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** ''Warhammer Underworlds'' (with various editions known as ''Shadespire'', ''Nightvault'', ''Beastgrave'', ''Harrowdeep'', ''Nethermaze'', ''Gnarlwood'' and ''Wyrdhollow'')

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** ''Warhammer Underworlds'' (with various editions known as ''Shadespire'', ''Nightvault'', ''Beastgrave'', ''Harrowdeep'', ''Nethermaze'', ''Gnarlwood'' ''Gnarlwood'', ''Wyrdhollow'', ''Deathgorge'' and ''Wyrdhollow'')''Wintermaw'')

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** ''TabletopGame/WarhammerFantasyRoleplay''



** ''TabletopGame/BlackCrusade''
** ''TabletopGame/DarkHeresy''
*** ''TabletopGame/AdeptusEvangelion''
** ''TabletopGame/{{Deathwatch}}''
** ''Epic'' (with the various editions known as ''Adeptus Titanicus'', ''Space Marine'', ''Titan Legions'', ''Epic 40,000'' and ''Epic: Armageddon'')

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** ''TabletopGame/BlackCrusade''
** ''TabletopGame/DarkHeresy''
*** ''TabletopGame/AdeptusEvangelion''
** ''TabletopGame/{{Deathwatch}}''
** ''Epic'' (with the various editions known as ''Adeptus Titanicus'', ''Space Marine'', ''Titan Legions'', ''Epic 40,000'' and 40,000'', ''Epic: Armageddon'')Armageddon'' and ''Legions Imperialis'')



** ''TabletopGame/OnlyWar''
** ''TabletopGame/RogueTrader''


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!!Licensed games using Games Workshop's intellectual property:
[[index]]
* ''TabletopGame/BlackCrusade''
* ''TabletopGame/DarkHeresy''
* ''TabletopGame/{{Deathwatch}}''
* ''TabletopGame/OnlyWar''
* ''TabletopGame/RogueTrader''
* ''TabletopGame/WarhammerAgeOfSigmarSoulbound''
* ''TabletopGame/WarhammerFantasyRoleplay''
[[/index]]
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General clarification on works content


Started in 1975, by founders Ian Livingstone, Steve Jackson and John Peake (who soon left GW), the company was originally did resales of miscellaneous traditional games and rpgs (such as TabletopGame/DungeonsAndDragons) as well as published a fanzine that would later become Magazine/WhiteDwarf. While generally GW had a smooth ride in terms of growth, they were almost done in by MediaNotes/TheGreatVideoGameCrashOf1983 as the company tried to cash in on a formerly fast-growing market. Surviving that, GW continued its growth while Ian Livingstone and Steve Jackson were simultaneously doing Literature/FightingFantasy for Penguin Books. Approaching burnout, the two founders sold controlling shares to ''Citadel Miniatures'' head Bryan Ansell in 1987 and he ushered the policy of exclusively selling Games Workshop trademark goods. In 1991, he sold his rights to GW to former Creator/{{TSR}} UK employee turned GW sales manager, Tom Kirby, who had secured private equity to do a corporate buy-out and as CEO he was the one to make GW public on the London Stock Exchange.

to:

Started in 1975, by founders Ian Livingstone, Steve Jackson and John Peake (who soon left GW), the company was originally did resales of miscellaneous traditional games and rpgs (such as TabletopGame/DungeonsAndDragons) as well as published a fanzine that would later become Magazine/WhiteDwarf. While generally GW had a smooth ride in terms of growth, they were almost done in by MediaNotes/TheGreatVideoGameCrashOf1983 as the company tried to cash in on a formerly fast-growing market.market of video game retail. Surviving that, GW continued its growth while Ian Livingstone and Steve Jackson were simultaneously doing Literature/FightingFantasy for Penguin Books. Approaching burnout, the two founders sold controlling shares to ''Citadel Miniatures'' head Bryan Ansell in 1987 and he ushered the policy of exclusively selling Games Workshop trademark goods. In 1991, he sold his rights to GW to former Creator/{{TSR}} UK employee turned GW sales manager, Tom Kirby, who had secured private equity to do a corporate buy-out and as CEO he was the one to make GW public on the London Stock Exchange.
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Started in 1975, by founders Ian Livingstone, Steve Jackson and John Peake (who soon left GW, the company was originally did resales of miscellaneous traditional games and rpgs (such as TabletopGame/DungeonsAndDragons) as well as published a fanzine that would later become Magazine/WhiteDwarf. While generally GW had a smooth ride in terms of growth, they were almost done in by MediaNotes/TheGreatVideoGameCrashOf1983 as the company tried to cash in on a formerly fast-growing market. Surviving that, GW continued its growth while Ian Livingstone and Steve Jackson were simultaneously doing Literature/FightingFantasy for Penguin Books. Approaching burnout, the two founders sold controlling shares to ''Citadel Miniatures'' head Bryan Ansell in 1987 and he ushered the policy of exclusively selling Games Workshop trademark goods. In 1991, he sold his rights to GW to former Creator/{{TSR}} UK employee turned GW sales manager, Tom Kirby, who had secured private equity to do a corporate buy-out and as CEO he was the one to make GW public on the London Stock Exchange.

