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Accuracy International Arctic Warfare series
High risk and high reward, the infamous AWP is recognizable by its signature report and one-shot, one-kill policy.
—Description, Counter-Strike: Global Offensive
A series of bolt-action sniper rifles used by armies and police forces across the globe; variants are chambered in .243 Winchester and .308 Winchester / 7.62x51mm NATO (the standard Arctic Warfare (AW) and Arctic Warfare Police (AWP) models), .300 Winchester Magnum and .338 Lapua Magnum (the Arctic Warfare Magnum or AWM, with the .338 variant also known as the AWSM), and .50 BMG (the AW50 series, though not the AS50 which is a different weapon entirely). The most notable users are the British, German and Australian armies; the British use the designations L96A1 (the original Precision Marksman), L118A1 (for the AW) and L115A3 LRR (for the AWM), the Germans use G22 (for the AWM) and G24 (for the AW50), and the Australians use folding stock variants of the AW50 and AW called the AW50F (which is distinguishable from the standard AW50 by its Madco barrel) and SR-98 respectively (with the AW50F the Australians go the extra mile by using Raufoss Mk 211 bullets, which are armour piercing, explosive and incendiary). The AWC, a suppressed "covert" version of the AW with a folding stock, is used by both the British SAS and American Delta Force. The "Arctic Warfare" name comes from the fact that the original model, updated from the earlier Precision Marksman made for the British Army to replace the Lee-Enfield-derived L42A1, was designed for the Swedish Army, incorporating de-icing features allowing it to be used in temperatures down to -40 degrees without risk of freezing the action and enlarged parts to be usable while wearing heavy mittens. Given that the vast majority of users of the Arctic Warfare series are nowhere near the arctic and its combat use has to date been exclusively in Iraq and Afghanistan (both significantly closer to the tropics than the arctic), it's very much an Artifact Title. One of its variants, the L115A3 (chambered in .338 Lapua Magnum), holds the second longest confirmed sniper kill, at 2475 m (2707 yd), surpassed only by 3540 m (3871 yd) kill accomplished by a TAC-50 chambered in .50 BMG.
- In the comic Hard Graft Bernadette Montez uses one as she "layeth the smacketh" down on the bad guys.
- Counter-Strike features the AWSM (infamously mislabeled as the AWP) as the most powerful weapon in the game (one hit nigh anywhere on the body kills, regardless of armor). Despite endless nerfing, you will get called a noob just for using it - or worse if you can get any kills with it.
- Cross-promotion with Team Fortress 2 resulted in this gun appearing in the game as the AWPer Hand. The controversy of its power and accuracy is mocked in its description (being described as "banned in thousands of countries") while actually not happening at all in TF2 itself—the AWP is merely a reskin of the stock sniper rifle and thus no more effective than anything already available to all players.
- The AWC is available in Rainbow Six 3: Raven Shield and the Playstation Portable version of Rainbow Six Vegas. Vegas 2 also features the standard AW as the final unlocked sniper rifle.
- A cowboy hat-wearing STARS officer in Resident Evil: Apocalypse uses one.
- Used by the Response team snipers in The Negotiator.
- The AWM (mislabeled L96A1) is available in Call of Duty: Black Ops. Modern Warfare 3 features the AWM as well (again mislabeled: L118A1 instead of L115A1); the same gun returns for Call of Duty: Ghosts with the mostly-proper L115 designation, though this time combining a right-handed bolt with a left-handed ejection port for some reason.
- The Sniper Rifle in Far Cry is an Australian AW50F, identifiable by the fluted Madco barrel.
- The sniper rifle often assigned to Unit 00 in Neon Genesis Evangelion is a scaled up AW.
- Appears in 7.62 High Caliber in both the PM and Arctic Warfare variants in 7.62x51mm NATO. As expected, exceptionally accurate and expensive.
- Appears in Metal Gear Solid V: The Phantom Pain as the "Brennan LRS-46".
- Available several times in Nightfire, both with a suppressor and white winter furniture and with standard green furniture and the ability to take armor-piercing ammunition. One level is mostly built around James Bond fighting various Phoenix snipers, all armed with the Arctic Warfare.
- The standard AW is featured in Grand Theft Auto V as the regular sniper rifle.
- A custom L115A3, modified with an intergrally suppressed barrel akin to the AWS, is featured as Sterben's rifle of choice in the Phantom Bullet arc of Sword Art Online.
- Shuichi Akai (an FBI agent that infiltrated the Black Organization) from Detective Conan used this rifle in the 425th episode.
- The "RAAB KM50" from FEAR 2: Project Origin is a slightly modified AW50 with a different stock and the barrel/gas tube of the semi-automatic AS50.
- The AWS variant appears in Kamen Rider Amazons, used by Kota Fukuda as his weapon of choice. As with all Nozama Peston Service firearms, it is outfitted with electroshock rounds for use against Amazon monsters.
- The AW Police variant appears in Goldeneye Wii as the Gambit CP-208. In Reloaded, it is the Arctic Warfare variant instead, but it still keeps its fictional name.
Barrett M82 and derivatives
A large anti-materiel rifle. Fires large caliber 12.7mm x 99 machine gun rounds, giving it the greatest power and longest range of any sniper rifle. Equipped with a high-efficiency muzzle brake, which reduces recoil enough for fairly simple control and relatively easy repeat fire. Its oversized box magazine holds 10 rounds. Virtually invincible against any enemy anywhere from close range to long range.
—Description, Metal Gear Solid 4: Guns of the Patriots
Developed in the 1980s on what was essentially a dare to create a .50-cal sniper rifle - Ronnie Barrett, formerly a photographer, was inspired to make a sniper rifle in that caliber after taking an award-winning photo of a PBR equipped with M2 Browning machine guns. Although he and the few friends he could convince to help him had issues getting the design produced at first (most machine shops he showed a sketch of what the weapon would look like to told him that if the idea were in any way workable, someone smarter would have already designed it), the U.S. military found that the performance of the .50 BMG round was enough to warrant use in anti-materiel rifles and selected one of Barrett's weapons to enter service as the XM107. Initially, the bolt-action M95 was adopted, but the military then changed its mind on the XM107 requirements and adopted the earlier, semi-auto M82. The weapon relies on its high penetration, although this makes it rare in other roles due to potential for collateral damage. It also has an effective range of over one mile, though the bullet can reach much farther distances: when you hear about a sniper making a shot from more than a mile away, chances are they were using a Barrett, or at least another .50 BMG sniper rifle inspired by it. The original M82 and its upgrades are semi-auto rifles, while the M90, M95, and M99 are bolt-action (the first two magazine-fed, the latter single-shot). Current production military M82 rifles are designated M107, but the actual changes are just some minor refinements (such as various parts being made of titanium instead of steel) to trim 5 pounds off the rifle's weight...and it still weighs almost 30 pounds, or over 13.5 kilograms, when empty. Other M82 variants include the XM500 bullpup and the XM109, a 25mm high-velocity grenade launcher version of the M107 which is probably the longest-range grenade launcher ever made. On account of some US states and European nations banning .50 caliber (or sometimes just .50 BMG specifically) weapons for civilian ownership, Barrett also makes versions that fire the proprietary .416 Barrett round that actually has even better long-range accuracy. Barrett sniper rifle are frequently portrayed as a Game-Breaker sniper rifles in video games, which often neglect the fact they are primarily intended for anti-materiel duties such as disabling light vehicles and detonating land mines from safe distances, and their weight and size make them difficult to use in anything but a prone or supported position.
