Alright, you primitive screwheads, listen up. You see this? This....is my BOOMSTICK!! It's a 12-gauge double barreled Remington. S-Mart's top of the line. You can find this in the sporting goods department. That's right-this sweet baby was made in Grand Rapids, Michigan. Retails for about $109.95. It's got a walnut stock, cobalt blue steel, and a hair trigger. That's right, shop smart, shop S-Mart. YOU GOT THAT??Shotguns Are Just Better. It's a simple fact of life... or, should we say, a simple fact of death! Back to Cool Guns.
— Ash, Army of Darkness
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Winchester Model 1887
The 1887 is a classic lever-action shotgun that’s been knocking around since the Wild West. It showed up in action movies and video games and, bang, it was as popular as Swedish furniture. A couple of years ago, Vaas’s men somehow managed to get their hands on a shipment of 1887s. Sure, there are newer designs, but you can’t flip cock them and flip cocking makes a man.
—Survival Guide, Far Cry 3
A lever action shotgun, designed by John M. Browning for Winchester. Most sportsmen prefer pump-action shotguns for better action speeds (and in fact Browning had intended to design a pump-action gun, but Winchester protested since their brand was most associated with lever action rifles), but that doesn't stop most Hollywood heroes from spinning around sawed-off versions trying to pull a John Wayne.
- Cool Action: Spin-cocking requires the stock and barrel to be sawed off, after which the gun can be cocked for another shot by spinning it around the fingers in the lower part of the lever. Nevertheless, normal lever opening completely precludes spinning, because you simply can't fit three or even two human fingers in it sideways, and using one is possible only with airgun replicas. Even with the lever loop enlarged, there is still a strong potential for accidentally discharging the weapon or bonking your head, which is why this isn't so popular (read: never happens) in real life as it is in movies. If John M. Browning himself saw you do this, he'd break the shotgun over your head.
- A genuine 10-gauge 1887 was infamously used in Terminator 2: Judgment Day with Arnold himself spinning it in his hand like a toy. In fact, three 1887s were used in the movie, one lightened and with a greatly enlarged lever loop for flip-cocking; Schwarzenegger is said to have picked up the standard firing one for a flip-cocking scene and almost broke his fingers trying to spin it. Also, in the scene where both T-800 and John Connor sit on a bike looking backwards, Arnold couldn't spin-cock the shotgun without painfully banging Edward Furlong on the head with the barrel every time. Still, the coolness prevailed, with Furlong mustering all his strength not to flinch at the barrel swooshing millimeters off his face.
- This is replicated on the Winchester 1887 in the Korean online FPS Alliance of Valiant Arms.
- The Scout's primary weapon in Team Fortress 2, albeit a sawed-off, double-barreled, drum-fed version.
- The Model 1887 turns up in Modern Warfare 2, though a large number of players wish it hadn't due to having one of the best ranges for a shotgun in the game. Dual-wielding it causes the user to spin-cock it like in Terminator 2; it returns in Modern Warfare 3 with modern sights, synthetic furniture, no attachments, reduced range, and another T2 reference engraved into the hammer.
- It shows up in The Darkness II towards the end of the single player and multiplayer co-op mode.
- Seen in Fallout: New Vegas in as the "lever-action shotgun", with a shorter (but apparently not sawn-off) stock and using 20 gauge, unlike in real life where it's only 12 or 10. Often used because it's the only shotgun that benefits from the Cowboy perk's damage boost.
- A slightly modified version with a much wider barrel is seen in BioShock Infinite, known as the "China Broom". An even more radically redesigned version called the "Heater" is used by the Vox Populi, which removes the lever and replaces the barrel so as to convert it into a single-shot blunderbuss firing incendiary shells.
- The "Gravedigger" shotgun in Saints Row: The Third is based on the 1887. It can eventually be upgraded to two and then three barrels, somehow.
- Shows up as the 1887 in Far Cry 3, its stand-alone expansion Blood Dragon, and 4, in both games as the first shotgun capable of mounting accessories (options of either some sort of sight or, in 4, an extended magazine tube). As expected, Blood Dragon and 4 both also feature sawed-off variants to make reference to the Terminator 2: Judgment Day usage; the former's is named the "Galleria 1991" (named after an arcade from the film and its year of release), which can be sequentially upgraded into a semi-automatic, quadruple-barreled beast, and the latter has the Signature "87", which Ajay will flip-cock between shots when fired from a vehicle.
- A sawed-down 1887 is added as the "Lever-Action Shotgun" in Postal 2: Paradise Lost. Owing to the obligatory use of flip-cocking, it fires slower than the standard shotgun, but in return it has much tighter spread allowing for better use at long range. Can also be dual-wielded with the correct powerup.
Winchester Model 1897
Not to be confused with the 1887 above, the 1897 was a pump-action shotgun and a modified version of the 1893 pump-action developed by—who else—John Moses Browning. The shotgun, like many before it, was primarily a sporting and hunting weapon for most of its life until the onset of World War 1. When America entered the war, they added an iconic vented barrel shroud and a bayonet lug. The weapon was so effective in trench warfare and so terrifying that the Germans considered its use a war crime and threatened to kill anyone they captured who used it (the Americans were understandably incredulous that this claim could be made in a war that featured such wonderful things as sharpened shovels, spiked billy clubs, flamethrowers and poison gas, so responded by stating that any executions would be met with reprisals; the Huns quickly shut up about it from that point on). After the end of the war, the "Trench Gun◊" continued to see service right into the Second World War, though it was largely replaced by the Winchester Model 1912 (basically a hammerless version of the 1897) and the Ithaca 37. Despite this, the 1897 is the more famous and the one most likely to be seen in a WW2 film/game/show, likely due to its devastating reputation in WW1 and intimidating appearance. It's a Rare Gun today, especially the trenchgun variant and is a highly sought-after collectible by both Wild West and World War I/II enthusiasts. For a time, the "Trench Gun" was ludicrously common among World War I reenactors, because the availability of Norinco reproductions that were far cheaper than anything else appropriate to a WW1 trench. This didn't last long, as Bill Clinton soon banned the import of all "non-sporting" firearms from China, including the Trench Gun.
- Cool Action "Slam firing". Because the shotgun's action lacked a trigger disconnector, this meant that all someone had to do was keep the trigger pressed down and pump the action as fast as they could to keep the shotgun firing.
- Just about any WW2 game, movie or TV show where a character uses a shotgun, most likely in the "Trenchgun" configuration with the barrel shroud and the bayonet.
- In the Resident Evil remake, the civilian version makes a rare appearance as the game's shotgun, replacing the 870 from the original.
- The Mummy: Rick O'Connell uses a takedown trenchgun in a few futile attempts to (re)kill Imhotep, but has more success with his undead priests. Said film includes O'Connell assembling the gun aboard the ship at the beginning of the film.
- Mayberry's courthouse has one, which Sheriff Andy takes a hold of during the episode "The Big House".
- Shows up in Indiana Jones and the Kingdom of the Crystal Skull...used by a Russian Soldier, oddly enough.
