"This... (lifts a staff weapon) is a weapon of terror. It's made to... intimidate the enemy. (throws staff weapon away) This (lifts the P90) is a weapon of war. It is made to kill your enemy."Back to Cool Guns here.
— Colonel Jack O'Neill, Stargate SG-1
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The 9mm M12 SMG is a recoil operated, select-fire weapon, firing from an open bolt. It has a low rate of fire compared to other SMGs and is a little less accurate, but its small size and weight make up for it.
—Description, Rainbow Six 3: Raven Shield
The 9x19mm Beretta M12 is an Italian submachine gun that was developed in 1959 and began production in 1962. It was bought in small numbers by the Carabinieri and State Police. In 1978, the updated M12S began more wide-scale production to replace the earlier Model 38. It became widespread in Africa, South America and the Middle East due to its reliability, cheap production, and ease of use, with licensed versions being made in Brazil (as the Taurus M972), Croatia (the Agram 2000), and Indonesia (as the Pindad PM1). Due to the integrated foregrip and a rather slow rate of fire (550 rounds per minute), the gun is very controllable, but its open-bolt nature also makes it slightly inaccurate, and its maximum effective range is 300 meters.
- Used by Padania terrorists in Gunslinger Girl: Il Teatrino.
- Used by triads in John Woo's The Killer.
- Appears in Rainbow Six: Rogue Spear - Black Thorn as the 9mm M12 SMG, with a 40 round magazine. It returns with a more proper magazine capacity in Raven Shield. As of the Operation Skull Rain update, it's back for Rainbow Six Siege, used by the BOPE defender Caveira.
- The Croatian Agram 2000 variant appears in Far Cry 3 and 4 as the A2000. Beats out the Skorpion in accuracy and attachment options (it can take two attachments at once, though extended mags aren't an option), and is the secondary weapon of snipers among Vaas' pirates in 3 and the Royal Army in 4.
- The Brazilian Taurus M972 variant appears in Max Payne 3.
- Shows up in the hands of Artie Rollins and various henchmen during the climax of the Miami Vice Season 1 episode "Heart of Darkness".
- Shows up in City Hunter as the only submachine gun Ryo wielded without stealing it from a Mook (possibly an early hint of his past as a Child Soldier in Central America).
- Often appears in Diabolik, having replaced the earlier Beretta Model 38 as the automatic weapon of choice for the Clerville police.
- Jerry Irish in Button Man carries one as his Weapon of Choice in the four against one match at the end of The Killing Game. Harry takes it from him when he kills him and uses it to take out The Preacher after the Preacher gets the drop on Carl.
- The M12 appears in Mafia III as the Carter M33-A. For some reason, Lincoln fires it one-handed, enabling the gun to be used as a sidearm.
Bergmann MP18 and similar
The MP 18 was one of the first practical submachine guns to see combat. Highly effective at its role it was nicknamed the "grabenfeger" by German soldiers.
—Description, Battlefield 1
Literately the weapon that started it all. Developed by Theodor Bergmann during World War I, the MP18 was designed to give soldiers an automatic weapon effective in close-quarters trench warfare, and saw combat in the final days of the war in the hands of German stormtroopers. The weapon proved effective in its role; in fact, it's often believed that production was forbidden by the Treaty of Versailles. This actually wasn't true, and production continued well into the 1920s. In fact, it saw limited use all the way into the early days of World War II. The MP18 fires from an open bolt, in full-automatic mode only (the later MP28 adds a fire selector). It was originally designed to be fed from 32-round snail drum magazines also used by the Luger, though box magazines were introduced after WWI. The open bolt design made the gun vulnerable to accidental discharge if the stock was struck hard enough, especially because soldiers tended to leave the bolt in forward position to keep dirt and debris out of the barrel and chamber (the MP28 added a bolt-locking safety). Compared to later submachine guns, the MP18 was heavy, weighing almost 5 kg (11 lbs) fully loaded. The weapon continued to be developed in the interwar period, resulting in the improved MP28, which was copied by the British during WWII as the Lanchester submachine gun. A Swiss variant chambered in 7.63x25mm Mauser, the SIG M1920, alongside locally-produced MP18s converted to fire 7.63mm rounds, were used by both Chinese warlord armies and Kuomintang forces during the Second Sino-Japanese War, until they switched to the Thompson in the later years of the war and the Chinese Civil War. As Nazi Germany militarized during the 1930s, the Steyr-Solothurn MP34 was produced and was supplied to Imperial Japan, forming the basis for their Nambu Type 100 submachine gun, as well as seeing use by the SS and German troops. The Schmeisser MP28 also saw frequent use by the Nationalists in the Spanish Civil War, and the Republicans also manufactured their own copies, nicknamed "Naranjeros", which were shorter than the original MP28.
- Cool Action: Like with the Sten, the MP18 could also be gripped by its horizontal magazine, though this increases the likelihood of jams. The distinct 32-round snail drum magazine that it shares with the Luger could also count as a Cool Accessory.
- Used in Battlefield 1942 by Japanese troops and (more bizarrelynote ) Soviet medics.
- Appears in NecroVisioN and its sequel Lost Company.
- Appears in Verdun as the only SMG available.
- Used by IRA members in Michael Collins.
- A Schmeisser MP28 is used by Kazim during the boat chase in Indiana Jones and the Last Crusade.
- The Steyr-Solothurn MP34 shows up in Far Cry 4. Befitting how old the weapon is compared to everything carried over from 3, it doesn't get any attachments in singleplayer (despite the presence of a modern rail system). Tearing down a single one of Pagan Min's propaganda posters unlocks a Signature variant called the "Stormer", which does get a reflex sight among other improvements.
- The "Triple R" Machine Gun from Bioshock Infinite resembles the MP18 but with an enlarged barrel shroud which becomes very hot during firing (for some reason), forcing Booker to grip the magazine instead. The Vox Repeater variant has an even greater resemblance as it has a similarly shaped magazine to the MP18's snail drum magazine.
- The MP-18 appears as a usable SMG for the Assault class in Battlefield 1, in both a vanilla variant and some variants even sporting attachments. Like with Bioshock Infinite, the player grips the magazine of the weapon.
- The MP-28 appears in Call Of Duty Infinite Warfare as the "Trencher".
Carl Gustav m/45
This 9x19mm Swedish submachine gun was developed during the mid 1940s, taking design elements from the Sten, MP-40, PPSh-41 and PPS-43. Like the Sten, it was simple to manufacture, and had the same tendency to go off if mishandled as well as an unusual safety. Unlike the Sten, though, it was surprisingly hardy and could hold up well in desert or tropical conditions. It was also chambered in 9x19mm m/39 rather than regular 9mm Parabellum, which results in higher penetration through body armor at the cost of more wear on the barrel. While technically replaced by the Swedes in The '60s, many Carl Gustavs remained in service in reserve units as late as 2007. American Navy SEALs used them during The Vietnam War, as they could be fired soon after being submerged in water. It was also extensively used by Irish peacekeepers from The '60s up until The '80s until the Steyr AUG supplanted both it and the FN FAL. Interestingly, most variations of the weapon lack a fire selector, being locked to full-auto only.
- The Siege of Jadotville has several of them in the hands of Irish NCOs, particularly Sergeant Prendergast. Fittingly, the props used in the film were the same weapons that were captured from the Real Life A Company after their surrender.
- Shellshock 'Nam 67. Can be used by the player with an unrealistic 72 round magazine.
- Appears in Vietcong 2 as a usable weapon.
- The Carl Gustav is usable in the video game adaptation of From Russia with Love. Used by Soviet troops, Octopus goons, and of course, James Bond. The gun can be upgraded with a larger magazine and fed special ammo for extra damage.
- Mentioned as one of the weapons used by O'Brien's platoon in The Things They Carried and nicknamed the "Swedish K".
- Payday 2's "Armored Transport" DLC adds the m/45B model as a secondary, with an incorrect 40-round capacity and only one magazine held in reserve. Like the above, it's called the "Swedish K SMG". It's also one of the only non-machine gun weapons in the game that cannot be set to semi-auto.
- The submachine gun of Condemned: Criminal Origins is overall an M3 Grease Gun, though its sights and barrel shroud are taken from the m/45.
China South Industries Group QCW-05/JS 9mm
More commonly known as the Type 05 in the West, the QCW-05 is an open-bolt bullpup Chinese submachine gun developed in 2001 by the Jianshe Industries (Group) Corporation branch of the China South Industries Group to replace the old Type 79 and Type 85 submachine guns in use with the PLA, and was revealed at the 2005 International Police Equipment Expo in Beijing. It resembles a smaller version of the Norinco QBZ-95 externally, but internally is much simpler than the QBZ-95. The QCW-05 features an integral suppressor, though an unsuppressed variant of the weapon known as the QCQ-05 exists, and it fires the Chinese-only 5.8x21mm round from 50-round double-stacked box magazines. It is used as a PDW by People's Armed Police forces and PLA vehicle crews, aircrews and Special Operations Forces. In the 2006 MILIPOL Expo, a police and export variant of the QCW-05, the JS 9mm, was revealed to the public. This variant is distinguished by the lack of an integral top carry/charging handle like the QCW-05, instead having a top mounted picatinny rail with the charging handle relocated to the side of the weapon, and being slightly smaller and lighter than the QCW-05. The JS 9mm is normally loaded with the Chinese armor piercing version of the 9x19mm round, the 9x19mm DAP92-9, but can also fire regular 9x19mm Parabellum rounds, and uses 30-round double-column box magazines, though MP5 magazines can also be used.
- The JS 9mm is used by Peter Bishop in Fringe during the episode "Enemy of my Enemy"
- The QCQ-05 is unlockable in Rainbow Six: Vegas 2 as the Type 05, one of the new submachine guns in the game and the second-to-last one unlocked with CQB points. It is one of the best submachine guns in the game, tied with the P90 as the highest-capacity SMG with 50 rounds, being relatively quick to reload, packing a good punch, and being very accurate and having low recoil when fired in burst mode, though the recoil in full-auto mode can be problematic, especially when using the iron sights. As of the "Operation Blood Orchid" season, it's back for Rainbow Six Siege in its JS 9mm variant, going as the "T-5 SMG" as a primary weapon for the Hong Kong SDU Operator, Lesion.
- The JS 9mm is usable in Call Of Duty Black Ops II as the Chicom CQB, with an FMG-like carry handle and unusable flashlight attached to the picatinny rail by default. It is unique among the SMGs in multiplayer in that it fires in 3-round bursts (incorrect for the real weapon, which only fires in full or semi-auto) as opposed to full-auto, though it fires full-auto in single-player and with the select-fire attachment, and has the highest fire rate of the SMGs tied with the Skorpion EVO at 1250 RPM. It's also unique among burst-fire weapons for having no artificial delay between bursts, allowing for another burst to be fired the instant the previous one finishes to simulate a full-auto weapon if your trigger finger is fast enough.
- The JS 9mm appears in Battlefield 4 as the JS2, the last PDW unlocked in the game. It was originally confused for the QCQ-05, using its 5.8x21mm chambering and 50-round magazine, but was eventually corrected to 9x19mm and 30-round magazines with patches, and the incorrect three-round burst fire mode it had was also removed.
- The JS 9mm was added to Ghost Recon: Future Soldier as the Type 05 in the Arctic Strike DLC, a new SMG for Team Bodark. It originally had incorrect 20-round magazines, but was corrected to the proper 30-round magazines in a patch. The stock and front grip of the weapon also cannot be modified, and it is unable to use dual magazines.
- The QCQ-05 appears in Operation Flashpoint 2: Dragon Rising and Red River, used by PLA Snipers and Helicopter Crewmen as their equivalent to the USMC's MP5A4.
- The QCQ-05 is the default SMG in Army of Two: The 40th Day, called the Type 05 SMG. It has the least amount of customization options of any primary weapon in the game.
- The QCW-05 appears as the Nianshi 500 in Kane and Lynch 2: Dog Days, and can be used either with or without the integral suppressor.
Colt 9mm SMG
The Colt 9mm SMG is a 9x19mm submachine gun variant of Colt's AR-15/M16 rifle. Unlike the regular AR-15, the Colt SMG uses a closed-bolt blowback action, which makes it more accurate than open-bolt submachine guns. It is fed by 32-round magazines based on the ones used by the Uzi, modified to fit the AR-15 platform and able to lock the bolt back when empty. Otherwise, its ergonomics and aesthetics are similar to that of the AR-15's, including updated variants that replace the integrated carrying handle/rear sight with a rail to mount sights of the user's choice. Other than the USA, the Colt 9mm SMG is used by Argentina, Bangladesh, India, Israel and Malaysia.
- Seen frequently in The Replacement Killers.
- The black ops soldiers at the beginning of The Siege are seen carrying customized Colt 9mm SMGs.
- One is used by Luther in the final chase of Mission: Impossible II.
- A Colt 9mm SMG equipped with a flammable chemical sprayer, laser sight, and red dot sight is used by Jessica in Spawn. Notably, she uses it to set Simmons' body on fire.
- Appears frequently in Miami Vice.
- Appears as a usable weapon in State of Decay, where it is called the Samurai PDW.
- A heavily customized Colt 9mm appears as the starting weapon for the Commando perk in Killing Floor 2, where it is called the "AR-15 Varmint Rifle" .
- Many of the human fighters in Battlefield Earth use Colt 9mm SMGs.
- Two versions of the Colt SMG appear in Takedown: Red Sabre, one chambered in 9mm, and another chambered in .40 S&W.
CZ Scorpion EVO 3
Introduced in 2001, the Scorpion EVO 3 is CZ's latest submachine gun design. It was developed from a Slovakian prototype, the Laugo, which was obtained by CZ and put into production, and has already been adopted by police forces around the globe, including the Czech, Maltese, Egyptian, Thai, Malaysian, Argentinian, and Bolivian police. The EVO 3 is chambered in 9x19mm Parabellum, and fed by 30-round magazines. It comes in two variants: the S1 semi-automatic civilian version, and the military A1 variant, capable of full automatic and burst fire, with a firerate of around 1100 rpm. The weapon itself is made from polymer, and comes with a removable stock, and a railed handguard and sight rail. Despite its name, it has nothing to do with CZ's earlier Skorpion machine pistol.
- The EVO is a usable weapon in Battlefield 4, where it is the fastest firing of all the submachine guns. It also appears in Battlefield Hardline.
- Appears in Call of Duty: Black Ops II, which also accurately depicts its high rate of fire.
- The EVO is an unlockable weapon in Alliance Of Valiant Arms.
- The PFS-12 in Splinter Cell: Blacklist is based closely on the EVO.
- The EVO appears in Ghost Recon: Future Soldier. Despite using 30-round magazines, it only holds 20 rounds in-game. In Ghost Recon Wildlands, a customized EVO is available for free to players who are members of the Ubisoft Club and own a copy of Rainbow Six Siege. It can also be bought in-game.
