"This is my rifle. There are many others like it, but this one is mine."A battle rifle is any semi-automatic or fully-automatic rifle adopted by a military as their service rifle, that is chambered in a full-sized rifle cartridge (the term actually has no "true" definition, but this is one of the most generally accepted ones). Keep in mind however that many of the rifles here can also be considered Sniper Rifles, as most, if not all, rifles here can and have been fitted with sniper scopes. Back to Cool Guns.
—The Rifleman's Creed, Full Metal Jacket
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The granddaddy of the famed M16/AR-15 family, the AR-10 was developed in the 1950s by Eugene Stoner, following the trend at the time of select-fire battle rifles firing full-power rifle rounds. Chambered in 7.62x51mm NATO, the AR-10 featured a conventional layout, with a straight-line stock and barrel design optimized for automatic firing, elevated sights, and was made from aluminum, weighing just 6.95 lbs empty. The AR-10 was offered as a replacement for the M1 Garand when the US sought to adopt a battle rifle. During trials, prototypes proved favorable, until an unfortunate design flaw caused its barrel to explode. The flaw was fixed, but in the end, the US military adopted the M14 rifle instead. After design issues were ironed out, the AR-10 entered the market. The rifles were sold to and license-produced by some countries, most notably Sudan and Portugal, the latter of whom used it in the Portuguese Colonial War. Most users found the weapon to be both accurate and reliable, but in the end, no country officially adopted the weapon, and sales were limited. In 1957, the AR-10's design was scaled down and updated for a smaller .223 caliber. This new design was the AR-15, and it and the AR-10's rights were eventually sold to Colt. This newer weapon soon caught the attention of the US military, who found that their large-caliber M14s were heavy and difficult to control, and in 1964, the design was adopted as the M16, and the rest is history. The AR-10 continues to be produced today for the civilian market, though the newer rifles are based on scaled-up versions of the AR-15, rather than the original AR-10 design. Like its descendant, a variety of aftermarket accessories are available.
- SPECTRE trainees can be seen training with AR-10s in From Russia with Love.
- Appears a couple of times in The Professionals. In one episode, an AR-10 is mocked up with a drum magazine and laser sight (making it somewhat resemble an American-180 submachine gun)note as the "A180 .22 calibre assault rifle", supposedly a prototype weapon.
- AR-10s are used by the Marines defending the White House in Superman II. In the Richard Donner cut, Zod also briefly uses one after picking it up.
- A customized AR-10T target rifle is used by Kohta in High School Of The Dead, after getting it from Rika. According to the author's notes, Rika convinced an American soldier to smuggle it in via his military connections.
- Tony Soprano receives a customized AR-10 for his birthday in The Sopranos. Strangely, in some episodes, the rifle appears to be an AR-15 with a large magazine, while in other episodes, it's an actual AR-10.
- The AR-10T appears in Project Reality as the Canadian marksman's main weapon, fitted with a scope and bipod.
- Appears as a usable weapon in Takedown: Red Sabre. A variant chambered in 6.8x43mm Remington SPC is also available.
- Some are used by the soldiers in Sheena.
FN FAL and similar
A high-performance assault rifle, one of the two mainstays of the west alongside the M16. Solid, powerful and reliable, the FAL is a very well-rounded weapon.
