadly plague. The only thing capable of standing against these beings, are the clone daughters of the World's Best Warrior, the Mother.
  • Parasite Eve
  • In Path of Exile, the game's Crapsack World is still an island of relative peace surrounded by half-real fragments of worlds and more stable areas mostly dominated by hideous entities.
    • Wraeclast's homegrown abomination is The Beast, an ancient mountain of twisted flesh that is the source of thaumaturgy, the primary magic system, and the continent's restless dead and hyper-aggressive ecology. It turns out to be a Benevolent Abomination created to free humanity from the rule of the gods by soothing them to endless slumber, but unfortunately was made too passive, allowing people to redirect its power to their own ill-conceived ventures.
    • The Elder is a being of corruption and infinite hunger that devoured minds, particularly favoring children. While capable of speech, it never bothered to communicate once freed. The Exile is eventually able to seal it back away, but learns it was only a servant of a greater entity.
    • The Maven typically manifests as a doll-like humanoid figure, but her "nucleus" is a giant brain, and longs for conflict, endlessly resurrecting her favorites to battle for her amusement. She's also referred to as an infant or hatchling, a baby escaped from her play-pen and wrecking havoc across the realm in her boundless power. The Exile is eventually able to inflict pain upon her, but her caretaker stops the fight before things go any further, warning of terrible consequences should her progenitors discover her wounded.
    • The Tangle is a endless mass of fused bodies, an agonized composite being that gains momentary relief upon assimilating more individuals into itself, while the Cleansing Fire is a brain composed of suns and black holes that seeks omniscience without purpose and traps the minds of those it consumes in eternal agony to be studied. These two both attempt to claim the Maven's territory but have not appeared onscreen, challenging her through Combat by Champion as direct conflict risks tearing apart the cosmos.
  • In Perihelion, the Unborn God's very nature as a Primordial Force defies explanation by the in-universe sciences which are able to explain every other god and supernatural phenomena. Only because of a prophecy made 100 years before the events of the game is it known it's gone mad and wants to rewrite reality in its own image.
  • Persona:
    • In Persona 2, we have Philemon and Nyarlathotep. Both are similar in nature and origin, in that they are not merely gods and demons born from human beliefs in the Collective Unconscious, but rather sentient structures of the collective itself, existing as a consequence of humanity's most primal instincts; the former personifying the instinct to reinforce the sense of self, the latter being the impulses to weaken and destroy it. Naturally, the latter is the main villain; he also fits the trope straighter since he often manifests in the human world under various guises, as a human or a Persona. His authority and power over human cognition is such that he can turn rumors into reality with little effort, create a device which can rewrite the world, and actually manage to destroy human civilization as we know it at the end of Innocent Sin. While he drops his pretenses, his forms become especially trippy, notably his form Crawling Chaos (this page's image), which emphasizes just how different beings like Philemon and Nyarlathotep are when compared to mere gods and demons.
    • Persona 3 reveals a primordial entity who existed long before humanity even existed, and actually helped shape humanity's mind during the dawn of civilization through the awareness of death. It is referred to as the 'maternal entity', Death, and Nyx. It hibernates within the moon, sleeping until humanity's mind become too clouded by self-destructive desires. If that happens, Nyx becomes convinced it's time to bring upon The Fall to end all life on Earth. Naturally, that only happens because of humanity's actions; a group of humans gathered Shadows en masse, and used the condensed human negativity to give physical form to an aspect of Nyx — Death itself — who in turn, becomes the Harbinger of the Fall to unleash Nyx upon Earth. As Death becomes Nyx Avatar, the heroes fight it to assert themselves as living beings (on the slimmest of chances they might even win). In response, it simply allows itself to be beaten as a courtesy to let the heroes live to their fullest, then shrugs off the defeat and continues to bring about The Fall. Ultimately, this fate is only averted when the Main Character receives an 11th-Hour Superpower courtesy of The Power of Friendship, and even that only succeeds because he manages to prevent humanity's self-destructive desires from reaching Nyx... and by doing so, he dies. Still, Death and Nyx do express relief and appreciation for his actions to avert the apocalypse, as both entities fully understand and possess compassion for humans.
      • In the Updated Re-release, Persona 3 FES, reveals an abomination more similar to the ones from previous games. The heroes learn the existence of Erebus, an entity embodying humanity's desires for death. This thing is the real problem of the story; its propagation in the collective unconscious is why Arcana Shadow components of Death can rise from the depths of the collective into reality in the first place, and why Nyx recognizes humanity as self-destructive. The protagonist is revealed to have become the Great Seal at the bottom of the collective unconscious, barring Erebus from calling for Nyx.
    • In Persona 4, many things from beyond the TV screen count, as does Izanami-no-Okami, who is a god representing humanity's collective unconscious, specifically the willingness to lie and desire to run away from truth. The fog from the TV world serves as a reminder of this, as it is toxic to normal humans and will turn them into Shadows through prolonged exposure.
      • The Persona 4: Arena series has Hi-no-Kagutsuchi, the collective will of those who abandon all connections, and strive to live only for themselves.
      • Persona 4: Dancing All Night has Mikuratana-no-Kami, the embodiment of the desire for an eternal, painless bond, even if said bond is false.
    • Persona 5 continues the trend with Yaldabaoth, the embodiment of the collective desire to maintain social order, regardless of the costs or actual morality of such actions. He is the first of his kind to actually break into the Velvet Room, imprison Igor, and split the current attendant into two amnesiac halves he could order around.
    • In Persona 5 Royal, Maruki's Persona is aptly named Azathoth, and possesses the power to rewrite a person's cognition. Already an exceptional case of a Persona user awakening their Persona on their own in the real world with no outside assistance, it becomes a tremendous force after Yaldabaoth is defeated by the Phantom Thieves and their actions inadvertently allowed Maruki and Azathoth to become the new master of Mementos, allowing it to essentially rewrite the entire world. The Shadows it draws to its Palace are also all fashioned after cognitions of Cthulhu Mythos, namely Byarky and Hastur.
  • Dark Force/Falz, perennial Big Bad of the Phantasy Star series, definitely qualifies, as does its master, the Profound Darkness.
  • Pikmin
    • Pikmin 2: The Waterwraith is described as being anchored in another dimension and capable of causing fear to the point of insanity. Olimar ponders if it even really exists or was some bizarre hallucination still capable of killing Pikmin en masse.
