Cool Guns / Submachine Guns

"This... (lifts a staff weapon) is a weapon of terror. It's made to... intimidate the enemy. (throws staff weapon away) This (lifts the P90) is a weapon of war. It is made to kill your enemy."
Colonel Jack O'Neill, Stargate SG-1

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    American 180 
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A submachine gun developed in the 1960s, firing .22 calibre ammunition at 1200 rpm from a top-mounted pan magazine of up to 275 round capacity. Much was made of its ability to chew through concrete blocks and body armour, though the latter was only possible if the person wearing it was standing still for an unlikely length of time. The primary purpose of the A-180 was as a riot control weapon for prison guards - apparently, this was what passed for "less lethal" weaponry in the 60snote . A modernized Slovenian copy of the American-180, known as the MGV-176, was used in the Slovenian and Croatian Wars of Independence, most notably in the Battle of the Barracks during the latter, and is still in production by Orbis and used by Slovenian police.
  • The Professionals. A stolen A-180 is the McGuffin in "Hunter/Hunted", though in actuality it was a 7.62x51mm AR-10 rifle with prop bits bolted on. Presumably getting hold of a blank-firing A-180 in 1970's Britain was too difficult.
  • The killer in Hooligans, a novel by William Diehl, uses one (that he first acquired in a black ops unit in Vietnam) for his Vigilante Man activities.
  • The terrorists in the novel Terminal 3 use these when seizing Heathrow Airport's control tower.
  • Appears in Fallout: New Vegas as the "Silenced .22 SMG", to pair with the silenced .22 pistol.

     Beretta M12 
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The 9x19mm Beretta M12 is an Italian submachine gun that was developed in 1959 and began production in 1962. It was bought in small numbers by the Carabinieri and State Police. In 1978, the updated M12S began more wide-scale production to replace the earlier Model 38. It became widespread in Africa, South America and the Middle East due to its reliability, cheap production, and ease of use, with licensed versions being made in Brazil (as the Taurus M972), Croatia (the Agram 2000), and Indonesia (as the Pindad PM1). Due to the integrated foregrip and a rather slow rate of fire (550 rounds per minute), the gun is very controllable, but its open-bolt nature also makes it slightly inaccurate, and its maximum effective range is 300 meters.

  • Used by Padania terrorists in Gunslinger Girl: Il Teatrino.
  • Used by triads in John Woo's The Killer.
  • Appears in Rainbow Six: Rogue Spear - Black Thorn as the 9mm M12 SMG, with a 40 round magazine. It returns with a more proper magazine capacity in Raven Shield. As of the Operation Skull Rain update, it's back for Rainbow Six Siege, used by the BOPE defender Caveira.
  • The Croatian Agram 2000 variant appears in Far Cry 3 and 4 as the A2000. Beats out the Skorpion in accuracy and attachment options (it can take two attachments at once, though extended mags aren't an option), and is the secondary weapon of snipers among Vaas' pirates in 3 and the Royal Army in 4.
  • The Brazilian Taurus M972 variant appears in Max Payne 3.
  • Shows up in the hands of Artie Rollins and various henchmen during the climax of the Miami Vice Season 1 episode "Heart of Darkness".
  • Shows up in City Hunter as the only submachine gun Ryo wielded without stealing it from a Mook (possibly an early hint of his past as a Child Soldier in Central America).
  • Often appears in Diabolik, having replaced the earlier Beretta Model 38 as the automatic weapon of choice for the Clerville police.
  • Jerry Irish in Button Man carries one as his Weapon of Choice in the four against one match at the end of The Killing Game. Harry takes it from him when he kills him and uses it to take out The Preacher after the Preacher gets the drop on Carl.

    Bergmann MP18 and similar 
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Literately the weapon that started it all. Developed by Theodor Bergmann during World War I, the MP18 was designed to give soldiers an automatic weapon effective in close-quarters trench warfare and saw combat in the final days of the war in the hands of German stormtroopers. The weapon proved effective in its role; in fact, it's often believed that production was forbidden by the Treaty of Versailles. This actually wasn't true, and production continued well into the 1920s. In fact, it saw limited use all the way into the early days of World War II.

The weapon continued to be developed in the interwar period, resulting in the improved MP28, which was captured and copied by British troops during WWII as the Lanchester submachine gun. A Swiss variant chambered in 7.63x25mm Mauser, the SIG M1920, alongside locally-produced MP18s converted to fire 7.63mm rounds, were used by both Chinese warlord armies and the KMT during the Second Sino-Japanese War, until they switched to the Thompson in the later years of the war and the Chinese Civil War. As Nazi Germany militarized during the 1930s, the Steyr-Solothurn MP34 (pictured above) was produced and was supplied to Imperial Japan, forming the basis for their Nambu Type 100 submachine gun. The Schmeisser MP28 saw frequent use by the Nationalists in the Spanish Civil War, and the Republicans also manufactured their own copies, nicknamed "Naranjeros" and shorter than the original MP28.

  • Cool Action: Like with the Sten, the MP18 could also be gripped by its horizontal magazine, though this increases the likelihood of jams. The distinct 32-round snail drum magazine that it shares with the Luger could also count as a Cool Accessory.
  • Used in Battlefield 1942 by Japanese troops and (more bizarrelynote ) Soviet medics.
  • Appears in NecroVisioN and its sequel Lost Company.
  • Appears in Verdun as the only SMG available.
  • Used by IRA members in Michael Collins.
  • A Schmeisser MP28 is used by Kazim during the boat chase in Indiana Jones and the Last Crusade.
  • The Steyr-Solothurn MP34 shows up in Far Cry 4. Befitting how old the weapon is compared to everything carried over from 3, it doesn't get any attachments in singleplayer (despite the presence of a modern rail system). Tearing down a single one of Pagan Min's propaganda posters unlocks a Signature variant called the "Stormer", which does get a reflex sight among other improvements.
  • The "Triple R" Machine Gun from Bioshock Infinite resembles the MP18 but with an enlarged barrel shroud which becomes very hot during firing, forcing Booker to grip the magazine instead. The Vox Repeater variant has an even greater resemblance as it has a similarly shaped magazine to the MP18's snail drum magazine.
  • The MP-18 appears as a usable SMG for the Assault class in Battlefield 1, in both a vanilla variant and some variants even sporting attachments. Like with Bioshock Infinite, the player grips the magazine of the weapon.

     Carl Gustav m/ 45 
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This 9x19mm Swedish submachine gun was developed during the mid 1940s, taking design elements from the Sten, MP-40, PPSh-41 and PPS-43. Like the Sten, it was simple to manufacture, and had the same tendency to go off if mishandled as well as an unusual safety. Unlike the Sten, though, it was surprisingly hardy and could hold up well in desert or tropical conditions. While technically replaced by the Swedes in The '60s, many Carl Gustavs remained in service in reserve units as late as 2007. American Navy SEALs used them during The Vietnam War, as they could be fired soon after being submerged in water. It was also extensively used by Irish peacekeepers from The '60s up until The '80s until the Steyr AUG supplanted both it and the FN FAL. Interestingly, most variations of the weapon lack a fire selector, being locked to full-auto only.

  • The Siege of Jadotville has several of them in the hands of Irish NCOs, particularly Sergeant Prendergast. Fittingly, the props used in the film were the same weapons that were captured from the Real Life A Company after their surrender.
  • Shellshock 'Nam 67. Can be used by the player with an unrealistic 72 round magazine.
  • Vietcong 2 as a usable weapon.
  • The Carl Gustav is usable in the video game adaptation of From Russia with Love. Used by Soviet troops, Octopus goons, and of course, James Bond. The gun can be upgraded with a larger magazine and fed special ammo for extra damage.
  • Mentioned as one of the weapons used by O'Brien's platoon in The Things They Carried and nicknamed the "Swedish K".
  • Payday 2's "Armored Transport" DLC adds the m/45B model as a secondary, with an incorrect 40-round capacity and only one magazine held in reserve. Like the above, it's called the "Swedish K SMG". It's also one of the only non-machine gun weapons in the game that cannot be set to semi-auto.
  • The submachine gun of Condemned: Criminal Origins is overall an M3 Grease Gun, though its sights and barrel shroud are taken from the m/45.

    CZ Škorpion 
The Czechs make great puppets, pornography, and this submachine gun, which has been helping Eastern European gangsters practice the fine art of “spray and pray” since the summer of love. Most of the VZ61s found on Rook Island were purchased from a Libyan arms dealer second-hand, meaning you trade two hands, you get a gun. Don't ask me what he does with the extra hands.
Survival Guide, Far Cry 3

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The Škorpion is a Czechoslovakian submachine gun used as a PDW by officers, security forces, and armoured vehicle personnel; not to mention Eastern-bloc supplied terrorists. Four chamberings exist; the vz. 61 in .32 ACP, the vz. 82 in 9x18mm Makarov, the vz. 83 in .380 ACP, and the modernized Sa. 361 in 9x19mm Parabellum, alongside a semi-auto only version, the CZ-91S, available in every caliber above. The Škorpion's small size (utilizing a wire loop stock that folds over top when not in use) and calibre makes it generally the weakest submachine gun in any videogame it appears in, but this also makes it popular on the screen for the same reasons as the micro-Uzi — it's a compact bundle of full-auto Dakka. So compact in fact, it can be carried in a holster just like a pistol.
  • Cool Calibers: Of note is the wide variety of calibers the Škorpion was produced in: .32 ACP (vz. 61 and 61 E), .380 ACP (vz. 83), 9x18mm Makarov (vz. 82) and 9x19mm Parabellum (modern variants).
  • Purchasable in 7.62 High Calibre, and suitable as a back-up weapon. It's slightly more powerful than the comparable Mini/Micro-Uzi and MP5K, as well as accepting a suppressor, but it's less accurate.
  • The Matrix. Neo fires a pair with barrel shrouds Guns Akimbo during the slow motion shootout in the lobby, complete with falling slow-motion (rifle) cartridges. Also used by one of the Merovingian's henchmen in The Matrix Revolutions.
  • Battlestar Galactica. Starbuck wields them Guns Akimbo in "Resistance". Chief Tyrol has one on New Caprica as well.
  • A silenced version is used by the "little friend" assassin in the spoof Mafia!
  • Used by a fake motorcycle cop for an attempted assassination in the Steven Seagal movie Exit Wounds.
  • Gunslinger Girl: Il Teatrino. Pinnochio selects two of these from his Wall of Weapons for his upcoming mission with Franca and Franco; the latter using one of them against Triela.
  • Carried by several of the terrorists who invade the Chinese embassy in Ghost in the Shell: Stand Alone Complex 2nd Gig.
  • NCIS. A mook uses one against CIA agent Trent Kort in the opening shootout in "Dead Reckoning".
  • Used in the Bugs episode "Buried Treasure".
  • Milan Sova in xXx.
  • Lazlo Soot in Smokin' Aces (with custom two-tone finish)
  • The terrorists in Executive Decision.
  • Agent 86 in the 2008 Get Smart movie.
  • Members of the Joker's gang in The Dark Knight.
  • Risberg in The Black Madonna.
  • Many of Arnold Gundars' (Malcolm McDowell) men in the I Spy movie.
  • Bodyguards in Ronin.
  • Nyssa (Leonor Varela) in Blade II.
  • Leonardo DiCaprio as agent Roger Ferris in Body of Lies.
  • Seen in GoldenEye (1997) as the infamously-useless Klobb, also available as a secret weapon in Perfect Dark, now as the KLO1313.
  • An easy-to-miss vz. 61 appears in Metal Gear Solid 3: Snake Eater; useful in a later sequence because it has an attached laser sight. A vz. 82 (mislabeled as the vz. 83) shows up in Metal Gear Solid 4: Guns of the Patriots, given to Snake as part of an extended homage to the aforementioned sequence, but it's distinctly less useful outside that, being overshadowed by the P90 in all aspects except the range at which auto-aim mode will let Snake lock on to an enemy.
  • Used alongside various Glock pistols as a standard sidearm for ZAFT personnel in Mobile Suit Gundam SEED.
  • In the Doctor Who episode Revelation of the Daleks the assassin Orcini uses one to blow up a Dalek.
  • In the Matthew Reilly book Scarecrow a team of Russian soldiers (and occasional bounty hunters) are named after this weapon due to their extensive use of them.
  • Sidearm of the Georgian officers in the first Splinter Cell. Sam can use the modern Sa. 361 in Conviction, where it has a lower capacity than most other automatics but makes up for it with incredible accuracy.
  • In Resident Evil 5, much like in the description above, it's the weakest automatic weapon, though it has the best Critical Hit chance on headshots. In three highly unusual aspects for this mosquito bite of a gun:
    • It's almost double its real life size;
    • Its fire rate is lower (around 600 RPM, as usual for machine guns in the series);
    • Finally, it's held in a tight two-handed grip by all player characters – including Chris Redfield, a muscular Mighty Glacier who could easily fire it one-handed. The only character who can wield it Guns Akimbo is the wiry Jill Valentine when under the effects of the P30 controller drug (which apparently gives her extra Waif-Fu powers along with the Mind Control), both in this game and in Marvel vs. Capcom 3. That's actually homaged in Resident Evil: Retribution, where a brainwashed Jill wields two of them to blaze away at Alice while Fast-Roping out of an Osprey tilt-rotor.
  • Available in various Call of Duty games, including Modern Warfare and Call of Duty: Black Ops. All Old-School mode matches in CoD4 start players off with one of these; it's somewhat infamous in that game for a bug where attaching a suppressor did not affect its damage value - which, at 50 for close-range hits, allowed for unnoticed One-Hit Kills in Hardcore mode until it was patched, alongside a decently-quick reload, easy to use sights, and next to no recoil. By Modern Warfare 3 it's been nerfed with less damage and actual recoil... but it's also now classified as a secondary machine pistol, rather than a primary submachine gun like in earlier games, giving it a few advantages.
  • Conker dual wields a pair of these in the War and Heist chapters of Conker's Bad Fur Day.
  • 7.62 High Caliber features the vz. 82 variant in 9x18mm Makarov.
  • The Winter Soldier seems to quite like the Skorpion. In Captain America: The Winter Soldier, he has one holstered on his back for the freeway shootout, apparently just for Rule of Cool as he empties it in under two seconds, then gets it knocked out of his hand by Cap. However, it shows up again during the attack on the SHIELD Helicarrier, where he finishes off a quinjet pilot with it.
  • Turns up in PAYDAY 2 as the Cobra, in homage to its appearance in Hotline Miami.
  • Similar to the AK-47, the Skorpion appears as an enemy-only weapon in a few Rainbow Six games before the team starts stocking the vz. 61 in Raven Shield and Lockdown, and then the vz. 83 in Vegas 2. It, like the other machine pistols, is notable for being available as either a primary or a secondary weapon in Raven Shield, where the stock will be extended or folded up depending on which it's used as.
  • Shows up in Far Cry 3 as the cheapest of the submachine guns, with sub-par accuracy and poor damage, only one slot for attachments (and only having the options of a suppressor or extended magazine, the placement of its ejection port precluding any sort of optic), but being able to be fired from ziplines with the relevant skill because it's held one-handed. That last fact gets expanded in Far Cry 4, where it's now treated as a sidearm. It's the first weapon handed to the player in gameplay, where it is used to demonstrate the shooting while driving mechanic, and is then unlocked for free after liberating the first bell tower, with Longinus personally presenting you with one when you meet him. It's both better and worse here, being the only machine-pistol sidearm to feed from the larger pool of SMG ammo, but it also doesn't get attachments except by its new Signature variant, the "Stinger", which combines both the suppressor and extended magazine with a reflex scope, available for purchase after destroying two "Pagan's Wrath" convoys.