- Speaking of Siege, the weapon is available in that game as well as of the Operation Blood Orchid season, showing up in the form of its longer-barreled civilian variant, used by the Polish JW GROM Operator Ela.
- Appears as a usable weapon in Contract Wars.
- Matt Mason's preferred weapon in Falling Skies.
- Appears as a usable weapon in ARMA II with the Army of the Czech Republic DLC, referred to as simply the "Scorpion EVO". It returns for ARMA III as the standard PDW for CSAT pilots, this time rechambered for 9x21mm and renamed the "Sting 9mm".
Fabrique Nationale P90
A small self-defense firearm developed to provide rifle-grade firepower to vehicle crews, rear support units, and others whose primary missions do not involve carrying service rifles. Currently employed as a close-range offensive weapon by many police and Army Special Forces units, it uses newly developed 5.7mm x 28 ammo with high penetration power. The plastic magazine holds a large 50 rounds. An easy-to-handle weapon with excellent penetrative power and low recoil.
—Description, Metal Gear Solid 4: Guns of the Patriots
The Fabrique Nationale P90 is a submachine gunnote chambered for the 5.7x28mm round. The round was designed by FN and is currently used only by the P90 and the Five-seveN pistol, also made by FN. The P90 (and the MP7) exist as a result of the PDW concept — giving non-combat troops who nevertheless may find themselves in danger, such as mechanics, truck drivers, artillery units, REMFs at FOBs... guys who may need to defend themselves with something more useful than a handgun but less cumbersome than an assault rifle, without sacrificing the kind of power or armor penetration the latter would offer. The Personal Defense Weapon concept was also meant to allow such troops to defend themselves against adversaries wearing soft body armor. In practice, the concept has fallen short, with the SMG-type PDWs like the MP7 and the P90 being vastly outsold by subcompact assault rifles which use regular 5.56x45 ammunition, don't need proprietary magazines or cartridges, have more power both against flesh and armor, don't need any retraining, and are a lot more affordable. The 5.7mm has decent penetration against body armor, and its design limits the risk of overpenetrating targets, but it leaves tiny wound channels, severely reducing lethality. One of the P90's most innovative features is the 50-round magazine that lies flat along the top of the receiver, the rounds double-stacked sideways. The feed end of the magazine has a mechanism that rotates each round and drops it into the chamber pointing in the right direction, ejecting spent casings downwards through a chute behind the grip. This makes it 100% ambidextrous, a rarity among bullpup designs. Was once fairly rare in real life, yet many works, especially those set 20 Minutes into the Future, featured it, partly due to its futuristic appearance◊. While the weapon didn't attract much military interest in the end, it's gotten a fair amount of usage with special forces, police SWAT units and VIP bodyguards, making its fictional usage retroactively Truth in Television of sorts. Some have come to the mistaken belief that the P90 is a fictional weapon, due to its futuristic look (and perhaps because it just looks too cool to be true).
- Cool Design: Video games love it because its shape makes it easy to model and as instantly-recognizable as other famous guns like the Desert Eagle, but particularly in older games the designers may have some rather odd ideas about how the P90 actually works; game P90s often eject from the wrong area and in the wrong direction, and a fairly common mistake is showing the carrying handle as hinged at the front, popping up so the magazine can be inserted into it and then swung back down.
- Practically every second gun that features in the futuristic settings of Doctor Who is a P90 (regardless of time period), usually with extra bits attached to make it look more interesting. In "The Time of the Angels" / "Flesh and Stone", they're beige, have longer stocks, and the front rail is replaced with a flashlight, making them one of the more authentic-looking of the recent sci-fi guns. The H&K G36 being a close second.
- There's quite a few in the James Bond game GoldenEye (1997), known as the RC-P90. It's one of the fastest-firing submachine guns in the game and has the highest magazine capacity, at eighty rounds (a mistake, since they entered its intended mag size of 50 in hexadecimal, which came out as 80). And it can shoot through steel doors. And on the Train level, you can dual wield them for insane amounts of dakka. It shows up in a more realistic fashion in the 2010 remake as the "Vargen FH-7.", but it's still one of the best submachine guns available for the high capacity (50 rounds, which can be extended to 63 with High Cap Mag), good power, range, very fast rate of fire and very low recoil.
- Shows up in the hands of at least one Mook in The Punisher MAX.
- It's semi-standard issue for Mooks under the usual A.K.A.-47 moniker in the James Bond game Nightfire.
- Valentin Zukovsky and his goons carry these in The World Is Not Enough.
- It shows up in the video game adaptation as well, as the "MB PDW 90", this time with its proper 50-round capacity. Interestingly, this interpretation of the gun has the part of the receiver behind the magazine shown as hinged, for some reason.
- Along with the original Goldeneye version unlockable, an upgraded RC-P90 appears in Perfect Dark, here called the RCP-120, which has a 120 round magazine and can also generate a cloaking field. Zero also features the weapon, once again under the RCP-90 name, though with slightly reduced mag capacity (40 rounds) and different secondary modes (a threat detector that makes the weapon less accurate but highlights enemies, and a reprogram function to turn automated defenses against their owners).
- A few enemy troops use this weapon in Call of Duty 4: Modern Warfare, and it's available in multiplayer (some call it the "easy button"). It appears again in Modern Warfare 2 and 3.
- Black Ops 2, on the other hand, features a rather Ghost in the Shell-ish "futurised" version called the PDW-57. It basically looks like a smaller, sleeker P90, though its fire rate is more restrained compared to previous games, perhaps due to the aforementioned "easy button" complaints. A specific differentiation of the weapon is the magazine swings out from the top rather than being pushed onto the receiver.
- In Call of Duty: Ghosts, you run across an odd drone rig in the single player campaign that mounts a pair of P90s that automatically fire against proximity targets. Very strange and the weapon itself is not among the available arsenal.
- Yet another futurised variant appears in Black Ops 3, this time with the strange name of "Weevil" and looking even more like a Seburo-style weapon from Ghost in the Shell. It still reigns as the SMG with the highest mag capacity but has only a modest rate of fire. In spite of being from 40 years after the PDW-57, it's actually closer to the classic P90 in looks, down to the characteristic black finish.
- Again, a futurized variant appears in Infinite Warfare as the FHR-40. It should be noted that the pistol and foregrip appear similar to the Magpul PDR and has a charging handle akin to that of the MP5.
- After it was introduced a couple seasons in, the P90 became the standard-issue weapon and Weapon of Choice for SG Teams in Stargate SG-1 for much of the remainder of the series (everyone in Stargate Atlantis used it too). In-universe, the USAF commissioned Fabrique Nationale to design and manufacture the gun specifically for alien fighting, since Jaffa almost always wear armor. In real life, the switch was made because a scene required actors to stand side-by-side firing their weapons, and the P90, ejecting its spent cases downwards behind the shooter's arm, was much safer for this purpose than the prior standard MP5, ejecting its spent cases out into the face of the guy standing to the right.
- The P90 is the standard issue weapon amongst the Arsenal Tengu troopers in Metal Gear Solid 2: Sons of Liberty, though it also sees some use by Solidus; it gets some rather weird focus when he starts twirling it by the thumbstock (though at least he's not likely to accidentally fire this particular weapon with that stunt). The P90 is also the weapon of choice for the FROGS/Haven Troopers in MGS4, and is probably the best and most versatile submachine gun in the game that doesn't require unlocking, between the high capacity (only the belt-fed machine guns and one other SMG beat its 50 rounds), easily-acquired ammo (FROGs are fought at least once per act, and all of them have at least something in 5.7mm on them), and compatibility with a wide variety of attachments (particularly being one of only two SMGs that can be silenced, next to the integrally-suppressed MP5SD).
- Gunslinger Girl. The P90 is Henrietta's signature weapon, which fits comfortably in her violin case thanks to its size and shape.
- Counter-Strike. Often derided as a noob gun, due to its high accuracy and capacity. Its infamous fire rate for its cost combined with said accuracy and magazine size has earned it the "bullet hose" nickname.
- An unlockable weapon for the Anti-Tank class in Battlefield 2.
- Available as a sidearm in Army of Two and a primary weapon in The 40th Day.
- Used by Rainbow and mooks in the Rainbow Six series as of Rogue Spear's expansion.
- Rei Fukai uses one in episode three of Sentou Yousei Yukikaze.
- Doom 3's machinegun is an obvious P90 homage, albeit with the magazine entirely enclosed by a hinged cover with a Halo-style ammo readout replacing the carrying handle.
- Sort of appears in Ghost in the Shell, where the "Seburo CZN-M22", a fictional weapon inspired by both the P90 and the FN F2000, is the Weapon of Choice for Major Kusanagi. Shirow Masamune seems to really like the aesthetic of the P90, as he's designed multiple rifles, SMGs/PDWs and even a pistol that are in part inspired by it.
- In Ghost in the Shell: Stand Alone Complex: Solid State Society, Kusanagi carries a P90 in a futuristic shell.
- Also appears in Black, with a 100 round magazine, the only weapon in that game with that many rounds (other than the M249 BFG with 150).
- Makes a brief appearance in Hellsing when two heavily customized P90s were used by Jan Valentine in the attack on the Hellsing mansion. Interestingly, it also subverts the Hollywood Silencer trope.
- In The Dresden Files, Karrin Murphy uses one of these from White Night and onward, mostly because the compact size of the weapon makes it ideal for her small size, and it makes for a damned fine weapon during the short story Aftermath.
- In the second F.E.A.R. game, Project Origin, the Andra FD-99 is essentially a slightly modified P90 with sharper, harder angles than the more rounded frame of the P90, and the aforementioned hinge on the receiver. Its intel file also claims it has a folding stock that is not actually present on the in-game model.
- Available late in 7.62 High Caliber in both the original version and a TR variant with triple rail mounts. The 5.7mm ammunition is uncommon, but it penetrates armor well and has good accuracy for such a small weapon.
- A P90 exists in Fallout 2, but by Heckler & Koch, not Fabrique Nationale. While outclassed soon after it becomes available by high-caliber pistols or rifles, it is one of the best-ranged weapons available to several companions and uses the most common type of ammunition, the 10mm. With the right build, however, it can become the primary weapon for any Small Guns user later in the game, because of its very low AP cost, which makes it invaluable to critical-based characters. The only gun in its class that shares its low AP cost is the Gauss Pistol, which has a much higher damage, but lacks a burst-fire mode and has the rarest type of ammunition available. Curiously, it only holds 30 rounds and is held and fired with only one hand, and due to a bug, those taken off of enemies are loaded with 9mm ammo.
- In Code Geass, the standard Britannian assault rifle resembles a cross between the P90 (the unique magazine) and the FAMAS (the giant carrying handle). It's most infamously used by Euphemia late into the first season when Lelouch loses control of his Geass at exactly the wrong moment and accidentally commands her to kill all the Japanese people present.
- You can get this in Parasite Eve by giving Wayne 300 Junk and asking him for a machine gun.
- Appears in PAYDAY 2 as the Kobus 90.
- Available in Kane and Lynch, where it's overshadowed by the MP5 in most cases. Kane starts with it in the levels dealing with the bank heist at the beginning, before trading up to an SG 552 for the rest of the game.
- This is Liu Li's main automatic weapon in School Shock. The effectiveness of the 5.7x28mm round against body armor is aptly demonstrated at the end of the first episode.
- Fitting for a deconstruction of first-person shooters, the P90 shows up in Spec Ops: The Line as a direct upgrade to the UMP 45, with a higher rate of fire and higher damage. Secondary fire allows Walker to toggle a laser sight on the P90 for enhanced accuracy in close quarters. It is also seen exclusively in the hands of Zulu Squad.
- The FN P90 TR is the standard issue weapon among the Westworld security force, tricked out with a mounted flashlight, and for some reason a bright red paint job.
- In a bizarre twist, the entirely fictional Kalash 2012 assault rifle in Metro 2033 and Metro: Last Light looks and operates like a halfway between a P90 and an AK-74.
- ARMA III, in recognition of getting Steam Workshop support, got an official mod that adds a heavily-P90-inspired weapon called the "ADR-97".
- Some Peacekeepers in The Hunger Games: Catching Fire and The Hunger Games: Mockingjay carry P90s, painted white to go with their uniforms.
- The vigilante in Dance of the Butterfly sometimes uses a P90, often equipping it with subsonic ammunition and a suppressor.
Heckler & Koch MP5
"Now I have a machine gun. Ho ho ho."
— Detective John McClane, Die Hard
Essentially a miniaturised G3 (the mechanisms are identical), the 9x19mm MP5 was a popular weapon amongst police and counter-terrorism forces pretty much the world over from the '60s to the '90s and remains one of the most iconic weapons of its type; in particular, the MP5's media badassery was established when the British SAS used them to break the Iranian Embassy Siege in 1980, and the event almost certainly inspired its wide usage among SWAT teams and counter-terrorist units around the world after that point. Like the USP, a large number of variants have been produced; of these, the most distinctive are the K ("Kurz," short) model, a shortened version designed to be easily stored or concealed that also provides the page image for this trope,note and the SD ("Schalldämpfer," meaning "Sound Dampened") with an integral silencer (and unlike most suppressed weapons, does not require special low-velocity ammo to get the full benefit; the SD's integral suppressor instead is designed to restrict the bullet's acceleration so it remains subsonic). Has (along with other submachine guns) faded in visibility due to the rise of compact rifle-caliber carbines, though they remain popular among police and counter-terrorism units and some military special forces operators, as for those purposes the less-penetrating pistol rounds have some distinct advantages and the muzzle flash is smaller compared to the M4 Carbine when entering darkened areas. In many American films of the 1980's and 1990's, the MP5 was often played by converted HK94 civilian rifles with their barrels cut down to match the length of the MP5, as they were much easier for American film armorers to get than genuine MP5's at the time. These converted HK94's can be told apart from actual MP5's from their lack of barrel lugs, as well as using a push-button release for the magazine instead of the paddle.
- Cool Action: The "HK Slap," where the cocking handle is struck down and forward to chamber a round. Many movies add a huge ka-chack sound effect and turn it into a full-on Karate chop. The slap can actually be performed on most G3 derivatives, but is far more commonly associated with the MP5. Unlike most of the "Cool Actions" on this list of guns, the "HK Slap" is actually a legitimate and even recommended way to charge the weapon.
- In The Matrix, Neo performs maybe the most famous example of the "HK Slap" in cinema on an MP5K just as he and Trinity are loading up to rescue Morpheus.
- Often used by The Unit.
- Commonly seen in Pierce Brosnan's James Bond movies (except Goldeneye). Especially Tomorrow Never Dies where it is the favourite weapon of Carver's mooks who use at least 3 versions of the weapon.