    • Pikmin 3 has The Plasm Wraith, the game's final boss, a sentient moving blob of golden goo with a strange cube in the center, that appears vaguely humanoid at times. It's based off the Umibozu of Japanese folklore, an equally eldritch monster that destroys ships and keeps the treasures and captains for itself, a fate Olimar nearly suffers. You can't even kill it, as when you leave the planet in the ending, it's fully reformed at full power, roaring in anger as you blast off.
  • The entire setting of Prey (2006), albeit being techno-organic alien in nature. Big enough to host every level save for the introduction and ending and never seen in its entirety. Reality-violatingly ugly as in portals, spatial anomalies, and multi-directional gravity. Happens upon the Earth on one night without any warning. It is implied that it seeded Earth with life just so it could come back and eat everyone. And they can, apparently, invade the spirit realm via portals, although even they are taken aback by the sudden spirit activity.
  • Quake has Shub-Niggurath.
  • Quest Fantasy has S O U L, Snaily Joe and Shachihata.
  • The Dark One from Quest for Glory IV is one of these and an obvious Cthulhu reference.
  • In Ratchet & Clank Future: A Crack in Time, you actually get a gun (the Rift Inducer 5000) that opens a portal to a cosmic horror that will eat your enemies. Its name is Fred.
  • The Bydo in R-Type. As the instruction manual puts it, "A living weapon built with the self-replicating properties of DNA, the Bydo has physical mass, yet exhibits the properties of a wave. It diffuses easily and fills any environment it encounters. The Bydo can even interfere with, and ultimately consume, human thought itself." About the only effective weapon against the Bydo is themselves. Humanity is only standing its ground by using carefully controled Bydo flesh in the form of the Force units. Whether they can ever have a true victory over an enemy that exists outside time is another matter. They can also infect and corrupt both living things and machinery. How? A Wizard Did It — no, really. They're canonically stated to have been created using both science and black magic.
  • In Resident Evil the Las Plagas itself may be this. It was found a hundred years prior to the story, centuries before Umbrella employed its scientific techniques to produce its famous viruses. Its also worth considering that the Plaga were fossilized when they were discovered. So while they were discovered hundreds of years ago, they could be thousands, millions or billions of years old.
  • In Return to Krondor, the Dark God seems to be this. An entity that is very dangerous and had to be sealed away. A group of depraved individuals worship this god and want to release it into the land of Midkemia. Releasing it would be a Very Bad Thing To Do.
  • While the six dragons in Rift are explicitly stated to be mere manifestations of the Elemental Lords, Akylios takes the cake; his description mentions he was mad BEFORE he started gathering all knowledge and that he doesn't actually care what all the other dragons do...
  • The legends of Ryzom mention a Dragon whose breath created the Goo and who sleeps in the Prime Roots after having been beaten back by the Karavan. The legends go on to say that when The Dragon wakes up again, it will bring about The End of the World as We Know It in its death throes, killing any Homins left on Atys. The Fyros want to kill it, which irritates the Karavan to no end since their policy with the beast is "DO NOT TOUCH."
  • Yog-Shoggoth, AKA Dr. Norrington from Sam & Max: The Devil's Playhouse, is explicitly stated to be an Elder God, and is built up to be just as mind-breakingly horrifying as any other example on this page. When we get to see him, it's a bit underwhelming. He's embedded in Paiperwaite's torso, and can do nothing but move his head and arms. Coupled with his gruff British accent and generally refined nature, it's not a very threatening sight. He boasts that his true form is much more terrifying, though.
    • Junior, the original "owner" of the Devil's Playbox, plays this trope completely straight appearance-wise, but his behavior more resembles a spoiled toddler than anything.
    • Maxthulu, the fused form of Max and Junior, is essentially a Kaiju version of Max with incredibly powerful psychic powers.
  • Sanity: Aiken's Artifact has individuals given psychic abilities. The psychic abilities, however, cause individuals to become insane if they are overused, and these abilities were given through an artifact that was planted by a Sanity Devourer, who will harvest a planet once psychic abilities become commonplace enough for easy eating.
  • A major character and main antagonist of the Visual Novel Saya no Uta, Saya herself, ends up in a relationship with the main character Fuminori Sakisaka. Following an accident, Fuminori sees everything in the world as guts, gore, bones, etc, but for an unknown reason he can see Saya herself as a beautiful blue-haired woman in a bright white dress. Over the course of the novel, it becomes increasingly clear that Saya is not only not human, but she's barely humanoid at all, and may be a mass of flesh and tentacles. She is part of a species sent to Earth to forcibly mutate the population into more of her own kind. The relationship with Fuminori only works because Saya latches onto him over time as her mentality tries to acclimate to humanity in order to better devour it, and Fuminori is repulsed by everything around him except Saya due to his brain damage. It also becomes clear that Saya's logic, while slowly understanding human thinking, still sees humans as little more than toys to experiment with or simple objects to eat (with the sole exception of Fuminori).
  • Scribblenauts: Several of them can be created, including "Cthulhu", "Shambler", and "Shoggoth".
  • The Secret World features the Dreamers, the creators of the Filth. And by the way, that name isn't a coincidence: not only have they been slumbering for millennia and kept asleep through the power of the Gaia Engines, but the Filth itself is their dream of awakening made flesh. Events throughout the game are orchestrated by them from behind the scenes, with numerous eldritch races of monsters having been engineered through their influence and countless historical figures having been seduced to their service — all without ever wakening from their sleep or escaping from the Gaia Engines. At no point do you ever get to see what they really look like, and you never once get to fight them — because they're too powerful to be fought. These things eat stars and dine on quantum foam. If one of them were to ever rise from their sleep, it could end the world in a matter of minutes. How do we know this? It's already happened. See, the Gaia Engines have been able to harness the Dreamers' power in order to turn back time and avert the apocalypse, but it's come at the cost of leaving the world reset to factory settings. And after four consecutive resets, the Gaia Engines are starting to break down and might not be able to reset things again if the Dreamers wake again.
  • Septerra Core. Ouroboros is a giant monster that dwells somewhere near the Core of the world and is said to be as old as Septerra itself. It can be summoned with Fate Cards to inflict massive fire damage to the target and the only part of it seen are its three heads. That alone is comparable in size with other, rather huge summons. And it isn't known how large the rest of its body is. It's also rumored that it's an inteligent being and that if its heads ever all agree on something, it will cause The End of the World as We Know It.
