Naughty Dog is an American video game developer owned by Sony Computer Entertainment, first formed as Jam Software in 1984 before renaming themselves to their current name in 1989. They are responsible for many hit franchises for the PlayStation consoles.
- Crash Bandicoot (PlayStation), the console's de facto mascot. Naughty Dog developed the original three games and Crash Team Racing, after which, they sold the franchise.
- Jak and Daxter (PlayStation 2), a launch PS2 game.
- Uncharted (PlayStation 3), one of the system's top selling and most acclaimed franchises.
- The Last of Us (PlayStation 3), an enormously popular game widely considered to be their as-of-yet best.
This company is responsible for:
- Math Jam (1985; Apple ][)
- Ski Crazed (1986; Apple ][)
- Dream Zone (1988; Apple IIGS)
- Keef the Thief (1989; Apple IIGS)
- Rings of Power (1991; Sega Genesis)
- Way of the Warrior (1994; 3DO)
- Crash Bandicoot
- Jak and Daxter
- Jak X: Combat Racing (2005; PlayStation 2)
- The Last of Us (2013; PlayStation 3)
- Unannounced Project (In development)
- Canceled Projects
- Al O. Saurus and Dinestein, a side-scrolling video game based on time travel and scientists genetically merged with dinosaurs, (a spoof on Back to the Future and Jurassic Park). If Naughty Dog never signed on to the company, there would be no Crash Bandicoot but they would make this game.
Tropes associated with Naughty Dog
- Action Girl: Coco, Ashelin, Elena and Ellie. Usually at least one of the major characters in a Naughty Dog game is this.
- Deadpan Snarker: Another common trait of Naughty Dog's. Nearly every character is prone to making witty remarks, Daxter and Drake are the most prominent examples.
- Scenery Porn
- Serkis Folk: Uncharted and The Last of Us had the actors perform motion capture while simultaneously recording dialogue.
- Tom Hanks Syndrome: We begin with the lighthearted platforming for Crash Bandicoot, involving cartoony animations and enviroments with pretty colors, animals, and a simplistic plot of "Defeat the evil scientist and save the world".
This carries forward to the first Jak and Daxter game, which mixes platforming and open wide worlds instead of linear levels, and a more dense story with (not mad scientists but Eco Power domination), but still simple.
Jak 2 introduces guns, sci-fi guns, and removes the nice enviroments for a downright depressing city ruled by a dictator. Jak 3 follows the trend.
Now we move into Uncharted, going away from the cartoony lands we once head to the real world. A more mature story with human characters, with Drake providing some of the "best" humor (subjective as to whether or not it's actually funny). There are guns, but real ones, and we kill a lot of people. The story has the feel of an Indiana Jones movie.
Take this realism and turn it into the Post-Apocalyptic world of The Last of Us, now with zomb-err... Infected people. (They will make you shit your pants). Now with realistic gore, and a story driven by loss of family, the loss of allies, lots, and lots of psychological conflicts (plus, less platforming compared to Uncharted, based on expansive exploration and, well, shooting stuff).