— Description, Metal Gear Solid: Peace Walker
Nicknamed "the right arm of the free world," the FAL ("Fusil Automatique Léger", French for "Light Automatic Rifle") was one of the three major battle rifles designed for the NATO 7.62x51mm round (the other two were the M14 and H&K G3). The FAL was designed by Dieudonne Saive, who is probably more famous for his work on the Browning Hi-Power. Originally, the FAL was meant to be an assault rifle, with prototypes chambered in intermediate rounds such as German 7.92x33mm (only the very first prototype; there was never any intention to go to production with this particular round) and .280 British (7x43mm). However, when NATO standardized on the 7.62x51mm at American insistence, FN beefed up the FAL to handle the more powerful round, and the rest was history. The FN FAL is considered the classic post-war battle rifle and the Western counterpart to the AK-47. It was so popular that almost every Western and non-communist nation adopted it as their main rifle. Even the US strongly considered adopting it, before settling on the M14 on the basis of a combination of nationalism and false testimony to Congress claiming that the M14 could reuse the existing M1 Garand production lines; Italy too had been on the verge of adopting a licence-made version, but lack of funds had the Italian Army commission Beretta to come up with a way to convert the many Garands they already had into 7.62x51mm battle rifles that could be made with the existing production lines (Beretta had been making the M1 Garand under licence), resulting in the BM-59; West Germany had initially adopted it too, utilizing it as the G1, but when they wanted to obtain a license from FN to domestically produce the rifle, they were turned down, probably in no small part due to the fact that they had invaded Belgium twice in the previous forty years. This led to them ultimately working with Spain on its CETME 58, which ultimately became the G3.note The gun was license-produced by many countries, and is still in productionnote and use today. With so many users, many variants of the rifle exist. The British Commonwealth, in an effort ensure that their armies would have complete interchangeability of equipment.note , adopted the FAL, license-producing it as the L1A1 Self-Loading Rifle, or SLR. The SLR is limited to semi-auto, and features a removable trigger guard which allows for firing while wearing mittens, as well as a unique rear sight and part of the top cover above the bolt cut away to allow the magazine to be reloaded with stripper clips. Parts of the L1A1 (built on an inch pattern) are not compatible with other "metric" FALs,note leading to many headaches among collectors, especially when there is parts breakage on one of the much rarer inch FALs. Inch FALs can use both inch and metric pattern magazines (usually), which is lucky for inch FAL owners since metric mags are more common. The reverse is not true, though; metric FALs can only use metric mags. India, seeking to have the same rifle as the rest of the Commonwealth but without being forced by mere legality pay royalties to FN, reverse-engineered their own version, the 1A1. Other licensed manufacturers included Israel (As the IMI Romat, with a distinctive half-wood, half-sheet metal◊ handguard), South Africa (as the R1), Argentina, Brazil, Venezuela, and Austria (as the StG 58). FN briefly experimented in the early 1960s with bringing the FAL back to its assault rifle roots in the form of a scaled-down version chambered in 5.56x45mm, but this was deemed too expensive for mass production. Their next attempt was the CAL ("Carabine Automatique Léger", French for "Light Automatic Carbine") which still looked like a scaled-down FAL but incorporated many internal changes. This proved to still be too expensive and was a commercial flop (and now a Rare Gun since so few were made), resulting in FN moving on to the entirely new FNC (Fabrique Nationale Carabine).
- Cool Action: Like the AK, the FAL's magazines have a front lip, requiring them to be loaded front-first, then rocked back into place.
- Can be found in Fallout 2, one of the better weapons of the game, though finding ammo is a problem.
- Fallout Tactics as well, but it erroneously used the 7.62 Soviet rounds instead.
- One of the mook weapons in Call of Duty: Modern Warfare 2 and Call of Duty: Black Ops. The Modern Warfare 2 appearance is memorable for its use of the speed reload technique (where the player character flicks the release lever with the fresh magazine, which flings the spent mag away from the gun as he inserts the new one).
- Reappears in Black Ops II as a primarily friendly gun (like it's supposed to be) and Jason Hudson's new weapon of choice, while also seeing some use by enemy proxy militias in the 80's flashback missions. Future missions and multiplayer allow the player to use the similar SA58 Para Elite Compact, with the same reload as the MW2 version. Notably, the new select-fire attachment finally allows both the semi- and full-auto modes of the FAL to be showcased, while the fast mags one similarly shows off the bolt-release lever actually being used.
- Call of Duty: Ghosts, with its enemies being made up of various South American countries, features both the Brazilian IMBEL IA2 and the proposed Peruvian Diseños Casanave SC-2010, the former as a marksman rifle and the latter as an assault rifle.
- The IMI Romat appears in Rainbow Six: Rogue Spear. The original FAL returns for Raven Shield, and Siege features two versions, the Operation Black Ice update adding the Canadian C1A1 with an underbarrel M26 shotgun as one of JTF-2 operator Buck's two primary weapons, and the later Operation Skull Rain update adding a custom "PARA-308" that is essentially an SA 58 OSW as a primary weapon for the BOPE operator Capitão.
- Far Cry 2, mislabeled as the Paratrooper variant; being held over until the second half of the game, it's far stronger per-shot than the AK or G3.
- SWAT officers use it during the shootout at the beginning of Predator 2.
- Carlos carries a heavily modified one in Resident Evil: Apocalypse.
