Cool Guns: Shotguns

Alright, you primitive screwheads, listen up. You see this? my BOOMSTICK!! It's a 12-gauge double barreled Remington. S-Mart's top of the line. You can find this in the sporting goods department. That's right-this sweet baby was made in Grand Rapids, Michigan. Retails for about $109.95. It's got a walnut stock, cobalt blue steel, and a hair trigger. That's right, shop smart, shop S-Mart. YOU GOT THAT??

Shotguns Are Just Better. It's a simple fact of life... or, should we say, a simple fact of death!

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    Winchester M 1887 
A lever action shotgun, designed by John M. Browning for Winchester. Most sportsmen prefer pump-action shotguns for better action speeds (and in fact Browning had intended to design a pump-action gun, but Winchester protested since their brand was most associated with lever action rifles), but that doesn't stop most Hollywood heroes from spinning around sawed-off versions trying to pull a John Wayne.
  • Cool Action: Spin-cocking requires the stock and barrel to be sawed off, after which the gun can be cocked for another shot by spinning it around the fingers in the lower part of the lever. Nevertheless, normal lever opening completely precludes spinning, because you simply can't fit three or even two human fingers in it sideways, and using one is possible only with airgun replicas. Even with the lever loop enlarged, there is still a strong potential for accidentally discharging the weapon or bonking your head, which is why this isn't so popular (read: never happens) in real life as it is in movies.
  • A genuine 10-gauge 1887 was infamously used in Terminator 2: Judgment Day with Arnold himself spinning it in his hand like a toy. In fact, three 1887s were used in the movie, one lightened and with a greatly enlarged lever loop for flip-cocking; Schwarzenegger is said to have picked up the standard firing one for a flip-cocking scene and almost broke his fingers trying to spin it. Also, in the scene where both T-800 and John Connor sit on a bike looking backwards, Arnold couldn't spin-cock the shotgun without painfully banging Edward Furlong on the head with the barrel every time. Still, the coolness prevailed, with Furlong mustering all his strength not to flinch at the barrel swooshing millimeters off his face.
    • This is replicated on the Winchester 1887 in the Korean online FPS Alliance of Valiant Arms.
  • The Scout's primary weapon in Team Fortress 2, albeit a sawed-off, double-barreled, drum-fed version.
  • The Model 1887 turns up in Modern Warfare 2, though a large number of players wish it hadn't. Dual-wielding it causes the user to spin-cock it like in Terminator 2; it returns in Modern Warfare 3 with modern sights, synthetic furniture, no attachments, and another T2 reference engraved into the hammer.
  • It shows up in The Darkness II towards the end of the single player and multiplayer co-op mode.
  • Seen in Fallout: New Vegas in as the "lever-action shotgun", with a shorter (but apparently not sawn-off) stock and using 20 gauge, unlike in real life where it's only 12 or 10. Often used because it's the only shotgun that benefits from the Cowboy perk's damage boost.
  • A slightly modified version with a much wider barrel is seen in BioShock Infinite, known as the "China Broom". An even more radically redesigned version called the "Heater" is used by the Vox Populi, which removes the lever and replaces the barrel so as to convert it into a single-shot blunderbuss firing incendiary shells.
  • The "Gravedigger" shotgun in Saints Row: The Third is based on the 1887. It can eventually be upgraded to two and then three barrels, somehow.
  • Shows up as the 1887 in Far Cry 3, its stand-alone expansion Blood Dragon, and 4, in both games as the first shotgun capable of mounting accessories (options of either some sort of sight or, in 4, an extended magazine tube). As expected, Blood Dragon and 4 both also feature sawed-off variants to make reference to the Terminator 2 usage, the former's named the "Galleria 1991" (named after an arcade from the film and its year of release), and the latter as the Signature "87", which Ajay will flip-cock between shots when fired from a vehicle.

