Cool Guns / Machine Pistols

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    Beretta 93R 
A borderline fictional piece of full-auto hardware that'll have creeps scrambling to figure out whose move it is. Dead or alive, you're coming with me.
Auto-9 Description, Madness: Project Nexus
A machine pistol variant of the Beretta 92 designed in the 1970s; it saw some use with security forces, but Beretta ceased production during the 1990s. The R stands for "Raffica," Italian for "burst." The 93R is an extensive modification; the pistol is single-action only with selective fire, able to fire in semi-auto or in 1,100 RPM 3-round bursts. It has a muzzle brake, fold-down foregrip, optional shoulder stock, and a 20-round magazine, though it could still use the standard 15-round magazines of the 92. In movies, a 93R will frequently be played by a modified 92 with a fullauto drop-in sear; the classic sign of a converted 92 is a slide-mounted decocking safety instead of the frame-mounted slide stop of the real weapon. Usually ends up being someone's Weapon of Choice if it turns up, since it combines the popular look of a Beretta with More Dakka.
  • Perhaps the most famous use is in Robocop. The modification, nicknamed the "Auto 9," includes a large side-ported compensator and oversized rear sight, created when even the Desert Eagle looked tiny and unthreatening in the hands of the eponymous character. The Auto 9 prop was also used in the City Hunter movie, and in Sin City. The MagSec 4 weapon in Perfect Dark and AJM 9 in Far Cry 3: Blood Dragon and Far Cry 4 are also copies of the Auto 9.
  • The Executioner. The 1980's Heroes "R" Us group Able Team used a customized version with silencer, tritium dot sights and steel-core bullets for extra penetration. Mack Bolan also upgraded to this from his original Beretta Brigadier when he changed from Vigilante Man to covert government anti-terrorist.
  • The male cop in the Hong Kong Les Yay action movie Naked Killer used one of these.
  • The Big Bad played by John Travolta used one in Broken Arrow (1996).
  • Also used in Eraser.
  • This weapon becomes the first weapon used in Square Enix's Parasite Eve 2, where ironically it can be quite powerful if you abuse the critical-hit mechanism.
  • Noir ("Intoccabile"). Sicilian hitman Domenic uses one against Kirika.
  • Nikita uses one on a target range when she's being trained as an assassin. She states that she's used one before, but "never on paper."
    • In The CW's 2010 TV reboot, Michael carries it with the foregrip removed for most of Season 2.
  • Claire's basic handgun in Resident Evil Code: Veronica. When you first get it, it's single-shot only and holds just 15 rounds. After you get an upgrade kit, it's capable of three-round burst fire and its ammo capacity is increased to 20.
    • The 93R returns in Resident Evil 5, unlocked for purchase by fully upgrading the starting 92FS. It gets the shoulder stock and a Laser Sight bolted atop the weapon like a scope (since there's no room under the barrel without sacrificing the folding grip), and can fire in bursts of up to three shots at a time.
    • Chris uses one again as his personal sidearm in Resident Evil: Vendetta.
  • A weapon in Jagged Alliance 2. It's almost identical to the 92F, but capable of burst fire. Custom mercenaries with a marksman stat under 80 start with one.
  • Weapon of Choice for Melvin in The Big Hit.
  • 'John Doe', the ex-CIA assassin who trained Pinocchio, is shown using one in Gunslinger Girl: Il Teatrino.
  • The "Joker FP9 Burst Pistol" in All Points Bulletin is a crossover between Beretta 92 and 93R, fitted with a compensator, extended magazine and firing three-round bursts.
  • Appears in GoldenEye Wii under the pseudonym "Kunara V." Inaccurately portrayed as full-autonote . Reloaded rectifies this.
  • Ghost In The Shell Standalone Complex. A female secretary uses one to assassinate Imakurusu to prevent him talking to Section 9.
  • Bionic Woman (2007 remake). In the final episode Jaime Sommers gets shot at by a guy on a bike wielding one of these — with full auto sound effects instead of three-round burst.
  • Bucho the Big Bad from Desperado carries one of these until the Dark Action Girl borrows it to go hunt El Mariachi.
  • Added in the Blue Sun mod for 7.62 High Caliber.
  • A converted Beretta 92SB appears in Modern Warfare 2; in multiplayer, it's often called the "Pocket M16" and is infamous for being one of the best sidearms in the game, being the only machine pistol that can be used with Last/Final Stand, surprisingly accurate within its bursts, and able to kill in a single burst at almost any range, with the Stopping Power perk making it a one-burst kill at any range.
    • A futurized variant makes a rather infamous appearance in Call of Duty: Black Ops II as the B23R. Notably, it features the fore grip, but it is unusable, despite the sheer number of other weapons with folding foregrips that the player can choose to use or not.
  • Preferred sidearm of Manami Kinjou in Cat Planet Cuties. In one notable occasion, she wielded it burst mode with the skeletonized stock while completely naked.
  • Available in Rainbow Six 3 with the Athena Sword expansion, as a burst-firing alternative to the 92FS.
  • Like the Modern Warfare example, Battlefield: Bad Company 2, Battlefield 3, and Battlefield 4 all feature converted Beretta 92's standing in for the 93R.

