Cool Guns / Machine Pistols

A submachine gun model developed in the 1960s for use in covert operations. Its powerful .45 caliber ammo, open bolt firing, and firing rate of 1000+ rounds per minute combine to make it quite difficult to control in full auto mode, but also a potent ally in close range combat. Holds 30 rounds. Its true value can be found in point blank shooting.

Note that most of the weapons here are also considered Submachine Guns.

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    Beretta 93R 
A borderline fictional piece of full-auto hardware that'll have creeps scrambling to figure out whose move it is. Dead or alive, you're coming with me.
Auto-9 Description, Madness: Project Nexus
A machine pistol variant of the Beretta 92 designed in the 1970s; it saw some use with security forces, but Beretta ceased production during the 1990s. The R stands for "Raffica," Italian for "burst." The 93R is an extensive modification; the pistol is single-action only with selective fire, able to fire in semi-auto or in 1,100 RPM 3-round bursts. It has a muzzle brake, fold-down foregrip, optional shoulder stock, and a 20-round magazine, though it could still use the standard 15-round magazines of the 92. In movies, a 93R will frequently be played by a modified 92 with a fullauto drop-in sear; the classic sign of a converted 92 is a slide-mounted decocking safety instead of the frame-mounted slide stop of the real weapon. Usually ends up being someone's Weapon of Choice if it turns up, since it combines the popular look of a Beretta with More Dakka.
  • Perhaps the most famous use is in Robocop. The modification, nicknamed the "Auto 9," includes a large side-ported compensator and oversized rear sight, created when even the Desert Eagle looked tiny and unthreatening in the hands of the eponymous character. The Auto 9 prop was also used in the City Hunter movie, and in Sin City. The MagSec 4 weapon in Perfect Dark and AJM 9 in Far Cry 3: Blood Dragon and Far Cry 4 are also copies of the Auto 9.
  • The Executioner. The 1980's Heroes "R" Us group Able Team used a customized version with silencer, tritium dot sights and steel-core bullets for extra penetration. Mack Bolan also upgraded to this from his original Beretta Brigadier when he changed from Vigilante Man to covert government anti-terrorist.
  • The male cop in the Hong Kong Les Yay action movie Naked Killer used one of these.
  • The Big Bad played by John Travolta used one in Broken Arrow (1996).
  • Also used in Eraser.
  • This weapon becomes the first weapon used in Square Enix's Parasite Eve 2, where ironically it can be quite powerful if you abuse the critical-hit mechanism.
  • Noir ("Intoccabile"). Sicilian hitman Domenic uses one against Kirika.
  • Nikita uses one on a target range when she's being trained as an assassin. She states that she's used one before, but "never on paper."
    • In The CW's 2010 TV reboot, Michael carries it with the foregrip removed for most of Season 2.
  • Claire's basic handgun in Resident Evil – Code: Veronica. When you first get it, it's single-shot only and holds just 15 rounds. After you get an upgrade kit, it's capable of three-round burst fire and its ammo capacity is increased to 20.
    • The 93R returns in Resident Evil 5, unlocked for purchase by fully upgrading the starting 92FS. It gets the shoulder stock and a Laser Sight bolted atop the weapon like a scope (since there's no room under the barrel without sacrificing the folding grip), and can fire in bursts of up to three shots at a time.
    • Chris uses one again as his personal sidearm in Resident Evil: Vendetta.
  • A weapon in Jagged Alliance 2. It's almost identical to the 92F, but capable of burst fire. Custom mercenaries with a marksman stat under 80 start with one.
  • Weapon of Choice for Melvin in The Big Hit.
  • 'John Doe', the ex-CIA assassin who trained Pinocchio, is shown using one in Gunslinger Girl: Il Teatrino.
  • The "Joker FP9 Burst Pistol" in All Points Bulletin is a crossover between Beretta 92 and 93R, fitted with a compensator, extended magazine and firing three-round bursts.
  • Appears in GoldenEye Wii under the pseudonym "Kunara V." Inaccurately portrayed as full-autonote . Reloaded rectifies this.
  • Ghost In The Shell Standalone Complex. A female secretary uses one to assassinate Imakurusu to prevent him talking to Section 9.
  • Bionic Woman (2007 remake). In the final episode Jaime Sommers gets shot at by a guy on a bike wielding one of these — with full auto sound effects instead of three-round burst.
  • Bucho the Big Bad from Desperado carries one of these until the Dark Action Girl borrows it to go hunt El Mariachi.
  • Added in the Blue Sun mod for 7.62 High Caliber.
  • A converted Beretta 92SB appears in Modern Warfare 2; in multiplayer, it's often called the "Pocket M16" and is infamous for being one of the best sidearms in the game, being the only machine pistol that can be used with Last/Final Stand, surprisingly accurate within its bursts, and able to kill in a single burst at almost any range, with the Stopping Power perk making it a one-burst kill at any range.
    • A futurized variant makes a rather infamous appearance in Call of Duty: Black Ops II as the B23R. Notably, it features the fore grip, but it is unusable, despite the sheer number of other weapons with folding foregrips that the player can choose to use or not.
  • Preferred sidearm of Manami Kinjou in Cat Planet Cuties. In one notable occasion, she wielded it burst mode with the skeletonized stock while completely naked.
  • Available in Rainbow Six 3 with the Athena Sword expansion, as a burst-firing alternative to the 92FS.
  • Like the Modern Warfare example, Battlefield: Bad Company 2, Battlefield 3, and Battlefield 4 all feature converted Beretta 92's standing in for the 93R.
  • Usable in Uncharted: The Lost Legacy as the "Raffica."
  • Used in The Raid 2: Berandal by Bejo in the car chase sequence. The extra firepower proves decisive going up against a shotgun wielding gangster.
  • Appears as a usable weapon in The Division.

