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Developers Foresight / Dishonored 2

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This is Dishonored, after all.


  • In general, the game is pretty good about only counting someone as a kill if you're directly responsible for it, so someone dying doesn't automatically spell the end for a Pacifist Run. For instance, if you knock a guard unconscious, but rats later come by to eat the unconscious person (which kills them), that doesn't count as a kill, since that was the rats committing the act. However, if you knock a guard unconscious, pick up their body, and drop them close enough to rats so they get eaten, that does count. The unconscious guard in the first example may have ended up in a spot to get chewed up by complete accident, but the unconscious guard in the second example was clearly on purpose.
  • In the Dust District level, if you kill Paolo the first time by spawning rats, if he encounters them again, he'll yell out, "Don't let them bite you!"
  • In the same level, in the Overseers' outpost, there is an Overseer dying of a gut wound. To spare him the agony of a slow death, one of his closest friends — another Overseer — stabs him in the throat, and then kneels by the corpse's side in silence. If you ally with the Overseers, this Overseer will continue to do that... up until the point you try to mess with his buddy's corpse. Or use magic around him.
  • If you kill Paolo in the Clockwork Mansion level, a letter will appear on Paolo's desk, warning Mindy to watch her back. If you killed Mindy when you first meet her, he will make note about her death; he's shocked that someone managed to kill her. He also wonders if her murderer was the same masked person who attacked him in the alley.
  • Every so often, there are scripted events where one NPC murders another. A clever player might find it amusing to use Domino to link the two together, so that the murderer winds up dead. If you do so, you're rewarded with an achievement.
  • Jindosh speaks throughout his level over his intercom. These change depending on your actions. Notable examples include allowing Jindosh to know you're here by greeting him at the door, killing his guards, using different powers, eliminating his Clockwork Soldiers, and so on.
    • Additionally, it's possible to proceed through the level without alerting him at all. In fact, if you manage to get through to his office without changing his room configuration or starting any explosions, you'll see Jindosh completely unaware of your presence, working at his desk. There's even an achievement called "Silence" for eliminating Jindosh without him ever knowing you were there.
    • You can even alert him by pulling the first lever but refuse to meet him face to face, leaving him wondering who you are as you dismantle his entire security system one by one.
    • There are two ways to get out of the mansion's foyer that immediately present themselves – pull the lever, stay in the room, and go from there with Jindosh alerted to your presence, or break the glass in the sun roof and use Far Reach or Blink to stealthily get onto the room's roof – but neither of them are possible for a stealthy no-powers player, so Jindosh will brush off a single room change as probably a technical error and not think that anyone is in his mansion, allowing the player to get behind the left wall after pulling the lever and maintain stealth so long as no other mechanisms are pulled before Jindosh is eliminated. If you stealthily hit him with a sleep dart after this, he'll call his security robots idiots as he collapses.
    • This is also in effect in-universe; Despite considering the idea ridiculous, he recorded special lines for his clockwork soldiers just in case they happen to find his own dead body.
  • Corvo and Emily have unique lines if you choose to kill Sokolov and/or Foster on the last level. Additionally both Foster and Sokolov will react if you show them one of them the corpse of the other.
  • If you use a cheat engine to gain Emily's powers while playing Corvo, Doppelgangers look like Corvo instead of Emily. As of the New Game Plus update, you no longer need Cheat Engine for this.
  • At the finale of the game, during the mission "Death to the Empress", it is possible to climb back up the rooftops of Dunwall to the same safe-room exit you used in the first level. However, a note from Delilah reveals that she had her witches seal the exit with bloodbriar vines after they found out how the player escaped in the first level. Additionally, a microphone for making announcements over the Dunwall loudspeakers has been placed on the same platform as the safe-room exit, and Emily or Corvo can interact with it and address the public. If the player does this after having defeated the Final Boss but before freeing whoever was frozen in stone, the player character will sing the "Drunken Whaler" song from the first game over the loudspeakers.
  • One of the ways Corvo can learn the identity of the Crown Killer is by possessing them, as the Crown Killer themselves is an alternate personality of Alexandria Hypatia.
    • The Crown Killer's identity is foreshadowed if you go into dark vision; Hypatia possesses an aura around her that is only ever seen on Wolfhounds outside of this circumstance, indicating a radius where the Crown Killer can smell the player character.
  • The game counts Doppelgangers as human beings, meaning that anything that can be done to a human can be done to them. Assassinate your own Doppelganger from a drop to avoid fall damage. Link them with Domino to take out a difficult target. Throw them into walls of light or at arc pylons to drain their whale oil reserves.
  • Domino works on line of sight, meaning you can't use it through walls... unless you have Dark Vision active. It's finicky, but completely possible.
  • Death and unconsciousness aren't the only things transmitted via Domino; the effects of Far Reach, Windblast, stinging bolts, and howling bolts are all shared along a Domino chain. Mesmerize can also be comboed with Domino this way, allowing for up to seven individuals to be affected by a single Mesmerize with full upgrades. If one NPC dies from any form of dismemberment, the others lose the same body part(s) and die.
  • The door code to rob the black market shop in the Dust District level is the date of the shopkeeper's wedding anniversary, as found in her apartment upstairs. The game will accept entering the code in either month/day or day/month order.
  • Almost every collectable, with the exception of a bone charm on top of Addermine's tower, can be reached on a no powers run.
  • If you refuse the Outsider's Mark it's acknowledged in several places.
    • Corvo/Emily's diary will note their decision and explain is as not trusting the outsider.
    • Any runes you pick up are converted into money to ensure you still have a use for them.
    • If Mindy Blanchard offers the player a tattoo (something that will only happen if they ally with the Howlers) Corvo/Emily will respond that they already have one if they have the Mark, but give a different response if they don't.
  • At one point, Breanna can be found talking to Delilah, who's channeling herself through a statue. There's different dialog with Delilah depending on if you kill Breanna in front of her, if you kill her at a distance, or if you non-lethally deal with her.

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