Critical Research Failure / Game Theory (Web Show)

“You know, try as I might, I openly admit that I occasionally get things wrong on this channel. When you’ve done nearly 200 episodes covering topics as diverse as helicopter physics to gemology and ancient history to hacking, then you fuse those with franchises that have lasted literal decades with each installment involving 60+ hours of gameplay per game, and do that weekly to meet the unforgiving treadmill of YouTube, well, things unfortunately slip through the cracks. #Excuses.
—MatPat, “The Pokédex is FULL OF LIES!”
Despite calling itself "The Smartest Show in Gaming", MatPat's Game Theory has a large number of Critical Research Failures.


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     DeadLock; Pokémon: Which Gen 1 Starter is Truly the Best? 
  • Austin cites popularity polls to support that the Charmander/Charizard evolutionary family is better-appreciated and preferred than the other starters. He forgets several major things:
    • He samples his Twitter followers over which starter they prefer. Problem is, he fails to account for the possibility that they could have voted for the Charmander family for reasons having nothing to do with the Pokémon itself, such as wanting Austin himself to win or Matt to lose.
    • Austin also cites an official Nintendo Pokémon popularity poll, without noticing that the poll only accounted for Japanese fans, and not Western fans, who have demonstrated various preference dissonances that warrant entire tropes for themselves in the past.
    • The most critical hole in the argument? Pikachu ranked above Charmander in that popularity poll. Pikachu is also a fellow Generation 1 starter Pokémon.
  • Conversely, Matt tries to fire back (no pun intended) with his own citations.
    • He says that since two Pokémon developers, Junichi Masuda and Shigeru Ohmori, didn't pick the Charmander family as a starter, Charmander must be more unfavourable to the Pokémon devs. Unfortunately, two people is a very pitifully small sample out of all of them.
  • Matt claims that Ember, the Charmander's first fire attack is learned at level 38. This is very very wrong. It's learned at level nine. It's Flamethrower that is learned at level 38.
  • Austin then says that Charizard flying around is more impressive than surfing. The issue is, you can only fly to settlements you have visited, no more no less. Meanwhile, Surf lets you traverse water barriers, and is utterly mandatory because the game throws such barriers at you. To nail its coffin, there are MUCH faster ways to get a flying Pokémon (e.g. a mere Pidgey).
    • The worst part? Charizard can't fly in any Gen 1 game except Pokémon Yellow.
  • Type weaknesses are also brought up, but Austin forgets that Charizard takes quadruple Rock damage... due to its dual typing.
  • Matt claims that a player going through Mount Moon would have to fight "endless waves of Geodudes", hence using the Squirtle family's type effectiveness against Ground types. Unfortunately, Zubats are far more common there, and they are dual poison and flying types.
  • Austin interprets the Gen 3 remake of Pokémon Blue being titled Pokémon LeafGreen as Blastoise falling out of favour with the developers to the point that he lost his cover art role, and ergo Blastoise sucked. This exhibits a major lack of understanding of the Gen. 1 game naming scheme:
    • The original Japanese Gen. 1 games were named "Red" and "Green". This is where the Gen. 3 names "FireRed" and "LeafGreen" came from.
    • An updated version of the Japanese Gen. 1 was released, called "Blue".
    • One can gleam that the titles of those three games is derived from the additive primary colorsof light: red, green and blue (RGB).
    • The international releases were not a port, but rather Remade for the Export, including of bugfixes explored in the Japanese Blue, but the game parallelism derived from Red and Green.
    • However, in English-speaking North America at least, red is generally contrasting with blue.
    • Hence the names seem to have been changed as a Woolseyism.
    • The anime-inspired Pokémon Yellow had no color name in the title in Japan. However, in the West, it was named "Yellow". Red, blue, and yellow comprise the traditional taught-in-school color wheel there.
  • The two deadlockers then cite sales numbers (to, once again, judge popularity) of the Red version vs. the Blue version... except that you can pick either starter in both games.