- Tom Clancy's Rainbow Six series starting from Rogue Spear has this weapon as the most powerful sniper rifle.
- The M82 is seen in Call of Duty 4: Modern Warfare at one point. In this case, it wasn't for damage purposes, but for range purposes: the target was more than a mile distant, and a conventional rifle wouldn't be able to shoot half that accurately. It also shows up in the multiplayer as the last sniper rifle to be unlocked. Surprisingly, it didn't turn out to be a game-breaking supergun, thanks to the massive recoil and major damage nerfing (only deals the same damage as the other 7.62mm sniper rifles), though owing to its cartridge it still had the longest range.
- In Modern Warfare 2, it's the first sniper rifle to be unlocked. Yes, that's right. First. Also the case for MW3, where it is easily the most powerful sniper rifle in the game (tied with the AS50), and is also the most accurate among them.
- America's Army has this as the advanced sniper rifle.
- Half-Life mod Firearms had this as the most powerful weapon, but you needed to deploy the bipod in order to remain accurate.
- The M82A2 (a bullpup version distinct from later models like the M95 by still being semi-auto and having the butt-pad directly behind the magwell, so the actual stock goes above the shoulder) makes an appearance in Metal Gear Solid 4: Guns of the Patriots as Johnny's sniper rifle of choice in the final act. Also "recommended by Hideo Kojima".
- Used for the sniper duel in The Hurt Locker.
- Mr. Wong uses one in the final battle of Stranglehold, in addition to a good number of sniper mooks. They'd probably have a better time tagging Tequila without the easily visible laser sights though.
- Appears in the Battlefield series as the most powerful sniper rifle available in-game and is typically the last unlockable sniper rifle.
- Battlefield 2 and the two Battlefield: Bad Company spinoffs are notable for using the bullpup, bolt-action M95 rather than the more typical M82.
- Featured in exactly one mission in Battlefield 3; due to concerns that the gun would either be a Game-Breaker or nerfed into oblivion in multiplayer, it appears only the one time in the whole game.
- The M82 appeared as pickup weapon in Battlefield 4 multiplayer (thus it is not a Game-Breaker due to limited availability and non-replenishable ammo).
- Bob Lee Swagger wields an M82 in the opening scene of Shooter, to bring down a moving helicopter. Granted, he was aiming for the vulnerable rotor shaft, and having a very hard time doing it. It is ambiguous if he even managed to shoot it down.
- The SRS99 series Sniper Rifles from the Halo series appear to be a hybrid of the Barrett M107 and the Denel NTW-14.5.
- Appears in Jagged Alliance: Back in Action (under the German designation G82) as one of the sniper rifles. It is incorrectly designated as a bullpup design, where the action is located behind the trigger group. The picture for the weapon clearly depicts the action and magazine in front of the trigger group (depicting an M82A1 rather than the bullpup M82A2 as was featured in Jagged Alliance 2), due to the developers simply copying the description from M82A2 from the earlier game.
- Hive's favorite weapon in the Whateley Universe. She owns one, and has even sighted it in for the windows in her apartment atop Kane Hall in the middle of campus. Eldritch is also fond of it and uses a modified version. Both of them are strong enough and tireless enough that the weight is not a significant issue for them.
- Counterpoint seems fond of it, too, which is hardly surprising given who he is. Range Instructor Eric Mahren gave the teenaged war god a dislocated elbow for pointing one at Mule's face at point blank range - not because of the risk to Mule (his PK field could soak an 105mm AP round, so it was more of a danger to Counterpoint that to Mule), but for violating range safety rules.
- The M107 is featured in the third and twelfth chapters of Max Payne 3, the former in which Max gets shot with one and is left limping in pain for a good portion of the chapter.
- Killing Floor added the M99 in the second Twisted Christmas update. Gigantic, incredibly powerful weapon which will kill nearly anything in one bullet and has greater range than anything else owing to the scope, but you normally can't carry any other non-default weapons alongside it due to its weight, you only get one shot at a time, it's slow to reload if you're not a max-level Sharpshooter, and after a patch, the ammo costs a fortune (£250 for one bullet; a full reload of all 30 would set you back £7,500).
- Added (along with other .50 BMG rifles) in the Blue Sun mod for 7.62 High Caliber. Considering that all combat in the game takes place at ranges that real life sniper rifles can easily handle, it's a bit overkill.
- Featured in Grand Theft Auto V as the "Heavy Sniper".
- The M99 appears in Chapter 13 of Spec Ops: The Line.
- The "McManus 2010" from Saints Row 2 is the similar XM109, a prototype weapon chambered for high-velocity 25x59mm grenades.
- The Barrett series has been a staple in several editions of Shadowrun, usually boasting incredible damage potential (in line with dedicated anti-armor weapons), a massive pricetag and a very, very high purchase difficulty. A Barrett also features prominently in the Nigel Findley novel Shadowplay, along with detailed descriptions of the effect it has on its targets.
- Shows up in Watch_Dogs. Completing ten Criminal Convoy missions unlocks a custom variant, the Destroyer, that has massively increased damage-to the point of being able to kill an Enforcer with a single headshotnote -at the cost of a magazine capacity of just two rounds.
- The Barrett M82 features in A Certain Magical Index in the form of the "Metal Eater" series, of which there is a prototype variant called "Metal Eater MX" that adds a full automatic fire mode. While undoubtably cool, this feature is stated to have been removed for the mass-production version in-universe due to the excessive recoil... which can be counteracted by the Misaka Sisters using their electrokinetic powers (with some help from a supercomputer to solve a lot of complex mathematical equations, admittedly).
- The Barrett M95 appears in PAYDAY 2 with the "Gage Sniper Pack" DLC, as the Thanatos .50 cal. One of the biggest, loudest, and most expensive weapons in the game, but is also the strongest bullet-firing weapon in the game and the third-strongest weapon overall (beaten only by a bow/crossbow and a rocket-propelled grenade launcher).
- The "Cobra Assault Cannon" from RoboCop was a slightly-dressed up early-model Barrett; the primary modification was a larger, boxy scope.
