"There seems to be a minor issue with lava containment."
The siege is broken! We are victorious!!!!! Also, the exterior of the fortress continues to burn.
— Jervill, drunken player
is often lauded as one of the most complicated games of all time. The interface is opaque, the learning curve a cliff. It's hard enough for experienced players to keep their forts safe and secure on the best of days.
So, what happens when a bunch of players play a succession fort while completely inebriated?
Drunk Fortress is a Dwarf Fortress
succession game in which each player takes a turn playing while totally plastered. It's run on a "First Drunk First Serve" basis, in which whoever is consuming alcohol at the moment is the next player. As can be expected from such playing conditions, the fortress quickly became a labyrinthine mess of half-finished projects and forgotten passages, with magma leaking into the fort from every direction and hosting at least three tantrum spirals. And it is glorious
See the madness here
. Action starts on page 7. Needs some Wiki magic.
Drunk Fortress provides examples of the following tropes:
- Accidental Innuendo: It happens.
Shoruke: "You like axolotl leather, holy gods that's a bitch to spell, so now you're a leather person. I mean a leather worker person."
- Alcohol-Induced Idiocy: The whole point, really.
- Archive Binge: 154 pages as of 6/26/2014.
- Attack! Attack... Retreat! Retreat!: When the fortress was overrun by Forgotten Beasts, this was the result. 58 unarmed dwarves beating up a Glob of Water and assorted monsters. 8 survivors.
- Brain Bleach: When you're drunk and dealing with clouds of gangrene, it's a good idea to have more alcohol handy to wash the mental images away.
- Brick Joke: At the end of Ruhn's Turn he mentions flipping a wagon with a bridge, but not seeing anything land. Later at the start of Scruffy's Turn the wagon lands to Scruffy's utter bewilderment.
- Cluster F-Bomb: Can happen. Drunk people on the internet, you know how it is.
- Comedic Sociopathy: A side-effect of mixing stupid dwarves and drunken players.
- Country Matters: Random Dragon managed to misspell "count" in both his turns.
- Difficulty Spike: Invoked by the players for comedic effect. Heavy drinking makes hard games harder.
- Disproportionate Retribution: One player locked a kobold thief inside the fortress. Immediately afterwards, the goblins laid siege.
- Drinking On Duty
- Drunken Montage: The thread is more like a montage of Drunken Montages.
- Epic Fail: The fortress!
- A particularly spectacular example was the source of the page image. Now, magma leaks are pretty common in succession games, but this particular one was leaking into the fort on three separate levels. Magma, unlike water, does not naturally flow up levels.
- Exactly What It Says on the Tin
- Failure Is the Only Option: The only logical outcome, achieved by Year 3.
- Four Is Death: Every four in-game years, Wrex takes over the fort and consequently fails at keeping the fort alive. This has henceforth been called a "wrexed year".
- "I hope it dosen't become a tradition that fortresses blow up when I take control."
- !!Incendiary Exponent!!: As noted in the page quote.
- I Need A Drink: While the game is played while already drunk, most player's reactions to seeing the state of the fort is to knock back another one.
- It Seemed Like a Good Idea at the Time: Most of the disasters in the fort are summed up as such. The reason for the new embark having an Evil biome was pretty much this.
Clover Magic: Uh....it's a trainwreck, guys. Not gonna lie. I apparently lost my mind sometime while playing.
- Lava Adds Awesome: When drunk, this feels even more true than usual to a Dwarf Fortress player. Naturally, being drunk also makes it harder to handle magma safely.
- Lethal Lava Land: This trope is a side-effect of drunk people attempting to weaponize magma, regardless of whether they succeed or fail.
- Made of Iron/Never Gets Drunk: Several people have noted the copious amounts of alcohol that Clover Magic drank while still remaining, if not perfectly fine, still capable of playing Dwarf Fortress.
- Malevolent Architecture: Both intentionally and unintentionally.
- No OSHA Compliance: The whole fortress was designed by a bunch of drunks. Most notably, a magma cannon accidentally flooded the fortress with magma.
- Succession Game
- Schmuck Bait: The occasional self-destruct lever labelled "do not touch".
- Shaped Like Itself:
- The Alcoholic: The players, the dwarves...
- The Caligula: Pretty much everyone.
- The Unintelligible: Drunk people trying to communicate over the internet tends to cause this. Of course, this is part of the point.
- What Did I Do Last Night?: On a meta level; most players are left quite bewildered after recuperating from their turns and posting up the logs for the thread.
Clover Magic: Looking at this sober...what was I doing.
- Of particular note is Wrex's wholesale disaster of a first turn, wrought from slamming back shots of an approximation of ryncol.