"I am Heavy Weapons Guy. And this... is my weapon. She weighs 150 kilograms and fires $200 custom-tooled cartridges at 10,000 rounds per minute. It costs 400,000 dollars to fire this weapon...for 12 seconds."Back to Cool Guns.
— The Heavy, Team Fortress 2
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The Bren is an excellent machine gun in the role of squad support. Its large size limits mobility, but allows it to deliver accurate automatic rounds when fired while prone.
—Description, Call of Duty
The standard light machine gun of the British Empire and Commonwealth nations in World War II, and remained in limited use all the way into the early 1990s and was kept in reserve until 2006, considered one of the finest and most reliable light machine guns ever made. Easily recognized by its distinctive top-mounted removable box magazine, the Bren was adapted from the Czechoslovak ZB vz. 26, with its caliber changed to the standard .303 British round. The name "Bren" is a contraction of "Brno" (where the Czechoslovak original was developed) and "Enfield" (where the British version was adapted). While it was still magazine-fed instead of belt-fed, it used larger 30-round magazines and the top-mounted magazines were much quicker to change and more reliable, especially when firing prone. The weapon's low rate of fire (500-520 rpm) allowed it to keep firing for much longer, while changing an overheated barrel was quite simple. The Bren was also renowned for its accuracy, so much that there is a persistent myth that it was too accurate. While a Bren is quite precise in semiauto, numerous tests throughout history have demonstrated that a Bren fired from a bipod (much less fired offhand) in automatic bursts will have a wider spread than a tripod-emplaced Vickers gun. After WWII, the Bren was redesigned into the L4 which used the 7.62x51mm NATO round, and could use the same magazines as the FN FAL, seeing service in the Falklands war alongside all other Commonwealth conflicts of the postwar era. Bren Guns were also supplied to Nationalist China by Canada, chambered in 7.92x57mm Mauser. A sizable amount were captured by the Chinese Communists, who later converted them to use the 30-round magazines of their Type 56 assault rifle.
- Every World War II movie involving a British or Canadian force of at least squad size will have at least one of these present.
- One mook in Lock, Stock & Two Smoking Barrels carries one on the raid of the drug den. Turns out to not only be Awesome, yet Impractical (and this is lampshaded) but its user gets Hoist by His Own Petard when he leaves it unattended.
- Appears in the various Call of Duty games set in World War II, since the various games have British-focused missions and the Bren gun is easily recognizable due to its top-loading magazine; it's overall superior to the BAR, at least in campaign, due to the slightly higher mag capacity and the fact that you can actually get more ammunition for it since the devs didn't forget to spawn the ammo in checkpoints or hand the gun out to other friendly redshirts.
- Referenced in the refrain by Noel Coward in his song "Could You Please Oblige Us With A Bren Gun," managing to be both patriotic yet satirical of the notoriously underfunded quartermaster corps. It's quite a catchy tune besides.
- British Bren Carriers will obviously have one on-board in Company of Heroes. British Infantry Sections can receive some from an upgrade which does decent damage against light vehicles, and its suppressive fire can temporarily stop the heavily armored tanks.
- Bren Guns appear in Men of War(specifically, Assault Squad) as standard for British machine gunners and Bren Carriers also have one on board.
- Used by a mook in Dr. No to fire at Bond and Honey as they take cover behind a sand bank.
- Appears in The Siege of Jadotville in the hands of several Irish soldiers. Its legendary accuracy is displayed when Bill Ready uses one as an improvised Sniper Rifle at one point to take out The Man In White, as it has a greater effective range than his scoped Lee-Enfield.
- The Bren is used by the Commonwealth Support class in Day of Infamy.
- Ghost Recon Wildlands features a heavily-engraved Mk 2 with the "Veteran" pack, with the carry handle and bipod removed in favor of a vertical foregrip.
- An early-game LMG available in Wasteland 2. For some reason, it’s chambered in 5.56, though this is lampshaded by the in-universe description saying that it appears to have been “looted from a museum, taken apart, and put back together by an idiot.”
Browning Automatic Rifle
The BAR is a light and effective machine rifle with a smaller magazine compared to other LMGs. It saw action in the fall of 1918.
—Description, Battlefield 1
Designed by John Moses Browning, the M1918 Browning Automatic Rifle, or BAR, was originally designed as a "walking fire" gun, a World War I concept for an automatic weapon that could be fired from the hip by a soldier crossing no man's land to support his comrades. It saw its first battlefield use six weeks before the war endednote , in the hands of US Army 1st Lieutenant Val Browning (one of John Moses’s sons). Although the war ended before many serviceable BARs could be issued, the military continued to develop the weapon, eventually adopting an improved version, the M1918A2, in 1938. The BAR, for all intents and purposes, ended up a little ahead of its time. Chambered for the same .30-06 Springfield ammunition as standard-issue rifles, the weapon was poorly suited for its intended application as a light machine gun (it would only be with the introduction of assault rifles firing "intermediate" cartridges that the idea behind the BAR would become feasible). In particular, it lacked any facility for changing barrels quickly, and its 20-round box magazine limited its firepower. Reliability issues were also common if the weapon wasn't cleaned regularly, due to its complex fire-rate reducer and corrosion-prone gas cylinder. The bipod was also notorious for being flimsy - many just took it off and used the weapon without one to save weight. Nevertheless, it was well-liked by its users for its sheer firepower, indestructibility, and being significantly lighter than traditional machine guns of the timenote . The BAR's traits effectively made it a very heavy battle rifle rather than a true light machine gun, and as such, it was essentially the pioneer of the Squad Automatic Weapon concept. It was in this role that the BAR truly shined, with the platoon-level LMG duties being given to another Browning design, the M1919 medium machine gun, while the BAR was issued at squad level by the Army and fireteam level by the Marines. It continued in service with the US military right into the Vietnam War, eventually being replaced by the M60; the US National Guard continued to use it into the 70s, and some countries continued to use the BAR all the way into the 1990s. The modern FN MAG/M240 is also based in part on the BAR's action, except flipped upside down and adapted to belt-feed using an MG42-derived top plate. The Ohio Ordnance HCAR, a modernized BAR with polymer furniture and accessory rails available in both .30-06 and .308 in civilian semi auto and military/LE select-fire variants, recently entered the market as well. The weapon was widely adopted and copied by other countries such as Belgium, Poland and Nationalist China, who produced it in 7.92x57mm Mauser and with their own modifications, including quick-change barrels and pistol grips.
- Well-planned Layout: The BAR's selector switch (which doubles as the safety) is set so that full-auto firing is the very first option when taken off safe mode and that semi-auto (or low rate of auto fire in later versions) is the option after that. Browning, just like Kalashnikov, thought about combat stress. Any panicked soldier who mashed the selector switch all the way forward would not set it to fully-automatic-high-rate-fire mode, thus preventing the likeliness of instantly emptying a loaded magazine.
- Anything set during World War 2 and featuring the US military is likely to include the BAR being hefted by a squad's automatic rifleman. In videogames, it's typically the period equivalent of a BFG.
- It's also popular as a BFG in crime stories set in the first half of the twentieth century: Truth in Television, as a number of gangs famously used the weapon, most notoriously Clyde Barrow of Bonnie and Clyde, who had stolen a couple of M1918s from a National Guard armory and modified them by cutting down the stock and sawing off the barrel just forward of the gas regulator. These sawed-off BARs were somewhat concealable and, while only barely controllable, were absolutely devastating when he used them to ambush police officers and bank security guards at close range. He was killed using a variant of the same weapon, the Colt Monitor.
- The Colt Monitor is a BAR with the barrel shortened to 18 inches, with no bipod, and a small pistol grip, lightening the weapon to 6kg. The fact that firing .30-06 from the shoulder in full automatic with no way to help support a gun that only weighs 13 pounds is a pretty bad idea in regards to anything resembling accuracy may be the reason only a handful were made.
- On the other hand, some Marine units in WW2 found that Clyde Barrow's modifications were ideal for the close-quarters nature of South Pacific jungle combat too, and made their own such alterations.
- Reiben is the designated BAR man of the squad in Saving Private Ryan. He loses the first one after jumping out of the LCVP at Omaha Beach, and when asked where his weapon is, replies, "Bottom o' the Channel, Sarge. Bitch tried to drown me!" He quickly finds another one on a dead man and keeps it for the rest of the movie.
- Mooks in The Rundown.
- Weapon of Choice for Creepy Twins Hansel and Gretel in Black Lagoon, though one must wonder how they're exactly able to fire it on full auto and stay on their feet.
- Featured in L.A. Noire, most prominently in the case "Manifest Destiny." Flashback scenes depict it as the standard infantry rifle for some reason. Rather surprising, considering how exceptionally well-researched the rest of the game is.
- Call of Duty: World at War: In the mission "Hard Landing", your character starts with a BAR as his primary weapon, but you'll likely quickly run out of ammo for it and have to switch to something else.
- Same for the original game's "Alps Chateau" mission. It's a rather useful weapon for the level and you're given a ton of ammo for it to start off with, but you nevertheless will run out eventually if you don't conserve it, as you're the only Allied soldier in the entire game who is ever given one.
- Appears in Day of Infamy for the US Support class with the option to equip a bipod and sling (for easier switching up).
- Appears in Fallout: New Vegas: Dead Money as the Model D version chambered for .308 rounds.
- In Fallout 4, this gun appears to be the basis of the Combat Rifles and Combat Shotguns (unlike in the previous game, where the latter was based on a PPSH).
- Added in the Blue Sun mod for 7.62 High Caliber, with the recruitable mercenary Gus spawning with one. Like in real life, it's best used as a sort of heavy rifle rather than an LMG.
- American Riflemen squads can be upgraded to use this weapon in Company of Heroes.
- Appears in BloodRayne as the "M1918GAR."
- Appears in several Medal of Honor games. Medal of Honor: Airborne in particular gives it several upgrades including a "jungle-style" magazine attachment and adjustable sights. In Medal of Honor: Pacific Assault, it's the Weapon of Choice for Conlin's friend and superior Frank Minoso. He gives it to Conlin after getting wounded just before the Battle of Tarawa.
- Appears in the Battlefield series starting from 1942, in the hands of the US Assault troops and initially Soviet troops before a later patch gave them the more proper DP-28note .
- Serafine from Lackadaisy wields one that she has named "Boudreaux." She's customized it with a carving of an alligator on the front grip and a "Clyde Barrow Custom" sawed-off barrel for extra maneuverability, but even with the shortened length, the gun is still absolutely massive compared to Serafine's slight frame.
A water-cooled machine gun designed by John Moses Browning. Chambered in .30-06 Springfield, the Browning M1917 can be said to be the American counterpart to the British Vickers gun and Maxim guns, sharing their intended roles and traits. Browning patented the weapon in 1900, creating a working prototype a decade later in 1910. The US military, however, showed little interest until they decided to enter World War I in 1917. By that point, however, there weren't enough of the guns to go around, forcing the US military to rely on older or foreign-designed machine guns until later in the war. The weapon was updated, and continued to see service after the First World War, but gradually fell out of frontline use as it was replaced by the simpler and lighter air-cooled Browning M1919. When World War II started, the M1917 saw further use, particularly in the Pacific Theater (where its water-cooled mechanism proved ideally suitable for the humid temperatures of the Pacific), before gradually being phased out, although it did see limited service in The Korean War and the early stages of The Vietnam War by South Vietnamese forces. The Browning M1917 was also imported in large numbers to China for both the Nationalist army and the numerous warlord cliques during the 1920s. Naturally, many M1917s were quickly reverse-engineered and a local copy, the Type 30, chambered in 7.92x57mm Mauser, was used by the Nationalists throughout the Second Sino-Japanese War, World War II and the Chinese Civil War. The M1917's tripod also proved very useful for mounting the M18 and M20 recoilless rifles, making them stable enough for accurate fire. Poland also copied the Browning M1917 to create their main heavy machine gun, the Ckm wz.30 in 7.92x57mm Mauser, which had an adjustable sight and a longer barrel. Compared to the Vickers and Maxim, the M1917 was just as reliable, fast and a lot lighter, though early versions had much shorter range compared to the other two guns due to the short-ranged .30-06 cartridge used in World War I.
- The weapon makes a notable appearance in The Wild Bunch.
- The M1917 is used by the Marines in early episodes of The Pacific, accurately for the time period. Sergeant Basilone, at one point, fires the heavy weapon from the hip, even using it as a melee weapon.
- Appears in Red Orchestra 2: Rising Storm as a mounted weapon.
- A couple appear in Red Dead Redemption, though they resemble the similar-looking Maxim gun more than an actual Browning.
- Company of Heroes has the M1917 as the primary weapon of American machine gun crews.
- Snoopy is shown to have one◊ in one Peanuts strip.
- A Browning M1917 is used by KKK members to shoot up a liquor warehouse in the first episode of Boardwalk Empire's second season. Later, in Season 3, another one is used by Al Capone to shoot up Masseria's killers in "Margate Sands".
One of the many weapons designed by legendary firearms designer John Moses Browning, the air-cooled recoil-operated M1919 entered service in (duh) 1919, and has seen action in about every war ever since, from World War II to the still-ongoing Syrian Civil War. It is the FN MAG's grandfather, sharing many similarities; used for nearly everything (the M1919 is used for infantry support, aircraft armament, anti-air emplacement, machine gun positions, and tank-mounted coaxial and/or turret guns) and has a reputation for nigh-indestructibility (i.e it always works). The fact that both are mainstays for US service for their respective eras (the M1919 until 1990, and the MAG beyond that) doesn't hurt either. The M1919 has been used and manufactured by many countries, and as such has many different chamberings. US M1919s go with .30-06 Springfield, whereas European ones go with 7.92x57mm Mauser note , captured Soviet ones go with 7.62x54mmR , Argentinians used the 7.65x53mm Argentine, Brits with Battleships go with their .303 British, and French ones use 7.5x54mm French. note Since it's the standard general-purpose machine gun during that time, the M1919 will appear if the media features American armed forces during WWII, though they will be often seen more on tanks or as an anti-infantry MG position.
- As noted above, it appears in any World War II media that features Yanks with Tanks.
- The titular M4A3E8 Sherman tank in Fury has three M1919s: the bow mount operated by Private Norman Ellison, the coax operated along with the main gun by Corporal "Bible" Swann, and one on a pintle mount in front of Wardaddy's hatch.
- All over the place in Call of Duty (the WWII ones at least), since said franchise features the Americans heavily. United Offensive, which introduced the weapon to the series, and World at War in particular allow the use of a bipod to mount the weapon and use it as a turret, and 2 also features it rather extensively (though without the ability to use the bipod).