- Shows up in Uncharted 2: Among Thieves with a red-dot sight. It's more accurate but less powerful than the AK-47, and more powerful but less accurate than the M4. It also holds 30 rounds in a 20-round magazine and fires in three-round bursts, even though the real FAL lacks a burst-fire mode. The third game corrects this and makes the FAL semi-auto only, though it also restricts the weapon to multiplayer (except in the HD remaster in the PS4's Nathan Drake Collection, which adds a cheat to use it in singleplayer). The Romat appears in Uncharted 4: A Thief's End, working exactly like the Among Thieves weapon, including the red dot sight, the incorrect three-round bursts, and even being incorrectly referred to as the original FAL.
- The resistance members led by Eva/Big Mama in Metal Gear Solid 4: Guns of the Patriots carry them. While it can't be modified in any way, it's decently good at long ranges due to its powerful cartridge and low recoil due to its low rate of fire, but it stands as the only rifle in its caliber that Snake actually has to buy directly from Drebin, as the resistance members only carry it during cutscenes and Snake hands every single one he picks up back to its owner or to someone else who's otherwise unarmed.
- Also shows up in Metal Gear Solid: Peace Walker as well, used by Peace Sentinels in the player's first battle with an Mi-24. It can later be researched by MSF's R&D team, first in its standard variant, then the Paratrooper model with a skeleton stock, and finally with a Laser Sight.
- The FAL shows up once more in Metal Gear Solid V: The Phantom Pain as the "UN-ARC". The player can develop carbine, LMG, and non-lethal variants.
- Standard issue rifle for ARCAM troops in the anime film Spriggan.
- The Wild Geese featured many different versions of FN FAL rifles.
- Hidden weapon in Operation Flashpoint. A folding-stock version appears in ARMA II: Operation Arrowhead as a standard weapon of the Takistani army, available both unmodified and with a night-vision scope.
- The MNU Helicopter snipers in District 9 use FALs with scopes mounted on them.
- The rifles carried by the guards in Escape from L.A. were FALs with grenade launchers attached.
- Some of Sosa's Mooks in Scarface (1983).
- Monroe Kelly carries one with a folding stock through most of the film Congo.
- During the penultimate showdown at the end of Hot Fuzz Nicholas Angel (Simon Pegg) has one of these in his hands.
- A near Game-Breaker in Jagged Alliance 2, thanks to its good damage, good accuracy and laughably fast fire rate, using only 5 action points to shoot. It became a mainstay in the series since.
- Available in 7.62 High Caliber as a powerful battle rifle, with both variants (the standard and the paratrooper, which has a folding stock) capable of full auto fire. When fitted with a bipod, it can be an acceptable gun for a marksman at medium range, while the folding stock allows for easier storage in a pack and can make for an emergency room clearing weapon of ridiculous power.
- Added to Killing Floor with the 2012 Summer Sideshow event, meant for the Commando; it's a mash-up of multiple FAL variants, being full-auto capable but using the wooden furniture from the L1A1. It also mounts a 4x scope, making it a slightly longer-ranged and lower-recoil option to the SCAR-H, but with a slower reload in return.
- Fal of Upotte!! is based on the British L1A1, though despite this she is occasionally seen to fire her gun in full-auto. She's also stated to be the older sister of Funco, who is based on the FNC, and is the class leader of the high schoolers/battle rifles, owing to the FAL's far more wide-spread adoption than the M14 or G3.
- Ghost Recon added the 50.63 Paratrooper (variant with a shorter 17-inch barrel and a folding stock) with the Desert Siege expansion, as simply the "7.62mm Carbine". Future Soldier features the SA58 OSW for the Bodark faction, despite the game's insistence on only giving them weapons made in Russia or the rest of the former Combloc, and it as such can be given rather ill-fitting Russian attachments; it's classified as a "Personal Defense Rifle" due to its short length. The same weapon also appears in another Tom Clancy game, Splinter Cell: Blacklist.
- The L1A1 variant is often seen in the hands of UNIT soldiers in Doctor Who, in the Classic era.
- Appears in PAYDAY 2 as the weapon added with the Big Bank DLC, as the Falcon Rifle. The ingame version is based on the DSA SA-58 Paratrooper variant, as evidenced by the stamping on the weapon's left side, though fitted with the full-length handguard, barrel, stock and short magazine of the standard FAL. It gets unique attachments that allow the weapon to be modded into an exact SA-58 OSW, with others based on other variants of the FAL, such as the Israeli IMI Romat seen above and the Brazilian IMBEL IA2. On the whole, the Falcon is surprisingly versatile, with excellent accuracy (including almost no aim spread from hip-firing), good damage, a reasonably high rate of fire and a wide and varied selection of mods that can turn it into a DMR, heavy assault rifle, or highly-concealable primary, though this is at the cost of a high cost to purchase, a high level requirement to use it, and the unique mods that give it its versatility being locked behind some of the most difficult achievements ever added to the game.
