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* OffModel: In the cutscene before the final battle with Ludy, as Ludy talks down to Inglor while walking towards him, his mouth does not sync up with his swaying movements.
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Changed line(s) 77 (click to see context) from:
* CheckpointStarvation: The game has ''no'' save function or any way to preserve progress whatsoever, meaning the player losing all of their HP or closing the window/tab will result in having to start the entire game over.
to:
* CheckpointStarvation: The game has ''no'' save function or any way to preserve progress whatsoever, meaning the player losing all running out of their HP time or closing the window/tab will result in having to start the entire game over.
Changed line(s) 81,82 (click to see context) from:
* DualBoss: Sad Pats and Happy Caps, whom turn out to be working with Barabus and attack Inglor upon finding the key to his treasure room.
* ExperienceMeter: An EXP meter along with a Lvl. indicator is shown above the player's Life meter.
* ExperienceMeter: An EXP meter along with a Lvl. indicator is shown above the player's Life meter.
to:
* DualBoss: Sad Pats and Happy Caps, whom a pair of treasure hunters with comedy/tragedy masks who are looking for Barabus' treasure and turn out to be working with Barabus and attack on Inglor upon finding when he finds the key to his treasure room.
room first.
* ExperienceMeter: An EXP meter along with a Lvl. indicator is shown above the player's Life meter. Rather than raising any of the stats you might expect, like HP or damage, leveling up in this game increases... [[spoiler:the blast radius of your [[ShotgunsAreJustBetter shotgun.]]]]
* ExperienceMeter: An EXP meter along with a Lvl. indicator is shown above the player's Life meter. Rather than raising any of the stats you might expect, like HP or damage, leveling up in this game increases... [[spoiler:the blast radius of your [[ShotgunsAreJustBetter shotgun.]]]]
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* BonusBoss: The Disaster, an optional but powerful boss that lies in the caverns beneath the village that rewards the player the Disaster Substance to upgrade their shield. It also doubles as a MarathonBoss due to having MultipleLifebars with different forms and it takes a substantial amount of punishment to bring down.
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* {{Superboss}}: The Disaster is an optional but powerful boss that lies in the caverns beneath the village that rewards the player the Disaster Substance to upgrade their shield. It also doubles as a MarathonBoss due to having MultipleLifebars with different forms and it takes a substantial amount of punishment to bring down.
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Changed line(s) 13 (click to see context) from:
* IntercontinuityCrossover: There are sometimes hints that some of the games take place in the same continuity, in Amea, you can not only find ''Inglor'' as a boss, near the end, [[spoiler: Amea can't remember his exact name, but she's clearly talking about Dan [=McNeely=].]]
to:
* IntercontinuityCrossover: There are sometimes hints that some of the games take place in the same continuity, continuity. For example, in Amea, ''Amea'', you can not only find ''Inglor'' Inglor as a boss, near the end, [[spoiler: Amea [[spoiler:Amea can't remember his exact name, but she's clearly talking about Dan [=McNeely=].]]
Changed line(s) 15,17 (click to see context) from:
* MoonLogicPuzzle: Many of his puzzles amount to this, ''VideoGame/TheTrappedTrilogy'' in particular has some truly nonsensical solutions.
* {{MST}}: There was one of the ''Trapped Series'' made by WebVideo/{{Retsupurae}}. In 2014, they did a [[https://www.youtube.com/watch?v=4oJmzeoMVe4 two]]-[[https://www.youtube.com/watch?v=RKxaA7No_UI parter]] on ''Vorago'', and [[https://www.youtube.com/watch?v=FruCafeLDTs a]] [[https://www.youtube.com/watch?v=5TIXEibUeEc three]] [[https://www.youtube.com/watch?v=0-xkz3_BH0w parter]] of ''Zombie Inglor''.
* {{MST}}: There was one of the ''Trapped Series'' made by WebVideo/{{Retsupurae}}. In 2014, they did a [[https://www.youtube.com/watch?v=4oJmzeoMVe4 two]]-[[https://www.youtube.com/watch?v=RKxaA7No_UI parter]] on ''Vorago'', and [[https://www.youtube.com/watch?v=FruCafeLDTs a]] [[https://www.youtube.com/watch?v=5TIXEibUeEc three]] [[https://www.youtube.com/watch?v=0-xkz3_BH0w parter]] of ''Zombie Inglor''.
to:
* MoonLogicPuzzle: Many of his puzzles amount to this, this. ''VideoGame/TheTrappedTrilogy'' in particular has some truly nonsensical solutions.