    Fabrique Nationale P90 
A small self-defense firearm developed to provide rifle-grade firepower to vehicle crews, rear support units, and others whose primary missions do not involve carrying service rifles. Currently employed as a close-range offensive weapon by many police and Army Special Forces units, it uses newly developed 5.7mm x 28 ammo with high penetration power. The plastic magazine holds a large 50 rounds. An easy-to-handle weapon with excellent penetrative power and low recoil.

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The Fabrique Nationale P90 is a submachine gunnote  chambered for the 5.7x28mm round. The round was designed by FN and is currently used only by the P90 and the Five-seveN pistol, also made by FN. The P90 (and the MP7) exist as a result of the PDW concept — giving non-combat troops who nevertheless may find themselves in danger, such as mechanics, truck drivers, artillery units, REMFs at FOBs... guys who may need to defend themselves with something more useful than a handgun but less cumbersome than an assault rifle, without sacrificing the kind of power or armor penetration the latter would offer. The Personal Defense Weapon concept was also meant to allow such troops to defend themselves against adversaries wearing soft body armor. In practice, the concept has fallen short, with the SMG-type PDWs like the MP7 and the P90 being vastly outsold by subcompact assault rifles which use regular 5.56x45 ammunition, don't need proprietary magazines or cartridges, have more power both against flesh and armor, don't need any retraining, and are a lot more affordable. The 5.7mm has decent penetration against body armor, and its design limits the risk of overpenetrating targets, but it leaves tiny wound channels, severely reducing lethality. One of the P90's most innovative features is the 50-round magazine that lies flat along the top of the receiver, the rounds double-stacked sideways. The feed end of the magazine has a mechanism that rotates each round and drops it into the chamber pointing in the right direction, ejecting spent casings downwards through a chute behind the grip. This makes it 100% ambidextrous, a rarity among bullpup designs. Was once fairly rare in real life, yet many works, especially those set 20 Minutes into the Future, featured it, partly due to its futuristic appearance — a case of Truth in Television as it were, since the gun was later adopted by many police and armed forces all over the world. In practice though, it's turned out to be more used by special forces, police SWAT units and VIP bodyguards than by real-echelon support troops. Some have come to the mistaken belief that the P90 is a fictional weapon, due to its futuristic look (and perhaps because it just looks too cool to be true).
  • Cool Design: Video games love it because its shape makes it easy to model and as instantly-recognizable as other famous guns like the Desert Eagle, but particularly in older games the designers may have some rather odd ideas about how the P90 actually works; game P90s often eject from the wrong area and in the wrong direction, and a fairly common mistake is showing the carrying handle as hinged at the front, popping up so the magazine can be inserted into it and then swung back down.
  • Practically every second gun that features in the futuristic settings of Doctor Who is a P90 (regardless of time period), usually with extra bits attached to make it look more interesting. In "The Time of the Angels" / "Flesh and Stone", they're beige, have longer stocks, and the front rail is replaced with a flashlight, making them one of the more authentic-looking of the recent sci-fi guns. The H&K G36 being a close second.
  • There's quite a few in the James Bond game GoldenEye (1997), known as the RC-P90. It's one of the fastest-firing submachine guns in the game and has the highest magazine capacity, at eighty rounds (a mistake, since they entered its intended mag size of 50 in hexadecimal, which came out as 80). And it can shoot through doors. And on the Train level, you can dual wield them for insane amounts of dakka. It shows up in a more realistic fashion in the 2010 remake as the "Vargen FH-7.", but it's still one of the best submachine guns available for the high capacity and low recoil.
  • It's semi-standard issue for Mooks under the usual A.K.A.-47 moniker in the James Bond game Nightfire.
  • Valentin Zukovsky and his goons carry these in The World Is Not Enough.
    • It shows up in the video game adaptation as well, as the "MB PDW 90". Interestingly, this interpretation of the gun has the part of the receiver behind the magazine shown as hinged, for some reason.
  • Along with the original Goldeneye version unlockable, an upgraded RC-P90 appears in Perfect Dark, here called the RC-120, which can also generate a cloaking field. Zero also features the weapon, once again under the RCP-90 name, though with slightly reduced mag capacity and different secondary modes.
  • A few enemy troops use this weapon in Call of Duty 4: Modern Warfare, and it's available in multiplayer (some call it the "easy button"). It appears again in Modern Warfare 2 and 3.
    • Black Ops 2, on the other hand, features a rather Ghost in the Shell-ish "futurised" version called the PDW-57. It basically looks like a smaller, sleeker P90, though its fire rate is more restrained compared to previous games, perhaps due to the aforementioned "easy button" complaints. A specific differentiation of the weapon is the magazine swings out from the top rather than being pushed onto the receiver.
    • In Call of Duty: Ghosts, you run across an odd drone rig in the single player campaign that mounts a pair of P90s that automatically fire against proximity targets. Very strange and the weapon itself is not among the available arsenal.
    • Yet another futurised variant appears in Black Ops 3, this time with the strange name of "Weevil" and looking even more like a Seburo-style weapon from Ghost in the Shell. It still reigns as the SMG with the highest mag capacity but has only a modest rate of fire. In spite of being from 40 years after the PDW-57, it's actually closer to the classic P90 in looks, down to the characteristic black finish.
  • After it was introduced a couple seasons in, the P90 became the standard-issue weapon and Weapon of Choice for SG Teams in Stargate SG-1 for much of the remainder of the series (everyone in Stargate Atlantis used it too). In-universe, the USAF commissioned Fabrique Nationale to design and manufacture the gun specifically for alien fighting, since Jaffa almost always wear armor. In real life, the switch was made because a scene required actors to stand side-by-side firing their weapons, and the P90, ejecting its spent cases downwards behind the shooter's arm, was much safer for this purpose than the prior standard MP5, ejecting its spent cases out into the face of the guy standing to the right.
  • The P90 is the standard issue weapon amongst the Arsenal Tengu troopers in Metal Gear Solid 2: Sons of Liberty, though it also sees some use by Solidus. The P90 is also the weapon of choice for the FROGS/Haven Troopers in MGS4, and is probably the best and most versatile submachine gun in the game that doesn't require unlocking, between the high capacity, easily-acquired ammo, and compatibility with almost every type of attachment.
    • It gets some rather weird focus when Solidus starts twirling it by the thumbstock. Hey, at least he's not likely to accidentally fire this particular weapon when pulling that stunt...
  • Gunslinger Girl. The P90 is Henrietta's signature weapon.
  • Counter-Strike. Often derided as a noob gun, due to its high accuracy and capacity. Its infamous fire rate for its cost combined with said accuracy and magazine size has earned it the "bullet hose" nickname.
  • An unlockable weapon for the Anti-Tank class in Battlefield 2.
    • Also appears in Battlefield 3 as an all-kit weapon for multiplayer.
    • Once more, it appears in Battlefield 4 as a PDW exclusive to the Engineer class.
  • Available as a sidearm in Army of Two and a primary weapon in The 40th Day.
  • Used by Rainbow and mooks in the Rainbow Six series as of Rogue Spear's expansion.
  • Rei Fukai uses one in episode three of Sentou Yousei Yukikaze.
  • Doom 3's machinegun is an obvious P90 homage, albeit with the magazine entirely enclosed by a hinged cover with a Halo-style ammo readout replacing the carrying handle.
  • Sort of appears in Ghost in the Shell, where the "Seburo CZN-M22", a fictional weapon inspired by both the P90 and the FN F2000, is the Weapon of Choice for Major Kusanagi. Shirow Masamune seems to really like the aesthetic of the P90, as he's designed multiple rifles, SMGs/PDWs and even a pistol that are in part inspired by it.
  • Also appears in Black, with a 100 round magazine, the only weapon in that game with that many rounds (other than the M249 BFG with 150).
  • Makes a brief appearance in Hellsing when two heavily customized P90s were used by Jan Valentine in the attack on the Hellsing mansion. Interestingly, it also subverts the Hollywood Silencer trope.
  • In The Dresden Files, Karrin Murphy uses one of these from White Night and onward, mostly because the compact size of the weapon makes it ideal for her small size, and it makes for a damned fine weapon during the short story Aftermath.
  • In the second F.E.A.R. game, Project Origin, the Andra FD-99 is essentially a slightly modified P90 with sharper, harder angles than the more rounded frame of the P90, and the aforementioned hinge on the receiver. Its intel file also claims it has a folding stock that is not actually present on the in-game model.
  • Available late in 7.62 High Caliber in both the original version and a TR variant with triple rail mounts. The 5.7mm ammunition is uncommon, but it penetrates armor well and has good accuracy for such a small weapon.
  • A P90 exists in Fallout 2, but by Heckler & Koch, not Fabrique Nationale. While outclassed soon after it becomes available by high-caliber pistols or rifles, it is one of the best-ranged weapons available to several companions and uses the most common type of ammunition, the 10mm. With the right build, however, it can become the primary weapon for any Small Guns user later in the game, because of its very low AP cost, which makes it invaluable to critical-based characters. The only gun in its class that shares its low AP cost is the Gauss Pistol, which has a much higher damage, but lacks a burst-fire mode and has the rarest type of ammunition available. Curiously, it only holds 30 rounds and is held and fired with only one hand.
  • In Code Geass, the standard Britannian assault rifle resembles a cross between the P90 (the unique magazine) and the FAMAS (the giant carrying handle). It's most infamously used by Euphemia late into the first season when Lelouch loses control of his Geass at exactly the wrong moment and accidentally commands her to kill all the Japanese people present.
  • You can get this in Parasite Eve by giving Wayne 300 Junk and asking him for a machine gun.
  • Appears in PAYDAY 2 as the Kobus 90.
  • Available in Kane and Lynch, where it's overshadowed by the MP5 in most cases. Kane starts with it in the levels dealing with the bank heist at the beginning, before trading up to an SG 552 for the rest of the game.
  • This is Liu Li's main automatic weapon in School Shock. The effectiveness of the 5.7x28mm round against body armor is aptly demonstrated at the end of the first episode.
  • Fitting for a deconstruction of first-person shooters, the P90 shows up in Spec Ops: The Line as a direct upgrade to the UMP 45, with a higher rate of fire and higher damage. Secondary fire allows Walker to toggle a laser sight on the P90 for enhanced accuracy in close quarters. It is also seen exclusively in the hands of Zulu Squad.
  • The FN P90 TR is the standard issue weapon among the Westworld security force, tricked out with a mounted flashlight, and for some reason a bright red paint job.
  • In a bizarre twist, the entirely fictional Kalash 2012 assault rifle in Metro 2033 and Metro: Last Light looks and operates like a halfway between a P90 and an AK-74.
  • ARMA III, in recognition of getting Steam Workshop support, got an official mod that adds a heavily-P90-inspired weapon called the "ADR-97".

    Heckler & Koch MP5 
"Now I have a machine gun. Ho ho ho."
Detective John McClane, Die Hard