     DeadLock; Team Fortress 2 vs Overwatch 
While not exactly a Game Theory video, MatPat's Deadlock video about Overwatch vs Team Fortress 2 has gotten a lot of flack from both fanbases because of really poor research on both games (mostly TF2 though). There are some good, more entertaining videos in response to the subject by V3rbify, King Raja, Travingel, Peterscraps, and Mystery Flavored Air Head.
  • The defender of TF2 in this video, Todd, starts with a TF2 quote "Kaboom indeed, you drunken wretch!" with a bad Demoman impression when the voiceline actually belongs to the Spy.
  • Todd claims that TF2 is and always has been free, but it originally had to be bought for 20 USD; it was only made free-to-play after the Uber Update in 2011. He was also inaccurate about Overwatch's price; Overwatch can indeed cost 60 dollars, but the referred version is the Origins Edition, which nets you only 5 more skins and a few goodies. The (somewhat hidden) PC version can be bought for 40, and Console releases cost slightly less.
  • MatPat claims that "Overwatch is being sold as a complete game at full price, but that’s because it is." Objectively speaking, TF2 has way more content, including a horde survival co-op mode, offline bot matches, and an ass-ton more maps and gamemodes. To be fair, TF2 on release in 2007 had 6 maps and 3 games modes (Territorial Control, Capture the Flag, and Control Point) when it was sold in the Orange Box pack, and then as a stand-alone game.note  But by the time it was released in Free-to-play format, it contained 33 official maps and 8 official games modes (Control Point, Territorial Control, Capture The Flag, Payload, Attack/Defend, Payload Race, King of the Hill, and Arena).
    • And this is before even mentioning content created by the community which can cover maps, mods, cosmetics, weapons, and more game modes. In fact, a significant portion of official maps, weapons, and cosmetics have been contributed by fans through the Steam Workshop.
  • Todd completely glosses over the fact that TF2 has a loot box-like system too, called "crates" that sometimes contain exclusive or rare cosmetics. When you open most crates you have a 1% chance to get an unusual hat, which is ridiculous even compared to Overwatch's loot boxes. At least in Overwatch you get loot crates through level grinding as opposed to having to pay $2.50 for every crate you open. However, TF2 benefits from the Steam Market and the Trading community where you can sell/buy other items for generally cheap prices.
  • Todd claims that "If you want to play as a Scout with a Dovahkiin helmet and a giant fish as a weapon, you can!". For one, it's called the Dragonborn helmet in-game, not the "Dovahkiin helmet". Two, the "Dragonborn helmet" is exclusive to the Heavy, so no, you can't. And three, if you were talking about the Spine-Chilling Skull, congratulations, you've got the name wrong. It didn't help that the "evidence" to prove this point was taken from a GMod video, with a lazy photoshop job of the "Holy Mackerel" weapon/bat pasted on top.
  • MatPat claims that TF2's fanbase is dwindling and doomed, citing a gradual decrease in player numbers since 2014, and a sharper drop in player numbers when Overwatch was released. Then ignores the fact that numbers went back up to normal (above average, even!) some weeks later, possibly even due to exposure from the Overwatch hype/rivalry. Note that the return to normal player numbers happened before the Deadlock video was released, so MatPat either ignored it or failed to check his facts. You can check it here.
    • Interesting to note is that Blizzard don't give out real-time statistics of their games for public consumption (Unlike every Steam game, which is viewable on Steamcharts, Steam Database and the like.), so where the researchers found the "all time low" statistic chart that's shown is anybody's guessnote .
  • MatPat says that because of stats related to killing people it makes playing as a healer or other support class less desirable because they aren’t getting kills. Which is not true; A good Medic can easily reach the top ranks, as they can get points for healing, Ubering, assists via healing and so on. There's even an achievement for being at the top of the leaderboards as a medic without killing anyone! Killstreak kits for medi-guns will count assist kills, meaning active medics are almost always near the top of the leaderboard. The other major support class, Engineer, also gets lots of points by teleporting teammates and providing healing via dispensers. Neither of these classes are bad at dominating a player, and MatPat's claim that there are stats for killing people ignores the fact that there are also Medic- and Engineer-specific stats designed specifically for helping the team - Healing, assists, and Ubercharges for Medic, and players teleported and health via dispensers for the Engineer.
    • This is also forgetting that, you know, Overwatch also has stats related to killing, and a "Play of the Game" mechanic which has clear bias towards players who are able to get a lot of kills in a short period of time. Overwatch also rewards killstreaks, objective completion, and objective defenses with the "on fire" status effect.
    • He zooms in on a table displaying a player's kills, deaths, and assists, but it's cropped in a way that conveniently leaves out that that very same table also displays the amount of points captured, points defended, invulnerabilities deployed, players teleported, healing, and support. Stats that are related to the objective and teamwork, and not just kills.
    • The random critical hit (Random Crits) mechanic functions by measuring damage done (in)directlynote : the Engineer and the Medic are known for having notoriously high random crit chance (due to Sentry Guns and kills by assists by the Medic's patient, respectively). Basically, a Medic's Melee and a Engie's Wrench has a relatively high random crit chance to compensate for being indirect damage dealers.
  • MatPat claims that in TF2, you get rewards for dominating the enemy, which is largely untrue. To clarify, you DO get two special cosmetic rewards for killing enemies wearing certain cosmetic itemsnote , but after that you get diddly squat going forward, except a medal on the scoreboard whenever you dominate someone, which isn't exactly an achievement or anything. It just symbolises how good you are to other team members.
    • He also states that "it increases the likelihood that offensive players will go rogue, heading out into the map solo to boost [their stats] up for themselves". Except, Overwatch has proved that's not true. Variants of "GET ON THE PAYLOAD" became a meme for a reason.
      • On the other hand, a non-Medic player that plays very offensively can be seen as doing their job, as they keep the enemy at bay, which gives time for their teammates to capture the objective while the enemies are respawning.
  • MatPat boasts that Overwatch focuses more on the "team" aspect than Team Fortress 2 does. Anyone who has played TF2 for a decent amount of time will know that you will have to communicate with your team and spread your classes around if you want a chance at winning. Take a shot every time someone on your team nags at one of the three Snipers or four Spies to switch to something else they need...
  • MatPat claims that TF2 maps are quantity over quality without backing up his claim with any evidence. And while MatPat admits that "[That] isn't necessarily a bad thing", there are many community maps that are decently and competently crafted, not to mention the existing controversy behind Overwatch's own maps, like Temple of Anubis, Volskaya Industries, and Hanamura, which are blasted for being plagued with limited paths and balance issues.
  • MatPat claims that Overwatch's characters are more mobile because they can roll, fly, teleport, and use grappling hooks. TF2 characters can do three of those four things already (Soldier and Demo have the BASE Jumper for Flying; Engineer's Teleporter or Eureka effect for Teleportation; and all-class grappling hooks exclusive to the Mannpower gamemode respectively), and Scout (who can Double Jump) runs faster than any Overwatch character at their base speed. Even Engineers can use their sentries to rocket-jump, and each class has at least one item that can grant them increased movement speed when certain conditions are met (Triple Jump with the Atomiser for Scout, Flare Jump for Pyro, Disciplinary Action to whip players for Soldier etc.) But most importantly, the Soldier and Demoman, in the hands of a skilled player, are far more mobile than any class in Overwatch, able to practically fly across maps in seconds; it's just that advanced mobility in TF2 is much more mechanically complex and skill-intensive than simply pressing a button like how it is in Overwatch. On top of having to develop a good sense of aim and timing, rocket- or sticky-jumping takes off a fair chunk of health every time, plus the risk of fall damage, which consequently means that one must be familiar with the map they're in to manage it. While Overwatch may have more mobility options, the methods that TF2 does have are much more efficient at getting the player where they need to be in a shorter amount of time.
  • Todd talks about the community but pretty much only mentions the memes, and very briefly mentions Source Filmmaker as a glorified porn-making tool, but he fails to mention the Pixar-like animations of Source Filmmaker themselves (The Winglet) and that the community has created entire updates by itself (End of the Line and Invasion). Not to mention the quality-made videos by the main representatives of the TF2 Community like King Raja, Uncle Dane, Nate Fox, ScottJaw, Arrayseven, FUNke and so on.
  • MatPat implies that the Overwatch community is just as good because of its cosplays and porn, something that not only does TF2 have a fair collection of, but anything with even a small-to-moderate fanbase would have (See: Rule 34). Searching "TF2" on Tumblr will likely give you...ahem, interesting results.
  • Todd describes the server based system that was in TF2 with servers with specifics maps and rotations as a positive. While mostly correct, the official Valve "pub" servers were abandoned during the "Meet Your Match" update (July 2016), for a casual mode similar to Overwatch. Recently, the map rotation has been somewhat reinstalled by a vote for choosing the next map (the current one or two more).
  • Todd claims that one of the game modes in TF2 is team death match. Anyone who has played TF2 for ten seconds will tell you that it isn't. Player Destruction and Arena are technically death-match modes, but neither one of those modes are of the main draws to TF2note . When you think TF2, you'll likely think "Capture The Flag", "King Of The Hill", "Payload", or regular "Control Point" maps.
  • MatPat cites Overwatch's emphasis on characters countering other characters as an element it has over TF2... even though the classes in TF2 also have their own strengths and vulnerabilities against certain other classes. While class counters in TF2 aren't as strict as they are in Overwatch, if you want to defend against the frail Scouts, set up sentries as Engineer; If you want to get rid of the Engineer and his equipment, sap them as Spy, blow them up as Demoman, or send in an Ubercharged teammate; If you want to deter Spies and deflect non-hitscan projectiles, go Pyro; pick off slow Heavies as Sniper, or get rid of those tunnel-visioned Snipers as a Spy; so on and so forth. You can check the full version here.
  • MatPat says that Overwatch is about getting good with multiple characters and switching when the situation demands it... which is also a big part of competitive TF2, especially 6v6, but also the game in general. If your team doesn't have a Medic, someone is going have to switch to him if you want your team to win, whether they like it or not. Likewise, you're probably not going to succeed if over half your team consists of Snipers. The standard composition for a competitive TF2 team is two Scouts, two Soldiers, one Medic, and one Demoman. However, it's generally advised for players to be competent at every class before playing competitively, as it's not uncommon to see someone switch to another class when the situation calls for it.
  • MatPat talks about multiple healers being good at multiple things, apparently implying that the Medic only has one playstyle. If you equip the Crusader’s Crossbow, Medi-gun, and the Amputator, you can have long-ranged heal/damage picks, a healing beam, and a healing AoE, all in one character.
  • MatPat implies that Overwatch's larger character roster means a higher skill ceiling, which is untrue. While Overwatch does have more characters to learn, mastering a hero in Overwatch is far simpler than mastering a class in TF2. A TF2 veteran will tell you that rocket jumping is a skill that takes countless hours to perfect, to the point where there's an entire custom gamemode (JUMP maps) revolved around improving Rocket/Sticky Jumping. Contrast that with Pharah, who only needs to press a button to fly. The fact that he dismisses rocket jumping as unnecessary and convoluted earlier does not help matters.
  • MatPat implies that Overwatch is better than Team Fortress 2, because it has a much more diverse character cast in terms of race and gender. While Overwatch does undeniably feature more playable non-white characters and females, citing this statement as a point against TF2 comes out really biased and unprofessional for a number of reasons:
    • Team Fortress 2 was released in 2007, while Overwatch was released 9 years later in 2016, where there is more pressure for "diversity". Thus, the comparisons of the racial standards in gaming of 2016 and 2007 isn't really fair.
    • Overwatch is set in the semi-distant future whereas Team Fortress 2 is set in 1968, a time when women were not allowed in combat (explaining the lack of female playable characters) and black population is low (explaining Demoman being the only black playable character).
    • As a side note, The Administrator (who is an old woman), AKA the Announcer, was able to get control of all the world's australium (A miracle metal that can cause huge advancements in technology) with nothing but her slippery wit, making her probably the smartest and the most powerful person in the Team Fortress 2 universe.
    • The Administrator's right-hand (wo)man is Miss Pauling, a female mercenary working under the Administrator, and gives out Contracts to the Mercs in-game. While Pauling isn't playable, she plays a significant role in TF2's lore and story.
    • Just focusing only on the look of the character and ignoring how they are played is incredibly amateur (note that earlier in the video, MatPat himself said that gameplay matters more than "aesthetics"). A diverse cast of characters doesn't make a movie/game automatically better than another one.
  • Todd asks what should you do if you come across 3 Roadhogs. The answer is to switch to one of Roadhog’s counters. He fails to realise or bring up the major problem of lack of class restriction in TF2, that leads to huge teams of Snipers, Spies, or Engineers. Sniper himself lampshades this practice in-game at the start of a competitive match sometimes!note 
  • MatPat claims Overwatch is more balanced because of its 6v6. While TF2 was originally intended to be a casual game and therefore can allow more players in each server for a more free-for-all moshpit feeling, that doesn't mean that TF2 has no potential to grow a competitive scene; in fact, it already has. Leagues have been around for years; 6v6 followed by "Highlander"note  are the most popular formats for competitive TF2 matches (with 6v6 finally getting official recognition as of the Meet Your Match update).
  • MatPat tries to make a diss about no autobalance in Overwatch, but auto-balance was removed from TF2 in the "Meet Your Match" update. The Smissmass 2016 has introduced a "vote-balance" were players are asked if they want to switch teams for 150 XP.
  • One of the pictures Todd shows during his character customization argument (this one) is not from Team Fortress 2. The picture is actually that of T-Bone, a character from Loadout.
  • MatPat tries to point out that: "The one place TF2 misses out on is aesthetics", and gives a rundown on how Overwatch is graphically superior. What MatPat just did was mistake graphics and aesthetics for the same thing, when they're not. Graphics is the technical aspect of games, of which he largely talked about (Screen resolutions, the age of the Source engine etc), whereas aesthetics is the visual art style. Overwatch is slightly more realistic with a futuristic aesthetic, TF2 is more cartoony with a theme based around the 1960s and its warfare, but neither would look out of place in a Pixar film. MatPat didn't mention why Overwatch is "aesthetically superior", however, just that Overwatch runs better on modern hardware (unfortunately, this also means that it requires higher-end computers to even run properly on, making it less accessible to those who don't have a console nor a gaming computer). Aesthetically, TF2 still looks really nice. Just look at Borneo or Upward as examples of this. And yes, TF2's Source Engine is ancient at this point, but that doesn't mean a game visual art style will suffer as a result.
  • MatPat says that the characters of Overwatch are tributes to various characters in other games, comparing Pharah to Samus, citing D.Va as a tribute to Titanfall, and saying "Soldier 76 is straight out of Call of Duty". Pharah is nothing like Samus aside from wearing an armored suit, any similarities between D.Va and the mechs in Titanfall are bafflingly tangential at best, and Soldier 76 just plays like the standard, generic FPS character if anything.