- Far Cry 3: Blood Dragon, in homage to the above, also uses essentially the same weapon as the "Kobracon". Starts out as a somewhat short-ranged weapon that has to be rechambered manually after ever shot, with upgrades increasing the range of the scope and making it semi-auto.
- Carried on the film poster by The Winter Soldier and he's hinted to have used it a few times.
The Blaser R93 is a German-made bolt-action sniper rifle. Unlike other bolt-action rifles, the R93 uses a straight-pull design, which allows the bolt lever to be cycled without having to be rotated, allowing a shooter to keep a higher rate of fire, as well as allowing them to take faster follow-up shots, useful in a tactical situation. The gun also possesses a quick-change barrel design, allowing an experienced person to switch barrels, and therefore, calibers, in less than a minute, without having to re-zero the scope. The weapon has found use with various police and military forces worldwide, including the German and Dutch police.
- One is used by Agent Hobbs during the confrontation scene in Fast & Furious 7, fitted with a laser sight.
- Appears a couple times in Firefly, most notably in the first episode.
- An R93 is used by Dominic Cobb during the winter fortress scene in Inception.
- Isabelle's main weapon in Predators is a Blaser R93.
- The R93 appears as Agent 47's primary sniper weapon in the first Hitman game, and can also be collected and used in Hitman 2: Silent Assassin and Hitman: Contracts. It also appears in both film adaptations.
- Used by GCPD SWAT officers in The Dark Knight.
- Appears as a usable weapon in Counter-Strike Online.
- Appears as simply the "R93" in PAYDAY 2, one of the first sniper rifles added to the game with the Gage Sniper Pack DLC. It serves as the middle ground between the weaker Remington MSR and the ridiculously-powerful Barrett M95. Its normal form is based on the regular R93, with a "Wooden Body" available that resembles that of the Semi Weight Sporting Rifle version.
The CheyTac Intervention is a bolt-action dedicated sniper’s rifle designed by CheyTac LLC. It’s relatively recent, but made big waves when it was introduced in 2001. It fires either the .408 or .375 CheyTac, rounds designed to be the middle ground between the standard rifle calibers like the 7.62mm and the massive anti-armor .50 BMG. The Intervention also has a long-range laser rangefinder designed to aid in the rifle’s primary function of long-range shooting. While not many military forces use it (currently Jordan, Turkey and Poland’s Special Forces units), it holds the record for the longest distance grouping of three rounds (16 and a half inches at 2,321 yards).
- Mark Wahlberg's character Bob Lee Swagger owns one in Shooter, which is used to frame him for the assassination of a foreign delegate.
- Default sniper rifle in Modern Warfare 2's multiplayer. Soap uses one in single player when he and Price attempt to infiltrate the Big Bad's base in Afghanistan.
- The Rolins LRSS in MAG is an Intervention.
- Richard Machowitz demonstrates one in Future Weapons. He manages to break the record for a long distance grouping, hitting three out of six shots on a human-sized target at 2,530 yards.
- SOCOMUS Navy Seals Fireteam Bravo 3 has the CheyTac as the “C-TAC”.
- In Angel Beats!, Yuri attempts to snipe her nemesis Angel with one. A stunned Otonashi asks “Is that a real gun?”
- U.S Army and Resistance units use the CheyTac in Homefront against KPA soldiers. Comes with a nifty thermal sight.
- Used in The Unit by Bob Brown and Hector Williams in the episode “Dark of the Moon”.
- In Battlefield 4 it is called the SRR-61 in reference to a special forces unit that fields this rifle, the Jordanian 61st Special Reconnaissance Regiment.
- Added in the Blue Sun mod for 7.62 High Caliber, along with its unique ballistic computer: have a soldier with the computer near the sniper, and his/her chance of a hit goes way up.
- The "M320 Long Range Rifle" used by NATO snipers in ARMA III is the M200 Intervention. It fires .408 anti-material rounds, and shoots farther than CSAT's counterpart, the .50 BMG GM6 Lynx, which in turn has more stopping power in-game.
A German bolt-action bullpup sniper rifle that began production in 2001, manufactured by DSR-Precision GmbH, the DSR-1 was adopted by several European special forces groups, including the German GSG-9, Spanish Grupo Especial de Operaciones, and the Danish navy. The DSR-1 comes in 7.62x51mm NATO, .300 Winchester Magnum and .338 Lapua Magnum calibers, featuring an ambidextrous safety, a match-grade fluted free-floating barrel with a muzzle brake that is quickly interchangeable and fixed into the receiver by 3 screws, six radial lugs on the bolt which lock directly onto the barrel, a spare magazine holder in the front of the rifle that is sometimes mistaken as a extra magazine port, a fully adjustable stock and cheekpiece, and a ventilated aluminum handguard. The rifle also comes in an integrally-suppressed Subsonic variant, in which is the silencer is attached to the receiver instead of the barrel which allows the barrel to remain free-floating and still have consistent shot-to-shot accuracy, and a .50 BMG DSR-50 variant, which has a hydraulic recoil buffer in the stock and a special blast compensator barrel attachment which serves as both a muzzle brake and a suppressor.
- Appears in the Crysis series as the DSG-1, a hybrid between the DSR-1 and the PSG 1.
- The .300 Winchester Magnum variant of the DSR-1 appears as the standard sniper rifle of the FROGs in Metal Gear Solid 4: Guns of the Patriots; Snake is given one for the cutscene to end Act 2, also unlocking it for free if the player doesn't go out of their way to steal a locked one from a FROG at the end of the act. It's powerful and tends to knock enemies down when it hits, but ammo is hard to find for it and it can't be modified.
- Appears in Grand Theft Auto IV: The Ballad of Gay Tony as the Advanced Sniper Rifle, where it fires standard round in single-player, and explosive rounds in multiplayer.
- Appears as the Kinmark SRS in MAG, Raven's DLC sniper rifle.
- Appears in Brink as the Drognav Sniper Rifle, one of the only two sniper rifles in game.
- The DSR 50 appears as one of the sniper rifles in Call of Duty: Black Ops II, where it is generally considered a Game-Breaker due to always killing in one hit regardless of where it hits, high accuracy, low recoil and a fast bolt cycle, the only downside being that it has the smallest magazine of its class.
- Ghost Recon: Advanced Warfighter 2 adds the DSR-1 to the 360 and PS3 versions as a singleplayer-only sniper rifle. It returns in the free-to-play Phantoms as the "Sentinel SR-1".
Heckler & Koch PSG1
The PSG-1 is arguably the most accurate, semi-automatic sniper rifle off-the-shelf. A favorite of police forces around the world, the PSG-1 comes standard with a 6x sight and fires the NATO 7.62mm round.