    CZ Škorpion 
The Czechs make great puppets, pornography, and this submachine gun, which has been helping Eastern European gangsters practice the fine art of “spray and pray” since the summer of love. Most of the VZ61s found on Rook Island were purchased from a Libyan arms dealer second-hand, meaning you trade two hands, you get a gun. Don't ask me what he does with the extra hands.
Survival Guide, Far Cry 3
The Škorpion is a Czechoslovakian submachine gun used as a PDW by officers, security forces, and armoured vehicle personnel; not to mention Eastern-bloc supplied terrorists. Four chamberings exist; the vz. 61 in .32 ACP, the vz. 82 in 9x18mm Makarov, the vz. 83 in .380 ACP, and the modernized Sa. 361 in 9x19mm Parabellum, alongside a semi-auto only version, the CZ-91S, available in every caliber above. The Škorpion's small size (utilizing a wire loop stock that folds over top when not in use) and calibre makes it generally the weakest submachine gun in any videogame it appears in, but this also makes it popular on the screen for the same reasons as the micro-Uzi — it's a compact bundle of full-auto Dakka. So compact in fact, it can be carried in a holster just like a pistol, which often leads to it being mistaken for a machine pistol instead.
  • Cool Calibers: Of note is the wide variety of calibers the Škorpion was produced in: .32 ACP (vz. 61 and 61 E), .380 ACP (vz. 83), 9x18mm Makarov (vz. 82) and 9x19mm Parabellum (modern variants).
  • Purchasable in 7.62 High Calibre, and suitable as a back-up weapon. It's slightly more powerful than the comparable Mini/Micro-Uzi and MP5K, as well as accepting a suppressor, but it's less accurate.
  • The Matrix. Neo fires a pair with barrel shrouds Guns Akimbo during the slow motion shootout in the lobby, complete with falling slow-motion (rifle) cartridges. Also used by one of the Merovingian's henchmen in The Matrix Revolutions.
  • Battlestar Galactica. Starbuck wields them Guns Akimbo in "Resistance". Chief Tyrol has one on New Caprica as well.
  • A silenced version is used by the "little friend" assassin in the spoof Mafia!
  • Used by a fake motorcycle cop for an attempted assassination in the Steven Seagal movie Exit Wounds.
  • Gunslinger Girl: Il Teatrino. Pinnochio selects two of these from his Wall of Weapons for his upcoming mission with Franca and Franco; the latter using one of them against Triela.
  • Carried by several of the terrorists who invade the Chinese embassy in Ghost in the Shell: Stand Alone Complex 2nd Gig.
  • NCIS. A mook uses one against CIA agent Trent Kort in the opening shootout in "Dead Reckoning".
  • Used in the Bugs episode "Buried Treasure".
  • Milan Sova in xXx.
  • Lazlo Soot in Smokin' Aces (with custom two-tone finish)
  • The terrorists in Executive Decision.
  • Agent 86 in the 2008 Get Smart movie.
  • Members of the Joker's gang in The Dark Knight.
  • Risberg in The Black Madonna.
  • Many of Arnold Gundars' (Malcolm McDowell) men in the I Spy movie.
  • Bodyguards in Ronin.
  • Nyssa (Leonor Varela) in Blade II.
  • Leonardo DiCaprio as agent Roger Ferris in Body of Lies.
  • Seen in GoldenEye (1997) as the infamously-useless Klobb, also available as a secret weapon in Perfect Dark, now as the KLO1313. It also appears in GoldenEye Reloaded and 007 Legends as the KL-033 Mk 2.
  • An easy-to-miss vz. 61 appears in Metal Gear Solid 3: Snake Eater; useful in a later sequence because it has an attached laser sight. A vz. 82 (mislabeled as the vz. 83) shows up in Metal Gear Solid 4: Guns of the Patriots, given to Snake as part of an extended homage to the aforementioned sequence, but it's distinctly less useful outside that, being overshadowed by the P90 in all aspects except the range at which auto-aim mode will let Snake lock on to an enemy.
  • Used alongside various Glock pistols as a standard sidearm for ZAFT personnel in Mobile Suit Gundam SEED.
  • In the Doctor Who episode Revelation of the Daleks the assassin Orcini uses one to blow up a Dalek.
  • In the Matthew Reilly book Scarecrow a team of Russian soldiers (and occasional bounty hunters) are named after this weapon due to their extensive use of them.
  • Sidearm of the Georgian officers in the first Splinter Cell. Sam can use the modern Sa. 361 in Conviction, where it has a lower capacity than most other automatics but makes up for it with incredible accuracy.
  • In Resident Evil 5, much like in the description above, it's the weakest automatic weapon, though it has the best Critical Hit chance on headshots. In three highly unusual aspects for this mosquito bite of a gun:
    • It's almost double its real life size;
    • Its fire rate is lower (around 600 RPM, as usual for machine guns in the series);
    • Finally, it's held in a tight two-handed grip by all player characters – including Chris Redfield, a muscular Mighty Glacier who could easily fire it one-handed. The only character who can wield it Guns Akimbo is the wiry Jill Valentine when under the effects of the P30 controller drug (which apparently gives her extra Waif-Fu powers along with the Mind Control), both in this game and in Marvel vs. Capcom 3. That's actually homaged in Resident Evil: Retribution, where a brainwashed Jill wields two of them to blaze away at Alice while Fast-Roping out of an Osprey tilt-rotor.
  • Available in various Call of Duty games, including Modern Warfare and Call of Duty: Black Ops. All Old-School mode matches in CoD4 start players off with one of these; it's somewhat infamous in that game for a bug where attaching a suppressor did not affect its damage value - which, at 50 for close-range hits, allowed for unnoticed One-Hit Kills in Hardcore mode until it was patched, alongside a decently-quick reload, easy to use sights, and next to no recoil. By Modern Warfare 3 it's been nerfed with less damage and actual recoil... but it's also now classified as a secondary machine pistol, rather than a primary submachine gun like in earlier games, giving it a few advantages.
  • Conker dual wields a pair of these in the War and Heist chapters of Conker's Bad Fur Day.
  • 7.62 High Caliber features the vz. 82 variant in 9x18mm Makarov.
  • The Winter Soldier seems to quite like the Skorpion. In Captain America: The Winter Soldier, he has one holstered on his back for the freeway shootout, apparently just for Rule of Cool as he empties it in under two seconds, then gets it knocked out of his hand by Cap. However, it shows up again during the attack on the SHIELD Helicarrier, where he finishes off a quinjet pilot with it.
  • Turns up in PAYDAY 2 as the Cobra, in homage to its appearance in Hotline Miami.
  • Similar to the AK-47, the Skorpion appears as an enemy-only weapon in a few Rainbow Six games before the team starts stocking the vz. 61 in Raven Shield and Lockdown, and then the vz. 83 in Vegas 2. It, like the other machine pistols, is notable for being available as either a primary or a secondary weapon in Raven Shield, where the stock will be extended or folded up depending on which it's used as.
  • Shows up in Far Cry 3 as the cheapest of the submachine guns, with sub-par accuracy and poor damage, only one slot for attachments (and only having the options of a suppressor or extended magazine, the placement of its ejection port precluding any sort of optic), but being able to be fired from ziplines with the relevant skill because it's held one-handed. That last fact gets expanded in Far Cry 4, where it's now treated as a sidearm. It's the first weapon handed to the player in gameplay, where it is used to demonstrate the shooting while driving mechanic, and is then unlocked for free after liberating the first bell tower, with Longinus personally presenting you with one when you meet him. It's both better and worse here, being the only machine-pistol sidearm to feed from the larger pool of SMG ammo, but it also doesn't get attachments except by its new Signature variant, the "Stinger", which combines both the suppressor and extended magazine with a reflex scope, available for purchase after destroying two "Pagan's Wrath" convoys.
  • Appears in Mafia III as the Czech Ver. B-65. Although fully automatic, it can be used as a sidearm due to Lincoln firing it one-handed.