     UNDERTALE - Sans's SECRET Identity! 
The Undertale theory, coming to the conclusion that Sans is Ness, overlooks several factors in the things it cites, and at several points just ignores the lore outright.
  • He refers to the Underground as "Underworld". Not the Underworld. Just "Underworld".
  • MatPat focuses on a photo you find in Sans's lab where the protagonist doesn't recognize people in it, so he comes to the conclusion it's a photograph from the end of EarthBound... except that they do recognize Sans, and if he was human, you wouldn't know who he was. The fact that they're referred to as "people" and not "monsters" probably means that the protagonist doesn't see them as any different, as to access this area, you have to be on a pacifist run.
  • Papyrus's costume (with the Starman symbol on it) is just that: a costume. He made it himself for a costume party and just hasn't taken it off because he loves it so much, and the Starman symbol is simply a nod by Toby to the game that inspired him.
    • He also says that Papyrus' stance is "a perfect match" to how Starmen stand, even though Papyrus' stance is anything but a perfect match. Starmen stand upright with the ends of their "tentacles" on their "hips", as if they have their hands on their hips, while Papyrus has his right leg bent and his left arm is straight down with the palm facing down.
    • The idea that Papyrus is actually a Starman, even though Starmen in Earthbound were antagonists, and why one would befriend Ness to the point that they would consider themselves brothers is never explained.
    • MatPat also suggests that Papyrus not being familiar with the sun like Sans is is due to Starmen, being an alien species, don't "have any knowledge of earthly things", apparently implying the SUN to be something specific to Earth...
    • The Starmen have tentacles instead of arms. However, Papyrus clearly has human like arms and hands.
    • One more nail in the "Papyrus is a Starman" coffin: Starmen have been repeatedly suggested to be robots, or at the very least robotically-enhanced aliens, as shown by their description in the Player's Guide, their whirrs and beeps during speech, the fact that the "Atomic Power Robot" enemies are said to be prototypes of the Starmen line, and the fact that their speech in the Japanese version is written in Katakana, which denotes electronic or mechanical speech. How exactly do you get an organic human skeleton from a robotic alien?
  • While Sans' power to turn you blue and control which side you gravitate to can be perceived as a sort of psychic power, it's significantly different from Ness' powers, which focus mostly on recovery and buffing, with one or two debuff powers and Ness' ultimate offensive power, PK Rockin.
  • This video explains the problems with the theory quite well.
  • This text goes into detail about this theory.
  • The one contradiction that makes the theory crumble was that Ness entered the Phase Distorter and that turned him into skeleton Sans. The problem is that the Phase Distorter is programmed to destroy organic matter. Bones are organic matter. So, if Ness were to enter the machine, nothing would remain.

     Phoenix Wright is a CRIMINAL!! 
  • In the Phoenix Wright is a CRIMINAL theory, MatPat claims that Phoenix bringing up evidence the prosecution was unaware about is illegal, but completely ignores that the prosecution does the exact same thing, most notably with the infamous "Updated Autopsy Report". (Though his claims that Phoenix collecting evidence on his own without a warrant does hold up — even Japanese lawyers would admit that's ridiculous.) It also ignores Evidence Law, a law introduced in the fifth case of the first game that states that, so long as the evidence has a proven relation to the trial at hand, it can be legally presented without needing to be submitted with the police department.
  • Similarly, when he says Phoenix calling a bellboy as a witness would be illegal, he forgets to mention that the only reason Phoenix got the bellboy on the stand is because Edgeworth approves this request.
    • Even more so, he said that Edgeworth didn't know the Bellboy's existence and thus had no time to prepare. But during the cross examination of the Bellboy, he reveals that Edgeworth told him not to acknowledge Redd White's existence if not specifically asked, meaning Edgeworth not only knew about the Bellboy's existence, but manipulated the Bellboy's testimony in his favor.
  • MatPat repeatedly ignores that the game is a satire of the Japanese legal system and thus should be judged under its laws. What makes this glaring is that he does bring up the different systems...only to ignore how this makes half of his evidence irrelevant.
  • One of the first things MatPat does in the video is describe Phoenix Wright as a "paralegal." Paralegals are trained and educated on topics of the law, but they are not qualified to be lawyers by definition.
  • MatPat completely disregards anything after the first game (and not even that, as said below) despite claiming to be as in depth as he can go. Which is pretty funny, as Apollo Justice has Phoenix do some illegal things fans are actually torn on and would have possibly been much better evidence.
    • His disregarding of the other games is especially notable when he says that Phoenix is a criminal who will bend the trial to fit his needs. In the final case of the second game when Phoenix finds out that his defendant is responsible for the murder he's accused of (by hiring an assassin), and said assassin is threatening Maya's life if Phoenix doesn't get a 'Not Guilty' verdict, Phoenix tries to find a way to prove that his defendant is guilty without the cost of Maya dying.
  • But the most egregious research failure in this video HAS to be the part where he claims Phoenix conceals the receipt that has "Maya" written in blood. This is blatantly not true, since the ENTIRE reason Maya gets accused of her sister's murder is because Detective Gumshoe finds that receipt next to the body. Heck, while MatPat claims that Phoenix concealed evidence, the footage in his video proves him wrong. He also ignores how, after picking up the receipt, it's still there on the floor. He didn't even TAKE IT, let alone try to hide it.
  • In short, the whole theory is full of holes, many pointed out here, and reeks of pointlessness (EVERYONE already knows that Phoenix Wright games do not follow real-life law) and rushed production, since it's pretty clear MatPat didn't get past the first game's fourth case before making the theory. (In the first game's fifth case, the subject of Evidence Law is brought up, but MatPat fails to mention this.) In other words, it's rather objectionable.
  • And of course, all of the above reasons are insignificant compared to the most damning piece of evidence: every game in the main series is (or rather, was) set in the future, where a massively overworked court system forced the government to alter the way trials work. Plus, the writers have already confirmed that the games are set in an alternate universe in order to explain why there's so much Japanese culture in what's supposed to be Los Angeles. MatPat instead uses this to continue going by American law, only addressing Japanese law when it's convenient to the theory.
  • A minor example, but square at the beginning he claims that Ace Attorney is "the game no one's ever played, but everyone knows the meme to", stating that it's huge in Japan but not nearly as popular overseas. It's like he's blissfully unaware of the huge following that it has in America and Europe, with countless pieces of fanart, many fansites, several parodies (videos and webcomics alike), and plenty of fanfictions including that one time Phoenix Wright defended Rainbow Dash which, by itself, probably made several bronies in the west into Ace Attorney fans. Which begs the question: if Ace Attorney is so obscure, then why does this video exist in the first place?

     Majora's Mask - Is Link's Quest in Majora's Mask Pointless? 
  • In the video about Majora's Moon, a huge point is made about how little mass the moon has, and how it hitting the planet would do next to nothing. However Mat then goes on to talk about how the increased gravitational effects of the falling moon would do far more damage than the moon itself... completely forgetting that the gravity an object exerts is determined by its mass, and that such a tiny moon wouldn't have anywhere near the effect of the Earth's full size moon.
    • The moon in question is apparently hollow (proven when you enter it) and ostensibly made of magic. Anything could happen when it lands.
    • There's also the fact that it's unclear if Termina even exists on an Earth-sized planet or is just a relatively tiny Discworld-esque floating landmass, in which case even a moon so small could utterly devastate it.