The PSG1 is, like most other Heckler & Koch long arms developed before The '90s, mechanically based on the G3 rifle, with a roller-delayed blowback action chambered for 7.62x51mm NATO, and features a low-noise bolt closing device (similar to the forward assist on many M16 rifles). It has a heavy free-floating barrel with polygonal rifling and an adjustable stock, and in its original form was designed for use with a fixed-power 6x Hensoldt scope. Another notable characteristic of the PSG1 is that after firing, the cartridge casing is ejected with substantial force, reportedly enough to throw it up to 10 meters away (the SVD Dragunov has a similar tendency), greatly compromising the military use of the rifle, because it would easily give away the sniper's position and makes it difficult to sweep up the area after firing. Police forces over the world have adopted it, including the Spanish Grupo Especial de Operaciones, the Netherlands Dienst Speciale Interventies (DSI), and the FBI's Hostage Rescue Team (HRT), though in rather limited numbers as they sell for over $15,000 USD. Its futuristic appearance has not hurt its position in media, especially in video games, where while less accurate and less damaging than bolt-action sniper rifles, its semi-automatic rate of fire make it a good trade-off - this mirrors some of its advantages in reality, where its accuracy is average for sniper rifles as a whole, but exceptional for semi-automatic ones. The original PSG1 is no longer produced, H&K switching to the more modern PSG1A1 with a longer-ranged, variable-power scope, a new side-folding stock based on that of the SG 550 Sniper, and other upgrades. Similar rifles based on the same G3 platform include the more militarized and cheaper MSG90 and the civilian version, the SR9. The MSG90 is more popular with military groups, such as the New Iraqi Army, the Mexican Army, France's 1st Marine Infantry Parachute Regiment and South Korea's Naval Special Warfare Brigade.
- Cool Action: Like other H&K weapons based on the G3's action, this one can also utilize the "H&K slap" to charge the weapon. That said, the initial versions received complaints that the handle's location could interfere with the scope when it was locked to the rear, so one of the A1's upgrades was relocating it a few degrees counterclockwise.
- Common Naming Mistake: It's incredibly common for games, books and even websites to misspell the PSG's name with a hyphen. The stamping on the receiver (more specifically, at the left side of the magazine well) reads PSG1.
- Arguably, this gun's first appearance in popular media was in Metal Gear Solid. Most famously used in the battle with Sniper Wolf, it later appears in Metal Gear Solid 2: Sons of Liberty in both a normal and a fictional tranquilizer variant. Metal Gear Solid V: The Phantom Pain features the PSG 1 as the "AM MRS-71", which can be rechambered for 5.56mm rounds for more accuracy at the expense of damage.
- Another famous appearance is in the animated portion of Kill Bill Vol. 1, where O-Ren Ishii uses it to shoot a Yakuza boss.
- Grand Theft Auto: Vice City and Grand Theft Auto IV have respectively the similar SR9T and an actual PSG1 as an upgrade to the bolt-action sniper rifle available earlier.
- Available in Jagged Alliance 2's v1.13 mod and Back in Action.
- The weapon you use exclusively in Silent Scope. It also has almost a full second refire rate, which is completely ridiculous.
- In Lethal Weapon, Riggs uses one with a 20 round magazine during the scene in the desert where they try to get back Murtaugh's daughter.
- Also used in Cube Zero, be it rather unrealistically as tranquilizer dart rifles causing Instant Sedation. Later also used as a very expensive club.
- A Swiss Guard sniper team covers St. Peter's Square with these guns in Angels & Demons.
- Shows up plenty in Rainbow Six, since just about the beginning of the series.
- Gage/Trak from Advance Wars: Days of Ruin/Dark Conflict carries one on his shoulder, which is a dead give away to his indirect specialty.
- The PSG1 is the third and final sniper rifle available in Resident Evil 5. It fills the middle ground between the Sako S75 and the Dragunov SVD by being a semi-auto rifle that significantly reduces Sniper Scope Sway (which is the SVD's problem) but not dealing as much damage as the bolt-action S75.
- Obviously, it appears in 7.62 High Caliber as an extremely accurate rifle. It doesn't hurt that it's semi-automatic.
- Used briefly against "them" in Highschool of the Dead.
- Left 4 Dead 2 features the MSG90 as an alternative to the original Hunting Rifle, with double the capacity but a slower reload.
- Call of Duty: Black Ops features this a few years before it was actually designed. Clarke has a few of them stashed around his various safehouses in Kowloon in singleplayer, and in multiplayer it serves as the "classified" weapon of its class, requiring every other sniper rifle to be purchased to unlock it.
- This rifle was featured in Detective Conan in the hands of the Black Organization's female sniper, Chianti. It's basically her rifle of choice.
- A PSG 1 can be found in the Chrysler Building in Parasite Eve.
- An integrally-suppressed variation appears in Delta Force: Land Warrior, as a silenced alternative to the M40 or Barrett, but with a much shorter-ranged 4x scope and a shorter bullet-drop distance.
Knight's Armament SR-25/M110 SASS
Essentially a 7.62x51mm sniper rifle variant of the M16 with more than half the parts being interchangeable with it, the SR-25 was developed in the early 90's by Reed Knight and Eugene Stoner (the creator of the M16). It was very popular among civilian shooters, and was adopted by the US Marine Corps and Navy SEALS as the Mark 11 Model 0 with several accessories including a sound suppressor and Harris bipod. In 2005, a modified variant of the SR-25 known as the M110 was adopted by the US Army to replace some M24s in service, as the semi-automatic action was found to be more useful in urban environments. It is currently being replaced by the Mk. 20 Mod. 0, a sniper rifle variant of the SCAR, but still remains in service.
- Both Chris Kyle and Dauber in American Sniper are armed with SR-25s.
- The SR-25 appears in the Ghost Recon series starting with the Desert Siege expansion pack, available both in its regular form and with a suppressor. In Future Soldier, the weapon is Sgt. Pepper's Weapon of Choice, though for some reason the suppressor can only fit to the standard-size barrel and the fixed stock can't be modified.
- Appears as the Flash Thought in Clive Barker's Jericho, Abigail Black's weapon, with a bunch of modifications, a 5-round magazine and a GL-1 grenade launcher. Black can also fire controllable "Ghost Bullets" from the weapon telekinetically.
- As usual, the SR-25 appears in 7.62 High Caliber.
- Appears in Rainbow Six 3: Raven Shield, and returns in Vegas 2 as the default sniper rifle and one of the two sniper rifles unlocked by default, the other being the Steyr Scout Tactical, and also one of the only two semi-automatic sniper rifles in the game, the other being the PSG 1. It is the only silenced sniper rifle in Vegas 2, but is also the weakest sniper rifle in the game; a regular assault rifle with a suppressor and 6x scope attached can outperform it in most situations. It returns in Siege as one of the only 2 sniper rifles in the game (the other being the SVU used by Spetsnaz operator Glaz) in the Operation Dust Line expansion used by Navy SEAL operator Blackbeard, this time without a scope or silencer.