- Die Hard
- Hans Gruber's men use them in Die Hard. John makes use of one at various points. More usefully, it shares ammunition for his Beretta, of which he only starts off with one magazine for.
- In Die Hard 2, Colonel Stuart's men make use of them, even loading them with blanks for the faked shootout with the army special forces team. John grabs one, not realising what's happened and wonders why his aim is off. When he checks his magazine afterwards, he figures out that the army team was actually working for Stuart.
- Towards the end of Die Hard with a Vengeance, John gives an MP5K to Zeus Carver and shows him how to use it. Unfortunately, he neglected to explain to Zeus how to disengage the safety.
- The default loadout for Team Rainbow in the early Rainbow Six games is one of the suppressed models. Being based on the SAS who made the firearm famous, they have at least one version of every major variant, from the shortened MP5K to the larger-caliber MP5/10, and the integrally-suppressed MP5SD. The novel took the time to arm the team with the MP5/10 in 10mm Auto (simply referred to after the second chapter with the incorrect designation of "MP10", which was a proposed name for the model at the time of writing but was ultimately not adopted), though later novels to feature Team Rainbow gave them the original 9mm versions.
- Appears in the first Half-Life game as, oddly enough, the standard weapon of the marines. It'll pretty much be Gordon's mainstay until the end of the game, being pathetically inaccurate compared to the Glock but having more raw firepower between the 50-round magazine and its underbarrel grenade launcher. The HD Pack replaces it with a Colt M727 instead, a more sensible weapon for the soldiers to be carrying.
- The main weapon of SG-1 before the P90 was introduced a few seasons in.
- Metal Gear Solid features the MP5SD2 with infinite ammunition, but only on the easiest difficulty mode of the Japanese Updated Re-release and the PC port; otherwise your only automatic weapon is the FAMAS.
- In reference to this, Metal Gear Solid 4 allows you to buy the same gun from Drebin, but overall it's a weak gun with extremely rare ammo and no options for customization - the sole upside is that it's one of the only automatic weapons with a non-degrading suppressor.
- The Punisher MAX
- The MP5K variant appears in the hands of SAS commandos during the Man Of Stone arc.
- Shows up once again in Garth Ennis' finale story arc. This time in the hands of Delta Force operatives who have been sent to apprehend Frank Castle.
- The mercenaries on the freighter in season 4 of Lost.
- A well-armed soccer mum blazes away at the protagonists with one in Cthulhu.
- After getting blinded by Max and Furiosa, the Bullet Farmer gloriously chews the hell out of the scenery on top of his vehicle with a pair of MP5Ks.
"Sing, Brother Heckler! Sing, Brother Koch! Sing, brothers! Sing! Sing! SIIIIIIINNG!!!"
- Usable with a scope fitted in Max Payne 2. The third game features the less-common .40 S&W variant.
- Soldier of Fortune 2: Gold has an MP5 available.
- Usable with an optional silencer in Black. Interestingly, it's actually modeled after the "chopped and converted" HK94 rifles that often stood in for actual MP5's in films of the 80's and 90's.
- Afraid Of Monsters: DC has the MP5K as an alternative to the shotgun or Uzi. Being a survival horror game, there's little ammo for it. David uses the slap when reloading.
- Tends to be the most powerful submachine gun in the Grand Theft Auto games. Multiple variations are used in the games, and Grand Theft Auto IV uses the Special Weapons MP10 clone.
- The SMG in Red Faction is an MP5K, redesigned as an over / under weapon with twin magazines; the cocking handle tube is a second barrel and the barrel has a second cocking handle.
- The mook weapons in Moonwalker are modded HK94 carbines with Aliens-style ammo counters.
- The OCA PDW from All Points Bulletin is a weird hybrid of a full-length MP5 and MP5K.
- The Rittergruppen SMGs in Alpha Protocol are modeled after the MP5K.
- The Modern Warfare games have the MP5, though each exclusively have different versions of it: the first Modern Warfare has the MP5A3 (which has a Navy trigger group and becomes an SD3 when mounted with a suppressor), the second game has the MP5K, and the third has an A2 with a railed handguard. Black Ops has the ultra-rare prototype version of the MP5K, with the distinctive wooden foregrip that was deleted from the production model, while Black Ops II's flashback missions allow the player to use the A3 (which, once again, becomes the SD3 with the suppressor attachment).
- Tequila and various mooks in Stranglehold use MP5Ks Guns Akimbo style.
- Lethal Weapon 2's South African mooks carry these.
- In Counter-Strike, this is a popular choice for players who can't afford one of the rifles that dominate the game. By comparison, the relatively low-cost MP5 offers very tight accuracy at short to medium range and is actually more accurate and controllable than rifles while on the move or firing in long bursts.
- The MP5 from Counter-Strike: Source is available as a secret weapon in the German version of Left 4 Dead 2 (it can also be enabled on other versions using console commands or server mods). It has a lower rate of fire than the Uzi or MAC-10, but is more accurate than the Uzi, and deals the same amount of damage as the MAC.
- 7.62 High Calibre features several variants. The MP5K cannot be modified except for a particular scope or reflex sight, while the MP5K PDW features a folding stock and can accept a suppressor. The MP5A4 and A5 (solid stock and telescopic stock models, respectively) can also accept a suppressor and sight, while the MP5SD features an integral suppressor. While not the most powerful SMG in the game, it's quite good and being lucky during an attack on a city can net a player several of them (and tons of ammo) from dead police. The Blue Sun mod adds the rather ridiculous MP5 with an underbarrel grenade launcher like in End of Days and Half-Life.
- Raw Deal (1986). Arnold Schwarzenegger takes on The Mafia with an HK 94 carbine (a civilian market MP5 with extended barrel) modified for full auto and with a foregrip. The same modded carbine shows up in Red Heat as well, though not in Schwarzenegger's hands this time.
- In the first First Encounter Assault Recon, the Sumak RPL is modeled off the Special Weapons MP10 with a mounted dot sight.
- The MP5K is seen used by Initiative soldiers in Buffy the Vampire Slayer.
- In Dredd, rookie Judge Anderson adopts one of these after losing her Lawgiver to unauthorized use.
- An MP5A2 appears in Payday The Heist as the "Compact-5", where it can be fitted with a heat shield handguard and taped-together straight mags. An MP5A4 appears in PAYDAY 2 under the same name, and can be modded to turn it into an MP5A5, SD4, SD5, SD6, MP5/10, or MP5KA4 minus the foregrip. As of update 97, it's also possible to use twin Compact-5s, which don't get stocks but otherwise share the same sets of attachments as a singular one.
- Between all three S.T.A.L.K.E.R. games, this is the only SMG, called the Viper 5. It's good against unarmored targets because it has similar damage and accuracy to assault rifles while having lower weight, cheaper ammo and less recoil, but it gets drastically less effective as enemies start using heavier armor. Against mutants, almost all of which have no armor and just loads of health, it remains fairly useful throughout the game. It can also be modded to accept the less powerful but cheaper 9x18mm Makarov ammo in Clear Sky and Call of Pripyat, and there's one unique MP5 modded to that caliber found in a secret location early on in Shadow of Chernobyl.
- Resident Evil
- There are quite a few MP5 variants available in Parasite Eve. An MP5K can be found in the precinct's weapon storage room, and an MP5SD is available on the 2nd floor of the American Museum of Natural History when it becomes infested with mitochondrial mutants. Finally, an MP5A5 and an MP5SD6 can be found in the Chrysler Building Bonus Dungeon.
- In the sequel, the MP5A5 returns. Aya can find one in the Akropolis Tower at the beginning from a dead SWAT officer, though the weapon is returned to the LAPD at the end of the mission. You can buy it instead, much later in the game, from Mr. Douglas in Dryfield. It also comes with a rail-mounted flashlight that is useful for stunning enemies and outright killing NMC moths.
- A common submachine gun in the Hitman series. The second game has the suppressed version in the hands of some ninjas and Blood Money allows the player to use a version which they can customise with different Gun Accessories.
- Likewise common in the Far Cry series, showing up in every game in some form. The original and Far Cry 2 feature the MP5SD, though it's not treated as silenced in the former game. Far Cry 3 and 4 instead feature the Navy model with a short scope rail and a peculiar rear sight.
- Appears in Shadow the Hedgehog with a custom handguard, most notably in the intro where Shadow pumps it like a shotgun.
- Often appears in Diabolik, having replaced the earlier Beretta Model 38 as the automatic weapon of choice for criminals, security guards and non-Clerville cops.
- In spite of the many other guns he owns, this appear to be Mike's Weapon of Choice in Spaced, as it's the gun he uses most. He's fond of firing them Guns Akimbo.
- The MP5K is the best all-around 9mm gun in Contagion. It's stable and accurate when fired in semi-auto, can fire in full auto, has a burly 30-round magazine, and sports a tactical light.
- In Man of Steel, Colonel Hardy uses one during the battle of Smallville.
- Love/Hate has Lizzie carry an MP5k as her Weapon of Choice in series 4. Wayne, while holding onto it for her, uses it to perforate a stray cat.
- The standard longarm for the Canaries in series VIII of Red Dwarf is a modified variant with a futuristic looking foregrip and magazine.
- An MP5K is used by Dr. Paul Dekker to attack Batman in Batman: Endgame.
- The early HK MP 54 appears in Mafia III as the Deutsche M11B, accurately depicted with its straight magazine. It can be given to Lincoln from Cassandra after the third district takeover, or simply bought from the Arms Dealer.
Heckler & Koch MP7
"Big enough to penetrate armor, small enough to go as your sidearm. It uses the same short stroke piston gas system as rifles do. This is a lean, mean killing machine."
Gage, PAYDAY 2
A compact submachine gun marketed as a competitor to the P90, the MP7 is another weapon based on a scaled-down G36 action, this time firing a proprietary 4.6x30mm round designed to penetrate body armor at close range. Its small size makes it relatively easy to carry, and it can even be holstered (a rarity for submachine guns). Originally designed as the the HK PDW, which was originally meant to be the kinetic energy component of the XM29 OICW. The MP7 is in use with the German military and police (replacing both the Uzi in use with reserve units, and some stocks of the MP5 that put the Uzi in reserve), and several other countries have begun to replace police stocks of MP5 SMGs with the MP7. There are complaints about the low terminal effectiveness and stopping power of the 4.6x30mm round. These are to be expected, particularly given that it has a barrel a full 3 inches shorter than the competing FN P90, and its projectiles are smaller and lighter and less energetic. Problems with stopping power are a recurring criticism of the PDW concept.
- Cool Action: The MP7 has a retractable stock and an either foldable (original, A1) or removable (A2) foregrip which can be adjusted to different firing 'stances': 'Pistol' (folded/removed grip, retracted stock, fired in semi-auto), 'Machine-pistol' (deployed grip, retracted stock & semi-auto) and 'PDW' (deployed grip, extended stock & full-auto). 20-, 30- and 40-round extended magazines exist for the weapon, but the 40-round one is by far the most commonly seen, with the flush-fitting 20-round ones a somewhat distant second and 30-round ones almost nonexistent - most games, in particular, will sooner model a 40-round magazine that's apparently downloaded to 30 rounds (or model a 20-rounder that somehow holds more than 20 rounds) than they will realize there actually is a 30-round magazine.
- A prototype version with some features from the production MP7 (namely, the full-length top rail and slightly extended barrel) is used by Metrocops and the Rebels in Half-Life 2, fitted with a tiny under-barrel grenade launcher. Interestingly, it is actually possible to attach a grenade launcher to the MP7; it would, however, protrude beyond the end of the weapon's barrel (unless the extended barrel we see is supposed to be the grenade launcher).
- Rainbow Six started stocking prototypes of this weapon in the third game's Iron Wrath expansion pack. In the Vegas subseries, both Jung and Walter use suppressed MP7A1s when the player tells them to go silent. The A1 reappears in Siege, used by the GSG-9 Defense Recruit and Bandit, though somewhat unrealistically here as it only fits 30 rounds in the 40-round mag, and before the "Operation Black Ice" update was modeled with the charging handle stuck in the rear position.
- Snake can acquire an MP7 in Metal Gear Solid 4: Guns of the Patriots; it seems to be the standard SMG of the regular PMCs he goes up against, but it's overall inferior to the FROGs' P90 due to the much smaller magazine capacity (only loads 20-round mags), hard to acquire ammunition (the PMCs only use it in one section of Act 2, while you fight FROGs at least once per Act and every one of them uses at least something sharing the P90's ammo) and a lack of customization (its only options are the ACOG or a unique red dot sight that has to be purchased from Drebin instead of found for free in the field, while the P90 can use pretty much everything the M4 Custom can except underbarrel stuff).
- Used by the eponymous team in one episode of Stargate SG-1, during an undercover operation on Earth; it's smaller and much more concealable than their standard P90s.
- Zombieland. Tallahassee is overjoyed to find one of these in the back seat of a redneck's Hummer, and later uses it to good effect against zombies while on a merry-go-round.
- The Dragon in Die Hard 4 carries one.
- The Hamilton SMGs in Alpha Protocol are modeled after the MP7.
- Appears as an all-kit unlock in Battlefield 3. Surprisingly, the player has a choice whether they want to load the short 20-round or the longer 40-round magazines into the weapon.
- Added in the China Rising DLC of Battlefield 4, this time only with the 40 round magazine.
- Also available as a late-game unlockable in Modern Warfare 3's multiplayer; for Survival mode, it's an early unlock, but is not very useful past the first few waves. Some of the SAS men in "Mind the Gap", particularly Wallcroft, can be seen with one with the 20-round mag in their holster.
- Returns for Call of Duty: Black Ops II. In a reversal of the above, it's the first SMG unlocked in multiplayer (and is very, very useful in the more cramped quarters of most of the game's maps), but not available until very late in singleplayer; Section is seen holding it in a very brief scene where you see him from third-person partway through "Achilles' Veil". Again surprisingly, the player is actually allowed to have the foregrip folded.
- In Knight and Day, Tom Cruise went Guns Akimbo with two of these in one scene.
- Fukuyama's Bodyguard Babes in Girls Bravo use these, but they aren't very good shots.
- Available in Counter-Strike: Global Offensive, serving as a Suspiciously Similar Substitute to the MP5 — it's not any better at penetrating armor, it only holds 30 rounds per magazine, and the in-game code even states it uses 9mm.
- Added in the Blue Sun mod for 7.62 High Caliber, though it's nowhere near as common as the below P90 and its ammunition. Its main advantage is the telescopic stock allowing for an extremely compact size.
- The original MP7 with a red dot sight appears in Killing Floor as the first of the Field Medic's weapons, with an insane fire rate and a side-mounted medication dart launcher for healing teammates at long range. It starts with the flush-fitting 20-round magazines, but the player can hold more bullets as the perk is leveled, eventually allowing for the usual 40 rounds per magazine. The A1 reappears in Killing Floor 2 as the SWAT's tier 1 weapon, with a different sight, its extended 40-round magazine* , and a suppressor. The Medic's SMG is now a fictional gun, though one with a clear resemblance to the MP7 (and has 40 rounds by default because the Medic's level don't increase capacity this time).
