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Imageepoch was a Japanese video game company founded in 2005. Primarily a developer of {{Eastern RPG}}s, the company was best known for ''VideoGame/FateExtra'', a spin-off of ''VisualNovel/FateStayNight'', as well as the [[NoExportForYou Japan-only]] ''VideoGame/7thDragon'' series of dungeon crawlers.
to:
Imageepoch was a Japanese video game company founded in 2005. Primarily a developer of {{Eastern RPG}}s, the company was best known for ''VideoGame/FateExtra'', a spin-off of ''VisualNovel/FateStayNight'', as well as the [[NoExportForYou Japan-only]] ''VideoGame/7thDragon'' ''VideoGame/SeventhDragon'' series of dungeon crawlers.
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Changed line(s) 3,5 (click to see context) from:
Imageepoch was a Japanese video game company founded in 2005. Primarily a developer of EasternRPGs, the company was best known for ''VideoGame/FateExtra'', a spin-off of ''VisualNovel/FateStayNight'', as well as the [[NoExportForYou Japan-only]] ''VideoGame/7thDragon'' series of dungeon crawlers.
to:
Imageepoch was a Japanese video game company founded in 2005. Primarily a developer of EasternRPGs, {{Eastern RPG}}s, the company was best known for ''VideoGame/FateExtra'', a spin-off of ''VisualNovel/FateStayNight'', as well as the [[NoExportForYou Japan-only]] ''VideoGame/7thDragon'' series of dungeon crawlers.
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Description rewritten per here.
Changed line(s) 3,11 (click to see context) from:
Imageepoch was a Japanese video game company founded in 2005. The company was primarily a developer of {{Eastern RPG}}s; "JRPG" actually happens to be the name of a label of theirs.
They went bankrupt in 2015, following terrible financial results, bankruptcy, and the disappearance of their CEO.
Their output is considered, to this day, to have been very, very uneven. On the one hand, their best games tended to be very well-regarded; the ''VideoGame/FateExtra'' games are generally considered very good adaptations of the concept of the visual novels to a game format, with ''Fate/Extra CCC'' being especially well-regarded in Japan and among Japanese-speaking Anglophone fans, and the ''VideoGame/SeventhDragon'' games were, in Japan, considered the best competition ''VideoGame/EtrianOdyssey'' had in the ''{{VideoGame/Wizardry}}''-successor dungeon crawler business (and created by the same director, no less).
Their ''worst'' games, however, tended to be absolute disasters. ''VideoGame/TimeAndEternity'' is the biggest example of this, with a neat graphical conceit that they didn't actually have the knowledge or design skill to truly utilize properly, and a whole litany of problems otherwise, earning it the near-unanimous title of one of the greatest ''kusoge'' of the [=PS3=] era. Inconsistent partnership didn't help their games, either - ''VideoGame/ArcRiseFantasia'', which was a decent if somewhat unremarkable JRPG otherwise, was turned into a travesty in its English release thanks to a terrible localization and dub job.
Unfortunately, it's many of the latter examples which tended to dominate the perception of the company and its ability to make sales - which is a shame, because their best games were really very solid and worth the time of any JRPG fan. They later reformed under the company name Mikage LLC, working on the ''VideoGame/CriminalGirls'' franchise for Creator/NipponIchi as well some new original games to follow after.
They went bankrupt in 2015, following terrible financial results, bankruptcy, and the disappearance of their CEO.
Their output is considered, to this day, to have been very, very uneven. On the one hand, their best games tended to be very well-regarded; the ''VideoGame/FateExtra'' games are generally considered very good adaptations of the concept of the visual novels to a game format, with ''Fate/Extra CCC'' being especially well-regarded in Japan and among Japanese-speaking Anglophone fans, and the ''VideoGame/SeventhDragon'' games were, in Japan, considered the best competition ''VideoGame/EtrianOdyssey'' had in the ''{{VideoGame/Wizardry}}''-successor dungeon crawler business (and created by the same director, no less).