- The M110 appears in Arma II in the Operation Arrowhead expansion, with only Night Vision or Thermal scopes. It seems to be based on an airsoft variant, as it lacks the ambidextrous bolt release catch the M110 has.
- The M110 appears in the 2010 reboot of Medal of Honor used by Dusty and Deuce in the Wolfpack missions. The M110 is anachronistic for the time the game takes place in, as it takes place in 2002.
- Appears in Homefront as the M110 Sniper. It is the only semi-automatic sniper rifle in the game, and one of the only two sniper rifles in the game, the other being the above Cheytac Intervention.
- Appears in Battlefield 3 as the Mk 11 Mod 0, the default sniper rifle for the US faction in multiplayer and, as such, the last unlockable sniper rifle for the Russian faction. It is used by Blackburn in "Operation Swordbreaker", and by Campo in "Night Shift".
- The SR-25 appears in Splinter Cell: Blacklist as the default sniper rifle. It is used by Briggs in Safehouse, Abandoned Mill and Transit Yards, is also used by Sam in Transit Yards, and is used by US Military Snipers in Detention Facility.
- The SR-25 is one of the available sniper rifles in Watch_Dogs.
- The M110 is unlocked at Rank 17 in multiplayer mode in Spec Ops: The Line.
McMillan Tactical "TAC" Series
A series of sniper rifles made by Phoenix-based McMillan Firearms Manufacturing. There are five rifles in this series: the TAC-300 , the TAC-308, the TAC-338, the TAC-416 and finally, the most famous of the five, the TAC-50. All chambered respectively in .300 Winchester Magnum, .308 Winchester, .338 Lapua Magnum, .416 Barrett and .50 BMG. Users of the TAC-series, most notably the TAC-50, include special forces units in Georgia, Jordan, the US Navy Seals and, most famously, the Canadian Army (under the name "C15 LSRW") as explained below. The .TAC-50 is legendary for being (as of July 2017) the rifle that holds 3 out of the top 5 longest sniper kills in history, all made by Canadian snipers, the longest happening in Iraq in May 2017 where a JTF2 (Canadian Special Forces) soldier killed an ISIS insurgent 3540 meters (3871 yards) away with one of those. For the record, that's twice the effective range of the rifle.
- The TAC-50 variant Available in Medal of Honor: Warfighter as the TAC-50 Sniper. The .300 Winchester Magnum variant also appears in the same game.
- Delta Force: Black Hawk Down has the TAC-308 variant appear.
- A TAC-338 is used by Chris Kyle in American Sniper.
- A TAC-338 is used by Bobby Lee Swagger in Shooter.
- The TAC-338 is a usable weapon in Sniper Ghost Warrior 3.
- A TAC-50 appears in a flashback in the first season of Agents of S.H.I.E.L.D., where it is used to shoot a deer.
PGM Hécate II and Ultima Ratio series
An anti-materiel rifle which uses 7 rounds of .50 caliber bullets. The highly efficient muzzle break decreases recoil drastically after each shot.
—Description of the Hécate II, Counter-Strike Online
A series of French bolt-action sniper rifles made by PGM Precision, the first rifle in the series introduced was the 7.62x51mm Ultima Ratio, which is unique in being a purpose-designed sniper rifle, rather than an accurized version of an existing hunting rifle, and was adopted by the French military. The PGM Ultima Ratio comes in a variety of different barrel configurations, including the Intervention barrel which has heat dispersion ribs along its length and an integrated glued on muzzle brake to reduce recoil, jump and flash, the Commando I and Commando II barrels which are fluted and can have integrated or detachable muzzle brakes, and Integral Silencieux barrel with an integral silencer. The next and most popular rifle in the series was introduced in 1995 by PGM Précision, the .50BMG Hécate II (full name: Fusil de Précision PGM calibre 12,7mm modèle F1/Precision Rifle PGM caliber 12,7mm model F1, shortened to FR 12,7) pictured above, which became the official anti-materiel rifle of the French Army and law enforcement agencies, replacing the Barrett M82 and McMillan M87 used before. An upscaled variant of the Ultima Ratio rifle built to fire .50 BMG rounds in 7 round magazines, it's trademark features include a wooden grip and stock instead of the polymer of the other rifles in the series (though a variant with polymer parts exist) and a very efficient (PGM claims the recoil felt is similar to a standard 7.62x51mm bullet) and very boxy muzzle break. Those additions make the Hécate II a heavy (30.4 pounds / 13.8 kilograms unloaded and without scope) rifle. The most recent sniper rifle of the series is the .338 Lapua PGM 338/Mini-Hecate, which was designed by Chris L. Movigliatti of the Swiss AMSD company and is exported worldwide by Drake Associates, Inc. in the US, FN Herstal in Belgium and Liemke Defence in Germany. All three rifles in series have a central rigid metal girder chassis, giving them a unique skeletal "barebones" appearance, minimizing weight and simplifying maintenance. In addition to the French forces (who only use the Hécate II and not the Ultima Ratio series, using instead the FR-F2 note as their official sniper rifle), the PGM series are also used by the COPESP (Brazilian special forces), GROM (Polish counterterrorism unit), Armenian and Israeli special forces, Lithuanian police, and the Moroccan, Slovenian, Chilean and Singaporean armies. Swiss Brugger & Thomet also make an upgraded clone of the PGM known as the APR, which comes in 7.62x51 APR308 and .338 Lapua APR338 variants, with the APR308 also having addition short barreled APR308P and integrally silenced APR308S variants.
- Meaningful Name: Hécate was one of the Moon goddesses in Greek mythology, whose name can be translated to "she that operates from afar". Fitting for a rifle that can hit targets a mile away.
- Ultima Ratio, the name of the Hécate's little brothers, is Latin for Last Resort and the short form of Ultima Ratio Regum (Last Resort of the Kings), the motto engraved on Louis XIV's cannons.
- The Anti-materiel rifle in Fallout: New Vegas is a perfect copy of the Hécate II save for a slightly different muzzle brake.
- The Hécate II is available in Counter-Strike Online as an event-only weapon.
- Sinon's weapon of choice during the GGO arc of Sword Art Online is a Hécate II. Appropriately (considering its use in France), she upgraded to it from the FR F2.
- The Mini-Hécate appears in Hitman: Contracts as the PGM Sniper Rifle, used by French GIGN snipers in the final level of the game, "Hunter and Hunted". A silenced version of it can be unlocked by beating the level with a Silent Assassin ranking.
- The Mini-Hécate appears in Alliance Of Valiant Arms as the PGM.338.
- Raven's second sniper rifle in MAG is the Mini-Hécate, known in-game as the Janas SWS.