- Available in Ghost Recon: Future Soldier; the normal folding foregrip has been replaced with a rail for the player to attach a different foregrip to if they want. Interestingly, H&K actually released a version of the weapon with an underbarrel rail two years after this game.
- Shows up in Sleeping Dogs as the only full-auto weapon capable of being fired from a vehicle.
- Family-Friendly Firearms is in full force in Beware the Batman, giving all guns the appearance of futuristic blasters (yet sound effects, visual effects and dialogue all make it clear they fire bullets). The one type whose real-world basis is obvious, though, are the submachine guns. Their size and shape (like an oversized pistol), full-length accessory rail and foregrip make them clearly meant to be MP7s before the last-minute requirement of censored guns.
- An MP7A2, once again before the real thing actually existed, appears (like many other guns on this list) in PAYDAY 2 with the first "Gage Weapon Pack" DLC, as the SpecOps.
- Deuce in the 2010 Medal of Honor reboot carries an anachronistic MP7A1 as his secondary weapon during the "Running with Wolves" and "Friends from Afar" missions. The game is set in March 2002 during Operation Anaconda, not too long after the original model of the MP7 was released onto the market; Deuce having it is quite justified given that he is a Tier 1 Special Forces operator for the U.S. military and he would have access to the latest and greatest gear.
- Shows up in GoldenEye Wii and Reloaded as the "Stauger UA-1", one of the better submachine guns for its 40-round mags, high damage and good accuracy but a slow rate of fire, appearing larger than it's supposed to in the original Wii version due to how close Bond holds it to his face. It also shows up in 007 Legends with the same model and name as Reloaded. Like Future Soldier and PAYDAY 2 above, Reloaded managed to predict the MP7A2 a few years before it existed; their version of the weapon replaces the folding foregrip with one mounted on a new underbarrel rail.
- Unlocked at Rank 4 in the multiplayer mode of Spec Ops: The Line.
- In Batman v Superman: Dawn of Justice, one of Lex's henchmen uses a MP7A1 against the Batmobile during a car chase.
- The original prototype version appears in Hitman: Blood Money, mostly as an FBI issue weapon.
- Appears in the 2013 remake of Shadow Warrior using the name ZI-Type 23 PDW. This is actually spoofed in the weapon's description: "Production of the personal defence weapon had to be stopped after Zilla Industries lost a lawsuit with one of German Defence Manufacturing companies." Can also be used Akimbo.
- The MP7A1 is one of the best SMGs in The Darkness II. It has the highest capacity of all the SMGs, but its stopping power is lower than that of the UMP45.
- Appears in Splinter Cell Conviction as the only silenced machine pistol in the game, unlocked from the Extras menu. While it is used in hand-to-hand combat like other silenced one-handed weapons, no ammo will be lost from the magazine when doing so due to it not having infinite ammo like the others. It returns in Blacklist as Sam's new automatic weapon of choice (Replacing the F2000 from previous games) and the default primary weapon in the game.
Heckler & Koch UMP
The UMP is considered more reliable than the MP5 with its better range and stopping power.
—Description, Delta Force: Land Warrior
The Heckler & Koch UMP is a submachine gun, first released in 1999. It is intended to be a lighter and cheaper alternative to the company's famous MP5 submachine gun, though both weapons remain in production. The UMP's primary advantages over the MP5 are greater ease of customization in light of NATO's standardized rail system - whereas the MP5 requires a proprietary claw mount and replacement handguard to have any rails, the UMP can directly attach rails above the receiver and to the sides and bottom of the handguard. Different trigger groupings are also available, for full auto and/or burst capability; burst fire is uniquely two rounds at a time rather than the typical three. The UMP comes in three versions: the initial version was the UMP45 in .45 ACP, followed by the UMP40 in .40 S&W, and then eventually the UMP9 in 9x19mm. Any UMP can be converted to one of the other two calibers with a simple swap of the bolt and barrel - the mags all fit in the same magwell. The 9mm and .40 variants are fed from 30-round magazines, and fire at a rate of 650 rounds per minute, while the .45 ACP version is fed by 25-round magazines, and fires at 600 rpm. The civilian version, known as the USC, features an extended barrel, thumbhole stock (courtesy of the Federal Assault Weapons Ban), and semi-auto only operation; as of 2013, it has been discontinued.
- Team Rainbow starts packing this weapon from Rogue Spear onwards. In the Vegas games it features a unique two-round burst mode (in Rogue Spear it had an incorrect three-round one like most other guns). It returns for Siege as a primary weapon for the FBI SWAT Defender operators.
- Available in Counter-Strike from beta 7 onwards. While it packs high close-range stopping power and low recoil, it has lower ammo capacity and rate of fire compared to other SMGs like the MP5 and P90, making it a rather unpopular choice.
- Seen several times in the latest James Bond movies. Daniel Craig is carrying the 9mm version in the advertisement poster for Quantum of Solace, the same one he was carrying at the end of Casino Royale (2006) while delivering Bond, James Bond. The two mooks which chased him shortly before that are also carrying 9mm chambered ones.
- Arnold is seen with one in Terminator 3: Rise of the Machines.
- A .45 version is used by one of the twins during the freeway chase in The Matrix Reloaded.
- Another .45 version is not-so-carefully-concealed in Mike's non-police-issue car in Bad Boys II.
- Dead Set. A police officer is armed with one, which is later picked up by one of the characters.
- Battlestar Galactica. Samuel Anders wields one on Caprica.
- Some mooks in xXx.
- In Call of Duty: Modern Warfare 2, the UMP45 replaces the MP5 as the game's basic submachine gun; as per the game's many failures at game balance, it's infamous in the multiplayer for having next to no recoil when fired while aiming and dealing better damage at range than even most assault rifles. Interestingly, it incorrectly holds 32 rounds in multiplayer, while singleplayer gives it the correct 25.
- Black Ops 3 has a futurized version called the "Kuda", chambered in a fictional micro-caliber round and strangely described as a South African design (a locally-made clone perhaps?). The general shape of the gun is the same, save for a rather chunky integral flashlight, and the HK slap is performed when the gun is drawn for the first time after picking it up.
- The Battlefield series feature this gun often.
- Shows up in Battlefield: Bad Company, used by some of the Legionnaire's troops in the first game, and the last unlock for the engineer class in the second; like all of the submachine guns, it comes with a handy silencer. Also available in a "SPECACT" variation with a camo pattern applied in the second game.
- Battlefield 3 features the .45 ACP version of the gun in singleplayer and multiplayer as an all-kit unlock. It can attach a variety of scopes, suppressors and gadgets. It can also toggle between automatic, semi-automatic and even its unique 2-round burst fire mode.
- The UMP-45 returns in Battlefield 4, along with its 9mm brother, the UMP-9. Strangely, as noted by IMFDB, when the gun is equipped with an optic, the front sight is removed, which is not possible without permanently altering the gun itself.
- And once more, it appears in Battlefield Hardline, practically copy-pasted from BF4 (including the front sight goof).
- The .45 version is featured in Insurgency, being the most powerful SMG available for the Security forces. It costs 3 supply points and its semi/auto/burst firing modes are correctly depicted.
- You can find one in 7.62 High Calibre, along with the associated suppressor, from clearing out a gang-occupied military base. It tends to be better in damage than other sub-machine guns, but slightly less accurate (though it can accept a red-dot sight, which most other submachine guns cannot).
- Shows up in Sleeping Dogs. Oddly, despite being labeled as .45 caliber with the appropriate ammo capacity, it has the curved magazine of the 9mm variant.
- In F.3.A.R., the Briggs SMG is clearly modeled after the UMP, with a mounted red dot sight.
- Appears in Spec Ops: The Line as the first SMG the player encounters in the campaign. It has very low recoil and high damage in close quarters combat. Most indoor enemies throughout the rest of the campaign will be armed with the UMP.
- Available as a louder but more powerful alternative to the MP5 in Delta Force: Land Warrior.
- Appears as the Jackal in PAYDAY 2 as the part of the John Wick weapon pack DLC. By default it's a UMP45, but its "Civilian Barrel" and "Civilian Stock" attachments mirror the lengthened barrel and thumbhole stock of the USC carbine. Owing to its higher caliber than most other submachine guns (or possibly just because the devs really like high-damage but low-ammo submachine guns), it's also more powerful than most, approaching the same damage as the full-size AKMS or M16.
- Appears in The World Is Not Enough as the Deutsche M45. It has good stopping power, average rate of fire and it can fire either in fully automatic or in 2-round bursts.
Israel Military Industries Uzi
The Uzi: Classic subgun. Major export. Action hero.
A family of Israeli 9x19mm submachine guns, the first Uzi was designed in the late 1940s by Uziel Gal and named after him, and first adopted by Israeli special forces in 1954, and it saw wider use across the Israeli military in the years following. It is commonly depicted as a favorite among Western Terrorists and mercenaries. The original Uzi is quite large at 18.5 inches long with the stock collapsed (rather ironic, given that it was the most famous of the early SMGs which used a telescoping bolt, allowing for an overall shorter weapon than WWII-era guns without sacrificing barrel length), and progressively smaller versions were later produced, these being the Mini Uzi and the Micro Uzi; these are often regarded as machine pistols in addition to SMGs, and the Micro-Uzi has a semi-auto only variant, the Uzi Pistol. The original IMI (Israeli Military Industries) Uzi was considered one of the most accurate and controllable SMGs due to its good balance and low (relatively speaking) rate of fire. A carbine version of the original Uzi with a 16-inch barrel also exists. The smaller versions, due to a shorter bolt travel, have higher rates of fire (600 rounds per minute for the basic Uzi, 950 for the Mini Uzi and 1250 for the Micro Uzi), which makes the Micro Uzi rather uncontrollable. In 2010, the Uzi Pro (a substantially redesigned Micro Uzi) was introduced, which incorporates multiple accessory rails and reduces the rate of fire to a slightly more manageable 1050 rpm. In a particularly ironic twist, a .22 LR semi-auto carbine was also recently brought on the market... produced under license by Walther of Germany, a company perhaps best known for making pistols for the Nazis (and James Bond).
- Cool Mechanism: The standard Uzi's 600 RPM cyclic rate is often mistaken for its smaller brethren's, the Mini and the Micro Uzis. As such, it's common for the Uzi to dispense 50% to 100% More Dakka in works that aren't live-action.
- An iconic villain who used this was the Terminator in the first film.
- It also shows up as the least powerful of the bullet weapons in Terminator: Future Shock.
- One of the signature weapons of The Punisher, who occasionally dual-wields it.
- In Lord of War, a Micro-Uzi is depicted as Yuri's first arms sale to a local mobster (who almost attempts a Ballistic Discount on him). In a later scene, a full-size Uzi (without the stock for some reason) is seen being test fired by an African insurgent, where Yuri notes the irony of selling Israeli-made weapons to Muslims.
- Mad Dog of Hard Boiled used a Mini Uzi during the warehouse firefight, as did several other villains, including Johnny Wong himself in his most despicable act.
- One is sold to a gang in City of God. The seller points out the Star of David on the stock to prove its authenticity, saying, "See? It's Jewish."
- Chuck Norris uses a pair of Micro-Uzis against terrorists and Dirty Communists in Invasion U.S.A. (1985).
- The final gun that Lara gets in the first Tomb Raider.
- Usable in the Half-Life mod Sven Co-Op, also available two at a time. Players who donate to the mod team are able to use golden ones that deal considerably higher damage.
- A full-size Uzi is usable in Far Cry 2 as the higher-tier secondary slot SMG. The Micro Uzi appears on magazine covers.
- A favored weapon of Snake-Eyes from the G.I. Joe comics.
- James Bond:
- The laser gun props from Moonraker were based on a plastic toy Uzi.
- In A View to a Kill Zorin, alongside Scarpine, use full-size Uzis to brutally machine-gun his workers in the infamous mine massacre.
- Brad Whitaker briefly uses a Mini-Uzi in The Living Daylights.
- Licence to Kill has the Micro-Uzi as Frank Sanchez's gun of choice.
- GoldenEye (1997) features an Uzi-sized Micro-Uzi as the "ZMG 9mm." The aforementioned toy Uzi-as-laser gun from Moonraker is also available, also returning for the later 007 Legends for its finale based on Moonraker.
- The full-size Uzi is the go-to submachine gun in Left 4 Dead, and the more accurate but weaker of the two in Left 4 Dead 2. As mentioned above, its cyclic rate is incorrect. A Mini-Uzi would be more fitting.
- The Samael SMGs in Alpha Protocol are modeled after the Uzi.
- The N-FA9 SMG in All Points Bulletin is clearly modeled after the Micro Uzi.
- The Uzi has been featured in almost every Grand Theft Auto game since Grand Theft Auto III, usually in its Micro formnote . The Micro Uzi also shows up in Grand Theft Auto: San Andreas, with twin magazines taped together; CJ can duel wield them when he maxes out his skill level with them. Grand Theft Auto: Vice City, conversely, features the full-size Uzi, though still with a very fast rate of fire.
- Beatrice uses the Micro Uzi in Gunslinger Girl.
- In Fear Effect 2: Retro Helix, Hana and Rain get their hands on the Micro version, which can be duel wield.
- Made famous by the US Secret service. During the assassination attempt on President Reagan, several USSS officers produced Uzis from concealment rigs under their suit jackets; one pulled an Uzi out of his briefcase.
- The Uzi, Mini-Uzi and Micro-Uzi are all available in 7.62 High Calibre fairly early, making them suitable as "stop-gap" weapons between handguns and rifles. The Micro-Uzi especially is sometimes available from gun dealers at the start, and with the stock folded it can fit into standard pistol holsters or quick-access pockets as a very compact automatic weapon.
- Shank gets one in his debut game, and his friend Corina has one in the sequel.
- Call of Duty 4: Modern Warfare and Modern Warfare 2 feature the Mini-Uzi. Call of Duty: Black Ops and Call of Duty: Black Ops II features the full-size Uzi,note while Modern Warfare 3 instead has a Japanese clone used by the JSDF, the PM-9. Notably, for all of these weapons, reloading from empty causes the player's hand to clip through any optical attachments.
- In Sin City, the Micro variant is a popular weapon amongst police officers and other Mooks. The plot of Family Values is set into motion when a mobster shoots up a diner with a pair of them. Gail favours a full-sized Uzi. In Nancy's Last Dance, Marv takes one from a mook, but it jams on him, leading him to be wounded.
- A "Full UZ" is available in Parasite Eve in the early floors of the Chrysler Building.