  • Shadow Gambit: The Cursed Crew: The Time Soul is a primordial entity with the power to manipulate time and space. It speaks "eldritch gibberish" that only Marley can comprehend.
  • Shadow Hearts is filled with these things. The Final Boss of the first game, Meta-God, is a Sufficiently Advanced Alien crossbred with a horse and is beyond human reasoning. Covenant sets up Amon, one of Yuri's strongest Fusions from the first game (second to Seraphic Radiance), as part of a triumvirate of eldritch horrors, opposed and matched by Asmodeus and Astaroth.
  • Shadow of the Colossus features Dormin, which refers to itself in the plural, is able to resurrect the dead, was sealed inside the bodies of 16 giants (the colossi) and gradually begins to take over the body of Wander, giving him black veins and a pale almost dead complexion. When it takes over him entirely at the end to prevent Emon from killing Wander it turns him into a colossus wreathed in shadow and so massive that he can't move inside of the cathedral, even when practically lying down, allowing Emon to kill him with ease, but even without a host and seemingly nothing attaching it to the world anymore Dormin is still able to bring Wander back as a baby (albeit one with horns). Also the colossi are implied to have been made to seal it away are were made very damn hard to kill for the reason to keep it out of this universe.
  • In Shadowverse, various forms of cosmic horrors are present and represented with cards such as Eidolon of Madness and Bloodhungry Matriarch among others.
  • In the Video Game Space Station 13, there is a cult that can summon forth Nar-Sie, the god of blood, that explodes anybody who comes near him.
  • Shin Megami Tensei: Though the franchise uses "demon" as an umbrella term for all supernatural entities, they are supernatural because they are violations to reality as humans comprehend it. Generally, demons (and other supernatural entities not classified as one) come in 3 different categories, each hitting points of this trope in different ways:
    • Entities created as a side effect of humankind's ability to change and warp reality. This is the most prominent type of demon category in the series: these demons are usually lifeforms composed of Magnetite (sometimes called Aether), the substance which permeates reality itself and exist in all of its phenomenons, which are normally undetectable to normal lifeforms but react to their psyche: will, thought, perception, instinct, emotion. What these demons have in common is how they are given identity and form by humans as living clusters of Magnetites, which are supposed to be formless as part of the fabric of reality, though the specifics vary note . In other words, they are literally sentient droplets of reality itself, to varying degrees of power and scale, with the capacity to twist and warp natural phenomenons in accordance to their natures and how much aspect of reality they embody. Thus, as long as humans continue to exist and shape reality in such a way which permits the existence of demons, they will never be truly gone; conversely, if humans are gone, then they would also go poof.
    • Similar yet distinct from the above is the reverse: naturally formed living phenomenons. In some games humans don't seem to shape the essence of reality into demons (at least not actively), yet the processes which give rise to demons still happen anyway note . These demons are a fair bit different from the above type in a number of ways. While they have similar traits and can harness power from humans, they are closer to being true lifeforms: though the genesis of these demons could be affected or catalyzed by humans, their continued existence are not. Thus, these demons are very prone to Kill All Humans. On the other hand, individual demons of this type can be killed and won't come back naturally — though new demons of similar natures might still spawn. It is also possible for demons of the above category to become this one. In Persona, demons and gods who possess and incarnate within a human would not disappear even if humans are no more to create cognition; the Malevolent Entity of Persona 4: Arena Ultimax tries to do exactly that. IV and Apocalypse also have the Divine Powers planning to use human souls to essentially become an axiom in reality, while Vishnu-Flynn and Satan use Fusion Dance with powerful humans to wield Observation to their advantage.
    • Distinguished from the above two: entities who are neither humans who can affect the essence of reality, nor demons who are formed from said essence, but warp reality nonetheless. A lot less prominent category, entities of this type are usually aliens (Raidou Kuzunoha Vs. The Lone Marebito, Devil Survivor 2, Catherine: Full Body) or primordial cosmic entities (Last Bible, Devil Children, Persona 3, Devil Survivor 2 Record Breaker). Some games seem to imply certain incarnations of YHVH are also this type of being (particularly those stated to have created humans, like Nocturne and Strange Journey), assuming it is indeed YHVH and not the Great Will (which exists as Powers That Be on a You Cannot Grasp the True Form levels, even for the most powerful entities in the franchise).
  • The eponymous Genius Loci of Silent Hill feeds off of people's emotions, magnifying and returning them. Originally it was a place of healing and safety, but centuries of death and suffering turned it savage, inflicting pain of its own in a positive feedback loop. Then the local Religion of Evil had the bright idea of focusing all that misery into one little girl in the hopes of birthing a "God" to turn the world into "paradise". Long story short, the town became outright malevolent, trapping people in a nightmare of their own creation to feed and become ever stronger, eventually spreading far beyond the borders of Silent Hill itself.
  • Sin and Punishment: The inhabitants of Outer Space (which is apparently a separate dimension/realm/something from the space we know, which is called Inner Space) are described like this. They are not alive in any sense known to Inner Spacers, and can shapeshift to mimic anything... including entire planets. They are defeatable, but it is really not easy to do (and the only inhabitant of Outer Space we see seemingly effortlessly survives the heroes' efforts to eradicate it, though they are unaware of this). Even some of the Inner Space characters get distinctly Lovecraftian at times; see Armon Ritter of Sin and Punishment: Star Successor, particularly his final form.
  • The Sinking City: Being a game directly inspired by H. P. Lovecraft's work, it's no surprise it features quite a bunch of these.
    • The "wylebeasts" that roam across Oakmont are deformed monstrosities that used to be human. Looking directly at them drains your Sanity Meter.
    • Cthylla, the Big Bad of the game. Daughter of Cthulhu himself, and locked in an undersea prison under the city of Oakmont, it's her very presence that caused the Flood, drives the city's population to madness, and eventually turns them into the wylebeasts mentioned above. If at the end of the game you choose to free her and end the world, she looks like a gigantic, anemone-like mass of tentacles with a gaping Lamprey Mouth.
    • Johannes Van der Berg is an avatar of Hastur. Yes, that Hastur.
  • Much of the horror that occurs in Siren 1 is the result of a village of people eating one alive out of desperation.