Their ''worst'' games, however, tended to be absolute disasters. ''VideoGame/TimeAndEternity'' is the biggest example of this, with a neat graphical conceit that they didn't actually have the knowledge or design skill to truly utilize properly, and a whole litany of problems otherwise, earning it the near-unanimous title of one of the greatest ''kusoge'' of the [=PS3=] era. Inconsistent partnership didn't help their games, either - ''VideoGame/ArcRiseFantasia'', which was a decent if somewhat unremarkable JRPG otherwise, was turned into a travesty in its English release thanks to a terrible localization and dub job.
Unfortunately, it's many of the latter examples which tended to dominate the perception of the company and its ability to make sales - which is a shame, because their best games were really very solid and worth the time of any JRPG fan. They later reformed under the company name Mikage LLC, working on the ''VideoGame/CriminalGirls'' franchise for Creator/NipponIchi as well some new original games to follow after.
to:
Imageepoch was a Japanese video game company founded in 2005. The company was primarily Primarily a developer of {{Eastern RPG}}s; "JRPG" actually happens to be EasternRPGs, the name company was best known for ''VideoGame/FateExtra'', a spin-off of a label ''VisualNovel/FateStayNight'', as well as the [[NoExportForYou Japan-only]] ''VideoGame/7thDragon'' series of theirs.
They went bankrupt indungeon crawlers.
In 2015, followingterrible financial results, bankruptcy, and the disappearance an odd string of their CEO.
Their output is considered, to this day, to have been very, very uneven. On the one hand, their best games tended to be very well-regarded; the ''VideoGame/FateExtra'' games are generally considered very good adaptations of the concept of the visual novels to a game format, with ''Fate/Extra CCC'' being especially well-regarded in Japan and among Japanese-speaking Anglophone fans, and the ''VideoGame/SeventhDragon'' games were, in Japan, considered the best competition ''VideoGame/EtrianOdyssey'' had in the ''{{VideoGame/Wizardry}}''-successor dungeon crawler business (and created by the same director, no less).
Their ''worst'' games, however, tended to be absolute disasters. ''VideoGame/TimeAndEternity'' is the biggest example of this, with a neat graphical conceit that they didn't actually have the knowledge or design skill to truly utilize properly, and a whole litany of problems otherwise, earning it the near-unanimous title of one of the greatest ''kusoge'' of the [=PS3=] era. Inconsistent partnership didn't help their games, either - ''VideoGame/ArcRiseFantasia'', which was a decent if somewhat unremarkable JRPG otherwise, was turned into a travesty in its English release thanks to a terrible localization and dub job.
Unfortunately, it's many of the latter examples which tended to dominate the perception ofevents ranging from the company suddenly disappearing from its known address, colleagues being unable to contact CEO Ryoei Mikage for months, and its ability plain old financial difficulties due to make sales - which is a shame, because their best games were really very solid and worth underperforming, the time of any JRPG fan. They studio filed for bankruptcy. Mikage would later reformed under the company name reform Imageepoch in 2017 as Mikage LLC, which would continue working on the ''VideoGame/CriminalGirls'' franchise ''VideoGame/CriminalGirls ''franchise for Creator/NipponIchi as well some new in addition to their own original games to follow after.titles.
They went bankrupt in
In 2015, following
Their output is considered, to this day, to have been very, very uneven. On the one hand, their best games tended to be very well-regarded; the ''VideoGame/FateExtra'' games are generally considered very good adaptations of the concept of the visual novels to a game format, with ''Fate/Extra CCC'' being especially well-regarded in Japan and among Japanese-speaking Anglophone fans, and the ''VideoGame/SeventhDragon'' games were, in Japan, considered the best competition ''VideoGame/EtrianOdyssey'' had in the ''{{VideoGame/Wizardry}}''-successor dungeon crawler business (and created by the same director, no less).