    Ingram MAC-10 / MAC-11 
A miniature light machine gun developed for Special Forces use, notable for its extremely compact, highly portable design.
Top: MAC-10, Bottom: MAC-11
A small American submachine gun developed as a "room-broom" for house-clearing in the riot-torn 1960's, the MAC-10's small size and high rate-of-fire made it difficult to control, thus it never really took off with military and law enforcement, though it did see some use by the US Military in Vietnam. Such considerations did not hamper its use by criminals both on and off the silver screen; the fact that it was relatively cheap to buy made it particularly popular in low-income areas with attendant high crime rates and Third World countries, particularly in Central and South America as they were given to various countries as CIA handouts there.

Ironically, the original designer of the firearm, Gordon Ingram, put a large bet on MAC-10 becoming a special purpose military submachine gun: its distinctive suppressor (that also helped with the recoil) was developed by a legendary silencer company, Sionics, and the combo was heavily marketed to various militaries. Sadly, the bet didn't pay off, largely due to the US government banning the export of suppressors in 1976 (a ban that has since been lifted). Since the MAC-10's highly effective suppressor was one of it's main selling points, all the pending foreign orders were cancelled after the ban, and the Military Armament Corporation (the original manufacturer and originator of the MAC acronym) went bankrupt as a result. The MAC-10 became known mainly as a "ghetto gun", like the infamous and crude Intratec TEC-9. Like the latter, the MAC-10 in its original civilian semiautomatic version fired from an open bolt, making it very easy to convert to automatic fire.