- The Micro Uzi shows up in Metal Gear Solid V: The Phantom Pain as the "Ze'ev". There's also a non-lethal variant, the Riot SMG, that fires rubber bullets.
- A variant with an integrated vertical foregrip appears in PAYDAY 2 with the Hotline Miami DLC. The later "Yakuza Character Pack" adds a Micro variant. In a departure from the series' norm, both weapons go by their real names.
- Syndicate has them as an early automatic weapon for agents. Syndicate Wars has them as the most basic weapon with Bottomless Magazines, but it's noted that they're essentially obsolete.
- The Uzi III in Shadowrun Returns is modeled after the Uzi Pro, but it is only depicted in its UI when in Action mode. The in-game model is incorrectly depicted as an Ingram MAC-10 with a silencer when firing the gun.
- The full-sized Uzi also appears in Shadow Warrior as a common weapon used by Mooks. You get to dual-wield two at once if you manage to kill a particular Mook or find a second one as a regular pickup weapon. One of the levels in the first episode has an Animesque girl bathing in a waterfall and humming to herself, who proceeds to whip out an Uzi on you if you decide to initiate conversation with her.
- The Micro-Uzi appears as the "Micro 9mm" and an alternative sidearm to Walker's Beretta M9 in Spec Ops: The Line. It is one of the more common weapons in the earlier levels of the game and its secondary fire ability gives the gun a suppressor.
- In The Things They Carried, Tim O'Brien's platoon occasionally wielded Uzis. Interestingly, he says that they somehow got them off the black market.
- Persona 5: Ann Tamaki's default long range weapon is a nondescript replica Uzi, and like most submachine guns has a large clip but limited accuracy.
- Appears in Mafia III as the Binya, and can be used as a sidearm thanks to Lincoln firing it one-handed.
M3/M3A1 "Grease Gun"
"See that cover? Open it. Now you' killin'. Close it. Now you' ain't. Ha ha."
The M3 submachine gun, better known as the "Grease Gun" was designed, appropriately enough, by General Motors in 1942. It was intended to be a lighter and cheaper alternative to the M1 Thompson, as the Thompson remained an expensive and heavy weapon despite attempts to simplify it. The M3 was built almost entirely out of stamped sheet metal with a minimal amount of machined parts, eliminating the need for things like wooden furnishings to speed up mass production and lighten its weight. It used the same .45 ACP cartridge as the Thompson, but had a significantly lower rate of fire to help conserve ammo.note One unique feature the M3 had amongst American SMGs was the ability to easily swap chamberings so it could accept standard German 9mm ammo, a valuable function when you are behind enemy lines. Another interesting feature was the dust cover, which had a built-in latch to serve as the safety. Delays in production would put off its service until late 1944 to early 1945, making it more of a compliment to the Thompson than a true replacement. The definitive M3A1 variant (pictured above) made some significant changes, such as the removal of a troublesome breakage-prone cocking lever (replaced with a slot in the bolt that could be moved with a fingertip) and a few minor tweaks to make it even easier to disassemble and maintain. It could also be converted from .45 ACP to 9x19mm Parabellum by simply changing the barrel and bolt to accommodate 9x19mm M3A1 magazines or those from the British Sten. The M3A1 never saw combat before the war's end, nevertheless, a good deal of World War II films and video games incorrectly portray the M3A1 variant whenever a grease gun appears. A suppressed version was also made, with a leather cover on the suppressor to serve as a handgrip. It was surprisingly quiet-when Delta Force went on their first missions, they were impressed by its performance. The Argentine military initially copied the M3 as the lighter P.A.M 1 in 9x19mm Parabellum. However, overheating and control problems lead to the introduction of the improved P.A.M 2 in 1963. The Argentine grease guns saw use into the Falklands War, despite being replaced by the FMK-3 by then. Nationalist China produced a clone of the M3A1 in .45 ACP as the Type 36, with 10,000 being made before the Chinese Communists obtained them in 1949. They also made the 9x19mm Type 37 in Nanjing, and continued its production in Taiwan as the Type 39. Despite its age, the grease gun was still used by US armored car crews and drivers as a personal defense weapon until the 1990s and as of 2004 saw a resurgence in usage by the Philippine Naval Special Operations Group.
- PVT Norman Ellison is handed a Grease Gun when he gets assigned to the crew of Fury as their replacement bow gunner. Wardaddy has Grady give him a brief and slightly creepy explanation of the dust-cover safety.
- Some of the members of the Washimine Clan use Grease Guns in Black Lagoon. They are most likely weapons left over from the Allied occupation of Japan.
- This gun was widely shown in The Dirty Dozen by many of the crew. Major Reisman even has his magazines taped together jungle style, as shown in the image for the Majorly Awesome trope.
- Roy Cobb in Band of Brothers uses the M3A1 variant, rather anachronistically as that version was not available until December 1944.
- Appears twice in the Fallout series. Fallout 2 features it alongside the M1928 as the only two weapons firing .45 ammo. The "9mm submachine gun" of Fallout: New Vegas is a scaled-down Grease Gun firing 9mm bullets, which can be given a drum magazine and a lighter bolt to increase its rate of fire; a unique variant with a drum mag owned by the pre-war wannabe-Outlaw Couple "Vikki & Vance" can be received from another wannabe-outlaw couple, in perfect condition because Vikki & Vance tended towards petty crimes that never required them to fire their weapon.
- Available in the Falklands, Vietnam, and Normandy variations of the Battlefield 2 Game Mod Project Reality.
- The "Submachine Gun" of Condemned: Criminal Origins is a Grease Gun given the barrel shroud and larger sights of a Carl Gustav M/45.
- Soldier of Fortune II: Double Helix features it as the standard automatic weapon of enemies in the Prague levels. It fires slower than later automatics and is more accurate and controllable than them as a result, but is also a poor choice for sustained combat because it shares the smaller pool of ammo your .45 handguns draw from.
- Jim Morita of the Howling Commandoes uses the Grease Gun as his weapon of choice in Captain America: The First Avenger.
- While normally being sparse in the Call of Duty games, Sgt. Sam Rivers from Finest Hour has a chance to use this gun in his mission "Come Out Fighting". It also shows up in the multiplayer of Call of Duty 2 as a slower-firing but higher-capacity alternative to the Thompson.
- In Day of Infamy, the earlier M3 Grease Gun is available for use by the US Army faction's Assault and Engineer classes, as an alternative to the more common Thompsons usually depicted in WWII media.
- In Men of War, the M3A1 is commonly carried by American vehicle crews and engineer infantry.
- Private Reese of Hell Is for Heroes uses an M3 with three magazines taped together "jungle style", though strangely he has M1 Garand ammo pouches on his belt.
- American Engineers have this weapon by default in Company of Heroes.
- Two "Greaser" variants, the latter dubbed an "Artillery" model, appear in BloodRayne.
- Despite taking place in the early 2000's, most of the human bad guys use a Grease Gun in The Suffering: Ties That Bind.
- Mario of all people used a Grease Gun on the cops that killed Luigi (for holding a wrench) during their visit to Vice City in Robot Chicken. He was able to fire the gun despite that the dust cover was closed.
- The Grease Gun is the submachine gun for American troops in Rising Storm 2: Vietnam.
- The SMOD Game Mod for Half-Life 2 features these retrofitted to 4.6mm ammo as alternatives to the MP7, alongside the MP40. It's very accurate and out damages even the Combine pulse rifle, but it's incredibly sluggish to reload and the rarest of all SMG's.
- In the first Commandos game, Behind Enemy Lines, and its standalone expansion pack, Beyond The Call Of Duty, The Driver can use one. Sometimes he starts the mission with it, sometimes he has to get hold of it from Allied supply drops.
- The M3A1 is available for Lincoln Clay to use in Mafia III as the M1N8. A suppressed M1N8 can be bought for $28000, but is also available from Cassandra during the first district takeover.
- Tim O'Brien's platoon occasionally carried M3A1s into battle when they could get hold of them. This is also particularly fitting for them as the M3A1 was still the standard US submachine gun despite the huge amount of 9mm submachine guns they had at the time.
- In his early appearances, The Punisher was often depicted using a heavily customized M3A1, before switching to his signature Uzi. Mooks appearing during The Bronze Age of Comic Books tend to be shown using grease guns if the writer doesn't arm them with Thompsons or MP40s.
- The third episode of SEAL Team shows Filipino pirates using Grease Guns. It's one of the rare instances where the gun would not be out of place in the 21st century since the Philippines is one of a handful of countries that still has the gun in active service.
After the end of the Second World War, France needed a new submachine gun to replace the 7.65x20mm MAS-38 that was in service. After experimenting with various designs (including a similar Hotchkiss Universal SMG), they decided to adopt the design submitted to them by manufacturer Nationale d'Armes de Tulle in 1949. Like the Grease Gun, the weapon is stamped with sheet steel for quicker production. The MAT-49 is chambered in 9x19mm, and has a wire stock as well as a foldable magazine well, which allowed for easy carry. The magwell also doubles as a foregrip; someone must have noted how many soldiers during the last war often held the Sten or MP40 by the magazine. These features made it an ideal weapon for French paratroopers at the time. The MAT-49 has also been supplied to the French Foreign Legion, and the National Gendarmerie. Ultimately, the MAT-49 ended its production in 1979, being surpassed by the FAMAS F1, although the MAT-49 is still used by some police forces. It saw its way into use by the Vietnamese after the Battle of Dien Bien Phu in 1954, where many of the captured guns were redesigned to accept the 7.62 Tokarev cartridge, as well as having a larger, curved magazine, longer barrel and a higher rate of fire.
- If the Viet Cong or Viet Minh are not seen using an AK-pattern rifle, expect them to have one of these.
- The Sniper's SMG in Team Fortress 2 is the rear sight, magazine and bolt of a Thompson M1A1 combined with the MAT-49's general shape and front sight.
- The opening scene with the French Foreign Legion has these in We Were Soldiers, and the NVA and Viet Cong forces use these for the remainder of the movie.
- It appears in Battlefield Vietnam for the NVA, noted as the only usable submachine gun.
- Project Reality has this weapon used by the NVA and African Resistance.
- The Vietnamese FPS 7554: Glorious Memories Revived (the number coming from the date May 7th, 1954, the date the Viet Minh triumphed in the Battle of Dien Bien Phu) has the MAT-49 as one of the many usable sub-machine guns.
- Appears in Rising Storm 2: Vietnam as the Vietnamese SMG of choice to oppose the American Grease Gun.
- Faulques carries one in The Siege of Jadotville in conjunction with a Walther P-38.
- Appears as a usable weapon in Battlefield: Vietnam.
- A usable weapon in Vietcong 2.
- Acts as the primary weapon for most French infantry units in Wargame: Red Dragon, before being replaced by the FAMAS (several units use the SG-542 battle rifle, and reservists use the MAS-49/56). This also makes the French troops somewhat unique, as almost every other faction starts out using a battle rifle or assault rifle as their primary weapon, with submachine guns usually exclusive to weapons teams and elite units.
Moschetto Automatico Beretta Modello 38A
A submachine gun originally designed by Beretta chief engineer Tullio Marengoni in 1935, the MAB-38 or Beretta Model 38 is an evolution of the Beretta Modello 18 SMG, which in turn was derived from the WWI-era Villar-Perosa aircraft submachine gun. When first unveiled in 1939, the first order was, ironically, not from the military note but from the Ministry of Colonies, who purchased several thousand guns to arm the Italian Africa Constabulary. After requesting several changes to reduce production costsnote ,the Royal Italian army finally adopted the weapon. Contrary to what its legendary reputation might suggest, the MAB wasn't issued widely in the first stages of the war. While elite units from all three branches (the Army, the Royal Navy and the Italian RAF- the Regia Aeronautica) of the armed forces, vehicle crews (who needed a weapon effective in close-range combat), Carabinieri military policemen, Folgore paratroopers and Italian Blackshirts did use them, the Carcano rifle remained the most common weapon even amongst the aforementioned elite units, and the MAB was only ordered in small amounts. It wouldn't be until 1943 that this weapon gained widespread use, after the Italian surrender. The newly-formed, short-lived Italian Social Republic made the production of this weapon a priority and issued it to all formations (especially for counter-insurgency units where firepower at close range was a valuable asset). On the other hand, the Italian resistance also liked it for its sheer advantage over the British Sten in accuracy and firepower if they didn't need to conceal their arms for clandestine operationsnote . But it wasn't only the Italians that liked the MAB-38. The Germans, especially the Waffen-SS and the Fallschirmjager paratroopers, liked the weapon, judging it as heavy and large but reliable and well-made. In fact, they liked it so much, they preferred to use them over their own MP40 SMGs; especially notable given that, even with their usual proclivity for using captured arms, the Nazis were reluctant to admit anything but their own weapons as good. Imperial Japan also ordered 350 guns in 1941, and Beretta delivered 50 in 1942. The Allied side, particularly the New Zealand troops, wouldn't bother with anything else if they could get a hold of and keep the MAB-38. It was so good, it was produced until 1961 when production was dropped in favor of the more compact Beretta M12. There are many reasons why this gun is commonly considered the best firearm produced in Italy during World War 2 and even the best submachine gun of the war. The foremost reason was its cartridge; using the more powerful Italian-loaded Cartuccia 9mm M38 9x19mm cartridgenote , the weapon boasted longer effective range than most other similar guns; it had an effective range of 200-250 meters.note The fact that the Italian industrial base wasn't very large and that the Fascist government was infamously bureaucratic and slow did little to hamper the development of advanced, effective small arms like the Modello 38- most weapons at that time required large hours of artisan and semi-artisan man-hours to be fine-tuned and made reliable anyway, and the Italians excelled at this kind of work. The gun was also of a very high quality; earlier variants were skilfully crafted using high-quality materials, carefully-machined and fine-tuned, and masterfully-finished, and even when steps were taken to ease production (in the later variants), sacrificing finish for speed, the weapon retained its high quality and was popular with both partisans and Allied troops. The weapon's drawbacks were its long production time, heavy weightnote , large size and low rate of fire. But even those sometimes weren't disadvantages, but rather advantages; the weight and large size helped at longer ranges, as did the low rate of fire; all three combined made the gun very easy to control and stable at said longer ranges. The low rate of fire also conserved ammo (it helps that all variants of the MAB 38 can take both the German-standard and the Italian-standard Cartuccia M38 9x19mm cartridges).
- Cool Vest: During the war, the Italians developed a magazine-carrying vest for the MAB-38. The vests were dubbed Samurai by the elite troops who wore them because the stacked magazines occupying the vest looked like traditional Samurai armor.
- Cool Accessory: The original MAB-38 is famous for its intimidating and extremely cool-looking heat shield, as seen above. Later models eliminated the heat shield for faster mass production during wartime.