- A thug uses one in Black Lagoon to breach a door.
- George in The Book of Eli has one.
- The Wild Bunch seems to love them, as almost the whole gang uses them at one point or another.
- For that matter, so do The Untouchables on the opposite side of the law.
- Red Dead Redemption gives it the generic title of pump-action shotgun. Another rare appearance by the civilian version, given that the Trenchgun was not even developed yet.
- Gunslinger Girl has this as Triela's shotgun of choice, complete with the bayonet.
- Killing Floor adds one in its Halloween 2012 update. Unlike every other shotgun in the game, this one is mean for the Firebug perk, and as such sets what you shoot with it on fire. It's available in the sequel as well.
- This is the eponymous Desert Punk's most used weapon, which was a gift from his father. Besides regular shot he also has special ammunition he uses such as smoke, flash, and explosive shells.
- Used by Dum Dum Dugan in Captain America: The First Avenger.
- Both the 1897 and the 1912 show up semi-frequently in Agent Carter; both are primarily the regular versions, though "Dum Dum" has the Trench Gun variant of the 1912 in season 1's "The Iron Ceiling".
- A slightly-shortened 1897 appears in Condemned: Criminal Origins as the "Pump Shotgun". In the second game it's replaced with a further-chopped-down Winchester 1912.
- An 1897 with a drum magazine attached on the tube called "Panic Attack" is an unlockable weapon in Team Fortress 2 for Pyro, Soldier, Heavy, and Engineer. It makes great use of the slam-fire action.
- Jimmy Patterson and Manon Batiste may find and use the 1897 in the Medal of Honor series. Mainly in the first title, Underground, and Frontline. The hammerless Winchester 1912 variant is shown in other games like Rising Sun and Airborne.
Izhmash Saiga-12/ 20
A Russian 12- or 20-gauge gas-operated semi-auto, the Saiga-12 and Saiga-20 are based on the AK layout. Using a 5 or 8-round detachable box magazine (or aftermarket 12, 20 or even 30-round drums, but those are quite pricey and also very bulky), it is regarded as reliable and effective while being a lot cheaper than many competing semi-auto shotguns (and certainly cheaper than any other detachable-magazine shotguns), and is widely used by Russian security services; it has also proven popular with hunters (in Russia, legally owning a shotgun is much easier than legally owning a rifle). Older versions have some unfortunate design holdovers from their AK origins that make the weapon rather difficult to actually load; newer versions address this. Those imported to the US come with non-pistol-grip stocks to meet import requirements, but are often converted back to AK-like stocks once they arrive. The success of the Saiga has led to another AK-derived shotgun, the Molot Vepr-12, being introduced to compete with it. The Vepr is based off the design of the RPK light machine gun variant of the AK, with a thicker, more durable receiver. This also makes it somewhat more expensive. The main way to tell it apart visually is that it has an extended magazine well to allow mags to be inserted directly instead of "rocked in" as is typical for AKs. Otherwise they're pretty much interchangeable in fiction, and the Vepr can even use Saiga magazines (but not vice versa). Hunting rifle versions of both the Saiga and Vepr are also made, but these are of little interest to fiction writers because they can't really do anything a military AK can't also do.
- "Vera" is probably the most well-known example in media; Jayne's "Callahan Fullbore Auto-Lock" in Firefly was a modified Saiga-12 originally built for the movie Showtime.
- One with a large 20-round drum magazine and no stock appears in the movie Gamer.
- Available to buy in Metal Gear Solid 4: Guns of the Patriots; it's the best shotgun in the game, easily overshadowing the others by being the only one to either fire semi-automatically or reload with box magazines.
- The 12K version is used by the MEC Engineer class in Battlefield 2, and returns as an all-kit weapon in Battlefield 3 and 4, the latter alongside a similar 12-gauge version of the AK-12. Battlefield: Bad Company instead features the 20K.
- The 12K also appears in ARMA II.
- Available in 7.62 High Calibre, with both 5- and 8- round box magazines available. Most prominently used by the rebels, often with double-taped magazines.
- Gets a lot of screen time on Sons Of Guns, one episode even had the guys stick three of them together to make a Gatling shotgun.
- Appears as the Izhma 12G in PAYDAY 2. While its former position of being able to spray large amounts of high-damage shotgun shells at the enemy has been largely supplanted by the AA-12, it still has a niche as a concealable assault powerhouse. Such an approach requires a large amount of skill points to make it viable, but when used by a skilled player, it can carve up large amounts of powerful enemies with relative ease.
- Call of Duty: Black Ops 2 features one with a left-handed bolt, a ten-round mag, an enormous compensator, and an artificially-long empty reload as the first semi-auto alternative to the starting Remington 870.
- Made its Grand Theft Auto debut in Grand Theft Auto Online in an update. The Saiga-12 is featured as the "Heavy Shotgun", and unlike the rest of the game's shotguns, it fires slugs.
- A Saiga-12, dubbed an "S12", can be found in the Chrysler Building in Parasite Eve.
- The best shotgun in Metro: Last Light, and it can be made even better with the drum mag add-on. Its main problem is that it can't receive extended barrels like the others, so overall it's even more of a Short-Range Shotgun than the Duplet.
Daewoo/S&T Motiv USAS-12
This high capacity, box magazine fed, fully automatic shotgun is perfect for those days you just don't feel like aiming.
—Description, Madness: Project Nexus
A fully automatic 12-gauge shotgun designed by the Gilbert Equipment Company and manufactured in South Korea by Daewoo Precision Industries (currently known as S&T Motiv), the USAS-12 resembles a giant AR15-type rifle, weighing over twice as much as an M4. While civilian versions are semi-auto only (and not only heavily-restricted but also no longer in production due to the inherent difficulty in selling a semi-auto, box magazine-fed shotgun in America), military and police versions of this piece of heavy machinery can fire at up to 450 rpm; more impressively, they can do this with standard shotgun shells, while most similar designs require brass casings to reduce the risk of melted plastic fouling the action. While it usually takes a standard 10-round box magazine, it's typically depicted with its 20-round drum magazine. Tends to show up instead of a Jackhammer if the production isn't into Rare Guns.
- Added to the Rainbow Six series arsenal in Raven Shield, reappearing in Lockdown with drum magazines, and was also cut from the Vegas subseries.
- Also present in Soldier of Fortune 2 as the second shotgun found after the Mossberg 590. The sheer carnage that can be unleashed by holding down the trigger makes it worthy enough, but you also have the option of changing it to a surprisingly stable semi-auto mode, and with the USAS being magazine-fed, it's an excellent weapon whenever it appears. Mooks fire it in full auto as well, making them especially dangerous.
- Used early on in Stargate SG-1. Especially when Replicator swarms show up.
- Modern Warfare 3, with a lowered magazine capacity (6, the lowest of all the game's shotguns) but surprisingly long range; it's also one of the very few shotguns in the series to actually receive a buff to its damage in a patch.