- Gabe Jones from Captain America: The First Avenger famously wields a one-man portable version with a chainsaw grip as his primary weapon for most missions.
- Mounted on a Coast Guard speedboat in Thunderball.
- Company of Heroes has this machine gun attached to Jeeps, American Machine Gun Emplacements, and any American tank.
- Featured heavily in Band of Brothers, in both the standard A4 tripod configuration as well as in A6 light machine gun form in later episodes.
- Dr. Strangelove. General Ripper carries one in his golf bag.
- The A6 shows up in Strike Witches as the primary weapon of Francesca Lucchini; it had belonged to Shirley, but she loaned it to Lucchini after she had misplaced her own weapons. An A4 also shows up in The Movie, used by nameless soldiers on the ground.
- In Death Wish 3, Charles Bronson uses one of these to mow down dozens of street gang members terrorizing his community.
- In Men of War, the M1919 appears mounted only onto US military vehicles, but some can be removed and carried by infantry, boasting an ample 250-round belt, the largest of any hand-carried weapon in the game.
- The various American tanks in Girls und Panzer mount M1919s as coaxial or secondary weapons.
- In Brothers in Arms, the gun appears in all three games in different variants and configurations. In the first two games, the A4 variant is shown on fixed tripods as well as on the turrets of Stuart tanks, while in the third game the A6 variant is used exclusively by the machine-gun team.
"With DPs, the fascists will die even faster!"
— Soviet Guards Rifle squads, Company of Heroes 2
The light machine gun of choice for the Red Army in World War II. Just like the BAR above, it more or less is a machine-rifle. It has a distinct round horizontal-mounted pan (ie flat drum) magazine owing to the need to reliably fire the standard Russian 7.62x54mmR cartridge, giving it a very distinct look (and a significantly higher magazine capacity than box-fed machine guns, at 47 rounds). It also has exceptional reliability and a high tolerance for dirt, in tests it fired over 500 rounds even after being buried in sand and mud. That said, there were still some issues with the weapon - in particular the bipod was flimsy enough that it would often break when fired. Its recoil spring was also wrapped around the gas piston directly under the barrel, which could cause it to lose temper and cause feed issues with the weapon when overheated; this was partially acknowledged with a rate of fire of 550 rounds per minute, which also eliminated the need for a changeable barrel. In addition, the pan magazines, which were the only type found to reliably feed the 7.62x54mmR cartridge, were rather heavy and prone to being damaged, but at the same time weren't all that effective for sustained fire like contemporary belt-fed weapons the opposing German or allied American armies used. Most of these issues were ironed out in the upgrade to the DPM around 1943, which utilized a more robust bipod and moved the recoil spring into a tube projecting from the rear of the weapon above the stock (also necessitating a redesigned stock, and in turn the use of a pistol grip). The Soviets built it in plenty of versions and issued it to infantry troops as well as fitting it to tanks, aircraft, even the sidecars of motorcycles. Thousands of DPs were supplied to the Republicans during the Spanish Civil War as part of Soviet aid, becoming the main light machine gun for the Popular Army and International Brigades in the later years of the war. Many were captured by Finland during World War II (nearly 10,000 captured, compared to the 3,400 M26 machine guns they built themselves), enough that they simply stopped making the M26 and used the DP as their primary machine gun for the duration of the war and beyond. There are still some of them in service that were fired as recently as the 2011 Libyan Civil War and the 2001-present Afghanistan War. After WWII, the Soviets issued a conversion kit to enable the Degtyarev to be converted to a belt-feed; the resulting RP-46 is a relatively rare sight and not particularly well-known. Nevertheless, it served as the standard light machine gun of the Red Army until replaced by the RPD starting from 1953.
- Carried by many Soviet soldiers in Enemy at the Gates.
- Seen in many WWII-set video games that involve the Eastern Front, such as Battlefield 1942, Call of Duty: United Offensive, Finest Hour and World at War, and Red Orchestra: Ostfront 41-45.
- Added in the Blue Sun mod for 7.62 High Caliber, though said mod also makes 7.62x54mm ammo much less common due to removing the surplus of Obrez Mosins from the low-level spawn list.
- Both the DP-28 and the rarer belt-fed RP-46 are available for support gunners in Tom Clancy's Ghost Recon with the Island Thunder expansion.
- Soviet Guards Rifle squads can be upgraded with these in Company of Heroes 2, allowing them to temporarily blind vehicles. Combined with their PTRS anti-tank rifles, they can downright destroy light vehicles and deal some damage to medium armored vehicles.
- Tachanka's primary gadget in Rainbow Six Siege is a DP-28 with a shorter barrel mounted on a tripod. Its info claims it's the RP-46, though Tachanka is said to seek out original Soviet-era parts for his gun, and even mill his own if he can't find them, so it's vaguely possible he somehow got his hands on an RP-46 and modified it to resemble the older DP-28 just because he liked its look better.
- The vehicle-mounted version of the Degtyaryov, the DT, can be seen mounted on various Soviet tanks as secondary armaments in Girls und Panzer.
"Twelve point seven millimeter Dushka's just like our fifty cal. Really designed to be used on aircraft. You use it on people, you turn them into paint."
—Frank Castle, The Punisher Max
A collaborative effort between legendary Soviet gun designers Vasily Degtyaryov (who designed the PTRD anti-tank rifle and DP-28 machine gun) and Gegorgi Shpagin (designer of the PPSh-41), the Degtyaryova-Shpagina Krupnokaliberny is the Soviet equivalent to the M2 Browning, firing a 12.7x108mm round that has a slightly larger case than the American .50 BMG. Introduced in 1938, the DShK was the heavy machine gun used by the Soviets in nearly identical roles to the M2 during World War II and onwards, such as an anti-aircraft weapon for tanks and trucks. It was also used in an iconic two-wheeled trolley equipped with a metal shield for heavy infantry support, such as the one pictured above. In the 1970s, it was largely replaced with the NSV and then later the Kord HMGs, both also chambered in 12.7mm. However, like many Soviet-era Russian weapons, it was imported by a number of client states, such as China, Iraq and Poland, and produced under license, still seeing use in many of them. It has also been popular with insurgent forces, such as the Viet Cong and Provisional IRA. Russian troops nicknamed it "Dushka" (“Sweetie” or Dearest”) due to the similarity in pronunciation.
- Used in many films that depicts Soviet or Soviet-allied forces, either a prop version of the real thing or a dressed up M2 or other large machine gun.
- Used by John Rambo in both Rambo: First Blood Part II and Rambo III, captured and turned against Soviet forces in both films. Rambo II has a mocked-up M2, Rambo III has an interesting version: the DShK used by Rambo to shoot down the Hind is actually a DShK, captured by the IDF in the Arab–Israeli Conflict. But later on, when production was relocated, it became an M2 mockup.
- The 1988 movie The Beast also does this, because whilst shot in Israel (with a Soviet tank, no less) the DShK is just a mocked up M2. Captured Soviet-made tanks were often refitted by the IDF with the M2.
- The invading Soviets in Red Dawn (1984) have M60s mocked up as the DShK mounted on their vehicles.
- R.U.F rebels mounted them on pickup-trucks in Blood Diamond, and so did the Somalis in Black Hawk Down.
- The soldiers of Hotel Moscow use one mounted on a truck in Black Lagoon.
- Appears every so often in Metro 2033 and Metro: Last Light, where it's only seen as a mounted weapon, and for good reason, between extremely limited ammo and severe overheat. However, anything on the business end of the barrel is not long for this world or the next. A handheld version, modified to fire shotgun shells, is also usable in both games.
- Shows up mounted on a Russian tank in The Punisher Max during the Mother Russia arc, when Frank is confronted by a pair of Russian commandos while in a nuclear silo base. Unfortunately for the Russians, Frank manages to hijack it and turn it against them. Major carnage ensues◊.
- Shows up in Far Cry 3 and Far Cry 4 as a mounted weapon on tripods and vehicles, and the somewhat rarer but more powerful alternative to the M249 in these roles.
- Tripod-mounted DShKs are usable in Metal Gear Solid 3: Snake Eater.
Fabrique Nationale MAG/M240
"The '249 is like your wife: she's picky, she's grouchy, you can give her everything she wants, and the bitch still might not work for you. The '240 is more like a whore: keep her fed and she'll keep going as long as you want."
—A US Marine instructor, regarding the M249 SAW (FN Minimi) and M240 (FN MAG)
The 7.62x51mm MAG (Mitrailleuse d'Appui Général; French for General-Purpose Machine Gun) general purpose machine gun has seen usage in too many countries to list here. Generally regarded as the general purpose machine gun, it can be used for infantry support (though it's very heavy for this role, being 3 pounds heavier than the already hefty M60) or mounted on tanks, APCs and ships. One unusual aspect of its design is that the safety can only be engaged when the weapon is cocked. Hollywood tends to gloss over this one in favour of the M60 or M249 mainly due to the fact that the US primarily uses the MAG (as the M240) in the vehicle-mounted role, while the even larger M2 or M134 serve better as a scene-stealing BFG. As noted above, it's partially derived from the BAR with a trigger and feed mechanism based on the MG42. The MAG's designer Ernest Vervier was the protege of FAL and Hi-Power designer Dieudonné Saive, who in turn was a protege of John Moses Browning. Despite its incredibly widespread use, in fiction you'll usually only see it on top of a tank, and as such it is an underrepresented weapon in media. While its smaller cousin the M249 is known to be a somewhat temperamental weapon, the M240 always works.
- Cool Action: Once the belt is loaded, the user slaps down on the loading gate, karate chop style. This is a recommended way to load the weapon.
- Used in Rambo: First Blood Part II mounted on Soviet vehicles, even though it really shouldn't be.
- Turns up in Battle: Los Angeles mounted on vehicles all over the place.
- The last light machine gun available in the multiplayer of Modern Warfare 2. Strangely, despite being the last one and firing a bigger bullet than the others, it is statistically the weakest LMG in the game simply because it's the fastest-firing one available; it competes with mild recoil despite its rate of fire (which can be reduced further after just ten kills to unlock the Grip) and a faster reload than the other belt-fed machine guns.
- In Battlefield 3 is available as a support class unlock in multiplayer. While not usable in single player, it can be seen in the hands of Montes. Also one of the options for coaxial machine guns for the US M1A2 tank, LAV-25 IFV, and M1128 tank destroyer. Strangely absent in the normal light vehicle mounted role, most US vehicles have the M2 Browning mounted instead.
- Added in the Blue Sun mod for 7.62 High Caliber as a sort of big brother to the Minimi.
- Used to perform the eponymous Waltz with Bashir, a Crazy Awesome Israeli soldier wildly firing one into the streets of Beirut under a massive portrait of Lebanese president Bashir Gemayel.
- Trench Mauser and Yin Yang fire one each from a helicopter during their Big Damn Heroes moment at the climax of The Expendables 3.
- The Island Thunder expansion for Ghost Recon adds the M240G, a variant used for both vehicle-mounted and hand-held roles by the US Marine Corps, as an option for support gunners.
- Added to PAYDAY 2 for the 2015 "Crimefest"; owing to being the bigger brother of the M249, it is given its similar Swedish military designation, "KSP58".
- In Suicide Squad, one of the Joker's henchmen (the one wearing the goat's head mask) is using a M240B when breaking the Joker out of Arkham.
Fabrique Nationale Minimi/M249 SAW
Extreme capacity! Reloading is a pain in the ass, but chances are that everybody will be dead before you even need to reload.
—Description, Madness: Project Nexus
A light machine gun that was developed for the U.S. Army as a Squad Assault Weapon to replace the M60. The M249 was developed from the FN Herstal Minimi (short for Mini Mitrailleuse; or Mini Machine Gun) light machine gun and fires the 5.56x45mm NATO round whose lighter weight allowed gunners to carry more ammo. A lot more ammo. The standard feed mechanism is a 200-round belt, with a plastic container for the belt clipped to the bottom of the gun (thus allowing the gunner to operate independently of a loader), and in a pinch it can also use standard NATO 30-round assault rifle magazines.note While generally well-regarded, in recent years, the M249 has developed a reputation for being quite temperamental, as many of the guns are worn after two decades of operation. The original M249 was eventually developed into the Mk 46 variant, which includes accessory rails and removed several features deemed unnecessary to lessen its weight. The Mk 46 in turn has been developed into a slightly larger 7.62x51 version, the Mk 48, to finally replace the M60. The Mk 48 is actually lighter with a 100-round belt than an M60 is with no ammo at all, and it's a more reliable gun to boot. Like its big brother, the FN MAG, the Minimi family was designed by Ernest Vervier.
- Cool Action: Using the M249 in the place of a rifle, as one of the largest guns that can be believably held and fired by one person, often the team's Big Guy, treating it like a larger, more powerful assault rifle.
- American Sniper, features both the M249 SAW, and the Mk 48 Mod 0 variant. The former is used exclusively by Marines, and the latter is used by Chris Kyle's fellow Navy SEALs "Biggles", and Marc Lee.
- The M249 gets its spotlight in modern warfare movies such as Black Hawk Down.
- Common in the Battlefield series starting with 2, where it's the primary weapon of the USMC's Support kit. Battlefield: Bad Company features the Para version as Sweetwater's primary weapon in the campaign and, as before, the starting machine gun for the Support kit in multiplayer, while the second game moves it to the Medic kit as their first unlockable alternative to the PKM. Another Para with the Mk 46's stock and rail system returns for Battlefield 3, once again as the first non-side-specific weapon unlocked for the Support kit, while Battlefield 4 moves on to the Product Improvement Package variation, where it's Irish's Weapon of Choice in the campaign, with the player able to acquire one for themselves in the penultimate level and unlock it for multiplayer by choosing to sacrifice Irish at the very end. It also makes sporadic appearances in Hardline, though this time only available as a mounted weapon owing to machine guns as a whole being switched into limited Battlefield Pickups rather than a weapon players can choose to spawn with.
- Shows up in The Punisher MAX as one of Frank Castle's signature light machine guns. It has its most memorable appearance in Up is Down, and Black is White, where after an arrogant and psychotic capo has the ingenious idea of desecrating the remains of Frank's family, Castle responds by going on a one-man warpath across the criminal underworld, raking up 68 bodies in a single night.
- The M249 was the only available machinegun in Counter-Strike before Global Offensive introduced the Negev, but is pretty useless for its price due to poor accuracy.
- Some away teams in Stargate SG-1 and Stargate Atlantis have the Paratrooper configuration of the M249.
- Gabriel Shear (John Travolta) keeps one of these in the boot of his TVR Tuscan Speed 6.