    Winchester Model 1897 
Not to be confused with the 1887 above, the 1897 was a pump-action shotgun and a modified version of the 1893 pump-action developed by—who else—John Moses Browning, whose guns were so great that they are still in use today and possibly passed down from God directly to him. The shotgun, like many before it, was primarily a sporting and hunting weapon for most of its life until the onset of World War 1. When America entered the war, they added an iconic vented barrel shroud and a bayonet lug. The weapon was so effective in trench warfare and so terrifying that the Germans considered its use a war crime and threatened to kill anyone they captured who used it (The Americans responded by stating they would do the same to German prisoners caught using SMGs...or according to some reports, that they would just execute all German prisoners). After the end of the war, the "Trench Gun" continued to see service right into the Second World War, though it was largely replaced by the Winchester Model 1912 (basically a hammerless version of the 1897) and the Ithaca 37. Despite this, the 1897 is the more famous and the one most likely to be seen in a WW2 film/game/show, likely due to its devastating reputation in WW1 and intimidating appearance. It's a Rare Gun today, especially the trenchgun variant and is a highly sought-after collectible by both Wild West and World War I/II enthusiasts. For a time, the "Trench Gun" was ludicrously common among World War I reenactors, because the availability of Nornico reproductions that were far cheaper than anything else appropriate to a WW1 trench. This didn't last long, as Bill Clinton soon banned the import of all non-sporting firearms from China and the "Trench Gun" reproduction was deemed "non-sporting"...despite being identical in function to the "civilian" style 1897 reproductions that Norinco could still legally export to the US.
  • Cool Action "Slam firing". Because the shotgun's action lacked a trigger disconnector, this meant that all someone had to do was keep the trigger pressed down and pump the action as fast as they could to keep the shotgun firing.
  • Just about any WW2 game, movie or TV show where a character uses a shotgun, most likely in the "Trenchgun" configuration with the barrel shroud and the bayonet.
  • In the Resident Evil remake, the civilian version makes a rare appearance as the game's shotgun, replacing the 870 from the original.
  • The Mummy: Rick O'Connell uses a takedown trenchgun in a few futile attempts to (re)kill Imhotep, but has more success with his undead priests. Said film includes O'Connell assembling the gun aboard the ship at the beginning of the film.
  • Mayberry's courthouse has one, which Sheriff Andy takes a hold of during the episode "The Big House".
  • Shows up in Indiana Jones and the Kingdom of the Crystal Skull...used by a Russian Soldier, oddly enough.
  • A thug uses one in Black Lagoon to breach a door.
  • George in The Book of Eli has one.
  • The Wild Bunch seems to love them, as almost the whole gang uses them at one point or another.
  • For that matter, so do The Untouchables on the opposite side of the law.
  • Red Dead Redemption gives it the generic title of pump-action shotgun. Another rare appearance by the civilian version given that the Trenchgun was not even developed yet.
  • Gunslinger Girl has this as Triela's shotgun of choice, complete with the bayonet.
  • Killing Floor adds one in its Halloween 2012 update. Unlike every other shotgun in the game, this one is mean for the Firebug perk, and as such sets what you shoot with it on fire.
  • This is the eponymous Desert Punk's most used weapon, which was a gift from his father. Besides regular shot he also has special ammunition he uses such as smoke, flash, and explosive shells.
  • Used by Dum Dum Dugan in Captain America: The First Avenger.
  • A slightly-shortened 1897 appears in Condemned: Criminal Origins as the "Pump Shotgun". In the second game it's replaced with a further-chopped-down Winchester 1912.
  • An 1897 with a drum magazine attached on the tube called "Panic Attack" is an unlockable weapon in Team Fortress 2. Making good use of the slam-fire.

    Izhmash Saiga-12/ 20 
A Russian 12- or 20-gauge gas-operated semi-auto, the Saiga-12 and Saiga-20 are based on the AK layout. Using a 5 or 8-round detachable box magazine (or aftermarket 12, 20 or even 30-round drums, but those are quite pricey and also very bulky), it is regarded as reliable and effective while being a lot cheaper than many competing semi-auto shotguns (and certainly cheaper than any other detachable-magazine shotguns), and is widely used by Russian security services; it's also proven popular with hunters (in Russia, legally owning a shotgun is much easier than legally owning a rifle). Older versions have some unfortunate design holdovers from their AK origins that make the weapon rather difficult to actually load; newer versions address this. Those imported to the US come with non-pistol-grip stocks to meet import requirements, but are often converted back to AK-like stocks once they arrive.

The success of the Saiga has led to another AK-derived shotgun, the Molot Vepr-12, being introduced to compete with it. The Vepr is based off the design of RPK light machine gun variant of the AK, with a thicker, more durable receiver. This also makes it somewhat more expensive. The main way to tell it apart visually is that it has an extended magazine well to allow mags to be inserted directly instead of "rocked in" as is typical for AKs. Otherwise they're pretty much interchangeable in fiction, and the Vepr can even use Saiga magazines (but not vice versa). Hunting rifle versions of both the Saiga and Vepr are also made, but these are of little interest to fiction writers because they can't really do anything a military AK can't also do.

    Daewoo USAS- 12 
A fully automatic 12-gauge shotgun designed by the Gilbert Equipment Company and manufactured in South Korea by Daewoo, the USAS-12 resembles a giant AR15-type rifle, weighing over twice as much as an M4. While civilian versions are semi-auto only, military and police versions of this piece of heavy machinery can fire at up to 450 rpm; more impressively, they can do this with standard shotgun shells, while most similar designs require brass casings to reduce the risk of melted plastic fouling the action. While it usually takes a standard 10-round box magazine, it's typically depicted with its 20-round drum magazine. Tends to show up instead of a Jackhammer if the production isn't into Rare Guns.
  • Added to the Rainbow Six series arsenal in Raven Shield, reappearing in Lockdown with drum magazines, and was also cut from the Vegas subseries.
  • Also present in Soldier of Fortune 2 as the second shotgun found after the Mossberg 590. The sheer carnage that can be unleashed by holding down the trigger makes it worthy enough, but you also have the option of changing it to a surprisingly stable semi-auto mode, and with the USAS being magazine-fed, it's an excellent weapon whenever it appears. Mooks fire it in full auto as well, making them especially dangerous.
  • Used early on in Stargate SG-1. Especially when Replicator swarms show up.
  • Modern Warfare 3, with a lowered magazine capacity (6, the lowest of all the game's shotguns) but surprisingly long range; it's also one of the very few shotguns in the series to actually receive a buff to its damage in a patch.
  • Battlefield 3, commonly found in the Kaffarov level, as well as an available multiplayer all-class unlock; for balance reasons, the magazine capacity is reduced to 7, though the extended mag attachment is available. Users are still often frowned and looked down upon - before it was nerfed, the USAS-12 with frag rounds was an absolute terror. Also available in Battlefield 4 as a pickup weapon with an ACOG and, again, frag rounds.
  • Top-tier shotgun in Far Cry 2, seen with a 20-round drum magazine even though it only has 12 shots.
  • In the Gunsmith Cats manga, one of Goldie's henchmen uses a USAS-12 to wreck the engine of Rally's beloved Cobra during a high-speed chase. This earns Rally's wrath.
  • Appears towards the end of Syphon Filter 2, of special note is the final boss fight where you have to use one to knock Jason Chance, who's head to toe in advanced body armour, into the spinning tail rotor of a parked helicopter.
  • One with a standard box magazine was used extensively by Steven Seagal throughout the showdown in On Deadly Ground, where it shreds both people and the side of a helicopter with impunity.
  • Riley has one in his brief return to Buffy the Vampire Slayer as a member of a military demon-hunting unit.
  • A very rare and expensive shotgun in 7.62 High Caliber, though still not as rare as the Jackhammer.
  • It is one of the available weapons in Madness Combat: Project Nexus.