  • Skullgirls
    • The Skullgirls themselves, the result of an evil artifact known as the Skull Heart transforming women who use it to make ill-considered wishesnote . Marie, the current one, looks like an ordinary girl until she's greatly threatened — at which point she turns into a hideous creature made of assorted bones.
    • Double. She first looks like a human nun, but soon after she sort-of flips herself inside out and becomes a hideous fleshy horror who fights by taking the form of the other fighters. That's before getting into her origin, a remnant of a very ancient entity who was killed by Eliza, another ancient being.
  • Sonic the Hedgehog
    • Dark Gaia, a Sealed Evil in a Can Eggman released in Sonic Unleashed, is a sentient force of nature who helped create the universe (by destroying the old one, but meh). Since the "stars aren't right" this time around, though, it breaks up into various Heartless-esque critters and the Balance Between Good and Evil causes his Good Counterpart to be released as well, and he helps Sonic seal Gaia up again.
    • Chaos, from the Sonic Adventure. However, it is usually benevolent, but was driven to evil by Pachacamac's Moral Event Horizon. It turns good again at the end of the game.
    • There's also the trio from Sonic the Hedgehog (2006): Iblis, a massive beast of destruction made only out of fire; Mephiles, a gaseous-liquid mind of complete corruption and shadowy powers; and their combined/true form, Solaris, an interdimensional godlike being trying to destroy reality.
    • In Sonic Generations, there's the Time Eater. While most of its presence in the game is as a robotosized/cybernetic vehicle operated by Robotnik and Eggman, Eggman reveals its natural purpose, when he discovered it, is to erase time, making most of what the Eggmen have it do already a natural ability. Between that, its looks, and the dimension the game takes place in, as well as the location of the last boss fight...
    • In Sonic Frontiers, the game’s Big Bad, The End, is an ancient malevolent entity that once fought the Ancients in the past before getting sealed away by its opponents. When Sonic arrives on the Starfall Islands in the present day, it tricks him into defeating the Titans so it can resume its multiversal conquest, starting with his own universe. In the final battle, it appears as a living moon, but according to Word of God, this is not its true form. Instead, The End's appearence changes based on how the viewer would percieve the embodiment of death.
  • Soul Series: Soul Edge started out as an ordinary sword, but became the avatar of Inferno, a soul-eating abomination that takes over its wielder. While it still resembles a sword that changes form depending on its wielder, it transforms anyone infected by its curse into Malfested, monsters bound to its will. When damaged, it retreats into Astral Chaos and either repairs itself or scatters its shards around the world. And Soul Calibur isn't as different as many expect... In Massive Multiplayer Crossover Namco × Capcom, the Soul Edge is the missing half of Big Bad 99 and has power to cut anything. Its mere presence accidently severs the link between Morrigan Aensland and Lilith, which mean it can cut souls in half.
  • Spectrobes practically runs on this trope. The main villians are the Krawl, which are amoeba-like monsters that are bent on destroying planets, the smaller ones are simply living blobs, while the larger ones are more eldritch the bigger and more powerful they are. The High Krawl, ESPECIALLY Jado, who refers to himself as "The Great Negative". Krux, the Big Bad of the series, is a Humanoid Abomination.
  • The "Corrupted" in Splatterhouse are described as arising from the difference between what people mean when they say something, and what other people understand it as meaning — specifically, they're embodiments of the pain and suffering that often results from such misinterpretations. As ephemeral beings, they can't exist in this world without a host body, which is for the better, since even an enhanced human can't so much as look at them. (They're willing to make deals with humans, but it's indicated they have no intention of honoring them — maybe not even a concept of honor.)
  • Starbound starts out with the destruction of planet Earth and the peacekeeping Terrene Protectorate by the enormous, skyscraper-sized tentacles of The Ruin, an ancient force of destruction and chaos that has been sealed away in a failing extra-dimensional prison since times immemorial. The final plot mission of the game transports you to The Ruin's prison and onto the creature's surface... and you're explicitly told that while it appears to be a planet, it is actually a planet-sized living organism.
  • Star Control
    • The Androsynth disappeared before the beginning of Star Control II, and their region of space is now occupied by the Orz. Trying to put together an accurate assessment of what happened on their homeworld results in the scientist who read about the Androsynth's IDF research going insane and being attacked by invisible creatures. If you ask the Orz about the Androsynth, they attack and take no prisoners. It's not exactly clear what went down, but the Arilou put it best: "You do not wish to be seen. The Androsynth were seen. There are no more Androsynth anymore. Only Orz." This is an especially subtle example, because, early on, the Orz seem comical, with their round, bird-beaked bodies, their nearly-untranslatable speech, and their silly voices. According to developers, Orz, as the captain sees them, are actually a *fingers* projection of some higher-dimensional being.
      • At one point, you can find them above what used to be the Taalo homeworld. For context, the Taalo were exterminated several thousand years ago. The Orz claim to be currently interacting with the dead Taalo, *chasing* them and describing it as excellent fun. They also imply that this will be humanity's eventual fate if they continue to be good *campers*.
    • In Quasi-Space, part of the background music is quite obviously something screaming. It doesn't ever actually appear, which somehow just makes it worse.
    • Star Control 3 has the Eternal Ones; they're invincible and feed on "sentience", so they wait for advanced civilizations to develop and then come and harvest them.
    • Star Control Origins has the beings known only as the "Gluttonous Eyes", the game's Greater-Scope Villain. They come from another plane of reality, and are suggested to consume and feed off of "information". At one point, the Captain tries to make a Badass Boast that humanity will find some way to defeat them, and one of their servants replies that plans and strategies are just another kind of information, and therefore nothing but more food for the Eyes.
  • StarCraft:
    • The Zerg Overmind. While it's made from normal cellular matter, its "form" is nothing more than a vessel for the collective intellect of trillions of Zerg, with enough psychic power to rip open space-time with ease and bend anyone to its will. It doesn't help that its purpose is to assimilate or exterminate everything, everywhere.