- Many, many films featuring Italian armed forces during World War 2 feature them using either the Carcano or this gun. Unfortunately, the Italians were the Luigi to the Germans' Mario- badass on their own, but very rarely (if ever) given the focus- so the MAB-38 is noticeably overshadowed in media by the MP40.
- The MAB-38 is included in the Ultimate Edition of Sniper Elite III, or in the Axis Weapons DLC. It features the biggest magazine capacity of all the submachine guns (at 40 rounds) and is one of the most accurate even at mid-range.
- Mafia II featured this weapon, first by the Italian soldiers in the training mission. The player can later buy it, and it holds the distinction of the only SMG fired from the shoulder.
- Terrorist leader Sam Boga in The Gods Must Be Crazy wields a Beretta MAB-38.
- Call of Duty 2: Big Red One has the Italian forces use the MAB-38 as their submachine gun in "Operation Husky" and any multiplayer map featuring them.
- The Italian troops from the Breakthrough expansion for Medal of Honor: Allied Assault has these, the game called it the "Moschetto" (literally translated as "musket" but also used to designate submachine guns and carbines in Italian military terminology to the end of World War II).
- The Battlefield 1942 mod, Forgotten Hope and its sequel has this the submachine gun of the Italian troops.
- While being a priest, Don Camillo owns one, stolen from Peppone's secret arsenal before setting it on fire. The gun also shows up in the rare flashbacks of World War II in the hands of Peppone and his fellow resistance members.
- A frequent appearance in older issues of Diabolik, having been the automatic weapon of choice for Clerville's heavily armed police until it was replaced by the Beretta M12. Also appeared in the hands of Benglait's republicans until the political tensions erupted in a bloody but quick revolution.
The 9x19mm MP40, descended from the MP38 (the difference being basically that the MP40 uses more stamped metal parts and thus is quicker and cheaper to manufacture), is the classic Nazi submachine gun. It was nicknamed the "Schmeisser" by British and Commonwealth troops, even though Hugo Schmeisser had little involvement in its design and production. The MP40 uses a straight blowback open bolt action. It is only capable of full-automatic fire, but its low rate of fire (500-550 rounds per minute) meant one could fire single shots by pulling the trigger lightly. It was also one of the first weapons of its kind to use a folding stock. The weapon was well-liked by German troops for its accuracy, controllability, and low weight, but reliability was another story. The weapon was fed by 32-round double-stack magazines with a single-stack feed, which gave them a propensity to jam due to the increased friction between rounds, made worse if dirt got in the magazines. As a result, magazines were usually only loaded with 28 or 30 rounds to improve feeding. This design flaw was unfortunately passed on to other weapons that shared its magazine design, like the Sten. Much like the Luger, simply having one is often proof the character is a bad guy, no matter what the era, and it's often shown as the standard issue German weapon in video games; often on at least a one-to-one basis with the Kar 98, which was actually much more common. Specifically, the standard Wehrmacht infantry squad's equipment included eight Kar 98s and only one MP40 (plus a machine gun and some pistols), though it was standard issue for Panzer crews and paratroopers.
- Cool Action: The classic "cool" grip is to hold it by the magazine rather than the well above it; in practice, this was actually an extremely bad idea (much as it was for the British Sten, which used the same magazines) as it was likely to cause misfeeds. The proper way to hold it was by the magazine housing, or by the actual handhold, the flat section between the trigger and the magazine. Though various World War II photographs show that it was often held by the magazine by actual German soldiers.
- You will see this in more or less anything with Nazis; as noted, in video games it's likely to be vastly more common than in real life.
- It's also popular as a mook weapon in James Bond movies; bad guys use them in Moonraker, Thunderball, Goldfinger, You Only Live Twice and From Russia with Love. Auric Goldfinger uses it at one point and holds it correctly.◊
- German soldiers in Defiance, Tuvia and Zus were almost always seen carrying these, they obviously took them from dead Nazis.
- Frequent in the Indiana Jones movies, thanks to the perennial presence of the Nazis. Notably, one of the Arab thugs◊ in Raiders of the Lost Ark may be one of the only two fictional characters in existence (after Auric Goldfinger above) to hold the weapon correctly.
- Common in the early Call of Duty games, often the most usable option because of the abundant ammo (every other German you ventilate drops one) and the fact that the early games tend to invert Universal Ammunition to infuriating extremes (not even the British Sten can resupply from them, even though they use the exact same magazines). It's at its most infamous in World at War, where a lack of play testing ended with it severely overpowered compared to the other SMGs in multiplayer. Call of Duty: Black Ops III features a slightly-futurized variant, the "HG 40", available through supply drops in multiplayer and the Mystery Box in a few Zombies maps.
- Similarly, in Medal of Honor games set in the European theater, one of these is likely to be your main gun.
- In Archer, you can bet that a few episodes are going to include this weapon. Sometimes with laser sights.
- In Dirty Harry, Scorpio uses an MP40 alongside his Arisaka sniper rifle.
- Added in the Blue Sun mod for 7.62 High Caliber as an early game gun, sometimes available from the mod's very first new mission in the Santa Maria bar with the wino's brothers.
- Any time an MP40 shows up in Uncharted, things start getting weird.
- Appears in Rise of the Triad and its 2013 reboot with infinite ammo, making it an Infinity -1 Sword. For some reason in the reboot, the magazine attached to the gun horizontally like the Sten gun, even though the cover art and the original game all have the magazines attached vertically.
- Insurgency has the MP40 mainly used by the Insurgent team, as one of the older weapons available for use. It costs 2 supply points and can be fitted with optics, laser sights and different ammo types.
- A common sight for German troops in Men of War. It is used by SMG infantry, squad leaders and elite units alike.
- German Pioneer Squads have these in Company of Heroes. It can also be given to Volksgrenadiers as an upgrade.
- Alongside the M3 Grease Gun, it shows up in SMOD, reworked to chamber 4.6mm ammo. It's a middle ground between the M3 and the MP7 in terms of damage, recoil, reload speed, accuracy and availability.
- From the second Commandos game onwards, the Commandos can salvage these from the enemy.
- Appears in the hands of nearly every last German soldier in Commando.
- As one of the most famous bad guy guns in media, the MP40 shows up in the hands of criminals, the homicidal Mutants gang, Neo-Nazis and prison guards in Batman: The Dark Knight Returns.
- Shows up in Granny's flashback in The Looney Tunes Show, in the hands of the Germans.
- Within the Marvel Universe, the MP40 is often used by the villain's goons in comics from the 1960s-80s.
- PAYDAY 2 has an MP40 unlockable as of the "Aldstone's Heritage" event to celebrate the closed beta of its WWII-based sister game RAID World War II. It can only fire in a slow full-auto, has slightly above-average accuracy, and only has enough ammo in total for two magazines, but it's upgraded to a 40-round capacity per mag and it deals damage on par with the high-end assault rifles.
The less well-known brother of the PPSh-41, the PPS-43, chambered for the 7.62x25mm Tokarev pistol cartridge was developed when the Red Army requested a lightweight, compact weapon with similar accuracy and power to the PPSh-41 but with a lower rate of fire, lower production cost, and less manpower to produce (particularly skilled manpower). The PPS-43's design was derived from the second out of two prototypes made by Lt. I.K. Bezruchko-Vysotsky at the Dzerzhinsky Artillery Academy in 1942. Alexei Sudayev refined the design, with emphasis on simplifying production and eliminating most of the machining operations required for the PPSh-41 (using sheet-steel stamping instead). He succeeded; in comparison to the PPSh-41 which required 7.3 hours of machining and used 13.9 kg of raw steel, the PPS only took 2.7 hours of machining and 6.2 kg of raw steel, and took even less workers to manufacture and assemble the parts. With this improvement in production efficiency, the Soviets hoped to produce 135,000 to 350,000 of these guns per month. In short, if the PPSh was crude and simple, the PPS was even cruder and simpler. The weapon was put into field trials during the siege of Leningrad, winning against 20 designs, one of which was Shpganin's own improved PPSh-2. After the State Defense Committee approved the weapon, it was accepted into service as the PPS-42. Small-scale production of the gun began in 1942 in the Sestroretsk Tool Factory, and production did not take off until 1943. Just over 46,000 guns were produced before the improved PPS-43 replaced the PPS-42. note However, the Soviets had already made massive investments in machinery for producing the PPSh-41, which was being churned out at a rate of more than 1 million guns per month, and so they decided it would be uneconomical to completely abandon its production in favor of the PPS. As a result, only two million PPS-43s were made in comparison to the six million PPSh-41s; whereas the PPSh-41 was for frontline infantry, the PPS tended to be used by paratroopers, recon units, vehicle crews, support service personnel, and other branches where more compact weapons were needed. Captured weapons in the hands of Those Wacky Nazis are used under the designation Maschinenpistole 719(r). Due to an oversupply of submachine guns, the Soviets stopped producing the weapon in 1946. However, the weapon continued to see service with several Soviet forces until the mid-1950s, especially among Soviet Naval Infantry and armored vehicle crews. The design was also exported into China (locally produced as the Type 54 SMG), and several countries also designed variants of it; Finland designed the M/44 submachine gun firing the 9x19 Parabellum cartridge, having straight rather than curved box magazines and accepting the Suomi M/31 box and drum magazines (as well as the Carl Gustav m/45's 36-round magazines). Germany adopted the Spanish copy of the M/44, the DUX-53 and DUX-59, for their border guards. Also, the Vietnamese K-50M submachine gun also took design elements from the PPS-43. Today, the PPS continues to see service around the globe, with some seeing use as recently as 2014 in the ongoing crisis in Ukraine. The PPS fires from an open bolt, in full-automatic mode only, and features a muzzle brake and folding stock. The weapon is fed by 35-round stick magazines, which are not interchangeable with the PPSh-41's. Also unlike the PPSh-41, the PPS cannot accept drum magazines.
- This gun has been featured in too many Soviet-era Russian movies to count.
- The Mummy: Tomb of the Dragon Emperor: Alex O'Connell arms himself with one while battling Yang's soldiers in the Himalayas.
- Makes an appearance in the 2016 MOBA game Heroes and Generals.
- Added to Battlefield 1942 with the Forgotten Hope mod.
- Seen in a gun shop in Black Lagoon
- The PPS-43 is a usable weapon in the first Red Orchestra game.
- A usable weapon in Call of Duty 2, as a slower-firing and lower-capacity alternative to the PPSh.
- In Men of War, the PPS-43 is commonly used by Soviet elite units like the Red Guards.
- Appears as a usable weapon in the first Vietcong game.
The Eastern Tommy gun; the PPSh-41 is a blowback-operated weapon firing the 7.62x25mm Tokarev round and was the most common submachine gun in the Red Army during WWII. The weapon owes much to a 1934 design called the PPD by Vasiliy Degtyarev, which was shelved owing to high-up Party members such as Molotov, Zhdanov and Malenkov sharing the common-at-the-time belief that submachine guns were not military weapons. With the outbreak of the Winter War, the Finns quickly showed the Red Army the worth of the SMG, and the decision was quickly reversed, a refined version of the PPD going back into production with a new 71-round drum magazine (directly inspired by the Finnish Suomi M31's drum magazine of the same capacity). Shpagin's gun was essentially a refined version of Degtyarev's still-too-complicated design, using the same magazines but redesigned for mass production. By using stamping and welding rather than time-consuming machining, the PPD's 13.7 man-hours per gun were cut down to just 7.3, and the result also proved extremely reliable, requiring minimal maintenance. The very crude design was also so easy to manufacture that production could be handed to companies with no experience in gun manufacturing whatsoever, and because the Soviets standardized all rifle and pistol ammo at 7.62mm caliber, Mosin-Nagant rifle barrels could be salvaged from bad or damaged weapons and cut in half to make two PPSh-41 barrels. Modern shooters and collectors squint a bit at the crude appearance of the gun, but the Soviets soon learned that new recruits could be turned into cheap killing machines by giving them More Dakka (with a firerate of 900 rounds per minute, the PPSh provided unparalleled firepower at close range), so unlike the MP40, it was issued extensively, sometimes whole divisions being issued with only this weapon. Submachine guns firing pistol ammo did not need to be accurate; the fact that they could provide suppressive fire by the thousands of rounds per squad was enough. It proved such an icon of the Soviet army that statues were built of soldiers holding them throughout Russia and Eastern Europe. When the AK-47 was finally perfected and adopted by the Soviet military, PPSh stocks were lend-leased to other Communist countries. Just like the Soviets, the Chinese found the submachine gun's firepower very useful for recruits during the Korean war, and it became one of the mainstays of the Chinese infantryman in the later years of the war, alongside the Mosin-Nagant M44 carbine. As with all Soviet designs, a Chinese copy of the PPSh was engineered, the Type 50, unique in that it could only use box magazines. When the Vietnam War broke out, North Vietnam received generous amounts of Chinese equipment, including many Type 50s. They modified the gun into the K-50M, adding a pistol grip, steel-wire stock and the front sight from a MAT-49. The PPSh-41 is still in Russia for Great Patriotic War reenactments and ceremonial use-famously, its drum magazine was used as a seat◊ in recent years. Can use a curved 35-round box magazine, but, like the Thompson, is more likely to be seen with its 71-round drum magazine fitted. This is actually a case of The Coconut Effect; in Real Life, the drums were considered Awesome, but Impractical, as they were rather time-consuming to load by hand and prone to jamming if not individually fitted (not to mention more complex and expensive than box magazines). Interestingly, the mass-capitulations of Red Army units early in the warnote led to the German army capturing large amounts of PPSh-41s. Finding it useful, they added it to their vast inventory of captured weapons, then pressed it into service as the MP717(r)note and issued user manuals for it. They also a version called the MP41(r), rechambered for 9x19mm rounds.
- Commonly seen in Eastern Front WWII and Korean war movies.
- Appears a few times in Stargate SG-1.
- Somewhat infamous as a supergun in the WWII-based Call of Duty games thanks to high accuracy, very friendly recoil and a vast magazine; each iteration after the first game attempted to Nerf it somehow, particularly by eventually downgrading it to the 35-round box mags (though it can get its drums again in World at War).
- This gun is probably the inspiration of the model for the Combat Shotgun in Fallout 3, with the drum placed slightly forward. It even has the same fire selector, despite being semi-auto only.
- Appears as one of the several weapons available to the Engineer class in Battlefield: Bad Company 2: Vietnam, presumably meant for the NVA faction, but usable by everyone. It has the expected high fire rate, but its magazine capacity is reduced to 25 for balance.
- One of the weapons available in 7.62 High Calibre, with both the box and drum magazines available (the drum increases the dirt rating of a weapon faster, which will result in a jam when it gets high enough). The rebels often use them with box magazines, and the high rate of fire makes them excellent at close quarters.
- Archer: Katya Kasanova can be seen wielding one when she rescues Archer from a KGB firing squad.
