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Cross Over: Tabletop Game

  • "Reality Storm: When Worlds Collide" crossed over Hero Games' Champions and Guardians Of Order's Silver Age Sentinels, co-produced by both companies. The adventure itself was dual-statted, but the book also included official conversion notes between the Tri-Stat d10 system and 5th edition Hero System.
  • Dungeons & Dragons did this with the second edition meta-settings Planescape and Spelljammer connect individual settings' worlds into one Multiverse. So the characters of Forgotten Realms, Greyhawk and Dragonlance can take a ride and visit each other. Planar travel reaches isolated places such as Dark Sun and Ravenloft. The latter hardly is a desirable destination, so it has The Mists that can appear in normal worlds and abduct the PCs to the Demiplane of Dread.
    • The Spelljammer novels of The Cloakmaster Cycle demonstrated such a campaign, with most of the first book taking place on Krynn, only gradually introducing the concept of spelljamming to the hero. Later he visited two of less known locations on Toril. At least Forgotten Realms actively supported the meeting with other worlds by dropping mentions in its own sources.
  • West End Games' Paranoia had a trilogy of crossovers under the banner "Vulture Warriors of Dimension X". The first two adventures crossed over with Cyberpunk 2013 and Twilight2000, while the third adventure used time- and dimension-travel as a campaign hook for open-ended crossovers with other franchises.
  • Referenced in Twilight Sparkle's Secret Shipfic Folder by a particular ship card.


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