     For Honor and historicity 
MatPat's video on For Honor about who would win a fight between Vikings, Knights and Samurai had so many mistakes, misconceptions and outright impossibilities that it would be easier to list the things he got right.
  • One of the first responders was Shadiveristy, who mainly focused on the issues related to his depiction of knights.
  • Gnoggin ended up doing one the same with his own video without even trying. See here.
  • CloakingDonkey has a video on this as well.
  • Metatron pointed out flaws in the Samurai depiction (and in the Japanese itself).
  • Skallagrim added his knowledge to the pile, particularly regarding vikings here.
  • For those who don't have the time to watch all the videos, here's the Cliff's Notes version:
    • Vikings did in fact have armor and quality weapons. Wealthier Vikings in particular (i.e., societal equivalents to knights and samurai) did have very high quality swords available and would wear the same mail as the knights of the period. In contrast, seax's were basically the everyday utility knives of the day while the bare-chested, leather-bound viking berserker probably never existed outside of modern fiction.
    • Contrary to the video's claims, riveted chainmail (which, as stated above, was something both knights and vikings had access to) was in fact very effective at stopping arrows, especially when worn over quilted gambesons, as it usually was. Furthermore, the bows used by the samurai of the chosen time period were not only incapable of piercing through said mail, but probably the gambeson alone was enough to stop them from being lethal.
    • The protectiveness of the knight's armor was severely underestimated and its weight over-exaggerated. Knights, especially in the chosen time period, weren't these slow, lumbering tanks on the battlefield; as re-enactors have shown, trained people can do cartwheels and somersaults in a full set of plate armor, let alone in chainmail and gambeson.
    • As if the previously described armor-facts didn't already demolish the samurai's greatest "advantage", their bow, MatPat completely ignores the fact that both knights and vikings were using shields specifically to guard against arrow fire. Even more egregiously, he mentions that vikings would have had a shield "on their back", but then he conveniently forgets about this when he pits them against the samurai.
    • Advantages ascribed to the samurai in weight came much later, a fully armored 11th century samurai was at least as weighed down as his contemporary European counterparts. The actual armor the samurai would have been wearing in this theoretical battle was a poorly balanced, boxy lamellar armor that was designed to be worn on horseback and was ironically more cumbersome and offered less protection on the limbs than the maille the knights and vikings would have been wearing in the period. There was lighter armor available, but it didn't offer the protection described and was generally for less established samurai who couldn't afford heavier armor.
    • Samurai didn't have any dedicated anti-armor weaponry in the period, meaning the kanabo would have been the only weapon that could damage the armor worn by the other warriors. This, of course, wasn't mentioned, instead focusing on using the bow to pierce through maille (aka. blatantly impossible) and using "superior martial arts" to strike the weak points of the enemy's armor, something all warriors could do, and the vikings and knights arguably had even more experience with that, since they were the ones who fought more against heavily armored opponents.
    • Scandinavia isn't a lifeless wasteland of misery and death, where wild animals literally drop dead and freeze on the spot. The Vikings had multiple reasons for attacking villages but the main reason was to loot valuables to buy better equipment and other desired things at home. Also, there are some accounts of vikings staying in the attacked towns and villages to enslave the inhabitants. Scotland is the best example of this because Scotland has a history with the Vikings and some Scottish words are modeled after the original Scandinavian language.
    • Another point that MatPat never addresses when talking about the "superior" Samurai weapons and armor is that Japan is a very iron-poor location. While knight and Vikings had veins of iron ore to build arms and armor from, Japan had to get it from sand. The reason that Japanese swords were "folded one thousand times" is because they had to be. note 
    • Also, apparently MatPat thinks greaves are worn on one's forearms.
  • On a related note, the Gamelab episode about For Honor graduates from mere sloppy research to being pure Dan Browned. KnightSquire picked it apart here. To sum up that:
    • Hiring stunt coordinators and calling them sword masters. Their jobs are completely opposite of each other. Mastering a sword is to effectively use them to fight other people to their doom. On the other hand, stunt people do not want to get hurt when performing stunts!
    • Not even picking up one single treatise or book written by historical sword masters, or actual HEMAnote  experts.
    • The stunt people and the Gamelab stars jumping into stance and shouting "en garde". There is absolutely no reason to do these flashy motions in actual practice.
    • The lead stunt coordinator refers to a "hand-and-a-half broadsword". This is complete gobbledygook: "hand and a half" is a longsword, which the sword he's holding does not resemble.
    • The coordinators then teach the Gamelab crew to do blatant stunt moves whose contortions are clearly unusable in an actual fight. MatPat himself even points this out to the coordinator. Who then answers that it's "awkward" but says that it will stop a movement to the bottom, going out to demonstrate a completely contrived mere tap.
    • Blatant Flynning is everywhere, for them being stunt coordinators. The lead coordinator tries to demonstrate his target blocking a potentially harmful strike from the side, and yet it's clear that he didn't even aim for the target's body!
    • The entire outdoor play "fight" sequence fails to exhibit any actual swordfighting; on screen one can see that in reality what they are doing is "attack one guy's weapons/shield a few times, then move on to the next guy".

     Metroid - The Metroid Morph Ball is LAME! 
  • The Morph Ball theory fails to take into account that the 3D games, especially the Metroid Prime Trilogy, have clearly shown that Samus actually turns into the ball, rather than curl up into the shape when it is used, a fact is actually addressed here, in a rebuttal video by Gnoggin. This makes the entire theory moot and is made all the more irritating by how he shows the clip of Samus having the power-up attach to her in Prime when it's recovered in a cutscene, but passes it off as her actual activation of the feature when the two are separate visuals in actual gameplay.
  • The theory also doesn't take into account most of the advantages that the Morph Ball grants. It minimizes her size in every direction, not just one. It also maintains and perhaps even increases her mobility, allowing her to navigate small areas much quicker than crawling would allow (to say nothing of Morph Ball sections in the Prime games that are momentum based). And, of course, the form grants access to things like power bombs (the strongest weapon in her arsenal). MatPat didn't seem to have researched any use for the Morph Ball beyond reducing Samus' vertical height.
  • MatPat uses real-world examples to demonstrate why a person of Samus' height and physique curling up and fitting into the volume of the Morph Ball is not an impressive feat. However, he fails to consider that the people shown in the real-world examples are dressed very lightly, while Samus is wearing very bulky Powered Armor (complete with giant Shoulders of Doom in Metroid II: Return of Samus onward) that would make it much more difficult to fit in such a compact space.
  • The video ends with him saying Samus only turned into a ball because of hardware limitations (despite having no source for the claim) and the only reason she still morphs is because of "tradition". It's like Mat didn't reach any conclusive answer, so he didn't even try to make decent argument and blamed the developers.

     Five Night at Freddy's Theories 
  • In his part 2 episode, he theorizes that the Purple Guy's identity is Phone Guy, and brings up some fairly solid evidence to back it up, going so far as to suggest all the voice messages you hear in all three games were recorded prior to the prequel FNAF 2 to clear up the confusion with the Purple Guy's final scene in FNAF 3. The only problem with this is he fails to recognize that the very first recording you hear in FNAF 1 refers to the ''Bite of 87'', something the Purple Guy could never have known about if his death was indeed before the second game took place. He also fails to take into account that Phone Guy refers to the new animatronics in the second game, something he could have never known would exist before they were even created.
  • He also tries to claim Purple Guy's model is holding a device to deactivate the animatronics in the first part, but in the second part calls the device "suspiciously phone-like".
  • His theory that every message was recorded before the time of the second game may also fall flat if you play Night 6 of that game, which pretty heavily implies that the Phone Guy is talking about the murders that recently happened. Why would pre-recorded messages for a new employee include talk about a tragic event that happened presumably years before?
  • And then you realize that in the first game, you're the new guy. No ties to previous Fazbear establishments. How could you find Phone Guy in the safe room? You don't know where to look, and you don't know it even exists.
  • He tries pushing his "Phone Guy is Purple Guy" theory again regarding Five Nights at Freddy's 3, claiming that Phone Guy's knowledge of the hidden employees-only rooms is proof that he must have been involved, as nobody would have been able to leave the suit used by the murderer inside one of those rooms without knowing where they were. Except... the game outright states that the recordings that reveal the existence of these rooms are training cassettes used for new Freddy Fazbear employees, and thus anybody with access to those tapes would know about the rooms. There is also the matter of MatPat's insistence that Phone Guy must have used the Spring Bonnie suit to commit the murders, when Phone Guy himself says in one of the tapes that the Spring Bonnie and Spring Freddy suits are not to be worn by employees anymore because they're too prone to injuring and/or killing the wearer.
  • In his Five Nights at Freddy's 4 science-based theory he declares that the main character wouldn't be able to experience fear, real or in his dreams, but he fails to realize that it's just one of the many possible symptoms of losing a frontal lobe, and that it relies entirely on the main character experiencing that particular symptom. Many people who have lost their frontal lobes report only experiencing one or two symptoms, or even none at all, with people who haven't had a frontal lobe since birth only having troubles with complex scenarios. Series creator Scott Cawthon even told MatPat directly that he was wrong.
    • Though more likely Scott was referring to how it's heavily implied that the game doesn't revolve around the frontal lobe bite MatPat thinks it does. So the entire video is invalidated because no matter what he said, he's saying it about the wrong character in the game and was so eager to show up Scott that he fell for a red herring.
    • This video explains the circumstances well.
  • In his video on Five Nights at Freddy's: Sister Location, one point he tries to use Scott's own lines describing Silver Eyes' to explain how Sister Location is going to be connected to the games... ignoring the lines that state "I would actually ask anyone wanting to read the book, even if you are a devout fan of the games, to read the book for the sake of enjoying the book, and don't try to 'solve' anything."