    Armsel Striker 
Also known as the Sentinel Arms Co Striker-12, Protecta, Protecta Bulldog, and Cobray/SWD Street Sweeper [and not the DAO-12, ever]. A South African semi-auto 12-gauge shotgun with a revolver magazine, designed for riot control and combat. The Striker variant features a spring-operated "clockwork" drum magazine, while the Protecta variants use a different mechanism and lack the drum's winding key. This gun was banned by the Clinton Administration, which had it reclassified as a Destructive Devicenote , meaning new imports are impossible and the existing examples had to go through an expensive registration process. The gun already had been lengthened to the 18 inches necessary to not be classified as a Short Barreled Shotgun, as well as being internally very different from other versions. It even has a smaller magazine capacity than other legal semiautomatic shotguns and needs to be reloaded one shell at a time and manually wound before it will work. The "Street Sweeper" name probably didn't help, though. The Striker is not very popular, although it is used by South Africa and Israel.
  • Battlestar Galactica. Tom Zarek's men are seen carrying these on Kobol (though it's portrayed as some kind of grenade launcher), and later the marines during the rescue on Caprica.
  • Used by Leon in Resident Evil 4; though called the Striker, it was actually a Protecta. It was also possible to modify it to have a one hundred shell capacity. The Street Sweeper is an available weapon in Resident Evil 5, although this time with the name "Jail Breaker" (weird, since it was at least called the "Striker" in 4 and is probably one of the only examples in 5 where the developers did not use a real-world name for a weapon).
  • Available in Modern Warfare 2 as the Striker, with a variety of sights; for some reason, it's the standard OPFOR shotgun.
  • The "Bulldog" short-barreled variant is available in Max Payne 2, replacing the previous game's Jackhammer. The game features a fairly common error in depicting guns with fixed cylinder magazines, in that Max is shown reloading by detaching and replacing the entire drum.
  • A Street Sweeper with a sawed-off barrel is available in the first DLC pack for Grand Theft Auto IV. It's not the short-barrel version, since the front sight is in the wrong place.
  • Engineer weapon in Battlefield 2, the origin of the term DAO-12. This isn't the weapon's name, and just refers to the weapon's trigger type and gauge ("double action only, twelve gauge").
    • Also Battlefield 3 and Battlefield 4, appearing with the same name both times. This time, it has the stock properly unfolded, though the magazine capacity is reduced for balance reason (though the extended mag attachment is available to give it the proper 12 shells).
  • The Protecta shows up in S.T.A.L.K.E.R.: Call Of Pripyat called the "Eliminator," and can be fitted with a SUSAT sight.
  • As with the Glock and MAC, the name "Street Sweeper" found its way into plenty of nineties gangsta rap lyrics.
  • The Striker appears in Desperado as the "biggest Hand Cannon" that Buscemi has ever fucking seen during the first major shootout of the movie.
  • Added in the Blue Sun mod for 7.62 High Caliber and is correctly depicted as being reloaded one round at a time, which makes its firepower much less appealing.
  • Appears as the Street Sweeper in PAYDAY 2, again depicted as reloading one shell at a time. While somewhat counterintuitive, using explosive rounds turns the weapon into an excellent device for stunning enemies, as the high rate of fire can stunlock them while other teammates finish them off.

    KAC Masterkey 
The Masterkey is a 12-gauge pump-action under-barrel accessory shotgun designed to allow a solder to breach doors without having to carry a full-sized shotgun (the name itself is a Punny Name, as it's a "master key" for doors) . A shortened version of the Remington M870, it has a shortened barrel and no stock or grip, instead using the rifle's magazine as a grip. While it failed to get the military contract KAC had hoped for, it inspired the M26 MASS which did get selected; the MASS is a bolt-action device fed by a detachable box magazine, rather than the tube magazine of the Masterkey.
  • Snake can buy this as an attachment for the M4 Custom from Drebin in Metal Gear Solid 4: Guns of the Patriots, or he can sometimes find them as a drop from various PMC troops that use them as standalone weapons with stocks attached. Why they do this rather than use an actual shotgun, other than simply to facilitate Snake grabbing one to attach to his M4 Custom, is not even remotely clear.
  • Featured as an attachment to assault rifles in almost every Call of Duty game since Modern Warfare 2. Contrary to its use in the real world (all destruction of doors in this series is done with either a dedicated shotgun or a breaching charge), it's used as simply a quick close-range weapon.
  • Can be purchased in 7.62 High Calibre, though the usefulness is debatable (it takes longer to switch to the shotgun than it does it fire a burst from the rifle).

