Darth Wiki: Half-Life: World Line
Half-Life: World Line
, or simply World Line
for short, is an extensive Half-Life
fan fiction being written by NoriMori
. It covers the events of the franchise proper*
, as well as adding the arcs Half-Life: Aftermath
, which covers events occurring between Half-Life
and Half-Life 2*
, and Half-Life 3: Aftermath 2
, which covers everything occurring after Half-Life 2: Episode Two
. It also explores some events occurring before Half-Life
(i.e. backstory). For reference, in World Line
, the Black Mesa Incident begins on May 16th, 2011, and Half-Life 2
begins on September 21st, 2031.World Line
is intended to be in the form of a webcomic, but I don't have an artist. (Any takers? PM me!)
To quote the page for The Bedroom Kingdom
, "Basically the main purpose of this page/its subpages is for the author to sit here and trololololol when the work actually does become published and a subsequent real
TV Tropes page will be made..."
Character sheet is here
that while most spoilers for the fan fiction are tagged, spoilers for the series proper are not. This article was written on the assumption that the reader is already intimately familiar with the source material, so keep that in mind.
World Line contains examples of:
open/close all folders
- Abandoned Laboratory: Aperture Science.
- Absurdly Youthful Mother: Elbie van der Linde becomes pregnant at the age of 15 due to rape.
- Accidental Aiming Skills: A sniper aiming for Chell's head ends up getting her in the abdomen because she stood up at the last second. Because of the position she's in, and the angle he fires from, the bullet just happens to pass through her right wrist, break at least one rib, and puncture her stomach and even her goddamn kidney. No one can get a shot that good on purpose. Yes, she would have been dead instantly if he'd gotten the headshot he was intending, but if he'd been going for the most painful and debilitating gunshot wound possible, he couldn't have done a better job if he'd tried.
- Accidentally Accurate: The moats in Portal. I did some research trying to figure out what real thing to have them filled with. More important than its color would be its ability to sit inert in a test chamber without having a noticeable odor or giving off toxic fumes that would harm you before you fell in it; but still able to kill a person who did fall in. After a while, I gave up. Then, while researching something unrelated, I found out that lye solution, once fully dissolved, is colorless and odorless, harmless as long as you don't touch it, and dissolves soft tissues — and in fact is used for this very purpose to dispose of human remains in a process called resomation. That's all very nice, but the real kicker is that the resulting liquid is greenish-brown or coffee-colored — rather like the substance in the games◊.
- Which means that in World Line, the moats are actually worse than Chell realizes. They're that color because GLaDOS filled them with all the dead bodies she accrued from the Black Friday Incident to Chell's testing. It's lye and dead body soup. Old family recipe.
- Achey Scars: Chell's burn scars still itch or hurt sometimes, since they're relatively fresh and somewhat hypertrophic. Toyoko's also did for a while after her injury, but they don't anymore.
- Action Film, Quiet Drama Scene: Despite being an Adaptation/Continuation/Elsewhere Fic of an FPS action video game, there are plenty of quiet, non-action scenes when the situation calls for it, and in fact they make up most of the story.
- Action Girl: Alyx Vance, Isabel Teasley, and the Aguiar girls (Chell, Toyoko, and Kiyomi). And Stephanie.
- Action Mom: Toyoko Aguiar. Joined the Resistance at 55, still an active fighter at age 70.
- Action Survivor:
- Gordon Freeman in Half-Life.
- Barney Calhoun in Blue Shift.
- Adaptational Angst Upgrade: One of the reasons I started writing World Line was because I felt the video games didn't adequately explore the ramifications of certain events on the characters and their emotions — i.e. it wasn't angsty enough.
- Affably Evil: Hugh Mullins. Compare and contrast with the Faux Affably Evil Wallace Breen.
- Affectionate Nickname: Toyoko has two. Before the Seven Hour War she was often called "Toy" for short (like her real life namesake, Alésia Toyoko Glidewell). After she lost her hand to a grenade, and got a prosthetic to replace it, she gained the nickname "Captain Hook".
- After the End: When most of World Line takes place.
- All Abusers Are Male: Averted with Hugh Mullins. Most of his abusers were male, but the most memorable of them was Karen Storm.
- Alliterative Name: Martha's middle name is Marie. Stephanie Frye's maiden name is Shephard.
- All Lesbians Want Kids: Downplayed and justified. While Meeshka and Linda do have a baby together, it occurs in the backstory (Lexi was born a full 7 months before Portal). Furthermore, the essence of the trope (focusing on the "quest for sperm", and the eventual ruining of the relationship) is not followed, and the one part that is followed (getting sperm from someone they know) is justified: They used Linda's brother because they figured it was the closest thing to having Linda as the biological "father", and the brother was perfectly amenable, so they didn't have to fight for it or resort to illegal tactics; they went through all the proper medical/legal avenues.
- Ambiguous Disorder: Kiyomi's behaviour sometimes makes her peers, particularly her mother and sister, wonder if there is something actually wrong with her. The list of theories as to what that "something" might be is LONG.
- Ambiguous Gender: Nathan, a trans man.
- Amicable Exes: Gordon and Käthe.
- Definitely NOT Martha and Andrew. Not surprising, considering that they divorced because Martha found out that Andrew was sexually abusing their son Doug.
- Angst? What Angst?:
- Alyx most of the time, in contrast to Gordon, to emphasize that Alyx is used to all the horrible things that surround her every day, while Gordon is not. However, Alyx does get a bit angsty about more personal issues that she's not as equipped to deal with, like her feelings towards Gordon, and how to help him handle his own problems.
- Hugh is oddly nonchalant about having been sexually, physically, and emotionally abused throughout his adolescent years. It was very traumatizing, and he doesn't deny this on the few occasions when he talks about it, but you would never guess from his behaviour that anything even remotely bad has ever happened to him. He also shows little emotion (i.e. very muted sadness) even when talking about it or describing it. But one must consider the fact that all of his emotions are muted, and that this emotional detachment itself is likely a coping mechanism resulting from the abuse. Hugh himself says that he has compartmentalized the horrors in his life as a coping mechanism.
- Applied Phlebotinum: Anything in World Line that hasn't been HandWaved in canon with technobabble (e.g. portal guns, anything relying on "dark energy") and can't be explained by existing or plausibly attainable technology is explained by either nanotechnology (e.g. medkits) or the vortesssence. Hell, 90% of the bullshit in World Line is explained by the vortessence. How does telepathy work? Vortessence. Healing Hands? Vortessence. Genetic Memory? Vortessence. Teleportation? All forms involve the vortessence in some way, even those that rely on dark energy. [[spoiler:Simurghese Reality Warping abilities? Vortessence. Time Mastery? Vortessence. Pocket Dimensions? Vortessence.
- Arbitrary Skepticism:
- When Doug starts to wonder if what he kept hearing on the radio about the Combine was just his schizophrenia, because it sounds so crazy, Chell reminds him that before the Black Friday Incident, they lived in a world where portal guns, cryonic storage, sentient computers, and nanotechnology had been public knowledge* for at least a couple years in some cases, and decades in others, so aliens from another dimension don't sound that weird by comparison.
- Alyx initially has trouble believing that she has manifested thermokinetic powers, despite the fact that she has had a Psychic Link with Gordon for several months by this point. Gordon immediately points this out, while Alyx counters that telepathy seemed somewhat more mundane to begin with, since the vortigaunts, the Advisors, and the Simurghs have it as an innate ability. They both have a point.
- Arcadia: The lighthouse communes.
- Arcadian Interlude: The Borealis arc chapters Olive Branch and Exodus are this, since they take place on the Seaway.
- Artificial Limbs:
- Eli lost his left calf to a bullsquid and had it replaced with a prosthesis.
- Toyoko lost her right hand to a grenade and eventually had it replaced with a prosthetic hook.
- Lindsay (the G-Man) is not asexual, but makes it clear that even while in human form, he would never do anything sexual with a human, for the same reason that a human, even in Simurgh form, would never do anything sexual with a Simurgh (he finds the idea repulsive). Most (but not all) Simurghs feel the same way — Madison has considered "experimenting", but she always ends up feeling too grossed out to actually go through with it.
- Chris Ward is aromantic (though not asexual), which is why he adopted Owen (he wanted a kid but was uninterested in getting married).
- All personality constructs are asexual by definition, but not necessarily aromantic.
- As Long as It Sounds Foreign: Averted. As much as I can, I try to make sure that anything appearing in a foreign language, whether it's writing, a conversation, or a name, is actually in that language and makes sense.
- Ate Her Gun: Karen Storm.
- Badass Crew: Gordon, Alyx, Barney, Chell, Doug, Toyoko, Kiyomi, Isabel, and Adrian. Katherine, Stephanie, Curtis, and Dog are often with the group. Atlas, P-body, and Wheatley are sometimes included.
- Badass Family:
- Toyoko, Kiyomi, and Chell are all badass Action Girls in their own right. I like to think it runs in the family.
- The surviving British Royal Family, many of whom joined the Resistance (leading to a couple Badass Princesses).
- Badass in Distress: Chell, after being taken prisoner by GLaDOS and tortured. This time there's no way for her to free herself, with or without a portal gun, so she has to hope and pray that someone will rescue her. Or that she'll die.
- Bad Dreams: Many, many recovered dreamwalkers, due to PTSD. Hugh Mullins also has Bad Dreams, also due to PTSD.
- Bash Brothers:
- Alyx and Gordon, sometimes switched up with Chell and Doug.
- Chell and Doug, sometimes switched up with Atlas and P-body.
- Atlas and P-body.
- Isabel and Curtis.
- Toyoko and Chris.
- Toyoko and Kiyomi.
- Toyoko and Chell.
- Kiyomi and Adrian.
- Battle Couple:
- Alyx and Gordon.
- Isabel and Curtis.
- Bearer of Bad News:
- When Katherine got kidnapped for ransom when she was eight, six-year-old Gordon was left in the unenviable position of finding and telling his parents.
- After the events of Portal, Daniel is the one who has to find out what happened and then inform all the other cores that all of the humans are either dead or in stasis, and that the world's been taken over by aliens.
- In Aftermath 2, Katherine is the first to find out that her husband and mother have died, and has to tell Gordon and Isabel.
- Bee People: The Antlions, who have two castes, workers and soldiers, and a "queen" for each caste. See Hive Caste System.