- Battlefield 3, commonly found in the Kaffarov level, as well as an available multiplayer all-class unlock; for balance reasons, the magazine capacity is reduced to 7, though the extended mag attachment is available. Users are still often frowned and looked down upon - before it was nerfed, the USAS-12 with frag rounds was an absolute terror. Also available in Battlefield 4 as a pickup weapon with an ACOG and, again, frag rounds.
- Top-tier shotgun in Far Cry 2, seen with a 20-round drum magazine even though it only has 12 shots, though its fast rate of fire and power in close range comes at the expense of reliability - the gun will visibly corrode a bit with every single shell you put through it.
- In the Gunsmith Cats manga, one of Goldie's henchmen uses a USAS-12 to wreck the engine of Rally's beloved Cobra during a high-speed chase. This earns Rally's wrath.
- Appears towards the end of Syphon Filter 2, of special note is the final boss fight where you have to use one to knock Jason Chance, who's head to toe in advanced body armour, into the spinning tail rotor of a parked helicopter.
- One with a standard box magazine was used extensively by Steven Seagal throughout the showdown in On Deadly Ground, where it shreds both people and the side of a helicopter with impunity.
- Riley has one in his brief return to Buffy the Vampire Slayer as a member of a military demon-hunting unit.
- A very rare and expensive shotgun in 7.62 High Caliber, though still not as rare as the Jackhammer.
- It is one of the available weapons in Madness Combat: Project Nexus.
The Masterkey is a 12-gauge pump-action under-barrel accessory shotgun designed to allow a solder to breach doors without having to carry a full-sized shotgun (the name itself is a Punny Name, as it's a "master key" for doors) . A shortened version of the Remington M870, it has a shortened barrel and no stock or grip, instead using the rifle's magazine as a grip. While it failed to get the military contract KAC had hoped for, it inspired the M26 MASS which did get selected; the MASS is a bolt-action device fed by a detachable box magazine, rather than the tube magazine of the Masterkey.
- Snake can buy this as an attachment for the M4 Custom from Drebin in Metal Gear Solid 4: Guns of the Patriots, or he can sometimes find them as a drop from various PMC troops that use them as standalone weapons with stocks attached. Why they do this rather than use an actual shotgun, other than simply to facilitate Snake grabbing one to attach to his M4 Custom, is not even remotely clear.
- Featured as an attachment to assault rifles in almost every Call of Duty game since Modern Warfare 2. Contrary to its use in the real world (all destruction of doors in this series is limited to singleplayer, and done with either a dedicated shotgun or a breaching charge), it's used as simply a quick close-range weapon.
- Can be purchased in 7.62 High Calibre, though the usefulness is debatable (it takes longer to switch to the shotgun than it does it fire a burst from the rifle).
- The M26 MASS appears in Rainbow Six Siege as Buck's signature ability on his C8 Carbine or C1A1. Notable for the fact that its the only magazine fed shotgun used by a Signature Operator for the assault team.
The pump-action shotgun. Developed in '51, the 870 is the most popular pump-action shotgun in civilian and police use; from ordinary sportsmen to the GSG-9. Much of its popularity is a combination of its rugged reliability and its versatility - all it takes is swapping out a few parts to convert a hunting-oriented 870 "Wingmaster" into a tactical or home-defense setup, and the bare-bones "Express" model can be easily made into either. As of '09 Remington has produced and sold a whopping 10 million units and counting. Most pump-action shotguns in fiction are based off the 870 "Wingmaster" or sawed off in a tac shotgun style because...well, it looks cool. Chinese clones, such as the Norinco Hawk and the H&R Pardner Pump are also very common. Due to the ubiquity of the 870, similar slide-action shotguns such as the Mossberg 500 and Ithaca 37 are often misidentified as Remingtons. (The latter can be distinguished from the 870 by its lack of an ejection port on its side; spent shells simply drop out the bottom of the Ithaca's loading port instead.)
- Cool Action: there are two: first there's the overdramatic one-hand slam-pump a la Sarah Connor from Terminator 2; the second is an exaggerated lift-and-pump a la Jack from Bioshock. Surprisingly, the former is completely doable – although it would get you dirty looks from any actual gun users and instantly get you banned from the range (because it can potentially bend the action rails, is absolutely useless and most of all, criminally unsafe). The latter, though cool-looking, would eliminate any possible advantages that the pump-action was designed to have (namely, firing again without taking the barrel off-target and the gun off your shoulder).
- The first shotgun available in Max Payne, albeit a police model. Packs a wallop, but it's slow to offset.
- In Puella Magi Madoka Magica, Homura Akemi steals this, along with a Desert Eagle and a sword, from a Yakuza locker room.
- Available in both the "Sport" version and the "Police" version in 7.62 High Calibre, where the police version includes a folding stock and higher internal capacity.
- The Hunting Shotgun in Fallout: New Vegas is the Express version, complete with Sarah Connor style pumping done after reloading. The "Riot Shotgun", likewise, is the Norinco Hawk Semi-Auto Tactical clone, minus the stock and with a drum magazine.
- Battlefield 3, the first shotgun (and by extent, all-class weapon) to be unlocked in multiplayer, and is the most powerful shotgun in the game with the downside of being pump action.
- Battlefield 4 features both the same 870 MCS as in 3, as well as the Norinco Hawk 97-2 (a magazine-fed clone with a folding stock) as the "Hawk 12G".
- Battlefield 2 features both the 870, misidentified as the semi-auto Remington 1187, and a Chinese copy, the Norinco Hawk 982, as the Engineer class' primary weapon for respectively the USMC and PLA; both return for Project Reality.
- "Deer Hunter," from popular gun forum "The High Road," has created a rather infamous variant known as the Remington 1740; a double-barreled, pump action shotgun made from pinning a lefty 870 and a righty 870 together, removing the stock from one and the grip from another, and linking the pumps. Has to be seen to be believed!◊
- Available very early in 7.62 High Caliber by searching a police car in the starting town. Available in a 4-round hunting version, the 7-round Magnum version, and a Magnum Police with a folding stock.
- JAG: In the 4th season episode ”Going after Francesca”, Chegwidden and Rabb check out shotguns and handguns from the armory of a Navy ship, taking the law into their own hands to save Chegwidden’s kidnapped daughter because the Italian authorities are too slow and buried in red tape.
- King of Thorn: Marco Owen and Ron Portman find Remington 870s in the security room to fend off the monsters. Owen, Portman, Katherine Turner and Kasumi Ishiki use them throughout the film.
- Found in Parasite Eve in the Chinatown Sewers, it's the first available shotgun in the game.
- In the opening scene of The Dark Knight, the bank manager pulls a sawed-off 870 on the clown-masked robbers. The Joker ends up stealing this gun, and uses it multiple times throughout the film.
- A lunatic attacks the Alvarado division with a Wingmaster Field Gun in the Southland Season 2 opener "Wednesday."