    Remington 870 
The pump-action shotgun. Developed in '51, the 870 is the most popular pump-action shotgun in civilian and police use; from ordinary sportsmen to the GSG-9. Much of its popularity is a combination of its rugged reliability and its versatility - all it takes is swapping out a few parts to convert a hunting-oriented 870 "Wingmaster" into a tactical or home-defense setup, and the bare-bones "Express" model can be easily made into either. As of '09 Remington has produced and sold a whopping 10 million units and counting. Most pump-action shotguns in fiction are based off the 870 "Wingmaster" or sawed off in a tac shotgun style because...well, it looks cool. Chinese clones, such as the Norinco Hawk and the H&R Pardner Pump are also very common. Due to the ubiquity of the 870, similar slide-action shotguns such as the Mossberg 500 and Ithaca 37 are often misidentified as Remingtons. (The latter can be distinguished from the 870 by its lack of an ejection port on its side; spent shells simply drop out the bottom of the Ithaca's loading port instead.)
  • Cool Action: there are two: first there's the overdramatic one-hand slam-pump a la Sarah Connor from Terminator 2; the second is an exaggerated lift-and-pump a la Jack from Bioshock. Surprisingly, the former is completely doable – although it would get you dirty looks from any actual gun users and instantly get you banned from the range (because it can potentially bend the action rails, is absolutely useless and most of all, criminally unsafe). The latter, though cool-looking, would eliminate any possible advantages that the pump-action was designed to have (namely, firing again without taking the barrel off the target and the gun off your shoulder).
  • The first shotgun available in Max Payne, albeit a police model. Packs a wallop, but it's slow to offset.
  • In Puella Magi Madoka Magica, Homura Akemi steals this, along with a Desert Eagle and a sword, from a Yakuza locker room.
  • Available in both the "Sport" version and the "Police" version in 7.62 High Calibre, where the police version includes a folding stock and higher internal capacity.
  • The Hunting Shotgun in Fallout: New Vegas is the Express version, complete with Sarah Connor style pumping done after reloading. The "Riot Shotgun", likewise, is the Norinco Hawk Semi-Auto Tactical clone, minus the stock and with a drum magazine.
  • Battlefield 3, the first shotgun (and by extent, all-class weapon) to be unlocked in multiplayer, and is the most powerful shotgun in the game with the downside of being pump action.
    • Battlefield 4 features both the same 870 MCS as in 3, as well as the Norinco Hawk 97-2 (a magazine-fed clone with a folding stock) as the "Hawk 12G".
    • Battlefield 2 features both the 870, misidentifed as the semi-auto Remington 1187, and a Chinese copy, the Norinco Hawk 982, as the Engineer class' primary weapon for respectively the USMC and PLA; both return for Project Reality.
  • "Deer Hunter," from popular gun forum "The High Road," has created a rather infamous variant known as the Remington 1740; a double-barreled, pump action shotgun made from pinning a lefty 870 and a righty 870 together, removing the stock from one and the grip from another, and linking the pumps. Has to be seen to be believed!
  • Available very early in 7.62 High Caliber by searching a police car in the starting town. Available in a 4-round hunting version, the 7-round Magnum version, and a Magnum Police with a folding stock.
  • JAG: In the 4th season episode ”Going after Francesca”, Chegwidden and Rabb check out shotguns and handguns from the armory of a Navy ship, taking the law into their own hands to save Chegwidden’s kidnapped daughter because the Italian authorities are too slow and buried in red tape.
  • King of Thorn: Marco Owen and Ron Portman find Remington 870s in the security room to fend off the monsters. Owen, Portman, Katherine Turner and Kasumi Ishiki use them throughout the film.
  • Found in Parasite Eve in the Chinatown Sewers, it's the first available shotgun in the game.
  • In the opening scene of The Dark Knight, the bank manager pulls a sawed-off 870 on the clown-masked robbers. The Joker ends up stealing this gun, and uses it multiple times throughout the film.
  • A lunatic attacks the Alvarado division with a Wingmaster Field Gun in the Southland Season 2 opener "Wednesday."
  • Serious Sam 3: BFE features a stockless Hawk Pump Tactical as its standard shotgun.
  • A Serbu Super Shorty built from an 870 appears in Payday The Heist as the "Locomotive 12G". PAYDAY 2 has a slightly bigger version of the Locomotive returning alongside a full-size 870 Field Gun as the "Reinfield 880". Oddly enough, while the Reinfeld is considered average by most players, the Locomotive is considered one of the best shotguns in the game (at least in the second game; "buff the Loco" was a bit of a Memetic Mutation in response to how useless it was in the first game).
  • Makes its Call of Duty debut in Call of Duty: Black Ops 2, which features the 870 MCS as the first shotgun available in multiplayer; between the generally cramped quarters in most levels and a surprisingly-long distance for a shotgun in this series which was, against all odds, never touched in any patches, it's the best shotgun in the game and very, very useful when in its element.
  • Metal Gear Solid 4: Guns of the Patriots, alongside the above Masterkey, also features a heavily customized 870 Police Entry Gun. It's a good middle-of-the-road weapon in its class; the Saiga may have More Dakka and a faster reload going for it, but the 870 has better range and is actually able to be modified (it has a dedicated forend weaponlight and a top rail which can take a red dot scope or ACOG).
  • An 870 with a five-shell capacity, taken from the corpse of a man who blew his own head off with it, is the first long gun available to Simon in Cry of Fear. Due to being a shotgun with a magazine tube, it's the only weapon in the game to not drop all unfired rounds when reloaded, allowing for quick topping off of the mag without wasting shots.