- Battlestar Galactica. Kendra Shaw uses one in Razor when storming the Hybrid's vessel.
- Used by Ty Lok and later Tequila himself in Stranglehold.
- Appears in Black as endgame weapons wielded by Elite Mook.
- Another part of Homura Akemi's dakka-rich arsenal from Puella Magi Madoka Magica.
- Available in 7.62 High Caliber in several variants: the original Minimi, the Minimi Para (with a telescoping stock and short barrel), the SPW (a Para with rails for mounting optics), and the Mk 46 Mod 0 (covered in accessory rails). The Blue Sun mod, of course, adds some more variation.
- Available in Call of Duty 4, both as an infantry weapon and a mounted gun. Modern Warfare 3 features an M249 Para mocked up as the Mk 46, this time solely as an infantry weapon, and Call of Duty: Black Ops II has the up-chambered Mk 48 in the same role.
- Fallout: New Vegas and its hybrid LMG, mentioned under M60, has the receiver, magazine, stock, and pistol grip portions of an M249.
- When the military come to Aya's rescue in Parasite Eve 2, a few soldiers are seen using M249s when they take out almost 50 Golems at once. If you are on the True Ending path of the game, Aya can buy one of these from the requisitions officer right after this scene.
- Used by Batou in the second Ghost in the Shell movie to deal with some Yakuza thugs.
- The M249 Para appears in PAYDAY 2, as the KSP (a reference to the Swedish military's designation for it, "Kulspruta 90"). Attaching the Solid Stock and Railed Foregrip turns it into the Mk 46.
- Relatively common in Rainbow Six, starting with an M249 E2 in Rogue Spear: Urban Operations. The two Vegas games make the odd decision to feature both the Mk 46 as a starting weapon and the SPW as the last weapon of its class, but then give them the exact same stats and nearly the exact same model (only the handguard is different).
- A common sight in the Ghost Recon games as well, starting with the E2 in the original game and its expansions as the standard weapon of Support soldiers. Advanced Warfighter features the SPW, incorrectly referred to as the Mk 46 or Mk 48 depending on the game, while Future Soldier does feature the Mk 48 as the first of the Ghosts' machine guns. The Mk 48 also returns for Ghost Recon Wildlands.
- Appears in Half-Life: Opposing Force as a useable weapon. Ammo for it is fairly rare for an automatic weapon (despite the high-definition pack also giving everybody M4s that should share ammo with it), and it's presented as having enough recoil to push Shepard back with sustained firing.
- The M249 is the signature machine gun of the Far Cry series, one of only three weapons (the others being the Desert Eagle and the machete) to show up in every game in some form.
- It's one of the most powerful weapons in the original game, the signature weapon of Richard Crowe, and can be looted from him after killing him in the final confrontation with him. A few of the regular mercs under his command start using it at the end of the game as well.
- Far Cry 2 uses it in both handheld and mounted forms. It's more commonly mounted at checkpoints and on technicals in the first act of the game, with the PKM being more common as a handheld weapon; in Act 2 this changes, with the handheld M249 being available for purchase after doing one mission for the Arms Dealer, while the mounted ones quickly give way to the more powerful M2 and Mark 19.
- Far Cry 3 and Far Cry 4 feature the "MKG", essentially an M249 redesigned so its large belt-boxes feed into the STANAG magwell like a regular box magazine. Once again, it's in both handheld and mounted variations, the former being stashed away until the second half of the game and the latter more common before the DShK takes over.
- The Mk 46 version appears in Metal Gear Solid 4: Guns of the Patriots.
- In the DC Extended Universe, the M249 appears in Man of Steel, used by the US military against the invading Kryptonians, while in Batman v Superman: Dawn of Justice, one of Lex's henchmen uses one out the window of a car against the Batmobile.
- The M249 and Mk 46 appear as usable weapons in The Division.
- Common in the ARMA series, the first game utilizing the M249 E2, which returns for the second alongside the Mk 48 for Force Recon in the main game and Delta Force in Operation Arrowhead, and the Apex DLC for the third featuring the Mk 46 with toggleable faster and slower fire rates as the Syndikat criminal faction's machine gun, here renamed the "LIM-85 5.56mm".
The Gatling Gun
"It occurred to me that I could invent a machine...which could enable one man to do as much battle duty as a hundred, that it would, to a great extent, supersede the necessity of large armies."
—Richard Gatling, on inventing his infamous gun.
The original multi-barreled bullet-hose, designed by Richard Gatling, the Gatling Gun was mounted on carriage wheels like a Cannon and fired by hand crank, and later, by electric motor. Gatling hoped the weapon would reduce the size of armies and serve as a deterrent by showing everyone how futile war would be with such destructive firepower. He did reduce the size of the army the Gatling Gun was pointed at by a fair bit, but otherwise, the Gatling was simply added to the arsenal as the world's first machine gun (being hand-cranked, the Gatling is not an automatic weapon). The manually-operated Gatlings were originally replaced by single-barrel recoil- or gas-operated "automatic" machine guns, like the Maxim below, but rotary multi-barrel weapons came back into their own when it was discovered that multiple barrels sharing the heat load could offer much much higher rates of fire and sustain them longer than any one machine gun could. Though "Gatling Gun" only correctly refers to the original, modern pop culture applies the name to every multi-barrel machine gun these days. Gatling's attempt to render war futile instead birthed the progenitor of some of the deadliest weapons currently used to kill regular infantry and later, scaled-up versions that could do the same to tanks. Oh, and the thing's legal for anyone with a Class-III permit to own and fire. You just have to afford one, and the rather exorbitant permit fees, first. Never mind the fact that you'll burn through $2,000 worth of ammo in less than a minute...
- Cool Action 9 times out of 10, the Gatling gun is shown as the Cranked version and every other "Gun" cranked is referencing this one.
- The Heavy's largest gun, the Brass Beast, is basically a Chainsaw Grip BFG version of the electric Motor Gatling Gun. It packs more firepower than the more modern miniguns, but is also slower to spin up, and slows the heavy down to an even slower crawl while shooting.
- In The Outlaw Josey Wales, Josey's career as a wanted outlaw begins when, after witnessing the rest of his old Confederate unit being gunned down after being tricked into surrendering their arms, he commandeers one of the Gatling guns they used and uses it to wreak havoc on them in revenge.
- The villainous drug dealer Kanryuu Takeda from Rurouni Kenshin bought the Cranked version of the Gatling gun from the black market and puts it in deadly effect after the duel between Kenshin and Aoshi had just ended as Aoshi's fellow Oniwabanshu (Beshimi, Hyotoko, Shikiho and Hannya) gave their lves to protect Aoshi from the deadly weapon and bought Kenshin some time to approach Kanryuu. The conclusion comes with slight differences: In the anime, one of Beshimi's tourniquette darts plugs into the ammo belt thus jamming the weapon while in the manga Kanryuu just ran out of bullets. Kenshin then gives him his just desserts.
- The Gatling gun features heavily in Total War: Shogun 2's Fall of the Samurai DLC. It's exactly as unfair as it sounds to use gatling guns against swordsmen and spearmen. Shown nicely in the trailer as a line of them cuts down a massive army of samurai.
- The cranked version shows up from time to time in Tex Willer, usually in the hands of the US Army, and is feared by everyone who knows what it is and isn't a soon-to-be-dead Fearless Fool.
- The most notable instance has a pissed-off Tex grab a Gatling from the carriage and empty the magazine on one man.
- In the Westworld episode "The Adversary", Teddy Flood commandeers a Union Gatling gun to mow down attacking soldiers.
- The Gatling gun appears as a mounted weapon in a single mission in Red Dead Redemption.
- A number of moles use Gatling guns mounted on bats in Rango. Rattlesnake Jake has one mounted on his tail.
- One of these makes an appearance among the Chinese Emperor's elite forces in The Man with the Iron Fists, sent to retrieve the gold stolen on Jungle Village. The Blacksmith (the titular Man With The Iron Fists) makes mention that this one gun makes the forces The Dreaded even amongst the big bunch of martial arts masters (some of them with Supernatural Martial Arts) that compose the opposing force, because the Emperor has given orders to Shoot Everything That Moves and the elite forces are packing enough ammo to destroy the entire town with gunfire if that's what it takes.
- Appears in the climax of The Magnificent Seven (2016) and used by the villain's mercenaries. Nicknamed the "Devil's Wrath" by Goodnight, it's depicted as a terrifying wonder weapon that practically shreds the town, and for once is utilized in its intended purpose as a long-range support weapon rather than a free-spinning bullet hose. Three of the Seven die trying to bring it down.
General Dynamics GAU-19
Originally designed by General Electric, and currently manufactured by General Dynamics, the GAU-19 is an electrically-powered tri-barreled rotary gun, designed as a larger-caliber counterpart to the M134 Minigun. It can be easily identified by its triangular flash hider. The GAU-19 is chambered in .50 BMG/12.7x99mm, with selectable fire rates of 1000, 1300, or 2000 rpm. It is intended to be mounted on armored vehicles or aircraft. Like the Minigun (and even more implausibly, due to its larger caliber, weight, and recoil), the GAU-19 is sometimes portrayed as a hand-held weapon in popular media.
- A hand-held version of the GAU-19 appears as a usable weapon in Grand Theft Auto: Vice City Stories.
- Appears as a stationary and boat-mounted weapon (along with two rocket launchers) in Resident Evil 5, where it deals piddling damage, despite its supposed large caliber rounds. They return in Resident Evil 6.
- Mounted GAU-19s are usable in Uncharted 2: Among Thieves.
- A handheld version appears as Sgt. Delgado's weapon in Clive Barker's Jericho. According to the manual, his version is chambered in 7.62x51mm rather than .50.
- Mounted GAU-19s can be used by Lo Wang in Shadow Warrior (2013).
- Appears in Call Of Duty Black Ops II as the "Death Machine", and also as mounted machine guns. It also appears in Advanced Warfare as a mounted sentry gun, and in the dual-wielded "XMG".
- Appear as vehicle and helicopter-mounted weapons in Homefront.
- A short-barreled version is mounted on the XD-1 Accipiter in Battlefield 4.
- The Patriarch mounts one as an Arm Cannon in Killing Floor 2's Return of the Patriarch update.
- Dead Frontier has the GAU-19, which is described in the wiki as "Weighing in at a hefty 139 pounds and having a recoil force exceeding 500 pounds, the GAU-19 normally cannot be wielded by a man and is intended for use in helicopters, on ships and vehicles..."
General Electric M134 "Minigun"
"The Minigun: Six barrels. Endless fire. Payback time."
— Iconic Arms, "Minigun."
The weapon that inspired a trope in and of itself, the M134 is a belt fed, electrically-driven air-cooled six barrel machine gun firing the 7.62x51mm NATO round at a staggering 2,000 to 8,000 RPM. Despite what Hollywood might like to think, the M134 is exclusively a crew-serviced weapon, typically mounted on helicopters but can also be mounted on boats and other land vehicles. The action of the M134 is driven by an electrical motor and spins the six closed-bolt barrels in a circular housing. As the barrels rotate, one fires its round while two others are in stages of shell extraction and the rest are being loaded. This allows the gun to have its insane firing rate without running into the overheating problems a single barrel would encounter. Oddly enough, the high firing rate also makes the gun extremely accurate, which makes it especially good at suppressing a target or just tearing it to pieces. The M134 is an offshoot of the rotating-barrel cannons the U.S Air Force had for its fighter aircraft. During The Vietnam War, transport helicopters encountered stiff resistance from North Vietnamese Army soldiers firing machine guns and RPG's from the dense jungles. Helicopter crew-serviced weapons, which at the time consisted of single-barreled weapons such as the M60, could not put down the volume of fire required to suppress enemy positions without overheating or jamming and leaving their vehicles even more vulnerable. General Electric designers then took the rotating barrel cannon designs and scaled them down to serve as crew-serviced weapons. The resultant weapon was called the M134 and the men who used them quickly took to calling it a minigun, since it was a miniature version of those rotating cannons. Since then, the M134 has been a staple of U.S Military service, deployed on transport helicopters, attack helicopters, fixed-wing gunships and brown-water navy boats. The U.S Air Force uses their own versions of the M134, the GAU-2/A and the GAU-17/A, distinguishable by a barrel shroud on the front of the barrels. A similar weapon was developed by the Soviet Union, the GShG-7.62 for the Mi-24 helicopter gunship and sees use today in helicopter hard point-mounted gunpods. Naturally, the M134 is just too damn cool not to show up in a great many films and video games. Of course, they like to take certain liberties with how it is portrayed. While it shows up plenty of times bolted to a helicopter or SUV, they also put it in the hands of their heroes as a hand-held weapon. Doing this in real life would require you to lug a backpack the size of a VW Bug full of heavy bullets and a couple of car batteries around and would knock you on your ass with a quick burst. Those don't belong here, check out the RareGuns.Machine Guns page for examples there.
- Cool Action: "Spooling", the term often times used when the barrels of the minigun begin to spin. Although in reality a minigun requires very little if no build up to fire, in fiction they often take a second or two to "warm up", often accompanied by a building whine and lots of metallic clicking and clacking noises. Cut to the protagonists or antagonists putting on their best Oh, Crap! face. Note that the larger weapons that the Minigun was based on, such as the M61 Vulcan 20mm cannon, do take a few seconds to spin up, which can cause problems when used against fast moving targets (such as fighter planes or, in the case of Anti-Air applications, anti-ship missiles). In practice, this just means the first few shots are slower than the following ones.
- Predator: The first instance of the weapon being handheld was when Jesse Ventura was seen with one, helping wipe out a Central American fort.
- In Iron Man 2, one of War Machine's many, many weapons is a shoulder-mounted GAU-17/A. While super-strong Powered Armor can certainly support the weight with no problem, Rhodey seems to have an implausibly large store of ammo for it. Justin Hammer also shows off a Vietnam-era M134 when he's showing what weapons he's going to put into the War Machine armor.
- Batman uses a specially modified M134 to perform a forensic examination on a few pistol bullets used by the Joker in The Dark Knight.
- Mounted on several of the competition vehicles in Death Race.
- Shows up as a robotic sentry gun in Alone in the Dark (2005) during the climatic fight with the dreaded CGI Demons.
- In addition to the more famous handheld one seen later in the film, the post-apocalyptic opening of Terminator 2: Judgment Day shows a Tech-Com soldier firing one from the back of a pickup and a short-barreled one is seen on a mount next to Future!John Connor.
- One with almost adorably tiny barrels is fired on a mount in a van in Last Action Hero and another can be seen mounted on a helicopter.