    • StarCraft II makes it into a Papa Wolf by revealing that soon after its creation, a... Dark Voice corrupted it and imposed its millenia-old directive of exterminating the Xel'Naga and the Protoss (and presumably everything else). Since the Overmind was created without free will, it could only follow this directive while raging inside its own mind. Not that it ever cared for the Protoss or Terrans, mind you, it just didn't want its own children, the Zerg, to become Cannon Fodder and nourishing food for the Dark Voice and his underlings in their galactic conquest. Hence it created a successor, and set its course straight for Aiur, knowing it would likely be slain there — leaving control of the Zerg in his replacement, who would hopefully not be influenced by the directive. Seems like even Eldritch Abominations has loved ones that they're willing to sacrifice themselves for.
    • And Amon is just the bitch of The Voice In The Darkness from Frontline. Oh, and it survived the power of a Xel'Naga weapon that LITERALLY RIPPLED SPACE-TIME, so another Kerrigan Sacrifice won't work.
    • The Xel'Naga themselves. They are near immortal beings that come from the Void (or literally nowhere, a place between universes). They don't have any physical form until they enter a new universe, and when they gain a physical form, it looks like a gigantic manatee with tentacles (well, at least in our universe).
  • Stellaris has several, most of which debuted in the Leviathans story pack.
    • Perhaps the most frightening is the Dimensional Horror, an enormous creature which will destroy pretty much anything with one attack, and whose body only partially exists within this universe. According to the Curators, the majority of its body is anchored in another dimension. The Horizon Signal DLC story implies it is also an intelligent being with an unknown ulterior motive.
    • Beings of the Shroud, a plane of existence made entirely of psychic energy, tend to fit this description. When they manifest in reality, it tends to be in the form of a Psionic Avatar, which is basically a giant mass of psychic energy, and can annihilate entire fleets with its raw power. It's telling that the Extradimensional Invaders, an galactic invasion army of Energy Beings from another universe that feed off of suffering and pain, are afraid of the Shroud, and will actually act unnerved if your civilization has had dealings with it.
    • Probably the most horrific is The End of the Cycle, a Shroud being that, if a civilization agrees to make a pact with it, will instantly consume that entire civilization and manifest itself as a super-psionic being known only as "The Reckoning", which is more than capable of wiping out all life in the galaxy, though it CAN be defeated if the other civilizations try hard enough.
    • The Stellar Devourer is a gigantic space-bug creature that eats stars. There's only one of it in the galaxy and no hint as to where it came from.
    • The Worm In Waiting is apparently a temporal paradox given sentience if not outright sapience. Unlike the other examples listed above, The Worm is actually benevolent and loves your civilization, and wants you to love it back. To prove its love for you, it attempts to win you over by helping you. It's just that its idea of "help" constitutes messing with the spacetime continuum, such as causing an aged version of an admiral to appear when said present admiral is next to you, make loyal colonists vanish, only to replace them with still loyal but different colonists, and turning your capital system's star into a black hole.
  • Struggling has several, such as Amadeus the Firstborn. He sings opera!
  • Sundered has Nyarlathotep, the Crawling Chaos. It is a vaguely humanoid, legless giant whose body is a mass of black tentacles wrapped around a glowing skeleton and whose “face” is an animated, disembodied mask of the lower half of a human face. The monstrous beings of the Eschaton are implied to be worshipping both it and similar entities from the Cthulhu Mythos. Its influence extends throughout the caverns where the game takes place, most visibly in the tentacles that emerge from patches of darkness in the Eschaton Holy City and the Cathedral, as well as the giant crystal formations that its avatar, the Shining Trapezohedron, uses to relate the history of the caverns to Eshe. It can resurrect the dead and grant supernatural powers to people through Elder Shards, a process which gradually corrupts them into its monstrous slaves. But for all its power, it is trapped in the caverns and wants to get out.
  • Super Mario Bros.:
    • The Shadow Queen in Paper Mario: The Thousand-Year Door, whose very presence is capable of plunging the world into an unholy darkness. Bonus points for being amazingly difficult to defeat and rather unsettling.
    • Mario & Luigi: Bowser's Inside Story: The Dark Star's introduction sounds straight out of Lovecraft, and by the time it's inevitably unleashed, it's a sinister blob of darkness that has the Mario Bros choking from simply standing near it. On the other hand, it's up against Bowser, who looks forward to the challenge.
    • Mario + Rabbids Kingdom Battle has the Megabug, a swirling vortex in the Mushroom Kingdom sky that was created as a result of the Rabbids mishandling a device called the "SupaMerge". Every enemy you face in the game was "corrupted" by it in some way, and every enemy you defeat will make it grow stronger. By the end of the game, it grows large and powerful enough to gain a physical form known as the "Megadragon", which immediately makes a beeline for Bowser's Castle. And, by pure coincidence, Bowser has JUST gotten home from his vacation...
    • Mario + Rabbids Sparks of Hope has Cursa, an entity that wants to consume Sparks and spread matter known as Darkmess across the galaxy, which it uses to drain the Sparks of their power. It turned out that Cursa is the reincarnation of the Megabug, having absorbed many stellar debris, thus gaining sentience which takes possession of Rosalina's body.

  • Super Robot Wars
    • Einst, the inter-dimensional race that claims to have watched humanity from the beginning. Now they wish to "reset" humanity by choosing a new Adam and Eve. They also appear in Hagane no Messiah and claim to be the ones who created the world by creating the Crossgate dimensional portal and turning the world into several mini-dimensions separated by a dimensional wall. It turns out that Einst's goal is to return to the original world, "the world of silence". Their hive mind doesn't recognize individual will and express genuine confusion when humanity foil their plan.
    • Super Robot Wars D has Perfectio, king of the Ruina, Energy Beings from another dimension. Since Perfectio feeds on despair, the Ruina try to turn Earth into his cattle farm by sealing Earth in another dimension. While it's possible to destroy the Ruina, Perfectio is immortal and can only be stopped by sealing the gate to its home dimension.
    • Super Robot Wars K has Lu Kobol, an evil being defeated by Crusians long ago. The Crusians even hid Lu Kobol's fragments in planets across the galaxy to ensure it won't return easily. Yet Lu Kobol resurrects as Energy Beings and seeks to reform itself by destroying every planet that hides its fragments.
    • Super Robot Wars Z mentions Taichi as the entity that controls the fate of all universes by manipulating the Origin Law. It is also the one that created twelve Spheres that grant their holder immense power and limited access to the Origin Law. However, the holder will slowly lose his or her humanity in exchange for said power. (A small note is that Taichi is from Taoism with some Mind Screw-level properties.)