* {{MST}}:There was one WebVideo/{{Retsupurae}} has tackled several of their output in this manner. In 2009, they [[https://www.youtube.com/playlist?list=PL8546963EF7532619 handled]] the ''Trapped Series'' made by WebVideo/{{Retsupurae}}.''Trapped'' trilogy, ''Trapped'' itself as a two-parter and three parts each for ''Pursuit'' and ''Escape''. In 2014, they did a [[https://www.youtube.com/watch?v=4oJmzeoMVe4 two]]-[[https://www.youtube.com/watch?v=RKxaA7No_UI parter]] on ''Vorago'', and [[https://www.youtube.com/watch?v=FruCafeLDTs a]] [[https://www.youtube.com/watch?v=5TIXEibUeEc three]] [[https://www.youtube.com/watch?v=0-xkz3_BH0w parter]] of ''Zombie Inglor''.
* {{MST}}:
Changed line(s) 46 (click to see context) from:
* MoodWhiplash: The flashback of [[spoiler:Anya's death]] is interrupted by Jonathan's denial of her death, which leads to Tark's theories of how the locusts came about.
to:
* MoodWhiplash: MoodWhiplash:
** The flashback of [[spoiler:Anya's death]] is interrupted byJonathan's denial of her death, Jonathan shouting "it wasn't my fault" in Tark's much higher-pitched voice, which leads to Tark's theories of how the locusts came about.
** The flashback of [[spoiler:Anya's death]] is interrupted by
Changed line(s) 74 (click to see context) from:
-->'''Inglor:''' "Erik? Bro? Are you still alive in there?"\\
to:
-->'''Inglor:''' "Erik? Erik? Bro? Are you still alive in there?"\\there?\\
Changed line(s) 76,77 (click to see context) from:
'''Inglor:''' "Okay, no: definitely ''not'' alive."
* CheckpointStarvation: The game has ''no'' save function or any way to preserve progress whatsoever, meaning if the player loses all of their HP or closes the window/tab with the game running will result in starting the entire game over.
* CheckpointStarvation: The game has ''no'' save function or any way to preserve progress whatsoever, meaning if the player loses all of their HP or closes the window/tab with the game running will result in starting the entire game over.
to:
'''Inglor:''' "Okay, Okay, no: definitely ''not'' alive."
alive.
* CheckpointStarvation: The game has ''no'' save function or any way to preserve progress whatsoever, meaningif the player loses losing all of their HP or closes closing the window/tab with the game running will result in starting having to start the entire game over.
* CheckpointStarvation: The game has ''no'' save function or any way to preserve progress whatsoever, meaning
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-->'''slowbeef:''' "I feel like there's like eight different Website/{{DeviantArt}}ists making this game is the thing! There's no consistent style, and nothing looks right."
to:
-->'''slowbeef:''' "I I feel like there's like eight different Website/{{DeviantArt}}ists making this game is the thing! There's no consistent style, and nothing looks right."
Changed line(s) 95,97 (click to see context) from:
-->'''Inglor (to the giant spider):''' "Wow, you're the ''ugliest'' thing I've ever seen... Okay, [[MediumAwareness enough with the one-liners]]. Let's do this!"\\
'''Inglor (to Barabus):''' "Man, talk about severe deja vu, 'cause I have the strangest feeling I'm gonna WHOOP YO ASS!"\\
'''Inglor (to Ludy):''' "You know what, I changed my mind. I'm not going to be beaten by an [[PrecisionFStrike asshole]] like you!"
'''Inglor (to Barabus):''' "Man, talk about severe deja vu, 'cause I have the strangest feeling I'm gonna WHOOP YO ASS!"\\
'''Inglor (to Ludy):''' "You know what, I changed my mind. I'm not going to be beaten by an [[PrecisionFStrike asshole]] like you!"
to:
'''Inglor (to Barabus):''' "Man,
''(to Barabus)'' Man, talk about severe deja vu, 'cause I have the strangest feeling I'm gonna WHOOP
'''Inglor (to Ludy):''' "You
''(to Ludy)'' You know what, I changed my mind. I'm not going to be beaten by an [[PrecisionFStrike asshole]] like
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* RedEyesTakeWarning: In the cutscene where Inglor confronts Barabus, Barabus's eyes glows red through his mask before the fight begins.