Their ''worst'' games, however, tended to be absolute disasters. ''VideoGame/TimeAndEternity'' is the biggest example of this, with a neat graphical conceit that they didn't actually have the knowledge or design skill to truly utilize properly, and a whole litany of problems otherwise, earning it the near-unanimous title of one of the greatest ''kusoge'' of the [=PS3=] era. Inconsistent partnership didn't help their games, either - ''VideoGame/ArcRiseFantasia'', which was a decent if somewhat unremarkable JRPG otherwise, was turned into a travesty in its English release thanks to a terrible localization and dub job.
Unfortunately, it's many of the latter examples which tended to dominate the perception of
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Their output is considered, to this day, to have been very, very uneven. On the one hand, their best games tended to be very well-regarded; the ''VideoGame/FateExtra'' games are generally considered very good adaptations of the concept of the [=VNs=] to a game format, with ''Fate/Extra CCC'' being especially well-regarded in Japan and among Japanese-speaking Anglophone fans, and the ''[[VideoGame/SeventhDragon 7th Dragon]]'' games were, in Japan, considered the best competition ''VideoGame/EtrianOdyssey'' had in the ''{{VideoGame/Wizardry}}''-successor dungeon crawler business (and created by the same director, no less).
to:
Their output is considered, to this day, to have been very, very uneven. On the one hand, their best games tended to be very well-regarded; the ''VideoGame/FateExtra'' games are generally considered very good adaptations of the concept of the [=VNs=] visual novels to a game format, with ''Fate/Extra CCC'' being especially well-regarded in Japan and among Japanese-speaking Anglophone fans, and the ''[[VideoGame/SeventhDragon 7th Dragon]]'' ''VideoGame/SeventhDragon'' games were, in Japan, considered the best competition ''VideoGame/EtrianOdyssey'' had in the ''{{VideoGame/Wizardry}}''-successor dungeon crawler business (and created by the same director, no less).
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Unfortunately, it's many of the latter examples which tended to dominate the perception of the company and its ability to make sales - which is a shame, because their best games were really very solid and worth the time of any JRPG fan. They later reformed under the company name Mikage LLC, working on the VideoGame/CriminalGirls franchise for Creator/NipponIchi as well some new original games to follow after.
to:
Unfortunately, it's many of the latter examples which tended to dominate the perception of the company and its ability to make sales - which is a shame, because their best games were really very solid and worth the time of any JRPG fan. They later reformed under the company name Mikage LLC, working on the VideoGame/CriminalGirls ''VideoGame/CriminalGirls'' franchise for Creator/NipponIchi as well some new original games to follow after.
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* ''[[VideoGame/SeventhDragon 7th Dragon]]''
* ''VideoGame/ArcRiseFantasia''
* ''VideoGame/BlackRockShooter''
* ''VideoGame/CriminalGirls''
* ''VideoGame/FateExtra'' & ''Fate/Extra CCC''
* ''VideoGame/LuminousArc''
* ''VideoGame/LuminousArc2''
* ''VideoGame/LuminousArc3''
* ''VideoGame/SandsOfDestruction''
* ''VideoGame/SolTrigger''
* ''VideoGame/StellaGlow''
* ''VideoGame/TimeAndEternity''
* ''[[Anime/SuperSonico SoniPro -Super Sonico in Production-]]''
* ''Toushin Toshi: Girls Gift RPG'' - a VideoGameRemake of Creator/AliceSoft's 1990 RPG Eroge ''Toushin Toshi II''
* ''VideoGame/ArcRiseFantasia''
* ''VideoGame/BlackRockShooter''
* ''VideoGame/CriminalGirls''
* ''VideoGame/FateExtra'' & ''Fate/Extra CCC''
* ''VideoGame/LuminousArc''
* ''VideoGame/LuminousArc2''
* ''VideoGame/LuminousArc3''
* ''VideoGame/SandsOfDestruction''