- In the original Resident Evil, this was the weapon of choice for decapitating zombies and smiting Hunters. It returns in Resident Evi 2, sawed down and with a pistol grip, where it can be impossibly upgraded into a 1100, which is a semi auto shotgun. The RPD use them (possibly loaded with beanbag shot since it did nothing to the zombies they were firing on) in the opening cinematic for Resident Evil 3: Nemesis. It returns yet again in Resident Evil 4, this time rather plainly called shotgun; it's not as flashy as later semi-auto shotguns, but you can get this one early (and for free, if you know where to look), and its exclusive upgrade completely averts Short Ranged Shotgun, letting you deal full shotgun damage at any range if so much as a single pellet connects with an enemy.
- Serious Sam 3: BFE features a stockless Hawk Pump Tactical as its standard shotgun.
- A Serbu Super Shorty built from an 870 appears in Payday The Heist as the "Locomotive 12G". PAYDAY 2 has a slightly bigger version of the Locomotive returning alongside a full-size 870 Field Gun as the "Reinfield 880". Oddly enough, while the Reinfeld is considered average by most players, the Locomotive is considered one of the best shotguns in the game (at least in the second game; "buff the Loco" was a bit of a Memetic Mutation in response to how useless it was in the first game).
- Makes its Call of Duty debut in Call of Duty: Black Ops 2, which features the 870 MCS as the first shotgun available in multiplayer; between the generally cramped quarters in most levels and a surprisingly-long distance for a shotgun in this series which was, against all odds, never touched in any patches, it's the best shotgun in the game and very, very useful when in its element.
- Metal Gear Solid 4: Guns of the Patriots, alongside the above Masterkey, also features a heavily customized 870 Police Entry Gun. It's a good middle-of-the-road weapon in its class; the Saiga may have More Dakka and a faster reload going for it, but the 870 has better range and is actually able to be modified (it has a dedicated forend weaponlight and a top rail which can take a red dot scope or ACOG).
- An 870 with a five-shell capacity, taken from the corpse of a man who blew his own head off with it, is the first long gun available to Simon in Cry of Fear. Due to being a shotgun with a magazine tube, it's the only weapon in the game to not drop all unfired rounds when reloaded, allowing for quick topping off of the mag without wasting shots.
- Kane and Lynch features the 870 as Lynch's primary weapon for the first half of the game, before trading up to a SPAS-12 as of the Havana level. The sequel, owing to taking place in Shanghai, features various Chinese magazine-fed clones, including a traditional semi-auto (in both full-size and Sawed-Off Shotgun varieties) and a bullpup pump-action.
- An 870 Police Folder shows up as the standard shotgun in Postal 2. Short-ranged, but high-powered, to the point that before the Apocalypse Weekend expansion or the mod/Steam rerelease incorporating its features into the main game, it was one of the only weapons capable of decapitating someone with a close-range blast.
- The manga of Parasyte sees the Special Assault Team using Remington 870s during the assault on city hall. The anime underwent a Setting Update and changed their guns to AA-12s instead.
- The pump-action shotgun in GoldenEye (1997) is heavily modeled after a Remington 870, with an extended magazine and a pistol grip.
- During Judge Dredd's "Origins" story, Dredd is arrested in Fargoville and put to work. Divested of his lawgiver, Dredd waits until nightfall, where he takes an 870 from one the local cops and uses it to reclaim his lawmaster and free Logan and Cohn.
The AA-12 (also known as the Auto Assault-12 and formerly the Atchisson Assault Shotgun) is a shotgun designed in the year 1972 by one Maxwell Atchisson. The original design of this weapon served as the basis for many other autoshotgun designs, such as the Daewoo USAS-12, among others. Its barrage of death is fed either from an 8-shell box magazine or either a 20-shell or a 32-shell drum magazine. Many Youtube videos and fan commentaries have dubbed it "The Deadliest Shotgun in the World". It's become heavily associated with the use of FRAG-12 rounds, to the point that people often think it's the only gun capable of doing so; they are actually designed to be compatible with any 12-gauge shotgun that can load 3-inch shells. Thanks to it's unique designnote , it's more or less recoilessnote , to the point where it can be fired akimbo without much trouble.
- Used by Duke in G.I. Joe: The Rise of Cobra. It should be noted, however, that it's depicted as some kind of rechambered high-caliber machine gun.
- Predators: Used by the mercenary Royce. His is outfitted with a Surefire M900 weaponlight-foregrip and one bitchin' camo pattern.
- The Expendables: Hale Caesar uses one during the latter parts of the film. His use of the weapon goes hand-in-hand with Big Damn Heroes, Bang Bang BANG!, Blown Across the Room, Ludicrous Gibs and Stuff Blowing Up. It's also fitted with an awesome flashlight/lasersight attachment.
Remember this shit at Christmas!
- 24: It appears in Season 7.
- Ultimate Weapons
- Lock 'n Load with R. Lee Ermey
- Killing Floor: This game is basically Shotguns Are Just Better personified. In this game, the AA-12 is loaded with the 20-shell drum magazine. Needless to say, as long as a buddy can cover your reloads, no zombie will get anywhere near you, except as a fine red mist. It returns, just as good as before, in Killing Floor 2.
- The Club: Dubbed "The Enforcer". Loaded with the 20-shell drum magazine - in this game, the gun's range doubles as an Instant Death Radius.
- Modern Warfare 2: The AA-12 is used by the Russians and Shadow Company. It is fitted with an 8-shell magazine and has a range pathetic enough to embody Short-Range Shotgun. Its rate of fire is also slower in multiplayer than in single-player, even if the multiplayer rate of fire is closer to reality.
- The AA-12 appears again more often in Modern Warfare 3's single-player campaign. It is also the last Shotgun you unlock for Survival Mode, and a usable shotgun in multiplayer. Sadly, the gun retains the laughable range in both game modes, as well as the slower rate of fire in multiplayer. It also poses as a mule for attachments, as it is fitted with a rail mount, a zip-up bag attached to the stock, a practically useless spare shell bandolier, and a Remington 870 MCS shotgun's pump attached to its own foregrip.
- Grand Theft Auto IV: Available with a drum mag in the Ballad of Gay Tony expansion pack as the "Automatic Shotgun"note . It is also available as the "Explosive Shotgun", which can be noticed by the fact that it ejects green shells. Needless to say, it is very powerful.
- Army of Two: Available in the sequel, The 40th Day. At first fed by the 8-shell box magazine. Then later you can purchase 20-shell drums for it.
- Combat Arms: Featured as the highest-tier shotgun in the game. There's even a "Dominator" version with foregrip and arctic camo paint. Each version features the 20-shell drum magazine.
- Spec Ops: The Line. It's classed as a heavy weapon for the purposes of gameplay and will chew up anybody in its path, provided you can find ammo for it.
- Serious Sam 3: BFE nods to the AA-12 with its "AS-24 Devastator", repeatedly referring to that weapon as a shotgun (and giving it the same animations as the standard pump shotgun, including pumping it after a reload despite the semi-auto nature) and making reference to the Atchisson name in NETRICSA's info on the gun. In the game itself though, it acts as a rocket launcher with much higher round velocity than the normal rocket launcher and with projectiles which pierce through multiple targets, making it suitable against targets that like to change their position quickly or lines of weaker targets shielding a bigger threat, but its ammo is much rarer than the rocket launcher. Also available with a scope with the "Bonus Pack".