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Essentially a miniaturised G3 (the mechanisms are identical), the 9x19mm MP5 was a popular weapon amongst police and counter-terrorism forces pretty much the world over from the '60s to the '90s and remains one of the most iconic weapons of its type; in particular, the MP5's media badassery was established when the British SAS used them to break the Iranian Embassy Siege in 1980. Like the USP, a large number of variants have been produced; of these, the most distinctive are the K ("Kurz," short) model, a shortened version designed to be easily stored or concealed that also provides the page image for this trope,note  and the SD ("Schalldämpfer," meaning "Sound Dampened") with an integral silencer (and unlike most suppressed weapons, does not require special low-velocity ammo to get the full benefit; the SD's integral suppressor instead is designed to restrict the bullet's acceleration so it remains subsonic). Has (along with other submachine guns) faded in visibility due to the rise of compact rifle-caliber carbines, though they remain popular among SWAT and counter-terrorism units and some military special forces operators, as for those purposes the less-penetrating pistol rounds have some distinct advantages and the muzzle flash is smaller compared to the M4 Carbine when entering darkened areas. In many American films of the 1980's and 1990's, the MP5 was often played by converted HK94 civilian rifles with their barrels cut down to match the length of the MP5, as they were much easier for American film armorers to get than genuine MP5's at the time.
  • Cool Action: The "HK Slap," where the cocking handle is struck down and forward to chamber a round. Many movies add a huge ka-chack sound effect and turn it into a full-on Karate chop. The slap can actually be performed on most G3 derivatives, but is far more commonly associated with the MP5. Unlike most of the "Cool Actions" on this list of guns, the "HK Slap" is actually a legitimate and even recommended way to charge the weapon.
  • In The Matrix, Neo performs maybe the most famous example of the "HK Slap" in cinema on an MP5K just as he and Trinity are loading up to rescue Morpheus.
  • Often used by The Unit.
  • Commonly seen in Pierce Brosnan's James Bond movies (except Goldeneye). Especially Tomorrow Never Dies where it is the favourite weapon of Carver's mooks who use at least 3 versions of the weapon.
  • Die Hard
  • The default loadout for Team Rainbow in the early Rainbow Six games is one of the suppressed models. Being based on the SAS who made the firearm famous, they have at least one version of every major variant, from the shortened MP5K to the larger-caliber MP5/10, and the integrally-suppressed MP5SD. The novel took the time to arm the team with the MP5/10 in 10mm Auto (simply referred to after the second chapter with the incorrect designation of "MP10", which was a proposed name for the model at the time of writing but was ultimately not adopted), though later novels to feature Team Rainbow gave them the original 9mm versions.
  • Appears in the first Half-Life game as, oddly enough, the standard weapon of the marines. It'll pretty much be Gordon's mainstay until the end of the game, being pathetically inaccurate compared to the Glock but having more raw firepower between the 50-round magazine and its underbarrel grenade launcher. The HD Pack replaces it with a Colt M727 instead, a more sensible weapon for the soldiers to be carrying.
    • Several popular custom skins exist to replace the Half-Life 2 MP7 with an MP5 instead, as the MP7 model (and, to a lesser extent, arguably the weapon itself) is rather ugly. They're very well done.
  • The main weapon of SG-1 before the P90 was introduced a few seasons in.
  • Metal Gear Solid features the MP5SD2 with infinite ammunition, but only on the easiest difficulty mode of the Japanese Updated Re-release and the PC port; otherwise your only automatic weapon is the FAMAS.
    • In reference to this, Metal Gear Solid 4 allows you to buy the same gun from Drebin, but overall it's a weak gun with extremely rare ammo and no options for customization - the sole upside is that it's one of the only automatic weapons with a non-degrading suppressor.
  • The Punisher MAX
    • The MP5K variant appears in the hands of SAS commandos during the Man Of Stone arc.
    • Shows up once again in Garth Ennis' finale story arc. This time in the hands of Delta Force operatives who have been sent to apprehend Frank Castle.
  • The mercenaries on the freighter in season 4 of Lost.
  • A well-armed soccer mum blazes away at the protagonists with one in Cthulhu.
  • After getting blinded by Max and Furiosa, the Bullet Farmer gloriously chews the hell out of the scenery on top of his vehicle with a pair of MP5Ks.
    "Sing, Brother Heckler! Sing, Brother Koch! Sing, brothers! Sing! Sing! SIIIIIIINNG!!!"
  • Usable with a scope fitted in Max Payne 2. The third game features the less-common .40 S&W variant.
  • Soldier of Fortune 2: Gold has an MP5 available.
  • Usable with an optional silencer in Black. Interestingly, it's actually modeled after the "chopped and converted" HK94 rifles that often stood in for actual MP5's in films of the 80's and 90's.
  • Afraid Of Monsters: DC has the MP5K as an alternative to the shotgun or Uzi. Being a survival horror game, there's little ammo for it. David uses the slap when reloading.
  • Tends to be the most powerful submachine gun in the Grand Theft Auto games. Multiple variations are used in the games, and Grand Theft Auto IV uses the Special Weapons MP10 clone.
  • The SMG in Red Faction is an MP5K, redesigned as an over / under weapon with twin magazines; the cocking handle tube is a second barrel and the barrel has a second cocking handle.
  • The mook weapons in Moonwalker are modded HK94 carbines with Aliens-style ammo counters.
  • The OCA PDW from All Points Bulletin is a weird hybrid of a full-length MP5 and MP5K.
  • The Rittergruppen SMGs in Alpha Protocol are modeled after the MP5K.
  • The Modern Warfare games have the MP5, though each exclusively have different versions of it: the first Modern Warfare has the MP5A3 (which has a Navy trigger group and becomes an SD3 when mounted with a suppressor), the second game has the MP5K, and the third has an A2 with a railed handguard. Black Ops has the ultra-rare prototype version of the MP5K, with the distinctive wooden foregrip that was deleted from the production model, while Black Ops II's flashback missions allow the player to use the A3 (which, once again, becomes the SD3 with the suppressor attachment).
  • Tequila and various mooks in Stranglehold use MP5Ks Guns Akimbo style.
  • Lethal Weapon 2's South African mooks carry these.
  • In Counter-Strike, this is a popular choice for players who can't afford one of the rifles that dominate the game. By comparison, the relatively low-cost MP5 offers very tight accuracy at short to medium range and is actually more accurate and controllable than rifles while on the move or firing in long bursts.
  • 7.62 High Calibre features several variants. The MP5K cannot be modified except for a particular scope or reflex sight, while the MP5K PDW features a folding stock and can accept a suppressor. The MP5A4 and A5 (solid stock and telescopic stock models, respectively) can also accept a suppressor and sight, while the MP5SD features an integral suppressor. While not the most powerful SMG in the game, it's quite good and being lucky during an attack on a city can net a player several of them (and tons of ammo) from dead police. The Blue Sun mod adds the rather ridiculous MP5 with an underbarrel grenade launcher like in End of Days and Half-Life.
  • Raw Deal (1986). Arnold Schwarzenegger takes on The Mafia with an HK 94 carbine (a civilian market MP5 with extended barrel) modified for full auto and with a foregrip. The same modded carbine shows up in Red Heat as well, though not in Schwarzenegger's hands this time.
  • In the first First Encounter Assault Recon, the Sumak RPL is modeled off the Special Weapons MP10 with a mounted dot sight.
  • The MP5K is seen used by Initiative soldiers in Buffy the Vampire Slayer.
  • In Dredd, rookie Judge Anderson adopts one of these after losing her Lawgiver to unauthorized use.
  • An MP5A2 appears in Payday The Heist as the "Compact-5", where it can be fitted with a heat shield handguard and taped-together straight mags. An MP5A4 appears in PAYDAY 2 under the same name, and can be modded to turn it into an MP5A5, SD4, SD5, SD6, MP5/10, or MP5KA4 minus the foregrip. As of update 97, it's also possible to use twin Compact-5s, which don't get stocks but otherwise share the same sets of attachments as a singular one.
  • Between all three S.T.A.L.K.E.R. games, this is the only SMG, called the Viper 5. It's good against unarmored targets because it has similar damage and accuracy to assault rifles while having lower weight, cheaper ammo and less recoil, but it gets drastically less effective as enemies start using heavier armor. Against mutants, almost all of which have no armor, just loads of health, it remains fairly useful throughout the game.
  • Usable in Resident Evil 5, although no one bothers to use the pre-mounted reflex sight for some reason.
    • The events of Resident Evil 2 start when one of HUNK's men shoots William Birkin with one of these.
  • There are quite a few MP5 variants available in Parasite Eve. An MP5K can be found in the precinct's weapon storage room, and an MP5SD is available on the 2nd floor of the American Museum of Natural History when it becomes infested with mitochondrial mutants. Finally, an MP5A5 and an MP5SD6 can be found in the Chrysler Building Bonus Dungeon.
    • In the sequel, the MP5A5 returns. Aya can find one in the Akropolis Tower at the beginning from a dead SWAT officer, though the weapon is returned to the LAPD at the end of the mission. You can buy it instead, much later in the game, from Mr. Douglas in Dryfield. It also comes with a rail-mounted flashlight that is useful for stunning enemies and outright killing NMC moths.
  • A common submachine gun in the Hitman series. The second game has the suppressed version in the hands of some ninjas and Blood Money allows the player to use a version which they can customise with different Gun Accessories.
  • Likewise common in the Far Cry series, showing up in every game in some form. The original and Far Cry 2 feature the MP5SD, though it's not treated as silenced in the former game. Far Cry 3 and 4 instead feature the Navy model with a short scope rail and a peculiar rear sight.
  • Appears in Shadow the Hedgehog with a custom handguard, most notably in the intro where Shadow pumps it like a shotgun.
  • Often appears in Diabolik, having replaced the earlier Beretta Model 38 as the automatic weapon of choice for criminals, security guards and non-Clerville cops.
  • In spite of the many other guns he owns, this appear to be Mike's Weapon of Choice in Spaced, as it's the gun he uses most. He's fond of firing them Guns Akimbo.
  • The MP5K is the best all-around 9mm gun in Contagion. It's stable and accurate when fired in semi-auto, can fire in full auto, has a burly 30-round magazine, and sports a tactical light.
  • In Man of Steel, Colonel Hardy uses one during the battle of Smallville.
  • Love/Hate has Lizzie carry an MP5k as her Weapon of Choice in series 4. Wayne, while holding onto it for her, uses it to perforate a stray cat.

     Heckler & Koch MP7 
"Big enough to penetrate armor, small enough to go as your sidearm. It uses the same short stroke piston gas system as rifles do. This is a lean, mean killing machine."
Gage, PAYDAY 2

http://static.tvtropes.org/pmwiki/pub/images/mp7a1.jpeg
A compact submachine gun marketed as a competitor to the P90, the MP7 is another weapon based on a scaled-down G36 action, this time firing a proprietary 4.6x30mm round designed to penetrate body armor at close range. Its small size makes it relatively easy to carry, and it can even be holstered (a rarity for submachine guns). Originally designed as the the HK PDW, which was originally meant to be the kinetic energy component of the XM29 OICW. The MP7 is in use with the German military and police (replacing both the Uzi in use with reserve units, and some stocks of the MP5 that put the Uzi in reserve), and several other countries have begun to replace police stocks of MP5 SMGs with the MP7. There are complaints about the low terminal effectiveness and stopping power of the 4.6x30mm round. These are to be expected, particularly given that it has a barrel a full 3 inches shorter than the competing FN P90, and its projectiles are smaller and lighter and less energetic. Problems with stopping power are a recurring criticism of the PDW concept.
  • Cool Action: The MP7 has a retractable stock and an either foldable (original, A1) or removable (A2) foregrip which can be adjusted to different firing 'stances': 'Pistol' (folded/removed grip, retracted stock, fired in semi-auto), 'Machine-pistol' (deployed grip, retracted stock & semi-auto) and 'PDW' (deployed grip, extended stock & full-auto). 20-, 30- and 40-round extended magazines exist for the weapon, but the 40-round one is by far the most commonly seen, with the flush-fitting 20-round ones a somewhat distant second and 30-round ones almost nonexistent - most games, in particular, will sooner model a 40-round magazine that's apparently downloaded to 30 rounds (or model a 20-rounder that somehow holds more than 20 rounds) than they will realize there actually is a 30-round magazine.
  • A prototype version with some features from the production MP7 (namely, the full-length top rail and slightly extended barrel) is used by Metrocops and the Rebels in Half-Life 2, fitted with a tiny under-barrel grenade launcher. Interestingly, it is actually possible to attach a grenade launcher to the MP7; it would, however, protrude beyond the end of the weapon's barrel (unless the extended barrel we see is supposed to be the grenade launcher).
  • Rainbow Six started stocking prototypes of this weapon in the third game's Iron Wrath expansion pack. In the Vegas subseries, both Jung and Walter use suppressed MP7A1s when the player tells them to go silent. The A1 reappears in Siege, used by the GSG-9 Defense Recruit and Bandit, though somewhat unrealistically here as it only fits 30 rounds in the 40-round mag, and before the "Operation Black Ice" update was modeled with the charging handle stuck in the rear position.
  • Snake can acquire an MP7 in Metal Gear Solid 4: Guns of the Patriots; it seems to be the standard SMG of the regular PMCs he goes up against, but it's overall inferior to the FROGs' P90 due to the much smaller magazine capacity (only loads 20-round mags), hard to acquire ammunition (the PMCs only use it in one section of Act 2, while you fight FROGs at least once per Act and every one of them uses at least something sharing the P90's ammo) and a lack of customization (its only options are the ACOG or a unique red dot sight that has to be purchased from Drebin instead of found for free in the field, while the P90 can use pretty much everything the M4 Custom can except underbarrel stuff).
  • Used by the eponymous team in one episode of Stargate SG-1, during an undercover operation on Earth; it's smaller and much more concealable than their standard P90s.
  • Zombieland. Tallahassee is overjoyed to find one of these in the back seat of a redneck's Hummer, and later uses it to good effect against zombies while on a merry-go-round.
  • The Dragon in Die Hard 4 carries one.
  • The Hamilton SMGs in Alpha Protocol are modeled after the MP7.
  • Appears as an all-kit unlock in Battlefield 3. Surprisingly, the player has a choice whether they want to load the short 20-round or the longer 40-round magazines into the weapon.
    • Added in the China Rising DLC of Battlefield 4, this time only with the 40 round magazine.
  • Also available as a late-game unlockable in Modern Warfare 3's multiplayer; for Survival mode, it's an early unlock, but is not very useful past the first few waves. Some of the SAS men in "Mind the Gap", particularly Wallcroft, can be seen with one with the 20-round mag in their holster.
    • Returns for Call of Duty: Black Ops II. In a reversal of the above, it's the first SMG unlocked in multiplayer (and is very, very useful in the more cramped quarters of most of the game's maps), but not available until very late in singleplayer; Section is seen holding it in a very brief scene where you see him from third-person partway through "Achilles' Veil". Again surprisingly, the player is actually allowed to have the foregrip folded.
  • In Knight and Day, Tom Cruise went Guns Akimbo with two of these in one scene.
  • Fukuyama's Bodyguard Babes in Girls Bravo use these, but they aren't very good shots.
  • Available in Counter-Strike: Global Offensive, serving as a Suspiciously Similar Substitute to the MP5 — it's not any better at penetrating armor, it only holds 30 rounds per magazine, and the in-game code even states it uses 9mm.
  • Added in the Blue Sun mod for 7.62 High Caliber, though it's nowhere near as common as the below P90 and its ammunition. Its main advantage is the telescopic stock allowing for an extremely compact size.
  • The original MP7 with a red dot sight appears in Killing Floor as the first of the Field Medic's weapons, with an insane fire rate and a side-mounted medication dart launcher for healing teammates at long range. It starts with the flush-fitting 20-round magazines, but the player can hold more bullets as the perk is leveled, eventually allowing for the usual 40 rounds per magazine. The A1 reappears in Killing Floor 2 as the SWAT's tier 1 weapon, with a different sight, its extended 40-round magazine (which incorrectly holds 30, but which like in the first game can eventually hold more as the player levels the perk), and a suppressor.
  • Available in Ghost Recon: Future Soldier; the normal folding foregrip has been replaced with a rail for the player to attach a different foregrip to if they want. Interestingly, H&K actually released a version of the weapon with an underbarrel rail two years after this game.
  • Shows up in Sleeping Dogs as the only full-auto weapon capable of being fired from a vehicle.
  • Family-Friendly Firearms is in full force in Beware the Batman, giving all guns the appearance of futuristic blasters (yet sound effects, visual effects and dialogue all make it clear they fire bullets). The one type whose real-world basis is obvious, though, are the submachine guns. Their size and shape (like an oversized pistol), full-length accessory rail and foregrip make them clearly meant to be MP7s before the last-minute requirement of censored guns.
  • An MP7A2, once again before the real thing actually existed, appears (like many other guns on this list) in PAYDAY 2 with the first "Gage Weapon Pack" DLC, as the SpecOps.
  • Deuce in the 2010 Medal of Honor reboot carries an anachronistic MP7A1 as his secondary weapon during the "Running with Wolves" and "Friends from Afar" missions. The game is set in March 2002 during Operation Anaconda, not too long after the original model of the MP7 was released onto the market; Deuce having it is quite justified given that he is a Tier 1 Special Forces operator for the U.S. military and he would have access to the latest and greatest gear.
  • Shows up in GoldenEye Wii and Reloaded as the "Stauger UA-1", one of the better submachine guns for its 40-round mags and high rate of fire and accuracy, appearing larger than it's supposed to in the original Wii version due to how close Bond holds it to his face. It also shows up in 007 Legends with the same model and name as Reloaded. Like Future Soldier and PAYDAY 2 above, Reloaded managed to predict the MP7A2 a few years before it existed; their version of the weapon replaces the folding foregrip with one mounted on a new underbarrel rail.
  • Unlocked at Rank 4 in the multiplayer mode of Spec Ops: The Line.
  • In Batman v Superman: Dawn of Justice, one of Lex's henchmen uses a MP7A1 against the Batmobile during a car chase.
  • The original prototype version appears in Hitman: Blood Money, mostly as an FBI issue weapon.
  • Appears in the 2013 remake of Shadow Warrior using the name ZI-Type 23 PDW. This is actually spoofed in the weapon's description: "Production of the personal defence weapon had to be stopped after Zilla Industries lost a lawsuit with one of German Defence Manufacturing companies." Can also be used Akimbo.
  • The MP7A1 is one of the best SMGs in The Darkness II. It has the highest capacity of all the SMGs, but its stopping power is lower than that of the UMP45.