* ''VideoGame/SolTrigger''
* ''VideoGame/StellaGlow''
* ''VideoGame/TimeAndEternity''
* ''[[Anime/SuperSonico SoniPro -Super Sonico in Production-]]''
* ''Toushin Toshi: Girls Gift RPG'' - a VideoGameRemake of Creator/AliceSoft's 1990 RPG Eroge ''Toushin Toshi II''
to:
* ''[[VideoGame/SeventhDragon 7th Dragon]]''
''VideoGame/LuminousArc'' (2007)
** ''VideoGame/LuminousArc2'' (2008)
** ''VideoGame/LuminousArc3'' (2009)
*''VideoGame/ArcRiseFantasia''
''VideoGame/SandsOfDestruction'' (2008)
*''VideoGame/BlackRockShooter''
''VideoGame/SeventhDragon'' (2009)
** ''7th Dragon 2020'' (2011)
** ''7th Dragon 2020-II'' (2013)
*''VideoGame/CriminalGirls''
''VideoGame/ArcRiseFantasia'' (2009)
* ''VideoGame/FateExtra''& (with Creator/TypeMoon) (2010)
** ''Fate/ExtraCCC''
CCC'' (with Type-Moon) (2013)
*''VideoGame/LuminousArc''
''VideoGame/CriminalGirls'' (2010)
*''VideoGame/LuminousArc2''
''VideoGame/BlackRockShooter'' (2011)
*''VideoGame/LuminousArc3''
''VideoGame/SolTrigger'' (2012)
*''VideoGame/SandsOfDestruction''
* ''VideoGame/SolTrigger''
* ''VideoGame/StellaGlow''
* ''VideoGame/TimeAndEternity''
''VideoGame/TimeAndEternity'' (2012)
* ''[[Anime/SuperSonico SoniPro -Super Sonico inProduction-]]''
Production-]]'' (2014)
* ''Toushin Toshi: Girls Gift RPG'' (2014) - a VideoGameRemake of Creator/AliceSoft's 1990 RPG Eroge ''Toushin ToshiII''II''
* ''VideoGame/StellaGlow'' (2015)
** ''VideoGame/LuminousArc2'' (2008)
** ''VideoGame/LuminousArc3'' (2009)
*
*
** ''7th Dragon 2020'' (2011)
** ''7th Dragon 2020-II'' (2013)
*
* ''VideoGame/FateExtra''
** ''Fate/Extra
*
*
*
*
* ''VideoGame/SolTrigger''
* ''VideoGame/StellaGlow''
* ''VideoGame/TimeAndEternity''
* ''[[Anime/SuperSonico SoniPro -Super Sonico in
* ''Toushin Toshi: Girls Gift RPG'' (2014) - a VideoGameRemake of Creator/AliceSoft's 1990 RPG Eroge ''Toushin Toshi
* ''VideoGame/StellaGlow'' (2015)
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[[quoteright:278:https://static.tvtropes.org/pmwiki/pub/images/imageepoch_logo.png]]
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Changed line(s) 9 (click to see context) from:
Unfortunately, it's many of the latter examples which tended to dominate the perception of the company and its ability to make sales - which is a shame, because their best games were really very solid and worth the time of any JRPG fan. They later reformed under the company name Mikage LLC, working on the Criminal Girls franchise for Creator/NipponIchi as well some new original games to follow after.
to:
Unfortunately, it's many of the latter examples which tended to dominate the perception of the company and its ability to make sales - which is a shame, because their best games were really very solid and worth the time of any JRPG fan. They later reformed under the company name Mikage LLC, working on the Criminal Girls VideoGame/CriminalGirls franchise for Creator/NipponIchi as well some new original games to follow after.
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Changed line(s) 9 (click to see context) from:
Unfortunately, it's many of the latter examples which tended to dominate the perception of the company and its ability to make sales - which is a shame, because their best games were really very solid and worth the time of any JRPG fan. They later reformed under the company name Mikage LLC, working on the Criminal Girls franchise for VideoGame/NipponIchi as well some new original games to follow after.
to:
Unfortunately, it's many of the latter examples which tended to dominate the perception of the company and its ability to make sales - which is a shame, because their best games were really very solid and worth the time of any JRPG fan. They later reformed under the company name Mikage LLC, working on the Criminal Girls franchise for VideoGame/NipponIchi Creator/NipponIchi as well some new original games to follow after.