- Both the standard FAL and Brazilian derivatives, the IMBEL MD97 and IA2, show up in Max Payne 3.
- Used by both sides in The Siege of Jadotville. It had recently been adopted by the Irish Army at the time the film is set and it's not fully replaced the Lee-Enfield. Quinlan notably carries a FAL as his personal weapon until he runs out of ammo and is forced to fall back on his sidearm.
- Persona 5: One of Yusuke Kitagawa's equippable rifles is a "G1 Type", named and modeled after the FN FAL G1, one of the first FAL variants commissioned by the West German army in 60s.
- In Suicide Squad, the FAL with an ACOG optic is used by some of Joker's henchmen.
- Available in Insurgency, with options of various optics, bipods and foregrips, and an extended magazine. Security gets the L1A1, which is semi-auto only and has slightly more open sights, while the Insurgents get an original select-fire FAL with a synthetic foregrip and a wooden stock.
"7.62x51mm, gas-operated, rotating bolt. Comes in two flavors: light and heavy; this is the heavy one. Works like a charm in extreme environments - having carried this in action, it's a personal favorite of mine."
— Gage, PAYDAY 2
The Fabrique Nationale Herstal Special Forces Combat Assault Rifle, shortened to the SCAR, is an assault and battle rifle designed by FNH USA, as an entry into a trial by the U.S. SOCOM to replace or supplement the aging M4 rifle in 2003. The SCAR-H, also called the Mk 17 in SOCOM use, is the "heavy" version of the resulting rifle, chambered for 7.62x51mm NATO (contrasting the SCAR-L for 5.56x45mm). SOCOM turned out to really like this version, so much they canceled their orders for the SCAR-L completely (figuring that the existing M4 carbines were still good enough... which didn't really bother FN much since they make most of those too these days), deciding instead to purchase conversion kits in the event they need a weapon like it in 5.56mm.note As of late, it's been showing up in quite a few types of media, especially Video Games, due to its futuristic appearance and connection to Special Forces soldiers. While non-interactive media is about 50/50 at best for either version with a slight preference towards the SCAR-L, eight times out of ten a video game that features any version of the SCAR will echo SOCOM's preference and only include the SCAR-H; the ninth time will sooner have both show up than just the SCAR-L. The SCAR-H has also served as the basis for the FN Sniper Support Rifle, a version with a longer, heavier barrel and receiver for use as a designated marksman's rifle, which has been accepted into service with SOCOM as the Mk 20.
- In Psycho-Pass: The Movie, the SCAR-H is the main armament of the Southeast Asian Union's Military Police force.
- Like its smaller brother, the SCAR-H features prominently in G.I. Joe: Retaliation among the Joes, particularly used by Captain "Duke" Hauser, Lady Jaye, and Flint.
- In Call of Duty: Modern Warfare 2, the SCAR-H CQC used by U.S. Army Rangers and less often Task Force 141note . Corporal Dunn's signature weapon is a SCAR-H with a thermal sight, and in multiplayer it's the first alternate assault rifle unlocked after the starting M4 and FAMAS.
- Black Ops 2 once again features the normal SCAR-H with an increased capacity, this time as a late-game assault rifle owing to slightly higher power per shot and the low recoil allowing for good long-range use.
- The Battlefield series, starting with Battlefield 2, makes frequent use of both versions. Battlefield 4 particularly includes just the SCAR-H (and, incidentally, is the first of the series to depict the modern third-gen version).
- In Endwar, the primary assault rifle of the Joint Strike Force is based on the SCAR-H. In-universe fluff mentions how, with the breakup of NATO, Belgium-based FN is suing U.S. weapons manufacturers for copyright infringement.
- Ghost Recon: Advanced Warfighter includes the SCAR-H, the default game including the CQC version and DLC including a standard-length one with an ACOG. Future Soldier adds the SCAR-H CQC with the sliding stock of the SCAR PDW in the Arctic Strike DLC as the Ghosts' new PDR, their equivalent to the fictional "OCP-11" Bodark gets. Wildlands has the full-size version returning under its Mk 17 designation, using its standard barrel by default and able to take the CQC or LB's barrels; one with a suppressor, ACOG and extended magazine is Holt's Weapon of Choice.