    Heckler & Koch UMP 
The UMP is considered more reliable than the MP5 with its better range and stopping power.
Description, Delta Force: Land Warrior

http://static.tvtropes.org/pmwiki/pub/images/unknown_25.jpeg
The UMP was intended to be a lighter and cheaper alternative to the MP5 submachine gun, but lack of demand for SMGs from traditional customers, along with the fact that MP5 users tend to love their MP5's (and be very invested, not to mention the MP5 continuing production after the UMP's introduction anyway), and early issues regarding frailty (there was a recall order in 2000 due to breaking charging handles) meant it is not nearly as widely distributed as its predecessor. Its primary advantages over the MP5 were greater ease of customization in light of NATO's standardized rail system (the UMP can directly attach rails above the receiver and to the sides and bottom of the handguard; the MP5 requires a claw mount and a replacement handguard) and a somewhat wider array of cartridges (it comes in 9x19, .40 S&W, and .45 ACP variants, and whereas the MP5 required dedicated variants for non-9mm rounds, any UMP can be converted to one of the other two bullets with a simple swap of the bolt and barrel - the mags all fit in the same magwell). The civilian version, known as the USC, features an extended barrel, thumbhole stock (courtesy of the Federal Assault Weapons Ban), and semi-auto only operation; as of 2013, it has been discontinued.
  • Team Rainbow starts packing this weapon from Rogue Spear onwards. In the Vegas games it features a unique two-round burst mode (in Rogue Spear it had an incorrect three-round one like most other guns).
  • Available in Counter-Strike from beta 7 onwards. While it packs high close-range stopping power and low recoil, it has lower ammo capacity and rate of fire compared to other SMGs like the MP5 and P90, making it a rather unpopular choice.
  • Seen several times in the latest James Bond movies. Daniel Craig is carrying the 9mm version in the advertisement poster for Quantum of Solace, the same one he was carrying at the end of Casino Royale (2006) while delivering Bond, James Bond. The two mooks which chased him shortly before that are carrying the .45 ones.
  • Arnold is seen with one in Terminator 3: Rise of the Machines.
  • A .45 version is used by one of the twins during the freeway chase in The Matrix Reloaded.
  • Another .45 version is not-so-carefully-concealed in Mike's non-police-issue car in Bad Boys II.
  • Dead Set. A police officer is armed with one, which is later picked up by one of the characters.
  • Battlestar Galactica. Samuel Anders wields one on Caprica.
  • Some mooks in xXx.
  • In Call of Duty: Modern Warfare 2, the UMP45 replaces the MP5 as the game's basic submachine gun; as per the game's many failures at game balance, it's infamous in the multiplayer for having next to no recoil when fired while aiming and dealing better damage at range than even most assault rifles. Interestingly, it incorrectly holds 32 rounds in multiplayer, while singleplayer gives it the correct 25.
    • Black Ops 3 has a futurized version called the "Kuda", chambered in a fictional micro-caliber round and strangely described as a South African design (a locally-made clone perhaps?). The general shape of the gun is the same, save for a rather chunky integral flashlight, and the HK slap is performed when the gun is drawn for the first time after picking it up.
  • The Battlefield series feature this gun often.
    • Shows up in Battlefield: Bad Company, used by some of the Legionnaire's troops in the first game, and the last unlock for the engineer class in the second; like all of the submachine guns, it comes with a handy silencer. Also available in a "SPECACT" variation with a camo pattern applied in the second game.
    • Battlefield 3 features the .45 ACP version of the gun in singleplayer and multiplayer. It can attach a variety of scopes, suppressors and gadgets. It can also toggle between automatic, semi-automatic and even its unique 2-round burst fire mode.
    • The UMP-45 returns in Battlefield 4, along with its 9mm brother, the UMP-9. Strangely, as noted by IMFDB, when the gun is equipped with an optic, the front sight is removed, which is not possible without permanently altering the gun itself.
    • And once more, it appears in Battlefield Hardline, practically copy-pasted from BF4 (including the front sight goof).
  • The .45 version is featured in Insurgency, being the most powerful SMG available for the Security forces. It costs 3 supply points and its semi/auto/burst firing modes are correctly depicted.
  • You can find one in 7.62 High Calibre, along with the associated suppressor, from clearing out a gang-occupied military base. It tends to be better in damage than other sub-machine guns, but slightly less accurate (though it can accept a red-dot sight, which most other submachine guns cannot).
  • Shows up in Sleeping Dogs. Oddly, despite being labeled as .45 caliber with the appropriate ammo capacity, it has the curved magazine of the 9mm variant.
  • In F.3.A.R., the Briggs SMG is clearly modeled after the UMP, with a mounted red dot sight.
  • Appears in Spec Ops: The Line as the first SMG the player encounters in the campaign. It has very low recoil and high damage in close quarters combat. Most indoor enemies throughout the rest of the campaign will be armed with the UMP.
  • Available as a louder but more powerful alternative to the MP5 in Delta Force: Land Warrior.
  • Appears as the Jackal in PAYDAY 2 as the part of the John Wick weapon pack DLC. By default it's a UMP45, but its "Civilian Barrel" and "Civilian Stock" attachments mirror the lengthened barrel and thumbhole stock of the USC carbine.

     Israel Military Industries Uzi 
The Uzi: Classic subgun. Major export. Action hero.
Ahoy

http://static.tvtropes.org/pmwiki/pub/images/punisherfav.jpeg
A family of Israeli 9x19mm submachine guns, the first Uzi was designed in the late 1940s by Uziel Gal and named after him, and first adopted by Israeli special forces in 1954, and it saw wider use across the Israeli military in the years following. It is commonly depicted as a favorite among Western Terrorists and mercenaries. The original Uzi is quite large at 18.5 inches long with the stock collapsed (rather ironic, given that it was the most famous of the early SMGs which used a telescoping bolt, allowing for an overall shorter weapon than WWII-era guns without sacrificing barrel length), and progressively smaller versions were later produced, these being the Mini Uzi and the Micro Uzi; the latter is often regarded as a machine pistol rather than a true SMG, and has a semi-auto only variant, the Uzi Pistol. The original IMI (Israeli Military Industries) Uzi was considered one of the most accurate and controllable SMGs due to its good balance and low (relatively speaking) rate of fire. A carbine version of the original Uzi with a 16-inch barrel also exists. The smaller versions, due to a shorter bolt travel, have higher rates of fire (600 rounds per minute for the basic Uzi, 950 for the Mini-Uzi and 1250 for the Micro Uzi), which makes the Micro Uzi rather uncontrollable. In 2010, the Uzi Pro (a substantially redesigned Micro Uzi) was introduced, which incorporates multiple accessory rails and reduces the rate of fire to a slightly more manageable 1050 rpm. In a particularly ironic twist, a .22 LR semi-auto carbine was also recently brought on the market... produced under license by Walther of Germany, a company perhaps best known for making pistols for the Nazis (and James Bond).
  • Cool Mechanism: The standard Uzi's 600 RPM cyclic rate is often mistaken for its smaller brethren's, the Mini and the Micro Uzis. As such, it's common for the Uzi to dispense 50% to 100% More Dakka in works that aren't live-action.
  • An iconic villain who used this was the Terminator in the first film.
    • It also shows up as the least powerful of the bullet weapons in Terminator: Future Shock.
  • One of the signature weapons of The Punisher, who occasionally dual-wields it.
  • In Lord of War, a Micro-Uzi is depicted as Yuri's first arms sale to a local mobster (who almost attempts a Ballistic Discount on him). In a later scene, a full-size Uzi (without the stock for some reason) is seen being test fired by an African insurgent, where Yuri notes the irony of selling Israeli-made weapons to Muslims.
  • Mad Dog of Hard Boiled used a Mini Uzi during the warehouse firefight, as did several other villains, including Johnny Wong himself in his most despicable act.
  • One is sold to a gang in City of God. The seller points out the Star of David on the stock to prove its authenticity, saying, "See? It's Jewish."
  • Chuck Norris uses a pair of Micro-Uzis against terrorists and Dirty Communists in Invasion U.S.A. (1985).
  • The final gun that Lara gets in the first Tomb Raider.
  • Usable in the Half-Life mod Sven Co-Op, also available two at a time. Players who donate to the mod team are able to use golden ones that deal considerably higher damage.
  • A full-size Uzi is usable in Far Cry 2 as the higher-tier secondary slot SMG. The Micro Uzi appears on magazine covers.
  • A favored weapon of Snake-Eyes from the G.I. Joe comics.
  • James Bond:
    • The laser gun props from Moonraker were based on a plastic toy Uzi.
    • In A View to a Kill Zorin, alongside Scarpine, use full-size Uzis to brutally machine-gun his workers in the infamous mine massacre.
    • Brad Whitaker briefly uses a Mini-Uzi in The Living Daylights.
    • Licence to Kill has the Micro-Uzi as Frank Sanchez's gun of choice.
  • GoldenEye (1997) features an Uzi-sized Micro-Uzi as the "ZMG 9mm." The aforementioned toy Uzi-as-laser gun from Moonraker is also available, also returning for the later 007 Legends for its finale based on Moonraker.
  • The full-size Uzi is the go-to submachine gun in Left 4 Dead, and the more accurate but louder of the two in Left 4 Dead 2. As mentioned above, its cyclic rate is incorrect. A Mini-Uzi would be more fitting.
  • The Samael SMGs in Alpha Protocol are modeled after the Uzi.
  • The N-FA9 SMG in All Points Bulletin is clearly modeled after the Micro Uzi.
  • The Uzi has been featured in almost every Grand Theft Auto game since Grand Theft Auto III, usually in its Micro formnote . The Micro Uzi also shows up in Grand Theft Auto: San Andreas, with twin magazines taped together; CJ can duel wield them when he maxes out his skill level with them. Grand Theft Auto: Vice City, conversely, features the full-size Uzi, though still with a very fast rate of fire.
  • Beatrice uses the Micro Uzi in Gunslinger Girl.
  • In Fear Effect 2: Retro Helix, Hana and Rain get their hands on the Micro version, which can be duel wield.
  • Made famous by the US Secret service. During the assassination attempt on President Reagan, several USSS officers produced Uzis from concealment rigs under their suit jackets; one pulled an Uzi out of his briefcase.
  • The Uzi, Mini-Uzi and Micro-Uzi are all available in 7.62 High Calibre fairly early, making them suitable as "stop-gap" weapons between handguns and rifles. The Micro-Uzi especially is sometimes available from gun dealers at the start, and with the stock folded it can fit into standard pistol holsters or quick-access pockets as a very compact automatic weapon.
  • Shank gets one in his debut game, and his friend Corina has one in the sequel.
  • Call of Duty 4: Modern Warfare and Modern Warfare 2 feature the Mini-Uzi. Call of Duty: Black Ops and Call of Duty: Black Ops II features the full-size Uzi,note  while Modern Warfare 3 instead has a Japanese clone used by the JSDF, the PM-9. Notably, for all of these weapons, reloading from empty causes the player's hand to clip through any optical attachments.
  • In Sin City, the Micro variant is a popular weapon amongst police officers and other Mooks. The plot of Family Values is set into motion when a mobster shoots up a diner with a pair of them. Gail favours a full-sized Uzi. In Nancy's Last Dance, Marv takes one from a mook, but it jams on him, leading him to be wounded.
  • A "Full UZ" is available in Parasite Eve in the early floors of the Chrysler Building.
  • The Micro Uzi shows up in Metal Gear Solid V: The Phantom Pain as the "Ze'ev". There's also a non-lethal variant, the Riot SMG, that fires rubber bullets.
  • A variant with an integrated vertical foregrip appears in PAYDAY 2 with the Hotline Miami DLC. The later "Yakuza Character Pack" adds a Micro variant. In a departure from the series' norm, both weapons go by their real names.
  • Syndicate has them as an early automatic weapon for agents. Syndicate Wars has them as the most basic weapon with Bottomless Magazines, but it's noted that they're essentially obsolete.
  • The Uzi III in Shadowrun Returns is modeled after the Uzi Pro, but it is only depicted in its UI when in Action mode. The in-game model is incorrectly depicted as an Ingram MAC-10 with a silencer when firing the gun.
  • The full-sized Uzi also appears in Shadow Warrior as a common weapon used by Mooks. You get to dual-wield two at once if you manage to kill a particular Mook or find a second one as a regular pickup weapon. One of the levels in the first episode has an Animesque girl bathing in a waterfall and humming to herself, who proceeds to whip out an Uzi on you if you decide to initiate conversation with her.
  • The Micro-Uzi appears as the "Micro 9mm" and an alternative sidearm to Walker's Beretta M9 in Spec Ops: The Line. It is one of the more common weapons in the earlier levels of the game and its secondary fire ability gives the gun a suppressor.
  • In The Things They Carried, Tim O'Brien's platoon occasionally wielded Uzis. Interestingly, he says that they somehow got them off the black market.
  • Persona 5: Ann Tamaki's default long range weapon is a nondescript replica Uzi, and like most submachine guns has a large clip but limited accuracy.

    Ingram MAC-10 / MAC-11 
A miniature light machine gun developed for Special Forces use, notable for its extremely compact, highly portable design.