- An M134 stands in for a YakB 12.7mm gun on the faux Hind-D in Rambo III.
- One of the very first film appearances of the minigun is in an AC-47 "Puff The Magic Dragon" in The Green Berets.
- They show up plenty of times in the Battlefield series, mostly mounted on transport and attack helicopters.
- GAU-17/A miniguns are mounted on UH-60 Blackhawk and AH-6 Little Birds in 'Black Hawk Down. One of the scenes in the movie features U.S Army Rangers trying to take cover from the large amount of spent shell casings raining down on them from one of these.
- Twin miniguns are present on the Level 2 and 3 Sentry Guns in Team Fortress 2.
- Appears as a running gag in They Came and Ate Us: Armageddon 2: The B-Movie. Referred to by all and sundry (including the narration) as "one of those really amazing rotary machine-guns, like the one Blaine used in Predator", until...
Elvis skipped around the car and threw open the trunk.
"Hoopla!" he was heard to say. "This is a 7.62mm M134 General Electric Minigun. Up to 6,000 rounds per minute. 7.62mm x 51 shells. 1.36kg recoil adaptors. Six muzzle velocity of 869m/s."
"Oh," said Rex. "So that's what it is."
- Then, a short time later: "Mind you, can you work out what six thousand 7.62mm rounds actually weigh? Imagine carrying that lot about. It didn't half make a noise though. And a lot of smoke and those flames that come out at right angles to the barrel. Probably looked best in slow motion.
- In Batman v Superman: Dawn of Justice, one of Lex's henchmen uses a Minigun against the Batmobile during a high-speed chase.
- In Suicide Squad, the Joker's Number Two, Mr. Frost, uses a helicopter-mounted minigun to keep the Suicide Squad pinned down when the Joker attempts to free Harley Quinn from the Squad.
- Mounted Miniguns are usable in Left 4 Dead. They can easily shred through Infected, but it tends to overheat quickly, and the limited traverse arc means you can get swarmed quickly.
- In a somewhat over-the-top example, Jamie uses a Minigun to test the adage of "shooting a fish in a barrel" in MythBusters. The Build Team also uses one to chop down a tree in a later episode.
- Six-barreled Miniguns chambered in .50 BMG are used by Ma-Ma and her men in Dredd in an attempt to kill Dredd and Anderson. The rounds succeed in chewing through an entire floor, with the Judges and their hostage just barely escaping.
Heckler & Koch HK21
Even though it was originally designed as a mounted machine gun, the Brenner 21 is a mobile powerhouse. With its huge capacity magazine, this is a given choice for the assault specialist.
—Description, PAYDAY: The Heist
The HK21 is a German-made machine gun from Heckler & Koch, based on the G3 battle rifle much like most of the rest of H&K's Cold War-era long arms. It was designed as a private venture in the 1960s, when H&K decided it would be worthwhile to have a machine gun based on the G3 for easy maintenance and logistics. Although not heavily adopted by the German military, the machine gun was widely adopted by other countries. Updated versions of the weapon designed in the 80s continue to serve today. The basic HK21 is chambered in 7.62x51mm NATO, though swapping out the barrel, bolt, and ammo feed allows it to be chambered in other calibers, including 5.56x45mm and, supposedly, 7.62x39mm Soviet. At least as of the development of the "Export" model in the 80s it is the basis for an entire family of G3-derived machine guns, accompanied by the HK11 (which is designed primarily for use with detachable magazines rather than belt feeding), the HK13 (a 5.56x45mm version of the 11) and the HK23 (another 5.56mm weapon meant for use with belted ammo like the 21). The HK13 and 23 also served as the basis for respectively the GR6 automatic rifle and GR9 light machine gun, "sanitized" (i.e. having no serial numbers or identifying marks) weapons meant for special forces use, which came with integrated optics rather than ironsights and pre-applied woodland (GR6C and GR9C) or desert (GR6S and GR9S) camouflage finishes. A .50 BMG version, the HK25, was also considered but never went into production. A gunsmithing operation in Illinois also created the incredibly rare "HK51B", essentially an HK21 cut down to the size of the MP5 submachine gun.
- The HK21E appears in Metal Gear Solid 4: Guns of the Patriots, where it can be purchased from Drebin, or stolen from a Rebel militiaman in the Rebel Hideout in the Middle East immediately before you actually meet Drebin for the first time. The Rebel describes it as a enemy gun, but none of the PMCs in the Act actually use it, as noted by the fact that it has no ID lock to keep him (or you, if you steal it) from firing it. It is the only machine gun with 3-round burst and semi-automatic fire modes in the game.
- The "Cigar Girl" fires a heavily modified HK21 mounted on a speedboat in The World Is Not Enough.
- Appears as a usable weapon in the two Ghost Recon: Advanced Warfighter games.
- The HK21E is usable in Payday The Heist and its sequel, as the "Brenner 21". In the former game it gets upgrades along the Assault tree such as a (cosmetic-only) bipod and reflex sight alongside a gradually-increasing mag capacity; in the latter it gets a wide variety of attachments, such as a longer barrel to increase accuracy and stability at the cost of damage, a shorter barrel and foregrip to go the other way, an ergonomic pistol grip, and an actually-usable bipod allowing for rock-solid stability.
- Appears in the third Max Payne game, both as a usable and mounted weapon.
- The HK21E anachronistically appears in Call of Duty: Black Ops.
- The HK21E appears frequently in the Rainbow Six series, added with the Urban Operations expansion for Rogue Spear and returning for Raven Shield and the Vegas games. Raven Shield also makes use of the lower-caliber HK23E, while Siege features the G8A1, the German military version of the HK11, usable by the GSG-9 operator IQ and their Recruit.
- The GR9S was planned to be featured as a standard weapon for Overwatch soldiers in Half-Life 2. Despite the integrated scope, the player wouldn't have been able to actually aim with it, Secondary Fire instead taking the form of three-round bursts.
Heckler & Koch MG4
The MG4 is a belt-fed 5.56x45mm light machine gun designed by Heckler & Koch, developed in the 1990s and first entering service in 2005. Essentially a German counterpart to the FN Minimi, it is intended to replace the MG3 as a squad support weapon.
- The MG4 is used by some Russians in Modern Warfare 2. It shows up relatively early in multiplayer, generally overlooked due to its low rate of fire giving it the lowest damage-per-second of its class and a bug where the suppressor doesn't keep you off the enemy's radar when firing it, but performing decently well when used at longer ranges due to that low rate of fire and a lack of recoil making it incredibly accurate even without the foregrip attachment.
- Appears as a usable weapon in the multiplayer portion of Splinter Cell: Blacklist.
- Appears in Battlefield 4, showing up in the first level of the campaign as a collectible weapon, and conversely being the last weapon available for the Support kit in multiplayer (where save for its recoil pattern, it's identical to the M249 you can get for beating the campaign).
- The MG4 is usable in Alliance of Valiant Arms. Its fire-rate is unusually slow compared to the real weapon.
- Appeared as a usable weapon in Ghost Recon: Phantoms.
- An MG4 equipped with a SCAR-style stock appears in Resident Evil: Operation Raccoon City.
- Appears in Project Reality as the Bundeswehr's standard light machine gun.
- Appears as a usable weapon in Medal of Honor: Warfighter.
The PKM is a light machine gun from Russia. Chances are you’ve seen photos of these being held by grim-faced rebels, insurgents, and bodybuilders in glossy magazines. This big gun is powerful, reliable and hard to miss.
—Survival Guide, Far Cry 3
The PK is a general-purpose 7.62x54mmR machine gun developed early in The '60s by Mikhail Kalashnikov, more famous for the AK, after a switch in Soviet tactical doctrine saw the RP-46 mentioned elsewhere on this page declared obsolete. As with most of Kalashnikov's post-war designs, the PK is heavily based on the AK's action, flipped upside-down and modified into an open-bolt weapon that accepts belted ammo. The design has multiple variants for different roles, including the tripod-mounted PKS and the PKT for use in tanks. The original has also been updated twice: the first upgrade came at the tail end of the 60s, producing the better-known PKM, which simplified production and usage and reduced the weight (from 9 kilograms to 7.5 - the original's tripod is heavier than the PKM), alongside other upgrades and changes such as a strengthened receiver, a non-fluted barrel and a new flash hider, with more modern-production weapons also introducing black polymer furniture similar to that of the AK-74M. In 2001, the next upgrade came in the form of the PKP "Pecheneg", which switched out the original quick-change barrel with a heavier version that includes a distinctive integrated carrying handle; the weapon's weight is more in line with the original PK and is designed primarily for firing from tripod mounts as a support weapon. There is also an unofficial bullpup configuration of the PKP, with the belt box angled nearly 90 degrees backwards to feed into the relocated action (how the shooter avoids hot brass ejecting directly into their face is probably why it's unofficial). The PK and its variants are notable among belt-fed weapons for feeding from the right side and ejecting to the left, rather than the other way around; in video games, however, despite the usual conception that brass ejecting across the player's view is more "dynamic", PKs will almost invariably have their model flipped to feed from the left like most other belt-fed machine guns, even in games that otherwise never do this.
- The 2012 remake of Red Dawn has one of the North Korean soldiers defending the local police department-turned-KPA base with a mounted PK.
- Briefly shows up wielded by one of the citizens of Paradise in Postal during the trailer-park shootout.
- A British soldier in Children of Men can briefly be seen wielding an unloaded PKM.
- Shows up in Battlefield 2 and its realism mod Project Reality in both PKM and PKT forms. In the default game the former is an unlock for the Support class, well-liked for high accuracy and power (especially after one patch buffed its accuracy and fire rate to ridiculous levels and required another patch to undo it), while the latter is coaxially mounted alongside the main cannon of the Middle Eastern Coalition's tanks.
- Essentially the BFG of the S.T.A.L.K.E.R. games, though its heavy weight prohibits sprinting, the iron sights are unusable, upgrading it costs a fortune, and it uses one of the rarest and most expensive ammo types in the game, even more than the 9x39mm. To make up for these shortcomings, it makes for "Instant Death" Radius when you're firing, which extends to medium range when you go in a low crouch - mutants become minced meat. Strangely enough, when reloading, Scar and Degtyarev never flip the lid open; they simply link the new belt to the side of the weapon and rack the bolt.
- A crazy Mongolian dual wields a PKM alongside an MG 42 in Charlie's Angels Full Throttle.
- Available in Far Cry 2 as the first hand-held machine gun available for purchase. As above, since the game is all about flipping the guns' models, the PKM is flipped to feed from the left like the M249. Far Cry 3 and 4 also both feature the PKM, now properly feeding from the right and fitted with a Blackheart International SOPMOD kit to facilitate modifications (which it doesn't get in singleplayer, other than an unremovable vertical grip).
- Shows up in the third Uncharted as the "PAK-80".
- Available in Grand Theft Auto V as the "MG". It starts off with a 50-round drum, but the Extended Magazine gives it the correct 100-round belt box.
- The PKP is available in Call of Duty: Modern Warfare 3 to replace the outdated RPD used in the prior two games, as above incorrectly shown to feed its belt from the left side. In the campaign, Captain Price uses one for storming the hotel Makarov and the last of his Inner Circle are hiding out at.
- The PKM is one of the standard machine guns for the
TalibanOpFor in the 2010 Medal of Honor. Warfighter switches it out for the PKP.
- The PKP is available in Ghost Recon: Phantoms, under its Russian military index name "6P41". It also features in Future Soldier, with a slightly increased rate of fire, as the first light machine gun available to Team Bodark and the first weapon the player in Campaign can unlock through a weapon challenge. It returns in Wildlands as the standard machine gun of the Santa Blanca cartel, modified with the railed forend of the bullpup conversion.
- The PKM appears in Metal Gear Solid 4: Guns of the Patriots in the hands of rebels in the South America chapter. It is one of the most powerful weapons in the game, but ammo is hard to find for it and it has high recoil when aiming down the sights. The original PK also appears in Metal Gear Solid: Peace Walker mislabeled as the PKM, where it can be upgraded with a shorter barrel, increased damage and ammunition capacity. Metal Gear Solid V: The Phantom Pain features the PKM as the "LPG-61".
- The PKP with the above-mentioned bullpup conversion appears in Rainbow Six Siege, used by Fuze and the Spetsnaz recruit as a primary weapon. Suicide bombers in Terrorist Hunt mode likewise make some use of it. As with all the other weapons in the game, it incorrectly tracks a round in the chamber on a non-empty reload despite being open-bolt and belt-fed.
"Designed in the late 50s the Russian built RPK takes everything that made the AK the loved, reliable icon that it is today and modified it to take on the role of an LMG. The RPK may lack the range and stationary accuracy of the other LMGs in our armoury but it is a powerful close quarters weapon provides better on the move usability."
—Description, Battlefield Play4Free
The RPK is a Soviet/Russian-made 7.62x39mm light machine gun, created by none other than Mikhail Kalashnikov. First introduced in the early 1960s, the RPK is, like the PK, based on Kalashnikov's famous AK-47/AKM assault rifle, with a less extensive set of modifications to make it more suitable for use as a machine gun, including a longer barrel with a bipod, a strengthened receiver, and a clubfoot stock (though some versions, like the Yugoslav version pictured, have a regular AK stock). The weapon can be fed with magazines from the standard AK, a 40 round high capacity magazine, or a 75 round drum magazine; due to the extremely similar construction, regular AKs can also take the RPK's extended mags. In 1974, with the introduction of the AK-74 and the switch to the 5.45x39mm round, the RPK was redesigned to chamber the new round as the RPK-74, with further modifications to improve the weapon such as a longer, heavier, chrome-plated barrel and reinforcing steel inserts in the magazine well. Like the original RPK, it can share 30-round magazines from the AK-74, though it is primarily designed for new 45-round magazines (drum mags, supposedly with a capacity of 100, were also tested but only issued in very limited numbers). It has since been upgraded to use synthetic furniture as the RPK-74M, mirroring the upgraded AK-74M; export variants with the same synthetic furniture also exist in the original 7.62x39mm (the RPKM) and one converted to 5.56mm NATO (the RPK-201). The RPK was also the basis for the Romanian FPK / PSL sniper rifle. Like its predecessor, the AK, the RPK has seen combat all over the globe, thanks to its ease of use and manufacture.
- Note that in some movies, particularly from the 1980s, what appears to be an RPK may sometimes be played by the similar-looking Valmet M78, a Finnish light machine gun developed from the Rk 62, which itself was developed from the AK-47.
- The RPK can be researched and used in Metal Gear Solid: Peace Walker, though it is incorrectly classified as an assault rifle.