     Mario Series/Universe Theories 
  • The video revolving around Wario's flying farts infamously had him claim Wario is ten feet tall despite being obviously shorter. He later turned this into a form of Self-Deprecation for future research failures.
  • "How Deadly is Super Mario's Bullet Bills?":
    • The video revolving around Bullet Bills becomes this after claiming the largest Bullet Bill is the golden Banzai Bill, despite it being the same size as a normal Banzai Bill and the King Bills from New Super Mario Bros. Wii are far larger then the golden Banzai Bills.
    • In the video, MatPat has to convert modern Mario's size to 8-bit Mario's size, and the entire rest of the theory uses 8-bit Mario's size as a reference, saying that the conversion is necessary because his size relative to Bowser changes throughout the games. It's more like Bowser's size is the one that fluctuates - anyone who's played a wide variety of Mario games will know that Mario will be about the same size in comparison to Princess Peach.
  • "Mario is Mental":
    • In this controversial video, MatPat claims that "there is no Peach toy" in Mario vs. Donkey Kong, when there was a Peach toy shown in the same video where he said this.
    • This same video has received large amounts of flack for relying on fan-made timelines for his "Mario is a womanizer" supporting argument twice; the Mario franchise doesn't have a fleshed-out canonical timeline outside of the pre-Donkey Kong Country Donkey Kong games taking place two generations before DKC. This is confirmed outright by Word of God.
    • It's also worth noting that his major argument for Mario being abusive to Luigi comes from Luigi's win cutscene from Mario Power Tennis, where he lightly grinds his foot on Luigi's. This is likely to just be friendly Sibling Rivalry and not outright abuse. Siblings playfully shoving each-other and such after a game is highly common, yet he treats Mario's behavior as sociopathic.
    • He treats the Wigglers from Super Mario 64 and Super Mario Sunshine as innocent victims who Mario "crushed to death" after he "ruined their homes". The former's home being ruined was an accident, the latter tried to ruin someone else's home, and neither died: The 64 Wiggler merely shrinks and flees, and while the Sunshine Wiggler fades upon defeat, this means nothing because Petey Piranha disappeared in a similar manner and he obviously didn't die.
    • He states that at the end of Mario Is Missing!, there's no thank you from Mario. There is, literally seconds after the scene he showed. The PC version goes even further by having the two high-five each other and then hug.
    • The whole "Mario is an abusive brother" argument in general. At the time of the video's release, it was the Year of Luigi and we got two games that show their relationship as brothers. In them, we see Mario earnestly thanking Luigi for saving him (yet again) and calling him number one in the former, and in the latter we actually see the inner workings of Luigi's mind: Luigi would gladly help Mario no matter what, even willingly staying in the shadows if it means the two get to work together, and time and time again we've seen that Mario would gladly let him help if the chance arises. So basically, the year was full of Heartwarming Moments for the younger plumber, and MatPat just disregards all of that. Heck, the entire Mario & Luigi series is disregarded, which paints Mario as a caring older brother who'll always come to Luigi's rescue.
    • MatPat claims that Mario punches Yoshi in the head to make him stick his tongue out. A developer interview revealed that, while this was the original intent, it was changed to Mario simply pointing in a direction instead. Of course, said interview was years after the original theory, so he can’t really be blamed for this... until the opening of “Super Mario...BETRAYED!” where he says the interview proves him right while only quoting a part of it.
  • "The Mario Timeline's SHOCKING Reveal":
    • MatPat states that, given Cranky Kong's age, Jumpman and Mario can't be the same person. The entirety of this video treats them as just that. Even more of an epic fail, MatPat making the statement of Jumpman being Mario's father also means that Pauline is potentially Mario's mother. And since he's not willing to take back this theory, that also means Mario is still seeing Pauline.
    • When MatPat did an actual video on the Mario timeline, he completely disregarded the above-mentioned theory and didn't even reference this. The video itself suffers from this when one of the points he makes (that Luigi ended up with Peach and Mario with Daisy) was passed on evidence from a previous theory that was so flimsy that it bordered on Poison Oak Epileptic Trees. Someone has made a video debunking this ENTIRE theory.
    • In his Mario timeline video, MatPat takes a jab at Nintendo for their presumed averseness to dark and deep stories. Anyone who is invested in Nintendo will tell you that this is far from the truth (the links only lead to some of the more prominent examples). What makes this example particularly irritating is that he dismisses Fire Emblem and Xenoblade in earlier videos, and clearly has knowledge on the Zelda and Mother series, even calling himself a fan of them.
  • In the "Would Super Mario Win the Olympics?" video, MatPat uses Peach's hover from Super Mario Bros. 2 to come to the conclusion that Princess Peach is a better jumper than Mario. However, Princess Peach isn't jumping, but instead floating or gliding, so it wouldn't count as a long jump. Plus, most Olympic Sports are divided by gender: Mario wouldn't get the Bronze as MatPat claimed he would, because Peach can't compete in the Men's Long Jump. He also puts together the length of three long jumps to get the height of Mario's triple jump. In both the games and real life, the triple jump is a hop, step, and jump, not three running long jumps.
  • "Luigi's Secret Identity":
    • During the video explaining Luigi's identity of Mr. L, MatPat tells us that the type of brainwashing Nastasia uses is suggestive hypnosis, which is a type of hypnosis that does not make those experiencing it go against their morals that they withhold, and then jumps to the conclusion that Mr. L's personality and actions are emotions that Luigi keeps buried deep down inside himself. He then shows footage of YouTubers MatPat knows have experienced this kind of hypnosis to prove this point. Seems to make sense at first, but then the Critical Research Failure kicks in when you realize that Nastasia's hypnosis forces Peach to say "I do" during her and Bowser's wedding, something Peach would never want to do on her own accord. Furthermore, Nastasia ALSO uses it to brainwash Bowser's minions into serving Count Bleck instead, despite the fact that they are shown to have a deep respect and desire to obey Bowser at any costs. This makes the logic of Nastasia using suggestive hypnosis to hypnotize people impossible to work in Super Paper Mario, since almost everyone she DOES brainwash are almost always used to go against any morals they may have. Lastly, when Nastasia brainwashes anyone at all, including Luigi, they are clearly shown struggling and do not want this. The only one that willingly joins (a Goomba) does so out of mere desperation rather than willingness (speaking of which, MatPat states that the Goombas duped Luigi instead of wanting to get out, and one of them got brainwashed which the other showed clear despair over. The only duping was the Goombas telling Luigi that he is awesome).
    • In the same episode, MatPat says that another name for Persuasive Brainwashing is Classical Conditioning, and defines it as the use of punishments and rewards to change behavior based on our actions. However, what he actually defined was Operant Conditioning, whereas Classical Conditioning involves pairing stimuli together to elicit a response from a previously neutral stimulus.
      • What makes this mix-up even more of an Epic Fail is the fact that he previously defined Operant Conditioning correctly in his Fifty Shades of Grey episode on Film Theory.
    • Another example from this video: MatPat says that Mr. L appears several times, including as the final boss (thus spoiling the final boss of all things, but we're getting ahead of ourselves). On the subject of Mr. L's Recurring Boss status, you only ever encounter him twice in the game, and after the second time, Dimentio "kills him", freeing him of mind control and sending him to the Underwhere where Mario finds him. And then there's the matter of the final boss. First of all, Nastasia didn't even brainwash him that time; the cause of the brainwashing this time was a Floro Sprout that Dimentio planted in his head, which basically accomplishes the same thing. Secondly, Nastasia was supposedly killed from her Taking the Bullet for Count Bleck, so it couldn't have been her anyway. Third, the final boss isn't even under Luigi's control; rather, Dimentio fuses the brainwashed Luigi with the Chaos Heart to form a giant, mindless abomination and takes command of the body, thus it's Dimentio that's the final boss and not Luigi. Heck, the final boss's official name is "Super Dimentio". Kind of a dead giveaway there...
  • In his Mario Kart 8 theory on claiming that Mario Kart is the single deadliest thing in the world of Mario, MatPat mentions possible illegalities with using a Mercedes-Benz car without displaying seatbelts on the characters in a Mario Kart Game, despite the fact that the cars featured aren't the real cars, but are Karts based on the cars in question. He also doesn’t seem to realize that, being an official tie-in with Mercedes-Benz, the karts would’ve probably had to get their approval before being put in the game, and they obviously wouldn’t have greenlit something illegal.
    • MatPat also repeatedly applies Dry Bowser's top speed to Baby Daisy in his crash tests, despite explicitly stating that Dry Bowser is one of the fastest racers in the game. Baby Daisy cannot reach those speeds.
  • In his Halloween Special for Luigi's Mansion, he claims that Luigi is the richest person in the Mushroom Kingdom because of how many things are in the Mansion as well as how much treasure is there. He doesn't account for one thing: The Mansion in the end fades away after Luigi saves his brother Mario and sucks up King Boo. This makes the Mansion worth a whopping $0.00.