    Intratec TEC-9/TEC-D C9/AB-10 
This full-auto machine pistol has been banned in a number of countries. It's [sic] ease-of-use and stopping power are renowned.
Description, Far Cry 4
Probably among the most infamous guns in America, the 9x19mm TEC-9 was originally developed by the Swedish company Interdynamic AB as the MP-9, in a quest to build a simple and inexpensive submachine gun. Since Sweden, a wealthy, industrialized country where law enforcement carries much fancier weapons than most others, is a poor market for a cheap SMG, they established an American subsidiary called Intratec to sell semi-auto versions of the gun, named the KG-9, in the lucrative American civilian market. Gun enthusiasts paid it little attention, as it was inaccurate, unreliable and too big to be carried comfortably. However, the gun had several things going in its favor, namely its low price, its 32-round magazine capacity, its menacing appearance (it was originally designed as a submachine gun, after all) and, most importantly, its open-bolt design, which made it (relatively) easy to convert back to full-auto with only a few modifications.

All of these factors made it very popular among criminals and spree killers in The '80s and The '90s, earning it a reputation as the "gangsta gun" — something that was eventually noticed by the ATF. Dylan Klebold infamously used one during the Columbine Massacre. Intratec was forced to redesign the gun thrice to comply with gun control laws; the first redesign, into the KG-99 and then the TEC-9,note  converted the weapon to a closed-bolt system so that it couldn't be converted to full-auto; the second, the TEC-DC9note  was simply to get around the TEC-9 being banned by name in California (only the sling attachment point was moved); and the third, the AB-10,note  was done to comply with the Assault Weapons Ban. As California's gun laws and the Assault Weapons Ban largely targeted cosmetic features deemed "scary-looking", such as barrel shrouds, the TEC-DC9 and AB-10 are functionally unchanged from the original TEC-9.
  • The KG-99 made numerous appearances on Miami Vice, in full-auto form and wielded by drug smugglers, gang members and hitmen, firmly establishing its (bad) public reputation.
  • The TEC-9 is available as a weapon in Grand Theft Auto: Vice City, San Andreas, and Liberty City Stories.
  • Name-dropped in a long, long list of Gangsta Rap songs, which helped contribute to its reputation. Rapper Tech N9ne borrows his stage name from the gun.
  • In one scene in Last Action Hero, a few bad guys armed with these are in the house; Slater enters from the ceiling and uses their own guns to kill them.
  • The Law & Order episode "Mushrooms" features a TEC-9 as the murder weapon.
  • In the climax of the heist film The Town, James "Jem" Coughlin uses a TEC-9 with two magazines jungle-taped together in a running shootout with FBI agent Adam Frawley and several Boston police officers.
  • Jack Burton used one in Big Trouble in Little China. Not that it did him a lot of good.
  • Available in the Blue Sun mod for 7.62 High Caliber as a rather poor early weapon, with low accuracy and relatively uncommon magazines outside of scavenging them from thugs.
  • Ria wields a pair of TEC-9s during the final shootout scene of Crank: High Voltage.
  • Lana Kane's firearm of choice in Archer. She wears dual full-auto TEC-9s in shoulder holsters.
  • Appears, like many other guns, in PAYDAY 2, as the Blaster 9mm, in homage to its appearance in Hotline Miami.
  • Saints Row 2 features it as the "T3K Urban", appearing as the cheapest and most commonly-used SMG.
  • Counter-Strike: Global Offensive features a semi-auto version as the Terrorists' equivalent to the Five-seveN.
  • Far Cry 4 features two versions of the weapon, the normal "A99" and the signature "Rebel", as options for a sidearm. The former can take two attachments (including a drum magazine to increase capacity; it's the only weapon in the game to switch magazine models with extended mags), while the latter is given a reflex sight and a drum mag by default. While a better weapon than the Skorpion in almost every way, it suffers from ammo problems as, unlike the Skorpion which shares ammo with the primary SMGs, the TEC-9 feeds from the same more-restricted ammo pool of the handguns.
  • The Ballistic Weapons mod for Unreal Tournament 2004 features an AB-10, apparently converted to .40 S&W, with a Laser Sight and an optional suppressor, as the "XRS-10".
  • The original KG-9 is an available (but very, very weak) weapon in Alien Shooter: Vengeance.
  • The TEC-9 appears in Contagion, called KG9, despite being full-auto. It's the ultimate word in DPS but its range and accuracy are a laughing matter (even its iron sights are a problem to use), plus it doesn't have a mounted tac light like the MP5K.

    Stechkin APS

After WWII, the Soviet Union began development of a light self-defense weapon for non-frontline troops like vehicle and artillery gun crews, where any larger weapons would be too heavy or unnecessary. The end result was the Stechkin Automatic Pistol, named after its developer, Igor Stechkin.

The Stechkin utilizes the same 9x18mm round as the Soviets' primary sidearm, the Makarov. It is capable of both semi and fully-automatic fire, and possesses several features to reduce recoil to controllable levels, including a long-stroke slide and a firerate reducer (cutting the firerate from 1050 RPM to a more-controllable 750 RPM), which also functions as the gun's full-auto sear. To further reduce recoil, the pistol can be fitted with a detachable shoulder stock, made of either wire or resin/bakelite. The latter is hollow, allowing the weapon to be stored inside, similar to the Mauser C96's stock. A variant with a threaded barrel for accepting a suppressor, the APB, was also made.

In service, the Stechkin was praised for its controllability on full-auto, no doubt due to its various innovations. Unfortunately, it lacked range and power, and, for a pistol, it was too bulky and heavy to use comfortably. When more firepower arrived in the form of folding-stock AK variants, the Stechkin fell out of frontline use.

However, the Stechkin did not fade completely, as it found niche use with Soviet/Russian special forces and police units, who required a sidearm more effective than the Makarov. As a result, the weapon continues to see service today, with an improved successor, the OTs-33 Pernach, entering service in the 1990s.