- Counter-Strike: Global Offensive features the SSR as the CT team's semi-auto sniper rifle, replacing the SG 550 Sniper used in the earlier games, here called the "SCAR-20".
- The SCAR-H turns up in PAYDAY 2 with the first Gage Weapon Pack DLC as the Eagle Heavy. It's the only weapon in the game to feature an angled foregrip, rather than a vertical one. By default it's the standard-length variant, though it can take the shorter CQC or longer LB barrels as well as the longer receiver and different stock of the SSR.
- Rainbow Six: Vegas and Vegas 2 feature the Gen 1 version of the SCAR-H CQC. It's one of the few weapons in the game with a vertical foregrip. Rainbow Six Siege upgrades to the Gen 3 version with its usual tan finish in the "Operation Dust Line" update as one of two primary weapon options for the Navy SEAL Operator Blackbeard; it's presented as the weaker alternative to his SR-25 owing to its short barrel length, but it fires faster and has more ammo in reserve. It's also fitted with mounts to attach a rifle shield, to protect him from a few shots to the head or upper chest area from the front.
- The SCAR-H with an unusable MARS-esque red dot sight is the first of two assault rifles in Red Steel, oddly showing up in the hands of various gangsters around LA and treated more like the SCAR-L. It mostly gives way for the Type 89 once the action shifts to Japan in Act 2, though the player can still use it by unlocking it from the shooting range in Harry's bar, and even more oddly the Komori use it for the majority of Act 3.
- The standard weapon of the various Private Military Contractors in Metal Gear Solid 4: Guns of the Patriots is the CQC variant of the almost-entirely-unrepresented second-generation SCAR-H. Snake can get his hands on one as well, and the customization system allows it almost as much versatility as the M4 Custom; it can accept everything the M4 can except for a suppressor, grenade launcher or Masterkey.
- The SCAR-H, with an underbarrel FN Mk. 13 grenade launcher, is heavily used by 33rd soldiers in Spec Ops: The Line, especially with the elite members. Compared to the M4A1, it has higher damage, but a lower capacity. It first appears in the second chapter, then disappears until encountered again during the later stages of the game.
- In both Killing Floor and its sequel, the FN SCAR-H is the top tier weapon for the Commando class. It has a rather small magazine capacity (20 rounds), but this is compensated by its superb accuracy and stopping power.
- Like its smaller brother, the SCAR-H is available in The Division, though it's considered a marksman rifle instead of an assault rifle, and its rate of fire is reduced to 275 rounds per minute - if it retained the original 600 RPM rate, it would make short work of the player's much more limited DMR ammo pool.
- John McClane makes use of a short-barreled SCAR-H in the Chernobyl scenes of A Good Day to Die Hard.
- Appears in XCOM 2 as well, even if it's not actually named as such. However it's still pretty obvious that this is the gun that the beginning tier assault rifle is modeled after.
Heckler & Koch G3
One of the signature assault rifles of the West, adopted in 1964 by the West German Army. Uses a roller-locking delayed blowback operating system to achieve high-precision fire. A number of variations of this design have also been produced — including sniper rifles, submachine guns, and light machine guns — a testament to the G3A3's high potential.
— Description, Metal Gear Solid 4: Guns of the Patriots
A German design developed from the Spanish CETME series of battle rifles, the G3 was the third major weapon chambered for the 7.62x51mm NATO round. After Belgium refused to allow West Germany to produce the FN FAL under license, Germany looked to Spain and its CETME. Like the FAL, the CETME was initially intended to be an assault rifle, prototyped in a series proprietary intermediate cartridges and finally in a reduced-power version of the 7.62x51mm, but when the collaboration with HK began, they followed the German lead and adapted it to the full power 7.62x51mm NATO. The G3 is extremely utilitarian in appearance and function, using a roller-delayed blowback system originally designed for the StG-45 prototype in World War II (appropriately enough)note . It is more widely known for its derivatives than it is by itself; its action has served as the basis for nearly every non-pistol weapon designed by Heckler & Koch until The '90s, when the G36 series with its ambidextrous AR-18-inspired action took overnote ; the MP5 is effectively a miniaturized G3 chambered in 9mm, the PSG1 and MSG90 are accurized versions for marksman use, the HK21 and HK23 a general-purpose / light machine gun version adapted for belted ammo, and so on. The G3 is known for its toughness and reliability, but shooters are often critical of its rather violent action that tends to mangle ejected cartridges and throw them anything up to thirty feet away, and the ergonomics and weight of the rifle in general. Therefore, it is a good idea to never stand on the right side of a G3 shooter if you can avoid it, unless you want hot brass hitting you. The brass also tends to be too damaged to reuse in handloading. The G3 was the standard rifle of the West German army until the 1990s, and was also a major export success. It was license-produced by numerous countries (including France, Mexico, Turkey, Portugal, Sweden, Norway, Greece, Pakistan, Myanmar and Iran) and is still in service and production with many militaries around the globe.note Genuine G3s and HK firearms are rare in the United States civilian shooting market, with the ATF banning their importation because they could be quite easily converted into automatic weapons.note Also, HK is only minimally invested in the US civilian marketnote , and even then, its main product is handguns. Genuine HK G3 clone imports are expensive, going for an average of at least $1700. Semiautomatic G3 clones are much more common and cheaper; the two main ones available on the market are the 7.62x51 C91 and the 5.56x45 C93. They come in at a normal price of at least $650. CEMTE-based semi-autos are also on the market, but since both CETME and HK independently continued development of the roller-locked design there's little if any interchangeability of parts between G3 clones and CETME clones.