    AA- 12 
The AA-12 (also known as the Auto Assault-12 and formerly the Atchisson Assault Shotgun) is a shotgun designed in the year 1972 by one Maxwell Atchisson. The original design of this weapon served as the basis for many other autoshotgun designs, such as the Daewoo USAS-12, among others. Its barrage of death is fed either from an 8-shell box magazine or either a 20-shell or a 32-shell drum magazine. Many Youtube videos and fan commentaries have dubbed it "The Deadliest Shotgun in the World". It's become heavily associated with the use of FRAG-12 rounds, to the point that people often think it's the only gun capable of doing so; they are actually designed to be compatible with any 12-gauge shotgun that can load 3-inch shells.
  • Used by Duke in G.I. Joe: The Rise of Cobra. It should be noted, however, that it's depicted as some kind of rechambered high-caliber machine gun.
  • Predators: Used by the mercenary Royce. His is outfitted with a Surefire M900 weaponlight-foregrip and one bitchin' camo pattern.
  • The Expendables: Hale Caesar uses one during the latter parts of the film. His use of the weapon goes hand-in-hand with Big Damn Heroes, Bang Bang BANG!, Blown Across the Room, Ludicrous Gibs and Stuff Blowing Up. It's also fitted with an awesome flashlight/lasersight attachment.
    • This gun is so Bad Ass that when it show up again in the sequel, when Hale has to lend it to Trench Mauser, he threatens him if it he doesn't bring it back.
  • 24: It appears in Season 7.
  • Ultimate Weapons
  • Lock 'n Load with R. Lee Ermey
  • Killing Floor: This game is basically Shotguns Are Just Better personified. In this game, the AA-12 is loaded with the 20-shell drum magazine. Needless to say, as long as a buddy can cover your reloads, no zombie will get anywhere near you, except as a fine red mist. It returns, just as good as before, in Killing Floor 2.
  • The Club: Dubbed "The Enforcer". Loaded with the 20-shell drum magazine - in this game, the gun's range doubles as an Instant Death Radius.
  • Modern Warfare 2: The AA-12 is used by the Russians and Shadow Company. It is fitted with an 8-shell magazine and has a range pathetic enough to embody Short-Range Shotgun. Its rate of fire is also slower in multiplayer than in single-player, even if the multiplayer rate of fire is closer to reality.
    • The AA-12 appears again more often in Modern Warfare 3's single-player campaign. It is also the last Shotgun you unlock for Survival Mode, and a usable shotgun in multiplayer. Sadly, the gun retains the laughable range in both game modes, as well as the slower rate of fire in multiplayer. It also poses as a mule for attachments, as it is fitted with a rail mount, a zip-up bag attached to the stock, a practically useless spare shell bandolier, and a Remington 870 MCS shotgun's pump attached to its own foregrip.
  • Grand Theft Auto IV: Available with a drum mag in the Ballad of Gay Tony expansion pack as the "Automatic Shotgun"note . It is also available as the "Explosive Shotgun", which can be noticed by the fact that it ejects green shells. Needless to say, it is very powerful.
  • Army of Two: Available in the sequel, The 40th Day. At first fed by the 8-shell box magazine. Then later you can purchase 20-shell drums for it.
  • Combat Arms: Featured as the highest-tier shotgun in the game. There's even a "Dominator" version with foregrip and arctic camo paint. Each version features the 20-shell drum magazine.
  • Spec Ops: The Line
  • Serious Sam 3: BFE nods to the AA-12 with its "AS-24 Devastator", repeatedly referring to that weapon as a shotgun (and giving it the same animations as the standard pump shotgun, including pumping it after a reload despite the semi-auto nature) and making reference to the Atchisson name in NETRICSA's info on the gun. In the game itself though, it acts as a rocket launcher with much higher round velocity than the normal rocket launcher and with projectiles which pierce through multiple targets, making it suitable against targets that like to change their position quickly or lines of weaker targets shielding a bigger threat, but its ammo is much rarer than the rocket launcher. Also available with a scope with the "Bonus Pack".
  • Added in the Blue Sun mod for 7.62 High Caliber as a very rare and expensive late game weapon.
  • In Xionic Madness, Omega's old squad's close combat specialist "Wraith" uses this in the final battle against Kary-08.
  • An AA-12 can be purchased late in Parasite Eve 2 for a cool 12,500 BP. It's the best shotgun in the game, so it's worth every penny.
  • Appears in PAYDAY 2 as the Steakout 12G, having very similar stats to the Saiga, but with an attachable drum mag. With the right skills, it can be a veritable powerhouse, spraying the enemy with huge amounts of high-damage shotgun shells in relatively short order. It does, however, have several issues with concealment, due to its large profile.
  • The anime Parasyte: The Maxim sees the Special Assault Team in Episode 20 armed with these. It's part of the Setting Update, since in the original manga the officers were instead using Remington 870s (it was written in the late 80s - mid 90s).

    Franchi SPAS- 12 
The Trope Codifier for Shotguns Are Just Better in media, the SPAS-12 is the most well-known dual-action shotgun – it's capable of both pump- and gas-operated semi-automatic action, with the intention being that pump action would be used for various "less lethal" ammunition like tear gas, bean bag and baton rounds that wouldn't generate enough pressure to cycle the action. There was a kerfuffle with the US authorities about what the acronym SPAS meant: it was originally meant to spell Special Purpose Assault Shotgun, but due to said conflict, it was renamed Sporting Purpose Automatic Shotgun. Chances are, if you're from outside the US, when you hear the word 'shotgun', this is the model you'll think of first.

