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Demonic Spiders: Sandbox Games
Even in wide open worlds, there's nearly Everything Trying to Kill You and no one else.
  • Grand Theft Auto III has every gang pack a lot of heat, but the worst of them come from the mafia. After betraying Salvatore, wandering into mafia's territory will cause them to shoot you on sight with shotguns. Shotguns in the game are capable of killing anyone in one or two shots and when you got several people with shotguns trying to kill you, it will take a miracle for you to get out unscathed. Driving in a car? Shotguns are so powerful that the mafia can almost make your car instantly explode in a few shots with their shotguns. Hope you weren't planning to do side missions after turning against the mafia!
    • Special mention goes to any enemy carrying an M-16. If you so much as walk into their line of sight, it's essentially instant death. Even with full armour and health, you have to pick them apart far away or face certain death.
  • Saints Row: The Third has Brutes, massive footsoldiers that can soak up damage like a sponge and can punch FREAKING TANKS out of their way. In addition, each gang has their own "specialist" that can give you a hard time: the Morningstar has snipers that attack from helicopters, the Luchadores has men with rapid-firing grenade launchers that can make you stumble and make short work of vehicles, and the Deckers have girls on rollerblades that can move so fast, they seem to teleport, making them difficult to put down.
    • Saints Row 2 played on hardcore has mooks who frequently carry full-auto shotguns and RPGs that can easily tank your health even with defense upgrades as well as one-shot you if you happen to be riding in a vehicle prone to exploding easily. Also, EVERY ATTACK HELICOPTER EVER. With lock on missiles that instakill everything either from the explosion itself, the resulting fire, or fall damage, you better beware pissing off the Stilwater Police Department all the way to five stars.
    • Saints Row 2 also gives us the Tornado, an attack helicopter with homing missiles. These missiles can take out any vehicle with less armor than a Bear Awesome Personnel Carrier in two hits or less, can be aimed at a solitary individual running on the ground, and never miss. Oh, and since these are helicopters we're talking about, they'll usually be able to fire off at least one missile before you even manage to make visual contact with them, never mind bring them down (if you can bring them down). There's a reason why a clear majority of the missions named as the game's That One Level by players involve being attacked by Tornadoes.
  • Minecraft has several mobs that make your life a living hell:
    • Creepers. They're walking plants that are completely silent until they get close enough to you to start making fuse-burning noises and then explode. They can outright kill an unarmored player at close range even on Easy, wreck any structures you built, and destroy items. Creepers are also the only way you can obtain the rest of the music discs by having a Skeleton kill one. Creepers will stay away if you have a cat nearby, but ocelots are incredibly rare in the first place and their shyness makes taming them a challenge. Creepers are also the only overworld hostile mob that is neither burnt nor weakened by sunlight (regular spiders, too, but they cease hostilities after a while in bright light); they're just as deadly in the daytime as they are at night — possibly moreso because they blend in with the vegetation and you're more complacent.
    • Ghasts. They only appear in the Nether but they will make your time there constantly dangerous. They can fly and will usually float out of range of your swords, making them only vulnerable to arrows. They also constantly shoot fireballs at extremely long range that explode on contact, causing major damage unless you are wearing armor. There's also an achievement for sending a Ghast's fireball attack back at it, but good luck trying to get the Ghast to sit still for it to be hit.
      • Also, they don't follow you, so you can't lure them into traps, and will just keep shooting at you.
      • And if that weren't bad enough, Ghast cries carry for an absurd distance, so you never know if one is hanging around until you hear the distinct thump of incoming death.
    • Cave Spiders, being a literal form of this trope. They only appear in abandoned mineshafts and attack like a regular spider, but if you are playing on Normal or higher, their attacks will poison you, causing your health to drop at a constant rate. They are very similar to the Poison Headcrabs where the poison and the Cave Spider cannot kill you directly, but the poison itself can leave your health at just half a heart, making you a One-Hit-Point Wonder to other enemies or pitfalls. A bucket of Milk can cure the poison, but you have to hope there aren't more Cave Spiders nearby to poison you again. To make matters worse, the spiders are not slowed down by cobwebs. Plus, unlike regular spiders, they can fit through a 1x1 gap.