to:

Started in 1975, by founders Ian Livingstone, Steve Jackson and John Peake (who soon left GW, GW), the company was originally did resales of miscellaneous traditional games and rpgs (such as TabletopGame/DungeonsAndDragons) as well as published a fanzine that would later become Magazine/WhiteDwarf. While generally GW had a smooth ride in terms of growth, they were almost done in by MediaNotes/TheGreatVideoGameCrashOf1983 as the company tried to cash in on a formerly fast-growing market. Surviving that, GW continued its growth while Ian Livingstone and Steve Jackson were simultaneously doing Literature/FightingFantasy for Penguin Books. Approaching burnout, the two founders sold controlling shares to ''Citadel Miniatures'' head Bryan Ansell in 1987 and he ushered the policy of exclusively selling Games Workshop trademark goods. In 1991, he sold his rights to GW to former Creator/{{TSR}} UK employee turned GW sales manager, Tom Kirby, who had secured private equity to do a corporate buy-out and as CEO he was the one to make GW public on the London Stock Exchange.
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Started in 1975, by founders Ian Livingstone, Steve Jackson and John Peake (who soon left GW, the company was originally did resales of miscellaneous traditional games and rpgs as well as published a fanzine that would later become Magazine/WhiteDwarf. While generally GW had a smooth ride in terms of growth, they were almost done in by MediaNotes/TheGreatVideoGameCrashOf1983 as the company tried to cash in on a formerly fast-growing market. Surviving that, GW continued its growth while Ian Livingstone and Steve Jackson were simultaneously doing Literature/FightingFantasy for Penguin Books. Approaching burnout, the two founders sold controlling shares to ''Citadel Miniatures'' head Bryan Ansell in 1987 and he ushered the policy of exclusively selling Games Workshop trademark goods. In 1991, he sold his rights to GW to former Creator/{{TSR}} UK employee turned GW sales manager, Tom Kirby, who had secured private equity to do a corporate buy-out and as CEO he was the one to make GW public on the London Stock Exchange.

to:

Started in 1975, by founders Ian Livingstone, Steve Jackson and John Peake (who soon left GW, the company was originally did resales of miscellaneous traditional games and rpgs (such as TabletopGame/DungeonsAndDragons) as well as published a fanzine that would later become Magazine/WhiteDwarf. While generally GW had a smooth ride in terms of growth, they were almost done in by MediaNotes/TheGreatVideoGameCrashOf1983 as the company tried to cash in on a formerly fast-growing market. Surviving that, GW continued its growth while Ian Livingstone and Steve Jackson were simultaneously doing Literature/FightingFantasy for Penguin Books. Approaching burnout, the two founders sold controlling shares to ''Citadel Miniatures'' head Bryan Ansell in 1987 and he ushered the policy of exclusively selling Games Workshop trademark goods. In 1991, he sold his rights to GW to former Creator/{{TSR}} UK employee turned GW sales manager, Tom Kirby, who had secured private equity to do a corporate buy-out and as CEO he was the one to make GW public on the London Stock Exchange.
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None


Started in 1975, by founders Ian Livingstone, Steve Jackson and John Peake (who soon left GW, the company was originally did resales of miscellaneous traditional games and rpgs as well as published a fanzine that would later become Magazine/WhiteDwarf. While generally GW had a smooth ride in terms of growth, they were almost done in by MediaNotes/TheGreatVideoGameCrashOf1983 as the company tried to cash in on a formerly fast-growing market. Surviving that, GW continued its growth while Ian Livingstone and Steve Jackson were simultaneously doing Literature/FightingFantasy for Penguin Books. Approaching burnout, the two founders sold controlling shares to ''Citadel Miniatures'' head Bryan Ansell in 1987 and he ushered the policy of exclusively selling Games Workshop trademark goods. In 1991, he sold his rights to the GW to former Creator/{{TSR}} UK employee Tom Kirby who had secured private equity to do a corporate buy-out and as CEO he was the one to make GW public on the London Stock Exchange.