- The RPK-74 appears in Battlefield 2, available to the Support class for the Middle Eastern Coalition in the base game and Spetsnaz, Rebels, and Insurgents in Special Forces. Battlefield: Bad Company 2: Vietnam features the original RPK, while the RPKM (mislabeled as and given the attributes of the RPK-74M) returns for Battlefield 3 as the starting weapon for the Russian Support class, and is as such the final unlock for their American counterpart. Battlefield 4 features the regular RPK with the China Rising DLC, unlocked with the "Powder Keg" assignment (three LMG Ribbon awards and one kill with a mortar). Battlefield Hardline also has a peculiar usage, the Robbery DLC introducing the original version with drum mags that only hold 50 rounds and, by default, no stock as a weapon for the Criminal Operator class, then the Betrayal DLC adding another version (misidentified as the -74 again) for the Operator on both sides, identical to the Criminal-only version except for different magazine models (a 40-round magazine that somehow fits an extra ten rounds), a stock attached by default, and a faster rate of fire.
- An RPK-74 appears as a usable weapon in Metro: Last Light. Compared to its smaller counterpart the AK, it is more accurate and powerful and has a larger magazine capacity, but takes much longer to aim, has a slower rate of fire, and takes a bit longer to reload.
- The RPK-74 is a usable weapon in Call of Duty: Black Ops. Strangely, rather than using the regular 7.62mm RPK, which was in use in the 1960s, when the mission takes place in 1961, the game uses the 5.45mm RPK-74, which was not introduced until the 1970s, and when used without an optical attachment it's fitted with an even more anachronistic Tech-SIGHTS rear sight.
- The RPK shows up in PAYDAY 2 with the integrated wooden foregrip of a Romanian variant and a 100-round drum magazine. In a departure from the series' norm, it goes by its real name rather than getting the A.K.A.-47 treatment.
- Appears as a usable weapon in the Ghost Recon series, the original game featuring it as the weapon of choice for the Georgian support specialist Guram Osadze. Future Soldier features the RPKM as a uPlay reward, usable by Team Bodark as their equivalent to the same reward's Mk 43 for the Ghosts. Wildlands with the Deluxe edition features a heavily-customized variant of the original RPK, somehow fitting a ridiculous 175 rounds in its drum mags.
- A Romanian model of the RPK appears as a weapon for the Insurgent Machine Gunner in Insurgency. Compared to the Security's M249, it has a smaller capacity due to its magazine-fed nature, and it has a slower rate of fire, but that also means it can be reloaded faster and it has less recoil, making it more suitable to being accurately fired from the shoulder rather than requiring the bipod for anything approaching precision.
- As with many other weapons, it is available in 7.62 High Calibre.
- The RPK-74 is usable in The Division, with both wooden and synthetic furniture.
The Lewis Gun
The American designed Lewis automatic rifle was used by the British Empire during World War 1 and beyond. With a distinctive top-mounted, 47 round drum-pan magazine, it was capable of accurately firing 550 rounds per minute for up to 800m.
The Lewis Gun was a light machine gun designed by US Army Colonel Isaac Newton Lewis, based on an earlier design by Samuel McClean. It was passed over for adoption by US forces due to political disagreements between Lewis and General William Crozier, the chief of ordnance for the American Expeditionary Forces.note Frustrated, Lewis resigned and went to Belgium, and later, the UK, where the armies of both nations adopted it and the British Army agreed to manufacture it in 1914 (in 1917, the US Marines and Navy also finally adopted the design as well). The Lewis is easily recognized by the pan magazine on top and the massive forced-air cooling barrel jacket, which was later discovered to be unnecessary when old aircraft-mounted Lewis guns were issued to ground troops in the Second World War. The magazine of the infantry version held 47 rounds of .303 British rifle ammunition (or .30-06 Springfield ammunition for the Americans), while those fitted to the planes of the Royal Flying Corps utilized larger 97-round pans. At 28 pounds, the gun was quite heavy, but still lighter than most other machine guns of the period — light enough to be carried by one man — and very reliable. The Lewis's rate of fire was around 500-600 rounds per minute, and although it was a bit hard to reload (due to the pan magazine), the British Army loved it enough for it not only to be used throughout the entire first World War, but by all three services in World War II note , serving alongside the Bren Gun in the Home Guard, and wouldn't be retired for good until after the Korean War. The Spanish Civil War also saw heavy use of the Lewis Gun. 800 were delivered and used by the International Brigades, especially with the British battalions, as WW1 veterans serving in the Brigades were familiar with its use. The Lewis Gun is also particularly famous in Australia as the weapon used in an infamously disastrous attempt to curb the emu population in 1932. Both variants show up in media - the Infantry version,◊ which has the large air cooling shroud and a 47-round pan magazine, and an aircraft one,◊ which typically had a 97-round pan magazine (this one has a 47-rounder) and no air cooling shroud, exposing the barrel. Infantry Version:
- Name any WWI book or movie, and chances are they'll mention or show this gun. If you see any WWI flyboy movie, they'll have one of these equipped.
- The T-21 repeating blaster in Star Wars is made from a Lewis Gun with a handful of sci-fi embellishments (surprisingly few actually, as the Lewis looks quite cool as is) and the magazine removed.
- Appears appropriately in Legionnaire, as it was the standard LMG of the French Foreign Legion in the 1920s. At the movie's climax, Jean-Claude Van Damme realizes he is the last man standing, picks up a Lewis gun, and single-handedly holds the now-breached gates of the fort against the final wave of Bedouin cavalry.
- In Richard III, the 1995 version features Ian McKellen grabbing one and trying to shoot down one of Prince Harry's planes with it.
- Used quite memorably in Passchendaele. Its long reload time is shown when the gunner has to reload and his comrade barely manages to slam in a fresh pan as the German assault continues.
- Gangster Squad: Used by one of Cohen's thugs to attack the Squad's car.
- In Young Indiana Jones, the episode "The Phantom Train of Doom" has Indy using the gun from atop a hot air balloon.
- Used by Rourke in Atlantis: The Lost Empire.
- One of the weapons in Call of Cthulhu: The Wasted Land.
- Appears in Charley's War in the hands of several characters. Charley himself makes regular use of one during the last days of the war and is wielding it during Captain Snell's pointless final day assault on the Mons.
- Shows up as one of the automatic weapons in Battlefield 1 for the Support class.
- The Lewis Gun is the automatic weapon that the British Commonwealth used for Verdun.
- The Lewis Gun appears in the WWII game Day of Infamy. It is available as as an alternative weapon to the deafault Bren for the Commonwealth Support class.
- Men of War features this gun in the hands of elite Commonwealth troops like the Commandos.
- Medal of Honor: Pacific Assault has two of these mounted on a PT Boat that Tommy Collins board at Pearl Harbor to repel the attack. The Japanese copy, the Type 92 LMG can be carried and redeployed for combat.
- Mentioned prominently in the opening chapter of For Whom the Bell Tolls and shown as one of the more powerful weapons available to Pablo's guerrillas. It gets more screen time in the last chapters of the book, with Robert Jordan and the guerrillas using them in their defense against the Nationalist assault.
- Appears in Wings, in the hands of a WWI Cadet American Airman.
- Used by Rick and Ardeth in The Mummy (1999), to shoot Imhotep's massive sandstorm face. When the plane crashes, Ardeth yanks the gun off the wreckage and uses it to great effect against Imhotep's guards.
- Seen in Flyboys.
- A Japanese copy, the Type 92,◊ is seen in Pearl Harbor.
- The Lewis Guns bring down Kong in King Kong (2005).
- Snoopy mentions them at times as being the weapons of his Sopwith Camel.
- Charley's War in the hands of Charley's younger brother, Wilf, while he is assigned to the Royal Flying Corps as a gunner.
- Appears on some of the British planes in Battlefield 1.
- Medal of Honor: Rising Sun has the aircraft version of the Type 92 LMG (which is a Japanese copy of the Lewis gun) mounted on an elephant and a Japanese plane in the last two levels.
The Browning M2: in continual service since 1921, with only one major modification to the design.
One of the many weapons on this page passed down directly from God via John Browning, the M2 entered service just after WWI and has been the US military's principal heavy support weapon ever since. This .50 caliber 84-pound recoil-operated weapon, known affectionately as "Ma Deuce" during World War II, has been adopted by virtually every Western or NATO-supplied armed force and can be seen on everything from infantry tripod mounts right up to armoured vehicles, warships and aircraft. It is essentially a scaled-up version of the M1919 machinegun, another Browning design that used smaller caliber .30-06 rounds. The M2 has a rate of fire of 450-575 rounds per minute and sports a distinctive perforated sleeve over the lower barrel as an aid to air cooling; aircraft mounted versions exist with far higher rates of fire, the fastest being the mechanically or electrically boosted AN/M3 which could fire 1,200 rounds per minute. The weapon has an effective range of 1.2 miles when fired from the M3 tripod, and can put shots down over four miles away. During the Vietnam War, a Marine sniper by the name of Carlos Hathcock famously mounted a scope on one◊ and used it for long-range sniper shots, leading to the later development of anti-materiel sniper rifles chambered in the same caliber. Efforts have been underway to develop a replacement with decreased weight and recoil, as the M2 is not exactly portable; candidates included the high-tech XM312 and the XM806, but both have been cancelled because, despite being lighter and more high-tech, neither of them came close to working even half as well as Browning's nearly-century-old masterpiece - the money allocated to those projects was redirected to upgrade the existing M2s to the M2A1 standard. As such, the M2 is likely to remain a common sight for the foreseeable future. In fact, it's commonly said among both the US Army and Marine Corps that the last M2 gunner hasn't been born yet.
- Cool Action: Jumping behind one (typically mounted on a vehicle of some sort) and pulling back on the bolt with a massive CHACK-CHLACK. Firing it with at least an angry grimace on your face, usually a full-on scream which gets drowned out by the massive report. May involve pulling out or ignoring the last guy who used it. Likely involves the utter obliteration of the guy or building you are firing at.
- Seen in anything set after the First World War showing a Western armoured vehicle, ship, or fixed infantry position. Sci-fi movies sometimes use the M2 fitted with a military blank firing adaptor (a triangular fitting with a hemisphere muzzle and three tubes running the length of the barrel) as a futuristic weapon or ersatz gatling gun. The M2 is also often seen in movies dressed up as a hard-to-come-by Soviet heavy machine gun like the DshK.
- Every military game ever made that has armored vehicles in it that don't suffer from Crippling Overspecialization. It's also a standard "big gun" in fixed positions; it's often made a lot weaker and less accurate for balance purposes. A superhumanly strong character might use an M2 like a rifle, and in this case usually grips it by the barrel; this is not a good idea, as it gets hot.
- In Fallout Tactics, this shows up being used as a handheld machine gun used by Super Mutants. You can use it as well if you have incredible strength, Powered Armor, or a Mecha-Mook.
- Roadblock from G.I. Joe would swing one of these. A little lampshading is found on his bio-card, suggesting that the kind of guy who can use this as a personal weapon is someone who probably doesn't need a weapon to kill you. The action figure actually gives him a Browning M1919 instead, simply to allow him to stand up without tipping over. After all, unlike the character, the plastic figure doesn't have Super Strength.
- Some of the fluff from Car Wars suggests that the M2 is still alive and well even in 2040s America; in-universe, someone used a combination of this and Loophole Abuse to win a demolition derby, setting up the Vehicular Combat genre among the people.
- Doo-doot, doo-doot, doo-doot doo-doot, doo-doot. This is the gun mounted on the convicts' Jeep in Dead Rising. If you manage to defeat them, you can take it and go zombie-hunting.
- Pops up in Far Cry 2 as an upgrade over the mounted M249 in the second half of the game, delightfully sidestepping the generic "stationary bullethose" depiction by having the proper slow rate of fire and terrifying damage output.
- Will and the Sons of Guns crew assemble a "virgin" (unbuilt) M2 kit and mount it on top of the War Wagon (Will's modified Ford Bronco).
- Rambo IV accurately depicts the body-shredding ability of an M2 during a massive battle sequence toward the end of the film.
- Half-Life and its fan-made Source remake Black Mesa feature them as the Marines' go-to fixed gun, and (at least in the latter) it is powerful - a short burst can and will gib any human, Vortigaunt and Alien Trooper you hit it with. Strangely, however, it's more similar to the .30 cal M1919 when it comes to size and rate of fire (it's both considerably smaller and faster-firing than the M2, capping off at about 600 RPM).
- It even appears in Warhammer 40,000. The Stubber or Heavy Stubber machine gun is basically an M2. In the grim darkness of the future, there is still John Browning.
- Browning M2 Machine Guns are mounted on Sherman Tanks, usable by a tanker from an upgrade in Company of Heroes. Their M3 Half-Tracks also has one, with an M45 Quadmount for your anti-infantry, anti-vehicle and anti-aircraft needs. French-Canadian Priests from the British's Royal Artillery Support has these too for defending against enemy infantry with Anti-Tank weapons.
- In Tim Burton's Batman films the Batmobile has a pair of deployable Browning machine guns housed in its front fenders.
- In the DC Extended Universe, M2 machine guns are amongst the weapons the military point at Superman when he surrenders to them in Man of Steel, and they're seen on Humvees throughout Suicide Squad. The M2 gets the most use in Batman v Superman: Dawn of Justice - Bruce has a M2 as one of the guns he unleashes on Clark at the beginning of their fight, and one of Lex's henchmen uses one against the Batwing.
- One appears in Kong: Skull Island as Packard and the explorers get ready to fight the Skullcrawlers, mounted by a soldier sitting on a Triceratops skull. It doesn't really get a chance to do anything though, as the gunner is immediately eaten alive by a Skullcrawler. The aircraft variants are later used to fight Ramarak from Marlow's boat, which has four mounted in a ball turret.
- Mounted M2 Brownings are usable in Left 4 Dead 2, replacing the Minigun in the first game (except in the L4D1 remake levels).
- M2 Brownings appear many times in the Metal Gear series, either as stationary or vehicle/Gear-mounted weapons
A general purpose machine gun used by the U.S. military and many of its Western allies. It is fed by a 100-round belt-link bandolier, giving it long-lasting firepower in a fight. However, the weight of this ammo, combined with the weight of the gun itself, makes the M60 difficult to handle. Its true value is in pitched gun battles where the enemy is some distance away.