  • In "Super Mario...BETRAYED!" MatPat says that E. Gadd gave no warning about the Shroob infected Bowser when in fact Bowser was perfectly normal until Elder Princess Shroob's mushroom form wriggled out of the Bros. pockets and force fed itself to him, possessing him with the ghost of Elder Princess Shroob.

    Game Theory: Exposing Metroid's HIDDEN Threat 
  • MatPat's entire theory falls apart because he completely ignores that Adam (the computer on Samus' ship in Metroid: Fusion) scanned the Etechoons and Dachora when they showed up on Samus' ship and found no sign of infection.
  • MatPat claims it's never explained how the BSL station got infected. However, at the beginning of the game, it is stated that the X Infestation began in Fusion when the SA-X breached its capsule with a Power Bomb, spreading the other parasites.
  • The crux of the theory is that the animals are patient zero for the X Infestation and that they were already infected in Super Metroid. This is impossible, as the X are native to SR388, and Super Metroid takes place on Zebes.

     Film Theory 
  • In his Frozen film theory: Not really sisters, MatPat has next to no actual evidence that Elsa and Rapunzel are twins, other than they both have magic powers and blonde hair. But let's not get into how the healing flower from Tangled could give Elsa ice powers, or why on earth Rapunzel's parents would send away one of their newborn daughters for no reason and be distraught about losing their other daughter for 18 years. MatPat also seems to ignore that if Elsa was adopted it would make her ineligible for the throne and Anna should be queen of Arendelle. The series itself eventually debunked the theory when a licensed book showed the birth announcements of Elsa and Anna, showing that they are Idunn and Agdar's biological daughters.
  • In his Film Theory video "Why The Star Trek Federation is Fascist" is full of these, with half of his arguments come from him mistaking the show's tendency to leave civilians out of the spotlight for the Federation being essentially nothing but its military and the other half essentially boil down to Hitler Ate Sugar. He also opens with him referencing the infamous "KHAN" shout with a pile of nuts that are supposed to be pecans but are actually cashews.
  • A more lighthearted, theory-irrelevant example in "Harry Potter: More Voldemort than Voldemort". There's a brief tangent on math being "number magic" and how poorly branded it currently is, followed by MatPat being surprised at the lack of number magic at Hogwarts. Except there is. The little-mentioned class of Arithmancy is exactly that, a numerological form of magic (which never has any role in the series).
  • In the Harry Potter Video preceding this, "Harry Potter ISN'T The Chosen One?", he proceeds to explain that it's just as likely that Neville Longbottom could have been the Chosen One instead of Harry. And he's correct. The only issue being that this is stated OUTRIGHT in the books. To add further insult to injury, in his "More Voldemort than Voldermort" episode, he references fan backlash to this fact by acting as if it was "Obscure Pottermore Information", leading people to be even more convinced that he's either stupid, or faking it for "outrage views".
    • Actually, he only said that he thought the theory was obscure information; in the second video, he admits that he didn't know the theory was common knowledge at the time. Though this only raises further questions, not the least of which is how exactly he managed to arrive at the theory without apparently knowing it was common knowledge.
    • In the theory he also says young Tom Riddle got the information about Horcruxes from Horace Slughorn, and only made the ring he is seen wearing in the scene where they talk into a Horcrux later. The proper order of events is as follows. 1: Riddle got information about Horcruxes from elsewhere. 2: He also found out about his family circumstances and went to search for his remaining relatives, mainly his maternal grandfather. 3: He found his maternal uncle, his father and paternal grandparents. 4: He killed his father and paternal grandparents and pinned it on his uncle, making the ring he stole from his uncle into his first horcrux. 5: He talked to Slughorn about his theory of making more than one Horcrux (specifically seven), to which Slughorn says, "well who would be willing to try to test it is that is true? Creating ONE is a terrible enough thing... but I GUESS in THEORY it could happen yes.". Small mistake, but this order of things shows that Riddle got nary an information from Slughorn that he didn't already have.
  • The Film Theory video about how to kill Deadpool comes to the conclusion that destroying Deadpool's brain would kill him, because, while it could regenerate, the information in it couldn't. In all Deadpool media besides the movie, the reason Deadpool is Deadpool is because his brain, like the rest of his body, is in a constant state of degeneration and regeneration. It also ignores the fact that Deadpool in the comics has displayed the ability to regenerate From a Single Cell, on at least one occasion re-forming from a puddle of...stuff.
    • Matpat also notes at one point that Deadpool is currently dead in the comics but at the time of the video's release Deadpool had been back for months and a main character in three ongoing books.
  • The Film Theory video about Snow White has him use evidence from Once Upon a Time for the side effects of ingesting deadly nightshade, completely ignoring the fact that the movie and the series are two completely different stories. For that matter, he appears to be unaware of the actual ingredients to the Sleeping Death that appear in Disney's Villains' Revenge, none of which include deadly nightshade.
    • Adding to the evidence from Once Upon A Time, it's made very clear in the episode concerning the effects of the Sleeping Death (or as it's called in the show, the Sleeping Curse) that the "hallucinations" MatPat brings up is actually the soul being trapped in a flaming limbo.
  • In a later video dealing with Frozen, he brings up Once Upon A Time again to showcase the troll's memory manipulation. Though it's a little less failure than the poison apple theory, as Frozen's involvement in the show has it so that the movie happened without any alterations like with the other fairy tales, with the only thing changing being what happened before and after the events of Frozen, with the clip he used being from the former. Oh, and Olaf not being a thing.
  • In "The REAL Reason Wolverine is DYING!", MatPat incorrectly says that Logan takes place within the MCU when it actually takes place in the universe of the X-Men Film Series. Like the first Harry Potter example in this folder, this has no impact on the theory in question.
  • In his Film Theory for The Simpsons, "We FOUND The SIMPSONS", MatPat says that, given the change of directors (which, in his argument, meant that the series went from "realistic" to "cartoony", despite the many, many times the earlier seasons had non-realistic things happenning), only seasons 1 to 9 are canon to the series. Which is obviously a made-up rule, given the lack of source for this argument whatsoever (and it doesn't help that the series had multiple other directors before Mike Scully).
  • In the Film Theory episode on Dory faking her short-term memory, he correctly explains why Dory doesn't have anterograde amnesia. However, that means nothing, as despite what he claims, short-term memory loss is NOT the same thing as anterograde amnesia. In fact, short-term memory is unaffected by the disorder.
  • In "Is Suicide Squad's Joker ACTUALLY Batman's Boy Wonder?", Mat claims there are three Robins (Dick Grayson, Jason Todd and Tim Drake). He corrects himself and says there a four (having forgotten about Damian Wayne). Not including alternate reality versions, there are five Robins (with Stephanie Brown being the one not mentioned).
    • He also suggests that Harley Quinn likely brainwashed Tim Drake into inheriting the Joker's identity, obviously ignoring the fact that, at the time of Harley Quinn and The Joker meeting, Harley Quinn was still mentally sound and went by Harleen Quinzel, and it wasn't until after The Joker escapes that the two begin their relationship. Why, then, would sane and responsible Harleen Quinzel be interested in turning Tim Drake into The Joker is never elaborated on.
    • He also acknowledges some "suspicious" lines of The Joker, claiming that he's lost his memory, implying that that means his backstory holds something significant. It's actually a rather well-known fact The Joker simply doesn't have a backstory, his mental state having deteriorated to the point that he can't remember clearly what he was like before becoming The Joker. In reality, this line was most likely just establishing this point of characterization and not to imply The Joker has some hidden identity.
    • How is Dick Grayson's tombstone anything besides an Easter Egg? It says he died in 2000, which was after the funeral scene.
  • In his video about Better Call Saul, Mat explains his theory that Chuck doesn't really have electromagnetic hypersensitivity, he is just convinced he does. Problem is, this isn't a theory at all. The show has been very clear that Chuck's illness only existed in his head since season one, and an episode of the show released a few weeks before Mat's theory made it very much official to the point that Chuck himself realized his problem was psychosomatic.
  • In “Ariel is RELATED to Hercules?!”, MatPat claims Zeus is the son of two titans. While this is true for Greek mythology, it is never mentioned in the film. This comes after Mat explains how the film takes liberties with Greek mythology.
    • The theory claims Triton is the son the Greek god Poseidon. While his father is named Poseidon, Triton's grandfather is shown to be a normal merman named “Neptune”. This would seem to support the idea Triton's father is a normal merman named “Poseidon”.
    • Also if Triton is demigod, why does he have no powers? The film shows his powers come from his trident.
    • Mat's "evidence" that The Little Mermaid takes place in Denmark is that one guy has a Danish name. It never occurs to him Grimsby could be the son of immigrants or one himself.
  • In the "Is Thor stronger than Hulk?" video the deciding factor in who's stronger is who leaves deeper imprints into the ground when trying to lift Mjolnir, MatPat uses Thor trying in Thor and Hulk trying in The Avengers (2012) as examples, declaring Hulk stronger however this ignores the fact that in his first film Thor was explicitly depowered and was no more than a human when he tried, this is especially glaring considering that was one of the major plot points of the film.