- Berserk Button:
- For Gordon and Alyx, it's anyone hurting the other.
- Magnusson presses Gordon's Berserk Button at one point by berating Alyx for not getting to White Forest within the expected time. Gordon, who was previously standing silently off to the side, shoves Alyx aside and starts berating Magnusson.
- Dog's is anyone threatening someone he cares about, especially Alyx.
- Martha's is anyone hurting Doug.
- Toyoko's is anyone hurting Kiyomi or Chell.
- Better Living Through Evil: The result of Hugh Mullins being a Benevolent Boss. Even under Breen's regime, CPs at least had much higher standards of living than the general population.
- Beware the Nice Ones: Gordon is a Nice Guy who is not easily angered, but if you do manage to piss him off, he can be scary. And when he feels wronged, he can even be surprisingly hurtful.
- Big Bad:
- Wallace Breen.
- Hugh Mullins.
- Big Damn Heroes: Wheatley, all the other personality constructs, Atlas, P-body, and Gordon and company, are so much this during their Roaring Rampage of Rescue to save Chell, resulting in a Crowning Moment of Awesome.
- Bilingual Dialogue: Before Gordon becomes fluent in German, any conversation he has with one of his Austrian peers is usually held in both German and English. They all try to speak German as much as possible, but Gordon code-switches to English when he has to say something he can't translate to German, and his Austrian peers code-switch to English when they have to say something he won't understand in German. For instance, when Käthe asks Gordon if he'll go out with her, his response is, "As long as I don't have to stay up this late. Ich muß am Montag arbeiten." ("I have to work on Monday.") The first sentence he didn't know how to translate, but the second sentence he did, so he reverted back to German.
- Plus there are more straight examples with one person speaking one language and the second speaking another.
- Birth/Death Juxtaposition: See Someone to Remember Him By.
- Blind Without 'Em:
- Played with for Gordon. Unlike most fictional glasses-wearing characters, Gordon is far-sighted rather than near-sighted. However, he is very far-sighted. If he's not wearing glasses, people and objects that are close to him will appear very blurry; but he can make out faraway things just fine. Unusually for the condition, Gordon has been very far-sighted from a young age (possibly since birth), enough that before they had his eyes checked, his parents thought he had a learning disability because he couldn't read even the simplest words. Luckily, the real problem was discovered before he started school.
- Averted with Katherine. She's far-sighted like her brother, but only somewhat. She needs only over-the-counter reading glasses for near work; the rest of the time, she can and does go without.
- Blood from the Mouth: One of the characters, after being shot in the abdomen by a sniper. Totally justified, as the bullet pierced her stomach (which makes sense, considering where it entered, and that, being a .79 caliber bullet, it probably could have ripped open her stomach without even technically touching it).
- Bloody Handprint: All of Chell's handprints are this after she gets shot in the abdomen by a sniper, since the bullet also passed through her right wrist, soaking her right hand in blood; her left hand also gets bloody because she uses it to stem the flow of blood from her abdomen.
- Bonding Over Missing Parents: Toyoko and Chris bond over missing children. Gordon and Alyx end up bonding over missing parents after Gordon finds out that his mother is dead.
- Boss Battle: Get ready for a different kind of Bullet Hell.
- Attack Its Weak Point: The Gene Worm's weak point is the "portal compartment" on its belly, which it uses to teleport in a Shock Trooper if you blind it.
- Go for the Eye: While it doesn't do any damage, the Gene Worm and Pit Worm will both react unfavorably to being shot in the eye — and nowhere else. And in the case of the Gene Worm, this is the only way to expose its actual weak point.
- Boss Room: GLaDOS and Wheatley both use the Central AI Chamber as one. Though it's different each time, it's always a very large, roughly circular room with the boss hanging from the ceiling, serving its purpose very well. Wheatley even lampshades it at one point:
"I'll be honest: The death traps have been a bit of a failure so far, for both of us. I think you'll agree. And you are getting very close to my lair. 'Lair' — heh, it's weird, isn't it? First time I've said that out loud. Sounds a bit ridiculous, really. But, uh, I can assure you it is one, it is a proper lair. Deadly lair."
- Enemy Summoner:
- The Nihilanth.
- The Gene Worm.
- Final Boss
- The Nihilanth in Half-Life.
- The Gene Worm in Opposing Force.
- GLaDOS in Portal.
- Wheatley in Portal 2.
- Breen's reactor in Half-Life 2.
- The train station Strider in Episode One.
- The Strider battle in Episode Two.
- Final Boss, New Dimension: The Nihilanth.
- Flunky Boss
- The Nihilanth.
- The Striders in the Episode Two battle, who are escorted by Hunters.
- The Gargantuas and the Tentacle in Half-Life.
- The Pit Worm in Opposing Force.
- The turret ambush in Portal.
- Pretty much any Strider battle, though sometimes they're more like Giant Mooks. Ditto with Antlion Guards.
- The gunship battle in Episode One.
- The couple of Hunter battles in Episode Two.
- Mook Bouncer: The Nihilanth.
- Pivotal Boss
- The Pit Worm.
- The train station Strider in Episode One.
- Puzzle Boss:
- The Gargantuas.
- The Tentacle.
- The Nihilanth.
- The Pit Worm.
- Reactor Boss: Breen.
- Stationary Boss:
- The Tentacle.
- The Pit Worm.
- The Gene Worm.
- Breen and his reactor.
- Time-Limit Boss:
- GLaDOS helpfully displays a timer demonstrating exactly how long it will take for her neurotoxin to kill Chell (or at least incapacitate her).
- Wheatley's example is a bit more interesting, since his timer is actually an Exact Time to Failure, showing how long until Aperture self-destructs (six minutes). Once that gets destroyed, the timer instead shows how long until the nuclear reactor explodes (four minutes). Then THAT gets destroyed, and it creates a new timer for when the building self-destructs: "Reactor Explosion Timer destroyed. Reactor Explosion Uncertainty Emergency Preemption Protocol initiated. This facility will self-destruct in TWO minutes."
- Breen. Gordon has to take out his teleporter/dark fusion reactor before he can get away.
- The Strider battle at White Forest. There's no actual timer, but the Resistance has to keep the Striders away from the silo.
- Wolfpack Boss:
- The Lambda Core battle that occurs while you're waiting for the teleporter, in which pretty much every kind of non-boss level alien you've seen (and even a kind you haven't) suddenly teleports into the room in numbers of at least half a dozen each.
- The turret ambush in Portal.
- Hunters in Episode Two, which aside from their first appearance never appear in groups less than three.
- The Striders in the Episode Two battle. Not only are they escorted by Hunters, there's a fuck-ton of them. There are also a few Strider battles in Half-Life 2 where there are more than one.
- Brain Uploading:
- Caroline had her consciousness uploaded into GLaDOS. As did Cave before her.
- The Willing Channelers who give up their bodies to the Simurghs for use as Living Bodysuits have their consciousness uploaded into AIs so they don't have to die.
- Brainwashed and Crazy: Dreamwalkers.
- Break the Cutie: Oh my God, Chell. And Gordon, though in a different way. And Doug, again, in a different way.
- Though the torture Chell endured was undoubtedly the most horrific thing that's happened to any of the characters so far, she doesn't have to deal with the guilt and post-dreamwashing syndrome that plague Gordon pretty much daily.
- Dear God, Hugh. Do we need to go over what he's been through? ...No...I don't think we do.
- Break Them by Talking: GLaDOS does this to Chell as part of her torture.
- Break the Haughty: See Parting Words Regret.
- Break-Up Bonfire: After Andrew and Martha's divorce was finalized, she burned all her photos with him in them.
- Broken Tears: Chris's breakdown when he tries to tell Toyoko that he's hesitant to give her his crib, because it has bloodstains on it that won't come out (from his 2-year-old son who was killed by a headcrab zombie eating most of his flesh and organs). He barely manages to finish the explanation (sans the part in parentheses) before he starts sobbing uncontrollably.
- Celebrity Paradox: For obvious reasons, Valve doesn't exist in this universe. See Different World, Different Movies below.
- Chekhov's Skill: On their way to White Forest, Alyx teaches Gordon how to perform a handbrake turn, a bootleg turn, and an opposite lock, all of which come in very handy during the Strider battle at White Forest, and in other situations later in the story.
- Child by Rape:
- Robert van der Linde.
- Holly Ross.
- Childless Dystopia: The result of human reproduction being suppressed for almost twenty years. When the gang goes to Aperture to rescue everyone still being stored there, Alyx is fascinated by Meeshka's baby because she's never seen a baby in person before.
- Clever Crows: Daniel and GLaDOS have each independently trained crows to do their bidding.
- Cold-Blooded Torture: When Chell comes back with friends to rescue the rest of the test subjects, GLaDOS keeps her prisoner and stoops to this.
- Convulsive Seizures:
- Doug Rattmann once had one as a side effect of taking his medication at far too high a dosage.
- Averted with Elizabeth Vance, who gets focal seizures as a child due to benign rolandic epilepsy.
- Crazy Awesome / Crazy Enough to Work: The Borealis voyage.
- Crouching Moron, Hidden Badass: The other personality constructs. And Atlas and P-body.
- Cruel and Unusual Death:
- Sherri dies from fatal familial insomnia, an extremely rare and invariably fatal hereditary prion disease characterized by increasing insomnia leading to paranoia, panic attacks, phobias, and hallucinations, eventually culminating in a complete inability to sleep followed by a rapid loss of weight, and ending with dementia, complete unresponsiveness, and then death. Imagine the most awful you've ever felt from lack of sleep, and then imagine that feeling getting progressively worse for several months until you die.
- Chell is threatened with horrific deaths on numerous occasions by GLaDOS. She never actually follows through — they're all Fake Kill Scares used to torture her.
- Cute Bruiser:
- Kiyomi Aguiar.
- Ana Tavares, as a result of spending 18 years surviving in the harsh and alien-infested wastelands.
- Dangerously Genre Savvy: Hugh Mullins. Very much so. Unfortunately. He's the kind of guy who would have a copy of the Evil Overlord List taped to his desk.
- Dark and Troubled Past:
- Dead Guy Junior:
- Kiyomi's middle name is Chell, since Toyoko thought that Chell was dead, or that she wouldn't see her ever again even if she was alive.
- Doug's middle name is Neil, after his mother's older brother, who committed suicide at 17.