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Changed line(s) 9 (click to see context) from:
Unfortunately, it's many of the latter examples which tended to dominate the perception of the company and its ability to make sales - which is a shame, because their best games were really very solid and worth the time of any JRPG fan.
to:
Unfortunately, it's many of the latter examples which tended to dominate the perception of the company and its ability to make sales - which is a shame, because their best games were really very solid and worth the time of any JRPG fan. They later reformed under the company name Mikage LLC, working on the Criminal Girls franchise for VideoGame/NipponIchi as well some new original games to follow after.
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Their ''worst'' games, however, tended to be absolute disasters. ''VideoGame/TimeAndEternity'' is the biggest example of this, with a neat graphical conceit that they didn't actually have the knowledge or design skill to truly utilize properly, and a whole litany of problems otherwise, earning it the near-unanimous title of one of the greatest ''kusoge'' of the PS3 era. Inconsistent partnership didn't help their games, either - ''VideoGame/ArcRiseFantasia'', which was a decent if somewhat unremarkable JRPG otherwise, was turned into a travesty in its English release thanks to a terrible localization and dub job.
to:
Their ''worst'' games, however, tended to be absolute disasters. ''VideoGame/TimeAndEternity'' is the biggest example of this, with a neat graphical conceit that they didn't actually have the knowledge or design skill to truly utilize properly, and a whole litany of problems otherwise, earning it the near-unanimous title of one of the greatest ''kusoge'' of the PS3 [=PS3=] era. Inconsistent partnership didn't help their games, either - ''VideoGame/ArcRiseFantasia'', which was a decent if somewhat unremarkable JRPG otherwise, was turned into a travesty in its English release thanks to a terrible localization and dub job.
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* ''Toushin Toshi: Girls Gift RPG'' - a VideoGameRemake of Creator/AliceSoft's 1990 RPG Eroge ''Toushin Toshi II''
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* ''VideoGame/FateExtra''
to:
* ''VideoGame/FateExtra''''VideoGame/FateExtra'' & ''Fate/Extra CCC''
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They went bankrupt in 2014, following terrible financial results, bankruptcy, and the disappearance of their CEO.
to:
They went bankrupt in 2014, 2015, following terrible financial results, bankruptcy, and the disappearance of their CEO.
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interesting info
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They went bankrupt in 2014, following terrible financial results and bankruptcy.
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They went bankrupt in 2014, following terrible financial results results, bankruptcy, and bankruptcy.
the disappearance of their CEO.
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Their ''worst'' games, however, tended to be absolute disasters. ''VideoGame/TimeAndEternity'' is the biggest example of this, with a neat graphical conceit that they didn't actually have the knowledge or design skill to actually utilize properly, and a whole litany of problems otherwise, earning it the near-unanimous title of one of the greatest ''kusoge'' of the PS3 era. Inconsistent partnership didn't help their games, either - ''VideoGame/ArcRiseFantasia'', which was a decent if somewhat unremarkable JRPG otherwise, was turned into a travesty in its English release thanks to a terrible localization and dub job.
to:
Their ''worst'' games, however, tended to be absolute disasters. ''VideoGame/TimeAndEternity'' is the biggest example of this, with a neat graphical conceit that they didn't actually have the knowledge or design skill to actually truly utilize properly, and a whole litany of problems otherwise, earning it the near-unanimous title of one of the greatest ''kusoge'' of the PS3 era. Inconsistent partnership didn't help their games, either - ''VideoGame/ArcRiseFantasia'', which was a decent if somewhat unremarkable JRPG otherwise, was turned into a travesty in its English release thanks to a terrible localization and dub job.