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A small American submachine gun developed as a "room-broom" for house-clearing in the riot-torn 1960's, the MAC-10's small size and high rate-of-fire made it difficult to control, thus it never really took off with military and law enforcement, though it did see some use by the US Military in Vietnam. Such considerations did not hamper its use by criminals both on and off the silver screen; the fact that it was relatively cheap to buy made it particularly popular in low-income areas with attendant high crime rates and Third World countries, particularly in Central and South America as they were given to various countries as CIA handouts there. Ironically, the original designer of the firearm, Gordon Ingram, put a large bet on MAC-10 becoming a special purpose military submachine gun: its distinctive suppressor (that also helped with the recoil) was developed by a legendary silencer company, Sionics, and the combo was heavily marketed to various militaries. Sadly, the bet didn't pay offnote , and MAC-10 became known mainly as a "ghetto gun", like the infamous and crude Intratec TEC-9. Like the latter, the MAC-10 in its original civilian semiautomatic version fired from an open bolt, making it very easy to convert to automatic fire. Two main versions exist; the MAC-10 is chambered in .45 ACP while the MAC-11 is chambered in .380 ACP, the latter version having an increased rate of fire and being even harder to control. Versions of both chambered in 9mm Parabellum also exist. A movie MAC will often be fitted with the distinctive Sionics suppressor; in both models, it is longer than the weapon itself. Frequently standing in for film MAC-10's is the SWD (and later Cobray) M11/9, which can be told apart from a genuine MAC-10 or MAC-11 by its elongated receiver.
  • Cool Calibers: Though most popularly known for being chambered in the powerful .45 ACP round, the 9mm version of the MAC-10 is actually more common, both on film and in real life. Why? The recoil is lower, as is the rate of fire (only slightly, but still noticeable), the magazine is shorter (making it easier to conceal, carry and maneuver), the ammo is cheaper and weighs less, and it is easier for movie armorers to adapt 9mm weapons to blank-fire than heavier chamberings like the .45.
  • Commonly seen in many Punisher stories, usually in the hands of the villain's Mooks. Unfortunately, they rarely ever put it to good use.
  • John Wayne in the 1974 cop show McQ popularized this weapon. Just as planned.
  • Used by Chuck Norris in the New Old West movie Lone Wolf McQuade to mow down some bandits.
  • V (1984). Mercenary Ham Tyler brandished a MAC-10 against alien invaders. Becomes the standard weapon of La Résistance in the 1984-5 TV series.
  • Moonraker. Jaws is seen firing one with a barrel-extension rather than the standard silencer, as he chases James Bond in a speedboat.
  • True Lies. A MAC-10 is dropped by Helen Tasker and rolls down a flight of stairs, firing randomly as it does, and actually kills her assailants while missing her completely. Arnold later uses one and the hose of a tanker truck to make a massive flamethrower.
  • Dux's mooks in Noir which has crudely taped torchlight on them which sorts of defeats their (stealth) purpose, and later Christian Gare.
  • Snake Plissken uses a MAC-10 with a suppressor (that, surprisingly realistically, stopped working well towards the end of the film, since it was likely a wipe/wet system instead of one with a baffle system) throughout the movie Escape from New York.
  • Various drug soldiers in Scarface (1983).
  • Wielded by the Heroes "R" Us unit led by Ken Wahl in The Soldier (1982).
  • Used for the assassination in the opening scene of Commando (1985).
  • Pulp Fiction. Vincent leaves one of these with a suppressor on the kitchen counter at Butch's apartment when he goes to the toilet. It's the last mistake he ever makes.
  • Used by Agent Sands during his CMOA in Once Upon a Time in Mexico, the scene was extra awesome due to the fact that Sands was blind, and unlike the above examples, he had the MAC-10 set to single shot rather than full auto.
  • The MAC-10 is usable in Far Cry 2 as the lower-tier secondary slot SMG.
  • The MAC is pretty popular in gangsta rap lyrics due to its image as a gangland weapon.
  • The main character of Corpse Princess dual wields MAC-11s.
  • In The Abyss, a MAC-10 is used by one of the Navy SEALS.
  • MAC-10s in .45ACP are used by certain Rebels in South America in Metal Gear Solid 4: Guns of the Patriots, and Snake can steal one from them or buy it from Drebin. It is one of the best submachine guns in the game, due to being able to attach its massive silencer and .45ACP ammo being extremely common in-game, possessing higher damage than the other submachine guns, surprisingly low recoil, and good accuracy with a high fire rate. Its only downsides are its slightly heavier weight than the other SM Gs, and needing to be reloaded often due to its high rate of fire, though the reloads are quick. It is also obtainable by Snake in Metal Gear and Metal Gear 2: Solid Snake, where it's unlikely to see use outside of boss battles due to its tendency to spray rounds everywhere, and Metal Gear Solid: Peace Walker allows the development of the standard version, the massive silencer version and a variant with a barrel jacket, allowing for greater accuracy.
  • In Resident Evil 2, both Leon and Claire can use a single MAC-11 in .380ACP with a barrel extender, which they fire from the hip. In Resident Evil – Code: Veronica, they appear in pairs; they are Steve Burnside's Weapon of Choice, and Chris can also get them. In both incarnations, it has a (comparatively to real life) very slow fire rate.
  • In Grand Theft Auto: Vice City, Tommy can use a MAC-10. It's the fastest-firing SMG in the game, burning through a magazine in less than two seconds.
  • In Grand Theft Auto: San Andreas, they can be duel wielded, with the added bonus of having two magazines taped to each other for faster reloading.
  • Hana and Glas can get a hold of a pair in Fear Effect.
  • A MAC-10 is available in Left 4 Dead 2, with a flashlight zip-tied to the silencer. It's more powerful than its counterpart, the Uzi, but is less accurate. With a Laser Sight attached, it's quite a beefy piece that can compete even with the game's assault rifles.
  • MAC-10s appear in Kane & Lynch 2: Dog Days, used frequently by criminals. DLC makes a suppressed version available in Fragile Alliance, the game's multiplayer mode.
  • Alex Mason carries a MAC-11 with an attached red dot sight in the final mission of Call of Duty: Black Ops, and the weapon is also available in multiplayer.
  • Used in Night of the Comet: the protagonists test them out and comment on its user-friendliness ("The MAC-10 submachine gun was practically made for housewives!"); its tendency to jam then bites them (not that it makes much of a difference to the car).
    "That's the problem with these things. Daddy would have gotten us Uzis."
  • Minor Batman villain The General uses a MAC-10 (stolen from a National Guard armory) to slaughter two guards and the leader of the gang he'd joined, making him the new leader of said gang.
  • Used in Counter-Strike as the cheapest SMG available for the Terrorist team, and is their equivalent to the Counter-Terrorists' TMP/MP9, one of the few weapons to not get the A.K.A.-47 treatment in earlier games due to its company going bankrupt. Sometimes called the "random headshot generator" because of its low accuracy but high rate of fire and relatively benign recoil.
  • Available in 7.62 High Calibre, but generally not worth it: lack of balance means spraying will be inaccurate, and the gun suffers from an inherent lack of accuracy as well. The Blue Sun mod adds the MAC-11 in 9x19mm as well.
  • Used by the assassins in Three Days of the Condor.
  • A MAC-10 appears in Payday The Heist as the "Mark 11" where it features a large Hollywood Silencer and can be fitted with a more recoil-dampening version and an extended magazine. Confusingly enough, a MAC-11 appears in PAYDAY 2...as the Mark 10. A civilian variant of the MAC-11, the Cobray M11/9, also appears in the game, under the name "Jacket's Piece".
  • Max Payne gets his first one of these off a hitman named Rico Muerte, and soon upgrades to two in classic Heroic Bloodshed fashion. It shows up again in the third game as a favored weapon of the Mafia.
  • Used by various dodgy types on the Crapsack World of Androzani Minor in the Doctor Who story "The Caves of Androzani". Or it might be an alien or far future weapon that happens to look exactly like it - "Caves" is one of those "space" Doctor Who stories that gives no internal indication of what the time period is meant to be and whether the guest characters are future-humans or Human Aliens.
  • A MAC-11, called an "M11", can be found in Parasite Eve when Daniel breaks into an abandoned gun store in Soho. A MAC-10, also referred to as "M10" is found in St. Francis Hospital.
  • Spaced. Mike owns one and it makes two prominent appearances; Once as Mike's Pillow Pistol when Amber and Marsha have a fight and another in a Shout-Out to Pulp Fiction (see above).
  • Different MAC variants show up in Rainbow Six, most commonly the 9mm variant of the MAC-11, which is in Raven Shield and the two Vegas games; the console version of the third game, Black Arrow, features the original MAC-10 mislabeled as the -11. It can be used as either a secondary weapon or primary weapon in the two different versions of 3, and is one of the three default SMGs in Vegas (the others being the MP5 and MP9).
  • Watch_Dogs features the MAC-11 as the "SMG-11. A supressed "Spec Ops" variant can be acquired by completing ten Gang Hideout missions.
  • One of the Joker's henchmen has a MAC-10 in Suicide Squad.
  • In both the manga and film adaptations of Battle Royale, the MAC-10 is the signature weapon of Kazuo Kiriyama.
  • Shadowrun has a similar weapon called the Ingram Smartgun, which is a futuristic version of the MAC-10 that comes with an integrated Smartlink that allows the user to mark a target for greater precision and a better chance at eliminating their target. The user must have a certain optic implant installed in their face in order to fully utilize the Smartlink of the gun or else it will function as a regular firearm with no accuracy bonuses whatsoever.
  • In the first Rush Hour film, a MAC-10 is brandished by The Dragon during the climactic shootout towards the end.

     M3/M3A1 "Grease Gun" 
"See that cover? Open it. Now you' killin'. Close it. Now you' ain't. Ha ha."
Grady, Fury

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The M3 submachine gun, better known as the "Grease Gun" was designed, appropriately enough, by General Motors in 1942. It was intended to be a lighter and cheaper alternative to the M1 Thompson since it eliminated the need for things like wooden furnishings to speed up mass production. It used the same .45 ACP cartridge as the Thompson, but had a significantly lower rate of fire to help conserve ammo.note  One unique feature it had amongst American SMGs was the ability to easily swap chamberings so it could accept standard German 9mm ammo, a valuable function when you are behind enemy lines. Another interesting feature was the dust cover, which had a built-in latch to serve as the safety. Delays in production would put off its service until late 1944 to early 1945, making it more of a compliment to the Thompson than a true replacement, at least at first. The definitive M3A1 variant made some significant changes, such as the removal of a troublesome cocking lever (replaced with a cocking slot in the bolt). It was still used by armoured crews and drivers as a personal defense weapon until the 1990's and as of 2004 saw a resurgence in usage by the Philippine Naval Special Operations Group.
  • PVT Norman Ellison is handed a Grease Gun when he gets assigned to the crew of Fury as their replacement bow gunner. Wardaddy has Grady give him a brief and slightly creepy explanation of the dust-cover safety.
  • Some of the members of the Washimine Clan use Grease Guns in Black Lagoon. They are most likely weapons left over from the Allied occupation of Japan.
  • This gun was widely shown in The Dirty Dozen by many of the crew. Major Reisman even has his magazines taped together jungle style, as shown in the image for the Majorly Awesome trope.
  • Roy Cobb in Band of Brothers uses the M3A1 variant, rather anachronistically as that version was not available until December 1944.
  • Appears twice in the Fallout series. Fallout 2 features it alongside the M1928 as the only two weapons firing .45 ammo. The "9mm submachine gun" of Fallout: New Vegas is a scaled-down Grease Gun firing 9mm bullets, which can be given a drum magazine and a lighter bolt to increase its rate of fire; a unique variant with a drum mag owned by the pre-war wannabe-Outlaw Couple "Vikki & Vance" can be received from another wannabe-outlaw couple, in perfect condition because Vikki & Vance tended towards petty crimes that never required them to fire their weapon.
  • Available in the Falklands, Vietnam, and Normandy variations of the Battlefield 2 Game Mod Project Reality.
  • The "Submachine Gun" of Condemned: Criminal Origins is a Grease Gun given the barrel shroud and larger sights of a Carl Gustav M/45.
  • Soldier of Fortune II: Double Helix features it as the standard automatic weapon of enemies in the Prague levels. It fires slower than later automatics and is more accurate and controllable than them as a result, but is also a poor choice for sustained combat because it shares the smaller pool of ammo your .45 handguns draw from.
  • Jim Morita of the Howling Commandoes uses the Grease Gun as his weapon of choice in Captain America: The First Avenger.
  • While normally being sparse in the Call of Duty games, Sgt. Sam Rivers from Finest Hour has a chance to use this gun in his mission "Come Out Fighting". It also shows up in the multiplayer of Call of Duty 2 as a slower-firing but higher-capacity alternative to the Thompson.
  • In Day of Infamy, the earlier M3 Grease Gun is available for use by the US Army faction's Assault and Engineer classes, as an alternative to the more common Thompsons usually depicted in WWII media.
  • In Men of War, the M3A1 is commonly carried by American vehicle crews and engineer infantry.
  • Private Reese of Hell Is for Heroes uses an M3 with three magazines taped together "jungle style", though strangely he has M1 Garand ammo pouches on his belt.
  • American Engineers have this weapon by default in Company of Heroes.
  • Two "Greaser" variants, the latter dubbed an "Artillery" model, appear in BloodRayne.
  • Despite taking place in the early 2000's, most of the human bad guys use a Grease Gun in The Suffering: Ties That Bind.
  • Mario of all people used a Grease Gun on the cops that killed Luigi (for holding a wrench) during their visit to Vice City in Robot Chicken. He was able to fire the gun despite that the dust cover was closed.
  • The Grease Gun is the submachine gun for American troops in Rising Storm 2: Vietnam.
  • The SMOD Game Mod for Half-Life 2 features these retrofitted to 4.6mm ammo as alternatives to the MP7, alongside the MP40. It's very accurate and out damages even the Combine pulse rifle, but it's incredibly sluggish to reload and the rarest of all SMG's.
  • In the first Commandos game, Behind Enemy Lines, and its standalone expansion pack, Beyond The Call Of Duty, The Driver can use one. Sometimes he starts the mission with it, sometimes he has to get hold of it from Allied supply drops.
  • The M3A1 is available for Lincoln Clay to use in Mafia III, as well as a suppressed version.
  • Tim O'Brien's platoon occasionally carried M3A1s into battle when they could get hold of them. This is also particularly fitting for them as the M3A1 was still the standard U.S army submachine gun despite the huge amount of 9mm submachine guns they had at the time.

     MAT-49 
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After the end of the Second World War, France needed a new submachine gun to replace the 7.65x20mm MAS-38 that was in service. After experimenting with various designs (including a similar Hotchkiss Universal SMG), they decided to adopt the design submitted to them by manufacturer Nationale d'Armes de Tulle in 1949. Such as the Grease Gun, the weapon is stamped with sheet steel for quicker production. Chambered in 9x19mm, it had a wire stock and a foldable magazine well, which allowed for easy carry. The magwell doubles as a foregrip, someone must've noted how many soldiers during the last war often held the Sten or MP-40 by the magazine. These features made it an ideal weapon for French Paratroopers at the time. The MAT-49 was also been supplied to the French Foreign Legion, and the National Gendarmerie. Ultimately, the MAT-49 ended its production in 1979, being surpassed by the FAMAS F1, although the MAT-49 is still used by some police forces. It saw its way into use by the Vietnamese after the Battle of Dien Bien Phu in 1954, where many of the captured guns were redesigned to accept the 7.62 Tokarev cartridge, as well as having a larger, curved magazine, longer barrel and a higher rate of fire.

  • If the Viet Cong or Viet Minh are not seen using an AK-pattern rifle, expect them to have one of these.
  • The Sniper's SMG in Team Fortress 2 is the rear sight, magazine and bolt of a Thompson M1A1 combined with the MAT-49's general shape and front sight.
  • The opening scene with the French Foreign Legion has these in We Were Soldiers, and the NVA and Viet Cong forces use these for the remainder of the movie.
  • It appears in Battlefield Vietnam for the NVA, noted as the only usable submachine gun.
  • Project Reality has this weapon used by the NVA and African Resistance.
  • The Vietnamese FPS 7554: Glorious Memories Revived (the number coming from the date May 7th, 1954, the date the Viet Minh triumphed in the Battle of Dien Bien Phu) has the MAT-49 as one of the many usable sub-machine guns.
  • Appears in Rising Storm 2: Vietnam as the Vietnamese SMG of choice to oppose the American Grease Gun.
  • Faulques carries one in The Siege of Jadotville in conjunction with a Walther P-38.

     Moschetto Automatico Beretta Modello 38A 
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A submachine gun originally designed by Beretta chief engineer Tullio Marengoni in 1935, the MAB-38 or Beretta Model 38 is an evolution of the Beretta Modello 18 SMG, which in turn was derived from the WWI-era Villar-Perosa aircraft submachine gun. When first unveiled in 1939, the first order was, ironically, not from the military note  but from the Ministry of Colonies, who purchased several thousand guns to arm the Italian Africa Constabulary. After requesting several changes to reduce production costsnote ,the Royal Italian army finally adopted the weapon.

Contrary to what its legendary reputation might suggest, the MAB wasn't issued widely in the first stages of the war. While elite units from all three branches (the Army, the Royal Navy and the Italian RAF- the Regia Aeronautica) of the armed forces, vehicle crews (who needed a weapon effective in close-range combat), Carabinieri military policemen, Folgore paratroopers and Italian Blackshirts did use them, the Carcano rifle remained the most common weapon even amongst the aforementioned elite units, and the MAB was only ordered in small amounts. It wouldn't be until 1943 that this weapon gained widespread use, after the Italian surrender. The newly-formed, short-lived Italian Social Republic made the production of this weapon a priority and issued it to all formations (especially for counter-insurgency units where firepower at close range was a valuable asset). On the other hand, the Italian resistance also liked it for its sheer advantage over the British Sten in accuracy and firepower if they didn't need to conceal their arms for clandestine operationsnote .

But it wasn't only the Italians that liked the MAB-38. The Germans, especially the Waffen-SS and the Fallschirmjager paratroopers, liked the weapon, judging it as heavy and large but reliable and well-made. In fact, they liked it so much, they preferred to use them over their own MP40 SMGs; especially notable given that, even with their usual proclivity for using captured arms, the Nazis were reluctant to admit anything but their own weapons as good. Imperial Japan of all nations ordered 5000 guns in '41, and Italy delivered to them two years later. The Allied side, particularly the New Zealanders, wouldn't bother with anything else if they could get a hold of and keep the MAB-38. It was so good, it was produced until 1961 when production was dropped in favor of the more compact Beretta M12.