Two main versions exist; the MAC-10 is chambered in .45 ACP or 9x19mm Parabellum, while the MAC-11 is chambered in .380 ACP, the latter version having an increased rate of fire and being even harder to control. A movie MAC will often be fitted with the distinctive Sionics suppressor; in both models, it is longer than the weapon itself. Frequently standing in for film MAC-10's is the SWD (and later Cobray) M11/9, which can be told apart from a genuine MAC-10 or MAC-11 by its elongated receiver.
  • Cool Calibers: Though most popularly known for being chambered in the powerful .45 ACP round, the 9mm version of the MAC-10 is actually more common, both on film and in real life. Why? The recoil is lower, the magazine is shorter (making it easier to conceal, carry and maneuver), the ammo is cheaper and weighs less, and it is easier for movie armorers to adapt 9mm weapons to blank-fire than heavier chamberings like the .45.
  • Commonly seen in many Punisher stories, usually in the hands of the villain's Mooks. Unfortunately, they rarely ever put it to good use.
  • John Wayne in the 1974 cop show McQ popularized this weapon. Just as planned.
  • Used by Chuck Norris in the New Old West movie Lone Wolf McQuade to mow down some bandits.
  • V (1984). Mercenary Ham Tyler brandished a MAC-10 against alien invaders. Becomes the standard weapon of La Résistance in the 1984-5 TV series.
  • Moonraker. Jaws is seen firing one with a barrel-extension rather than the standard silencer, as he chases James Bond in a speedboat.
  • True Lies. A MAC-10 is dropped by Helen Tasker and rolls down a flight of stairs, firing randomly as it does, and actually kills her assailants while missing her completely. Arnold later uses one and the hose of a tanker truck to make a massive flamethrower.
  • Dux's mooks in Noir which has crudely taped torchlight on them which sorts of defeats their (stealth) purpose, and later Christian Gare.
  • Snake Plissken uses a MAC-10 with a suppressor (that, surprisingly realistically, stopped working well towards the end of the film, since it was likely a wipe/wet system instead of one with a baffle system) throughout the movie Escape from New York.
  • Various drug soldiers in Scarface (1983).
  • Wielded by the Heroes "R" Us unit led by Ken Wahl in The Soldier (1982).
  • Used for the assassination in the opening scene of Commando (1985).
  • Pulp Fiction. Vincent leaves one of these with a suppressor on the kitchen counter at Butch's apartment when he goes to the toilet. It's the last mistake he ever makes.
  • Used by Agent Sands during his CMOA in Once Upon a Time in Mexico, the scene was extra awesome due to the fact that Sands was blind, and unlike the above examples, he had the MAC-10 set to single shot rather than full auto.
  • The MAC-10 is usable in Far Cry 2 as the lower-tier secondary slot SMG.
  • The MAC is pretty popular in gangsta rap lyrics due to its image as a gangland weapon.
  • The main character of Corpse Princess dual wields MAC-11s.
  • In The Abyss, a MAC-10 is used by one of the Navy SEALS.
  • MAC-10s in .45 ACP are used by certain Rebels in South America in Metal Gear Solid 4: Guns of the Patriots, and Snake can steal one from them or buy it from Drebin. Unlike most depictions of the gun, the MAC-10 is one of the best submachine guns in the game, due to being able to attach its massive silencer and .45 ACP ammo being extremely common in-game, possessing higher damage than the other submachine guns, surprisingly low recoil, and good accuracy with a high fire rate. Its only downsides are its slightly heavier weight than other SMGs, and needing to be reloaded often due to its high rate of fire, though the reloads are quick. The MAC-11 is also obtainable by Snake in Metal Gear and Metal Gear 2: Solid Snake, where it's unlikely to see use outside of boss battles due to its tendency to spray rounds everywhere. Metal Gear Solid: Peace Walker allows the development of the standard MAC-10, a suppressed version and a variant with a barrel jacket that allows for greater accuracy.
  • In Resident Evil 2, both Leon and Claire can use a single MAC-11 in .380ACP with a barrel extender, which they fire from the hip. In Resident Evil – Code: Veronica, they appear in pairs; they are Steve Burnside's Weapon of Choice, and Chris can also get them. In both incarnations, it has a (comparatively to real life) very slow fire rate.
  • In Grand Theft Auto: Vice City, Tommy can use a MAC-10. It's the fastest-firing SMG in the game, burning through a magazine in less than two seconds.
  • In Grand Theft Auto: San Andreas, they can be duel wielded, with the added bonus of having two magazines taped to each other for faster reloading.
  • Hana and Glas can get a hold of a pair in Fear Effect.