     Miscellaneous 
  • He has drawn some criticism for his "What Gamers Want" trilogy for appearing to distort facts to get his opinions across (his usage of sales numbers regarding tired franchises vs innovation).
  • His theories comparing the Wii U to the Virtual Boy fail to take into the fact the Virtual Boy is infamous for being faulty and capable of causing permanent eye damage, things the Wii U isn't being criticized for. Though he was able to draw several other parallels between the two consoles, many of them were extremely weak, such as listing the fact that it didn't come with a game as a serious flaw. As another uploader pointed out, this is like complaining that a kitchen appliance you bought didn't come with free food in it.
  • The video about games being Anti-LGBT got some flak for mentioning how one gay character in a video game was called "negative" for being interested in S&M, when that very character is a clone and would have just as easily qualified in the "inhuman" category he mentioned in the middle of the video.
    • He also fails to point out that, while the crossdressing, gender-fluid magypsies are indeed portrayed as alien and bizarre, they're all portrayed as distinctly better people than the one among them who doesn't crossdress and who appears to identify as distinctly male, who is also depicted as almost completely unambiguously evil.
  • "Why Star Fox has NO LEGS, the REAL Reason":
    • His video detailing how Fox's metal legs are to make him run fast rather than because of the myth that reducing bloodflow to the legs reduces the chance of blacking out in high-g uses multiplayer Star Fox 64 and Super Smash Bros. as evidence. Though this ignores how in every single other depiction of Fox on land has him moving at normal speed, making it just as likely that 64 and Smash Bros just upped his speed for other reasons like balancing.
    • He also forgets the most obvious detail. Super Smash Bros. isn't canon in the Star Fox universe!
  • In his Smite video, MatPat says that since Kali is a sexual goddess and is usually drawn topless, it makes sense for her to be so sexy in the game. She is NOT a sexual goddess, and although being topless is completely normal for Hindu deities, Kali is supposed to be scary since she is a death goddess. He also refuses to acknowledge that breasts can exist without being sexual. In multiple cultures around the world, including the one Kali is from in the first place, breasts are not considered to be sexual.
  • Dead or Alive episode:
    • He makes a comment about how female DOA players "don't exist", which is just gratuitous sexism. They do exist and guess what? 3/5 of the highest earning female gamers play DOA 4.
    • Even Mat's theory contradicts itself. The whole point of the video was to talk about how they shouldn't ban the costumes because they are part of the gameplay, in the sense that, the player puts a skimpy outfit to distract his opponent. Mat conveniently forgets two important things. First, that the player is not immune to being distracted by his own character, and second, that the opponent can pick a sexy character too. In other words, both players would be equally distracted, which makes the whole strategy pointless. In fact, not wearing the costumes would be a better option since (in theory) both players would play better, and making the fight less awkward to watch.
  • An unusual example comes in the form of Is the MMO Genre Dying? video, in which he claims that since a lot of subscription-based games are declining, mobile MMOs are becoming more popular due to their subscription-free intent. However, critics of that theory claim that MMOs like Final Fantasy XIV, as well as one time game purchase MMOs or Buy to Plays, like Guild Wars 2, are still successful.
  • His Halo video, where he argues that the reason why Spartans die from a single physical blow is because a strong punch causes the suit to collapse on the user under its own weight. While this seems plausible about the Spartan's armor, it doesn't explain why the Elites also die in a single melee hit despite their armor and body structure being very different from Spartans (i.e. just wearing armor plating without any strength augmentation). He also uses the multiplayer damage counts as evidence despite not being canon. The most logical answer would be the fact that Halo is a FPS and melee attacks deal such high damage for balance reasons (or Spartans and Elite alike can punch a tank hull open in later games so maybe they are just that strong).
  • In the "Video Game Crossovers" video, where he claims all video-games are set in the same Universe, including ours, he clearly didn't take into consideration Reboots, or games set in an Alternate History, like the Fallout franchise, or blatant inconsistencies between universes.
  • "Link is Dead" completely disregards many important bits of info from official material, namely Hyrule Historia. Key ones include claiming that Termina is purgatory (it's actually an Alternate Universe), that Link would get lost in the Lost Woods and turn into a Stalfos (that only applies to adults, children become Skull Kids) and that this is how the Hero's Shade is created (the Hero's Shade isn't a Stalfos and, being the ancestor of TP Link, couldn't have died as a child).
    • Probably the most egregious example is when discussing the "Elegy of Emptiness" which creates a statue based on the form you're currently taking: three of them are based on the people that died beforehand (the Deku Butler's son (Deku Scrub), Darmani (Goron), and Mikau (Zora)), while the fourth is based on Link (and collectively named Ben). MatPat and PeanutButterGamer come to the conclusion that, since they're based on dead people and Link has a statue, that Link is also among the dead. In actuality, there are several key factors that disprove this: the Deku, Goron, and Zora statues in question lack pupils, signifying their dead eyes, while Ben still has his. In addition, there are other factors in Ikana Canyon, the place where you get the song, such as the elder brother Sharp saying "This is no place for one as full of life as you!" or Pamela's father having a device that goes off when you're in either one of your transformed states, but when you're Link it doesn't go off and he comments on Tatl instead.
  • His "Leave PewDiePie Alone" video, which is about traditional media being replaced by the internet, has a section where he looks at graphs and statistics proving that less and less people are watching TV. One poll even states that 86% of the people who contributed don't even watch TV and only use the internet as their source for entertainment. A seemingly strong statistic, until you realize the poll was held by Mat. On Game Theory. For the Game Theory audience. On the internet. Where people are obviously going to be more likely to use the internet and possibly not television. It can still be seen as a legitimately impressive statistic, but Mat never acknowledges how holding a poll for an internet based audience could potentially be biased for the pro-internet choice.
    • He also brings up an event at the Teen Choice Awards, where Bella Thorne refers to PewDiePie as "Felix Something-Something-Something" as being an insulting knock at him "not being as important as real celebrities", instead ignoring the more likely possibility that Felix, being Swedish, has the last name Kjellberg, and the joke was more likely at his name being hard to pronounce. Hell, he made a joke like this himself in his first video!
  • In his video talking about Chun-Li's helicopter kick attack he decides to measure Chun-Li's legs using her height and pixel size from Street Fighter II... after he already explained that her height keeps shifting between games. This also counts as an Epic Fail.
  • His video on Chrono Trigger claims that the game is a retelling of the Bible. He was not the first to come up with this theory, but the entire premise still collapses when you consider that one of the writers, Masato Kato, flat out denied that Chrono Trigger had anything to do with Christianity. Even the names of the gurus were the result of localization.
    • The four parallels he drew between Chrono and Jesus are flawed, because they don't all even apply to Chrono. Only people who never played the games would be fooled.
  • In the The Binding of Isaac video, MatPat claims the biblical Samson's sin was allowing a woman to cut his hair despite it being blessed by God. Actually, his sin was arrogance. In fact, Samson didn't let Delilah cut his hair. She tricked Samson into letting her in close enough to do so.
  • When trying to link Far Cry: Primal to the other Ubisoft games, he neglects to account for the language of the people in Primal. At their location in the Caucuses, they would have traveled a different path, making a link with the Assassins impossible. These people would later go on to populate India, leaving another line to spawn Europeans.
  • His Pokémon Go theory has several, as shown here:
    • He claims Professor Willow and Pryce are the same character. However, Pryce says "Willow" is his middle name, not his surname. He also fails to address that the two characters have different eye colours.
    • He claims Pokémon Go is a prequel to the entire series. However, it is never explained why Team Mystic, Instinct or Valor are never mentioned prior to this game.