      • Super Robot Wars Z3: Hakai-hen reveals what exactly this is. The Supreme God Z, a large angelic being that has existed for countless cycles, is responsible for creating and ending the universe, and is so powerful that the corpse of its previous incarnation, Sol, has reality warping powers.
  • Super Smash Bros.:
    • Super Smash Bros. for Nintendo 3DS and Wii U has the Master Core. It's a chaotic entanglement of formless, sentient dark matter residing within Master Hand, that takes forms that can be vaguely likened to humans, scorpions, and swords (which themselves suffer disturbing amounts of Body Horror) before assuming the player's form. More shocking still, it blocks out its HP gauge with amorphous black masses. Finally, after being whittled down to its final form, it turns into an literal fortress of dark matter before reverting to a form appearing similar to a Smash Ball (which is still capable of killing you).
    • Super Smash Bros. Ultimate manages to up the ante even further with the Big Bad Duumvirate faced in World of Light:
      • Galeem. In terms of appearance, Galeem wouldn't appear out of place in Evangelion, consisting of a core of pure light surrounded by multiple floating, ribbon-like wings, with no other real body to speak of; it looks practically angelic in nature. That's not even getting into the fact that it (or "he", according to the website) apparently controls an entire army of Master Hands, or that the very first thing we see him do in the game is launch an attack so powerful that not only does it straight-up kill all of the fighters (except Kirby, who narrowly managed to escape), but expands to encompass what appears to be the entire universe in its wave of destruction.
      • Dharkon is even worse. It's a gigantic, monstrous eyeball with a blue sclera and a yellow iris that's surrounded by monstrous spike-studded tentacles whose appearance is comparable to Shuma-Gorath and Yog-Sothoth. It's also described as the embodiment of chaos and darkness that seeks to smother everything in everlasting darkness and eradicate all forms of life wheras Galeem wishes to remake the entire universe in its own image. It also apparently commands an army of Crazy Hands similarly to Galeem's own Master Hand army, and it introduces itself by making a crack in the sky and ripping through it following Galeem's first defeat. And then there's the fact that the two are fighting against each other and can only perform Teeth-Clenched Teamwork at best when they're both fighting the fighters at the same time, with one of them willingly taking the opportunity to attack the other when it becomes stunned.
    • An entry on Palutena's Guidance in Ultimate reveals that the goddess herself is actually this in reality. The form we're accustomed to is only one we can comprehend. It's then implied that this also applies to Viridi.
  • The Suul'ka of Sword of the Stars are Liir who've grown so old and so large that they cannot survive in gravity wells. Their psi abilities allow them to coerce fleets to join them, feed on the Life Energy of entire planets, and they can "teach" their vast and ancient knowledge to their followers. But their minds are so vast and complex that many Zuul who are taught by telepathic contact die, until eventually one feebly mumbles "Eureka... please, Lord, stop..." From the Liir perspective, they're closer to Humanoid Abominations.

    T-Z 
  • Yuris from Tales of Rebirth. It's the physical manifestation of all of the negative emotions produced by the Huma and Gajuma after they're subjected to a Hate Plague and has a rather indescribable appearance.
  • Tales of Vesperia has the Adephagos, which is a Sealed Evil in a Can abomination and is released about 2/3rds into the game. It's destroyed by stopping using aer as an energy source and switching to using mana instead. A cookie to those who get the aesop.
  • Terraria has several:
    • The Wall of Flesh: an enormous wall of flesh with eyes and mouths that can only be encountered by throwing a voodoo doll of your guide into the lava pits of the underworld, which will chase you through hell until either you or it dies. You can't escape without killing it, but killing him supercharges whichever version of The Corruption was originally present throughout the world, causing it to spread aggressively past nearly all barriers... and introduces a second, opposing style of corruption which spreads equally quickly. And it makes more deadly enemies appear everywhere.
    • The Crimson biome is said to be a portion of the body of an extradimensional Hive Mind that seeks to subsume all life into itself, and which exists across many worlds. You can clear the Crimson out of your world, but that doesn't do any permanent harm to the overall being.
    • The game's Final Boss, the Moon Lord. Also known as "Cthulhu". He's somehow still alive after having his eyes, spine, skeleton, and brain ripped out hundreds of years ago (and each of those body parts is independently alive despite this, being the pre-Hardmode bosses) and even in that weakened state is the most powerful boss in the game. His only weak points are three eyes, one in his forehead, and two in his palms. And defeating those eyes just turns them invincible and lets them fly around attacking independently while the Moon Lord himself continues the fight. It's also implied that many of the game's supernatural enemies are tainted and being manipulated by the Moon Lord's power even before he's summoned.
  • Them's Fightin' Herds has FHTNG TH§ ¿NSP§KBL? (or Fred), a demon who is trapped in a Tome of Eldritch Lore called the Unicornomicon. When he manifests into the world he has a horse/goat skull head, four horns and red eyes, and has a body made up of black shadow that can form claws and Combat Tentacles.
  • Thumper: The Omega Boss seems to become more and more like one of these all the time, getting spikier, more deformed, and more tentacle-y each time you face it, until it's more like a giant, flaming, metallic anemone than like a burning, screaming human head. Also, its true form is implied to be a large inexplicable triangle that serves as a phase of the boss fight.
  • Touhou Project gives us the Saigyou Ayakashi, a demonic entity taking the form of a cherry tree. It drew people to its side with its beauty, tempting them to sleep under its branches... at which point it devoured their souls. Out of all of the characters in the series, it's one of the miniscule handful that can actually be called evil. Currently it's Sealed Evil in a Can, the body of a powerful young woman being buried beneath its roots to render it comatose; Touhou Youyoumu ~ Perfect Cherry Blossom revolves around keeping Yuyuko from unknowingly breaking that seal by bringing the woman back to life (thanks to Ghost Amnesia, she's forgotten that she is that seal).
  • The Turok series has the Primagen, a Sealed Evil in a Can from the dawn of time who threatens to break out of his prison and unravel the fabric of the universe. Then there's Oblivion, an even more ancient Lovecraftian Planet Eater who becomes the third game's Big Bad.
  • The Myrmecols from the UFO: After Blank series are a pretty-much-textbook example: they're enormous, spacefaring creatures with the power to control the populations of entire planets on a regular basis as part of their reproductive cycle.