- Death by Childbirth: Elbie van der Linde hemorrhages to death after giving birth to her son.
- Death Course: If the testing courses Chell was put through in the first two games didn't qualify as this, the ones GLaDOS puts her through as torture when she comes back a third time certainly do. Except this time she doesn't plan on letting her die.
- Deceased Parents Are the Best: Averted. Many children whose parents died during the Seven Hour War either ended up feral or were killed due to lack of protection (or both). Those who didn't fall through the cracks were relocated just like adults, but they were often placed with random people who weren't screened for their ability (or willingness) to care for a child, so many of them were abused or neglected. Even willing and able Parental Substitutes were often hindered by things they had no control over, such as living conditions and police brutality.
- Denied Food as Punishment: One of many techniques GLaDOS uses to torture Chell. Sometimes she's denied both food and water, sometimes just food, and sometimes just water until she is too dehydrated to eat, either. On a least one occasion, she goes without water long enough that she becomes delirious and then loses consciousness, and has to be rehydrated intravenously. GLaDOS eventually stops using this technique because she wants to avoid permanent organ damage.
- Depowered: GLaDOS, by being forcibly transferred back into Caroline's body. The results are not pretty.
- Determinator: Several characters qualify.
- Did We Just Have Tea with Cthulhu?: Anyone meeting a Simurgh feels like this. Simurghs aren't Eldritch Abominations, strictly speaking, but that doesn't count for much when you're face-to-face with one, especially if it's "humming"* at you.
- Die or Fly: This is how the first Ragana discover they have Psychic Powers that go beyond just having a Psychic Link.
- Different World, Different Movies:
- Since Valve Software doesn't exist in this universe, none of their video games were created.
- Marc Laidlaw still exists though, and he still wrote all the same novels. Two of which (The 37th Mandala and The Orchid Eater) appear in Gordon's locker in Half-Life — seems he was a fan. Gonna give at least one Shout-Out.
- Disposable Woman: Lauren, Barney's girlfriend. This wasn't the reason I created her character (as is the case for a few other characters, it was to expand on an Easter egg found in the game), but I decided pretty early on that Lauren would die — not for the sake of angst or drama, but simply because she clearly is no longer relevant in the Half-Life 2 video game, therefore, logically, she's probably dead.
- Ditto Aliens: If I ever get an artist, I'm gonna try to have them avert this.
- The Dividual: Atlas and P-body.
- Double Standard: Abuse, Female on Male: Specifically averted with Karen abusing Hugh, though it's played straight regarding some characters' attitudes toward it.
- Double Standard: Rape, Female on Male: Ditto.
- Played straight with Maggie. After witnessing what she thinks is Hugh cheating on her with Hannah, she mocks Hugh when he tries to explain that Hannah raped him, thinking that he's either lying (because someone as promiscuous as Hugh was before they got together couldn't possibly not want sex) or deserved it (for being so promiscuous). She is equally unsympathetic when he mentions being sexually abused by Karen, calling him pathetic for letting a woman take advantage of him for a year, and suggesting that he's probably lying anyway (or, again, somehow deserved it). Hugh ends up having a nervous breakdown and trying to kill himself.
- Double Standard: Rape, Male on Male:
- Averted again with Hugh, who was sexually abused for months by his roommate Ari Nevrakis when he was 14.
- Also averted with Doug, who was sexually abused by his father from age 9 to age 11.
- Drowning My Sorrows: Karen starts doing this after her husband Paul dies, and thus becomes The Alcoholic.
- The Dulcinea Effect:
- Doug's commitment to saving Chell kind of seems like this, until you remember that he feels guilty about the situation he put her in, and indebted to her (and maybe a little amazed by her) for defeating GLaDOS. Not to mention that in World Line, she wasn't a total stranger — he had known of her, and her father, before the Black Friday Incident. They also clicked during the incident itself, enough that both had anticipated becoming good friends if they escaped.
- Adrian going to such lengths to help rescue Chell also seems like this, but isn't, because he's just as trapped as she is and has nothing better to do. Not to mention that he's a Marine, so he can't just abandon someone who needs help if there's anything he can realistically do for them.
- Dungeon Bypass: Sometimes characters actually get through what was an Insurmountable Waist-Height Fence in the games, allowing them to bypass whatever area they would otherwise have been forced through. In the games, some locked doors, rather than just forcing you to go another way entirely, will force you to go through another area so you can unlock them from the other side. They almost serve as the opposite of No Sidepaths, No Exploration, No Freedom, by forcing you down a pointless sidepath just to pad the game with more puzzles to solve and more things to fight before continuing the exact same way the locked door would have led you. In World Line, the following areas are bypassednote :
- Half-Life: Decay: Colette, Gina, and Rosenberg come to a locked door in "Surface Call".
- What happens in the game:
Rosenberg: [tries the door] Inside is the control room for the satellite dish, but this door is locked. If you can find a way into that warehouse, you should be able to make your way around to the other side of this door to let me in. I'll wait here.
[Gina and Colette enter the warehouse, fight through vortigaunts and headcrabs, do a puzzle to cross a puddle of radioactive waste, fight a few more vortigaunts, find the door, and let Rosenberg in]
- What happens in World Line:
- Half-Life 2: Gordon and his squad come to a locked door in "Anticitizen One".
- What happens in the game:
Squadmate: That door's locked from the other side, Dr. Freeman. Maybe you can find a way around.
[Gordon has to platform across a room of radioactive waste, killing zombies along the way, to find his way to the other side of the door and unlock it for the squad]
- What happens in World Line:
That door's locked from the other side, Dr. Freeman. Maybe you can find a way around. Gordon: ... [blasts the door off its hinges with the gravity gun]
- Electric Torture: Another torture technique GLaDOS uses on Chell. She deploys a high-energy pellet that has enough power to cause pain, but not enough to kill or vaporize like the previous ones, and makes the room smaller and smaller until Chell can no longer avoid the pellet — and, eventually, until the room is only big enough for her to sit in the Troubled Fetal Position, and the pellet, only having to travel a few inches from her to the wall, keeps hitting her in a different place several times a second.
- Eloquent In His Native Tongue:
- When he first moved to Austria, Gordon wasn't yet fluent enough in German to talk about physics in German, and he often struggled to translate things, so it wasn't immediately obvious to people he talks to that he's not only quite smart, he's a physicist with a Ph.D.
- Back when Hugh's English was still patchy, people didn't necessarily think he was stupid, but nor did anyone suspect he was actually quite intelligent.
- Emotion Suppression: Initially, Mullins is against incorporating this into dreamwashing (for practical rather than moral reasons), but he is later convinced to do it after an experiment shows some potential benefits.
- Europeans Are Kinky: Käthe Österreich, Gordon's ex-girlfriend from when he lived in Austria, sort of qualifies. I usually avoid tropes having to do with stereotypes like these, but I characterized Käthe this way before I ever heard of the trope, and by the time I discovered it was a trope, I didn't feel comfortable changing the character.
- Fake Defector: According to my interpretation, Judith is this, rather than the Welcome Back, Traitor.
- Fascists' Bed Time: Breen starts enforcing a curfew, and other oppressive regulations, a few years into his regime.
- Fate Worse Than Death: When Chell returns yet again, GLaDOS is so pissed that she doesn't plan on killing her this time, but on torturing her for the rest of her natural life. In their previous encounters, GLaDOS tried tirelessly to kill Chell, and Chell always evaded her attempts. This time, Chell eventually begs for death, and GLaDOS refuses to oblige.
- Faux Affably Evil: Breen.
- First Love:
- Gordon's was Käthe, and vice versa.
- Barney's was Lauren, and vice versa.
- Katherine's was Harry.
- Martha's was Andrew. Yeugh.
- Wheatley's is Chell.
- Daniel's is Doug Rattmann. Yeaaaahhhh...
- Fix Fic: One of the reasons I started writing World Line was because I wanted to explain or fix certain unrealistic elements of the video games, like how the medkits and HEV suit work — my explanation is nanotech — or Alyx somehow being practically Immune to Bullets despite not wearing a ballistic vest like other Resistance members (who, ironically, get killed left and right) — my fix is to simply have her wear a ballistic vest.
- Flawed Prototype: At the time of the Black Friday Incident, Aperture was in the middle of developing a new line of relaxation vaults. The prototypes were known to cause severe (but temporary) retrograde amnesia. These vaults were still in development and not ready for use, but GLaDOS's hostages were desperate. Chell ended up in one of these vaults, which is why she initially doesn't remember anything about herself or her whereabouts when she awakes in Portal. Her memories don't start returning as any more than vague notions at the edge of her mind until Portal 2.
- Forced to Watch:
- At the end of Episode Two, Alyx and Gordon are telekinetically pinned to a wall by a Combine Advisor while a second Advisor kills Eli in front of them. GLaDOS sometimes forces Wheatley to hear or witness Chell being tortured.
- When he lived in the DR Congo after the Seven Hour War, Hugh was forced — more than once — to watch women being raped.
- Foreign Cuss Word: Toyoko sometimes curses in Portuguese, Chell does the same but less frequently, and Kiyomi sometimes does it in French. Bonnie sometimes swears in Spanish, Dr. Sarfas in Latvian, and Hugh in Afrikaans.
- Foreign Language Tirade: Hugh Mullins launches into one (in Afrikaans) after Karen kills herself.
- Foreign-Looking Font: Averted. I do use a different font for each language, but the text is kept in its original language. The use of different fonts is to differentiate between them just as much as to make them look foreign. For each language, I chose a font that I felt evoked the "feel" of that language, so as soon as the reader saw that font, they'd know, "Oh, they're speaking language X now".
- Gordon, commenting on the fact that he hasn't seen his now ten-month-old niece in a while: "I need to visit more often, or Isabel will be twenty the next time I see her." Then Half-Life happens, he gets put in a twenty-year stasis, and the next time he sees Isabel, she's 21.
- While vacationing in Freiburg im Breisgau, Käthe trips in a Bächle. According to Wikipedia: "It is said that if one accidentally falls or steps into a Bächle, they will marry a Freiburger, or 'Bobbele'." She later starts dating one such "Bobbele", and though they don't get married (Combine kinda put the kibosh on that), they remain together until the latter's death.