* ShieldBearingMook: Sad Pats fights Inglor while wielding a shield of his own.
* ShieldBearingMook: Sad Pats fights Inglor while wielding a shield of his own.
to:
* RedEyesTakeWarning: In the cutscene where Inglor confronts Barabus, Barabus's eyes glows glow red through his mask before the fight begins.
* ShieldBearingMook: SadPats Pat fights Inglor while wielding a shield of his own.
* ShieldBearingMook: Sad
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Changed line(s) 73 (click to see context) from:
* CasualDangerDialog: Inglor has a sarcastic one when encountering his fully zombified brother Erik.
to:
* CasualDangerDialog: CasualDangerDialogue: Inglor has a sarcastic one when encountering his fully zombified brother Erik.
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Changed line(s) 67,68 (click to see context) from:
* AmbiguousEnding: After Inglor kills Ludy in the final battle, the game ends with a brief close-up of Inglor's portrait, followed by a short silhouetted scene of Lila caressing Inglor during a rainstorm while saying his name before panning to the credits, leaving whether or not he has turned into a zombie or not up to speculation.
* AnachronismStew: Multiple characters use firearms, the buildings are for the most part decidedly modern as is the fashion sense of a portion of the characters including Inglor and Lila. However, torches are used in the place of electrical lamps, and characters such as Ludy dress like they came from a medieval fantasy story.
* AnachronismStew: Multiple characters use firearms, the buildings are for the most part decidedly modern as is the fashion sense of a portion of the characters including Inglor and Lila. However, torches are used in the place of electrical lamps, and characters such as Ludy dress like they came from a medieval fantasy story.
to:
* AmbiguousEnding: After Inglor kills Ludy in the final battle, the game ends with a brief close-up of Inglor's portrait, followed by text on the screen mention Lila was searching for a short cure herself and then silhouetted scene of Lila caressing Inglor during a rainstorm while saying his name before panning to the credits, leaving whether or not he has turned into a zombie or not up to speculation.
* AnachronismStew: Multiple characters use firearms, the buildings are for the most part decidedly modern as is the fashion sense of a portion of the characters including Inglor and Lila. However, torches are used in the place of electrical lamps, and characters such as Ludy dress like they came from a medieval fantasy story. Inglor is also capable of using summoning magic despite being a man who's turning into a zombie and fights with firearms.
* AnachronismStew: Multiple characters use firearms, the buildings are for the most part decidedly modern as is the fashion sense of a portion of the characters including Inglor and Lila. However, torches are used in the place of electrical lamps, and characters such as Ludy dress like they came from a medieval fantasy story. Inglor is also capable of using summoning magic despite being a man who's turning into a zombie and fights with firearms.
Changed line(s) 88 (click to see context) from:
* LuckilyMyShieldWillProtectMe: Later into the game, the player can find a shield to ward off some enemy fire, but partially obscures their view and can only be used with the handgun. If the player can defeat the Disaster, it can be taken to Glaiel and he will upgrade the shield with the Disaster Substance, making it stronger, larger, and partially transparent.
to:
* LuckilyMyShieldWillProtectMe: Later into the game, the player can find a shield to ward off some enemy fire, but partially obscures their view and can only be used with the handgun. If the player can defeat the Disaster, it its Disaster Substance can be taken to Glaiel and he will upgrade the shield with the Disaster Substance, shield, making it stronger, larger, and partially transparent.
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None
* AmbiguousEnding: After Inglor kills Ludy in the final battle, the game ends with a brief close-up of Inglor's portrait, followed by a short silhouetted scene of Lila caressing Inglor during a rainstorm while saying his name before panning to the credits, leaving whether or not he has turned into a zombie or not up to speculation.
* BonusBoss: The Disaster, an optional but powerful boss that lies in the caverns beneath the village that rewards the player the Disaster Substance to upgrade their shield. It also doubles as a MarathonBoss due to having MultipleLifebars with different forms and it takes a substantial amount of punishment to bring down.
* DeflectorShield: Ludy throws up a magical black barrier to ward off Inglor's attacks in the last phase of his battle.