    • Silverfish. They only appear in strongholds (and occasionally in Extreme Hills) and are very weak, but are powerful in numbers. Because of their Wall Master status for hiding in blocks, mining blocks in the stronghold is a risk because you could wind up freeing a silverfish and if you hurt it, its pain cry will alert other silverfish that are in hiding and they will all Zerg Rush you. Since silverfish are extremely tiny, they are also damn hard to strike with a sword. Worst of all, silverfish drop no loot at all, making them a waste of time to fight.
    • Skeletons are fairly weak, but they do a fair bit of damage and they do not suffer from Hero Tracking Failure. Even so they wouldn't enter this category weren't it for one bit of annoying gameplay mechanics: when one of their arrows hits you, you're thrown slightly backwards and your forward momentum is stopped completely. Together with the aforementioned good aim and fair damage, by the time you get close enough to them to do melee damage most of your health evaporates; even if you do manage to kill them before they strike the finishing blow, you're now easy prey for pretty much anyone else at all.
      • In 1.5, they shoot faster as you get closer. This makes blocking with your sword counter-intuitive as blocking slows your advance while you're constantly knocked back with ever-faster-firing arrows. Even with iron armor to stop you from getting to low health and sprinting to reduce the effects of the knockback, you can't get to them without a bow or using the environment (such as luring them into a corner for a surprise sword attack) to your advantage.
    • How about Mini-Zombies? They're faster than anything else, have as much health as a regular zombie, they're hard to hit because they're so tiny, they can climb ladders, they don't burn in sunlight, they come in packs, and they don't even drop anything.
  • Prototype has several, but the prize goes to the Supersoldiers. Pretty much all of Alex's abilities are melee, and the Supersoldiers shine at this. If you attack them too much, they'll go into a blocking state where they're invincible. Hit them in this state, and they'll break into a combo which can beat off nearly half your health. Because of the button-mashing nature of attacking, you have to pay very close attention not to do this. They also love to grab you, which, should you fail to counter it, will also cost you half your health (though if you're lucky, they might use a less painful move). They can even grab you in mid-air, sometimes even in mid-kick, and ground slam you for, you guessed it, half your health. They can follow you anywhere, see through your disguise, and detect you at range (they're walking virus detectors). They are impossible to grab, except during the block state, and even then you can only flip them over. They also cannot be consumed, period, so all that health you lost trying to kill them is rewarded with a pittance.
    • The lesser spiders are the Hunters, especially in the early stages of the game. If struck too much, they turn invincible and go into an attack frenzy, which can very quickly take a lot of health if you don't run from them. They can run faster than you can fully upgraded, and have a tackle move that, if it doesn't knock you down on the first try, allows them to turn on a dime for a second attempt (which probably won't miss). Much like Supersoldiers, they aren't fooled by your disguise (not that any disguise would matter to them), and will ignore all other targets to chase Alex. They take several hits with anything to kill, and often come in groups of three or more. Leader Hunters up the ante by almost constantly being in the "invincible attack" state. You actually have to wait them out, attack, then rinse and repeat.
  • Prototype 2 is arguably more forgiving in general. It isn't until the difficulty is set to Insane that Red Zone Strike Teams and mass rocket trooper squads become real bringers of pain. This is due to the various upgrades Heller can receive to compensate for less-than-immaculate evasive combat maneuvers. Also, most of the challenging enemies that are organic can be consumed once weakened, negating the attrition on the player's health bar. Depending on behavior, enemy Brawler packs can be this when they start continuously hurling debris at you from their spot instead of rushing to meet you. Juggernauts are definitely these when in a pair or more due to their aggressive and hard-hitting attacks in tandem with their high tendency to block a wide variety of attacks.
  • Mount & Blade, having dozens and dozens of possible units, was bound to have some of these. Just remember that a bit of recruiting savvy and training will have these fighting for your side.
    • Khergit mounted archers (read:every single Khergit troop). Their horses are fast enough to let them run circles around almost everything in the game, and they will proceed to happily do exactly that, with added Rain of Arrows.