- The Hecate II is used by Mana Tatsumiya in ‘‘Mahou Sensei Negima!’’. Among her many guns, the Hecate is notable for being the only one that is confirmed to ‘‘not’’ be a soft air copy… And she first uses it to snipe people with tranquillizer rounds and prevent them from confessing in a place that would turn it into an instant brainwashing.
Remington Model 700/M24/M40
Americans have been using the M-700 bolt-action rifle since it first hit the scene in 1962. Since then it’s gone all around the globe, seeing action in Vietnam, Iraq, and Afghanistan.
—Survival Guide, Far Cry 3
The Remington Model 700 rifle was introduced in 1962, being the successor of the first modern sporting rifle, the Model 721. The rifle comes in varying cartridges ranging from .17 Remington to .458 Winchester Magnum which can fit three to five rounds internally, or with a 10-round detachable magazine for police models in .308 Winchester. The rifle is not only sold to civilian markets, but also to the military and police as well. The standard rifle is currently used by the RCMP, while the US Army and Marine Corps use respectively the M24 Sniper Weapon System and M40 series, both based on the Remington 700; the former has since upgraded to the M2010 Enhanced Sniper Rifle, taking the original M24 barrel and action and installing them into a modernized body with rails and an adjustable folding stock.
- Cool Action: The Remington 700 comes in both a "short action" and a "long action" variation. Short action is designed for smaller rounds like .223 Remington, and is used in the Marines' M40. Long action is designed to be converted for larger rounds like .300 Winchester Magnum; the Army, originally intending to chamber the M24 in .300 Winchester and recognizing the potential need to use the larger rounds in the future, designed the M24 for long action and have in turn chambered later variants in .300 Winchester (A2, M2010) and .338 Lapua (A3).
- It also seems that when featuring the M40 series, designers would give it a detachable magazine on any variant. Despite that detachable magazines were only introduced on the M40A5, which was introduced in 2009.
- Adrian Shepherd uses the M40A1 variant in Half-Life: Opposing Force. The rifle was inaccurately depicted with a detachable magazine, which was not developed until a decade after the game came out.
- In Team Fortress 2, the Sniper's stock primary weapon is a heavily customized Remington 700, with a huge hunting scope and a special rail for mounting a Laser Sight.
- Black Organization's other sniper Korn from Detective Conan uses the M24 variant.
- The sniper rifle in Postal 2 is based on the M24.
- Both the original Remington 700 and the USMC's M40A3 are available in the multiplayer of Call of Duty 4, the latter infamously wide-spread among the playerbase due to a bug with the ACOG that increases its damage slightly, making it effectively that game's equivalent of the AWP from Counter-Strike above; the former meanwhile is sadly ignored, despite sharing the best damage multipliers of its class with the SVD, due to greater sway than the other sniper rifles, one less round than the M40 (the lowest of its class with four rounds), and no beneficial bugs related to an attachment - in fact, it occasionally misses what should have been a clear hit. The game is also notable for being one of the few depictions of a pre-A5 variant of the M40 to actually have it load one round at a time rather than pretending it always used detachable magazines. The Urban Sniper Rifle variant appears in Call of Duty: Ghosts.
- The M24A3 appears in Battlefield 2, rather incorrectly as the M24 is the Army version and, as typical for the series, the American faction is the Marine Corps; at the very least they're not forcing detachable box mags into a variant that doesn't use them. Battlefield: Bad Company continues using it, while the second one's Vietnam expansion and Battlefield 3 correctly switch to period-appropriate versions of the M40 (A1 in the former, A5 in the latter).
- Available in Fallout 4, simply called 'Hunting Rifle' or 'Sniper Rifle' if it is modded with long barrel and scope, likewise it has a detachable magazine in all form probably justified both for the sake of game balance (because the magazine is moddable) and the fact they are probably modified replicas. Modding it with the marksman's stock turns it into the proper VTR version. Can also be modified to fire .50 BMG.
- The M40A1 is available in Rainbow Six: Vegas 1 and 2, again incorrectly shown as reloading via detachable magazines.
- The "Tranquilizer Rifle" of Far Cry 2 is essentially an M40 with features from the Pneu-Dart Model 389, a tranquilizer rifle vaguely resembling the Model 700 that launches its darts by way of what are essentially .22-caliber blanks. It has to reload after every shot and is one of the least durable weapons in the entire game, breaking after putting less than thirty rounds through it, but as its upsides it is also a guaranteed one-shot kill against any enemy (making one wonder exactly what it's actually meant to tranquilize, if a single dose is instantly fatal to humans) and is the only sniper rifle in the game to both be silent and occupy the special weapon slot rather than the primary one, allowing use of a more versatile assault rifle alongside it rather than having to force a weaker machine pistol or heavier machine gun into the role of one.
- Far Cry 3 and Far Cry 4, meanwhile, both feature a Model 700 Export, a civilian variant that nevertheless uses the detachable box magazines of the military and police versions. It can take two attachments, with options of a suppressor, an extended magazine, an illuminated reticule or an enhanced zoom; both games also feature a unique version called the "Predator" (pre-order bonus in the former, more readily available after completing four Armed Escort missions as a Signature weapon in the latter) which mounts all fournote and features a unique camo pattern (generic jungle-style in 3, tiger-stripe in 4).
- The original Ghost Recon featured the M24 with ghillie camouflage as the Ghosts' standard sniper weapon system, presumably using an incorrect detachable magazine given that the reload only takes as long as an assault rifle's, probably due to engine limitations. Future Soldier featured the M40A5 as a bonus for pre-ordering or buying the Deluxe edition, as the Ghosts' counterpart to Bodark's modernized Mosin-Nagant in the same bonus. Its free-to-play counterpart Phantoms once again features the M24, incorrectly using detachable box magazines.
- Can be developed in Metal Gear Solid: Peace Walker. Three variants are available; the standard version, one with a bull barrel for greater accuracy and reduced recoil, and a variant that fires rounds that heal a co-op buddy. Shows up again in Metal Gear Solid V: The Phantom Pain as the "Broughton M-2000D".
- In season 2 of Better Call Saul, Mike buys the M40A1 variant from Lawson, the illegal gun dealer when he's about to go to war with the Salamancas. The two even banter back and forth about how the rifle was issued to snipers in Vietnam with wooden stocks, with Mike lamenting that the US Government apparently forgot that wood swells in the humid jungle heat.
- From his early appearances to the present, The Punisher has been frequently depicted using a Remington 700 as his sniper rifle of choice.
- Mana Tatsumiya from ‘‘Mahou Sensei Negima!’’ has a soft air M24 that she uses in pentathlon events… And, with special ammunition, for her magical mercenary work (she may also own an actual one, but she can’t exactly carry that one while she’s masquerading as a middle schooler).