—Description, Metal Gear Solid: Peace Walker
The M60 was introduced in 1957 as a replacement for the venerable M1918 Browning Automatic Rifle squad automatic weapon and M1919 light machine gun. Drawing on the designs of the MG42 and FG42, the designers produced a 23-pound belt-fed general purpose machine gun chambered in 7.62x51mm NATO, which entered service in 1957. While mechanically simple and easy to maintain, the M60 had a number of issues. Early iterations of the gun had alarming tendencies to fall apartnote or fail to stop firing when the trigger is releasednote . It also had a terribly-designed barrel change system (the entire gas piston, barrel, bipod and front sight have to be detached without the use of any kind of handle; instead an asbestos-lined glove was issued, which was easily lost in the heat of combat). Finally, the M60 was prone to jamming without regular maintenance, especially problematic in the humid and muddy jungles of Vietnam. The weapon's sheer bulk earned it the nicknames "pig" and "hog" in Vietnam. Attempts to reduce the weapon's weight resulted in the M60E3 version, which featured a receiver-mounted bipod, a carrying handle on the barrel to make barrel changes easier, and a simplified gas system. Unfortunately, the lighter weight made the weapon wear out and overheat even quicker, and reliability still didn't improve. In the 1990s, the M60E4 (or Mk 43) was released, by which time advances in technology and manufacturing techniques allowed for noticeable improvements in both weight and reliability, rather than having to sacrifice one to improve the other as with the E3, but by then the weapon had mostly been phased out as a Squad Automatic Weapon by the US military in favor of the FN M249, while the M240, also from FN, was rapidly taking over the light/general-purpose machine gun nichenote . In 2014, a further improved version, the M60E6, was released, and subsequently adopted by the Danish Army as their new standard GPMG, replacing the Rheinmetall MG3, so it seems that the M60's military career may not be over quite yet. The weapon's brawny appearance and easy availability made it hugely popular in '80s and '90s action movies, with the depiction in Rambo particularly iconic.
- Cool Action: Firing the M60 one-handed is practically a trope of its own; gun in one hand, three-foot belt of infinite ammo in the other, the Action Hero walks slowly through the enemy base, firing in the general direction of men who respond by falling over in increasingly exaggerated ways. Expect lots of closeups of the action ejecting brass, casings hitting the ground, and slow motion shooting. Bonus cool points if the shooter is bellowing incoherently at the top of his lungs. Often, the M60 will get more screentime in such a sequence than any of the villains. Or the hero's face, for that matter.
- Both Sylvester Stallone (as Rambo) and Arnold Schwarzenegger (in Commando) played one-handed shooting completely straight. Charlie Sheen parodied it in Hot Shots! Part Deux with scenes where he was buried up to his waist in ejected brass, and later one where mooks who died went down a set of playground slides.
- Almost any movie set in The Vietnam War features the M60. You could also expect to see this used in action films until the '90s.
- One of Frank Castle's signature weapons. During his time in Vietnam, Frank was remarkably proficient with the machine gun, with his frequent request of "give me the sixty" resulting in a lot of dead Viet Cong or NVA troops. Barracuda uses it very frequently, having been a M60 gunner while in Vietnam, and continuing to do so while working for special forces. The Punisher MAX sees the M60 showing up very frequently, either in Frank's hands, Barracuda's or Frank's allies. Although in recent stories, he's replaced it with the more modern and reliable M249. In Season 2 of Daredevil (2015), an M60E4 shows up in Colonel Schoonover's gun cage when Frank discovers it at the end of Episode 12.
- The M60 is still seen in some modern warfare movies such as Black Hawk Down, alongside the M240. Ewen Bremner comes perilously close to losing his fingertips in the feed tray while shooting left-handed at one point.
- Jack Black's character is handed an M60 in Tropic Thunder. Black wasn't exactly pleased when told about the M60's nickname ("Pig") and that he was a natural with it. He complains loudly when he has to carry a blank-adapted real one instead of "the rubber one the prop guy gave me. Where's the fuckin' prop guy??!!"
- Red Dawn (1984). Modified ones are used to simulate the Soviet DshK. One giveaway is that the ammo belt is feeding from the wrong side (the DshK, like most Soviet belt-fed machine guns, feeds from the right side).
- "The Passing" DLC for Left 4 Dead 2 adds the M60 as a special weapon. It's extremely powerful, and comes with a large round capacity, but it cannot be reloaded - once it's out of ammo, it's automatically discarded. One of the later "Mutations" gives the entire team these with infinite ammo.
- Naturally featured in Battlefield: Vietnam. Pre-Nerf, it was an absolute terror, being more powerful and accurate than the M16 with a 100 round magazine and it came with the same class as the only decent Anti-Tank weapon, meaning there was no real reason to take any other class except if you wanted to be a good sport. Post-Nerf, one needs to be prone if you want to hit anything and it no longer comes with the rocket launcher.
- Battlefield: Bad Company 2 features it in both the vanilla game and its own Vietnam expansion as a Medic weapon. It's Sweetwater's new Weapon of Choice in the singleplayer campaign; one notable instance has him beat a Russian soldier across the head with it and throw him over a railing without breaking stride after dismounting from a helicopter. The player can also get their hands on one, either unmodified or with an ACOG, in the level "Sangre del Toro".
- It returns in Battlefield 3, as the second-to-last unlock for the Support kit before removing the side restrictions for its starting weapons. It's also available in Battlefield 4 with the Second Assault DLC, unlocked for an assignment requiring the destruction of five enemy vehicles in the Gulf of Oman map.
- Available in 7.62 High Calibre. If you're standing or kneeling, it can only be fired "from the hip", and you must be laying down to aim it properly.
- The flash-forward scenes in the fifth season of Breaking Bad show Walt purchasing an M60. He rigs it up in his car's trunk to pop out and fire continuously.
- In Fallout 2 you can buy one or get it from random encounters near Redding town. It is decently powerful weapon, capable of tearing apart most low-level enemies.
- Fallout: New Vegas has a gun simply called the Light Machine Gun, chambered in 5.56mm—notable for being the only vanilla gun using that cartridge to fire on full auto. It's actually a hybrid; the forward half from the foregrip onwards is iconic of the M60. The rear half from box magazine on back is M249, as noted below.
- Most Call of Duty games from Call of Duty 4 to Black Ops II feature the M60E3, always either referred to as the improved E4 version (Modern Warfare) or the original M60 (Black Ops).
- Available in Rainbow Six: Rogue Spear and Raven Shield.
- The only weapon to appear with its real name in Perfect Dark Zero. Oddly, the usual belt-box is replaced by a belt of only 7 rounds that somehow lasts for 80 shots without decreasing in length, and it's also able to sacrifice a few bullets to launch a caltrop as an area-denial weapon.
- Appears in the first 3 Hitman games, most notably used by Pablo in Hitman: Codename 47. Its huge magazine capacity coupled with its power makes it great for going on rampages with.
- Ghost Recon features the original M60 with the Desert Siege expansion. The console versions of the two Advanced Warfighter games feature the improved M60E4 in multiplayer, and in Future Soldier the more modifiable Mk 43 Mod 1 can be unlocked as a uPlay reward alongside a modernized export version of the RPK.
- The E4 version appears in Metal Gear Solid 4: Guns of the Patriots, used by Pieuvre Armement PMCs in South America.
- Often appears in City Hunter as the weapon of choice of Kaori and Umibozu (at least when they aren't firing RPG-7s or M60 recoiless rifles), always from the hip. Kaori, being a tall but not particularly large woman, can't hit anything due the recoil throwing off her aim, while Umibozu can fire it one-handed (and even wield one in a hand and a M60 recoiless rifle in the other) because he's just that large and strong.
- Of all places, The Inbetweeners 2 is an unlikely work to find this weapon. Jay fires one with one hand Rambo-style complete with bandana during the film's ending.
- Wielded by Henry Dobbins, the biggest man in Tim O'Brien's platoon, in The Things They Carried. Fittingly, he carries it fully loaded and with spare ammo belts worn on his chest.
- In Batman v Superman: Dawn of Justice, one of Knyazev's men is using a M60. Unfortunatly for him, Batman takes it off him and uses it to shoot the tank of Knyazev's flamethrower, causing the tank to explode, taking out Knyazev and his henchmen.
- In The Division, the M60 and the E3 and E4 variants are available as light machine guns. Strangely, it can take a magazine mod even though there's no magazine on the model, just a dangling ammo belt that isn't long enough to match the gun's 100 bullet capacity. It's also got a really slow reload, as your character has to open the cover, pull out the old belt (even if the gun was empty!), load it a new belt of the same length and close it back up.
- Several are mounted on the Hueys in Kong: Skull Island and carried by one of Packard's soldiers as they travel through Skull Island on foot. It's also used to help distract the alpha Skullcrawler in the final battle.
- The second half of Full Metal Jacket naturally features one in the hands of Animal Mother, who prominently uses it during the film's climax to lay suppressing fire down on the sniper. Joker makes use of one to defend Da Nang HQ during the Tet offensive earlier in the film. He also once interviews a door gunner who uses one to shoot at North Vietnamese civilians as their helicopter passes over them.
- The M60’s reliability issues are shown during the Vietnam segment of Forrest Gump, when it jams during the ambush that costs Lieutenant Dan his legs. The gunner and A-gunner are trying to fix the malfunction (with Gary Sinise shouting “GET THAT PIG UNFUCKED!”) when they are vaporized by a mortar round.
- Becomes available roughly halfway through Wasteland 2, though it will be used sparingly for a while until the player comes into enough .308 ammo to keep it fed. Notable for having the single most concise in-game description: “Here comes the rooster!”
Madsen Machine Gun
The Madsen is one of the first true light machine guns, designed in Denmark in 1899. It is a magazine-fed, air-cooled weapon with a complex and unusual recoil-operated mechanism, making it expensive to produce for its time. Despite this the weapon was of high production quality and usually performed well. The Madsen first saw service in the Russo-Japanese War of 1904 to 1905, and was produced in great numbers and sold to over 34 countries before and after WW1. Production of the Madsen finally ended in the 1950s, but the weapon continued to see extensive action around the world, even being used by Brazilian Military Police into the 21st century.The first light machine gun to be produced in meaningful quantities, the Danish-made Madsen is one of the oldest machine guns still in use today. The origins of the Madsen can be traced back to the 1880s, when Danish artillery officer Captain Vilhelm Herman Oluf Madsen (the eventual namesake of the machine gun) designed a recoil-operated, self-loading rifle that was gravity-fed from a non-removable stripper clip, which can be folded down to cover the opening created when the rifle was not in use. Madsen worked together with Danish Arsenal weapons technician Rustmester Rasmussen; Madsen designed the weapon while Rasmussen fabricated it. The first design flopped, while an improved version designed in 1896 (with an enclosed gravity-fed magazine instead of the open stripper clip) was only adopted in limited numbers by the Danish navy for coastal fortification troops. Investors formed a company (Dansk Riffel Syndikat or DRS) to commercialise the rifle, buying the patent rights from Rasmussen and Madsen in exchange for paying any future production royalties to them. By this time, however, Madsen had left the project and became the Danish ministry of Defence. Subsequently, Lt. Jens Schouboe became manager of the DRS, and in 1901 he patented the design for the Madsen machine gun, with a top-mounted magazine that can hold 25/30/40 rounds. While the weapon easily jammed with black-powder cartridges, once the design was trialed with 6.5mm smokeless rounds, it performed well. The Danish Army then adopted the weapon in 1902. Over 34 nations have used the Madsen in 12 different calibres note during its century-long service life. Imperial Russia bought 1250 Madsens for the Imperial Russian Army's cavalry forces, deploying them in the Russo-Japanese War. Later on, the Imperial Russian Air Service equipped their French-made Morane-Saulnier G and L monoplanes with Madsens, mounting the gun to fire over the propeller. Prior to adopting the Maxim-derived MG08/15, the Imperial German Army also used Madsens, chambered in 7.92x57mm Mauser and designated Leichte Automatische Muskette M15, to equip their infantry companies, mountain troopers, and (later) storm troopers. In the interwar period, the Madsen saw further use: Warlord-era Chinanote , Czechoslovakia note , Paraguay, Bolivia, Argentina and the Netherlands in East Indies note all used it in different calibers. The gun saw further service in World War 2, in service with the Norwegians (who disliked it because their 6.5x55mm Krag version tended to jam after a few shots, leading them to give it the nickname of "Virgin Madsen"), Those Wacky Nazis (in second-line units, using captured guns), and even Imperial Japan (who, like the Nazis, used captured Madsens seized from the KNIL in Dutch East Indies). The Danish themselves kept making Madsens for the Germans in 8x54mm Jorgensen until 1942 and did not retire their last Madsens until 1954. Even when World War 2 ended in 1945, the Madsen's career didn't end: Ireland still used Madsens to arm its light tanks and armored cars until the M1919 Browning replaced it in the 1950s. Portugal still used Madsens to arm its armored cars in its colonial wars in the 1960s and 70s. Brazil also used Madsens to arm its military police, either passed down from the Brazilian Army or captured from drug dealers (the latter example consisting mostly of old Argentine Army weapons or stolen from museums); these weapons were originally chambered in 7x57mm Spanish Mauser but were converted to 7.62x51mm NATO. It still sees service with Brazilian military police to this day. note The Madsen machine guns had a reputation for being expensive to produce, thanks to its insanely complicated action. Despite this, the gun was well known to be reliable (with the exception of the 6.5x55mm Krag version used by the Norwegians), enough that it still sees service a century after its introduction.
Codex Entry on the Madsen Machine Gun, Battlefield 1
- Trivia: The Madsen has three unusual design features:
- Because it uses a gravity-assisted feed and it features feed lips integrated into the weapon rather than the magazine, it is possible to feed and fire the weapon with loose cartridges (up to 4 rounds can be held in this manner).
- The machine gun's barrel and action form a single group that can be easily removed by pulling out a single pin and hinging the trigger group down, functioning as an improvised yet fairly rapid barrel-change system.
- Unlike similar weapons with top-mounted magazines, the Madsen is sighted along the centerline, with the magazine offset towards the left.
- Appears in The Lost City of Z in German use during the World War 1 segment. This is historically accurate; Imperial Germany, as noted above, did use Madsens.
- M1902 Madsens appeared in Verdun.
- Perhaps the most notable appearance of the Madsen in modern media is Battlefield 1, where it is often seen in German hands, and is usable is multiplayer.
- Used by Danish troops in 9.April.
The Maxim Gun
"Whatever happens, we have got"
"The Maxim gun, and they have not."
"The Maxim gun, and they have not."
—Hilaire Belloc, commenting on the British Colonial Army in Africa; also doubles as the Page Quote for the Real-Life section of There Is No Kill Like Overkill.