- As noted in the P90 folder, you can get this gun in Parasite Eve by giving Wayne 300 Junk. Unlike the P90 though, you have to let Wayne decide what to give you and hope you get a PPSh-41.
- The "pe-pe-sha" is planned to be a weapon in Survarium.
- Available in Sniper Elite and Sniper Elite V2, owing to the fact that the player is inserted into Berlin in the midst of the Soviets' moving in on the capital to end the war on that front. In the first game you can be issued the weapon at the beginning of most missions, in the second you get it after coming across and killing your first Soviet patrol, around the same time you also pick up a scoped Mosin-Nagant.
- Appears as a usable weapon in the first two Red Orchestra games.
- Soviet troops in Men of War are commonly seen carrying these. Most SMG infantry are issued with the 71 round drum mag, but the 35 round stick magazine version is used by tank commanders.
- Soviet Shock Troops are armed with these in Company of Heroes 2 by default, making them effective in close combat. Conscripts can also be upgraded with PPShs via certain commanders.
- Appears in From Russia with Love in the hands of Soviet troops, but named "Tommy guns" by Ian Fleming possibly due to their distinctive drum magazines.
- The Soviet conscripts in Command & Conquer: Red Alert 2 are issued with the PPSh, the drum magazines distinctive even with the isometric, sprite-based view.
- Carried by Chinese soldiers in the 'Rainbow Bridge' episode of M*A*S*H. Trapper John even refers to them as "Russian burp guns".
- The PPSh replaces the Mosin-Nagant 91/30 as the primary weapon of Soviet soldiers in Downfall. In real life, the Red Army issued submachine guns to all front-line troops before the Battle of Berlin, as it performed better than a standard Mosin in close-quarters street fighting.
SIG Sauer MPX
"The MPX operates with a closed and locked rotating bolt system. With its ergonomic design and operation, the MPX can be reloaded faster than other comparable SMGs."
—Description, Battlefield Hardline
The SIG Sauer MPX is a submachine gun, first announced in 2013. Unlike most other submachine guns, which tend to be blowback-operated, the MPX is gas-operated, firing from a closed, rotating bolt, and utilizing a short-stroke gas piston. The MPX was designed with customizability in mind: it features handguard and top-mounted rails, while its barrel and stock can be changed with minimal effort. The weapon, by default, is chambered in 9x19mm. It was also designed to be quickly convertible to other pistol calibers, including .40 S&W and .357 SIG, but as of now, the conversion kits have not been released. Major variants of the MPX include the standard variant, with an 8-inch barrel and select-fire capability, the short-barreled MPX-K, the MPX-P stockless pistol, the MPX-SD integrally-suppressed variant, and the MPX-C carbine variant.
- The MPX-SD variant appears in Grand Theft Auto V, with the Ill-Gotten Gains Part 1 Downloadable Content.
- The MPX in .40 S&W is available in Battlefield 4 with the Dragon's Teeth DLC, and unlocked in the "Not the Weakest Link" assignment.
- It is also available in Battlefield Hardline for the Law Enforcement Mechanic, once again in .40 S&W.
- The MPX-C is a usable weapon in State of Decay.
- Appears as the "KF5" in Call of Duty: Advanced Warfare. It's presented as somehow firing the first five rounds of a magazine with higher damage, although those rounds also have a lower distance to reaching their minimum damage.
- The MPX is usable by the Navy SEAL Operator Valkyrie in Rainbow Six Siege.
- In Ghost Recon Wildlands, the MPX can be found in a weapon crate in the Mojocoyo province, or stolen from cartel enforcers.
- MPXs are used by some of the Reavers in Logan.
- Two MPX-P pistols are used by Darling in Baby Driver.
- The MPX is a usable weapon in Contract Wars.
You wicked piece of vicious tin!
Call you a gun? Don't make me grin.
You're just a bloated piece of pipe.
You couldn't hit a hunk of tripe.
But when you're with me in the night,
I'll tell you pal, you're just alright!
Call you a gun? Don't make me grin.
You're just a bloated piece of pipe.
You couldn't hit a hunk of tripe.
But when you're with me in the night,
I'll tell you pal, you're just alright!
—Gunner S. N. Teede "Ode to a Sten Gun"
The classic WW2 British submachine gun, chambered in 9x19mm and first manufactured in 1941. Like the PPSh-41, it was a very crude design but could be easily field stripped and mass produced. It often had a skeletal butt or a folding stock (and in some versions, a grip that's so uncomfortable you have to wonder if the designer was a sadist) but its most distinct feature is the iconic side-mounted magazine. Alongside British soldiers and sailors, it was used by the SAS, officers, paratroopers, Commandos, resistance fighters (who liked it because it could be taken into 3 pieces and concealed), spies and vehicle crews, and even the Germans, who made their own variant, the MP-3008 with a vertical magazine to arm the Volkssturm at the end of the war. Later, the Sten gun saw use by Israeli troops in the 1948 Arab-Israeli War, both Communist and Nationalist forces in the Chinese Civil War and American special forces during The Vietnam War. The design was cheap and rather ugly-looking (It could take as little as 5 hours work to make in a simple metalworking shop) and it often jammed due to poor feed from the MP40 magazine - but soldiers and resistance fighters loved it anyway (or, rather, didn't have a choice). It was improved a bit over the course of WW2, including increased reliability as production standards rose, but never developed very far from its nasty looks and rather finicky nature. It was eventually phased out by the very similar Sterling SMG, which improves on it mostly by being more comfortable and having reliable magazines. Just like its successor, the Sten can also accept a bayonet.
- Cool Action: It is often held by the magazine in fiction. In reality, this would make the gun more prone to jamming, as it misaligned the feed lips. The proper way to hold it was by the slanted section in front of the trigger guard, or by the heat shield. Both of these methods, however, were less than comfortable and, and the latter method was a good way to cause hand burns, so some soldiers chose to do the magazine hold anyway.
- Cool Accessories: The Sten had many different stocks, which were often linked to where they were manufactured. British-made Stens (the middle picture) had a rather uncomfortable stock which was simply a pipe with thin, curved pieces welded on near the gun for the shooter's non-trigger fingers and on the butt to rest against the shoulder. Canadian Stens (pictured at the top) have skeleton stocks (in the same design as the first Sten produced, hand-built by one of its designers), which made for a more comfortable grip. The Sten Mk II could also use a suppressor for clandestine missions, being one of the first submachine guns to use such an accessory. Of course, these variants are noted as the Sten Mk IIS, and sometimes have a fabric cover◊ over the rear part of the suppressor that both acts as a grip and protects the user burning their hand (which was one of the biggest problems with the gun). note The suppressor itself worked incredibly well-by all accounts, the only sound that could be heard was the gun's bolt moving.
- Frequently appears in Commando stories in the hands of officers or the protagonists.
- Common in the Call of Duty series, though hard to use effectively given the lack of Universal Ammunition (the real Sten took the same magazines as the German MP40). United Offensive makes notable use of a suppressed variant in a few SAS-centric levels.
- The nailgun in Team Fortress Classic is based off the Sten.
- Appears alongside the later Sterling many, many times in the Classic Era of Doctor Who.
- The Canadian model◊ is used The Bridge on the River Kwai.
- Sawn-off prop replicas are used in The Guns of Navarone.
- The crew of the Nautilus use ornate mockups in The League of Extraordinary Gentlemen.
- In The Mummy: Tomb of the Dragon Emperor, the Sten is wielded by Rick O' Connell during the final battle, who is also one of the few fictional characters to actually hold it by the heat shield instead of the magazine.
- Seen in the hands of Falsworth in Captain America: The First Avenger.
- This gun is no stranger in the Medal of Honor series despite the games focusing on the American's POV.
- French Resistance member Manon Batiste uses the Sten Mk II in Underground. The game even noted about the Sten and MP-40 sharing the same magazine (although they referred to the MP-40 as the MP-3008 instead, which was a modified Nazi copy of the Sten).
- A Sten Mk V appears in the expansion packs for Allied Assault with a wooden stock. The player holds it by the magazine even though the Mk V should have a pistol grip.
- A Sten Mk II is usable in the second half of Rising Sun after Joseph Griffin was transferred the OSS. It is suppressed but has a small magazine of 20 rounds. Unlike the previously mentioned games, Griffin holds the gun by the suppressor instead of the magazine◊.
- The poem "Ode to a Sten Gun" written by a Canadian soldier best describes the gun with affection while calling out its flaws.
- Return to Castle Wolfenstein features a suppressed variant. Ammo is common, as it is rightly able to share ammo with those MP40s that every other Nazi you kill with it drops and it surprisingly hits like a truck,note but it's also harder to use outside of ambush tactics on lone enemies or small groups due to its suppressed nature making it one of the few handheld, non-gatling or energy weapons in a video game that can overheat, in exactly ten shots no less. Helga von Bulow's elite guards also use it - and, surprisingly, are not cheating bastards about the overheating issue, being just as susceptible to it as the player.
- The Sten Mk. III is used by Commonwealth forces in Men of War, seen mostly in SMG infantry and tank commander's hands, but a suppressed version can be wielded by the British SAS and Commandos.
- British Lieutenants use this weapon Company of Heroes. The Royal Commandos use the silenced variant with deadly results.
- Used by both the attacking ninjas and SPECTRE mooks in the final battle of You Only Live Twice.
- Famously shows up in A Rebel In Time by Harry Harrison, where a racist colonel brings a Sten and its blueprints to the Civil War-era South. His choice of technology turns out to be more than suitable for the 1840s, as the Sten is simple enough to be manufactured quickly and with readily available materials.
- Day of Infamy features the Sten Mk II as an option for the Commonwealth; the game's focus on realism naturally means it is one of the few where the weapon is held correctly. In co-op modes, the assault class can attach a suppressor to turn it into the Mk IIS, while the officer class is given access to the Mk V with wooden furniture.
A popular submachine gun due to its reliability and stylish design. While holding it by the side-mounted magazine is not recommended, most agents do.
—Description, No One Lives Forever 2: A Spy in H.A.R.M.'s Way
A 9x19mm British submachine gun which was developed from the Sten during and after World War II - some early models actually saw service during Operation Market Garden as the "Patchett submachine gun", but did not officially replace the Sten until nearly a decade after the war, in 1953. It is easily recognizable by its side mounted magazine similar to the Sten (utilizing proprietary magazines that held 34 rounds), its perforated hand guards (in some models), and its underfolding skeleton stock. It saw very few changes in design while in service, eventually being replaced by the L85 assault rifle. It is still manufactured today in some countries, including India. After the 70s, its role in fiction is largely replaced by the MP5 and Uzi. This is one of the few submachine guns to accept a bayonet, but they were rarely used outside of ceremonial duties.
- Many James Bond movies featured this weapon prominently during Storming the Castle scenes.
- You Only Live Twice — Seen on a gun rack as part of SPECTRE's arsenal and wielded by some ninjas and most of the SPECTRE mooks.
- On Her Majesty's Secret Service — Used by Draco's men and is Bond's primary weapon during the assault of Piz Gloria.
- The Spy Who Loved Me — The main weapon of Stromberg's henchmen. Bond and the escaped submarine crews later arm themselves with them during the final battle.
- For Your Eyes Only — some of Columbo's men have these.
- Featured in both No One Lives Forever games as the "Gordon SMG", it's especially prominent in the sequel, which features both the standard L2A3 and the integrally-suppressed L34A1. Its description pokes fun at the fact that side-mounted magazines like it has aren't meant to be used as a grip but almost universally are anyway.
- The Stormtroopers' E-11 blaster rifless in Star Wars are actually visually modified Sterlings with tiny magazines, WWII tank scopes, and plastic ridges along the handguard. As are the DH-17 blaster pistols carried by the Rebel troopers on the Tantive IV and in a few other places, with a different (and more extensive) set of visual modifications. The DC-15S carbines used by some clone troopers in Revenge of the Sith, though all-CGI, are likewise based on the Sterling. And, most recently, the F-11D blasters the First Order troopers use in The Force Awakens are modified derivatives of the same Sterling design, only with Stormtrooper-white furniture, larger scopes, the power pack moved to the other side, and the never-deployed folding stock of the E-11 repurposed as a folding vertical foregrip (with Captain Phasma getting a customized version with an actual fixed stock).
- Aika Zero has shown Aika with a Sterling Mk 7.
- Doctor Who. Used by UNIT in the 1970s (or was it the 80s?), particularly Sergeant Benton.
- Used for The Caper in The League of Gentlemen (1960), as they'd been stolen from a British army barracks.
- The Goodies. In "Scoutrageous" Bill and Graham (as the notorious Lone Scout + 1) are captured by female members of the Salvation Army armed with these.
- Wielded by Badass Adorable girl child Susan in the 2009 BBC remake of The Day of the Triffids.
- Used with bayonets by the Dust Men in inFAMOUS.
- Both the standard Sterling and the silenced version are available in the Blue Sun mod for 7.62 High Caliber.
- Appears in PAYDAY 2, as the Patchett L2A1 (a reference to its designer, George William Patchett). Becomes the Sterling L34A1 when fitted with the Suppressed Barrel mod, or the Sterling Mark 7 "Para-Pistol" when fitted with the Short Barrel. It can also be modified to resemble the above E-11 blaster rifle with the Heatsinked Suppressed Barrel and Short Magazine.
- In Insurgency, the Sterling Mk. IV was added in a 2015 update as a new vintage Insurgent weapon. It costs 2 supply points and can be fitted with a variety of attachments, including its original Patchett suppressor.
- The Canadian C1 variant appears as one of Frost's weapons in the Operation Black Ice expansion of Rainbow Six Siege. Interestingly, Frost originally held it by the magazine up until the later Operation Skull Rain update, where it was changed to have her grip it correctly. Like all the other guns in the game, it tracks a round left in the chamber after reloading partway through a magazine, despite it being an open-bolt weapon that doesn't work like that.
- Evil hippie Kickalong prominently uses a Sterling in several scenes in the final Quatermass TV story.
- The Sterling is one of the many submachine guns available in the Firearms: Source mod. It features the regular L2A3, the L34A1 Suppressed model, and the Mk7A4, which is essentially a scaled-down version that's now a machine pistol.
- Father Ted episode "Old Grey Whistle Theft" has a member of the Irish Army shoot Father Williams with one when he flees from a checkpoint after they find a large consignment of guns at his house. This weapon was never issued to Irish soldiers.
- The C1 is one of the available submachine guns in Ghost Recon Wildlands. El Cerebro carries a customized C1 called "Experimento #42".
"There's only one thing that gets orders and gives orders. And this is it. That's how I got the south side for you, and that's how I'm gonna get the north side for you. It's a typewriter. I'm gonna write my name all over this town with it, in big letters!"