- G-Man, trying to stop Chell from killing herself: "Your liberation may be fast-approaching...it could very well be just on the horizon." The Big Damn Heroes get to North America by ship (Borealis, to be precise), which was indeed fast-approaching, and it literally was just on the horizon, from the point of view of someone standing in view of the Detroit River.
- Forgot About His Powers / Remembered I Could Fly: Both of these happen to Alyx and Gordon sometimes, especially when they've only recently discovered the ability in question. For instance, they often forget how trivially easy it now is for them to escape any situation, or not get shot. Or redirect projectiles at entirely different targets, even.
- A Form You Are Comfortable With: Simurgh liaisons such as the G-Man take a human form partly for this reason.
- Four-Temperament Ensemble: Chell, Doug, Atlas, and P-body respectively being choleric, phlegmatic, sanguine, and melancholic.
- Freudian Excuse: Majorly, majorly, majorly subverted. Hugh has an utterly tragic backstory, and it has shaped his personality, but there's one tiny detail that stops it from being a Freudian Excuse: He's actually the good guy.
- A Friend in Need: When Chell and company infiltrate Aperture to free the rest of the hostages, GLaDOS separates them from Chell and tells her that she will let the others go only if she stays behind. Chell agrees immediately. GLaDOS gives her a chance to change her mind after putting her through some particularly hellish testing, and she still agrees. When her friends leave, GLaDOS tortures her mercilessly, both physically and psychologically.
- From Dress to Dressing: Alyx has to resort to this when another character is shot in the stomach.
- From Nobody to Nightmare: Hugh Mullins. Part of the reason Barney was so shocked to see he'd become the new administrator — he seemed so innocuous.
- Funetik Aksent: The Austrians Gordon meets in Innsbruck have a mild case of this when they speak English. I thought about evening out the trope by giving Gordon a Funetik Aksent when he spoke German, to show that he's still a novice, but realized that the average reader wouldn't know the difference between real German and German that's been deliberately spelled wrong to evoke a foreign accent, and that German-speakers might think I had spelled them wrong by accident — so in the end, no one would get it, and some would take me for a moron.
- Game-Breaking Injury: The worst one being Chell being shot by a sniper. The (very large) bullet goes through her right wrist, enters her abdomen, breaks at least one rib, and pierces her stomach and her left kidney before exiting through her lower back. In real life, a shot in the abdomen alone can be incredibly debilitating, as the muscles there are used in literally everything you do. And it's pretty much impossible to use your hand when half your wrist is blown off. Not to mention the internal bleeding, acid leaking from a punctured stomach, and coughing up blood would slow a person down considerably. And wrist, abdomen, and kidney injuries are all incredibly painful. Needless to say, this injury leaves her barely able to move on her own.
- Genetic Memory: The Simurghs and the Advisors both have this. The severe distortion of the Advisors' memories is the primary cause of their current state.
- Good Parents: Most of the parents shown in the series (especially in flashbacks, before all the families were broken).
- Graceful in Their Element:
- Stephanie can speak English out loud (like Sue Thomas), and Curtis can say some words, but Stephanie is just as lispy as Sue Thomas, and Curtis is even worse. But watch them sign, and you may find yourself mesmerized.
- Some Simurgh liaisons, such as the G-Man, may move and speak awkwardly in human form, but in their original bird-like form they are majestic.
- The Grovel: Wheatley doesn't exactly grovel, and is no longer asking for forgiveness at this point, but he does use an incredibly long (and moving) speech to apologize to Chell for his Face-Heel Turn.
- Gun Stripping: Alyx teaches Gordon how to do this.
- Hair of the Dog: Carl, Karen, and Hugh all did this, which demonstrates how casually addicted they were (i.e. they drank throughout the day). Indeed, part of the reason Hugh became addicted so quickly when Karen started forcing him to drink, was that she made him drink an ungodly amount in the evening, so that the next morning his hangover would be so bad that the only way he could become remotely functional was to drink more; and even then, the delayed hangovers were bad enough that he started covertly bringing alcohol to work. Poor kid never stood a chance.
- Handicapped Badass:
- Toyoko, after she loses her right hand to a grenade. And, if you consider age to be a handicap (she doesn't), she qualifies for this right from day one (especially considering that she's 63 when she loses her hand, and continues fighting actively in the Resistance for years, including The Battle of City 17, at which point she's 70 years old.)
- Curtis and Stephanie, who are both deaf.
- Happily Married: Most of the married characters have had their spouse die by now, but in flashbacks they are all shown to be Happily Married: Azian and Eli, Toyoko and João, Stephanie and Alan, Magnusson and Rachele, Karen and Paul, and (though not married) Barney and Lauren. All the ones who had children are also shown to have been Good Parents.
- Happy Rain: After escaping Aperture, Chell is so ecstatic the first time it rains that she makes a "rain angel". (The "[blank] angel" thing becomes a running gag — first she makes a "wheat angel" immediately after escaping Aperture, then a "rain angel" as mentioned, then finally an actual snow angel once it snows at White Forest.)
- And then it's horribly inverted when after being tortured, she's so triggered by the feeling of running or dripping water (because of Chinese water torture) that she can't even shower, let alone stand in the rain.
- Has Two Mommies: Lexi, daughter of Meeshka and Linda, via artificial insemination by Linda's brother William.
- Hard Levels, Easy Bosses: Opposing Force.
- Heartbroken Badass: Barney and Toyoko.
- Heel-Face Revolving Door: World Line gives GLaDOS a case of this.
- Heel-Face Turn: GLaDOS, in the end.
- Heroic BSOD: Alyx, after Gordon is dreamwashed again and escapes, because all she can think about is how traumatized he'll be once he's recovered (if he isn't killed first), and she feels that she has failed him. She is constantly consumed with guilt and worry, and the sheer amount of emotional stress stretches her nerves to the breaking point. (Though this doesn't stop her from doing everything in her power to recover Gordon.)
- Heroic Self-Deprecation: Gordon has this problem for a while, but improves over time.
- Her Heart Will Go On: Toyoko after her husband is killed. Barney becomes a Spear Counterpart when Lauren is killed.
- Heterosexual Life-Partners: Alyx and Chell become this, much to Alyx's benefit, as she's never really had a female friend or role model before.
- Hive Caste System: The Antlions have a worker caste (the "acidlions") and a soldier caste, and a "queen" for each caste — the Guardian of the worker caste, and the Guard of the soldier caste. Considering that the Guardian is the reproductive one, you could think of the Guardian as the "queen" and the Guard as the "king".
- Hollywood Heart Attack: Averted. When Dr. Kleiner has a heart attack, he first feels like he has heartburn, so he gets a glass of water, and then passes out with zero warning.
- Hollywood Personality Disorders: Not counting GLaDOS, among the story's important characters so far we have an antisocial* (Cave Johnson), a narcissist (Wallace Breen), a schizoid (Hugh Mullins), and a possible borderline (Daniel). The first three are antagonists, the latter is an Anti-Hero.
- Hollywood Spelling: Averted with Alyx, whose name Gordon mentally spells as "Alex" before he sees it written down.
- Hook Hand: Toyoko, after she loses her right hand and has it replaced with a prosthetic hook. This even earns her the Affectionate Nickname "Captain Hook".
- Hope Is Scary: When Chell is rescued by Wheatley and company, for several days she only half-believes it's really happened, because she's afraid it will turn out to be a dream. (She had already had more than one dream that involved her being rescued, only to wake up and find things exactly as they were before.)
- How Do I Shot Web?: Gordon and Alyx have this problem when they are given a Psychic Link. Some abilities develop naturally over time as their minds adapt, but they still have to learn how to control them. And it takes months for them to even realize the extent of what they can do with their Psychic Powers, let alone master it all. Even then, they don't possess a full understanding of it — they're in for a whole new set of unexpected developments and implications when their daughter ends up having a link with them too, and, for instance, has trouble understanding that just because she can't psychically gauge other people's feelings, doesn't mean they don't have any.
- Humans Are Psychic in the Future: The vortigaunts and Simurghs give some humans access to the vortessence, starting with Alyx and Gordon, and since the link is hereditary, things proceed naturally from there.
- The Hunter Becomes The Hunted: Wheatley is coming after you, GLaDOS, and this time he's brought friends.
- Hurting Hero: Gordon really, really needs a hug. Especially after the Dreamwalkers arc.
- I Cannot Self-Terminate: When she's being tortured, Chell has nothing that she can use to kill herself, so she begs GLaDOS and Wheatley to kill her. GLaDOS won't kill her because she wants her to suffer for the rest of her natural life, and Wheatley won't kill her because a) He is physically unable to do so, b) Even if he could, he's hatching a plan to rescue her, and c) Even if he weren't, he just can't bring himself to kill someone he cares about.
- Icon of Rebellion: The lambda symbol is the primary one, but there are a few others:
- Ideal Illness Immunity: Averted. The socioeconomic environment of the current human population doesn't seem very conducive to good health, so you can expect characters to get sick at least every once in a while.
- I Miss Mom: Young Alyx for a while after the Black Mesa Incident.
- If I Can Only Move: During the boss fight in Portal, Chell only barely manages to get the last core into the incinerator before passing out.
- Impaled Palm: Impaled wrist, actually; when a character is shot in the abdomen by a sniper, the bullet first goes through her wrist, making her injuries extra debilitating.
- Incest Subtext: When Katherine finds out that Gordon's going out with a woman whose name is basically a German variant of "Katherine", and who has brown hair and eyes like she does, she teases that maybe Gordon has a Freudian attraction to her that he's projecting onto his new girlfriend. Katherine, being a psychologist, knows better than anyone that most of Freud's theories are bullshit, but this just makes it that much more fun to use them against people. Gordon, though, being a psychologist's brother who is also very smart and loves science, also knows that Freud's theories are bullshit, but that doesn't stop the joke from irritating him.
- Incompetence, Inc.: Aperture Science.
- Inelegant Blubbering: Chris, a few minutes after meeting Toyoko. See Men Don't Cry and Broken Tears. Definitely not played for laughs, as it's because his 2-year-old son was killed in a very horrific way.
- Innocent Cohabitation: Barney and Lauren living together was this, until they started dating.
- Informed Judaism: Kleiner was raised Jewish and still celebrates Hanukkah, but has not been a believing Jew since his teens.
- Innocently Insensitive: Can you say "Wheatley"?