There are many reasons why this gun is commonly considered the best firearm produced in Italy during World War 2 and even the best submachine gun of the war. The foremost reason was its cartridge; using the more powerful Italian-loaded Cartuccia 9mm M38 9x19mm Parabellum cartridgenote , the weapon boasted longer effective range than most other similar guns; it had an effective range of 200-250 meters.note  The fact that the Italian industrial base wasn't very large and that the Fascist government was infamously bureaucratic and slow did little to hamper the development of advanced, effective small arms like the Modello 38- most weapons at that time required large hours of artisan and semi-artisan man-hours to be fine-tuned and made reliable anyway, and the Italians excelled at this kind of work. The gun was also very well made, accurate and reliable; earlier variants were skilfully crafted using high-quality materials, carefully-machined, fine-tuned, masterfully-finished weapons, and even when steps were taken to ease production (in the later variants), sacrificing finish for speed, the weapon retained its high quality and was popular with both partisans and Allied troops.

The weapon's drawbacks were its long production time, heavy weightnote , large size and low rate of fire. But even those sometimes weren't disadvantages, but rather advantages; the weight and large size helped at longer ranges, as did the low rate of fire; all three combined made the gun very easy to control and stable at said longer ranges. The low rate of fire also conserved ammo (it helps that all variants of the MAB 38 can take both the German-standard and the Italian-standard Cartuccia M38 9x19mm Parabellum cartridges).

  • Cool Vest: During the war, the Italians developed a magazine-carrying vest for the MAB-38. The vests were dubbed Samurai by the elite troops who wore them because the stacked magazines occupying the vest looked like traditional Samurai armor.
    • Cool Accessory: The original MAB-38 is famous for its intimidating and extremely cool-looking heat shield, as seen above. Later models eliminated the heat shield for faster mass production during wartime.
  • Many, many films featuring Italian armed forces during World War 2 feature them using either the Carcano or this gun. Unfortunately, the Italians were the Luigi to the Germans' Mario- badass on their own, but very rarely (if ever) given the focus- so the MAB-38 is noticeably overshadowed in media by the MP40.
  • The MAB-38 is included in the Ultimate Edition of Sniper Elite III, or in the Axis Weapons DLC. It features the biggest magazine capacity of all the submachine guns (at 40 rounds) and is one of the most accurate even at mid-range.
  • The Forgotten Hope mod of Battlefield 1942, as well as the mod's sequel Forgotten Hope 2, added this weapon.
  • Mafia II featured this weapon, first by the Italian soldiers in the training mission. The player can later buy it, and it holds the distinction of the only SMG fired from the shoulder.
  • Terrorist leader Sam Boga in The Gods Must Be Crazy wields a Beretta MAB-38.
  • Call of Duty 2: Big Red One has the Italian forces use the MAB-38 as their submachine gun in "Operation Husky" and any multiplayer map featuring them.
  • The Italian troops from the Breakthrough expansion for Medal of Honor: Allied Assault has these, the game called it the "Moschetto" (which is Italian for musket).
  • The Battlefield 1942 mod, Forgotten Hope and its sequel has this the submachine gun of the Italian troops.
  • While being a priest, Don Camillo owns one, stolen from Peppone's secret arsenal before setting it on fire. The gun also shows up in the rare flashbacks of World War II in the hands of Peppone and his fellow resistance members.

    MP40 
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The 9x19mm MP40, descended from the MP38 (the difference being basically that the MP40 uses more stamped metal parts and thus is quicker and cheaper to manufacture), is the classic Nazi gun; a straight-blowback 9mm submachine gun used throughout WW2. Much like the Luger, simply having one is often proof the character is a bad guy, no matter what the era, and it's often shown as the standard issue German weapon in video games; often on at least a one-to-one basis with the Kar 98, which was actually much more common. Specifically, the standard Wehrmacht infantry squad's equipment included eight Kar 98s and only one MP40 (plus a machine gun and some pistols), though it was standard issue for Panzer crews and paratroopers.
  • Cool Action: The classic "cool" grip is to hold it by the magazine rather than the well above it; in practice, this was actually an extremely bad idea (much as it was for the British Sten, which used the same magazines) as it was likely to cause misfeeds. But it sure looks badass. Though various World War II photographs show that it was often held in that manner by the actual German soldiers.
  • You will see this in more or less anything with Nazis; as noted, in video games it's likely to be vastly more common than in real life.
  • It's also popular as a mook weapon in James Bond movies; bad guys use them in Moonraker, Thunderball, Goldfinger, You Only Live Twice and From Russia with Love. Auric Goldfinger uses it at one point and holds it correctly.
  • German soldiers in Defiance, Tuvia and Zus were almost always seen carrying these, they obviously took them from dead Nazis.
  • Frequent in the Indiana Jones movies, thanks to the perennial presence of the Nazis. Notably, one of the Arab thugs in Raiders of the Lost Ark may be one of the only two fictional characters in existence (after Auric Goldfinger above) to hold the weapon correctly.
  • Common in the early Call of Duty games, often the most usable option because of the abundant ammo (every other German you ventilate drops one) and the fact that the early games tend to invert Universal Ammunition to infuriating extremes (not even the British Sten can resupply from them, even though they use the exact same magazines). It's at its most infamous in World at War, where a lack of play testing ended with it severely overpowered compared to the other SMGs in multiplayer. Call of Duty: Black Ops III features a slightly-futurized variant, the "HG 40", available through supply drops in multiplayer and the Mystery Box in a few Zombies maps.
  • Similarly, in Medal of Honor games set in the European theater, one of these is likely to be your main gun.
  • In Archer, you can bet that a few episodes are going to include this weapon. Sometimes with laser sights.
  • In Dirty Harry, Scorpio uses an MP40 alongside his Arisaka sniper rifle.
  • Added in the Blue Sun mod for 7.62 High Caliber as an early game gun, sometimes available from the mod's very first new mission in the Santa Maria bar with the wino's brothers.
  • Any time an MP40 shows up in Uncharted, things start getting weird.
  • Appears in Rise of the Triad and its 2013 reboot with infinite ammo, making it an Infinity–1 Sword. For some reason in the reboot, the magazine attached to the gun horizontally like the Sten gun, even though the cover art and the original game all have the magazines attached vertically.
  • Insurgency has the MP40 mainly used by the Insurgent team, as one of the older weapons available for use. It costs 2 supply points and can be fitted with optics, laser sights and different ammo types.
  • A common sight for German troops in Men of War. It is used by SMG infantry, squad leaders and elite units alike.
  • German Pioneer Squads have these in Company of Heroes. It can also be given to Volksgrenadiers as an upgrade.
  • Alongside the M3 Grease Gun, it shows up in SMOD, reworked to chamber 4.6mm ammo. It's a middle ground between the M3 and the MP7 in terms of damage, recoil, reload speed, accuracy and availability.
  • From the second Commandos game onwards, the Commandos can salvage these from the enemy.
  • Appears in the hands of nearly every last German soldier in Commando.
  • As one of the most famous bad guy guns in media, the MP40 shows up in the hands of criminals, the homicidal Mutants gang, Neo-Nazis and prison guards in Batman: The Dark Knight Returns.

    PP-2000 
Though chambered in the standard 9x19mm caliber, the PP-2000 is designed to use Russian overpressure rounds at high velocity to penetrate body armor. The high muzzle velocity of the PP-2000 gives it a flatter trajectory than other 9mm weapons, and its compact size make it ideal as a Personal Defense Weapon. When equipped with the 40 round extended magazine the PP-2000 also functions admirably in a CQB assault role.
Description, Battlefield 3

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A modern Russian submachine gun made by KBP Instrument Design Bureau and adopted as one of the two standard submachine guns of law enforcement in Russia (The other being the PP-19-01 Vityaz), as well as by Armenian special forces. The PP-2000 fires the same armor-piercing 7N21 and 7N31 as the MP-443 Grach, but like the Grach, it is compatible with standard 9mm rounds. It can take 20-round or 44-round magazines. One of the most unique features of the PP-2000 is the ability to store a spare 44-round magazine at the rear of the gun which also doubles as a stock, though a traditional wire stock is also available. Another unique feature of the PP-2000 is its charging handle, which is located directly behind the front sight and folds out of the way when not in use, much like that of the G36.
  • The PP-2000 starts appearing in the Battlefield series starting with Battlefield: Bad Company. In the Bad Company games, it has the highest rate of fire of any weapon in the games but also has low damage. In Battlefield 3 and Battlefield 4, however, it is altered to have a much lower fire rate, but more power and accuracy.
  • Appears as the SR-2007 in Soldier Of Fortune: Payback, where the only attachment available for it is a sound suppressor.
  • Appears as the PDW in Mercenaries 2: World in Flames. It is one of Fiona's Favorites, and can be unlocked completing Level 2 of one of her challenges at the PMC.
  • The PP-2000 is the first Machine Pistol unlocked in Modern Warfare 2, and is used by both Russian soldiers and Makarov's Ultranationalists, typically in Last Stand mode. It has a low magazine capacity, but compensates with low recoil, good power in close range and a high rate of fire.
  • Appears in Ghost Recon: Future Soldier as one of Team Bodark's SMGs, using its 44-round magazine. President Volodin in "Gallant Thief" and General Kozlov in the DLC mission "Secure Dawn" are handed a unique PP-2000 with a Kobra red dot sight and 20-round magazine, and the PP-2000 is also used by some of the HVTs in "Shattered Mountain".
  • The PP-2000 is one of the unlockable Black Market SMGs in Splinter Cell: Blacklist, and is mostly used by Voron troops in-game. The extended magazine incorrectly holds 42 rounds instead of 44 rounds.
  • Appears in Watch_Dogs as the R-2000.

    PPSh-41 
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The Eastern Tommy gun; the PPSh-41 is a blowback-operated weapon firing the 7.62x25mm Tokarev round and was the most common submachine gun in the Red Army during WWII. The weapon owes much to a 1934 design called the PPD by Vasiliy Degtyarev, which was shelved owing to high-up Party members such as Molotov, Zhdanov and Malenkov sharing the common-at-the-time belief that submachine guns were not military weapons. With the outbreak of the Winter War, the Finns quickly showed the Red Army the worth of the SMG, and the decision was quickly reversed, a refined version of the PPD going back into production with a new 71-round drum magazine (directly inspired by the Finnish Suomi M31's drum magazine of the same capacity). Shpagin's gun was essentially a refined version of Degtyarev's still-too-complicated design, using the same magazines but redesigned for mass production. By using stamping and welding rather than time-consuming machining, the PPD's 13.7 man-hours per gun were cut down to just 7.3, and the result also proved extremely reliable, requiring minimal maintenance.

The very crude design was also so easy to manufacture that production could be handed to companies with no experience in gun manufacturing whatsoever, and because the Soviets standardized all rifle and pistol ammo at 7.62mm caliber, Mosin-Nagant rifle barrels could be salvaged from bad or damaged weapons and cut in half to make two PPSh-41 barrels. Modern shooters and collectors squint a bit at the crude appearance of the gun, but the Soviets soon learned that new recruits could be turned into cheap killing machines by giving them More Dakka (and at 900 rounds per minute, the PPSh provided the most dakka of any submachine gun of the war), so unlike the MP40, it was issued extensively, sometimes whole divisions being issued with only this weapon. Submachine guns firing pistol ammo do not need to be accurate, the fact they can provide suppressive fire by the thousands of rounds per squad was enough. It proved such an icon of the Soviet army that statues were built of soldiers holding them throughout Russia and Eastern Europe.

Can use a curved 35-round box magazine, but, like the Thompson, is more likely to be seen with its 71-round drum magazine fitted. This is actually a case of The Coconut Effect; in Real Life, the drums were considered Awesome, but Impractical, as they were rather time-consuming to load by hand and prone to jamming if not individually fitted (not to mention more complex and expensive than box magazines).note 

Interestingly, the mass-capitulations of Red Army units early in the warnote  led to the German army capturing large amounts of PPSh-41s. Finding it useful, they added it to their vast inventory of captured weapons, then pressed it into service as the MP717(r)note  and issued user manuals for it. They also a version called the MP41(r), rechambered for 9x19mm rounds.
  • Commonly seen in Eastern Front WWII and Korean war movies.
  • Appears a few times in Stargate SG-1.
  • Somewhat infamous as a supergun in the WWII-based Call of Duty games thanks to high accuracy, very friendly recoil and a vast magazine; each iteration after the first game attempted to Nerf it somehow, particularly by eventually downgrading it to the 35-round box mags (though it can get its drums again in World at War).
  • This gun is probably the inspiration of the model for the Combat Shotgun in Fallout 3, with the drum placed slightly forward.
  • Appears as one of the several weapons available to the Engineer class in Battlefield: Bad Company 2: Vietnam, presumably meant for the NVA faction, but usable by everyone. It has the expected high fire rate, but its magazine capacity is reduced to 25 for balance.
  • One of the weapons available in 7.62 High Calibre, with both the box and drum magazines available (the drum increases the dirt rating of a weapon faster, which will result in a jam when it gets high enough). The rebels often use them with box magazines, and the high rate of fire makes them excellent at close quarters.
  • Archer: Katya Kasanova can be seen wielding one when she rescues Archer from a KGB firing squad.
  • As noted in the P90 folder, you can get this gun in Parasite Eve by giving Wayne 300 Junk. Unlike the P90 though, you have to let Wayne decide what to give you and hope you get a PPSh-41.
  • The "pe-pe-sha" is planned to be a weapon in Survarium.
  • Available in Sniper Elite and Sniper Elite V2, owing to the fact that the player is inserted into Berlin in the midst of the Soviets' moving in on the capital to end the war on that front. In the first game you can be issued the weapon at the beginning of most missions, in the second you get it after coming across and killing your first Soviet patrol, around the same time you also pick up a scoped Mosin-Nagant.
  • Soviet troops in Men of War are commonly seen carrying these. Most SMG infantry are issued with the 71 round drum mag, but the 35 round stick magazine version is used by tank commanders. Its cousin, the PPS-43 (with 35 round stick magazine) is commonly used by Soviet elite units like the Red Guards.
  • Soviet Shock Troops are armed with these in Company of Heroes 2 by default, making them effective in close combat. Conscripts can also be upgraded with PPShs via certain commanders.
  • Appears in From Russia with Love in the hands of Soviet troops, but named "Tommy guns" by Ian Fleming possibly due to their distinctive drum magazines.
  • The Soviet conscripts in Command & Conquer: Red Alert 2 are issued with the PPSh, the drum magazines distinctive even with the isometric, sprite-based view.
  • Carried by Chinese soldiers in the 'Rainbow Bridge' episode of M*A*S*H. Trapper John even refers to them as "Russian burp guns".