  • A MAC-10 is available in Left 4 Dead 2, with a flashlight zip-tied to the silencer. It's more powerful than its counterpart, the Uzi, but is less accurate. With a Laser Sight attached, it's quite a beefy piece that can compete even with the game's assault rifles.
  • MAC-10s appear in Kane & Lynch 2: Dog Days, used frequently by criminals. DLC makes a suppressed version available in Fragile Alliance, the game's multiplayer mode.
  • Alex Mason carries a MAC-11 with an attached red dot sight in the final mission of Call of Duty: Black Ops, and the weapon is also available in multiplayer.
  • Used in Night of the Comet: the protagonists test them out and comment on its user-friendliness ("The MAC-10 submachine gun was practically made for housewives!"); its tendency to jam then bites them (not that it makes much of a difference to the car).
    "That's the problem with these things. Daddy would have gotten us Uzis."
  • Minor Batman villain The General uses a MAC-10 (stolen from a National Guard armory) to slaughter two guards and the leader of the gang he'd joined, making him the new leader of said gang.
  • Used in Counter-Strike as the cheapest SMG available for the Terrorist team, and is their equivalent to the Counter-Terrorists' TMP/MP9, one of the few weapons to not get the A.K.A.-47 treatment in earlier games due to its company going bankrupt. Sometimes called the "random headshot generator" because of its low accuracy but high rate of fire and relatively benign recoil.
  • Available in 7.62 High Calibre, but generally not worth it: lack of balance means spraying will be inaccurate, and the gun suffers from an inherent lack of accuracy as well. The Blue Sun mod adds the MAC-11 in 9x19mm as well.
  • Used by the assassins in Three Days of the Condor.
  • A MAC-10 appears in Payday The Heist as the "Mark 11" where it features a large Hollywood Silencer and can be fitted with a more recoil-dampening version and an extended magazine. Confusingly enough, a MAC-11 appears in PAYDAY the Mark 10. A civilian variant of the MAC-11, the Cobray M11/9, also appears in the game, under the name "Jacket's Piece".
  • Max Payne gets his first one of these off a hitman named Rico Muerte, and soon upgrades to two in classic Heroic Bloodshed fashion. It shows up again in the third game as a favored weapon of the Mafia.
  • Used by various dodgy types on the Crapsack World of Androzani Minor in the Doctor Who story "The Caves of Androzani". Or it might be an alien or far future weapon that happens to look exactly like it - "Caves" is one of those "space" Doctor Who stories that gives no internal indication of what the time period is meant to be and whether the guest characters are future-humans or Human Aliens.
  • A MAC-11, called an "M11", can be found in Parasite Eve when Daniel breaks into an abandoned gun store in Soho. A MAC-10, also referred to as "M10" is found in St. Francis Hospital.
  • Spaced. Mike owns one and it makes two prominent appearances; Once as Mike's Pillow Pistol when Amber and Marsha have a fight and another in a Shout-Out to Pulp Fiction (see above).
  • Different MAC variants show up in Rainbow Six, most commonly the 9mm variant of the MAC-11, which is in Raven Shield and the two Vegas games; the console version of the third game, Black Arrow, features the original MAC-10 mislabeled as the -11. It can be used as either a secondary weapon or primary weapon in the two different versions of 3, and is one of the three default SMGs in Vegas (the others being the MP5 and MP9).
  • Watch_Dogs features the MAC-11 as the "SMG-11. A supressed "Spec Ops" variant can be acquired by completing ten Gang Hideout missions.
  • One of the Joker's henchmen has a MAC-10 in Suicide Squad.
  • In both the manga and film adaptations of Battle Royale, the MAC-10 is the signature weapon of Kazuo Kiriyama.
  • Shadowrun has a similar weapon called the Ingram Smartgun, which is a futuristic version of the MAC-10 that comes with an integrated Smartlink that allows the user to mark a target for greater precision and a better chance at eliminating their target. The user must have a certain optic implant installed in their face in order to fully utilize the Smartlink of the gun or else it will function as a regular firearm with no accuracy bonuses whatsoever.
  • In the first Rush Hour film, a MAC-10 is brandished by The Dragon during the climactic shootout towards the end.
  • Appears in The World Is Not Enough as the Ingalls Type 20. It is fitted with a silencer, and can be set to fire fully automatic or in single shot.
  • A number of Cobray M11s appear in Spawn, a few of which are mocked up to look like FN P90s.
  • A silenced MAC-10 appears in Mafia III as part of the Faster, Baby DLC, named the MK 1020 in-game. It becomes free from the Arms Dealer after completing the Ain't Nowhere Safer mission, and the description notes that it's a gift from Lincoln's old flame, Roxy Laveau.