While it is no doubt a fearsome looking shotgun, it also suffers from a bit of Awesome but Impractical; it is quite heavy for a shotgun, owing to its heatshield and folding stock; it comes in at 9 pounds (more than 4kg) loaded. The pump-action is also fairly difficult to actuate, owing to its dual-system design. As with all long guns, firing it with the stock folded is a dumb idea, and the deployed stock was not only uncomfortable, but also infamous for slicing up users' hands, thereby leading many to prefer the full-stock versions. Perhaps one of the most unfavorable aspects of the gun is its safety; SPAS-12s that had the old-style safety (a lever-type) had a tendency to discharge the weapon if it put on safety while loaded. A recall was issued and the safety was changed to a more reliable push-button safety, but many SPAS-12s still on the market have the old style safety. The gun stopped production in 2000, and thus commands a high premium on the market, around $1500-2000. In short, the SPAS-12 is the perfect movie gun: loud, menacing and distinctive. In reality, it is less than practical, being seen as more of a collector's item than a practical shotgun. It was succeeded in production by the SPAS-15, which is somewhat more practical with its detachable box magazine and side-folding stock, but it's still too heavy and is far less common in fiction because its appearance is not so much "menacing" as just "ugly", and the Daewoo USAS-12 already has its field covered.
  • Cool Stance: Nine times out of ten, the SPAS-12 is held at hip height with its stock folded above the frame.
    • Cool Action: Even when it's on semi-automatic mode, it'll be cocked by the pump action. In live-action depictions, this is because they don't make 12-gauge blanks that are hot enough to cycle its action; even with a blank-firing adapter and the highest-pressure blanks on the market it still cycles unreliably.
  • The Vollmer VK-12 Combat Shotgun from First Encounter Assault Recon embodies Shotguns Are Just Better. Its accuracy is a full aversion of Short-Range Shotgun, its capacity is monstrous at 12 rounds, it reloads those 12 rounds in two seconds, and the power of each shell trumps even the game's BFGs. It only loses out on armor penetration, which real life shotguns loaded with shot are notoriously bad at, but the damage is still so high that it shreds armored enemies just as well as the dedicated armor-piercing weapons anyway.
  • The entire Half-Life series makes use of it, always with devastating results. In Half-Life 2, it's strangely missing its stock. The games also oddly treat it as a double-barreled shotgun, letting you fire two shells at once with Secondary Fire. On one hand, the devs might have simply mistaken the tube magazine for a second barrel. On the other, in both games rounds pointedly fire in quick succession, not simultaneously – which means this might have been a compromise, due to the semi-automatic action of the real shotgun (so they still let it reload itself, but keep the weapon balanced in-game). There seems to be no proof in favor of either from developers.
    • The mod Sven-Coop treats it correctly - secondary fire allows you fire in semi-auto mode at the cost of accuracy.
  • It's also the staple of the Grand Theft Auto series. In Grand Theft Auto: Vice City, it seems to be full auto, while it's semi-automatic in Grand Theft Auto: San Andreas. In the latter, it has a small spread, fast but controllable firing speed and quick reload to make it more practical – while the former gives it an odd set of animations that make it all but useless in a firefight.
  • Roberta makes memorable use of one mocked up as a parasol in Black Lagoon.
  • Used during the heist in 3000 Miles to Graceland.
  • Is featured prominently in the climax of The Hitcher.
  • Makes a memorable appearance in Jurassic Park, in the hands of Robert Muldoon and later Alan Grant.
    • In reference to the above, it also shows up in Jurassic Park: Trespasser. Not as common as the Benelli M1, but competes with a slightly higher capacity, a faster rate of fire and a tighter spread.
  • Used in the lobby scene in The Matrix.
  • Vincent and Sol use a shortened version in Snatch. (It's a fucking anti-aircraft gun!).
  • One is used by The Terminator to shoot up the police station in the first film.
  • The prop of the famous M-41A Pulse Rifle from Aliens (and associated videogames) was a shell containing a Thompson submachine gun as the rifle component, with an underbarrel Remington 870 shotgun mounted inside a SPAS-12 protective shroud, including a cut-down fore-end.
  • Used in the 1986 Ozploitation film Fair Game for hunting pretty blonde females.
  • Wielded by Ryan Cawdor in the After the End film Deathlands: Homeward Bound. Then again, the book series it's based on is full of Gun Porn and Rule of Cool, so we can forgive them.
  • The title character carries one in the trunk of his car in Hunter.
  • An assassin uses one in Miami Vice to eliminate a target, firing in semi-auto mode, in the episode "Calderon's Return".
  • One of the more popular choices to use against the Replicators in Stargate SG-1 (along with the USAS-12 and Armsel Striker; automatic shotguns are always preferred when facing the bugs).
  • Rainbow Six was one of the first games to feature it, and it can be fired either semi or full-auto.
  • It's available in some form in all of the Hitman games, in which it's properly depicted as semi-automatic.
  • Available in all three S.T.A.L.K.E.R. games as the "SPSA-14". It's semi-automatic, holds more shells and reloads faster than its smaller competitor, the Chaser 13, but as in Real Life, its realistic weight of almost double the Chaser's is a considerable drawback.
  • Available in Left 4 Dead 2. As an inversion of the Half-Life case, it's depicted exclusively as semi-automatic, with a tighter spread but fewer pellets per shell than the first game's Benelli M4. It also averts the cool action mentioned above: the gun is cocked by means of the actual bolt handle.
  • The Rittergruppen shotguns in Alpha Protocol are patterned after the SPAS-12, but a little shortened.
  • The JG840 shotgun in All Points Bulletin.
  • Call of Duty: Modern Warfare 2/3, where it's pump-action, and Call of Duty: Black Ops, where it's semi-auto. In one singleplayer mission in the first Black Ops, it's equipped with incendiary shells; the second has one scene in which the player, playing as main bad-guy Menendez, uses a SPAS-12 which he is able to reload instantly no matter how many shells are needed. Infamously, in the multiplayer mode of Modern Warfare 2, it has an extremely glitchy range which fluctuates between normal shotgun range to submachinegun range, leading it to be widely hated by players. Modern Warfare 3 fixed the range (it's still pretty long for this series) but lowered the damage so it's only a one-hit kill at very close range.
  • Appears in Combat Arms in 4 variants: standard, Stock (with the folding stock being replaced with a fixed stock), Gold, and Stock Gold.
  • The "Gensokyo is Strong" scene in Diamond In The Rough features Rinnosuke holding off fairies with a SPAS-12 towards the end.
  • A shortened one appears in Perfect Dark Zero as the DEF-12 Shotgun. Its secondary mode fires two shells in quick succession.
  • Available in both Battlefield: Bad Company games; in the latter it can be loaded with 12-gauge slugs.
    • Added to Battlefield 3 as of the "Close Quarters" expansion, where it can again be loaded with 12-gauge slugs, as well as flechettes or explosive rounds.
  • Available in Nightfire. Just like with the real one, the player can switch modes to use pump-action or semi-auto. Unlike the real one, which only has a pump-action mode in order to cycle low-power ammo, the in-game version gets weaker when switching to semi-auto (with the same shells), to make the player choose between slow and strong shots or fast but weak ones.
  • It shows up twice in the Metal Gear series. First in Metal Gear Solid 2: Sons of Liberty, where it is used by clearing teams after the player triggers an alert. The second time is in Metal Gear Solid: Peace Walker, where Peace Sentinels use them on occasion, and the player can research and unlock one for Snake and the MSF to use.
  • In Nancy's Last Dance, one of the stories of Sin City: A Dame To Kill For, Marv takes a pair of them from some bikers and uses them to assault Roark's mansion, before switching to his fists and then an Uzi when they run dry.
  • Can be found in the nuclear shelter's armory in Parasite Eve 2 as the "SP12"... IF you happened to pick up a black keycard that is very easily missed at the beginning of the game. Otherwise, you'll have to buy it in a New Game+.
  • Appears in PAYDAY 2, because of course it does. Strangely, it (named the Predator 12G ingame) is the cheapest shotgun in the game, when real life SPAS-12s are prohibitively expensive due to being Rare Guns. Then again, considering that SPAS-12s are so popular in video games...