Changed line(s) 87 (click to see context) from:
* NonStandardCharacterDesign: The game's character artstyle wildly varies between a crudely-drawn cartoon artstyle and an {{animesque}} one. slowbeef puts the inconsistent art direction of the game best:
to:
* NonStandardCharacterDesign: The game's character artstyle wildly varies between a crudely-drawn cartoon artstyle and an {{animesque}} one. slowbeef puts the inconsistent art direction of the game best:best during the Retsuflash riff:
Changed line(s) 92 (click to see context) from:
-->'''Inglor (to Barabus):''' "Man, talk about severe deja vu, 'cause I have the strangest feeling I'm gonna WHOOP YO ASS!"\\
to:
-->'''Inglor (to the giant spider):''' "Wow, you're the ''ugliest'' thing I've ever seen... Okay, [[MediumAwareness enough with the one-liners]]. Let's do this!"\\
'''Inglor (to Barabus):''' "Man, talk about severe deja vu, 'cause I have the strangest feeling I'm gonna WHOOP YO ASS!"\\
'''Inglor (to Barabus):''' "Man, talk about severe deja vu, 'cause I have the strangest feeling I'm gonna WHOOP YO ASS!"\\
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Changed line(s) 88 (click to see context) from:
-->'''slowbeef:''' "I feel like there's like eight different Website/{{DeviantArt}}ists making this game!"
to:
-->'''slowbeef:''' "I feel like there's like eight different Website/{{DeviantArt}}ists making this game!"game is the thing! There's no consistent style, and nothing looks right."
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Changed line(s) 3,4 (click to see context) from:
''[[http://www.godlimations.com/ Godlimations]]'' was a Web site for Flash movies, games and the like.
to:
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Unfortunately, Godlimations has been inactive for several years, and their website is no longer accessible. You can still find their games on several flash game websites.
As of 2014, they have not been active since then.
As of 2014, they have not been active since then.
to:
Unfortunately, as of 2014, Godlimations has been inactive for several years, and their website is no longer accessible. You can still find their games on several flash game websites.
As of 2014, they have not been active since then.
websites.
As of 2014, they have not been active since then.
Changed line(s) 28 (click to see context) from:
* AdventureGame: It's about as contrived as ''VideoGame/TheTrappedTrilogy.''
to:
* AdventureGame: It's about as contrived as ''VideoGame/TheTrappedTrilogy.''''VideoGame/TheTrappedTrilogy''.
Changed line(s) 53 (click to see context) from:
* ReligiousHorror: The setting of the game is implied to be the end times mentioned in the Book Of Revelations.
to:
* ReligiousHorror: The setting of the game is implied to be the end times mentioned in the Book Of of Revelations.
Changed line(s) 55 (click to see context) from:
* TooDumbToLive: Despite being armed with an axe, [[spoiler: Tark]] for some inexplicable reason decides not to use it to defend himself when [[spoiler: Seth is preparing to shoot him. He pays for this idiocy with his life]].
to:
* TooDumbToLive: Despite being armed with an axe, [[spoiler: Tark]] [[spoiler:Tark]] for some inexplicable reason decides not to use it to defend himself when [[spoiler: Seth [[spoiler:Seth is preparing to shoot him. He pays for this idiocy with his life]].
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Changed line(s) 56 (click to see context) from:
* WouldHitAGirl/WouldHurtAChild: Seth slaps Ira unconscious when she finally calls him out for his deranged rants. He subsequently attempts to capture Amy, obviously with ill intentions in mind for her...
to:
* WouldHitAGirl/WouldHurtAChild: WouldHitAGirl: Seth slaps Ira unconscious when she finally calls him out for his deranged rants. rants.
** WouldHurtAChild: He subsequently attempts to capture Amy, obviously with ill intentions in mind for her...
** WouldHurtAChild: He subsequently attempts to capture Amy, obviously with ill intentions in mind for her...
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Changed line(s) 45 (click to see context) from:
* KleptomaniacHero: Ira "borrows" most of the things she needs from the people around her, including a sleeping little girl. Hilariously, there are several points where the player must then use said items RIGHT IN FRONT OF THE PEOPLE SHE TOOK THEM FROM.
to:
* KleptomaniacHero: Ira "borrows" most of the things she needs from the people around her, including a sleeping little girl. Hilariously, there are several points where the player must then use said items RIGHT IN FRONT OF THE PEOPLE SHE TOOK THEM FROM.''right in front of the people she took them from''.