An Austrian bolt-action sniper rifle manufactured by Steyr. The idea for the rifle came from the well-known US shooter and firearms expert Jeff Cooper, who wanted a versatile, all-around rifle with a light weight that is suitable for effective engagement of targets at medium distances. Steyr developed the Scout around that idea, based on their patented Safe Bolt System action. The Scout comes in 5.56x45mm NATO, 7.62x51mm NATO, .243 Winchester, 7mm-08 Remington, and .376 Steyr, featuring a high-strength polymer stock adjustable for length of pull and which contains a special bay for a spare magazine, an integrated folding bipod that also functions as part of the forend, a front-mounted scope to allow for greater peripheral vision while aiming, long eye relief and a special three-point sling. The Scout Tactical was developed soon after the regular Scout as more of a designated sniper rifle than the regular Scout. The Scout Tactical variant of the rifle has a matte black bolt finish and a oversized bolt handle as opposed to the basic polished steel bolt finish and hunting style bolt handle of the regular Scout, and usually comes with a 10-round magazine adapter pre-installed, which is an accessory for the regular Scout. An upgraded variant of the Scout known as the Elite was more recently released, featuring a integrated bipod, full-length picatinny rail, slightly longer and heavier barrel and an adjustable cheek and stock rest, though it is only primarily available in 5.56mm and 7.62mm, with 7mm-08 Remington only available as a special-order.
- Appears as the Schmidt Scout in Counter-Strike. It's the cheapest sniper rifle in the game and has the fastest movement speed, allowing you to run as fast as if you were to have the knife equipped, but requires two or three shots to kill a target unless it's a headshot and has a slow rate of fire. It's also available in Left 4 Dead 2 as one of the CSS weapons added to the censored German and Australian versions. Global Offensive replaced it with the SSG 08.
- The Scout Tactical appears in the Rainbow Six: Vegas series as the default sniper rifle in the first game and one of the two sniper rifles unlocked by default in Vegas 2, the other being the SR-25. It also occasionally appears in the hands of terrorist snipers.
- The Elite appears in Spec Ops: The Line as Lugo's weapon of choice besides his TAR-21, and is also used by enemy snipers. It is one of the only two sniper rifles in single-player, the other being the M99.
- The Elite appears in Battlefield 4 as the Scout Elite, having weaker damage than some of the other sniper rifles, but a faster rate of fire, aim speed, and bullet velocity.
- Madec wields one in Beyond The Reach. In universe, it's considered a Rare Gun, as Ben points out most hunters who hire him as a guide favour Remingtons or Winchesters and, as such, is a sign of Madec's wealth.
The primary sniper rifle of the modern-day Soviet military. Since it was originally developed for the purpose of infantry squad support at medium range, its accuracy is nothing special compared to other sniper rifles. That said, its light weight and ease of use, three-level zoom scope, armor-piercing ammunition, and repeat fire capability make the SVD a force to be reckoned with in battle.
Description, Metal Gear Solid: Peace Walker
The classic Soviet Designated Marksman's Rifle, the SVD is a semi-automatic weapon designed to increase the attacking range of a squad past that offered by issued assault rifles. It's also one of the few sniper rifles which are not modified assault rifles but can mount a bayonet note , along with being the first sniper/designated marksman rifle designed from the ground up instead of adapted from an infantry or hunting rifle. Although it externally looks like an oversize AK with a really cool scope and stock, and mirrors the control arrangement of the AK quite closely (which made it quite easy for any Soviet soldier who showed particularly good marksmanship skills to be trained on the SVD and become the squad's designated marksman), the internal mechanics are quite different. While all SVDs are chambered in the standard Russian military 7.62x54R caliber, there is also a civilian version, aptly named the 'Tiger', which can use many calibers up to the 9.3x64mm and for export purposes the common 7.62x51 NATO/.308 Winchester, but according to the experience of shooters and gunsmiths is slightly less accurate than a modern semi-automatic and slightly lesser quality than a military SVD. A modern bullpup version known as the OTs-03 SVU is also a very common sight in video games. Commonly in movies and even some videogames, the SVD will be played by the visually similar but no less accurate Romanian FPK / PSL rifle, which is actually based on the RPK actionnote , the Chinese Norinco NDM-86 clone (which, similarly to the Tiger, is available in both the 7.62x54mmR cartridge and .308 Winchester; the latter version can be told apart by its straight magazines), or by a modified AK or Valmet rifle, on account of original SVD rifles being very rare and expensive outside of the former Soviet Union (and mostly still in military service inside the former Soviet Union).
- Cool Scope: The SVD is issued with the distinctive PSO-1 scope, which has a graph-like stadiametric rangefinder and chevrons for ranging. It, alongside the Mauser 98's German Post reticule, is one of the most recognizable scope reticules in media.
- The SVD makes an appearance in Metal Gear Solid 3: Snake Eater and Metal Gear Solid: Peace Walker. Guns of the Patriots features the folding-stock SVD-S as the second scoped rifle you can find in the field.
- In John Woo's The Killer, the title assassin uses an SVD to pull off the Tony Weng hit at the dragon boat festival.
- A Romanian PSL is the sniper weapon of choice for Mona Sax in Max Payne 2.
- Added to Team Rainbow's arsenal as of Raven Shield, making its debut to the series before that as an enemy-only weapon in Rogue Spear. Siege features the shortened bullpup SVU as the Spetsnaz operator Glaz's primary weapon, with his unique gadget being a flip-up magnifier that also acts as a thermal-vision scope.
- Operation Flashpoint allows picking the SVD up from corpses of Soviet snipers (or starting missions with them in the expansion packs). It's a matter of preference if you want to use this rifle over the M21, but at least you can pull headshots at 1000 feet. It returns for the Arma series, available in its normal form in the first two games and as the VS-121 (renamed the "Rahim 7.62"), a modernized bullpup variant with a full-length barrel and a top rail (as opposed to the SVU's slightly shorter barrel and continued use of side-mounted optics), in the third.
- Y: The Last Man. Russian agent Natalya carries one everywhere she goes.
- Middle-of-the-road Sniper Rifle in Resident Evil 5.
- The Hurt Locker. An insurgent takes out several Private Military Contractors with a Romanian PSL, leading to a sniper duel between him and the protagonists, who are armed with a .50-caliber Barrett.
- Balalaika can be seen wielding one in an Afghanistan flashback in Black Lagoon.
- Appears in Jagged Alliance 2 and Back in Action as one of the sniper rifles.
- Rico in Gunslinger Girl has this as her trademark weapon.
- Available later in 7.62 High Caliber, providing a good use for all that cheap surplus 7.62x54mm ammo you probably have lying around for your sniper's old Mosin.