     Ithaca 37 
One of the many designs passed down from God directly to John Browning, the Ithaca 37 is one of the oldest shotguns still in use, and one of the most popular to date. It is unique for being completely ambidextrous, as its ejection port and loading port are combined on the bottom, rather than a separate ejection port on the side of the gun, which makes it very popular with left-handed shooters.

Following World War I, the Ithaca Gun Company was searching for a shotgun to produce to compete with the Winchester 1912. They settled on waiting for Remington Model 17 patents to expire - while doing so, they found a patent that wouldn't expire until 1937, so they took it and made the Model 37.

Unfortunately, with The Great Depression worsening, it wasn't a very good time to produce a sporting arm. Many companies ceased production, but Ithaca made a few shotguns for use in WWII, plus M1911 pistols and M3 Grease Guns.

After World War II, however, Ithaca resumed production, and the rest was history. Since then, the shotgun has been produced in many different models, used by thousands of police and military units, hunters and civilians, seen use in Vietnam and was so successful that even China made its own version for civilian use. Some of the models are a long-barreled hunting version, a riot version for police and civilian use, one with an extended magazine tube, a sawed-off variant called the "Stakeout" and even a trench gun model.
  • Cool Action: Like the Winchester 1897, the Ithaca, or at least pre-'75 models, lacked a trigger disconnector, meaning it is capable of slamfiring as well, as seen here.
  • A sawed-off variant is the Boring but Practical sidearm of the Soldier, Pyro, and Heavy as well as the primary weapon for the Engineer in Team Fortress 2. It's referred to as the "TF Industries Shotgun", implying that Ithaca was one of thousands of companies bought out by TF Industries. Oddly enough, despite having the appearance of the Ithaca 37, the ejection port is on the left side, suggesting that the model was modified for use by the mercenaries.
    • The Frontier Justice, an unlockable Engineer primary weapon, is an extended-tube variant of the Ithaca 37 with a larger forearm and an odd little antenna-battery combo attached to its receiver. Strangely, in spite of being clearly an extended tube variant, it holds just three shells as opposed to the standard shotgun's six.
    • The Reserve Shooter for the Pyro and Soldier uses a sawed-off Ithaca design very similar to the standard shotgun, but removes in the stock shotgun's forearm for a shorter grip, an extremely prominent iron sight, and an equally large barrel clamp. Fitting the nature of its its sawed-off and cut-down design, the Reserve Shooter can only carry four shells in its magazine tube.
  • Appears in Supernatural many, many times in the hands of Dean and Sam, plus various other characters. It's often a sawed-off version.
  • In Tomb Raider, upgrading the default Winchester 1912 somehow turns it into an Ithaca 37, and then into a combination of that and a SPAS-12. Among the odd additions it can have are incendiary shells, an extended magazine tube, and even a detachable magazine.
  • The Ithaca is Takashi's Weapon of Choice in Highschool of the Dead, outfitted with an Aimpoint scope.
  • A sawed-down version appears in Metal Gear Solid 3: Snake Eater. The same model reappears in Metal Gear Solid: Portable Ops and Metal Gear Solid: Peace Walker, the latter of which allows a longer barrel and a stock to be re-added through research upgrades.
  • The Stakeout variation appears in Call of Duty: Black Ops; as with pretty much the entire arsenal in that game, it's anachronistic, as the Stakeout was not developed until 1981.
  • Shows up a few times in The Walking Dead, in the hands of Hershel Greene and Woodbury soldiers.
  • Seen in The Terminator, used by LAPD, Kyle Reese and the T-800 himself. It's also used in Terminator 2: Judgment Day by police.
  • Carried by SWAT officers in The Silence of the Lambs.
  • In Apocalypse Now, the trench gun variant is carried by Captain Colby.
  • Seen in the hands of Macready in The Thing (1982). Windows manages to grab one before he is subdued by the others.
  • In the original RoboCop, the Ithaca is wielded by Leon Nash, who uses a variant with a pistol grip and an extended magazine tube. He switches to Cox's Remington 870 in the warehouse, while the Ithaca is again used by Emil Antonowsky.
  • The Comedian in WATCHMEN infamously fires it at a group of protestors, claiming it's loaded with rubber bullets.
  • In When They Cry the sawed-off variant is Kasai's Weapon of Choice.
  • One of the cheapest weapons in Far Cry 2, called the "Homeland 37". The pause menu and the Arm Dealer's Computer imply it's the Homeland Security (or Riot) variant, when it's in fact the long-barreled hunting version. The game incorrectly depicts it as having a side ejection port.
  • Cole Phelps, as a patrol cop, uses an Ithaca 37 in L.A. Noire, while Leroy Sabo fires on Parker with one. Criminals also use it a lot. By default, an Ithaca 37 is kept in the trunk of LAPD police cars at all times.
  • Mounted under the barrel of the Morita MKI Battle Rifles in Starship Troopers.
  • The Stakeout variant is seen in Aliens and used by Corporal Hicks for "Close Encounters." He later sticks the barrel of the weapon in a Xenomorph's mouth and blows its head off. Unfortunately, the resulting acid-blood spillage destroys the weapon. Oddly enough, compared to the futuristic rifles, it's better to fight Aliens with as the explosive rounds fired by the pulse rifles would rupture the cooling system for the nuclear reactor, which is where the Xenomorphs are hiding.
  • The Touhou manga Inaba of the Earth, Inaba of the Moon, of all things, features an Ithaca 37 with an umbrella attached to it. Reisen would have bought it as an umbrella, had Rinnosuke not revealed its true nature by blowing a hole in the ceiling when he tried to open the umbrella.