- Intergenerational Friendship: 50-year-old Toyoko and 30-year-old Chris.
- Internal Reveal:
- Adrian was one of the HECU Marines! Le gasp!
- Kiyomi has no idea how to respond to Nathan's confession that he is a non-op trans man (thus biologically female). While this is not stated or shown to the audience outright, one ought to suspect such when Chris's niece, Alyssa — mentioned in passing a few times in Aftermath — is introduced in Aftermath 2 as Chris's nephew, Nathan; especially since there was no indication that Chris had any other siblings or that Sloane had any other children.
- Interspecies Friendship: Many exist between humans and vortigaunts.
- In Working Order: Averted with the Project on Borealis. After finding it, Judith and quite a few uninjured Resistance members took several hours to figure out how the Project worked and get to working on it, and then it malfunctioned and teleported them right outside Aperture Science. They had to work on it tirelessly at White Forest for several weeks before it was totally working again.
- Ironic Echo:
- "Oh, you remember that? I remember that! I remember that all the time!" First said by Wheatley whilst enumerating the imagined wrongs Chell had done him. Later said by Chell whilst enumerating the actual wrongs Wheatley did her. She threw it back at him to drive home how much his sheer hypocrisy just added insult to injury.
- "You have destroyed so much. What is it, exactly, that you have created?" This is first said by Dr. Breen to Gordon, intended as an Armor-Piercing Question, but it falls flat, since Gordon sees right through the question's underlying assumptions and realizes immediately how fallacious they are. Later, Gordon throws it back in their face, but while they used the question to imply that Gordon had created nothing, Gordon uses it to imply the opposite — that Breen has created a lot. That is, a lot of misery, suffering, corruption, cruelty, and oppression. The point of the question is not for Dr. Breen to consider whether he has created anything, but to consider whether his creations are anything to be proud of. This simultaneously demonstrates why the question didn't work on Gordon when Dr. Breen used it — because Gordon recognizes that creation is not always a good thing, and destruction is not always a bad thing.
- Ironic Nursery Tune: GLaDOS plays some of these over and over to torture Chell (similar to a technique called "psychic driving").
- I Take Offense to That Last One: When Breen is addressing the Combine forces in Nova Prospekt, Gordon listens in stony silence as he brings up the possibility of Eli's capture turning the Resistance against him, and generally speaks of him in a highly negative tone. Though miffed, he has nothing to say about any of it, either out loud or in his head. Until Breen implies he hasn't "earned the distinction" of his PhD:
Breen: How could one man have slipped through your forces' fingers time and time again? How is it possible? This is not some agent provocateur or highly-trained assassin we are discussing. Gordon Freeman is a theoretical physicist who had barely earned the distinction of his Ph.D. at the time of the Black Mesa Incident.
Gordon: [thinking] "Barely earned the" — DID YOU READ MY THESIS?! WHAT ABOUT INNSBRUCK?! DO YOU THINK I WAS JUST DICKING AROUND FOR TWO YEARS??
- It's All My Fault: Gordon believes this about the Black Mesa Incident, and by extension pretty much everything that followed it. He logically knows that's taking it a bit far, but since when do our feelings listen to logic? "This has nothing to do with what I think. If it did then there would be no problem."
- Alyx feels this way when Gordon is dreamwashed again. See Heroic BSOD.
- It's Personal: Wheatley, Doug, and Toyoko aren't going to let GLaDOS off easy for torturing Chell.
- It Won't Turn Off:
- Just Before the End: Aftermath is this after the Depopulation Bomb.
- Know Your Vines: Someone gets hemlock poisoning because Ana didn't. She gets better, though.
- Labcoat of Science and Medicine: Ubiquitous in both Black Mesa and Aperture Science. They are also nearly ubiquitous among scientists and doctors of the Resistance, since they function as shorthand for picking them out from regular Resistance members, and because many of the scientists/doctors, especially the ones who worked at Black Mesa, enjoy wearing labcoats out of habit/nostalgia.
- Lampshade Hanging: Sometimes used as an affectionate Take That against the developers for an unrealistic aspect of the video games, such as Combine soldiers just leaving medkits lying around, and the Combine doing nothing to address the fact that the Resistance can use them too (Gordon points out a very simple way they could make this impossible, and Mullins ends up implementing a very similar idea). Usually found more often in Commentary scenes, which are written partly for this purpose.
- Last Name Basis: Alyx refers to Gordon and other Resistance members by their first names, but Dr. Kleiner and Dr. Magnusson she refers to as such. Everyone calls Magnusson and Kleiner by their last names, but everyone refers to Eli by his first name regardless of context. Eli, meanwhile, refers to Kleiner by either first or last name, depending on the context (he tends to reserve "Kleiner" for when he's stressed or upset), and sometimes calls him "Izzy". Magnusson invariably uses "Kleiner" or "Freeman" without the title. Most people call Gordon "Freeman" or "Dr. Freeman".
- The G-Man invariably refers to everyone as [title] [last name]: "Dr. Freeman", "Cpl. Shephard", even "Miss Vance".
- Last-Second Word Swap: Wheatley comes this close to accidentally blurting out that Daniel is in love with Doug, but makes an amazing save just in the nick of time.
Wheatley: It was you?!
Daniel: [terrified] Wh-what?! What was me?!
Wheatley: The core who fe – f – fancied a practical joke that went too far?!
- Late to the Party: See Slept Through the Apocalypse.
- The Leader: As far as the Resistance goes, it was originally Eli, who was almost exclusively a type 4 (Charismatic). Once he's gone, Gordon, Alyx, and Barney form a triad, collectively becoming the new leader. Gordon and Alyx contribute most of the triad's type 3 (Headstrong) and type 4 (Charismatic) traits, while Barney initially provides most of the type 1 (Mastermind) and type 2 (Levelheaded) traits. However, all three display traits of all four types almost equally, and become even more balanced as time passes, producing a very rounded triad that the Resistance trusts and looks up to.
- Les Yay: Chell and Alyx, sometimes. Like when Chell is injured and Alyx has to resort to From Dress to Dressing. Or when Alyx is trying to get something that Chell has stuffed down her shirt.
- Like Brother and Sister: Hugh and Elbie.
- Little Miss Badass: Ana Tavares after going feral.
- Loads and Loads of Characters: Go look at the character page. I dare you.
- The Lost Lenore: For Toyoko it's João. Lauren is this for Barney. Paul is this for Karen, with horrific results.
- Loves the Sound of Screaming:
- Mama Bear:
- Toyoko Aguiar. If you hurt either of her children, she will fucking KILL YOU.
- Martha Rattmann.
- May-December Romance: 58-year-old Diana and 31-year-old Hugh — just a few years outside of the "half-your-age-plus-seven" range. You can kinda see where the attraction comes from, though, considering their respective backgrounds.
- Meaningful Name: I really cannot help myself:
- Meaningful Rename: Diana. Diana is the Roman equivalent of the Greek goddess Artemis, who is goddess of the moon (among other things), and holds deer sacred. Obvious nod to Portal 2 is obvious. Artemis also swore never to marry, which is a nod to Caroline, who also chose not to marry (though for a totally different reason). And Artemis also killed out of revenge.
- Men Don't Cry: Averted with several male characters. Chris breaks down sobbing within five minutes of meeting Toyoko upon mention of his recently deceased son, Owen. He also apparently spent several days after his son's death "lying in bed, crying, or both", and is hinted to still cry about it fairly often for months afterward, and occasionally for years afterward. Gordon has a Sand In My Eyes moment after the vortigaunts heal Alyx. Barney weeps over Lauren's body after she's killed. Gordon cries during the scene where Eli is attacked and killed by Combine Advisors, and Kleiner cries when he sees what happened. Gordon, Kleiner, Barney, and even Magnusson have Manly Tears at Eli's funeral. Gordon has to force back tears when he finds out his father is dead (because it's during the Battle of City 17 and he doesn't have time to really cry), invoking another Sand In My Eyes moment. But he cries in earnest when he finds out that his mother and brother-in-law are dead. He also cries a few other times: After being deprogrammed during the Dreamwalkers arc; after being deprogrammed again and realizing that he killed Käthe; and a few times during therapy, both on- and off-panel. Barney cried when Lauren was killed. Etc.
- Miles to Go Before I Sleep: Hugh and Diana discuss and contemplate doing this, but wait until it's all over before deciding whether to do it or not.
- Mind-Control Device: The brain pacemaker used in dreamwashing.
- Mindlink Mates: First-generation Ragana with their partners.
- Misfit Mobilization Moment: Wheatley mobilizes all the other personality constructs into a group to help save Chell.
- Mistaken Nationality: Gordon initially mistakes Hugh Mullins's slight South African English accent for an Australian one.
- Moral Event Horizon: If GLaDOS didn't already cross this in either of the two video games, she certainly crosses it in World Line when she detains and horribly tortures Chell.
- More Than Meets the Eye: Hugh Mullins. The G-Man.
- Most Fanfic Writers Are Girls: ...Hi.
- The Mourning After: In the twenty years since their significant others' deaths, neither Toyoko, Magnusson, nor Eli have been in another relationship (though Eli may have entered into a relationship with Judith had he not been killed).
- Averted with Barney, who by Half-Life 2 has had at least one. (Possibly up to three; I haven't decided.)
- Multinational Team: The Resistance in general. Considering all the relocations over the past twenty years, and the fact that the bulk of the remaining human population is now concentrated in Eastern Europe, it makes sense.
- Mundane Made Awesome: Crows. Just...crows.
- Mundane Utility:
- After GLaDOS captures Chell, and the others teleport back to White Forest, the former sabotages the Project so that it can no longer establish a reference point from which to determine where it (or anything else) is in space — and thus cannot teleport — leaving them struggling to come up with another way to get back to Aperture (which is now on another continent). Gordon is quick to suggest that they actually use Borealis as a regular ship. Revolutionary! And they solve the problem of how to get past points where there is no water (or not enough water) as follows: The Project's "selection bubble" still works fine, and when the bubble moves, whatever's inside moves with it — so they just fly Borealis (very slowly) over land to the next body of water.
- The Project's selection bubble can also be used for many fairly mundane tasks, like cutting down a tree instantaneously. Not that this isn't amazing and doesn't make life a lot easier in some ways, but compared to teleportation it's pretty small potatoes.