Literally the grandfather of them all, the Maxim was the first “true” machine gun that we would recognise. Developed by Sir Hiram Stevens Maxim, an American-born British inventor, whose attempts to make a fortune via invention in America early on failed until he was (allegedly) told that if he wanted to make money he should “Invent something to help those damn-fool Europeans cut their throats more efficiently”. He noticed that when a gun fired, it produced recoil, and rather than seeing this as a nuisance he realized that this could be used to force the spent cartridge out of the gun and load a new one. Over 600 times a minute in fact. At least one version allegedly had a rate of fire of 666 rounds per minute, leading to the nickname "The Devil's Paintbrush". So he made a water-cooled tripod mounted belt fed weapon and went to Europe and tried without much success to sell the idea. Then he came to Britain, where they had been having a spot of bother pacifying the natives in… well in most of the world, and they liked their new .303 machine gun so much they knighted him. Suddenly the rest of the world decided they wanted the gun too. The Maxim became pretty much the standard machine gun of the world before the first World War and largely continued to be so throughout said war in the static role, with a good amount of variants, derivatives and plain old copies coming out of its initial design from nations all over the world in every full-size rifle caliber imaginable, seeing service in both world wars, the Spanish Civil War, the Second Sino-Japanese War, the Chinese Civil War, the Korean War and even into the early days of Vietnam War in the case of the Russian variants. Major users of the Maxim outside the British Empire include Germany and Russia/the Soviet Union, who manufactured their own versions in their respective calibers, such as the 7.62x54mmR Russian PM M1910 pictured above. The Germans also produced a lighter, portable version of their 7.92x57mm MG 08, the MG 08/15. These versions would see service through the first World War, and well into the second one.
- Cool Accessory: The PM M1910 is rarely seen without its distinctive-looking green metal shield (pictured above), which has the added bonus of giving the gun crew extra protection.
- Anything set during World War 1 for most nations. The Maxim should also appear in Russian WW2 works, as it was their main medium machine gun before the SG-43 Goryunov was introduced in 1943.
- "Sweet 'n' Sour" Larry Sweeney's usual strutting routine included a spot where he would pretend he was firing one of these.
- The M1910 variant appears frequently in Enemy at the Gates.
- The M1910 variant appears in Red Orchestra 2: Heroes of Stalingrad as a Soviet mounted weapon.
- Several variants of the Maxim appear in Verdun.
- Featured in two Sandokan novels: in Sandokan Fights Back he brings one when he goes to take back his father's realm, and in Yanez's Revenge he comes to rescue Yanez with twelve. Given his enemies were hordes of spear and knife-armed Dayaks in the first case and a badly-motivated force with few many knives and a few antiquated muskets, his enemies couldn't afford to face him in open battle.
- The Russian PM-1910 variant was apparently awesome enough to inspire someone in the Red Army to write a song, "Two Maxims." The song is about a gunner named Maxim and his machine gun and their exploits against the Nazis in World War Two. Both are badly injured at one point, but are patched up and are soon back at the front.
- The Maxim gun appears as mounted weapon in Battlefield 1 and can be found both on fixed emplacements and on the Zeppelin.
- The Legend of Tarzan. George uses one in the climax to take out a steamboat, noting that it's more effective than his Walker Colts.
- A Maxim is used by Moriarty's men in Sherlock Holmes: A Game of Shadows in an attempt to kill Holmes and Watson.
- The German DWM MG08 appears in Wonder Woman (2017), deployed against Diana when she storms the German lines. It effectively pins down Diana's one-woman assault and leaves her blocking a hailstorm of lead until Steve and his team come to her aid. She later breaks the gun in half before heading off to liberate Veld.
- Machine guns based on the Maxim gun appear as the primary weapon of Gun Automatons in BioShock Infinite.
Maschinengewehr 34. 7.92mm LMG. Adopted for squad support roles by the German army in 1934. 7.92mm rifle cartridge belt or drum fed. 900 rounds per minute. Effective range of 1000 meters.
—Description, Call of Duty 3
First entering service with the German military in 1936 and seeing combat in the Spanish Civil War, the MG34 is an air-cooled recoil-operated machine gun, widely considered the first general-purpose machine gun, adaptable for multiple roles. On its standard bipod, it could be used effectively on offense, while mounting it on a tripod made it effective for defensive fire. A modified version, the MG34 Panzerlauf, was developed as a secondary/coaxial armament for tanks. While well-liked by troops, the MG34 proved to be expensive and time-consuming to manufacture. As a result, it was replaced in 1942 by the MG42, though both weapons remained in production to the end of the war. The MG34 is chambered in 7.92x57mm Mauser, with a rate of fire of up to 900 rpm. It could be fed by belts or drums, and featured a quick-change barrel for sustained fire. Uniquely, the weapon featured a double-crescent trigger system for selecting fire modes; pulling the upper trigger crescent fired the gun semi-automatically, while the lower crescent fired automatically.
- Like its later counterpart the MG42, the MG34 is almost certain to appear in media set in the WWII European theatre. Compared to its better-known descendant, the MG34 is more likely to appear mounted on a vehicle of some sort* .
- The DLT-19 heavy blaster rifles used by the Stormtroopers in the Star Wars films are MG34 machine guns painted black. The prequel trilogy's DC-15 blasters also bear a heavy resemblance to the MG34.
- The MG34 appears in the first two Red Orchestra games as the standard German machine gun. It can be used on foot, mounted on a tripod, or as tank-mounted weapons.
- Appears in the WWII-dated Call of Duty games, usable both on foot and on vehicles. United Offensive in particular features it as the Germans' portable mounted machine gun (opposing the American M1919 and Soviet DP28), able to be deployed where the player likes; it also shows up in regular mounted but not portable form for a mission or two set before the MG42's adoption. Call of Duty 3 also features it in this sort of manner, able to actually be fired from the hip when carried but requiring the player to be prone to actually aim it.
- Usable in Day of Infamy for the Support class. Compared to the MG42, the MG34 uses a 50 round drum and can be aimed properly from the shoulder. It also gets select-fire capabilities that the 42 lacks, thanks to its double-crescent trigger.
- Hanna-Justina of the Afrika Korps makes use of the MG 34 in Strike Witches.
- Many of the German tanks in Girls und Panzer mount MG34s as secondary or coaxial weapons.
MG42 and derivatives
Forged by the Wehrmacht, the Buzzsaw 42 Light Machine Gun was a 7.92x57mm Mauser general purpose machine gun that started being used in 1942. It supplemented and many times replaced other weapons on the battlefield. The Buzzsaw 42 is known for its reliability, durability, simplicity and ease of operation. Most notable of all is its [ability] to produce a high volume of suppressive fire, having one of the highest average cyclic rate[s] of any single-barreled man-portable machine gun.
—Description, PAYDAY 2
At the beginning of the Second World War, the Germans were mostly equipped with the 7.92mm MG34, which first saw combat in the Spanish Civil War. While a truly excellent machine gun in its own right, the MG34 was really too good; it was labour-intensive, expensive, and took a long time to manufacture. The MG34 also proved to be less rugged than expected, due to the very tight design tolerances. This resulted in a total redesign being ordered with mass production as the primary goal, and the end product is widely regarded as one of the best machine guns ever designed. The MG42 made extensive use of pressed and stamped steel parts to cut down on cost and production times, and used a recoil operated, roller-locked mechanism augmented by a gas recoil booster which increased both reliability and rate of fire; the resulting weapon was distinctly more rugged than the rather finicky MG34. The MG42 remains one of the fastest-firing single-barrel weapons to not require external power, able to fire 7.92x57mm Mauser rounds at an average of 1,200 RPM. A true general-purpose machine gun, it could be used in the light machine gun role with a 50-round drum magazine and bipod, or the medium role with a tripod and belt feed. Switching between a bipod and tripod in an emergency required no special tools, thanks to the mounting latch being spring-loaded. The MG42 was so good, in fact, that Allied soldiers who were lucky enough to capture one would quickly swap their own light machine guns for the "Spandau" until they ran out of captured ammo for it. Its main drawbacks stemmed from the gigantic rate of fire; it was incredibly loud, barrel changes were frequent (though taking only seven seconds at longest thanks to a superbly designed quick-change barrel) and ammunition consumption was very high even when all efforts were made to conserve it. The huge rate of fire also made the gun's report extremely distinctive, described by troops who faced it as a buzzing or tearing sound rather than distinct individual shots,note leading to nicknames like "Hitler's Buzzsaw". The very high rate of fire does have distinct advantages; it made the gun excellent at suppressive fire and the noise it created was terrifying. The MG42 was the basis of some of Germany's later 7.62x51mm NATO machine guns following the war, from the MG1 to the modern MG3,note and along with the FG42 was also the basis of the American M60. The US also attempted to make a .30-06 version of the MG42 for testing, but these wouldn't even cycle after the first shot because the designers failed to account for the difference in size between the.30-06 Springfield (7.62x63mm) and 7.92x57mm Mauser. The MG3 is so similar (and externally almost identical) to the MG42 that they have many interchangeable parts. Yugoslavia also manufactured the M53, an almost exact copy of the gun down to the chambering, the only real difference being a slightly stronger extractor and a slightly modified chamber to ease extraction of steel ammo. These variant parts are the most common on the market today, and you may even see Yugoslavia's large distinctive proof mark on the top cover of a few supposedly Nazi era guns.
- Every World War II game, movie, or otherwise that is set in the European theatre, features this gun.
- The WWII-based Call of Duty games, with their usual focus on Europe, feature the weapon extensively, commonly mounted at every position the Germans are holding. World at War allows it to be used portable, with a 50-round drum magazine and unlockable bipod. It even shows up more than a hundred years after WWII in Black Ops III, mounted all over the place as the only period weapon to show up in the otherwise-Anachronism Stew-laden dream sequence of "Demon Within".
- The MG3 shows up as an unlockable weapon in the Battlefield: Bad Company games, used by the Medic. It deals lower damage than most of the other machine guns, but it's tied with the PP-2000 machine pistol as the fastest-firing gun in the game.
- The BFG used by the Special Unit in Jin-Roh: The Wolf Brigade, with multiple extra belts and a spare barrel stashed in their backpacks.
- Alphard tries to shoot down Liang Qi's chopper with a door mounted MG3 from her own helicopter in Canaan.
- The Helghast machine gun in Killzone is basically an MG42 with the barrel shroud rotated 90 degrees counterclockwise.
- The M56 Smart Gun in Aliens was an MG42 mated to a steadicam harness, with additional parts from a motorcycle.
- Gunslinger Girl: Il Teatrino. Rico fires the MG3 version from the hip.
- The Bunker (2001). Its ammunition apparently cost the makers of this war/horror movie a pound a round, so it wasn't fired often.
- Charlie's Angels: Full Throttle features a nameless Mongolian who dual-wields an MG42 together with a PKM machine gun from the hip.
- A character in a Nick Knatterton comic has an MG42 mounted on her bed.
- The MG42 was added in a later update to Red Orchestra 2: Heroes of Stalingrad. Leveling up allows one to replace its initial 50-round drum magazine with a 250-round belt, while further levels reduce the rate of fire and allow you to carry extra ammo.
- An MG42 is used in Mafia II by Vito Scaletta twice. The first time during Operation Husky, before later using one to ambush a heavily guarded target during a hit.
- Available in 7.62 High Caliber as the MG3, with the accompanying high rate of fire and fitted with a 50 round drum and bipod.
- Appears in PAYDAY 2 with the Gage Historical Pack DLC, as the Buzzsaw 42. Its absurdly high fire rate is preserved rather well ingame; with the addition of a bipod as of 2015's "Crimefest", it can be a complete terror that will, true to its name, saw through even Bulldozers in a couple of seconds. It can be modified with the MG 34's light barrel to increase accuracy and stability, or a "Heatsinked Suppressed Barrel" to imitate the MG 34-derived DLT-19 heavy blaster rifle from A New Hope.
- The CETME Ameli, a Spanish clone downsized for 5.56mm rounds and given a distinctive carry handle, shows up as just the "Ameli" in Call of Duty: Ghosts and Call of Duty: Advanced Warfare.
- The MG42 is usable in Day of Infamy for the Wehrmacht Machinegunner and Support classes respectively. It loads from 250-round belts and can only be aimed while deployed.
- The MG3 is the primary weapon of the Support specialist Dieter Munz in Ghost Recon.
- Far Cry 4 features a stockless MG42, modified with a side-grip and a rail atop the feed tray if the player attaches a sight to it, as the final LMG unlocked. It lives up well to the real weapon's infamy, with a high rate of fire, decent damage behind that, and a high capacity (up to 200 rounds with mods). There's also a Signature version, named after the real weapon's "Buzzsaw" nickname, unlocked for deactivating every radio tower in the game; it features a massive 400-round belt, a reflex sight, and accuracy and damage boosted to the point that anything that even gets in front of you will die in a nanosecond.
- The MG3 is one of the most powerful weapons your MSF R&D can research in Metal Gear Solid: Peace Walker.
- German MG Bunkers, Motorcycles, MG Teams and Half-Tracks all have the MG 42 in Company of Heroes. The MG 42 is also an upgrade for Grenadier Squads.
- Shows up in Dr. No, mounted on a stolen patrol boat and used by Dr. No's soldiers to try and flush Bond, Quarrel and Honey out of hiding.
- Essentially the standard weapon of The Squad in Strike Witches, with Minna, Erica, Gertrud, and Eila of the 501st all using them, modified to use MG 34-style twin-drum magazines; Gertrud in particular wields two at a time because of her Super Strength granted by her magic. Other squads also make extensive use of it, including Nikka, Gundula and Edytha of the 502nd.
- In Wild Wind, Okati uses a looted German machine gun as his personal weapon.
- Wolfenstein: The New Order's prologue chapter and its prequel DLC The Old Blood feature the "MG46", which is basically an MG42 made into a minigun by slapping on a chainsaw grip and another three barrels in a sort of spinning quad-mount.
The 7.62mm RPD LMG is a light machine gun that dates back to the end of World War II. It fires the 7.62 x 39mm round from 100-round drum magazines. This weapon is less accurate than either the 5.56mm M249 or the 21E. It is lighter than either of the other two, however, and therefore returns to an accurate state after firing more rapidly.
—Description, Rainbow Six 3: Raven Shield
The RPD is the world's first SAW, or Squad Automatic Weapon. It fires an intermediate caliber 7.62x39mm round, the same round fired by the SKS, AK-47, AKM and many other weapons. Developed near the end of World War 2 by Vasily Degtyaryov, and accepted into Soviet service in 1944. It saw limited use in the last days of WW2, and was replaced by AK-pattern weapons in the 1960s, though it has gone on to serve with distinction throughout the world, prominently seeing action in Korea and Vietnam.