    • MatPat cites the fact Omanyte and Kabuto are alive as proof Pokémon Go is a prequel. However, Kabuto's Pokedex entry in Pokémon Ruby and Sapphire revealed some of them have survived to the modern day.
    • MatPat comments on how Razz Berries are rarer in Pokémon Black and White than Pokémon X and Y. He claims that this is because these games takes place later on in the Pokémon timeline. While these games do take place later in the chronology of the series, the item description for Razz berries in these games explain that the berries are rarer in Unova (the setting for BW) than in other regions due to the climate. The video itself even proves that.
    • A particularly humorous example is when Mat brings up Professor Westwood mere moments after noting the anime canon contradicts game canon. This is despite Westwood being an anime-original character.
    • The final nail in the coffin to the theory is that he claims Porygon exists during the time of GO. This is despite the video itself showing Porygon was created less than a decade before the canonical beginning to the franchise, well after the Professor Willow=Pryce connection would work.
  • In The TF2 Pyro...Male or Female?, MatPat uses the Pyro's body proportions as evidence. However, the Pyro is wearing a suit that could easily obscure the actual proportions.
  • In "Hello, Neighbor!'s SATANIC Plot!", MatPat cites Isaiah 14:14 as proof of his theory. He claims the "son of the morning", who the quote is attributed to, is Satan. This is a common misconception; in reality, "son of the morning" actually refers to the king of Babylon.
  • The "Splatoon: Are You A Kid Or A Squid? Splatoon SOLVED!" video is a 13-minute discussion on what species the Inklings actually are. Similar to the "Harry Potter" incident, MatPat ignores the lore of the work to prove something that was already explicitly explained within the game itself and tied heavily into the lore of the world, to say nothing of promo materials that get even more in-depth.note  Yes, he does come to the same answer (Inklings evolved from squid) through some interesting scientific information about squid biology...but he still screws it up. He links to an article that he claims is proof that squid can evolve faster than any other species, but actually reading the full article or the paper it summarized reveals the exact opposite: the "RNA editing" method that allows individual squids to quickly adapt to new environments comes at the expense of greatly slowing down evolutionnote  So not only does the video answer a question that anyone who played the game's single-player campaign or even glanced at the wiki would know, but he also failed to give adequate proof using his own methods AND gave false information. This video was the one who showed how MatPat didn't read the article to use in his theory.
  • The "Undertale Who is W.D. Gaster?" video has one not in the theory itself, but in the beginning portion of the video where MatPat gets real about the backlash he has gotten in the previous videos in the Undertale series. He cites a certain petition on Change.org as a rally to oust him from the Internet, when in reality, it's just a petition to get him to admit that he was wrong about the already-controversial Mario is Mental theory. Heck, just seeing the image of the petition on his own video will show that it is indeed the latter rather than the former. One has to wonder if he's doing these Critical Research Failures on purpose...
  • His theory on Bendy and the Ink Machine states that Bendy is more likely modeled after Bimbo than Mickey Mouse, as evidenced by Bendy being characterized as a mischievous trickster like Bimbo, whereas Mickey Mouse often played the role of "the good guy" in his cartoons. This is blatantly untrue, as any classic animation fan will know that Mickey actually used to be very mischievous and self-centered in his early days before being reworked into an overall nice character. Granted, it doesn't actually have any relevance to the theory, and he does bring up enough other evidence to make the comparison between Bendy and Bimbo a sound idea.
  • In his "Jurassic World Hybrid Dinos ARE COMING!" video, he discusses the possibility that dinosaurs actually could be resurrected based off of fossilized soft tissues found inside of a broken dinosaur femur. However, DNA half life is only 521 years, and even in the estimated absolute best case scenario, usable amounts of DNA would only survive for about 6.8 million years. It's certainly longer than scientists previously thought it would survive, but it's nowhere near long enough for dinosaurs.
  • In Petscop, he claims the game is about the death of Candace Newmaker. However, the title screen of the Petscop game claims the game was created around 1997. Candace Newmaker died in 2000. MatPat never explains his discrepancy.
  • In "Hello, Neighbor! - The DEVIL is in the Details!", MatPat claims the Golden Apple of Discord is the Forbidden Fruit. In reality, they are two different things (with the Golden Apple being from Greek myth).
    • MatPat claims there are four angels named in The Bible. More specifically, he names Gabriel, Raphael, Satan and Michael. Problem is that Raphael does not appear in the Bible. He appears in later religious texts but not in the Bible itself.
  • In his theory on The Legend of Zelda: Breath of the Wild, titled "How Breath of the Wild SOLVE Zelda's Timeline". MatPat claims that the game is placed in the so-called "Fallen Hero Timeline", and that "the most convincing piece of evidence" of that is the Cap of the Wild, i.e. Link's classic green hat canonical to Breath of the Wildnote . Namely the fact that it has a yellow stripe in it, something that only have happened so far in incarnations of Link of that specific branch of the timeline. The problem is that the stripe is not yellow at all. It's just a lighter shade of green than the rest of the hat. But still, he insists for a significant amount of time it's yellow while showing it clearly on screen.
    • Another point of evidence he uses is that Lynels, an enemy type appearing in Breath of the Wild, have only ever been in games from the Downfall timeline. While this is true, it’s also completely ignoring the fact that Bokoblins, Chuchus, and Lizalfos, some of the most common enemies in the game, have never appeared in the Downfall timeline.
    • He makes a similar claim about Spectacle Rock only appearing in the Downfall timeline, ignoring that Spectacle Island exists in The Legend of Zelda: The Wind Waker: a game that explicitly states the islands are the mountaintops of the now flooded Hyrule.
    • He completely overlooks the stone monuments scattered across the path to Zora's domain that talk about the history of the Zoras but in part 5 it says "It is said that Ruto then awoke as a sage, facing this foe alongside the princess of Hyrule and the hero of legend. Her achievements are remembered not only by the Zora, they are also forever etched into the history of Hyrule" which means that in Ocarina of Time, during when Ruto was a sage, Ganon was defeated which just rips apart his whole theory.
  • In his video on Sonic Mania, MatPat claims that Mania has both a pink and purple Chaos Emerald. Anybody who's collected all the emeralds knows that none of them are pink (Once again MatPat's footage shown in the actual video manages to prove him wrong). He also talks about the abilities the emeralds have while showing a clip of the Phantom Ruby. Somehow, MatPat totally missed that the Phantom Ruby isn't a Chaos Emerald.
    • He is also insistent that Archie Comics' Sonic the Hedgehog comic book is canon to the games, when it very much isn't, but not only that, he references Sonic the Comic, which is an entirely different continuity from either of them. Additionally, he portrays the Chaos Emeralds as just conducting electricity, when in all of the previously mentioned continuities, they're said to use a unique energy called Chaos Energy.
  • In his "Final Fantasy is Anti-Religion" video, he cites the scene in The Final Fantasy Legend which reveals that God is the main antagonist as proof that this theme goes all the way back to the beginning of the franchise, ignoring the fact that this game is actually the first in the Saga series and not a Final Fantasy game at all, and thus has no bearing on the series' views on traditional religion.
  • In "How Bendy Will END!", he comes to the conclusion Wally Frank has turned into Boris. Part of his reasoning is that Wally Frank is the only human character left unaccounted for in the theory. However, the theory never explains the fate of Shawn Flynn from Chapter 3.
  • In the Digressing and Side questing video about how Doom is really 2d isn't necessarily correct because the game does take the z axis into account. It's just that graphically the game is 2d, using tricks like scaling and skewing textures to achieve a 3d effect. The "no shooting up / down" is actually the game itself checking if a line intersects with an enemy. However, all projectiles and sprites have a z axis, and the game takes 3d calculations into account but then projects it on a 2d plane.

http://tvtropes.org/pmwiki/pmwiki.php/CriticalResearchFailure/GameTheoryWebShow