- Diana uses her Photographic Memory for various purposes, including "reading" Hugh books from memory. Of course, she uses it for much more practical purposes as well.
- Must Make Amends: Wheatley and Doug, to Chell.
- My God, What Have I Done?: Any recovered dreamwalker.
- My Hovercraft Is Full of Eels: This happens to Gordon on at least one occasion when speaking German. Meaning to say "Möchten Sie Vorspeise?" ("Would you like an appetizer?"), he accidentally says, "Möchten Sie Vorspiele?" ("Would you like foreplay?"). I found this gem in a blog comment by someone who was apparently recounting the real-life experience of a friend. (The original blog post was about German ESL students' linguistic blunders.)
- My Sister Is Off-Limits!: Averted with Barney and Katherine. They do enter into a relationship, and although they keep it a secret, Gordon isn't at all upset when he finds out — he's happy for them.
- Named After Somebody Famous:
- Käthe's middle name is Augusta, after Maria Augusta von Trapp (née Kutschera), and Hermann's surname is Kutschera, after the same.
- Funnily enough, there was an Austrian architect named Hermann Kutschera, but I didn't know this when I named the character and now I don't feel like changing it.
- Morgan Kim's birth name is Kim Tae-hee, which is the name of a famous Korean actress. Justified in that he was born long before she became famous, and "Tae-hee" is a unisex name.
- Near Misses: A particularly lucky case when a character is shot in the stomach, and survives. It turns out the sniper was aiming for her head, but she was squatting on the ground and stood up just as he took his shot. If she'd stayed in position for even a fraction of a second longer it would have been an Instant Death Bullet, seeing as it was a .79 caliber bullet and the rifle used was a Denel NTW-20, which is primarily an anti-materiel rifle (i.e. intended for military equipment). Even luckier is that she managed to fall behind a wall; otherwise the sniper could have had another go. As it is she already almost died from massive blood loss and organ damage — if she'd been caught in the head by a bullet of that caliber, from a rifle of that power, she'd have been a goner.
- The Needs of the Many: Even if GLaDOS had given them a choice...they wouldn't really have had one. (i.e., even if GLaDOS had let them do a swap, in the end they would've had to leave someone behind in order to escape with the dozens of other people.)
- Never Got to Say Goodbye: Gordon to his parents and brother-in-law.
- Averted with the Aperture Science hostages, who all called their friends and loved ones to say farewell (several of them even used their phones, or the computer, to post their farewells on Facebook in lieu of calling every single one of their friends).
- Never Mess with Granny: Toyoko Aguiar, who in Half-Life 2 is still able to hold her own in the Battle of City 17...at age SEVENTY. And with a prosthetic hook.
- New Eden: Several chunks of each sparsely-inhabited continent are turning into this due to being mostly ignored by the Combine ever since they moved almost all the humans to Europe.
- Nobody Poops: Averted. Gordon and Alyx have to stop a few times during the main storyline to relieve themselves, and in her journal Toyoko occasionally talks about having constipation during her pregnancy, as well as talking about baby Kiyomi's bowel movements.
- No Loves Intersect: They really don't. I don't like complicated romance and I'm not good at writing it.
- Update: Never mind. Due to a new plot element, some loves intersect. But it all gets worked out in the end. Most of it, at least. ...Did I mention I'm not good at writing complicated romance?
- Noodle Incident: So, Gordon, what exactly did happen in Chile?
- "WE DON'T TALK ABOUT CHILE!" — Gordon, whenever someone brings up what happened in Chile
- One can sort of infer the gist of what happened from the context of the three conversations that allude to it:
- So what we can basically glean from this is that he got remarkably drunk (and thus overly flirty), something sexual in nature occurred as a result, and something happened at this time that made Gordon wish he could just erase the whole thing from his memory. Hmm...
- No Social Skills:
- The G-Man — not that he minds. If anything it's deliberate.
- And Kiyomi has...eccentric social skills.
- "Not If They Enjoyed It" Rationalization: Hugh himself began to believe this about Karen's sexual abuse of him. Because she reinforced enthusiasm (and punished resistance and even mere compliance), he started acting like he liked it; and then initiating it himself; and then almost always being the one to initiate it, and doing so often. He began to believe that he was no longer a victim or that he no longer had any right to call it abuse. When he's older he realizes that wasn't the case, though he is still hesitant to call it rape after the point where he started initiating it. All this is complicated by the fact that Karen had been a very kind and loving person before becoming an alcoholic, so he did still care about her and had incredibly mixed and confused feelings towards her — he hated and loved her, wanted her to die but was hysterical when she did, was disgusted by what she'd become but partly blamed himself for it. So the questions he's never really been able to answer for himself are a) did he really love her, or did he just Become the Mask?; and b) does it really make a difference?
- Not So Different: Aperture Science and Black Mesa, in the end. And in some respects, Cave Johnson and David Harlan themselves, though being foils they are also Not So Similar.
- Ocean Madness: During the Borealis arc, some — like Kiyomi — find they're not terribly well-suited to being stuck on a ship in the middle of the ocean for days at a time.
- Odd Friendship: Toyoko and Chris. Also counts as an Intergenerational Friendship, since Toyoko is old enough to be Chris's mother and has a daughter who's only six years younger than him.
- Any friendship involving a human and a vortigaunt also counts, such as Alexander and Jackson being friends with Toyoko, Chris, Opal, and Sherri, as well as the other vortigaunts in the Kales Building being friends with the occupants.
- Older Than They Look:
- When GLaDOS is transferred back into Caroline's body, she's chronologically 101 years old and inhabiting a 58-year-old body.
- Ana Tavares is 25 years old when found by Gordon and company, but looks like a young teen due to 18 years of malnutrition and harsh living conditions.
- One-Gender Race: The Advisors are hermaphroditic, and hermaphroditism is fairly common on their home planet.
- One Steve Limit: Averted: We have Alyx Vance, Alexander (a vortigaunt), Lexi (an Aperture employee's daughter), and Alix (another Aperture employee's daughter), plus I had Caroline's middle name be Alexandra. There are also two Henrys: One is Doug's coworker, the other is Gordon's father. There are two Kevins: One is a Resistance member, the other is an employee under Mullins' administration. Then there's a Katherine (Gordon's sister) and a Katharine (an Aperture employee's daughter), and a Käthe. Then there's Robert van der Linde (Elbie's son), Robert Parente (CTO of Aperture Science) and Robert (a personality construct). There are three Jacksons: One is an HECU Marine, one is a Black Mesa security guard, and the other is a vortigaunt. The similarly-named characters are so far removed from each other that this never becomes an issue, and most people probably wouldn't even notice. It helps that the "Alexandra"-based names are all quite different from each other.
- Isaac and Isabel share the nickname "Izzy". Once they find themselves often sharing the same vicinity, Isabel's nickname is shortened to "Iz" to avoid confusion with Kleiner.*
- Only One Name: Almost any vortigaunt who makes use of a human name. Same with Salus Populi agents.
- Open Secret: The details of "the meeting that didn't happen" are known to a majority of Resistance members. Most of the Resistance members who don't know either are new, haven't been told because anyone who could have told them assumed they'd already been told, or simply aren't trusted or liked well enough for anyone to want to tell them. Being told about it is almost akin to an initiation into the Resistance, as it shows you've been accepted by your peers.
- In point of fact, it's never been officially stated that it's meant to be a secret to begin with. It's only called "the meeting that didn't happen" because Eli adjourned the meeting by darkly saying, "This meeting didn't happen". Everyone present (correctly) understood that to mean that the details weren't to be openly discussed, or shared with outsiders; they still told most new recruits about it eventually. The title is mostly one of convenience: Normally to talk about any given meeting you'd have to first specify which meeting it was by explaining what happened, possibly in great detail. The title lets people refer to the meeting without having to waste time on that.
- Aside from the details of the meeting being far-fetched as it is, some people think it wouldn't be an Open Secret if it had actually happened, and thus believe that it's just an urban legend. It's not.
- Opposites Attract: Chell and Doug, who are very much a Red Oni, Blue Oni pairing. They do share a lot of interests, but their personalities are fairly opposed, with Doug usually being reserved, quiet, and shy (and in Aftermath 2 this is exacerbated by his schizophrenia), and Chell being more gregarious and spirited (though her personality is closer to middle of the road in terms of extraversion vs. introversion). Chell brings Doug out of his shell a little bit, and Doug reigns in Chell's feistiness.
- Organization with Unlimited Funding: Aperture Science and Black Mesa both, seemingly, though Aperture did go through a period of financial hardship, and some parts of Black Mesa's infrastructure (both architectural and technological) are starting to look rather neglected at the time of the Black Mesa Incident, to the point that most of the facility looks like it hasn't been updated since the late 80s or early 90s, and it's doubtful it could have gone much longer without needing a complete overhaul.
- Overly Long Name: All the Portuguese and Brazilian characters have four names. Justified, as Brazilian and Portuguese names usually have two given names and two surnames, the first surname being from the mother's side, and the second one being from the father's side:
- João's full name is João Luiz Moraes Aguiar.
- Ana's full name is Ana Lúcia Magro Tavares, and her brother's full name is Demétrio Pascoal Magro Tavares.
- Hashim's full name is Hashim bin Haji Omar.
- Nothing Is Scarier: One way GLaDOS tortures Chell is by trapping her in a pitch-black room, or putting blindfolds on her, or both. Sometimes she doesn't do anything, sometimes she plays barely audible but scary noises on the speakers, but either way the effect is the same: Chell is scared shitless that something bad is going to happen, or something scary is going to jump out at her. Occasionally, GLaDOS will actually fulfill this expectation, just to keep her on her toes. For instance, once, she is putting a blindfolded Chell through Chinese water torture, and then suddenly opens a hatch underneath her, causing her to fall. Then she uses portals to make Chell continue falling without hitting the ground. She remarks to Wheatley that not knowing what's going to happen is often scarier than anticipating something you know will happen.
- Parental Substitute:
- Toyoko and Chris become this to Opal after her mother dies.
- Chell becomes this to Ana, who has also had other substitutes in her life, like Demétrio and Jacinta.
- Paul and Karen Storm were this to Hugh Mullins before Paul died and Karen became an alcoholic.
- Parting Words Regret:
- After Eli dies, Magnusson is remorseful that his last words to him were insensitive and disrespectful. This results in mild Break the Haughty, motivating him to try, with some success, to treat his friends and colleagues with a bit more respect and due regard.