- Added in the Blue Sun mod for 7.62 High Caliber as a very rare and expensive late game weapon.
- In Xionic Madness, Omega's old squad's close combat specialist "Wraith" uses this in the final battle against Kary-08.
- An AA-12 can be purchased late in Parasite Eve 2 for a cool 12,500 BP. It's the best shotgun in the game, so it's worth every penny.
- Appears in PAYDAY 2 as the Steakout 12G, having very similar stats to the Saiga, but with an attachable drum mag. With the right skills, it can be a veritable powerhouse, spraying the enemy with huge amounts of high-damage shotgun shells in relatively short order. It does, however, have several issues with concealment, due to its large profile.
- The anime Parasyte: The Maxim sees the Special Assault Team in Episode 20 armed with these. It's part of the Setting Update, since in the original manga the officers were instead using Remington 870s (it was written in the late 80s - mid 90s).
One of the many designs passed down from God directly to John Browning, the Ithaca 37 is one of the oldest shotguns still in use, and one of the most popular to date. It is unique for being completely ambidextrous, as its ejection port and loading port are combined on the bottom, rather than a separate ejection port on the side of the gun, which makes it very popular with left-handed shooters. Following World War I, the Ithaca Gun Company was searching for a shotgun to produce to compete with the Winchester 1912. They settled on waiting for Remington Model 17 patents to expire - while doing so, they found a patent that wouldn't expire until 1937, so they took it and made the Model 37. Unfortunately, with The Great Depression worsening, it wasn't a very good time to produce a sporting arm. Many companies ceased production, but Ithaca made a few shotguns for use in WWII, plus M1911 pistols and M3 Grease Guns. After World War II, however, Ithaca resumed production, and the rest was history. Since then, the shotgun has been produced in many different models, used by thousands of police and military units, hunters and civilians, seen use in Vietnam and was so successful that even China made its own version◊ for civilian use. Some of the models are a long-barreled hunting version◊, a riot version for police and civilian use◊, one with an extended magazine tube◊, a sawed-off variant called the "Stakeout◊" and even a trench gun◊ model.
- Cool Action: Like the Winchester 1897, the Ithaca, at least on pre-'75 models, lacked a trigger disconnector, meaning it is capable of slamfiring as well, as seen here.
- A sawed-off variant is the Boring but Practical sidearm of the Soldier, Pyro, and Heavy as well as the primary weapon for the Engineer in Team Fortress 2. It's referred to as the "TF Industries Shotgun", implying that Ithaca was one of thousands of companies bought out by TF Industries. Oddly enough, despite having the appearance of the Ithaca 37, the ejection port is on the left side, suggesting that the model was modified for use by the mercenaries.
- The Frontier Justice, an unlockable Engineer primary weapon, is an extended-tube variant of the Ithaca 37 with a larger forearm and an odd little antenna-battery combo attached to its receiver. Strangely, in spite of being clearly an extended tube variant, it holds just three shells as opposed to the standard shotgun's six.
- The Reserve Shooter for the Pyro and Soldier uses a sawed-off Ithaca design very similar to the standard shotgun, but removes in the stock shotgun's forearm for a shorter grip, an extremely prominent iron sight, and an equally large barrel clamp. Fitting the nature of its its sawed-off and cut-down design, the Reserve Shooter can only carry four shells in its magazine tube.
- Appears in Supernatural many, many times in the hands of Dean and Sam, plus various other characters. It's often a sawed-off◊ version.
- In Tomb Raider, upgrading the default Winchester 1912 somehow turns it into an Ithaca 37, and then into a combination of that and a SPAS-12. Among the odd additions it can have are incendiary shells, an extended magazine tube, and even a detachable magazine.
- The Ithaca is Takashi's Weapon of Choice in Highschool of the Dead, outfitted with an Aimpoint scope.
- This is the first shotgun you acquire in Resident Evil 5.
- A sawed-down version appears in Metal Gear Solid 3: Snake Eater. The same model reappears in Metal Gear Solid: Portable Ops and Metal Gear Solid: Peace Walker, the latter of which allows a longer barrel and a stock to be re-added through research upgrades.
- The Stakeout variation appears in Call of Duty: Black Ops; as with pretty much the entire arsenal in that game, it's anachronistic, as the Stakeout was not developed until 1981.
- Shows up a few times in The Walking Dead, in the hands of Hershel Greene and Woodbury soldiers.
- Seen in The Terminator, used by LAPD, Kyle Reese and the T-800 himself. It's also used in Terminator 2: Judgment Day by police.
- Carried by SWAT officers in The Silence of the Lambs.
- In Apocalypse Now, the trench gun variant is carried by Captain Colby.
- Seen in the hands of Macready in The Thing (1982). Windows manages to grab one before he is subdued by the others.
- In the original RoboCop, the Ithaca is wielded by Leon Nash, who uses a variant◊ with a pistol grip and an extended magazine tube. He switches to Cox's Remington 870 in the warehouse, while the Ithaca is again used by Emil Antonowsky.
- The Comedian in WATCHMEN infamously fires it at a group of protestors, claiming it's loaded with rubber bullets.
- In When They Cry the sawed-off variant is Kasai's Weapon of Choice.
- One of the cheapest weapons in Far Cry 2, called the "Homeland 37". The pause menu and the Arm Dealer's Computer imply it's the Homeland Security (or Riot) variant, when it's in fact the long-barreled hunting version. The game incorrectly depicts it as having a side ejection port.
- Cole Phelps, as a patrol cop, uses an Ithaca 37 in L.A. Noire, while Leroy Sabo fires on Parker with one. Criminals also use it a lot. By default, an Ithaca 37 is kept in the trunk of LAPD police cars at all times.
- Mounted under the barrel of the Morita MKI Battle Rifles in Starship Troopers.
- The Stakeout variant is seen in Aliens and used by Corporal Hicks for "Close Encounters." He later sticks the barrel of the weapon in a Xenomorph's mouth and blows its head off. Unfortunately, the resulting acid-blood spillage destroys the weapon. Oddly enough, compared to the futuristic rifles, it's better to fight Aliens with as the explosive rounds fired by the pulse rifles would rupture the cooling system for the nuclear reactor, which is where the Xenomorphs are hiding.
- The Touhou manga Inaba of the Earth, Inaba of the Moon, of all things, features an Ithaca 37 with an umbrella attached to it. Reisen would have bought it as an umbrella, had Rinnosuke not revealed its true nature by blowing a hole in the ceiling when he tried to open the umbrella.
- The Sligs in the Oddworld series wield the Stakeout variant of the Ithaca 37 as their standard weapon, though they fire fully-automatically like machine guns rather than in pump-action.