  • Under Night In-Birth: Voids are akin to extra-dimensional creatures that are invisible to the naked eye and slip into the real world during nights where EXS is concentrated in. While not normally perceptible, the people who can see them and encounter them are driven to insanity and consumed. Only those who are lucky enough to survive their encounter have the chance to become an In-birth (beings who can control the supernatural powers of EXS). Voids come in all shapes and sizes and they're manifested forms depending on the amount of EXS around them. At their lowest, they appear like dark blobs while in increasing order they appear more snake-like, feral quadrupedal beasts, and eventually humanoid in their absolute strongest.
  • Undertale:
    • Flowey the Flower, after absorbing the souls of King Asgore Dreemurr and the six fallen children. In a world where battle sprites are monochrome and pixelated, he appears as a multicolored, photorealistic meld of flesh, plant and machine, capable of generating bunker buster bombs and finger guns en masse with a thought. Oh, and he weaponizes Save Scumming.
    • Dr. W. D. Gaster, who is a weird example, as he was deliberately removed from the game but left in the files. In-universe, simply knowing him too well caused others to forget about him completely, or worse, to be removed from existence just as he was. The worst part is that he is aware that the universe went on fine without him. He exists, but he also doesn't.
    • And especially the Amalgamates, which are actually nothing more than normal monsters from the game...but fused and melted together into horrifyingly grotesque and disturbing new forms as a result of Alphys' tragically failed Determination experiment to try and find a way to get monster souls to persist after a monster's death, in hopes of gathering enough of those to break the barrier with instead of waiting for more humans to fall down. Literally the only thing uglier than their appearances is their origins. They seem to be immortal and their encounters were deliberately made to come off as glitchy, involving surreal things like turning the bullet box in to a face with sharp teeth or putting a "Bad Memory" item in the protagonist's inventory that cannot be thrown away.
    • Another one is Chara the Fallen Human, the adopted child of the Dreemurrs — or whatever is claiming to be Chara. You only get to meet them at the end of a Genocide playthrough — after many implications that they are the game's narrator — when they praise you and offer to destroy the entire game world. Appropriately enough, they make an ominous declaration that they would "move on to the next [world]" once they had done so. Regardless of whether or not you become their partner they do just that, and restoring the game to a playable state without editing the game files permanently taints every future playthrough.
    • Recently, along with the theory that Chara is the narrator of all routes and is only corrupted by the player in a Genocide Run, another character has become a strong contender. It's YOU, the player. A being beyond comprehension in the eyes of the other characters, the same species as the creator of the world, utterly beyond punishment and capable of altering reality with ease. Powers include possessing children, returning lost beings back into existence, resetting the world, Save Scumming and yes, even undoing what cannot be undone. No one can understand why such a being would do what it does.note  The only one who seems to be aware that you're a human from outside their world is Chara, who at the end of a Genocide Route states that the "human SOUL" and "determination" were yours.
  • Vampyr (2018): The Red Queen, the progenitor of vampirekind is an ancient entity that used to be revered as the goddess Morrigan and now currently slumbers in deep sleep. That said, when she awakens bad things happen. To be specific, she awakens every few centuries to punish mankind for its inequities by unleashing plagues and calamities upon the land such as the Black Death and The Spanish Flu, which takes place during the game and makes her the game's Big Bad. At the end, the main protagonist has to defeat her to stop the plague, but he only fights against her avatar as the final boss and when beaten, she agrees to go back to sleep so she can return in a few centuries to start the whole process all over again. Her son Myrddin on the other hand qualifies as an heroic Eldritch Abomination, since he is a being just like the Red Queen, but devoted in protecting the land (albeit he is very detached from humanity and unable to act directly).
  • Played for Laughs in Japanese Super Mario World Game Mod VIP MIX 2. The final boss is supposedly the creator of the game himself, who appears as a cluster of 2ch memes. In VIP 5, the 2ch meme Tanasinn is the True Final Boss.
  • Warcraft
    • Warcraft III introduced a faction of vaguely Lovecraftian entities, the Faceless, presided over by a stock Eldritch Abomination called the Forgotten One. They were pretty easy to kill, though.
    • Warcraft also features the Old Gods (of which the Faceless are servants), which are Shout Outs to Lovecraftian entities. (Although they may shout a little too loud here.) They are behind some of the truly nastier fellows who originated in Azeroth, such as corrupting Neltharion into Deathwing along with his entire dragonflight, corrupting Queen Azshara, the most powerful Night Elf sorceress, and creating the Naga, the silithid, the qiraji, the mantid and the nerubians. They're also the (partial) creators of Humans, some Giants, Dwarves, Gnomes, and Troggs by using their parasitic weapon, the Curse of Flesh, designed to make its targets more like them and less like the original seed races.
      • One Old God, C'thun, has, however, been killed by mortals (he was a raid boss). However, he had gotten his ass kicked by the godlike Titans so badly that they thought he was dead, so the players faced him at only a fraction of his full power. Apparently, the remaining Old Gods pulled the fun trick of tying their existence to Azeroth, meaning that if they die, they take Azeroth down with them. There is also the question of whether they can even be truly killed. They are said to exist "outside the cycle" of life and death. Though C'thun is technically dead, it was still able to mutate and transform Cho'Gall into a monstrosity.
    • The Faceless return in World of Warcraft: Wrath of the Lich King in the form of three Forgotten Ones and Herald Volazj, who are very Lovecraftian in appearance. The Herald periodically causes the player characters to go insane and fight one another. The power behind the Faceless, and all sorts of other weirdness in Northrend, seems to be an Old God named Yogg-Saron (not to be confused with Yog-Sothoth). Just Yogg-Saron's existence beneath the lands drove creatures to madness and its very blood is forged into equipment for arming the armies of undead in Northrend (being mindless helps protect against losing ones mind).
      • Yogg-Saron was featured in a content patch. True to trope, he is able to drive characters insane and make the entire raid hallucinate about past events. Despite this, within twenty four hours, he'd met the fate of all raid bosses. However, it is worth noting that players initially face Yogg-Saron with the help of four previously corrupted guardians that must be slain. The battle without their aid is considered to be one of the hardest in game and was even outright dismissed as 'mathematically impossible' on initial inspection.
    • With the final major content release in Cataclysm, N'Zoth hasn't appeared in person, but it has been revealed that the corruption of Deathwing was so extensive that after tearing off his elementium plates, he transforms into something very like an Old God, complete with a spell that can destroy the entire world. That spell doesn't just kill the raid. It turns the screen completely black, even the chat-box. The only thing visible is the release soul button.