     Over And Under Shotgun 
The shotgun of choice for sporting and game purposes, especially in jurisdictions that restrict the sale of pump-action and semi-auto shotguns. They have two main advantages over traditional side-by-side shotguns. First, the barrels are aligned in the vertical plane – as opposed to horizontal in SxS shotguns, that have a sort of "x" where the "barrel vectors" meet (the cross being the most likely used birdshot hunting distance). This makes the O&U shotgun best at trap shooting, which makes heavy use of leading the target horizontally with two shots available. The second, less important advantage is that the felt recoil is balanced, as opposed to varying for each barrel, making it somewhat easier to handle. Every shotgun manufacturer worth their salt makes them, but the higher end ones tend to be made by Beretta and Browning. In fiction, they tend to be wielded by Blue Bloods who use them for bird hunting or clay pigeon shooting, where the side-by-side is seen as more of a farmer's weapon. Generally, you won't see them much in the Sawed-Off Shotgun variant, except maybe in criminal hands.

     Mossberg 500 
The Rival for the Remington 870, and one of the best selling shotguns in the world (with over 10 million shotguns sold to date). Initially revealed in 1961, the first line had used a wooden finish where later models have a plastic finish. The shotgun is very easy to clean as it was intended to be used in harsh enviroments (such as hunting or combat.) Variants had included the Mossberg 500 "Cruiser" which had the stock removed, and the Mossberg 590 that was introduced in 1987, with a heavier barrel to be used by military and police.
  • Inspector "Tequila" Yuen used a Mossberg 500 "Crusier" in the One Man Warehouse Raid in Hard Boiled. He would also use the Mossberg 590 with extended magazine barrel as his weapon of choice in the Hospital Shootout. One of Johnny's thugs has a Bullpup variant.
  • Mossbergs are a common sight in modern Ubisoft games:
    • A sawed-down, silenced shotgun that resembles the Mossberg is the primary weapon added with Far Cry 2's "Fortune Pack" DLC.
    • The last shotgun unlocked in Rainbow Six: Vegas 2 is a Mossberg 500 Tactical.
    • Available in both Ghost Recon: Future Soldier (incorrectly referred to as the newer 590A1) and the free-to-play Phantoms.
    • The Future Soldier model is reused in Watch_Dogs, as both the standard "SG-90" and a unique "Piledriver" that can somehow fire in three-round bursts.
    • Splinter Cell: Conviction uses the shortened Cruiser variation as the "M-500".
  • The "Chaser 13" in the S.T.A.L.K.E.R. series of games is a shortened Mossberg Maverick 88, a low-cost version of the gun, filling a middle ground between the sawed-off from the early game (greater range and triple capacity) and the later SPAS-12 (smaller capacity and a slower rate of fire due to the pump-action).
  • The Maverick 88 also shows up in the first two Uncharted games and the PS Vita prequel as the "Moss-12".
  • Ada's unique shotgun in the "Separate Ways" scenario of Resident Evil 4 is a cut-down Mossberg with dual pistol grips.
  • Common in the hands of MDPD officers in Miami Vice. The season 2 episode "Free Verse" notably makes use of a bullpup version.
  • Both a nearly-full-size 590 and a 500 Cruiser show up in Grand Theft Auto V, as respectively the "Pump Shotgun" and "Sawed-Off Shotgun". The former is the standard shotgun of the LSPD. The latter, owing to its small size, can be used one-handed in drive-bys from a motorcycle or bus, and is given to free to Rockstar Social Club members for use in Online.
  • James from The Purge has a Mossberg 590 with a chainsaw grip on the pump. Polite Leader also has a Mariner Cruiser in possession too.
  • Many variants have appeared in RoboCop. In fact, one of Clarence's men performs the one-hand pump with a Cruiser.