    Smith & Wesson M76 
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The ersatz American version of the Carl Gustav m/45, the 9x19mm M76 was manufactured due to Sweden refusing to sell the m/45 to the US as a protest against the Vietnam War, which kind of sucked for the Navy Seals as this was their jungle weapon of choice. The M76 saw little action in Vietnam, causing S&W to cease production in 1974. However, the gun was massively popular in 70's cinema due to the inexpensiveness and reliability of the weapon. Despite the gun being cheaply manufactured (which was the point behind the weapon), the M76 was actually one of the most accurate and controllable SMG's made. Not bad for a knock off gun.
  • Cool Action: Like its many counterparts (MP40, M3 Grease Gun, Sten Gun) the M76 is often shown being held by the magazine, which would make the weapon more likely to jam during action. The actual proper way to handle the gun is by gripping the front of the magazine well, but Rule of Cool it is not.
  • Most famously used by Lee Marvin in the 1972 cult classic Prime Cut. He even keeps it in a custom briefcase and is shown taping the magazines together jungle style during the climactic Lock and Load Montage.
  • Is the weapon used by the hijackers in the original The Taking of Pelham One Two Three.
  • Charlton Heston's weapon of choice in The Omega Man.
  • John Cazale uses an M76 with a shortened barrel in Dog Day Afternoon.
  • Used by The Joker in The Dark Knight, during the battle with the armored car and Batmobile/Batpod.
  • Robert Shaw's weapon in Black Sunday.
  • Used by one of the vigilante cops in Magnum Force to gun down a bunch of mobsters at a pool party. Interestingly, the cop actually properly handles the gun by the magazine well instead of the magazine.

    Sten Gun 
You wicked piece of vicious tin!
Call you a gun? Don't make me grin.
You're just a bloated piece of pipe.
You couldn't hit a hunk of tripe.
But when you're with me in the night,
I'll tell you pal, you're just alright!
Gunner S. N. Teede "Ode to a Sten Gun"

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The classic WW2 British submachine gun, chambered in 9x19mm and first manufactured in 1941. Like the PPSh-41, it was a very crude design but could be easily field stripped and mass produced. It often had a skeletal butt or a folding stock (and in some versions, a grip that's so uncomfortable you have to wonder if the designer was a sadist) but its most distinct feature is the iconic side-mounted magazine. Alongside British soldiers and sailors, it was used by the SAS, officers, paratroopers, Commandos, resistance fighters (who liked it because it could be taken into 3 pieces and concealed), spies and vehicle crews, as well as Chinese soldiers and even the Germans, who made their own variant, the MP-3008 with a vertical magazine to arm the Volkssturm at the end of the war. Later, the Sten gun saw use by Israeli troops in the 1948 Arab-Israeli War, both Communist and Nationalist forces in the Chinese Civil War and American special forces during The Vietnam War. The design was cheap and rather ugly-looking (It could take as little as 5 hours work to make in a simple metalworking shop) and it often jammed due to poor feed from the MP40 magazine - but soldiers and resistance fighters loved it anyway (or, rather, didn't have a choice). It was improved a bit over the course of WW2, including increased reliability as production standards rose, but never developed very far from its nasty looks and rather finicky nature. It was eventually phased out by the very similar Sterling SMG, which improves on it mostly by being more comfortable and having reliable magazines. Just like its successor, the Sten can also accept a bayonet.
  • Cool Action: It is often held by the magazine in fiction. In reality, this would make the gun more prone to jamming, hence soldiers holding it by the barrel. However, it was held by some soldiers that way, 'cause it looks cool, plus if you held it by the barrel, there was a bigger risk of burning your hand.
    • Cool Accessory: The Sten Gun had different stocks, which is often linked to where they were manufactured. The British made Stens had a stock which was simply a pipe with a thin, curved piece welded on near the gun and on the butt. Canadian Stens (like shown in the picture above) have skeleton stocks (in the same design as the first Sten produced, hand-built by one of its designers), which made for a more comfortable grip.
  • Frequently appears in Commando stories in the hands of officers or the protagonists.
  • Common in the Call of Duty series, though hard to use effectively given the lack of Universal Ammunition (the real Sten took the same magazines as the German MP40). United Offensive makes notable use of a suppressed variant in a few SAS-centric levels.
  • The nailgun in Team Fortress Classic is based off the Sten.
  • Appears alongside the later Sterling many, many times in the Classic Era of Doctor Who.
  • The Canadian model is used The Bridge on the River Kwai.
  • Sawn-off prop replicas are used in The Guns of Navarone.
  • The crew of the Nautilus use ornate mockups in The League of Extraordinary Gentlemen.
  • In The Mummy: Tomb of the Dragon Emperor, the Sten is wielded by Rick O' Connell during the final battle, who is also one of the few fictional characters to actually hold it by the heat shield instead of the magazine.
  • Seen in the hands of Falsworth in Captain America: The First Avenger.
  • This gun is no stranger in the Medal of Honor series despite the games focusing on the American's POV.
    • French Resistance member Manon Batiste uses the Sten Mk II in Underground. The game even noted about the Sten and MP-40 sharing the same magazine (although they referred to the MP-40 as the MP-3008 instead).
    • A Sten Mk V appears in the expansion packs for Allied Assault with a wooden stock. The player holds it by the magazine where the Mk V should have a pistol grip.
    • A Sten Mk II is usable in the second half of Rising Sun after Joseph Griffin was transferred the OSS. It is suppressed but has a small magazine of 20 rounds. Unlike the previously mentioned games, Griffin holds the gun by the suppressor instead of the magazine.
  • The poem "Ode to a Sten Gun" written by a Canadian soldier best describes the gun with affection while calling out its flaws.
  • Return to Castle Wolfenstein features a suppressed variant. Ammo is common, as it is rightly able to share ammo with those MP40s that every other Nazi you kill with it drops and it surprisingly hits like a truck,note  but it's also harder to use outside of ambush tactics on lone enemies or small groups due to its suppressed nature making it one of the few handheld, non-gatling or energy weapons in a video game that can overheat, in exactly ten shots no less. Helga von Bulow's elite guards also use it - and, surprisingly, are not cheating bastards about the overheating issue, being just as susceptible to it as the player.
  • The Sten Mk. III is used by Commonwealth forces in Men of War, seen mostly in SMG infantry and tank commander's hands, but a suppressed version can be wielded by the British SAS and Commandos.
  • British Lieutenants use this weapon Company of Heroes. The Royal Commandos use the silenced variant with deadly results.
  • Used by both the attacking ninjas and SPECTRE mooks in the final battle of You Only Live Twice.
  • Famously shows up in A Rebel In Time by Harry Harrison, where a racist colonel brings a Sten and its blueprints to the Civil War-era South. His choice of technology turns out to be more than suitable for the 1840s, as the Sten is simple enough to be manufactured quickly and with readily available materials.
  • Day of Infamy features the Sten Mk II as an option for the Commonwealth; the game's focus on realism naturally means it is one of the few where the weapon is held correctly. In co-op modes, the assault class can attach a suppressor to turn it into the Mk IIS, while the officer class is given access to the Mk V with wooden furniture.

    Sterling 
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A 9x19mm British submachine gun which was developed from the Sten during and after World War II - some early models actually saw service during Operation Market Garden as the "Patchett submachine gun", but did not officially replace the Sten until 1953. It is easily recognizable by its side mounted magazine similar to the Sten, its perforated hand guards (in some models), and its underfolding skeleton stock. It saw very few changes in design while in service, eventually being replaced by the L85 assault rifle. It is still manufactured today in some countries, including India. After the 70s, its role in fiction is largely replaced by the MP5 and Uzi. This is one of the few submachine guns to accept a bayonet, but they were rarely used outside of ceremonial duties.
  • Many James Bond movies featured this weapon prominently during Storming the Castle scenes.
    • You Only Live Twice — Seen on a gun rack as part of SPECTRE's arsenal and wielded by some ninjas and most of the SPECTRE mooks.
    • On Her Majesty's Secret Service — Used by Draco's men and is Bond's primary weapon during the assault of Piz Gloria.
    • The Spy Who Loved Me — The main weapon of Stromberg's henchmen. Bond and the escaped submarine crews later arm themselves with them during the final battle.
    • For Your Eyes Only — some of Columbo's men have these.
  • Featured in both No One Lives Forever games, it's especially prominent in the sequel.
  • The Stormtroopers' E-11 blaster rifless in Star Wars are actually visually modified Sterlings with tiny magazines. As are the DH-17 blaster pistols carried by the Rebel troopers on the Tantive IV and in a few other places, with a different (and more extensive) set of visual modifications. The DC-15S carbines used by some clone troopers in Revenge of the Sith, though all-CGI, are likewise based on the Sterling. And, most recently, the F-11D blasters the First Order troopers use in The Force Awakens are modified derivatives of the same Sterling design, only with Stormtrooper-white furniture, larger scopes, the power pack moved to the other side, and the never-deployed folding stock of the E-11 repurposed as a folding vertical foregrip.
  • Aika Zero has shown Aika with a Sterling Mk 7.
  • Doctor Who. Used by UNIT in the 1970s (or was it the 80s?), particularly Sergeant Benton.
  • Used for The Caper in The League of Gentlemen (1960), as they'd been stolen from a British army barracks.
  • The Goodies. In "Scoutrageous" Bill and Graham (as the notorious Lone Scout + 1) are captured by female members of the Salvation Army armed with these.
  • Wielded by Badass Adorable girl child Susan in the 2009 BBC remake of The Day of the Triffids.
  • Used with bayonets by the Dust Men in inFAMOUS.
  • Both the standard Sterling and the silenced version are available in the Blue Sun mod for 7.62 High Caliber.
  • Appears in PAYDAY 2, as the Patchett L2A1 (a reference to its designer, George William Patchett). Becomes the Sterling L34A1 when fitted with the Suppressed Barrel mod, or the Sterling Mark 7 "Para-Pistol" when fitted with the Short Barrel. It can also be modified to resemble the above E-11 blaster rifle with the Heatsinked Suppressed Barrel and Short Magazine.
  • In Insurgency, the Sterling Mk. IV was added in a 2015 update as a new vintage Insurgent weapon. It costs 2 supply points and can be fitted with a variety of attachments, including its original Patchett suppressor.
  • The Canadian C1 variant appears as one of Frost's weapons in the Operation Black Ice expansion of Rainbow Six Siege.
  • Evil hippie Kickalong prominently uses a Sterling in several scenes in the final Quatermass TV story.
  • The Sterling is one of the many submachine guns available in the Firearms: Source mod. It features the regular L2A3, the L34A1 Suppressed model, and the Mk7A4, which is essentially a scaled-down version that's now a machine pistol.
  • Father Ted episode "Old Grey Whistle Theft" has a member of the Irish Army shoot Father Williams with one when he flees from a checkpoint after they find a large consignment of guns at his house. This weapon was never issued to Irish soldiers.
  • The C1 is one of the available submachine guns in Ghost Recon Wildlands. El Cerebro carries a customized C1 called "Experimento #42".

    Steyr TMP / Brügger & Thomet MP9 
A firearm made popular by its insane rate of fire. With this you can invite everyone to a bullet party nearly instantly!
Description, Madness: Project Nexus

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It was the early 1990s, and polymer frames were just starting to catch on in earnest in the firearms world after years in relative obscurity. Steyr, whose AUG assault rifle was one of the few widespread polymer guns at the time, hoped to repeat their success in 1993 with the 9x19mm TMP, a small, lightweight submachine gun with an integral foregrip for recoil control, intended for bodyguards and special-ops units. Unfortunately, Steyr was never able to effectively market the TMP, and the bulk of the production ended up going to Hollywood prop houses (who are always on the lookout for the latest, most menacing-looking weapons that will stand out on camera). By 2001, Steyr was ready to scrap the design, but received an unexpected offer from Brugger & Thomet, a Swiss manufacturer of firearm accessories looking to branch out into making actual firearms, to purchase all rights to the weapon. Seeing one last chance to make a profit off an otherwise failed design, Steyr sold off the TMP to B&T, who immediately set to work upgrading the weapon. As it turned out, the original design was so good that all B&T really needed to do was add a folding stock, a top-mounted optics rail and a new barrel for mounting their own proprietary suppressors. After renaming the weapon the MP9, B&T re-released it just a few months later. The MP9 has since become far more successful than the TMP ever was, being adopted by numerous military and law enforcement organizations across the globe (and surely causing the folks at Steyr no small amount of regret), and has even started replacing the TMP as a movie mainstay.

Semi-auto civilian versions of both the TMP and MP9 exist, called the SPP and TP9, respectively. Both versions omit the integral foregrip to comply with US laws; the TP9 replaces it with an underbarrel accessory rail (allowing end users to add their own aftermarket foregrips, which is technically legal). As of 2011, there also exist the MP45 (an MP9 rechambered for .45 ACP) and the MP9N, an improved variant that utilizes the same underbarrel rail as the TP9, among other changes and improvements).
  • The TMP made its first big-screen appearance in True Lies, used by veteran stuntman Max Daniels during the attempted assassination in the hotel bathroom.
  • The TMP appeared again in Heat the following year, again wielded by Max Daniels during the drive-in theater shootout.
  • Shows up in Resident Evil 4, being the only weapon to truly avert A.K.A.-47, and also tends to be the gun used when something needs shot in a cutscene. It's Leon's only automatic weapon without New Game+ rewards; Ada, Krauser, and HUNK also all use versions with different modifications (Ada's is identical to the one available to Leon; HUNK gets one with the MP9's folding stock; Krauser gets a more extensively modified MP9 during his boss fight).
  • Both Perfect Dark and Perfect Dark Zero feature the TMP as the "CMP-150". In the latter game, it includes an integral hologram projector that projects a decoy of the player a few feet away to draw enemy fire.
  • Red: Marvin uses an MP9 during the shootout in the hotel kitchen.
  • White House Down: President Sawyer takes an MP9 off a dead mercenary and uses it to defend himself.
  • The MP9 appears as one of the many available weapons in Watch_Dogs. In the game, it is depicted as firing only in 3-round burst mode, a setting that the real-life weapon lacks.
  • Both Modern Warfare 2 and 3 feature the MP9 as an option for a sidearm; in the former game, it's referred to as the earlier TMP, and is widely shunned in multiplayer due to its restricted 15-round magazine capacity and having an absolutely massive crosshair when used Guns Akimbo, compared to its ridiculously-high unlock rank as the last machine pistol available. It also appears on occasion in the single-player campaign and Special Ops (including a few appearances where it manages the otherwise-impossible combination of akimbo and an optic) with a 32-round capacity and is generally more useful. In the third game it's much improved with recoil, damage, and fire rates similar to the best primary submachine guns, the same 32-round capacity its singleplayer counterpart had in MW2, and unlocking much sooner (level 16, versus level 58 in 2) on top of still having easy-to-use sights, making it surprisingly competitive with the omnipresent FMG-9.
  • The Rainbow Six series makes frequent use of both the TMP and its semi-auto counterpart the SPP, starting from the second game's Black Thorn expansion. By the Vegas games, Team Rainbow has upgraded to the MP9, one of the first submachine guns available in either game.
  • Both the TMP and MP9 appear in the Counter-Strike series, the former under the name "Schmidt MP". It's basically a Counter-Terrorist equivalent of the MAC-10; a small, short-range automatic weapon useful on small maps with lots of opportunities for close-quarters firefights. The TMP in the original game and Source is suppressed to fit one of the CT team's advantages over the Terrorists; the MP9 that replaces it as of Global Offensive lacks this.
  • The Steyr SPP appears in Captain America: The Winter Soldier, used Guns Akimbo by Falcon. Here, they not only appear to have been converted to full auto, but they also seem to be modified to collapse into small, box-like shapes for ease of storage. In a continuity error, these guns switch to MAC-10s in certain shots, both when used by Falcon and by Hydra agents during the attempted assassination of Nick Fury.
  • Full-auto converted TP9s are used by the hit squad during the shootout at the Guggenheim Museum in The International. Louis Salinger takes one off a dead hitman and uses it himself during said shootout.
  • The MP9 makes an appearance in Ghost Recon: Future Soldier as a new Ghost SMG added with the "Arctic Strike" DLC; interestingly, in contrast to a decision made with the base game's MP7, they chose to let it keep its integrated foregrip instead of replacing it with a rail to mount the same stubby vertical or angled foregrip most other weapons get. Conversely, Ghost Recon: Phantoms utilizes a full-auto conversion of the TP9 precisely so the player can swap out underbarrel attachments.
  • PAYDAY 2 features the MP9, with the TP9's underbarrel rail (though still fitted with an unremovable vertical foregrip, at least as of the first-person animations update, giving it a close resemblance to the MP9-NA3) and several unique attachment options based on real B&T accessories. In reference to Perfect Dark above, it's called the "CMP" here.
  • The MP9 is the PDW for Valor in MAG, appearing under the name "Hollis MP".
  • The TMP appears in Hitman: Blood Money under its original name in a few levels: one with 666 ammo in the tutorial mission, used by guards in "Flatline", and by Manuel Delgado in "A Vintage Year". B&T's AG SPP appears in Hitman: Absolution as the Zug TMP, used by the occasional guard in "Rosewood" and locked away in "Fight Night".
  • Very rarely shows up in the hands of CPF officers in the original Mirror's Edge.