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Changed line(s) 7,8 (click to see context) from:
Their ''worst'' games, however, tended to be absolute disasters. ''VideoGame/TimeAndEternity'' is the biggest example of this, with a neat graphical conceit that they didn't actually have the knowledge or design skill to actually utilize properly, and a whole litany of problems otherwise, earning it the near-unanimous title of one of the greatest ''kusoge'' of the PS3 era. Inconsistent partnership didn't help their games, either - ''VideoGame/ArcRiseFantasia'', which was a decent if somewhat unremarkable JRPG otherwise, was turned into a travesty thanks to a terrible English localization and dub job.
to:
Their ''worst'' games, however, tended to be absolute disasters. ''VideoGame/TimeAndEternity'' is the biggest example of this, with a neat graphical conceit that they didn't actually have the knowledge or design skill to actually utilize properly, and a whole litany of problems otherwise, earning it the near-unanimous title of one of the greatest ''kusoge'' of the PS3 era. Inconsistent partnership didn't help their games, either - ''VideoGame/ArcRiseFantasia'', which was a decent if somewhat unremarkable JRPG otherwise, was turned into a travesty in its English release thanks to a terrible English localization and dub job.
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Their output is considered, to this day, to have been very, very uneven. On the one hand, their best games tended to be very well-regarded; the ''Fate/Extra'' games are generally considered very good adaptations of the concept of the [=VNs=] to a game format, with ''Fate/Extra CCC'' being especially well-regarded in Japan and among Japanese-speaking Anglophone fans, and the ''7th Dragon'' games were, in Japan, considered the best competition ''VideoGame/EtrianOdyssey'' had in the ''{{VideoGame/Wizardry}}''-successor dungeon crawler business (and created by the same director, no less).
to:
Their output is considered, to this day, to have been very, very uneven. On the one hand, their best games tended to be very well-regarded; the ''Fate/Extra'' ''VideoGame/FateExtra'' games are generally considered very good adaptations of the concept of the [=VNs=] to a game format, with ''Fate/Extra CCC'' being especially well-regarded in Japan and among Japanese-speaking Anglophone fans, and the ''7th Dragon'' ''[[VideoGame/SeventhDragon 7th Dragon]]'' games were, in Japan, considered the best competition ''VideoGame/EtrianOdyssey'' had in the ''{{VideoGame/Wizardry}}''-successor dungeon crawler business (and created by the same director, no less).
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Changed line(s) 5,6 (click to see context) from:
Their output is considered, to this day, to have been very, very uneven. On the one hand, their best games tended to be very well-regarded; the ''Fate/Extra'' games are generally considered very good adaptations of the concept of the [=VNs=] to a game format, with ''Fate/Extra CCC'' being especially well-regarded in Japan and among Japanese-speaking Anglophone fans, and the ''7th Dragon'' games were, in Japan, considered the best competition ''VideoGame/EtrianOdyssey'' had in the ''VideoGame/Wizardry''-successor dungeon crawler business (and created by the same director, no less).
to:
Their output is considered, to this day, to have been very, very uneven. On the one hand, their best games tended to be very well-regarded; the ''Fate/Extra'' games are generally considered very good adaptations of the concept of the [=VNs=] to a game format, with ''Fate/Extra CCC'' being especially well-regarded in Japan and among Japanese-speaking Anglophone fans, and the ''7th Dragon'' games were, in Japan, considered the best competition ''VideoGame/EtrianOdyssey'' had in the ''VideoGame/Wizardry''-successor ''{{VideoGame/Wizardry}}''-successor dungeon crawler business (and created by the same director, no less).
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They went bankrupt in 2014, following their huge income loss.
to:
They went bankrupt in 2014, following terrible financial results and bankruptcy.