    • Vaegir Marksmen, the single best archers the game has. Pinpoint accuracy, enough draw strength to tear through half your healthbar in a single shot, and they like to aim for the head. Trying to assault a castle lined with these can end in your entire army getting shot down before the siege tower has even reached the castle.
    • Rhodok Sharpshooters combine the strongest crossbow with one of the stronger bolts and some terrifyingly good aim. Surviving one of their shots is an impressive feat, and even then you won't get back up from the next one.
    • Nord Huscarls, for their part, are the single best melee infantry unit the game has to offer. Trying to go axe-to-axe with them will get them to smack you for well over 40 damage a hit, trying to block their strikes with a shield will shred the shield and then kill you, trying to charge them on horseback will make them stick so tightly together they're worse than a stone wall and stop your horse, which will let you hack down both you and the horse at their leisure, and trying to shoot at them from afar will get them to draw out the throwing axes and nail you in the head with one.
    • With Fire and Sword, one of the official expansions set in 17th century Europe adds Polish Winged Hussars to this list. They're damn near unkillable, taking several musket shots to take down, and they carry a gigantic lance, which combined with their Lightning Bruiser of a horse lets them spear your troops to death with ease. Killing the horse will not be enough to stop them from skewering your troops to death, either, so don't think you've solved that problem just by dismounting them.
  • Terraria has quite a few. Clowns are a particularly nasty example; they only show up on Hardmode Blood Moons, and are rare even then, but if one spawns in the middle of your village and you can't kill it quickly, you're in trouble. They throw bombs, and are the only Terraria enemy capable of damaging blocks.
    • Armored Skeletons, which can inflict the Broken Armor debuff, which halves your armor rating for five minutes and turns even the weakest of Hardmode enemies into a serious threat.
    • Voodoo Demons, which are basically Demons with slightly boosted HP and the Guide Voodoo Doll as a drop. If you aren't careful when you kill them, they might drop the doll into lava and summon the Wall of Flesh.
    • Chaos Elementals are incredibly fast and can teleport at will, including directly on top of you.
    • Hornets (and their big and little cousins) and Man Eaters found in the Underground Jungle. Hornets come in huge swarms, can shoot their stingers at you, and inflict poison. Man Eaters, meanwhile, are tougher versions of the Snatchers you find on the surface, and they're much more dangerous underground because you can't see them coming until they chomp you for 30+ damage.
      • The console version introduces Dragon Hornets, which are stronger than normal Hornets. Insultingly, they don't even have good drops, leaving only a pittance of copper coins.
    • Clingers, tougher versions of the Man Eaters that spawn in the Underground Corruption. They can reach through walls, spawn in huge clusters, and spit cursed flames that don't go out when you jump in water.
    • Sharks are fast, take off huge chunks of health with every bite, and can take some serious punishment. However, they're only found in the oceans, so you pretty much have to be trying to encounter them.
    • Goblin Sorcerers don't pose much threat to a prepared player, but they are excellent at killing your friendly NPCs by either teleporting into their rooms or hitting them with their projectiles. God help you if you don't have the Vilethorn.
    • Giant Bats are unusually dangerous for bat enemies. Despite the name, they're only slightly larger than the smaller varieties and just as fast, so hitting them with anything other than melee is difficult at best. They also have surprisingly high damage output unless you're wearing Adamantite or Hallowed armor, which you won't be for most of the time you're exploring the caverns. Even worse, they inflict Confusion, which reverses your controls and has led to many a death from accidentally walking into lava.
    • Corruptors are tougher versions of the Eater of Souls with a nasty ranged attack. Said ranged attack also corrupts terrain wherever it hits, helping the Corruption's already fast spread rate. They also have a small chance of inflicting the irritating Weakened debuff whenever they hit you.
    • Rune Wizards. They have some of the most powerful attacks in the game, and their projectiles can pass through solid blocks.
  • Red Dead Redemption has the most infamous animal in any Rockstar-made game; the cougar. The cougar is faster than you, stronger than you, stealthier than you and has the ability to kill you in one or two attacks. Needless to say, they've become a Memetic Badass on GameFAQs.

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