    Intratec TEC-9/TEC-D C9/AB-10 
This full-auto machine pistol has been banned in a number of countries. It's [sic] ease-of-use and stopping power are renowned.
Description, Far Cry 4
Probably among the most infamous guns in America, the 9x19mm TEC-9 was originally developed by the Swedish company Interdynamic AB as the MP-9, in a quest to build a simple and inexpensive submachine gun. Since Sweden, a wealthy, industrialized country where law enforcement carries much fancier weapons than most others, is a poor market for a cheap SMG, they established an American subsidiary called Intratec to sell semi-auto versions of the gun, named the KG-9, in the lucrative American civilian market. Gun enthusiasts paid it little attention, as it was inaccurate, unreliable and too big to be carried comfortably. However, the gun had several things going in its favor, namely its low price, its 32-round magazine capacity, its menacing appearance (it was originally designed as a submachine gun, after all) and, most importantly, its open-bolt design, which made it (relatively) easy to convert back to full-auto with only a few modifications.

All of these factors made it very popular among criminals and spree killers in The '80s and The '90s, earning it a reputation as the "gangsta gun" — something that was eventually noticed by the ATF. Dylan Klebold infamously used one during the Columbine Massacre. Intratec was forced to redesign the gun thrice to comply with gun control laws; the first redesign, into the KG-99 and then the TEC-9,note  converted the weapon to a closed-bolt system so that it couldn't be converted to full-auto; the second, the TEC-DC9note  was simply to get around the TEC-9 being banned by name in California (only the sling attachment point was moved); and the third, the AB-10,note  was done to comply with the Assault Weapons Ban. As California's gun laws and the Assault Weapons Ban largely targeted cosmetic features deemed "scary-looking", such as barrel shrouds, the TEC-DC9 and AB-10 are functionally unchanged from the original TEC-9.
  • The KG-99 made numerous appearances on Miami Vice, in full-auto form and wielded by drug smugglers, gang members and hitmen, firmly establishing its (bad) public reputation.
  • Befitting its criminal reputation, the TEC-9 is an extremely prevalent weapon in The Punisher MAX, commonly seen in the hands of street crooks and common thugs.
  • The TEC-9 is available as a weapon in Grand Theft Auto: Vice City, San Andreas, and Liberty City Stories.
  • Name-dropped in a long, long list of Gangsta Rap songs, which helped contribute to its reputation. Rapper Tech N9ne borrows his stage name from the gun.
  • In one scene in Last Action Hero, a few bad guys armed with these are in the house; Slater enters from the ceiling and uses their own guns to kill them.
  • The Law & Order episode "Mushrooms" features a TEC-9 as the murder weapon.
  • In the climax of the heist film The Town, James "Jem" Coughlin uses a TEC-9 with two magazines jungle-taped together in a running shootout with FBI agent Adam Frawley and several Boston police officers.
  • Jack Burton used one in Big Trouble in Little China. Not that it did him a lot of good.
  • Available in the Blue Sun mod for 7.62 High Caliber as a rather poor early weapon, with low accuracy and relatively uncommon magazines outside of scavenging them from thugs.
  • Ria wields a pair of TEC-9s during the final shootout scene of Crank: High Voltage.
  • Lana Kane's firearm of choice in Archer. She wears dual full-auto TEC-9s in shoulder holsters.
  • Appears, like many other guns, in PAYDAY 2, as the Blaster 9mm, in homage to its appearance in Hotline Miami.
  • Saints Row 2 features it as the "T3K Urban", appearing as the cheapest and most commonly-used SMG.
  • Counter-Strike: Global Offensive features a semi-auto version as the Terrorists' equivalent to the Five-seveN.
  • Far Cry 4 features two versions of the weapon, the normal "A99" and the signature "Rebel", as options for a sidearm. The former can take two attachments (including a drum magazine to increase capacity; it's the only weapon in the game to switch magazine models with extended mags), while the latter is given a reflex sight and a drum mag by default. While a better weapon than the Skorpion in almost every way, it suffers from ammo problems as, unlike the Skorpion which shares ammo with the primary SMGs, the TEC-9 feeds from the same more-restricted ammo pool of the handguns.
  • The Ballistic Weapons mod for Unreal Tournament 2004 features an AB-10, apparently converted to .40 S&W, with a Laser Sight and an optional suppressor, as the "XRS-10".
  • The original KG-9 is an available (but very, very weak) weapon in Alien Shooter: Vengeance.
  • The TEC-9 appears in Contagion, called KG9, despite being full-auto. It's the ultimate word in DPS but its range and accuracy are a laughing matter (even its iron sights are a problem to use), plus it doesn't have a mounted tac light like the MP5K.
  • Falling Down. Bill Foster obtains one from a bag full of guns after a group of Gang Bangers fail to kill him. He uses it to hold up the Whammyburger after they refuse to serve him breakfast mere minutes after they stop serving.