- An aversion: Mere minutes before his unexpected death, Eli thanks Gordon for what he's done, and says, "I couldn't be prouder if you were my own son." Moved, Gordon takes the opportunity to tell Eli how much he means to him. Later, he is supremely thankful that he didn't let the moment pass him by.
- Another aversion: Though Gordon is upset that he never got to see his mother again before she died, Katherine reminds him that at least his last words to her were good ones, since the last time he saw her was on Mother's Day, only a day before the Black Mesa Incident.
- Hashim has one ("bin Haji Omar"), as does his daughter Azian ("binti Hashim").
- Being Russian, Kíra Tausheva and Danya Shcherbakov both have one ("Nikitovna" and "Mikhaylovich", respectively).
- Platonic Life Partners: Toyoko and Chris, Doug and Meeshka.
- Plausible Deniability: The reason that Eli and Kleiner didn't tell Gordon what they knew about what a resonance cascade was truly capable of, or about the excursions to Xen that had already been taking place.
- Police Brutality: Ubiquitous under Breen's regime.
- Pop-Cultural Osmosis Failure:
- This happens a lot between Gordon and Alyx, because life as Gordon knew it ended for Alyx when she was nearly five, so she doesn't know or remember a lot of things about what life was like before the Black Mesa Incident:
Alyx: Hmm, a Combine zombie, that's...that's like a – um – a "Zombine". Right? Heheh, "Zombine", get it?
Gordon: [laughs] Sounds kind of like "Zamboni".
Alyx: [puzzled] What's a Zamboni?
Alyx: Ugh! Good thing you have that hazard suit on — this water's nasty. Got room for two in there?
Gordon: [laughing] I'm afraid not. Maybe the Mark VI suit will have that feature — where it expands to fit two people at once.
Alyx: [laughing] I'd be interested to see how that would work. It'd be kinda weird.
Gordon: Yeah, imagine trying to walk in that. It'd be like having a conjoined twin or being in a three-legged race.
Alyx: ...What's that?
Gordon: ...What's what? A three-legged race? Or a conjoined twin?
- Conversely, Gordon, being a Fish out of Temporal Water, doesn't know a lot of references Alyx makes to current affairs or military tactics and terms:
Alyx: Uh oh, they've got the street fortified up ahead. You take point, okay?
Gordon: [puzzled] "Take point"?
- On a broader scale, this happens a lot between people of Alyx's generation, like Kiyomi, Curtis, and Isabel, and people of Gordon's generation and older, like Barney, Chell, Doug, Katherine, Toyoko, Judith, Kleiner, and Magnusson. However, it comes up most often in interactions with those who were in stasis, like Gordon, Chell, Doug, and Meeshka, because they're still not used to all the changes that have occurred, and keep making references to things from their old lives.
- Power Source: The vortessence is a power source and medium for all "supernatural abilities"* shown in World Line, such as telepathy, or vortigaunts shooting electricity from their hands. It has at least some involvement (however minor) in all modes of teleportation, and most methods of portal creation (Aperture Science portal guns being a notable exception). The vortessence is basically a Void Between the Worlds and a hyperspace of Pure Energy, and is thus effectively infinite. The user's own biology and the physics of their universe are the only real limits on how much of the vortessence they can use in a given time span — or indeed, on how they can use it. The abilities a being can manifest using the vortessence are a function of how their body and mind converts and focuses the energy drawn from it into some kind of useable form, such as electricity. That's why vortigaunts can shoot electricity from their hands and heal injuries, while other beings who use the vortessence may not be able to do that, but can do other things.
- Promotion to Parent:
- 12-year-old Hugh, after Elbie dies giving birth to Robert.
- 18-year-old Demétrio, after his and Ana's parents die.
- Madison, temporarily, after her parents die, and she has to help younger brother Lindsay across dangerous territory so they can reach their older siblings.
- Psychic Link: The G-Man gives Alyx and Gordon one, and the nature of the link means they get Psychic Powers as part of the package, though this doesn't become apparent until later.
- Psychic Powers
- Puppeteer Parasite: Salus Populi liaisons take human form by using Willing Channelers as Living Bodysuits.
- Take Me Instead: GLaDOS tells Chell that she will only let the hostages go if she agrees to stay behind for the rest of her life. She agrees. Doug and Toyoko both offer to take her place. GLaDOS denies them this.
- Talking in Your Dreams: This is initially the only way that Alyx and Gordon can use their Psychic Link.
- Tears of Fear: Several characters on occasion.
- Technical Virgin: Gordon insists he lost his virginity at 18, not 17, because of this trope. And the reason he invokes this trope in the first place is that we don't talk about Chile.
- Teen Pregnancy: Elbie, due to rape.
- Telepathic Spacemen: The Advisors and the Simurghs both have telepathy, though the nature of their telepathy is different, and the extent to which they can use it to communicate with species other than their own is limited.
- The Teetotaler: Hugh Mullins, having been saved from a life of alcoholism when he was sixteen, has not had a drop of alcohol since. He's aware enough of his repressed psychological issues that he doesn't trust himself to stop if he ever were to start again, and is confident that things would go far downhill very quickly if he became an alcoholic.
- There Are No Therapists: Psychologists, psychiatrists, and other qualified mental health profesionals are a rare entity, and good ones rarer still, but they do exist. Lucky for a lot of characters that Katherine is still alive.
- Thirteen Is Unlucky: The general concept of lucky and unlucky days and dates is heavily deconstructed:
- It's played straight with the Black Friday Incident, which occurs on Friday the 13th (thus the name — Black Friday can refer to a Friday the 13th, or to a catastrophe occurring on a Friday, so in this case it's doubly appropriate).
- It's subverted with the Black Mesa Incident — at first it seems that it's going to occur on Friday the 13th, but then it gets bumped up to Monday the 16th.
- Toyoko's mother points out that according to a traditional Japanese six-day cycle called rokuyou, the Black Mesa Incident fell on Taian, which is supposed to be the luckiest day. Butsumetsu, which is considered the most unlucky day of all, was the day before that — Mother's Day. Toyoko lost her right hand on Butsumetsu, but Eli's death occurred on Taian.
- I would like to eventually make a list of all significant events in the timeline, and their dates and times according to several calendars and all time zones, to show how the date and time of any given event could be significant, insignificant, lucky, or unlucky, depending on which calendar you used and what time zone you were in when it happened — the point being that it's all meaningless. For instance, Kiyomi was born on Shakkou, when only the hour of the horse (11 am to 1 pm) is lucky, and the rest is bad luck — and Kiyomi was born after 1 pm. But whose time are we supposed to go by? Michigan's or Japan's? In Japan it was the morning of Senshou, which is considered lucky before noon. So was Kiyomi born at a lucky date and time, or not? And are we supposed to take daylight savings time into account when making these calculations?
- Thousand-Yard Stare: Gordon gets this when he goes into shock, which happens once after he's woken up by the G-Man in Half-Life 2, and once after Eli dies. Chell gets this after being tortured by GLaDOS.
- It happens to Alyx after Gordon is dreamwashed again and she discovers he has escaped; and it happens to Gordon after he's recovered.
- Time-Delayed Death: Hugh's father dies days after a plane crash from a delayed cerebral hemorrhage.
- Title Drop: I actually managed to find an opportunity for one in a G-Man monologue.
- Token Minority: Averted. There are plenty of minorities. Aside from two of the series proper's major characters being minorities, I added quite a few:
- Ethnic minorities (especially African-Americans) actually make up a huge majority of Detroit's demographic, and I kept this in mind when creating original characters from there. Chell's neighbor, Simone, is black, as is Chris, who lives on the floor below and becomes Toyoko's best friend and a major character in Aftermath. In flashbacks, most of Chell's classmates and friends are black or some other minority.
- Toyoko is a Sansei Japanese Brazilian and João is a pardo (mixed-race) Brazilian, making Kiyomi and Chell not only of mixed race, but a mixture composed entirely of minorities. I chose these ethnicities because Alésia Glidewell, Chell's face model, has a Japanese mother and a Brazilian father.
- Chris's sister had a mixed-race son with her Korean husband.
- Eli is African-American, and his late wife, Azian, was Malaysian, making Alyx another (major) character who is of mixed race with all races being minorities.
- In World Line, even Azian herself was of mixed race, being half Malaysian Chinese and half Malay (making Alyx half African-American, 1/4 Malay, and 1/4 Chinese).
- Afshan Hafeez, one of Doug's coworkers, is Iranian.
- Meeshka and her girlfriend Linda are lesbians.
- Doug is schizophrenic.
- Curtis and his mother are deaf.
- Kleiner is gay. That's right, I went there.
- Nathan is a trans man. And Afro-Korean.
- David Harlan is disabled (paraplegic) and his wife is Native American.
- Took a Level in Badass:
- Toyoko Aguiar, upon joining the Resistance. She always had a badass lurking in there, it's just that she never had an outlet for it until she joined the Resistance. But she's always had that kind of inner strength, and that stubbornness and refusal to give up that the Aguiar girls are notorious for. Chell and Kiyomi probably get it from her, and I mean in a nature way, not in a nurture way.
- Wheatley, after resolving to save Chell.
- Even Chell, who is already badass, manages to take another level in it after joining the Resistance.
- Atlas and P-body, after joining the Resistance.
- Seems kind of like joining the Resistance is synonymous with taking a level in badass. Which makes sense, seeing as when you join the Resistance, you get access to lethal weapons and are given plenty of opportunities to use them.
- Tragic Keepsake:
- Alyx's prayer box necklace, which belonged to her mother (and, if you go all the way back, originally belonged to her great-great-grandmother). The box contains a written prayer wishing for the safety of the family, and the wearer in particular — it's basically meant to be a Protective Charm. It doesn't actually work, obviously, as Azian can attest to, but you might have trouble convincing pretty much everyone else in the line, seeing as they've all been saved from at least one seemingly hopeless situation at the last second while wearing the necklace. Azian's actually the only one who died while still wearing it; instead of her, it was her daughter, Alyx, who was saved at the last second.
- Chell's book, The Alchemist, that her parents gave her for her quinceañera.
- Toyoko's Mother's Day present from Chell. (I haven't decided what it is yet.)
- Caroline's red and white scarf, given to her by her fiancé.