Over And Under Shotgun
The shotgun of choice for sporting and game purposes, especially in jurisdictions that restrict the sale of pump-action and semi-auto shotguns. They have two main advantages over traditional side-by-side shotguns. First, the barrels are aligned in the vertical plane – as opposed to horizontal in SxS shotguns, that have a sort of "x" where the "barrel vectors" meet (the cross being the most likely used birdshot hunting distance). This makes the O&U shotgun best at trap shooting, which makes heavy use of leading the target horizontally with two shots available. The second, less important advantage is that the felt recoil is balanced, as opposed to varying for each barrel, making it somewhat easier to handle. Every shotgun manufacturer worth their salt makes them, but the higher end ones tend to be made by Beretta and Browning. In fiction, they tend to be wielded by Blue Bloods who use them for bird hunting or clay pigeon shooting, where the side-by-side is seen as more of a farmer's weapon. Generally, you won't see them much in the Sawed-Off Shotgun variant, except maybe in criminal hands.
- Appears in Fallout: New Vegas as the Caravan Shotgun, chambered for 20 gauge shells. The Caravan Pack and Courier's Stash DLC add the Sturdy Caravan Shotgun, a unique variant which is more resistant to wear and tear.
- Chuck Norris carries a sawn off version in The Hitman.
- Parks and Recreation. Leslie uses one to hunt quail on a hunting trip.
- Mayor Hostetler shows one to Taggart in his office in Broken City as they discuss hunting.
- A sawed-off over/under shotgun is available in Condemned: Criminal Origins, though it's not very useful given the above-mentioned 1897's more-than-doubled capacity and better availability.
- A CZ-581 appears in Operation Flashpoint as the "Kozlice" (the Czech word for an over-and-under shotgun or rifle). As above, it's really not useful or popular, in particular due to the fact that a single shell takes up the same inventory space as a thirty-round magazine for the much more useful M16A2 and AK variants, leaving you with only ten shots.
- Call of Duty: Black Ops and its sequel's flashback missions feature the Beretta 682, for some reason named the "Olympia", after the similar Rottweil Olympia 72. The same issue with the rest of that game's arsenal is present; the 682 was not developed until 1985.
- S.T.A.L.K.E.R.: the TOZ-34 was meant to be featured in Shadow of Chernobyl, but was Dummied Out from the release in favour of the TOZ-66 Sawed-Off Shotgun. It can be restored with the correct Game Mod, and it appears normally in Clear Sky and Call of Pripyat. In a complete aversion of Short-Range Shotgun, the 34 can act as a quite accurate range rifle with slug/dart shells and an upgrade that gives it a threaded barrel.
- The Spiritual Successor Survarium features one, as well.
- PAYDAY 2 features one, going by the name of Joceline.
- Fatal Deviation features two of them: One carried by a barman and the other by the Big Bad.
- Calvary. Michael Fitzgerald owns one with custom engravings and uses it to shoot clay pigeons on his estate.
- Cyborg killer Toyohisa Senguji uses an O/U shotgun when he goes Hunting the Most Dangerous Game in Psycho-Pass. This is the 22nd century and he also has a pair of robot attack dogs, so it's definitely a Self-Imposed Challenge.
- One civilian from High School Of The Dead was seen using an Over/Under Shotgun. However he became zombie chow after fumbling with the reload.
- Used in the climax of The Fly (1986). Stathis brings it to try and kill the Brundlefly, but gets his limbs amputated for his trouble. He still manages to use it to prevent the creature's attempts to fuse with Veronica by shooting at the telepod she is trapped in and Veronica herself uses it to Mercy Kill Seth.
- The "Hunting Gun" from Resident Evil 0 is one of these. To make up for the two-round capacity, it's more damaging than the 7-round combat shotgun you acquire later in the game.
The Rival for the Remington 870, and one of the best selling shotguns in the world with over 10 million shotguns sold to date. Initially revealed in 1961, the first line had used a wooden finish where later models have a plastic finish. The shotgun is very easy to clean as it was intended to be used in harsh environments ranging from hunting wild game to the heat of combat. Variants had included the Mossberg 500 "Cruiser" which had the stock removed. And the Mossberg 590 that was introduced in 1987, with a heavier barrel to be used by military and police along with a longer magazine barrel to hold eight shells instead of five. It was said by Mossberg that this was the only pump-action to pass the United States Military Standards tests, which are rigorous tests of the guns overall reliability to see if it was fit to be used. It is currently used by the US Army and Navy for the time being, as they intend to replace it with the M26 Modular Accessory Shotgun System.
- Inspector "Tequila" Yuen used a Mossberg 500 "Crusier" in the One Man Warehouse Raid in Hard Boiled. He would also use the Mossberg 590 with extended magazine barrel as his weapon of choice in the Hospital Shootout. One of Johnny's thugs has a Bullpup variant.
- Mossbergs are a common sight in modern Ubisoft games:
- A sawed-down, silenced shotgun that resembles the Mossberg is the primary weapon added with Far Cry 2's "Fortune Pack" DLC.
- The last shotgun unlocked in Rainbow Six: Vegas 2 is a Mossberg 500 Tactical. The 590A1 also shows up in Siege.
- Available in both Ghost Recon: Future Soldier (incorrectly referred to as the newer 590A1) and the free-to-play Phantoms.
- The Future Soldier model is reused in Watch_Dogs, as both the standard "SG-90" and a unique "Piledriver" that can somehow fire in three-round bursts.
- Splinter Cell: Conviction uses the shortened Cruiser variation as the "M-500".
- The "Chaser 13" in the S.T.A.L.K.E.R. series of games is a shortened Mossberg Maverick 88, a low-cost version of the gun, filling a middle ground between the sawed-off from the early game (greater range and triple capacity) and the later SPAS-12 (smaller capacity and a slower rate of fire due to the pump-action).
- The Maverick 88 also shows up in the first two Uncharted games and the PS Vita prequel as the "Moss-12".
- Ada's unique shotgun in the "Separate Ways" scenario of Resident Evil 4 is a cut-down Mossberg with dual pistol grips.
- Common in the hands of MDPD officers in Miami Vice. The season 2 episode "Free Verse" notably makes use of a bullpup version.
- Both a nearly-full-size 590 and a 500 Cruiser show up in Grand Theft Auto V, as respectively the "Pump Shotgun" and "Sawed-Off Shotgun". The former is the standard shotgun of the LSPD. The latter, owing to its small size, can be used one-handed in drive-bys from a motorcycle or bus, and is given for free to Rockstar Social Club members for use in Online.
- James from The Purge has a Mossberg 590 with a chainsaw grip on the pump. Polite Leader also has a Mariner Cruiser in possession too.
- Many variants have appeared in RoboCop (1987). In fact, one of Clarence's men performs the one-hand pump with a Cruiser.
- A Maverick 88 can be used in Dead Rising 2. One of the combos being called the "Boomstick" which has a pitchfork attached to it as a bayonet.
Benelli M 4 Super 90/M1014
An Italian semi-automatic gas-operated shotgun developed at the request of ARDEC (Armament's Research, Development and Engineering Center). Originally known as the M4, it was adopted by the US Military under the M1014 designation, to avoid confusion between it and the M4 rifle; it also sees use with the British military as the L128A1. It uses the ARGO (auto regulating gas operated) system, which incorporates only four parts: two symmetrical shrouds containing two small stainless steel gas pistons. The weapon is also self-regulating for use with cartridges of varying length and power levels without any operator adjustments and in any combination, and its features can be reconfigured as necessary without any tools. Like many other modern combat shotguns, it can take a variety of stocks, either full ones or with a separate pistol grip, however it is most famous for its original, distinctive wedge-shaped sliding stock◊.