Their output is considered, to this day, to have been very, very uneven. On the one hand, theirhuge income loss.best games tended to be very well-regarded; the ''Fate/Extra'' games are generally considered very good adaptations of the concept of the [=VNs=] to a game format, with ''Fate/Extra CCC'' being especially well-regarded in Japan and among Japanese-speaking Anglophone fans, and the ''7th Dragon'' games were, in Japan, considered the best competition ''VideoGame/EtrianOdyssey'' had in the ''VideoGame/Wizardry''-successor dungeon crawler business (and created by the same director, no less).
Their ''worst'' games, however, tended to be absolute disasters. ''VideoGame/TimeAndEternity'' is the biggest example of this, with a neat graphical conceit that they didn't actually have the knowledge or design skill to actually utilize properly, and a whole litany of problems otherwise, earning it the near-unanimous title of one of the greatest ''kusoge'' of the PS3 era. Inconsistent partnership didn't help their games, either - ''VideoGame/ArcRiseFantasia'', which was a decent if somewhat unremarkable JRPG otherwise, was turned into a travesty thanks to a terrible English localization and dub job.
Unfortunately, it's many of the latter examples which tended to dominate the perception of the company and its ability to make sales - which is a shame, because their best games were really very solid and worth the time of any JRPG fan.
Their output is considered, to this day, to have been very, very uneven. On the one hand, their
Their ''worst'' games, however, tended to be absolute disasters. ''VideoGame/TimeAndEternity'' is the biggest example of this, with a neat graphical conceit that they didn't actually have the knowledge or design skill to actually utilize properly, and a whole litany of problems otherwise, earning it the near-unanimous title of one of the greatest ''kusoge'' of the PS3 era. Inconsistent partnership didn't help their games, either - ''VideoGame/ArcRiseFantasia'', which was a decent if somewhat unremarkable JRPG otherwise, was turned into a travesty thanks to a terrible English localization and dub job.
Unfortunately, it's many of the latter examples which tended to dominate the perception of the company and its ability to make sales - which is a shame, because their best games were really very solid and worth the time of any JRPG fan.
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Imageepoch is a Japanese video game company founded in 2005. The company is primarily a developer of {{Eastern RPG}}s; "JRPG" actually happens to be the name of a label of theirs.
to:
Imageepoch is was a Japanese video game company founded in 2005. The company is was primarily a developer of {{Eastern RPG}}s; "JRPG" actually happens to be the name of a label of theirs.
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They went bankrupt in 2014, following their huge income loss.
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* ''[[Anime/SuperSonico SoniPro -Super Sonico in Production-]]''
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* ''[[VideoGame/SeventhDragon 7th Dragon]]''
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* ''VideoGame/SeventhDragon''
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* ''VideoGame/LuminousArc'' series
to:
* ''VideoGame/LuminousArc'' series''VideoGame/LuminousArc''
* ''VideoGame/LuminousArc2''
* ''VideoGame/LuminousArc3''
* ''VideoGame/LuminousArc2''
* ''VideoGame/LuminousArc3''
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Imageepoch is a Japanese video game company founded in 2005. The company is primarily a developer of {{Eastern RPG}}s; "JRPG" actually happens to be the name of a label of theirs.
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!!Games developed by Imageepoch include:
[[index]]
* ''VideoGame/ArcRiseFantasia''
* ''VideoGame/BlackRockShooter''
* ''VideoGame/FateExtra''
* ''VideoGame/LuminousArc'' series
* ''VideoGame/SandsOfDestruction''
* ''VideoGame/SeventhDragon''
* ''VideoGame/SolTrigger''
* ''VideoGame/TimeAndEternity''
[[/index]]
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!!Games developed by Imageepoch include:
[[index]]
* ''VideoGame/ArcRiseFantasia''
* ''VideoGame/BlackRockShooter''
* ''VideoGame/FateExtra''
* ''VideoGame/LuminousArc'' series
* ''VideoGame/SandsOfDestruction''
* ''VideoGame/SeventhDragon''
* ''VideoGame/SolTrigger''
* ''VideoGame/TimeAndEternity''
[[/index]]
----