Though chambered in the standard 9x19mm caliber, the PP-2000 is designed to use Russian overpressure rounds at high velocity to penetrate body armor. The high muzzle velocity of the PP-2000 gives it a flatter trajectory than other 9mm weapons, and its compact size make it ideal as a Personal Defense Weapon. When equipped with the 40 round extended magazine the PP-2000 also functions admirably in a CQB assault role.
Description, Battlefield 3
A modern Russian submachine gun made by KBP Instrument Design Bureau and adopted as one of the two standard submachine guns of law enforcement in Russia (The other being the PP-19-01 Vityaz), as well as by Armenian special forces. The PP-2000 fires the same armor-piercing 7N21 and 7N31 as the MP-443 Grach, but like the Grach, it is compatible with standard 9mm rounds. It can take 20-round or 44-round magazines. One of the most unique features of the PP-2000 is the ability to store a spare 44-round magazine at the rear of the gun which also doubles as a stock, though a traditional wire stock is also available. Another unique feature of the PP-2000 is its charging handle, which is located directly behind the front sight and folds out of the way when not in use, much like that of the G36.
  • The PP-2000 starts appearing in the Battlefield series starting with Battlefield: Bad Company. In the Bad Company games, it has the highest rate of fire of any weapon in the games but also has low damage. In Battlefield 3 and Battlefield 4, however, it is altered to have a much lower fire rate, but more power and accuracy.
  • Appears as the SR-2007 in Soldier Of Fortune: Payback, where the only attachment available for it is a sound suppressor.
  • Appears as the PDW in Mercenaries 2: World in Flames. It is one of Fiona's Favorites, and can be unlocked completing Level 2 of one of her challenges at the PMC.
  • The PP-2000 is the first Machine Pistol unlocked in Modern Warfare 2, and is used by both Russian soldiers and Makarov's Ultranationalists, typically in Last Stand mode. It has a low magazine capacity, but compensates with low recoil, good power in close range and a high rate of fire.
  • Appears in Ghost Recon: Future Soldier as one of Team Bodark's SMGs, using its 44-round magazine. President Volodin in "Gallant Thief" and General Kozlov in the DLC mission "Secure Dawn" are handed a unique PP-2000 with a Kobra red dot sight and 20-round magazine, and the PP-2000 is also used by some of the HVTs in "Shattered Mountain".
  • The PP-2000 is one of the unlockable Black Market SMGs in Splinter Cell: Blacklist, and is mostly used by Voron troops in-game. The extended magazine incorrectly holds 42 rounds instead of 44 rounds.
  • Appears in Watch_Dogs as the R-2000.
  • The PP-2000 is usable in Rainbow Six: Lockdown.

    Stechkin APS

After WWII, the Soviet Union began development of a light self-defense weapon for non-frontline troops like vehicle and artillery gun crews, where any larger weapons would be too heavy or unnecessary. The end result was the Stechkin Automatic Pistol, named after its developer, Igor Stechkin.

The Stechkin utilizes the same 9x18mm round as the Soviets' primary sidearm, the Makarov. It is capable of both semi and fully-automatic fire, and possesses several features to reduce recoil to controllable levels, including a long-stroke slide and a firerate reducer (cutting the firerate from 1050 RPM to a more-controllable 750 RPM), which also functions as the gun's full-auto sear. To further reduce recoil, the pistol can be fitted with a detachable shoulder stock, made of either wire or resin/bakelite. The latter is hollow, allowing the weapon to be stored inside, similar to the Mauser C96's stock. A variant with a threaded barrel for accepting a suppressor, the APB, was also made.

In service, the Stechkin was praised for its controllability on full-auto, no doubt due to its various innovations. Unfortunately, it lacked range and power, and, for a pistol, it was too bulky and heavy to use comfortably. When more firepower arrived in the form of folding-stock AK variants, the Stechkin fell out of frontline use.

However, the Stechkin did not fade completely, as it found niche use with Soviet/Russian special forces and police units, who required a sidearm more effective than the Makarov. As a result, the weapon continues to see service today, with an improved successor, the OTs-33 Pernach, entering service in the 1990s.

    Steyr TMP / Brügger & Thomet MP9 
A firearm made popular by its insane rate of fire. With this you can invite everyone to a bullet party nearly instantly!
Description, Madness: Project Nexus
It was the early 1990s, and polymer frames were just starting to catch on in earnest in the firearms world after years in relative obscurity. Steyr, whose AUG assault rifle was one of the few widespread polymer guns at the time, hoped to repeat their success in 1993 with the 9x19mm TMP, a small, lightweight submachine gun with an integral foregrip for recoil control, intended for bodyguards and special-ops units. Unfortunately, Steyr was never able to effectively market the TMP, and the bulk of the production ended up going to Hollywood prop houses (who are always on the lookout for the latest, most menacing-looking weapons that will stand out on camera). By 2001, Steyr was ready to scrap the design, but received an unexpected offer from Brugger & Thomet, a Swiss manufacturer of firearm accessories looking to branch out into making actual firearms, to purchase all rights to the weapon. Seeing one last chance to make a profit off an otherwise failed design, Steyr sold off the TMP to B&T, who immediately set to work upgrading the weapon.

As it turned out, the original design was so good that all B&T really needed to do was add a folding stock, a top-mounted optics rail and a new barrel for mounting their own proprietary suppressors. After renaming the weapon the MP9, B&T re-released it just a few months later. The MP9 has since become far more successful than the TMP ever was, being adopted by numerous military and law enforcement organizations across the globe (and surely causing the folks at Steyr no small amount of regret), and has even started replacing the TMP as a movie mainstay.