- Common in the Modern Warfare and Call of Duty: Black Ops games, popular in Call of Duty 4 in particular for sharing the best damage multipliers with the Remington 700 while being semi-auto, as a trade-off for stronger and more random recoil than the earlier M21. Always with the distinctive wooden furniture except for MW3, which features the modern SVD-M, and Black Ops II's flashback missions, which give it green synthetic furniture. The latter game also features the similar SVU, a bullpup sniper rifle based on the Dragunov, as its futuristic equivalent and the first sniper rifle unlocked in both single and multiplayer.
- The SVD appears in all 3 S.T.A.L.K.E.R. games as the big sniper du jour. Ammo is at a premium and the gun itself is quite cumbersome, so your turning/aiming speed is reduced and you can't sprint with it in your hands, but it has the most zoom and bullet drop is hardly a matter.
- Ghost Recon features the SVD as a semi-auto alternative to the standard M24, used by the Lithuanian Army specialist character Astra Galinsky. After a no-show in the PC versions of Advanced Warfighter (the console version of 2 has it as a usable weapon in multiplayer), Future Soldier features the PSL-54C with an SVDS folding stock and a railed handguard for the purposes of the game's insane amount of weapon customization; notable for being one of the few uses of the PSL to come clean about it being one rather than trying to pass it off as the original Dragunov.
- Conversely, Battlefield: Bad Company 2: Vietnam, Battlefield 3 and the 2010 Medal of Honor reboot all use the .308 version of the Chinese NDM-86 to stand in for the SVD as used by the North Vietnamese Army, Russian Army (where it serves as their counterpart to the USMC's SR-25), and Totally-Not-The-Taliban. Battlefield 4 instead goes for a DMR conversion of the AK-12.
- Far Cry 2 features it as the first semi-automatic sniper rifle, outperformed by the bolt-action Springfield in durability and damage (though not to the extent that it isn't still a one-shot kill on most enemies anyway), but with twice the capacity, a faster reload owing to the box magazines, and, as mentioned, being semi-automatic. The in-game model bears some resemblance to the PSL, using its distinctive magazines and having holes in the handguard reminiscent of the PSL's. Far Cry 3 and 4 both also feature the weapon, now fully based on the original SVD (though with synthetic furniture, but there's a paint option to give it the original wooden parts), with a slightly shorter barrel, halved mag capacity, rope wrapped around it for some reason in 4, and no attachments in singleplayer, as well as being one of the few weapons in those games to keep up the second's trend of Right-Handed Left-Handed Guns.
- Contract Wars not only has the modernized SVD-S, it also has the bullpup SVU-AS, and the TKPD series of rifles (TKPD Storm and TKPD Sniper), which are modified versions of the 9.3x64mm SVDK.
- PAYDAY 2 added it with the Gage Russian Weapons Pack, as the "Grom". Among the semi-automatic sniper rifles it stands out for having higher damage (on par with the Blaser R93) and being capable of removing the scope to use its regular ironsights (an ability thus far exclusive to some bolt-action snipers in the game). It's also, strangely, extremely concealable with the addition of a lightweight foregrip and stock (based on those of the SVD-M), though this comes at the cost of sub-par base accuracy (with the only saving grace being that those concealment-boosting mods don't reduce it even further).
- GoldenEye Wii features the SVD as the Pavlov ASR. In the campaign, it is used by Russian snipers.
A sniper rifle developed for special operations requiring a quiet weapon with the power to penetrate bulletproof armor. Uses a newly developed type of subsonic ammo, necked up from 7.62mm x 39 rounds and combined with 9mm steel penetrators. The pairing of an integrated suppressor and subsonic ammo makes the VSS extremely quiet, but limits its utility at long distances.
—Description, Metal Gear Solid 4: Guns of the Patriots
A specialized sniper rifle developed for use by the Spetsnaz, and one of the most compact sniper rifles in the world with a conventional layout: it can be disassembled to fit inside a small briefcase, and like the MP5SD it has an integrated suppressor. It uses 9x39mm ammunition, a nasty armour-piercing subsonic cartridge that gives the weapon a lot of stopping power (more than an AK bullet) despite being silenced (one round can easily go through body armour and still have enough power to drop the guy wearing it, from three city blocks away). While the subsonic ammunition means its effective range is significantly lower than most sniper rifles (about 400 meters), that's not a big problem because it's designed primarily for counter-insurgency/counter-terrorist operations in urban areas where the average shot range very rarely exceeds 300 meters, so much so that it's the only widely-known sniper rifle with a fully automatic mode.
- One of the most versatile (low weight, little bullet dispersion, plentiful ammo in the later leg of the games, near-guaranteed one-shot kills with a headshot, and can be turned to automatic) weapons available in the S.T.A.L.K.E.R. series, though it takes some time to master due to the bullet drop. In Clear Sky, it was the Weapon of Choice for the protagonist, Scar, until he was forced to abandon it during an emission. If you know where to find it (and get together the money to repair it in Clear Sky) and where the ammo is sold, it's a Disc One Nuke in all three games.
- Can be found in the second chapter of Metal Gear Solid 4: Guns of the Patriots, and is one of the better long ranged weapons, firing a powerful round and being one of the few automatic weapons with an integrated suppressor that never wears out (the only such weapon with a scope, on top of that).
- Used by Balalaika's troops among many other Soviet weapons to take out Yakuza members in Black Lagoon.
- In Jagged Alliance: Back in Action, the must-have weapon for night operations. However, it (very inaccurately) uses the same 9mm ammunition as the "Baretta" and Glock 18, which would be 9x19mm rather than the 9x39m; as such it does not penetrate armor, so headshots are de rigeur.
- As expected, available as a late game weapon in 7.62 High Caliber. Not as accurate or powerful at long range as the bigger and badder rifles and ammo is uncommon, but the silencer makes it very stealthy (especially for night firing, where it can be fitted with a night vision sight) and the large magazine and full auto capability makes it more useful in close quarters.
- In Team Fortress 2, the Sniper's Hitman's Heatmaker is a mixture of this weapon and the Walther WA2000.
- Available in Ghost Recon: Future Soldier, in one of the few video-game appearances to acknowledge that the weapon can go full-auto - ones found from weapon boxes in a mission will have a full-auto trigger attached, and you can put one on it yourself after completing a rather tedious (and bugged) challenge in the penultimate level to unlock the weapon. Strangely, it's forced to use the AS Val's folding stock, with no option for its original wooden stock as a "Fixed" model (despite them doing the exact same thing for the above PSL). It was also available during the open beta for Ghost Recon Online, and is available as a special weapon in the current Phantoms version from an "Antique Edition" series of weapons.
- The fictional ASP-1 Kir used by CSAT in ARMA 3 seems heavily influenced by the Vintorez design, sharing the signature integral suppressor, although the Kir fires 12.7 cartridges, which in turn relates it to the also Russian VKS. The subsonic ammo ties the utility of the weapon close to the real life counterparts: powerful and silent shot, without the sonic "crack", but unusable beyond the 300 meters mark, because of the high parabola trajectory of the bullet.