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Chaos

The year 2246 AD. Earth is a tomb. The corpses of Old Humanity lie buried beneath the desolate, death-haunted wastes of a world that ended in fire. In their wake—new, transhuman races—stronger, stranger, forged in the crucible of war and bloodshed on a scale never known before. For the first time since Neanderthal man shared the planet with early Homo sapiens, more than one species of humans walk the Earth. Advances in technology and changes in culture have led the sons of man down three separate evolutionary paths. Each has their own culture, their own way of life, their own technologies and their own Gods. They have become fundamentally incompatible, and they are engaged in a bitter war for survival.

In the skies above the Pacific Ocean, a vast continent hovers, composed of thousands of individual man-made floating islands. This is Celestia. Great Heavens. Out from it come pouring the warhosts of the Revs. The golden armor of their Chaos Paladins glistens in the sun, the psionic power of their Teleks warps reality itself with its fury. What was once Europe is now a vast tangle of cold metal towers reaching from the very bowels of the earth to nearly the heights of space and sprawling across most the entire continent, and all of it crawling with machines the size of atoms - Geneva. Within this colossal, cyclopean arcology the mortal servants of ancient evil plot and scheme; their new "legitimate" government, the GSA, claims dominion of all the world, but while the nanoborg armies of these Socs clash with their Revish foes, the church of their terrible goddess scours the earth and beyond for lost secrets to unleash dread forces.

Asia, North America - these are vast cosmic battlefields, moonscapes that look more like the surface of an asteroid than anything we would recognize them as. They are ever-burning now with the acrid stink of brimstone and molten earth, ozone, and the constant faint tingle of electromagnetic radiation as Socs and Revs constantly clash across them in titanic battles the least of which is more destructive than a thousand hydrogen bombs. Amongst these and other places across the wasteland Earth, small pockets of people called Garns - those who side with neither good nor evil - eke out a meager survival. They are hardy survivors with a bit of nano in their blood, a few genetic enhancements or mutations, a lot of luck on their side, and a scrappy scavenger ethic. Mostly they just want to avoid The War, or profit from its spoils. Sometimes, they fight back.

There is more to this War than meets the eye, however. The mortal armies, however godlike they may appear compared to us, are pieces on a chess board. Ancient and utterly alien, unknowable, eldritch things which have dueled across creations unimagined and incomprehensible since ages beyond reckoning or thought puppeteer the human forces. Primordial gods of good and evil, beyond anything the mind of any type of human could hope to comprehend without succumbing to complete madness, have fought, creating and destroying realities we could not begin to fit into sets of dimensions that our limited senses can perceive, since long, long before Man or his tiny blue-green planet were even a twinkle in Destiny's eye. Our world is but the latest theater in their Long War. It was not the first, it will not be the last.

Slumbering gods have awakened and turned their dreadful eyes towards the Earth. And within hides a cancer, eating away at the very heart of what survives of mankind. This is The Age of War. This is the time of Chaos. Master the limitless psionic might of a Telek, unleash energies that can move the very stars, and bend reality itself to your will. Bond with a five-hundred-foot tall Warsynth and rain down hell on the implacable Soc hordes, or go toe-to-toe with one of the Socs' own behemoth mecha, the humongous MWDPs. Fight tooth and nail on the front lines against the horrific machines of the Pinnuver Hive. Seek out the malefic corruption of the insidious "Infinite Church of the One True God". Explore the dark world of the malignant Global Societalist Assembly and their unseen monstrous agents. Sift through secrets long thought lost in the hopes of finding an advantage for your God over His diabolical enemies. Swear an oath of eternal loyalty and dedication to your Cause and undergo the sacred techno-rites that will reshape you with the powers of the Chaotic Light, forever transforming you into a Paladin - divine bringer of wrath. Nowhere else will you find a setting like this.

This is a setting about Eldritch Nazi Robots vs. Transhuman Shapeshifting Chaos-Worshipping Psychic Warrior-Fanatic Space Faeries. And that's just the introduction.

The Chronicles Of Fate has recently undergone a name change to, simply, CHAOS. Throughout the rest of this wiki, it's still going to be referred to as The Chronicles Of Fate, mostly because I just can't be bothered to go through and change all the names, but just be aware that's not the name anymore.

Anyway, with that info out of the way...

Chaos (formerly The Chronicles Of Fate) is a Tabletop Game Campaign Setting currently in production by Unknown 20 Troper. In theory, it has a publisher lined up ready and willing to publish it as soon as it's done. A successful RPG publisher who's successfully published several RPG books in the past. In practice, that contract was signed a long time ago, has probably lapsed, and it remains to be seen whether the project will ever be finished anyway. So Chaos is currently Vaporware— hopefully it won't advance completely to Orphaned Series status. If Real Life didn't keep getting in the author's way, it would stand a much better chance of getting finished someday.

The premise of Chaos could best be described in the X Meets Y style as Rifts meets Mutant Chronicles meets Eclipse Phase meets Exalted meets Dragon Ball Z meets Gamma World meets CthulhuTech meets Warhammer 40,000. Yeah. Serial Escalation is definitely in play here.

The idea is that it's supposed to be published to be compatible with Mutants & Masterminds under their M&M Superlink License; not so much because it's exactly a Super Hero world, although it sort of is that as well, but more because it's instead some crazy Schizo Tech Anachronism Stew Ultimate Showdown of Ultimate Destiny Fantasy Kitchen Sink Ninja Pirate Zombie Robot Serial Escalation Troperiffic Fueled-Solely-By-The-Rule of Cool world of insanity populated chiefly by beings so powerful that their interactions can only be handled by rules designed for super heroes. And even then, only barely.

The idea is also that it's supposed to be not just the one campaign Sourcebook, which itself will hopefully ever be finished, but once it is, beyond that, an entire Expanded Universe which will be developed to be set in the same universeNovels, Computer and maybe Console Games, maybe even Graphic Novels or Manga, an Animation or Anime, a Collectible Card Game or even maybe a Movie. The hope is that some day people he's never heard of will be writing bad Fan Fic set in his world. Something like the Whateley Universe, the world of Fate/stay night, or even Warhammer 40,000 itself. A troper can dream, can't he?

It goes a little something like this: It's After the End. Well, technically, it's more like During the War. World War III has broken out, leading to The End of the World as We Know It. What's left is a wasteland, an endless battlefield of burning destruction where survival or annihilation are the only prizes. For those few Garns who aren't tied up with one side or the other, it's a Scavenger World, living like frightened mice, few survived the Nine Days Of Fire unless protected behind layers of what is now Lost Technology, which is primarily the two main factions left fighting it out over what's left of the Earth. The Player Characters would typically take the roles of members of one or the other of those factions, either the rebellious Revs, who believe that "society is bad" and they're fighting for freedom by overthrowing it; in this world they somehow manage to be the good guys— more established than your typical La RĂ©sistance, they've actually got their very own extremely... zealous Church Militant to back them up complete with it's own Meaningfully Named Emperor Scientist Crystal Dragon Jesus Messiah called Josh (who by the way is actually an ancient Outer God reborn in human form after an epic cosmic defeat) — or the evil Socs. What's left of the One World Order, Cybernetics Eat Your Soul is kind of these guys' story. Not that the other guys don't sort of have Cybernetics too...and crazy telekinetic powers, but somehow it doesn't eat their souls. Well, it's complicated.


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