- Appears in Counter-Strike as the XM1014, its designation before it was officially adopted by the US Military. It's one of the only two shotguns in the game (four in Global Offensive), and the only semi-automatic one.
- Appears in the first two Modern Warfare games, where it has low magazine capacity, but compensates with its high semi-automatic firecap and power in close-range.
- Tallasee has one in Zombieland.
- Used by Harlan Banks in Today You Die.
- Used by Det. Ricardo Tubbs in Miami Vice.
- Appears in the Left 4 Dead series as the Auto Shotgun in the first game, and the Tactical Shotgun in the second. One of only two semi-automatic shotguns in the games, but Whitaker mistakes it as a fully automatic shotgun.
- Appears in Splinter Cell: Blacklist as the first unlockable shotgun and can be unlocked for free with the Digital Deluxe Edition, and is seen in the hands of US Military Heavies in the Detention Facility level.
- Added in the Ghost Recon series with Advanced Warfighter 2, where it is the only shotgun in the game. Future Soldier features both the standard variation with the usual massive amount of customization, and a "Masterkey"-esque short-barreled one as an underbarrel attachment for assault rifles.
- Almost appearing as often in Resident Evil games as the Remington 870, the M3 appears in the remake of Resident Evil, Resident Evil 3, and Resident Evil 4.
- R. Lee Ermey used one of these with a magazine-tube extension.
- Appears in Battlefield 3 as the first unlockable semi-automatic shotgun. Like the Modern Warfare examples, it compensates for its low magazine capacity and having to load each round individually with it's high semi-automatic firecap and power in close-range.
- Added to Killing Floor in a 2011 patch as the Combat Shotgun. It's essentially the semi-auto equivalent to the default M3, dealing equal damage per shot and featuring the same forend-mounted weaponlight alongside a red-dot sight, but having a slightly smaller capacity and reloading each individual shell a little slower. A gold-plated variant is also available with the first golden weapons DLC.
- Added to PAYDAY 2 with the Gage Shotgun Pack, and is one of the few weapons to not get the A.K.A.-47 treatment, instead going by its regular M1014 designation. It's also notable for being one of the few tube-fed shotguns where attaching an extended or shortened barrel will also increase or decrease the capacity due to said tube getting longer or shorter to match the barrel.
- Shows up in Max Payne 3 as the most common shotgun.
- Shows up in Spec Ops: The Line. While it has a higher rate of fire than the W1300, it also has a smaller magazine and even worse accuracy.
Double-Barreled Shotgun/Coach Gun
Any outdoorsman will tell you the most frustrating part of hunting is when a deer simply FALLS DOWN when shot, and doesn't FLY BACKWARD into the forest. Those days are over. Anything this hits better PACK A LUNCH, because it is going for a ride!
—Advertisement for the Force-a-Nature, Team Fortress 2
The shotgun of choice for hunters and farmers. Double-barreled shotguns are named for having their two barrels side by side, with early models having two triggers that allowed either both barrels to be fired at once or fired one by one. Later models simplified this with a single trigger that just requires the shooter to pull twice to fire both barrels, which one pull firing each barrel individually. Double-barreled shotguns are famous for being tough-as-nails and reliable under extreme conditions. This is due to the basic boxlock design of most models, which requires little more than two hammers, springs and a trigger. The action works by having either external or, on more recent designs, self-cocking internal hammers, to "break open" the shotgun and insert two new shells in before firing. Perfected in 1875, the action ended up as practically indestructible, so shotguns from 1900 will often still work despite being centuries old. The action also lets the shotgun be reloaded and fired again quickly, useful for hunters or farmers when something big and angry is charging towards them. The smoothbore design and hardy mechanism of double-barreled shotguns allow them to fire all types of rounds, from 12-gauge buckshot to table salt to gigantic big-bore hunting rounds. This makes them popular with hunters, as the stopping power can knock down all types of game and the quick reload is handy during urgent situations. Historically, double-barreled shotguns were carried not only by hunters or gamekeepers, but royalty as well, due to their elegant designs and the fact that the gentry tended to have the time to go big game hunting. In India, the double-barreled shotgun is still seen as a sign of prestige and wealth, due to use by maharajahs and wealthy British officers in tiger hunting. In the Wild West, shotguns were issued to guards and stagecoach drivers for self-defense, earning them the nickname "coach gun." And during the 1920s, some gangsters sawed down the barrels and stock for easier concealment in violin cases - so well-known are these instances that today most people speaking about shotguns, even on This Very Wiki, will conflate "double-barreled" and "sawed-off", assuming that one automatically means the other. In fiction, it's often seen sawed-down (as seen above) due to its intimidating look. The fact that it's technically a Hand Cannon as well makes the wielder seem like a badass, especially if they use two of them. Due to its use in the 1920s and other criminal gangs, it's often a bad guy gun and seen in the hands of mooks. In action movies, it'll often be fired several times despite having only two shots loaded.
- 99% of the time, a farmer, stagecoach driver or hunter is going to be seen using this at some point. Double-barreled shotguns are also extremely common in Westerns.
- The shotgun pictured above is a sawed-off Rossi Overland shotgun which was used by Malone as a home defense weapon. It's also the weapon he carries when he gets killed.
- Ash's legendary monster-wrecking, sword-shattering, doppelganger-killing boomstick in Army of Darkness is one of these, taken from S-Mart earlier in the film. Unlike what he says, though, it's not a Remington, it's a Stoeger Coach Gun.
- Mad Max's signature weapon is a sawed-off version. Due to its simplicity, it's devastating, though ammunition is rare and often unreliable - The Road Warrior in particular has him threaten the Gyro Captain with his empty shotgun for half the film, and he's only able to scavenge a single shell which misfires in the climax.
- The Scout's "Force-a-Nature" in Team Fortress 2 is a cartoonishly-proportioned, extremely short-barreled shotgun that is supposedly made in Portugal. Although only holding two rounds and having less accuracy than the Scattergun, it's powerful enough to cause anyone on the receiving end to be Blown Across the Room, and the huge recoil allows the Scout to "Force jump". The Soda Popper is a damaged Force-a-Nature with Crit-a-Cola cans duct taped to it, which allows the Scout to have five extra jumps, does higher damage, is more accurate and gives the Scout free mini-crits when he runs far enough. However, it lacks the knockback ability of the Force-a-Nature.
- Kincaide wields one in Skyfall at the defense of Skyfall Manor.
- The infamous Super Shotgun in Doom II and all the other games onwards is one of these. It's useless at long range, but performs beautifully at medium and close range, taking two shells to deal the damage that three would from the regular shotgun.