to:

Started in 1975, by founders Ian Livingstone, Steve Jackson and John Peake (who soon left GW, the company was originally did resales of miscellaneous traditional games and rpgs as well as published a fanzine that would later become Magazine/WhiteDwarf. While generally GW had a smooth ride in terms of growth, they were almost done in by MediaNotes/TheGreatVideoGameCrashOf1983 as the company tried to cash in on a formerly fast-growing market. Surviving that, GW continued its growth while Ian Livingstone and Steve Jackson were simultaneously doing Literature/FightingFantasy for Penguin Books. Approaching burnout, the two founders sold controlling shares to ''Citadel Miniatures'' head Bryan Ansell in 1987 and he ushered the policy of exclusively selling Games Workshop trademark goods. In 1991, he sold his rights to the GW to former Creator/{{TSR}} UK employee turned GW sales manager, Tom Kirby Kirby, who had secured private equity to do a corporate buy-out and as CEO he was the one to make GW public on the London Stock Exchange.
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None


Started in 1975, by founders Ian Livingstone, Steve Jackson and John Peake (who soon left GW, the company was originally did resales of miscellaneous traditional games and rpgs as well as published a fanzine that would later become Magazine/WhiteDwarf. While generally GW had a smooth ride in terms of growth, they were almost done in by GreatVideoGameCrash of the early '80s as the company tried to cash in on a formerly fast-growing market. Surviving that, GW continued its growth while Ian Livingstone and Steve Jackson were simultaneously doing Literature/FightingFantasy for Penguin Books. Approaching burnout, the two founders sold controlling shares to ''Citadel Miniatures'' head Bryan Ansell in 1987 and he ushered the policy of exclusively selling Games Workshop trademark goods. In 1991, he sold his rights to the GW to former Creator/{{TSR}} UK employee Tom Kirby who had secured private equity to do a corporate buy-out and as CEO he was the one to make GW public on the London Stock Exchange.

to:

Started in 1975, by founders Ian Livingstone, Steve Jackson and John Peake (who soon left GW, the company was originally did resales of miscellaneous traditional games and rpgs as well as published a fanzine that would later become Magazine/WhiteDwarf. While generally GW had a smooth ride in terms of growth, they were almost done in by GreatVideoGameCrash of the early '80s MediaNotes/TheGreatVideoGameCrashOf1983 as the company tried to cash in on a formerly fast-growing market. Surviving that, GW continued its growth while Ian Livingstone and Steve Jackson were simultaneously doing Literature/FightingFantasy for Penguin Books. Approaching burnout, the two founders sold controlling shares to ''Citadel Miniatures'' head Bryan Ansell in 1987 and he ushered the policy of exclusively selling Games Workshop trademark goods. In 1991, he sold his rights to the GW to former Creator/{{TSR}} UK employee Tom Kirby who had secured private equity to do a corporate buy-out and as CEO he was the one to make GW public on the London Stock Exchange.
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Added DiffLines:

Started in 1975, by founders Ian Livingstone, Steve Jackson and John Peake (who soon left GW, the company was originally did resales of miscellaneous traditional games and rpgs as well as published a fanzine that would later become Magazine/WhiteDwarf. While generally GW had a smooth ride in terms of growth, they were almost done in by GreatVideoGameCrash of the early '80s as the company tried to cash in on a formerly fast-growing market. Surviving that, GW continued its growth while Ian Livingstone and Steve Jackson were simultaneously doing Literature/FightingFantasy for Penguin Books. Approaching burnout, the two founders sold controlling shares to ''Citadel Miniatures'' head Bryan Ansell in 1987 and he ushered the policy of exclusively selling Games Workshop trademark goods. In 1991, he sold his rights to the GW to former Creator/{{TSR}} UK employee Tom Kirby who had secured private equity to do a corporate buy-out and as CEO he was the one to make GW public on the London Stock Exchange.
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* The80s: The formative years of GW is in the '80s though they started in the mid '70s. As such the pop culture and speculative fiction of the time clearly influenced GW products ( Film/MadMax to Dark Future, etc.) and even contemporary GW products still has some of that '80s flavourful.

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* The80s: The formative years of GW is in the '80s though they started in the mid '70s. As such the pop culture and speculative fiction of the time clearly influenced GW products ( Film/MadMax to Dark Future, etc.) and even contemporary GW products still has some of that '80s flavourful.flavoring.
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In 2022, Ian Livingstone with Steve Jackson released an official account of the beginnings of Games Workshop in the book ''Dice Men'' published through ''Unbound''.