Semi-auto civilian versions of both the TMP and MP9 exist, called the SPP and TP9, respectively. Both versions omit the integral foregrip to comply with US laws; the TP9 replaces it with an underbarrel accessory rail (allowing end users to add their own aftermarket foregrips, which is technically legal). As of 2011, there also exist the MP45 (an MP9 rechambered for .45 ACP) and the MP9N, an improved variant that utilizes the same underbarrel rail as the TP9, among other changes and improvements).
  • The TMP made its first big-screen appearance in True Lies, used by veteran stuntman Max Daniels during the attempted assassination in the hotel bathroom.
  • The TMP appeared again in Heat the following year, again wielded by Max Daniels during the drive-in theater shootout.
  • Shows up in Resident Evil 4, being the only weapon to truly avert A.K.A.-47, and also tends to be the gun used when something needs shot in a cutscene. It's Leon's only fully-automatic option without New Game+ rewards; Ada, Krauser, and HUNK also all use versions with different modifications (Ada's is identical to the one available to Leon; HUNK gets one with the MP9's folding stock; Krauser gets a more extensively modified MP9 during his boss fight).
  • Both Perfect Dark and Perfect Dark Zero feature the TMP as the "CMP-150". In the original, its Secondary Fire is some form of lock-on feature to allow easier shooting of enemies that aren't exactly at the center of the screen. In Zero, that's been replaced with an integral hologram projector that projects a decoy of the player a few feet away to draw enemy fire.
  • Red: Marvin uses an MP9 during the shootout in the hotel kitchen.
  • White House Down: President Sawyer takes an MP9 off a dead mercenary and uses it to defend himself.
  • The MP9 appears as one of the many available weapons in Watch_Dogs. In the game, it is depicted as firing only in 3-round burst mode, a setting that the real-life weapon lacks.
  • Both Modern Warfare 2 and 3 feature the MP9 as an option for a sidearm; in the former game, it's referred to as the earlier TMP, and is widely shunned in multiplayer due to its restricted 15-round magazine capacity and having an absolutely massive crosshair when used Guns Akimbo, compared to its ridiculously-high unlock rank as the last machine pistol available. It also appears on occasion in the single-player campaign and Special Ops (including a few appearances where it manages the otherwise-impossible combination of akimbo and an optic) with a 32-round capacity and is generally more useful. In the third game it's much improved with recoil, damage, and fire rates similar to the best primary submachine guns like the MP7, the same 32-round capacity its singleplayer counterpart had in MW2, and unlocking much sooner (level 16, versus level 58 in 2) on top of still having easy-to-use sights, making it surprisingly competitive with the omnipresent FMG-9.
  • The Rainbow Six series makes frequent use of both the TMP and its semi-auto counterpart the SPP, starting from the second game's Black Thorn expansion. By the Vegas games, Team Rainbow has upgraded to the MP9, one of the first submachine guns available in either game.
  • Both the TMP and MP9 appear in the Counter-Strike series, the former under the name "Schmidt MP". It's basically a Counter-Terrorist equivalent of the MAC-10; a small, short-range automatic weapon useful on small maps with lots of opportunities for close-quarters firefights. The TMP in the original game and Source is suppressed to fit one of the CT team's advantages over the Terrorists; the MP9 that replaces it as of Global Offensive lacks this.
  • The Steyr SPP appears in Captain America: The Winter Soldier, used Guns Akimbo by Falcon. Here, they not only appear to have been converted to full auto, but they also seem to be modified to collapse into small, box-like shapes for ease of storage. In a continuity error, these guns switch to MAC-10s in certain shots, both when used by Falcon and by Hydra agents during the attempted assassination of Nick Fury.
  • Full-auto converted TP9s are used by the hit squad during the shootout at the Guggenheim Museum in The International. Louis Salinger takes one off a dead hitman and uses it himself during said shootout.
  • The MP9 makes an appearance in Ghost Recon: Future Soldier as a new Ghost SMG added with the "Arctic Strike" DLC; interestingly, in contrast to a decision made with the base game's MP7, they chose to let it keep its integrated foregrip instead of replacing it with a rail to mount the same stubby vertical or angled foregrip most other weapons get. Conversely, Ghost Recon: Phantoms utilizes a full-auto conversion of the TP9 precisely so the player can swap out underbarrel attachments.
  • PAYDAY 2 features the MP9, with the TP9's underbarrel rail (though still fitted with an unremovable vertical foregrip, at least as of the first-person animations update, giving it a close resemblance to the MP9-NA3) and several unique attachment options based on real B&T accessories. In reference to Perfect Dark above, it's called the "CMP" here.
  • The MP9 is the PDW for Valor in MAG, appearing under the name "Hollis MP".
  • The TMP appears in Hitman: Blood Money under its original name in a few levels: one with 666 ammo in the tutorial mission, used by guards in "Flatline", and by Manuel Delgado in "A Vintage Year". B&T's AG SPP appears in Hitman: Absolution as the Zug TMP, used by the occasional guard in "Rosewood" and locked away in "Fight Night".
  • Very rarely shows up in the hands of CPF officers in the original Mirror's Edge.