Added DiffLines:
* TooDumbToLive: Despite being armed with an axe, [[spoiler: Tark]] for some inexplicable reason decides not to use it to defend himself when [[spoiler: Seth is preparing to shoot him. He pays for this idiocy with his life]].
* WouldHitAGirl/WouldHurtAChild: Seth slaps Ira unconscious when she finally calls him out for his deranged rants. He subsequently attempts to capture Amy, obviously with ill intentions in mind for her...
* WouldHitAGirl/WouldHurtAChild: Seth slaps Ira unconscious when she finally calls him out for his deranged rants. He subsequently attempts to capture Amy, obviously with ill intentions in mind for her...
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Changed line(s) 14 (click to see context) from:
* AdventureGame: One of their strong points. Although sometimes the...circumstances in how to escape are ''contrived'', to say the least.
to:
* AdventureGame: One of their strong points. Although sometimes often the...circumstances in how to escape are ''contrived'', to say the least.
Added DiffLines:
*MoonLogicPuzzle: Many of his puzzles amount to this, ''VideoGame/TheTrappedTrilogy'' in particular has some truly nonsensical solutions.
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Moving cut What An Idiot entry that lacked the proper formatting here.
Added DiffLines:
* IdiotBall: Ira. Seth exhibits dangerous trigger-happy behavior early on. Ira even makes note of it after [[spoiler:she sees Seth reach for his gun after Rick stands up to him]]. But, for some reason, she feels the need to explore the place for [[spoiler:more history on Seth's dangerous behavior]]. Seeing that ''once'' should've been enough to realize he needed to be subdued. Of course, with Jonathan [[NonActionGuy injured]] that, realistically, wouldn't leave sufficient power to attempt this since [[spoiler:Rick walked out of the store around then leaving only Ira and Tark. Of course, there's also Amy who, while not strong enough, could act as a sufficient distraction, since Seth was effectively distracted by her earlier.]] It was a problem that could've been addressed if Ira had exercised some ''common sense''.
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Added DiffLines:
* AnachronismStew: Multiple characters use firearms, the buildings are for the most part decidedly modern as is the fashion sense of a portion of the characters including Inglor and Lila. However, torches are used in the place of electrical lamps, and characters such as Ludy dress like they came from a medieval fantasy story.
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Added DiffLines:
* BitchInSheepsClothing: Ludy is introduced as a noble defender of the village, but when Inglor goes to him to be killed before he completely turns, Ludy reveals himself to be a sadistic bastard who cuts down zombies to satiate his bloodlust.
Added DiffLines:
* VanHelsingHateCrimes: Inglor accuses Ludy of engaging in this regarding his crusade against zombies upon seeing just how gleefully sadistic he seems to be about delivering a MercyKill to Inglor before he fully zombifies.
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Changed line(s) 93 (click to see context) from:
* SideQuest: The game has a couple of them, some of which can only be done at a certain day or time of day. These can reward Inglor with Life Upgrades and other useful items.
to:
* SideQuest: The game has a couple of them, some of which can only be done at a certain day date or time of day. These can reward Inglor with Life Upgrades and other useful items.
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Changed line(s) 47 (click to see context) from:
** Burning the cat and causing it to crash into the mirror. It looks like something straight out of ''WesternAnimation/LooneyTunes'' rather than TheMist.
to:
** Burning the cat and causing it to crash into the mirror. It looks like something straight out of ''WesternAnimation/LooneyTunes'' rather than TheMist.''Literature/TheMist''.
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Changed line(s) 62,63 (click to see context) from:
During a zombie outbreak at a small village, Inglor was bitten by a zombie and has fifty days to find a cure for the zombie infection before he loses his humanity.
to:
During a zombie outbreak at a small village, a man named Inglor was bitten by a zombie and has fifty days to find a cure for the zombie infection before he loses his humanity.
humanity.
* BigCreepyCrawlies: The underground area of the village is infested with giant spiders along with zombies.
* BossSubtitles: The name of the boss appears briefly on screen when a boss battle starts.
* CasualDangerDialog: Inglor has a sarcastic one when encountering his fully zombified brother Erik.
-->'''Inglor:''' "Erik? Bro? Are you still alive in there?"\\
''[Erik opens fire at Inglor]''\\
'''Inglor:''' "Okay, no: definitely ''not'' alive."