    Thompson 
"There's only one thing that gets orders and gives orders. And this is it. That's how I got the south side for you, and that's how I'm gonna get the north side for you. It's a typewriter. I'm gonna write my name all over this town with it, in big letters!"
Tony Camonte, Scarface (1932)

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Top: M1928A1 Thompson with drum magazine and grip, Bottom: M1A1 Thompson
The gun that made the Twenties roar. One of the first "true" submachine guns - at the very least, the gun that introduced the name for the concept - it was the brainchild of John T. Thompson, a US Army officer who sought to give infantry more firepower than standard bolt-action rifles without compromising their mobility, since period machine guns were bulky crew-served apparatuses that couldn't be easily moved. He created an open-bolt automatic weapon that operated using the Blish Principle (varying friction of inclined surfaces). The result was a weapon with the fire rate of a machine gun but chambered for handgun-sized .45 ACP ammo (hence the "Sub" in submachine gun) which would allow a single soldier to carry one right up to a fortified enemy position and "sweep" it clear. Intended for use in the stalemated trenches of World War I, the armistice was signed just as the first production run was coming off the assembly lines; the original models were as such sold to civilians (as there was no law against civilians owning full-auto weapons at the time), which is where most of the weapon's modern infamy has come from.

The "Tommy Gun" has a rather exaggerated reputation as a gangster weapon, mostly due to a few high-profile users. While Al Capone's men, George "Machine Gun" Kelly and John Dillinger did make use them, a Thompson was quite a pricey weapon for its day and one could afford several cheap handguns or a couple of shotguns for the same amount.note  Nevertheless, it is de rigeur for any Al Capone-esque, old school gangster badassery in media. Goes great with fedoras and pinstripes, too.

The gun was initially a commercial failure as few were purchased by the general public (who found it too expensive even before the Great Depression hit) and the army wasn't sure the SMG concept had merit, leading to lukewarm military sales. The Marines gave mostly positive reviews of the ones they had for the "Banana Wars" in Central America, while a handful of M1921s were acquired by some other federal agencies (primarily the Postal Service). The design was updated to the M1928 version, which featured some refinements like cooling fins on the barrel, a heavier actuator to lower the rate of fire, a Cutts compensator to help with muzzle climb, and an easily interchangeable handguard/foregrip. This model was more widely adopted by the Navy and Marines, but still not in the numbers Thompson had hoped for.

By 1938 the American military had been convinced of the military worth of the Thompson and had adopted it. When World War II began, the gun was Lend-Leased to many countries allied with the United States. The British obtained large numbers of M1928s and used them extensively throughout the war, even after they were officially replaced by the Sten in 1943. America's entry into the war upped the demand considerably, and Auto Ordnance couldn't keep up with the complex and finely-tuned M1928 on the assembly line. This resulted in the heavily simplified M1 of 1942, with the even-more-simplified M1A1 appearing the following year. Many of the upgrades in the M1 and M1A1 versions, including one magazine design, were adapted from suggestions by British troops. note  The Thompson was also very popular in the lawless and war-torn China of the 1930s, and the handful that found their way there at the beginning of the decade were quickly reverse-engineered. Nationalist China received large amounts of M1928A1s through Lend-Lease and quickly adopted it as their main submachine gun in the later stages of World War II, as well as producing copies.

Despite its effectiveness, the Thompson was retired more or less immediately after the war, although America continued loaning some Thompsons, mainly M1A1s, to the Republic of China after the Chinese Civil War restarted. In the end, it made no difference and the Communist forces were victorious. They then went on to use those very same Thompsons against American forces in Korea. Captured ex-Chinese Thompsons were quickly turned back around in American and ROK hands. However, SMG design had become far more focused on low-cost, mass-production weapons like the M3 "Grease Gun" and Sten, and the Thompson was expensive and slow to produce by comparison. Not to mention heavy.note  Nevertheless, Tommy guns were popular, and remained in at least limited use by GIs well into the Vietnam War and saw frequent use by the South Vietnamese forces.

All models of the Thompson are select-fire weapons and are accurate past 150 yards during semi auto operation. The gun has a reputation for being hard to handle, but according to many users, it's controllable if you fire in short bursts (and yes, the gangsters actually did fire bursts, not full-auto), has a relatively normal recoil compared to other SMGs and the drum magazine, despite being heavy and cumbersome, actually stabilises the gun a bit. However, British and American troops found that the stick magazines were considerably better for general combat, as they were lighter, easier to load,note  less likely to jam, and less noisy.note . In fact, the military M1 and M1A1 are specifically designed to be unable to accept drum magazines.note  Tommy guns were praised as hard-hitting, reliable weapons, though the M1928, in particular, could be a pain in the ass to strip and clean.

  • Cool Action: Pulling it out of hiding, holding it at the waist and saturating the room, then leaving as if nothing had happened.
  • Practically compulsory for any Prohibition-era Gangster movie. The gun actually first appeared in Little Caesar, but it really took off once the original 1932 Scarface was released.
  • Just about all World War II movies, video games and TV shows. In games, it's usually more powerful than the MP40 but harder to get ammo for. Some make the mistake of having the mil spec version firing from a drum magazine. As a note, use in non-American hands isn't necessarily a case of Improperly Placed Firearms, as all the other Allies received many of them as part of Lend-Lease.
  • The Thompson's reputation as a Cool Gun is discussed in the original novel The Taking of Pelham One Two Three, where the hijackers use them to take over the subway train. Their leader is an ex-mercenary who knows his weapons and chooses the Thompson specifically for its fearsome reputation, noting that even firearms experts who should know better flinch a bit when they see it.
  • Used to get past the censors in Batman: The Animated Series by gangsters, also giving the series a nice Film Noir flavour. It's shown to work differently from the real thing in a few ways; in particular, one of Scarecrow's henchmen in the third episode loads his by opening a swing-out door on the bottom of the drum and loading some form of belt or circular stripper clip before closing it again.
  • Likely inspired by the above, this is the signature weapon of The Family in City of Heroes. Beating enough of their bosses unlocks this as a skin for the Assault Rifle powerset.
  • Seen frequently in the hands of both criminals and lawmen in Public Enemies.
  • Two-Face's Mooks in Batman Forever used them.
  • The Joker is occasionally seen wielding a Tommy Gun, which he sometimes combines with a fedora.
  • New Reno is rife with these in Fallout 2. And they all suck, possibly due to being almost three hundred years old.
    • The Laser RCW in Fallout: New Vegas is basically a laser-firing Tommy Gun. The Honest Hearts DLC also adds the original M1A1, with optional weapon mods to add the famous Cutts compensator and drum magazines.
    • The Submachine Gun in Fallout 4 is a cross between the M1928A1 and M1A1 with a tiny drum magazine and a sawed-off stock. It can be modified to have a finned barrel, Cutts compensator and full stock, although it can't be given the vertical foregrip.
  • Some US soldiers in Goldfinger (the others have M1 carbines and M14s).
  • One of the most powerful weapons in Resident Evil 4, where it's called the Chicago Typewriter (a reference to how it was used in the Roaring Twenties: its close association with the Chicago Mob and its distinct rapid-fire sound). Playing the game with the gangster outfit (unavailable in the GameCube version) changes it into the more iconic "Chicago-style" with a front foregrip and a drum magazine (as well as replacing the unnecessary reload animation with Leon adjusting his hat).
  • Used in BioShock by the hero and mooks alike. It returns in Infinite's Burial at Sea DLC, in a beautiful art-deco finish.
  • The Mask: "A TOMMY GUN!"
  • Features heavily in the anime of Baccano!, which is to be expected as it's mostly set in New York during the 30s.
  • Also features in the film version of Dick Tracy.
  • In "One Lonely Night", Mike Hammer recovers a Tommy gun from a crashed FBI vehicle and later uses it to blow away a bunch of Dirty Communists who are torturing Velda.
  • Famously used as the basis for the rifle portion of the M41A Pulse Rifle in Aliens. This did not do their weight any favors, with the actors referring to the weight of the props as "Extreme." As a loaded Thompson weighs in at 10.8 pounds, while the prop had various plastic parts and an underbarrel shotgun encased in a shell, the actual prop would have been nearly 20 pounds.
  • Used by Pinstripe and his mooks in Freedom Force.
  • Michael Jackson memorably (not to say randomly) pulls one out during the legendary "Smooth Criminal" music video featured in Moonwalker.
  • In The Wrath of God, both the Jack Higgins book and The Film of the Book starring Robert Mitchum, "Father" Oliver van Horne tells some Banana Republic cops he's got the proper identity papers. He reaches into his luggage ... and blows them away with his Thompson. "That was one hell of a Mass, Father!"
  • The Thompson is available in 7.62 High Calibre, in both the M1A1 version and the M1928 version. Both are extremely heavy, and the M1A1 can't accept the drum magazines.
  • Metal Gear Solid 3: Snake Eater, The Pain somehow manages to create a fully functional M1921 Thompson out of live hornets. Not quite sure how that's supposed to work, but that's Metal Gear for you.
  • One of the standard weapons in Blood, with optional Secondary Fire of sweeping it in front of you like a '20s gangster.
  • A common sight in L.A. Noire. Like 7.62 High Calibre, it's available in both box magazine and drum-magazine flavors, although the latter must be purchased via DLC.
  • Seen being used ineffectually by police officers against giant robots in Sky Captain and the World of Tomorrow.
  • Bones: At the end of the episode "The Bikini in the Soup", Brennan gives Booth (alone on Valentines Day after his relationship with Hannah went belly-up) a Valentines Day treat by meeting him at the shooting range with a pair of Tommy guns she "borrowed" from the Jeffersonian vaults. The two of them enjoyed firing the guns at targets while doing cheesy James Cagney impressions.
  • Capt. Miller in Saving Private Ryan is the only member of The Squad carrying an SMG, so it's naturally one of these in military trim.
  • Star Trek had Tommy guns galore in "A Piece of the Action", which took place on an alien world that modeled their society after a book on Chicago Mobs in the '20s. At one point, Spock listened to a radio commercial for "Bang Bang, maker of the sweetest little Tommy gun..." which he found "Fascinating".
  • Star Trek: First Contact has a scene where Picard deals with some pursuing Borg drones by fleeing into the Holodeck and activating a 1920s gangster scenario with the safety protocols disabled, allowing him to pick up a simulated Tommy gun and gun down the drones. Immune to phasers doesn't mean immune to bullets, after all.
  • Killing Floor added an M1A1 Tommy gun to its arsenal for the 2012 Halloween event, meant to be used by Commandos. Later DLC added "Dr John T. Thompson's Lead Delivery System" and a Rising Storm-style M1928, both with drum mags.
  • Day of Infamy features two versions of the Thompson; the M1928A1 variant for the Commonwealth faction and the M1A1 for the US Army. The M1928A1 comes with a 20 round box mag by default, but can be upgraded to either a 30 rounder or even the 50 round drum mag and a foregrip. The M1A1 doesn't have much choices, but interestingly the Officer class can choose to replace the M1A1's sturdy iron sights with the much smaller and less obstrusive 'L' peep sights of the earlier M1 Thompson.
  • Men of War features various models of the Thompson; the standard M1A1 with 20 round stick magazines issued to common SMG infantry, a 30 round version issued to squad leaders or assault infantry and a M1928 with foregrip loaded with 50 round drum mags for more elite units like the US Army Rangers or British Commandos.
  • The Tomislav in Team Fortress 2 is a massive Chainsaw Grip BFG version of a Thompson M1928. The sniper's default Submachine Gun, on the other hand, is a hybrid of the M1A1 and the MAS-38.
  • Grand Theft Auto V features the Thompson as the Gusenberg Sweeper.note  Despite being modeled with the 50-round drum, its magazine only holds 30 bullets until it's upgraded.
  • In League of Legends, the Mafia Skins for Graves, Twitch & Miss Fortune give them gangland-inspired Thompsons.
  • Thompsons with drum magazines are one of the weapons used by Panther Claw Mooks in the various versions of Cutey Honey. Depending on the series, they may be gold plated.
  • Ardeth Bay expresses a preference for the Thompson in The Mummy Returns and uses one as his primary weapon throughout the film.
  • In the Angels With Filthy Souls mini-movies found throughout the Home Alone film series, Johhny the gangster uses one of these on anyone who pisses him off.
    ''Alright, I believe ya. But my Tommy Gun don't!
  • Call of Duty: Advanced Warfare has a weapon called the "ASM1" which is basically a futuristic, tactical Thompson with a telescopic stock. You can even get a drum magazine variant or equip it with a foregrip just to complete the imagery. The gun is also (despite many nerfs) considered to be the most balanced and reliable SMG in the entire game.
  • Nearly all of the gangsters in Capcom's unreleased Kingpin wield Tommy Gguns.
  • Spider-Man's foe Hammerhead is fond of Thompsons, as part of his "20's gangster" schtick.
  • Appears in PAYDAY 2 as the Chicago Typewriter.
  • The first two Serious Sam games (The First Encounter and The Second Encounter) have an "M1A2" Tommy gun rechambered for 5.56mm as a low-key alternative to the more Dakkarific Minigun.
  • During Judge Dredd's "Cursed Earth" arc, Thompsons with drum magazines are the standard weapons for the judges of Las Vegas, foreshadowing that they're actually gangsters in judge uniforms. Dredd himself makes use of one to take control of the city when temporarily divested of his Lawgiver.
  • US Rangers can be upgraded to use Thompson submachine guns in Company of Heroes.
  • In Futurama, Bender finds one just before the fight with the cast of the original Star Trek, noting how he could shoot them with it, before he empties the gun into the air for the hell of it. The Robot Mafia and Robot Santa also tend to use a laser-firing version (likely inspiring the Laser RCW from Fallout: New Vegas above).
  • 91 Days is an anime set in 1920s gangland America. Of course the Thompson is going to show up, although it doesn't start appearing in large numbers until the end of the series.


http://tvtropes.org/pmwiki/pmwiki.php/CoolGuns/SubmachineGuns