- Holly inherited her mother's massive Barbie collection when she died.
- Tranquil Fury: Wheatley and the rest of the Big Damn Heroes when they show up to rescue Chell.
- Alyx when she rescues Gordon from a pair of attacking Hunters during the Strider Boss Battle in Episode Two.
- Trans Equals Gay: Averted with Nathan, a non-op trans man who is gynephilic (attracted to women) and thus going by his gender (male) is straight.
- Triang Relations: With just five characters, we get three intersecting triangles of two different types. You can imagine how interesting that makes things:
- Type 4 with Wheatley, Chell, and Doug and again with Daniel, Doug, and Chell.
- Type 5 with Bonnie, Wheatley, and Chell. With the "A" of the triangle being a Hopeless Suitor for a very, VERY long time; before the triangle forms, it's because the "B" is Oblivious to Love. Then, in addition to that, "B" falls for a False Soulmate and becomes a Hopeless Suitor themselves, forming the first Type 4 triangle above.
- Trying Not to Cry: Gordon, after Alyx is healed by the vortigaunts.
- Unfamiliar Ceiling: In World Line's iteration of Half-Life 2, Gordon passes out after reaching Black Mesa East, and wakes up to this. This also happens to poor Chell far too many times.
- Underground Railroad: The Resistance had at least one, which lead from City 17 to Black Mesa East.
- Unholy Matrimony: Hugh and Diana.
- The Unpronounceable: Any Simurgh or Advisor name is this by nature, since their languages cannot be pronounced with human biology, and Advisors don't even really have a language.
- Unresolved Sexual Tension:
- Alyx and Gordon would have gotten together a lot sooner if Eli's death hadn't been a giant, months-long Moment Killer. Gordon didn't want to make a move too soon after Eli's death, because Alyx might not feel ready, would be feeling vulnerable, and it would be in poor taste regardless; while Alyx was so romantically inexperienced that she was afraid of her feelings, and didn't know what to do with them or whether she should even do anything at all. There were other factors, but it basically came down to the fact that sometimes things need time.
- Chell and Doug, for a while.
- Can personality cores even have sexual tension? Well, for its equivalent, we have Betty and Michael, and Wheatley and Bonnie.
- Unsettling Gender-Reveal: Nathan, to Kiyomi.
- Used to Be a Sweet Kid: Hugh Mullins. Yeaaaahhhhhhh...
- Violently Protective Girlfriend: Alyx is this to Gordon even before they become an Official Couple. In World Line, during the boss fight of Episode Two, she tackles a fucking Hunter that was about to stomp him. And while she's usually a very reasonable and level-headed person even when angry, if you hurt Gordon in any way, she will FREAK THE FUCK OUT. Even simply disregarding Gordon's feelings, even if he's not present to be hurt by this, will make her testy, or if there are aggravating circumstances it might even trigger her Berserk Button.
- Warts and All: Part of Alyx's Character Development is getting past her seeing Gordon as an icon and seeing him as a person instead; realizing that, notwithstanding his incredible feats, he is still just a human being who has needs and desires and flaws and feelings outside of his role and reputation as "The One Free Man". After Gordon's Not So Stoic moment she realizes that, because he is often viewed as superhuman, he is usually treated like he is not a human at all — because a superhuman wouldn't have the same needs as a mere human, right?
- Watching Troy Burn:
- Anyone who escaped Black Mesa soon enough before the explosion to see it blow up for themselves. Like Adrian, Eli, Kleiner, and Alyx.
- Anyone who was watching the news coverage of the incident at the time (such as Barney and company) got to watch "Troy" burn for about a split second before the news crew was consumed by the blast.
- Barney, when Nova Prospekt blows up.
- We Used to Be Friends: Chell hasn't forgotten that Wheatley tried to blow her up.
- What Could Have Been: I get a lot of my ideas from What Could Have Been, which means that in World Line, a lot of what could have been...is. This is why we have Betty. Hell, this is why we have any personality cores aside from the ones in the games. This is why Aftermath has Cremators, why the Stalkers◊ and CP officers◊ look so different early in Aftermath, and why some of the houndeyes look a lot different◊ by Aftermath 2. This is why Wheatley used to be Pendleton before he had his memory wiped. This is all stuff that was cut or changed prior to the games' release. World Line also has a lot of Development Gags as a result of this.
- Wholesome Crossdresser: Nathan Kim, who was born Alyssa Kim but identifies and presents himself as a male. For obvious reasons, he's non-op and will remain so for the foreseeable future.
- Wild Child: Ana Tavares, who was feral from age 7 to age 25. After being mistreated or downright abused by more or less everyone she had known since the Seven Hour War, she decided that she couldn't trust anyone, and that the best thing to do was go where there weren't any people at all. So she ran away from the city and into the surrounding wasteland, and managed to scrape by for 18 years. She is then found by the Badass Crew and rehabilitated.
- With a Friend and a Stranger: Gordon is brought into the Resistance fold by Barney, a friend, and teams up with Alyx, a stranger.
- Woobie Species: The Simurghs, and even the Advisors. The humans have been, too, ever since the Seven Hour War. The vortigaunts are as well, though perhaps not as much as they were before the Nihilanth's demise.
- Would Hurt a Child:
- Ari Nevrakis has no qualms about physically abusing toddlers and sexually abusing teenagers.
- Karen Storm doesn't think twice about abusing a vulnerable teenager physically, emotionally, and sexually.
- Hugh Mullins — a victim of the two above (make of that what you will) — has stated unequivocally that he could hurt, torture, or kill anyone, including a child, and lose no sleep over it.
- Writers Cannot Do Math: I avert this like the plague. I'm not good at math, but I'm good at internet and calculator. TimeAndDate.com is a frigging godsend.
Sorting Algorithm of Tropes
Where World Line
falls on relevant scales.
- Sliding Scale of Alternate History Plausibility: While the series proper is Type III/IV, I try to keep things at II/III. "Try" being the operative word. I do my best to follow certain butterflies (though I ignore at least as many), but I'm not practiced at it and have an enormous handicap: A terribly poor understanding of most of the things that tend to affect history (economics, warfare and other manner of conflict, politics, business). My attempts to follow butterflies probably result in an even less realistic history than if I'd just ignored them.
- This isn't helped by the fact that the series proper doesn't identify one particular point of divergence — certain things are just different just because they are, and the initial differences are their own PoDs that cause later differences (and ultimately the plot).
- Sliding Scale of Continuity: Mostly Arc-Based Episodic, though at some points in Aftermath and Aftermath 2 it shifts towards Full Lockout.
- Sliding Scale of Cynicism Versus Idealism: I tend to be quite idealistic in my fiction (it's not just limited to this particular fan fiction). If someone needs therapy, they will probably get it, and they'll probably continue to get it until they no longer need it — and if they need it again, they'll get it again. If someone has a mental illness, they will recover. If someone is dying, they will probably survive unless it's an invariably fatal disease (poor Sherri. And Barbara), and I generally avoid giving people those. I can't stand killing major characters unless there's a good plot-based reason. Most people are good deep down, or started out that way.
- However, I try not to let idealism get in the way of realistic conflict — just because a character gets therapy doesn't mean they'll get it right away and doesn't mean it will be easy, and just because it works doesn't mean it will work right away, or that there won't be setbacks (look at Doug's recovery arc!). The destination may be ideal (sorta...), but the journey often isn't. People still have to Earn Their Happy Endings.
- I also don't shy away from cynicism when it's A Million Is a Statistic — for instance, in World Line, many children who lost their parents in the Seven Hour War or in the few years after, either ended up feral or were killed due to lack of protection (or both). Those who didn't fall through the cracks were relocated just like adults, but they were often placed with random people who weren't screened for their ability to care for a child, so many of them were abused or neglected. Even willing Parental Substitutes often simply weren't able to care for a child (have you seen the living conditions in those apartment blocks?). Ana Tavares is the poster child for that side of the Combine occupation (see Wild Child below), as is Hugh Mullins. And in World Line, the human population remaining in Half-Life 2 is only 20 million — which means about 6 or 7 billion people were killed since the Combine took over.
- Sliding Scale of Gender Inequality: Somewhere between Level 5 ("Almost Perfect Equality"), and Level 6 ("Women Are Better Than Men"), the latter being because I have such a disproportionate number of female characters and keep giving them bigger roles in the plot than their male counterparts. I think I started out trying to create some Affirmative Action Girls and kind of ran away with it. Unfortunately I also have a tendency towards Men Are the Expendable Gender for some reason. That's not a good combination, so I'm trying to tone them both down.
- Sliding Scale of Leadership Responsibility: Eli was firmly The Hammond. The leader triad of Gordon, Alyx, and Barney is midway between The Superman and The Théoden, though Gordon in particular is always striving to be The Superman, with mixed results.
- Sliding Scale of Like Reality Unless Noted: Alternate History. The Half-Life franchise depicts advances in biotechnology, chemical engineering, computer science, and quantum physics that in real life were achieved much later or have not yet been achieved at all. As a result of this and other things I've written into the world's history, pre-Combine society, though in many ways indistinguishable from ours, has some glaring differences, ranging from minor, everyday stuff to global.
- Sliding Scale of Plot Versus Characters: I'm...working on it. Going for equal focus, with some sliding between "More Plot" and "Less Plot" depending on the arc. Right now it's generally on the higher end of "Less Plot Than Characters".
- Sliding Scale of Realistic Versus Fantastic: Fluctuates between "Unrealistic" and "Fantastic", depending on the arc and setting.
- Sliding Scale of Silliness Versus Seriousness: When a joke is too silly, out-of-character, discontinuous, or self-aware, I put it under the category of "Joke", meaning it's outside of continuity. I further compartmentalize different aspects of the comic by using other categories such as "Commentary" (for when I want to lampshade something more blatantly than usual, dive into an Author Filibuster, Break the Fourth Wall, do a Take That, or deconstruct a trope), and "Loose Canon" (for when I want to say that something could be canon* , but don't want to commit to saying it's definitely canon). There are also categories for alternate character interpretations of Gordon Freeman: Makani (based on this), Axel (based on this), and Freeman's Mind (based on, well, Freemans Mind).
- Sliding Scale of Villain Effectiveness: Ranges from Low/Credible/Inadvertent (Breen has been all of these over the course of his regime) to Inadvertent/High (Mullins, and the Combine as a whole).