* BigCreepyCrawlies: The underground area of the village is infested with giant spiders along with zombies.
* BossSubtitles: The name of the boss appears briefly on screen when a boss battle starts.
* CasualDangerDialog: Inglor has a sarcastic one when encountering his fully zombified brother Erik.
-->'''Inglor:''' "Erik? Bro? Are you still alive in there?"\\
''[Erik opens fire at Inglor]''\\
'''Inglor:''' "Okay, no: definitely ''not'' alive."
Changed line(s) 65 (click to see context) from:
* DamselInDistress: Lila gets kidnapped by a bandit leader named Barabus. Mayor [=McNeely=] instructs Inglor to rescue her.
to:
* DamselInDistress: Lila gets kidnapped by a bandit leader named Barabus. Barabus while Inglor was killing off zombies and spiders underground. Mayor [=McNeely=] instructs Inglor to go rescue her.her.
* DeathSeeker: After finding out the hard way that there is no cure to the zombie infection despite Mayor [=McNeely=]'s efforts, Inglor asks Ludy to kill him whenever he's ready. Upon confronting Ludy, however, Inglor changes his mind after realizing how remorseless and sadistic Ludy is against zombies and proceeds to kick his ass instead.
* DeathSeeker: After finding out the hard way that there is no cure to the zombie infection despite Mayor [=McNeely=]'s efforts, Inglor asks Ludy to kill him whenever he's ready. Upon confronting Ludy, however, Inglor changes his mind after realizing how remorseless and sadistic Ludy is against zombies and proceeds to kick his ass instead.
Changed line(s) 68 (click to see context) from:
* GameBreakingBug: There's a nasty glitch in the game where the Disaster boss can throw an unblockable attack upon defeat, making it possible to accidently leave the room and have Rene lock it away for good, thus making the Disaster Substance [[PermanentlyMissableContent unobtainable]] after the fact and would require replaying the entire game all over again to get another chance to get it.
to:
* FakeDifficulty: The game's lack of saving progress means the player will have to replay the entire game all over again should they die or close the browser.
* GameBreakingBug: There's a nasty glitch in the game where the Disaster bosscan will continue to throw an unblockable attack attacks upon defeat, making it possible to accidently leave defeat. If the player leaves the room and have out of fear of dying, then Rene lock it away for good, good since the boss is considered defeated, thus making the Disaster Substance [[PermanentlyMissableContent unobtainable]] after the fact and would require replaying the entire game all over again to get another chance to get it.
* GameBreakingBug: There's a nasty glitch in the game where the Disaster boss
* GunsAkimbo: Completing a fetch quest for a sentient house in a faraway forest will reward Inglor with a second handgun, allowing him to dual-wield them.
Changed line(s) 80 (click to see context) from:
* ProtagonistTitle: Inglor's name is in the game's title and he's also becoming a zombie.
to:
* ProtagonistTitle: Inglor's name is in the game's title and he's also becoming a zombie.zombie (or about to fully become one).
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Changed line(s) 64 (click to see context) from:
* CheckpointStarvation: The game has ''no'' save function or any way to preserve progress whatsoever, meaning if the player closes the window/tab with the game running will result in starting the entire game over.
to:
* CheckpointStarvation: The game has ''no'' save function or any way to preserve progress whatsoever, meaning if the player loses all of their HP or closes the window/tab with the game running will result in starting the entire game over.
Is there an issue? Send a MessageReason:
Adding Zombie Inglor stuff.
Changed line(s) 24 (click to see context) from:
[[folder: Vorago]]
to:
Changed line(s) 40 (click to see context) from:
* HolierThanThou: Seth.
to:
Changed line(s) 52 (click to see context) from:
* ScaryShinyGlasses: Seth.
to:
* ScaryShinyGlasses: Seth.Seth during moments where he's angry and his sanity veered off the deep end.
Changed line(s) 55 (click to see context) from:
[[folder: Suit-able: The Invincible Paradox]]
to:
Added DiffLines:
[[folder:Zombie Inglor]]
During a zombie outbreak at a small village, Inglor was bitten by a zombie and has fifty days to find a cure for the zombie infection before he loses his humanity.
* CheckpointStarvation: The game has ''no'' save function or any way to preserve progress whatsoever, meaning if the player closes the window/tab with the game running will result in starting the entire game over.
