Creator: Hideo Kojima

"When you actually play my games, I don't want people to play them just for fun, or because they have nothing else to do. I want the players to find something more, to enrich their lives through games."
Hideo Kojima, Metal Gear Solid 4 Making of

Hideo Kojima (August 24, 1963) is a Japanese video game developer best known as the creative mind behind Konami's Metal Gear series.

Kojima became a video game director because he was not able to enter the movie industry. As a teenager, he wrote multiple "short"- stories and sent them to various publications. However, none of them were ever published as his stories oftentimes exceeded 400 pages. His works feature frequent discussions about science, history, politics and culture as well as shameless references to films - primarily American action movies, of which he is a huge fan. His games often glorify, deconstruct, reference, or pastiche Hollywood tropes - from theme naming his cast after movie characters to copying action sequences motion-for-motion. Most of his stories fit into the category of Magic Realism, featuring Humongous Mechas and magical Super Soldiers within the context of real-world settings and events.

He is also dedicated to giving his games an utterly enormous level of world detail in terms of character backstories, politics, history, culture, and science. As a direct result, his games feature so much information that it is almost impossible to find every bit on a first playthrough, starting with an absolutely gigantic in-game encyclopedia detailing the world of Snatcher, and carrying on throughout the Metal Gear series.

Kojima’s games, especially in the Metal Gear series, feature a lot of characteristics uncommon in video games. They do not feature levels or missions, but a single location (like a military base or a large jungle) where all of the story takes place. The games prior to Metal Gear Solid: Peace Walker also mostly consist of cutscenes and static dialogue, with gameplay often taking up only a minority of each game's length.

He also constantly tries to surprise the audience. Each game of his features heavy plot twists and when he makes trailers, he oftentimes edits objects and characters out of certain footage and re-arranges scenes and dialogue to create a misleading impression. For example, all trailers for 2001's Metal Gear Solid 2: Sons of Liberty famously edited Raiden (the game's Contrasting Sequel Main Character) out of every scene he appears in and replaced him with Solid Snake, to hide the now-infamous change in protagonists that occurs after the prologue chapter.

Kojima is also known for never talking about his stories in-depth. He often says that his stories are anti-war, yet his protagonists are regularly sent on military missions with noble goals, such as preventing a nuclear catastrophe. He also states that he never aims at writing a complex storyline, yet his plots involve a great deal of real life information that he painstakingly researches, and they always pose deep philosophical and cultural questions that characters may spend the entire game discussing. Kojima also states that he wants people to think about his stories for themselves, which might be the reason for him making such contradictory statements.

He has written and directed the following games:

He has also been involved in the production of:

Favorite tropes:

Tropes he has personally stated he despises:

Some films that have inspired his work:

Some other things he is known to admire:

Yes, because Kojima is God!