Creator: Hideo Kojima
"Games shouldn't only be fun. They should teach or spark an interest in other things."Hideo Kojima (August 24, 1963) is best known as the creative mind behind Konami's Metal Gear series. He also directed Snatcher and Policenauts, served as producer of the Zone of the Enders and Boktai series.Kojima became a video game director because he was not able to enter the movie industry after graduating from university. As a teenager, he wrote multiple "short" stories and sent them to various publications. However, none of them were ever published as his stories oftentimes exceeded 400 pages. His games have a strong cerebral element, often playing with the fourth wall. Expect to see giant robots, discussions about science, history, politics, war, and shameless references to the media - primarily American movies, of which he is a huge fan. His games often glorify, deconstruct, reference, or pastiche Hollywood tropes - and it can be anything from theme naming his cast after movie characters to copying an action sequence motion-for-motion.He's also hell-bent on giving his games an excruciating level of world detail and interactivity. As a direct result, his games are littered with subtle touches that other developers would barely even think of, some even being so obtuse as to qualify as outright easter eggs, starting with an absolutely gigantic in-game encyclopedia detailing the world of Snatcher, and carrying on throughout the Metal Gear series.Kojima’s games, mostly in the Metal Gear series, feature a lot of characteristics uncommon in video games. Most of them do not feature levels, but a single location (a facility or a large jungle) where all of the story takes place. The games prior to Metal Gear Solid V also mostly consist of cutscenes and static dialogue with gameplay-sections making up only a very small part of each game.Kojima’s characters are all highly cultivated and constantly discuss technological, sociological, and philosophical topics in a very detailed manner and their fictional backstories are oftentimes deeply intertwined with real historic events. Yet, certain characters posess supernatural abilities (like being able to float, walk on water, or practically immortal), making Kojima‘s stories fit into the category of Magic Realism.Kojima also constantly tries to surprise the audience in his works. Each game of his features multiple heavy plot twists and when he makes trailers, he often edits objects and characters out of certain footage and re-arranges dialogue to create a misleading impression. For example, all trailers for 1998's Metal Gear Solid consisted solely of gameplay footage, making it seem like your usual action game and hiding the fact that basically 80% of the game consists of political discussions.Kojima is also known for never talking about his stories in-depth. He often says that his storylines are anti-war, yet the player-character is regularly sent on a military mission and has to prevent a nuclear catastophe from happening. He also states that he never aims at writing a complex storyline, yet his plots involve great amounts of information he has to look up when writing and constantly contain deep philosophical and social discussions ("What do we pass on to our children?"/ "What is memory?" / "Should I believe in myself?" / "Should weapons-development be abandoned to prevent mankind’s annihilation?" / "How are people shaped by their upbringing and native language?" among MANY other things). Kojima also states that he wants people to think about his stories for themselves, which might be the reason for him making such contradictory statements. He also believes that games are not art.Kojima is a huge movie fan and watches at least one movie a day. His favorite film of all time is 2001: A Space Odyssey. He is also a huge fan of James Bond, Mad Max and zombie films.He has directed the following games:
— Hideo Kojima
- Metal Gear (1987)
- Snatcher (1988)
- Metal Gear 2: Solid Snake (1990)
- Policenauts (1994)
- Metal Gear Solid (1998)
- Metal Gear Solid 2: Sons of Liberty (2001)
- Metal Gear Solid 3: Snake Eater (2004)
- Metal Gear Solid 4: Guns of the Patriots (2008)
- Metal Gear Solid: Peace Walker (2010)
- Metal Gear Solid V: Ground Zeroes (2014)
- Metal Gear Solid V: The Phantom Pain (2015)
- Penguin Adventure (1986; see Antarctic Adventure)
- SD Snatcher (1990)
- Zone of the Enders (2001)
- Zone of the Enders: The 2nd Runner (2003)
- Boktai: The Sun is in Your Hand (2003)
- Boktai 2: Solar Boy Django (2004)
- Metal Gear Ac!d (2004)
- Metal Gear Solid: The Twin Snakes (2004)
- Boktai 3: Sabata's Counterattack (2005)
- Metal Gear Acid 2 (2005)
- Metal Gear Solid: Portable Ops (2006)
- Lunar Knights (2007)
- Castlevania: Lords of Shadow (2010)
- The Enders Project (cancelled)
- Metal Gear Rising: Revengeance (2013)
- Silent Hills (cancelled)
- Author Appeal: Above all else, Kojima is a world-builder. He'll reel off yard after yard of flavor text describing your surroundings, politics of the day, the latest fashions and tech toys, your teammates' pasts and motivations, philosophy, and assorted Jeopardy! trivia.
- Author Filibuster:
- Breaking the Fourth Wall
- Contemplate Our Navels: There are often long conversations about things like Neo Kobe Pizza, movies, etc.
- He Knows About Timed Hits: Explanations of game features are often done by characters within the game.
- Humongous Mecha
- Meaningful Name: For example, Raiden's civilian name "Jack" is a reference to a lot of things. Including an American nickname for a Japanese warplane from World War II.
- Mind Screw
- Motive Rant: Oftentimes far longer than the time it takes to actually defeat the villain.
- Never Trust a Trailer: He hates it when trailers spoil the story, so he deliberately makes totally misleading trailers. He took this to its absolute limit with Metal Gear Solid 2, where the fact that Snake isn't even the main character was completely, totally obscured.
- Older Than They Look: Look at him again. No way the guy looks 50. This is joked by fans that he had nanomachines implanted in him.
- Sdrawkcab Name
- Significant Anagram:
- For example, the first information released for The Phantom Pain claimed the game's director was a Swedish man named Joakim Mogren. "Joakim" is an anagram of "Kojima".
- Metal Gear Solid 4 shows that "RAT PT 01" can be an anagram for "patriot".
- Stealth Pun: For example, in The Phantom Pain, Big Boss is given an injection of digoxin, which is made from a plant called foxglove, referencing the in-game military unit FOXHOUND.
- Trolling Creator: "DID YOU RIKE IT?"
- World of Pun
Tropes he has personally stated he despises:
Some films that have inspired his work:
- Escape from New York
- Dawn of the Dead (1978)
- The Guns of Navarone
- The Great Escape
- 2001: A Space Odyssey
- Blade Runner
- Children of Men
- Lethal Weapon
- The Terminator and its sequel
Some other things he is known to admire:
- Assassin's Creed, to the point where he's made two different major references to it in the Metal Gear series.
- Mad Max, specifically The Road Warrior and Fury Road. He's mentioned that Road Warrior was in his personal Top Five favorite movies, only to later get dethroned by Fury Road.
- Mega64, to the points where he's even guest-starred in one of their sketches, and even commissioned them to make a trailer for his new Transfarring data system.
- Ōkami, of which was one of the reasons why he asked PlatinumGames to work on Metal Gear Rising: Revengeance.
- Pokémon, which he is said to have all of the games and all of the Pokemon (including legendary) in every one of the regional pokédexes.
- Yu-Gi-Oh!, which got him called "Hideojama". In response, they made a card in tribute of him, Tactical Espionage Expert.
- Super Smash Bros.: He wanted Solid Snake in Melee and got his wish granted in Brawl.
- Pacific Rim, which he was very happy about◊ and may have led to his later collaboration with Guillermo del Toro in Silent Hills until it was sadly cancelled.
- Yes, because Kojima is God!