- Appears in the hands of a Soviet era Black Sea Marine during the events of the Man Of Stone arc from The Punisher's adults only series.
- Appears in Modern Warfare 1 and 2; it's rather infamous, particularly in use with hackers, due to its low recoil, hundred-round belt, and having the easiest sight to use among its class.note Call of Duty: Black Ops II lets you use it in the 1980's missions, where, due to just reusing the MW2 model, it has an anachronistic Picatinny rail above the feed tray.
- Available in 7.62 High Caliber as one of the earliest machine guns available.
- Shows up in the twelfth chapter of Max Payne 3 with an incorrect 75-round magazine. The gold version gives it the correct 100-round capacity.
- Appears in Splinter Cell Chaos Theory in the hands of North Korean Special Forces in the Seoul mission.
- One of the LMGs available to Team Rainbow in Rainbow Six 3: Raven Shield.
- A usable weapon in Vietcong and Vietcong 2.
- A usable weapon in Contract Wars.
ST Kinetics Ultimax 100
The U100 is a light machinegun from Singapore. People don't typically picture Singapore as a gun maker — they don't even let you carry durians on the subway there, fascists — but it turns out that the U-100 is actually an impressive piece of hardware. It's extremely light, accurate, and controllable.
—Survival Guide, Far Cry 3
A light machine gun from Singapore, the Ultimax 100 is an example of how high-tech the Singaporean Army is. Resembling a modern 5.56x45mm Tommy Gun, the gun features an innovative constant-recoil system that allows the bolt carrier group to travel all the way back without ever impacting the rear, instead stopping gradually amongst the axis of movement against the resistance of the return springs. This significantly reduces recoil, making the gun extremely accurate compared to similar machine guns. The Ultimax has five variants: the pre-production Mk.1, the fixed-barrell Mk.2, the Mk.3 which returns the changeable barrel and comes in standard and paratrooper, the Mk.4 with a new fire selector module that competed in the USMC IAR trials (unfortunately, it lost to the M27 IAR, an LMG variant of the HK416) and the Mk.5, which can load from STANAG magazines. If there is one weakness to the design, it is the problematic feed system. Early models were meant to be used with a proprietary 100-round drum magazine, but unfortunately these were bulky, difficult to load without a special mechanism, and occupied more space than M16 magazines or the Minimi's 200-round belt box, preventing the gunner taking magazines from other squad members equipped with M16s (this was later rectified by drilling two holes right in the M16 magazines' left feed lips, averting the problem). From the Mk.4 onwards however, the Ultimax is modified to load from STANAG magazines only, preventing the original drum from being used anymore and making the weapon more like an IAR than a true light machine gun. Finally, the ability to use drum magazines again was brought back with the Mk.5, which can now accept the Beta C-Mag drum magazine in addition to STANAG magazines.
- In the Film Within a Film at the start of Austin Powers in Goldmember, Mini-Me can be seen firing the Mk.3 version of the Ultimax.
- In Reign of Fire, the American militia are curiously seen using Mk.2s in large numbers.
- In the Singaporean-Malaysian film, Ah Boys to Men, the Ultimax Mk.2 are used by SAW gunners of the Singapore Army against OPFOR infantry in the Action Prologue.
- FPS Russia used one of these, effectively demonstrating it almost-lack of recoil by firing it with one hand.
- Appears in Far Cry 3 and returns in Far Cry 4. In both games, it is the Mk.3 variant and is named the U100.
- Aiden Pearce in Watch_Dogs can wield the Mk.3 variant (equipped with a 75-round drum), and it also is the machine gun equipped to armed security cameras. It appears as the U100 here too - Ubisoft must really like that name.
- The Mk.5 variant is Raven's default LMG in MAG, appearing under the name APEX 100.
- Shows up in Ghost Recon Future Soldier as a Bodark weapon for some reason. It's the Mk.5 variant, but it loads from the original drum magazines and can be fitted with the fixed stock of the Mk.2.
- In Splinter Cell, it appears in Blacklist, but is only available in multiplayer mode.
- The Mk.3 appears in Hitman: Absolution as Blake Dexter's weapon of choice, under the name Ultramax. It can be quickly picked up and collected for use in Contracts mode when he is killed.
- The Mk.5 variant appears in Battlefield 4 as the first LMG unlocked for the Support class in multiplayer mode. Notably, it is incorrectly depicted being able to keep a round in the chamber when reloaded, rather than its proper open bolt mechanism.
Type 96/99 Light Machine Gun
Essentially the Evil Counterparts to the Bren Gun above, the Type 96/99 LMGs are a pair of functionally-and-aesthetically similar weapons designed and fielded by the Imperial Japanese Army before and during the Second World War. The development of the Type 96, the first weapon, began during the second Japanese incursion into China, when combat experience by troops there reaffirmed how useful machine guns were in providing covering fire for advancing infantry. The Japanese already had the Type 11 LMG in service by then. While the Type 11 was lightweight (and therefore easy to carry around by infantry squads, something useful in combat), the open-hopper design allowed dust and grime to enter the gun, causing jamming issues which were worsened by the poor dimensional tolerances within the gun; this unreliability gave the Type 11 a bad reputation amongst IJA troops and led to calls for its redesign. In response to this, the Kokura Arsenal of the IJA tested some Czechoslovakian ZB vz.26 LMGs (captured from the Chinese army who used locally-produced copies as their standard LMG), and after borrowing certain elements of the gun issued their new design, the Type 96 in 1936. This weapon used the then-standard 6.5x50mmSR Arisaka rifle cartridge also used by the Type 38 Arisaka rifle and the earlier Type 11 LMG, which simplified logistics and supply since riflemen could supply ammo for the machine gunner when needed, or vice versa. It was during this time that the Japanese noted that their 6.5x50mm rounds were inferior ballistically to the 8x57 IS (AKA 7.92x57mm Mauser) cartridges Chinese troops used in their rifles and machine guns. This, in combination with the Type 92's effectiveness with the then-new rimless 7.7x58mm, inspired the Japanese to switch to the 7.7x58mm cartridge in 1939. Since this cartridge was more powerful than the old 6.5x50mm, a new rifle was needed to handle it; thus, the Type 99 short rifle chambered in the 7.7x58mm cartridge was created and the Type 99, a redesigned Type 96 chambered for the same cartridge as the Type 99 rifle, was also created to ensure the continuation of logistics advantages regarding ammo from rifles and machine guns. The Type 96/99 looks extremely similar to the Bren gun; to the point that sometimes they both are mistaken as clones of the Bren. Internally, the Type 96 uses the same gas operation mechanism as the earlier Type 11, which were based on the French Hotchkiss M1909 machine gun of the previous World War. The Type 96 also features a top-mounted 30-round magazine like the Bren, as opposed to the hopper-design of the Type 11; this increases the reliability while also simultaneously decreasing the weight of the gun. It also features a finned barrel that can be changed quickly to avoid overheating, and a bayonet lug (pictured above) note . While the fire setting was only full-auto, firing one shot was possible by pulling the trigger briefly, something made easier by the low (450-500 rounds/min) rate of fire. The Type 99 can be differentiated from the Type 96 by different muzzle designs, barrels, buttstocks and magazines, and a higher rate of fire (700 rpm). There is, however, one significant difference between the Type 96 and 99: Kijiro Nambu, the designer of the two weapons, failed to address the dimensional tolerance issue between the bolt and gun barrel, causing jams during full-auto fire when cases became stuck in the chamber. An oil pump was installed in the Type 96's magazine loader to (theoretically) ensure reliable feeding via oiling the cartridges, but this just made the problem go From Bad to Worse because the oiled cartridges attracted dirt/dust/sand/whatever into the breech. The Type 99 redesign had better primary extraction, which made the oil pump unnecessary. The Japanese took advantage of the accuracy of the two weapons; a skilled operator can lay down deadly, accurate bullet storms from concealed positions (used in good effect in Iwo Jima; there, several concealed gunners managed to down a Marine fireteam or two), and the Japanese also produced a 2.5x scope that can be attached to the right side of the gun, turning it into an automatic sniper rifle. Also, unlike most Japanese firearms of the era, the Type 96 and Type 99 LMGs are among the few to actually not be considered horrible. Because the Type 96 and the Type 99 LMGs used vastly different cartridges, logistics became a problem when the two were used in conjunction. Both the Type 96 and the Type 99 stopped production after the surrender in 1945, although during the Indonesian National Revolution from 1945-1949 the Indonesians used this weapon extensively, most notably during the Attack on Jogjakarta in 1949.
- Cool Accessory: The bayonet lug, designed for the Japanese Type 30 sword bayonet, made the light machine gun extremely intimidating, even though it wasn't very practical.
- Since the Type 96, alongside the Type 11 it was intended to replace (and the later Type 99 which was intended to replace the Type 96), were the standard LMGs of the IJA in World War II, expect them to appear in Japanese hands in Pacific theater World War II movies.
- Windtalkers have both weapons appear in Japanese hands, and Nicolas Cage's character also uses a captured one when he covers a squad member using the radio.
- Letters from Iwo Jima, again, has this weapon used by the Japanese. So does Hacksaw Ridge and Flags of Our Fathers.
- Call of Duty: World at War has the Type 99 appear in place of the Bren Gun from previous World War II Call of Duty titles; it's also the first LMG available for the player to use, as well as the only machine gun that can mount a bayonet. Gameplay-wise, it fires slowly but is quite accurate, controllable, and powerful.
- The Battlefield 1942 mod Forgotten Hope adds the two weapons to the game; the Type 99 is also the weapon mounted in bunkers, machine gun nests, and on the Daihatsu landing craft.
- The two weapons appear in Medal of Honor, albeit in different titles; Medal of Honor: Pacific Assault has the earlier Type 96 while Medal of Honor: Rising Sun has the Type 99.
- Appears frequently in the hands of Japanese troops in The Pacific.
The Vickers Gun
"The Vickers gun accompanied the BEF to France in 1914, and in the years that followed, proved itself to be the most reliable weapon on the battlefield. It was this absolute foolproof reliability which endeared the Vickers to every British soldier who ever fired one."
—Ian V. Hogg, Royal Artillery officer and historian.
At the end of the 19th century, the Maxim company, and the design of its famous machine gun, was purchased by Vickers. Vickers began working on an improved version of the Maxim gun, with a focus on reducing the weapon's weight. The result was the famous Vickers gun, first adopted by the British Army in 1912. The Vickers went on to be used until the 70’s by Britain and the 90’s by other nations, famously fighting through both World Wars, first as a heavy machine gun and becoming a medium machine gun when the Browning M2HB entered British service. This was mostly because it never broke: it could jam if the ammo fed into it was dud, and drills existed to get the duds out and the weapon firing again, but the gun itself was almost indestructible. In one 1916 test, ten guns of the 100th machine gun company fired one belt short of one million rounds in twelve hours, and only two guns encountered problems: all ten were serviceable again following basic maintenance. British soldiers did similar, impromptu "tests" just before the Vickers was finally retired in the 1970s, as a more fun way to dispose of the .303 ammo that no other weapon still in service used. Despite the guns having been used for decades, they held up just as well as in those early tests. And from the early 1930s onwards, the Vickers even had a .50 cal variant for armored vehicles and more commonly naval anti-aircraft duty, firing the unique British-made 12.7x81mm round instead of the 12.7x99mm (.50 BMG) round used by the Browning M2HB. The Vickers itself was also astoundingly light compared to other water-cooled machine guns, weighing only 15-23kg compared to the 27.2kg Maxim, so soldiers had no problem packing it up and carrying it across jungle mountains, No Man's Land or desert hills. Its weight might have also been a decisive factor in the British and Commonwealth armies using it as a medium machine gun from WW2 into the South African border wars. And during an era where air-cooled machine guns were beginning to shine, the Vickers became terrifyingly destructive if several were massed together to provide massive amounts of suppressive fire, effectively being used like artillery rather than infantry support weapons. During the Italian campaign, British machine-gun battalions were scarily efficient, where up to 64 Vickers guns would drown weak sections of the German defense in a hailstorm of lead, letting attacking infantry isolate the more well-defended sections so the rest of the forces could demolish them later. Funnily enough, the Vickers was occasionally used by Commonwealth troops to heat their brewing water for tea, despite the tea usually tasting of machine-oil and cordite.
- Anything set during the latter part of the British Empire, or any World War 1 or 2 setting.
- In The Last Stand, Johnny Knoxville's character Lewis Dinkum has a Vickers machine gun he dubs Vicky. Sheriff Ray Owens borrows it for the defense of the town, where it sees action in the final shootout of the film.
- In The Wild Geese, the titular mercenaries use a Vickers in their final confrontation with the Simbas towards the end of the film.
- Some Vickers guns appear in Verdun as unusable background props.
- British HMG Commandoes and their MG Emplacements use the Vickers machine gun in Company of Heroes. One can also be upgraded for a Bren Carrier for more firepower at the cost of the ability to carry troops.
- Classic British World War I comic book Charley's War had one as Smith 70's Weapon of Choice with Young Albert assisting him in loading it. He refuses to let anyone else go near it as he considers it "too technical" for them. When Charley thinks his comrades have been killed thanks to Lieutenant Snell's incompetence, he uses it to take his frustration out on German troops. Smith 70's assistant, Young Albert, finally gets to fire it when Smithy is wounded, much to Albert's delight. Smithy often uses it as an impromptu kettle to boil water for a Spot of Tea.
- The Siege of Jadotville: A Company have a few of them in the titular siege. Sergeant Prendergast uses one mounted on a jeep to finish off the first wave of mercenaries and Commandant Quinlan orders the jeep pushed over so he can use the same gun on a plane.
- The Vickers is used on British vehicles in Battlefield 1.
- In Day of Infamy, a modified version of the Vickers Mk VI machine gun is available in a rare infantry-carried variant with deployable bipod from the Mk VII for the Commonwealth faction's Machine Gunner class; like the American M1919 and German MG42, it can be fired without being deployed, but you can't use the sights to do so (especially so given the carry handle is in the way of the sights, which the character pushes out of the way in the deploying animation).
- Used by Japanese guards in The Bridge on the River Kwai, often when guarding trains or watching over the British prisoners. Like the Lee-Enfields and Thompsons in the film, the guards could have been issued British weapons so more Japanese equipment could go to the front-line troops.
- A Vickers gun appears in Cryptonomicon, in one of the World War II flashbacks. It is used to shoot up a German platoon, their vehicles, any bits of scenery more Germans may be hiding behind, and mow the lawn in front of a nearby house for good measure. Both the heavy weight and extreme reliability of the gun are talked up.