Tony Camonte, Scarface (1932)
The gun that made the Twenties roar. One of the first "true" submachine guns - at the very least, the gun that introduced the name for the concept - it was the brainchild of John T. Thompson, a US Army officer who sought to give infantry more firepower than standard bolt-action rifles without compromising their mobility, since period machine guns were bulky crew-served apparatuses that couldn't be easily moved. He created an open-bolt automatic weapon that operated using the Blish Principle (varying friction of inclined surfaces). The result was a weapon with the fire rate of a machine gun but chambered for handgun-sized .45 ACP ammo (hence the "Sub" in submachine gun) which would allow a single soldier to carry one right up to a fortified enemy position and "sweep" it clear. Intended for use in the stalemated trenches of World War I, the armistice was signed just as the first production run was coming off the assembly lines; the original models were as such sold to civilians (as there was no law in America against civilians owning full-auto weapons at the time), which is where most of the weapon's modern infamy has come from. The "Tommy Gun" has a rather exaggerated reputation as a gangster weapon, mostly due to a few high-profile users. While Al Capone's men, George "Machine Gun" Kelly and John Dillinger did make use of them, a Thompson was quite a pricey weapon for its day and the weapons of choice for the majority of actual gangsters were concealable handguns or shotgunsnote . Nevertheless, it is de rigeur for any Al Capone-esque, old school gangster badassery in media. Goes great with fedoras and pinstripes, too. The Thompson was initially adopted by American police forces and federal agencies for security purposes (primarily the Postal Service, for protecting against mail robberies) and some foreign militaries. The United States Marine Corps also adopted the weapon, and gave mostly positive reviews of the ones they had for the "Banana Wars" in Central America. The design was updated to the M1928 version, which featured some refinements like cooling fins on the barrel, a heavier actuator to lower the rate of fire, a Cutts compensator to help with muzzle climb, and an easily interchangeable handguard/foregrip. In 1938, the US military officially adopted the Thompson as a service weapon. When World War II began, the gun was Lend-Leased to many countries allied with the United States. The British obtained large numbers of M1928s and used them extensively throughout the war, even after they were officially replaced by the Sten in 1943. America's entry into the war upped the demand considerably, and Auto Ordnance couldn't keep up with the complex and finely-tuned M1928 on the assembly line. This resulted in the heavily simplified M1 of 1942, with the even-more-simplified M1A1 appearing the following year. Many of the upgrades in the M1 and M1A1 versions, including one magazine design, were adapted from suggestions by British troops. note The Thompson was also very popular in the lawless and war-torn China of the 1930s, and the handful that found their way there at the beginning of the decade were quickly reverse-engineered. Nationalist China received large amounts of M1928A1s through Lend-Lease and quickly adopted it as their main submachine gun in the later years of the Second Sino-Japanese War, as well as producing copies. Despite its effectiveness, the Thompson was retired more or less immediately after the war; SMG design had evolved over the course of it to prefer low-cost, mass-production weapons like the M3 "Grease Gun" and Sten, and the Thompson was expensive and slow to produce by comparison. Not to mention heavy.note Nevertheless, Tommy guns were popular, and remained in at least limited use by GIs well into the Vietnam War and saw frequent use by the South Vietnamese forces. America also continued loaning some Thompsons, mainly M1A1s, to Nationalist China after the Chinese Civil War restarted. In the end, it made no difference and the Communist forces were victorious. They then went on to use those very same Thompsons against American forces in Korea. Captured ex-Chinese Thompsons were quickly turned back around in American and ROK hands. All models of the Thompson are select-fire weapons and are accurate past 150 yards during semi auto operation. The gun has a reputation for being hard to handle, but according to many users, it's controllable if you fire in short bursts, has a relatively average recoil compared to other SMGs, and the drum magazine, despite being heavy and cumbersome, actually stabilizes the gun a bit. However, British and American troops found that the stick magazines were considerably better for general combat, as they were lighter, easier to load,note less likely to jam, and less noisy.note . In fact, the military M1 and M1A1 are specifically designed to be unable to accept drum magazines.note Tommy guns were praised as hard-hitting, reliable weapons, though the M1928, in particular, could be a pain in the ass to strip and clean.
- Cool Action: Pulling it out of hiding, holding it at the waist and saturating the room, then leaving as if nothing had happened.
- Practically compulsory for any Prohibition-era Gangster movie. The gun actually first appeared in Little Caesar, but it really took off once the original 1932 Scarface was released.
- Just about all World War II movies, video games and TV shows. In games, it's usually more powerful than the MP40 but harder to get ammo for. Some make the mistake of having the mil spec version firing from a drum magazine. As a note, use in non-American hands isn't necessarily a case of Improperly Placed Firearms, as all the other Allies received many of them as part of Lend-Lease.
- The Thompson's reputation as a Cool Gun is discussed in the original novel The Taking of Pelham One Two Three, where the hijackers use them to take over the subway train. Their leader is an ex-mercenary who knows his weapons and chooses the Thompson specifically for its fearsome reputation, noting that even firearms experts who should know better flinch a bit when they see it.
- Used to get past the censors in Batman: The Animated Series by gangsters, also giving the series a nice Film Noir flavour. It's shown to work differently from the real thing in a few ways; in particular, one of Scarecrow's henchmen in the third episode loads his by opening a swing-out door on the bottom of the drum and loading some form of belt or circular stripper clip before closing it again.
- Likely inspired by the above, this is the signature weapon of The Family in City of Heroes. Beating enough of their bosses unlocks this as a skin for the Assault Rifle powerset.
- Seen frequently in the hands of both criminals and lawmen in Public Enemies.
- Two-Face's Mooks in Batman Forever used them.
- The Joker is occasionally seen wielding a Tommy Gun, which he sometimes combines with a fedora.
- New Reno is rife with these in Fallout 2. And they all suck, possibly due to being almost three hundred years old.
- The Laser RCW in Fallout: New Vegas is basically a laser-firing Tommy Gun. The Honest Hearts DLC also adds the original M1A1, with optional weapon mods to add the famous Cutts compensator and drum magazines.
- The Submachine Gun in Fallout 4 is a cross between the M1928A1 and M1A1 with a tiny drum magazine and a sawed-off stock. It can be modified to have a finned barrel, Cutts compensator and full stock, although it can't be given the vertical foregrip.
- Some US soldiers in Goldfinger (the others have M1 carbines and M14s).
- One of the most powerful weapons in Resident Evil 4, where it's called the Chicago Typewriter (a reference to how it was used in the Roaring Twenties: its close association with the Chicago Mob and its distinct rapid-fire sound). Playing the game with the gangster outfit (unavailable in the GameCube version) changes it into the more iconic "Chicago-style" with a front foregrip and a drum magazine (as well as replacing the unnecessary reload animation with Leon adjusting his hat).
- Used in BioShock by the hero and mooks alike. It returns in Infinite's Burial at Sea DLC, in a beautiful art-deco finish.◊
- The Mask: "A TOMMY GUN!"
- Features heavily in the anime of Baccano!, which is to be expected as it's mostly set in New York during the 30s.
- Also features in the film version of Dick Tracy.
- In "One Lonely Night", Mike Hammer recovers a Tommy gun from a crashed FBI vehicle and later uses it to blow away a bunch of Dirty Communists who are torturing Velda.
- Famously used as the basis for the rifle portion of the M41A Pulse Rifle in Aliens. This did not do their weight any favors, with the actors referring to the weight of the props as "Extreme." As a loaded Thompson weighs in at 10.8 pounds, while the prop had various plastic parts and an underbarrel shotgun encased in a shell, the actual prop would have been nearly 20 pounds.
- Used by Pinstripe and his mooks in Freedom Force.
- Michael Jackson memorably (not to say randomly) pulls one out during the legendary "Smooth Criminal" music video featured in Moonwalker.
- In The Wrath of God, both the Jack Higgins book and The Film of the Book starring Robert Mitchum, "Father" Oliver van Horne tells some Banana Republic cops he's got the proper identity papers. He reaches into his luggage ... and blows them away with his Thompson. "That was one hell of a Mass, Father!"
- The Thompson is available in 7.62 High Calibre, in both the M1A1 version and the M1928 version. Both are extremely heavy, and the M1A1 can't accept the drum magazines.
- Metal Gear Solid 3: Snake Eater, The Pain somehow manages to create a fully functional M1921 Thompson out of live hornets. Not quite sure how that's supposed to work, but that's Metal Gear for you.
- Metal Gear Solid: Peace Walker allows the MSF to produce the M1928 for the player's use once they procure design specs for it.
- One of the standard weapons in Blood, with optional Secondary Fire of sweeping it in front of you like a '20s gangster. Also available akimbo with the correct powerup.
- A common sight in L.A. Noire. Like 7.62 High Calibre, it's available in both box magazine and drum-magazine flavors, although the latter must be purchased via DLC.
- Seen being used ineffectually by police officers against giant robots in Sky Captain and the World of Tomorrow.
- Bones: At the end of the episode "The Bikini in the Soup", Brennan gives Booth (alone on Valentines Day after his relationship with Hannah went belly-up) a Valentines Day treat by meeting him at the shooting range with a pair of Tommy guns she "borrowed" from the Jeffersonian vaults. The two of them enjoyed firing the guns at targets while doing cheesy James Cagney impressions.
- Capt. Miller in Saving Private Ryan is the only member of The Squad carrying an SMG, so it's naturally one of these in military trim.
- Star Trek had Tommy guns galore in "A Piece of the Action", which took place on an alien world that modeled their society after a book on Chicago Mobs in the '20s. At one point, Spock listened to a radio commercial for "Bang Bang, maker of the sweetest little Tommy gun..." which he found "Fascinating".
- Star Trek: First Contact has a scene where Picard deals with some pursuing Borg drones by fleeing into the Holodeck and activating a 1920s gangster scenario with the safety protocols disabled, allowing him to pick up a simulated Tommy gun and gun down the drones. Immune to phasers doesn't mean immune to bullets, after all.
- Killing Floor added an M1A1 Tommy gun to its arsenal for the 2012 Halloween event, meant to be used by Commandos. Later DLC added "Dr John T. Thompson's Lead Delivery System" and a Rising Storm-style M1928, both with drum mags.
- Day of Infamy features two versions of the Thompson; the M1928A1 variant for the Commonwealth faction and the M1A1 for the US Army. The M1928A1 comes with a 20 round box mag by default, but can be upgraded to either a 30 rounder or even the 50 round drum mag and a foregrip. The M1A1 doesn't have much choices, but interestingly the Officer class can choose to replace the M1A1's sturdy iron sights with the much smaller and less obstrusive 'L' peep sights of the earlier M1 Thompson.
- Men of War features various models of the Thompson; the standard M1A1 with 20 round stick magazines issued to common SMG infantry, a 30 round version issued to squad leaders or assault infantry and a M1928 with foregrip loaded with 50 round drum mags for more elite units like the US Army Rangers or British Commandos.
- The Tomislav in Team Fortress 2 is a massive Chainsaw Grip BFG version of a Thompson M1928. The sniper's default Submachine Gun, on the other hand, is a hybrid of the M1A1 and the MAS-38.
- Grand Theft Auto V features the Thompson as the Gusenberg Sweeper.note Despite being modeled with the 50-round drum, its magazine only holds 30 bullets until it's upgraded.
- In League of Legends, the Mafia Skins for Graves, Twitch & Miss Fortune give them gangland-inspired Thompsons.
- Thompsons with drum magazines are one of the weapons used by Panther Claw Mooks in the various versions of Cutey Honey. Depending on the series, they may be gold plated.
- Ardeth Bay expresses a preference for the Thompson in The Mummy Returns and uses one as his primary weapon throughout the film.
- In the Angels With Filthy Souls mini-movies found throughout the Home Alone film series, Johhny the gangster uses one of these on anyone who pisses him off.
''Alright, I believe ya. But my Tommy Gun don't!
- Call of Duty: Advanced Warfare has a weapon called the "ASM1" which is basically a futuristic, tactical Thompson with a telescopic stock. You can even get a drum magazine variant or equip it with a foregrip just to complete the imagery. The gun is also (despite many nerfs) considered to be the most balanced and reliable SMG in the entire game.
- Nearly all of the gangsters in Capcom's unreleased Kingpin wield Tommy Gguns.
- Due to the gang violence of the Prohibition era still being fresh in many people's minds, Mooks in Golden Age Marvel comics were shown using Thompsons with drum magazines, including Axis soldiers. However, Bucky Barnes is typically depicted using a Thompson M1928A1 in WW2 stories, and policemen occasionally pack Thompsons in Silver Age and Bronze Age comics. Spider-Man's foe Hammerhead is very fond of Thompsons, as part of his "20's gangster" schtick, and arms all his henchmen with them. The Maggia are also seen using Thompsons from time to time. Infamously, a Thompson was the weapon used to murder Frank Castle's family.
- Appears in PAYDAY 2 as the Chicago Typewriter.
- The first two Serious Sam games (The First Encounter and The Second Encounter) have an "M1A2" Tommy gun rechambered for 5.56mm as a low-key alternative to the more Dakkarific Minigun.
- During Judge Dredd's "Cursed Earth" arc, Thompsons with drum magazines are the standard weapons for the judges of Las Vegas, foreshadowing that they're actually gangsters in judge uniforms. Dredd himself makes use of one to take control of the city when temporarily divested of his Lawgiver.
- US Rangers can be upgraded to use Thompson submachine guns in Company of Heroes.
- In Futurama, Bender finds one just before the fight with the cast of the original Star Trek, noting how he could shoot them with it, before he empties the gun into the air for the hell of it. The Robot Mafia and Robot Santa also tend to use a laser-firing version (likely inspiring the Laser RCW from Fallout: New Vegas above).
- 91 Days is an anime set in 1920s gangland America. Of course the Thompson is going to show up, although it doesn't start appearing in large numbers until the end of the series.
- The M1A1 appears in Mafia III as the Trench 1938. A modified version with a vertical foregrip and drum magazine is also available through the Family Kick-Back DLC and possesses the highest magazine capacity of all SMGs in the game, despite the actual M1A1 being unable to take drum magazines.
- Return to Castle Wolfenstein features the M1A1, first acquired from a resistance member. Stronger than the MP 40 owing to its bigger bullets, and it doesn't overheat like the silenced Sten can, but the trade-off is that, since it's an Allied weapon and you're constantly behind Axis lines, ammo for it is extremely rare.
- Wolfenstein: The New Order features it again in its prologue chapter, this time an M1928 with some odd embellishments and additions, simply called the "SMG". Among its odd additions are the sight wings from the military M1A1, wider magazines that hold 40 bullets at a time, and the occasional metal vertical foregrip bolted onto the handguards of some NPCs' guns. Unfortunately, it's the weaker weapon now, standing no chance against the slightly-less-modified Sturmgewehrs the enemy uses for the chapter, and with ammo once again in short supply; it doesn't get any upgrades in the prologue, and it doesn't even get any sort of future equivalent in the main game.