- Appears as the Double-Barrel Shotgun in Call of Duty: World at War. It appears in the Berlin missions in campaign, and as the second of two unlockable shotguns in multiplayer. It is the most powerful weapon in the game at close range, especially with the Sawn-Off attachment (which decreases accuracy in exchange for even more power), usually killing enemies and blowing limbs off in one shot, including sometimes tearing enemies in half. However, due to its nature as a shotgun, it is ineffective at medium-long range, and it only has two shots before reloading.
- A sawn-off double-barrel shotgun also appears in Modern Warfare 2 as the Ranger, used by Brazilian gangsters in the Favela missions in campaign. It is the only weapon without iron-sights in the game. The iron sights button instead fires the left barrel, while the fire trigger fires the right barrel. The barrels can either be fired separately, or at the same time for a devastating attack in close-range. Due to its short size, it's also one of two shotguns that can be used Guns Akimbo, trading off the ability to fire both barrels from one shotgun for doubled capacity.
- A double-barreled shotgun appears several times in Metal Gear, with the "Twin Barrel" appearing in Metal Gear Solid 4: Guns of the Patriots and Metal Gear Solid: Peace Walker (sawed-down in the former, starting at full-size and able to be sawed down with research upgrades in the latter). A double-barreled shotgun can be developed and used in Metal Gear Solid V: The Phantom Pain, and a non-lethal variant can be developed as well.
- An extremely compact◊ model is seen in Killing Them Softly, in the hands of Frankie during the second robbery. The barrels are so short when shells are loaded in them, they stick◊ out◊ of the gun.
- Baron Bomburst uses one in Chitty Chitty Bang Bang during one of his many attempts to assassinate his wife.
- A sawed-off Stevens 311R is briefly wielded by Miranda Tate in The Dark Knight Rises. Bane also has one, which he uses to threaten Batman.
- Japanese villagers in Gojira use these to defend their homes.
- Doc Hopper and his henchmen go after the Muppets with coach guns in The Muppet Movie.
- One is used by Sally to kill Neil Patrick Harris in Harold & Kumar Escape from Guantanamo Bay.
- John and Jack McClane share a sawed-off double barrel in A Good Day to Die Hard, calling it an "old school pirate gun."
- Sterling Archer's main weapon for missions that don't require concealment.
- Baron Blixen and Karen Blixen use field shotguns while bird-hunting at the beginning of Out of Africa.
- The Abominable Bride kills her husband with one outside a Limehouse opium den.
- Cookie's weapon of choice in Atlantis: The Lost Empire.
- Al Capone uses a sawed-off "Lupara" in Boardwalk Empire.
- Red Dead Redemption features a Colt 1878 shotgun as the "Double-Barreled Shotgun."
- Appears in Call of Cthulhu: Dark Corners of the Earth.
- A sawed-off double barrel appears in Max Payne, where it's especially useful for ambushing enemies.
- Shows up in Call of Juarez and Call of Juarez: Bound in Blood, based on the Colt 1878. A sawed-off variant appears too, frequently used by the Juarez gang and enemies.
- Famously used by the Skull in Scarface (1983) to finally kill Tony Montana after his insanely awesome Last Stand.
- One appears as the "D2" in Far Cry 4 as a sidearm. It's actually a sawed-off version of the .700 Double Rifle, converted to fire shotgun shells.
- Appears in BioShock 2 as the 5th weapon Delta can find. It deals less melee damage than the other firearms, but it can be upgraded to have two additional barrels in each existing barrel so it can hold six shells at once.
- A sawed-off Rossi Overland shows up in Uncharted 3: Drake's Deception as the "Sawed-Off Shotgun", with ornate engravings and dual triggers. Nathan, wisely, fires it one barrel at a time instead of both at once. Shotgun troopers use these early in the game, but as their animations are based around them using a SPAS-12, they operate it by moving a non-existent pump while somehow firing four shots before reloading.
- One appears in the The Godfather, and a sawed-off model in the sequel.
- Vernon Dursley threatens Hagrid with one in Harry Potter and the Philosopher's Stone. Hagrid simply bends the gun barrel in response.
- Tombstone sees both Doc Holliday and Wyatt Earp use one. Holliday briefly uses one in the OK Corral shootout to kill Tom McLaury before switching to his revolvers, while Wyatt walks through a literal hail of gunfire unscathed to give "Curly" Bill Brocius both barrels.
- Savage uses one as his Weapon of Choice when the Volgans first invade, upgrading to a Remington 870 when he joins the British Resistance. He breaks out his trusted double-barrel again briefly in Book 2 of the newer stories to assassinate Vashkov.
- A sawed-down (and anachronistic) Rossi Overland appears as the mascot weapon in Blood. Both single- and both-barrel firing are available as respectively the primary and Secondary Fire modes, with the former having a surprisingly tight spread for mid- to long-range shooting, and the latter having immense spread but better power, topped off with a lightning-quick reload.
- The Coach Gun in Serious Sam is one of these, in much the same manner as Doom's Super Shotgun. Slower-firing and with much more spread than the pump shotgun, but makes up for it with power equivalent to a rocket when used in close quarters.
- James Quatermain can find and wield pair of Walther Model SLDs◊ in his adventures in Deadfall Adventures. Apparently they're in actuality double barreled flare guns as they're depicted as shotguns, and notably rare.
- A side-by-side shotgun appears in Condemned 2: Bloodshot as a replacement for the rare sawed-off over/under from the first game. It's mildly improved by the ability to scavenge ammo from lockers or other weapons on the ground, but it still suffers from a restricted capacity and low accuracy, so it's usually best to trade up to a better shotgun if you find one instead of simply taking its ammo.
Browning Auto- 5
The Browning Auto-5 was the first practical self-loading shotgun, designed by the legendary US arms designer John Moses Browning. Browning initially offered the design to Winchester and Remington, however, incidents that had occurred at the timenote made the two companies turn it down, so he turned to the Belgian FN Herstal, who then produced them and exported them to the US. Following the start of WWII and tariffs by the US government, the license was also given to Remington, who produced it under the Model 11 designationnote , and several other companies in countries like Japan, Italy and Russia also made their own copies of the Auto-5. Produced from 1905 to 1999 with over 3 million guns produced, the Browning Auto-5 is the most successful and longest-produced sporting shotgun in the history. The weapon saw use by the British military under the L32A1 designation and the US military in both World Wars, and was also used by many US police forces.
- Appears in Medal of Honor Pacific Assault as Model 11 Riot Gun, where it is the only shotgun in the game.
- Baby Face's Blaster in Team Fortress 2 is a Browning Auto-5 with a "mare's leg" stock, sawed off-barrel, drum magazine and converted to lever-action.
- Appears in The Godfather II as the lvl 3 shotgun, most notably used by Don Granado.
- Appears in Red Dead Redemption as the semi-auto shotgun, first purchasable in Escalera for $1000 after completing "We Shall Be Together in Paradise".
- Appears in Deadfall Adventures as the FN Auto-5, one of the three shotguns in the game and the only-semi automatic shotgun in the game.
- Appears in the Secret Weapons of WWII expansion of Battlefield 1942, where it is issued to the SAS Engineer class and simply called the shotgun.