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In 2022, Games Workshop founders Ian Livingstone with Steve Jackson released an official account of the beginnings of Games Workshop in the book ''Dice Men'' published through ''Unbound''.
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* RagsToRiches: According to the book ''Dice Men'', GW started off from the humble beginnings of selling Dungeons and Dragons products out of a van. In 2022 the Games Workshop IP is worth over 3 billion UK pounds.

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* RagsToRiches: According to the book ''Dice Men'', GW started off from the humble beginnings of selling Dungeons and Dragons products out of a van. van and doing mail-order out of their cheap flats. In 2022 the Games Workshop IP is was worth over 3 billion UK pounds.pounds according to Ian Livingstone.
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* The80s: The formative years of GW is in the '80s though they started in the late '70s. As such the pop culture and speculative fiction of the time clearly influenced GW products ( Film/MadMax to Dark Future, etc.) and even contemporary GW products still has some of that '80s flavourful.

to:

* The80s: The formative years of GW is in the '80s though they started in the late mid '70s. As such the pop culture and speculative fiction of the time clearly influenced GW products ( Film/MadMax to Dark Future, etc.) and even contemporary GW products still has some of that '80s flavourful.

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** TSR and GW had an interesting relationship business-wise as GW distributed Dungeons and Dragons in Europe while having their own competing product in Warhammer Fantasy. On a personal level GW founders Steve Jackson and Ian Livingstone were good friends with Creator/GaryGygax and have a tribute to him in ''Dice Men''.

to:

** TSR and GW had an interesting relationship business-wise as GW distributed Dungeons and Dragons TabletopGame/DungeonsAndDragons in Europe while having their own competing product in Warhammer Fantasy. On a personal level GW founders Steve Jackson and Ian Livingstone were good friends with Creator/GaryGygax and have a tribute to him in ''Dice Men''.Men''.
* RagsToRiches: According to the book ''Dice Men'', GW started off from the humble beginnings of selling Dungeons and Dragons products out of a van. In 2022 the Games Workshop IP is worth over 3 billion UK pounds.
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None

Added DiffLines:

* The80s: The formative years of GW is in the '80s though they started in the late '70s. As such the pop culture and speculative fiction of the time clearly influenced GW products ( Film/MadMax to Dark Future, etc.) and even contemporary GW products still has some of that '80s flavourful.


Added DiffLines:

** TSR and GW had an interesting relationship business-wise as GW distributed Dungeons and Dragons in Europe while having their own competing product in Warhammer Fantasy. On a personal level GW founders Steve Jackson and Ian Livingstone were good friends with Creator/GaryGygax and have a tribute to him in ''Dice Men''.
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None

Added DiffLines:

In 2022, Ian Livingstone with Steve Jackson released an official account of the beginnings of Games Workshop in the book ''Dice Men'' published through ''Unbound''.
Willbyr MOD

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rsz_1336541912655_7553.png]]
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!!Tropes Associated with Games Workshop

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!!Tropes Associated associated with Games WorkshopWorkshop



* TheFace: Duncan Rhodes, who was the host of the painting tutorials on the company's Website/YouTube channel until his resignation at the end of 2019.

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* TheFace: Duncan Rhodes, who was the host of the painting tutorials on the company's Website/YouTube Platform/YouTube channel until his resignation at the end of 2019.



* RandomNumberGod: Forget the Tyrannids. Forget Nagash. Forget the Chaos Gods. The real threat to the Imperium and the forces of Sigmar is bad dice rolls.

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* RandomNumberGod: Forget the Tyrannids.Tyranids. Forget Nagash. Forget the Chaos Gods. The real threat to the Imperium and the forces of Sigmar is bad dice rolls.
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** ''Warhammer Underworlds'' (with various editions known as ''Shadespire'', ''Nightvault'' ''Beastgrave'', ''Harrowdeep'', ''Nethermaze'', ''Gnarlwood'' and ''Wyrdhollow'')

to:

** ''Warhammer Underworlds'' (with various editions known as ''Shadespire'', ''Nightvault'' ''Nightvault'', ''Beastgrave'', ''Harrowdeep'', ''Nethermaze'', ''Gnarlwood'' and ''Wyrdhollow'')
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** ''Warhammer Underworlds'' (with various editions known as ''Shadespire'', ''Nightvault'' and ''Beastgrave'')

to:

** ''Warhammer Underworlds'' (with various editions known as ''Shadespire'', ''Nightvault'' ''Beastgrave'', ''Harrowdeep'', ''Nethermaze'', ''Gnarlwood'' and ''Beastgrave'')''Wyrdhollow'')

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