* DamselInDistress: Lila gets kidnapped by a bandit leader named Barabus. Mayor [=McNeely=] instructs Inglor to rescue her.
* DualBoss: Sad Pats and Happy Caps, whom turn out to be working with Barabus and attack Inglor upon finding the key to his treasure room.
* ExperienceMeter: An EXP meter along with a Lvl. indicator is shown above the player's Life meter.
* GameBreakingBug: There's a nasty glitch in the game where the Disaster boss can throw an unblockable attack upon defeat, making it possible to accidently leave the room and have Rene lock it away for good, thus making the Disaster Substance [[PermanentlyMissableContent unobtainable]] after the fact and would require replaying the entire game all over again to get another chance to get it.
* GatlingGood: Not so good as Barabus uses one as his weapon of choice against Inglor.
* {{Handgun}}: Mayor [=McNeely=] issues a handgun to Inglor to fight off the zombies and spiders in an underground area of the village.
* LuckilyMyShieldWillProtectMe: Later into the game, the player can find a shield to ward off some enemy fire, but partially obscures their view and can only be used with the handgun. If the player can defeat the Disaster, it can be taken to Glaiel and he will upgrade the shield with the Disaster Substance, making it stronger, larger, and partially transparent.
* MagicKnight: Ludy, who's an elf spellcaster and a swordsman.
* NonStandardCharacterDesign: The game's character artstyle wildly varies between a crudely-drawn cartoon artstyle and an {{animesque}} one. slowbeef puts the inconsistent art direction of the game best:
-->'''slowbeef:''' "I feel like there's like eight different Website/{{DeviantArt}}ists making this game!"
* OffModel: In the cutscene before the final battle with Ludy, as Ludy talks down to Inglor while walking towards him, his mouth does not sync up with his swaying movements.
* OneHandedShotgunPump: Inglor does this in the proceeding cutscene with the giant spider boss.
* PreAssKickingOneLiner: Inglor is fond of delivering these before fighting a major boss:
-->'''Inglor (to Barabus):''' "Man, talk about severe deja vu, 'cause I have the strangest feeling I'm gonna WHOOP YO ASS!"\\
'''Inglor (to Ludy):''' "You know what, I changed my mind. I'm not going to be beaten by an [[PrecisionFStrike asshole]] like you!"
* ProtagonistTitle: Inglor's name is in the game's title and he's also becoming a zombie.
* RedEyesTakeWarning: In the cutscene where Inglor confronts Barabus, Barabus's eyes glows red through his mask before the fight begins.
* ShieldBearingMook: Sad Pats fights Inglor while wielding a shield of his own.
* ShotgunsAreJustBetter: After defeating his brother Erik, Inglor can use his shotgun which does five times more damage than the handgun and has a wider shot radius, but it has a slower rate of fire.
* SideQuest: The game has a couple of them, some of which can only be done at a certain day or time of day. These can reward Inglor with Life Upgrades and other useful items.
* SummonMagic: At certain times of the day, the player can acquire a Dragon and Phoenix summoning spell to attack all enemies on screen.
* TimedMission: Inglor has fifty days to complete his missions before he turns into a zombie himself. Originally the game's time limit was thirty days but it was later updated after players reported the time limit was too strict to complete the game. The developers however didn't update Glaiel's manual with the new time limit, referencing the original thirty day time limit instead.
[[/folder]]
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* {{MST}}: There was one of the ''Trapped Series'' made by WebVideo/{{Retsupurae}}. In 2014, they did a [[https://www.youtube.com/watch?v=4oJmzeoMVe4 two]]-[[https://www.youtube.com/watch?v=RKxaA7No_UI parter]] on ''Vorago''.
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* {{MST}}: There was one of the ''Trapped Series'' made by WebVideo/{{Retsupurae}}. In 2014, they did a [[https://www.youtube.com/watch?v=4oJmzeoMVe4 two]]-[[https://www.youtube.com/watch?v=RKxaA7No_UI parter]] on ''Vorago''.
''Vorago'', and [[https://www.youtube.com/watch?v=FruCafeLDTs a]] [[https://www.youtube.com/watch?v=5TIXEibUeEc three]] [[https://www.youtube.com/watch?v=0-xkz3_BH0w parter]] of ''Zombie Inglor''.
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* KarmaHoudini: Seth. Yes, he dies, but as far as we know he didn't get stung by the locusts so he gets to stay that way.