"There seems to be a minor issue with lava containment."
The siege is broken! We are victorious!!!!! Also, the exterior of the fortress continues to burn.
— Jervill, drunken player
is often lauded as one of the most complicated games of all time. The interface is opaque, the learning curve a cliff. It's hard enough for experienced players to keep their forts safe and secure on the best of days.
So, what happens when a bunch of players play a succession fort while completely inebriated?
Drunk Fortress is a Dwarf Fortress succession game in which each player takes a turn playing while totally plastered. It's run on a "First Drunk First Serve" basis, in which whoever is consuming alcohol at the moment is the next player. As can be expected from such playing conditions, the fortress quickly became a labyrinthine mess of half-finished projects and forgotten passages, with magma leaking into the fort from every direction and hosting at least three tantrum spirals. And it is glorious
See the madness here
. Needs some Wiki magic.
Drunk Fortress provides examples of the following tropes:
- Alcohol-Induced Idiocy: The whole point, really.
- Archive Binge: 112 pages as of 4/19/2013 (or 34 pages at 50 posts/page)
- Attack! Attack... Retreat! Retreat!: When the fortress was overrun by Forgotten Beasts, tis was the result. 58 unarmed dwarves beating up a Glob of Water and assorted monsters. 8 survivors.
- Brick Joke: At the end of Ruhn's Turn he mentions flipping a wagon with a bridge, but not seeing anything land. Later at the start of Scruffy's Turn the wagon lands to Scruffy's utter bewilderment.
- Comedic Sociopathy: A side-effect of mixing stupid dwarves and drunken players.
- Epic Fail: The fortress!
- A particularly spectacular example was the source of the page image. Now, magma leaks are pretty common in succession games, but this one was leaking into the fort on three seperate levels. Magma, unlike water, does not naturally flow up levels.
- Exactly What It Says on the Tin
- Failure Is the Only Option: The only logical outcome, achieved by Year 3.
- Four Is Death: Every four ingame years, Wrex takes over the fort and consequently fails at keeping the fort alive. This has henceforth been called a "wrexed year".
- "I hope it dosen't become a tradition that fortresses blow up when I take control."
- !!Incendiary Exponent!!: As noted in the page quote.
- I Need A Drink: While the game is played while already drunk, most player's reactions to seeing the state of the fort is to knock back another one.
- It Seemed Like a Good Idea at the Time: Most of the disasters in the fort are summed up as such. The reason for the new embark having an Evil biome was pretty much this.
- Made of Iron: Several people have noted the copious amounts of alcohol that Clover Magic drank while still remaining, if not perfectly fine, still capable of playing Dwarf Fortress.
- Malevolent Architecture: Both intentionally and unintentionally.
- No OSHA Compliance: The whole fortress was designed by a bunch of drunks. Most notably, a magma cannon accidentally flooded the fortress with magma.
- Succession Game
- Schmuck Bait: The occasional self-destruct lever labelled "do not touch."
- The Caligula: Pretty much everyone.
- What Did I Do Last Night?: On a meta level; most players are left quite bewildered after recuperating from their turns and posting up the logs for the thread.
- Of particular note is Wrex's wholesale disaster of a first turn, wrought from slamming back shots of an approximation of ryncol.