      • N'Zoth finally became the real Big Bad of Battle for Azeroth, and was killed by the players, rending the Old Gods extinct for good. Additionally, as nothing bad happened to Azeroth following his demise, it’s possible that their spell simply did not work.
    • Mists of Pandaria has the Sha, seven black creatures that embody doubt, hatred, fear, violence, anger, despair, and pride. They are empowered by, and evoke, their respective emotion in others — the largest one, Anger, is the size of a tall building, and serves as a world boss. They are the remnants of a dead Old God, the dying curse of the seven-headed Y'shaarj who was killed by the Titans long ago.
    • With the release of the World of Warcraft: Chronicle All in the Manual series, it's revealed/retconned that the Old Gods are manifestations of the Void, one of the basic forces of the universe; the nasty one, apparently a kind of actively malicious nothingness. Presumably all Void creatures are pretty eldritch, since this is what they embody. The Old Gods were sent by the Void Lords (or "Void Gods") to corrupt worlds in order to corrupt a Titan that hasn't yet "hatched" from the planet housing its soul and create a Dark Titan — an overwhelmingly powerful being that would bring the entire universe under the power of the Void.
  • Warframe:
    • The Sentients, who were originally created by the Orokin but returned from outer space as an extremely powerful force hellbent on their destruction. The Sentient Hunhow is the most powerful being known to the Tenno, and was easily able to outsmart The Lotus who actually turns out to be a rogue Sentient in humanoid form — Hunhow's daughter Natah, in fact. Sentients can interfere and distort technology and warp themselves to become resistant to any attacks. They are significantly smarter and stronger than any of the standard races. Other than The Lotus none have been seen in person, as they prefer to manifest largely as pure energy controlling machinery to form abstract shapes. They were almost able to defeat the Orokin, an immortal race of near-gods, until they were beaten back by the Tenno. They're only weakness is void energy, and by extension the Tenno who can wield it.
    • The Infested are also pretty abstract. For example, Arlo, a sapient plague mass that looks just like a child, and Lephantis, a bio weapon seemingly made from flesh taken from the corpses of the other factions. It also seems that all Infested share a consciousness, with the only exception being Helminth, a living room on your Orbiter that helps you breed your own little eldritch Kubrow.
    • As shown in the Chains of Harrow quest it is possible that the Void is this, as it is implied that the entire dimension is a living, thinking being, with the Man in the Wall being an expression of its consciousness.
  • World of Horror: The whole purpose of the game is to stall the awakening of one of the Old Gods, each of which is a threat to humanity, and each of which alters certain aspects of a given playthrough:
    • Goizo, the Thing Forsaken By God, is an ancient monster that aims to abduct all of humanity, using mirrors as its portals into the mortal realm. Its Old God Rule increases the DOOM penalty for resting at home.
    • Ithotu, the Devouring Flame, threatens to engulf the world in hellfire. Its Old God Rule increases damage both inflicted and received.
    • Ath-Yolazsth, the Towering Eye, is a Planet Eater who sees Earth as a tasty morsel. Its Old God Rule replaces Reason costs for casting spells with DOOM penalties.
    • Cthac-Atorasu, the Spider God, is a Big Creepy Crawly who threatens to ensnare humanity in its web before feeding off of them. Its Old God Rule prevents the player from escaping combat encounters.
    • Ygothaeg, the Irresistible Gaze, is a sea monster that wants to drive all of humanity into a watery grave. Its Old God Rule marks certain areas as off-limits each turn; investigating an off-limits area will incur a DOOM penalty.
    • The Herald of the Shattered Court is a representative of otherworldly nobility set on serving man for their banquet. Its Old God Rule causes two "Old God Stirs" events to trigger after each mystery.
    • Ktu-Rufu, the Dreaming, is an ancient sea monster, and local folklore holds that Shiokawa exists solely in its dreams: if it were to ever awaken, the dream would end, and Shiokawa would cease to exist. Its Old God Rule causes the DOOM meter to increase whenever Reason is lost.
    • Zhectast, the Horror from the Stars, is a fragment of a meteor that is slowly growing and transforming into its "Perfect Form", a placenta that will give birth to a new god. Its Old God Rule reduces all of the player's stats by 1 when the DOOM meter reaches certain thresholds.
    • Eh-Żhal, the Inconceivable Sadness, sustains its followers on the essence of human suffering, eventually driving them to their deaths and making them one with Eh-Żhal. Its Old God Rule randomly increases DOOM depending on semi-randomized conditions.
  • Wild ARMs
    • Ragu O Ragula, a monster of practically unimaginable destructive power, appears in every Wild ARMs game. Almost always a Super Boss sealed safely out of human reach (and out of its reach of humanity). Unseal it at your own terror. Well, might be scarier if it weren't a constantly recurring theme in the series.
    • In Wild ARMs 2, the Planet Eater "Encroaching Parallel Universe" Kuiper Belt does this trope in a decisively terrifying way, complete with music that perfectly captures "too terrible to exist in my universe".
  • Wintermoor Tactics Club: Ilemauzar and its gatekeeper. The statue of its Gatekeeper is the main source of all the supernatural weirdness, and Alicia's nightmares.
  • Witch Hunter Izana: The Voice of God and the Mannequins. They are described as being from a time before time and have effects which no one in the current era can explain. Beyond that despite being by all appearances inanimate objects, they have wills of their own that can subvert the heroes.
  • The Bizarre Adventures of Woodruff and the Schnibble: The Beast, an ancient Bazouk devil-figure.
  • In Xenogears, a being named Deus strongly exemplifies this, even looking irreconcilably bizarre to boot. (Incidentally, Deus is located aboard an interstellar spaceship named Eldridge.)
  • By comparison, in Xenosaga, it is believed that God Is Evil and one of these... but then it turns out that God is actually benevolent. It's just that His actual form drives them mad.
  • The Galbalans in the Ys series were monsters that have been created when the humans who stole the Black Key attempted to recreate White and Black Emelas, but after failing that, infused the resulting Ash Emelas into soldiers.
  • Zigfrak: There is a creature called L.G.O.D., the Lord God of Death. It is a violent sentient wormhole that is worshipped by the fanatics faction.

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