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Should wait for the playtest to end personally.


** ''TabletopGame/DungeonsAndDragonsFifthEdition'' has the Wizard class, a class very heavily focused on the developers. Wizard's get the most amount of spells of any class, get several subclasses that are all, at worst, okay, and often end up being among the best builds in the edition. That itself wouldn't be enough to be a CreatorsPet, but where it becomes clear it is loved by the developers is how often the class gets new stuff; just about every single module, book, or Unearthed Arcana gives a bunch of new spells, magic items meant for them, or new subclasses that blow the others away by comparison. Worse, a number of the subclasses outright feel like the developers trying to take the main features of other classes to give to the Wizard, like the unreleased Theurgist Wizard being almost a straight up better Cleric, or the (also) unreleased Lore Master Wizard, which would have destroyed Sorcerers from being viable. The community tends to be very negative about this as a result, to the point that many potential subclasses from Unearthed Arcana have never been officially released, solely because of how clear it is the devs favor the Wizard over other classes (especially the Sorcerer), and the negative feedback given for doing so. This unfortunately continue into the playtest for the new edition, where the sorcerer got a few minor tweaks, one nice new spell and a bunch of mediocre ones, a few metamagic changes, and a bunch of mediocre combat spells, while the wizard got a suite of all-new, incredibly powerful game changing spells as class features that not only remove many of its core weaknesses but let it, potentially, gain ''permanent'' metamagic benefits on ''multiple'' spells, limited only by gold cost.

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** ''TabletopGame/DungeonsAndDragonsFifthEdition'' has the Wizard class, a class very heavily focused on the developers. Wizard's get the most amount of spells of any class, get several subclasses that are all, at worst, okay, and often end up being among the best builds in the edition. That itself wouldn't be enough to be a CreatorsPet, but where it becomes clear it is loved by the developers is how often the class gets new stuff; just about every single module, book, or Unearthed Arcana gives a bunch of new spells, magic items meant for them, or new subclasses that blow the others away by comparison. Worse, a number of the subclasses outright feel like the developers are designed in such a way that they come across as trying to take the main features of other classes to give to the Wizard, like the unreleased Theurgist Wizard being almost a straight up better Cleric, or the (also) unreleased Lore Master Wizard, which would have destroyed Sorcerers from being viable. The In comparison, the community tends to be very negative vocal about this as a result, the blatant favoritism on display and often request other new UA that isn't Wizard focused, to the point that many potential subclasses or features from Unearthed Arcana UA have never been officially released, solely because of how clear released due to the community being frustrated by the focus on Wizards. Even people who like the class have agreed that it is the devs favor the Wizard over blatant how much other classes (especially the Sorcerer), and the negative feedback are given for doing so. This unfortunately continue into less focus and new content by comparison to the playtest for Wizard, especially the new edition, where the sorcerer got a few minor tweaks, one nice new spell and a bunch of mediocre ones, a few metamagic changes, and a bunch of mediocre combat spells, while the wizard got a suite of all-new, incredibly powerful game changing spells as class features that not only remove many of its core weaknesses but let it, potentially, gain ''permanent'' metamagic benefits on ''multiple'' spells, limited only by gold cost.Sorcerer.

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