- Cool Action: The HK Slap actually originated with this weapon - while it is more associated with the MP5, as above that gun is in effect just a miniaturized G3, and the technique will work with anything based on the G3's action, or even weapons that aren't but have a similar charging handle, like the Steyr AUG.
- A few can be seen amongst the dozens of AK's wielded by the militia in Black Hawk Down.
- Call of Duty 4: Modern Warfare features the HK91, a semi-auto-only variant (which still fires full-auto in singleplayer), though it's not quite as common as the various AKs. In multiplayer it's strangely underpowered, dealing the same damage as the other full-auto assault rifles (but with less recoil in return) so as to not completely overshadow the M14, which has the proper higher damage and recoil of a 7.62mm rifle but is unlocked far later. The Remastered version makes the interesting decision to not re-model the weapon into a proper G3, unlike most of the other weapons that were modeled incorrectly (like the AKS-74U being modeled after an airsoft gun).
- Rainbow Six added some of these to its armoury, for when teams need more punch, starting with Rogue Spear; by the expansions for Raven Shield they're also packing the shortened G3KA4. In Vegas with the 6x scope, it makes a decent all-rounder substitute for a dedicated sniper rifle.
- Dog Soldiers.
- Hidden weapon in Operation Flashpoint.
- Used by the Militia in the second chapter of Metal Gear Solid 4: Guns of the Patriots, and usable by Snake. In the first chapter one of the militiamen there also got his hands on an HK21, which Snake can choose to make him part with.
- The standard assault rifle in Fallout 3 is the prototype version with the older circular handguard (instead of the current MP5-style handguards) and wooden furniture, and it uses 5.56 ammo in the game.
- In Battlefield 3, the G3 can be found in the hands of the PLR. Also unlocked for use in multiplayer after gaining enough points in the co-op mode.
- Far Cry 2 has the G3 as the initial assault rifle given to the player character. It is weirdly underpowered, both having very low recoil for 7.62x51, and taking around six body shots to kill.
- A modified version of the MSG90 sniper variant with an AK-74 muzzle brake appears in Left 4 Dead 2, called the Military Sniper.
- Available in (of course), 7.62 High Caliber. Very similar to the FAL and even has a variant with a collapsible stock, but it has the advantage of being able to take a scope.
- Syphon Filter, starting with the second game as the K3G4. It is the only gun that can pierce an enemy's flak jacket.
- G3 of Upotte!!, as her name suggests, is based on the G3A3. In reference to the numerous G3-based guns in the real world, she has a ton of younger sisters who are all nearly identical to her - the sister based on the HK33, in particular, manages to pass herself off as G3 for a day at one point.
- A G3A3 can be found in the Chrysler Building in Parasite Eve.
- Appears in PAYDAY 2 as the Gewehr 3 - the extended version of the G3's Real Life name - with an HK21E clubfoot stock. Attaching the wooden stock and foregrip makes it resemble earlier models of the G3, while the DMR Kit turns it into a G3SG/1. Attaching the Precision Foregrip, Precision Grip and Precision Stock makes it resemble the MGS90, sans the telescopic sight.
- The G3SG/1 appears across the Counter-Strike series, as the terrorists' semi-auto sniper rifle and their equivalent to the counter-terrorists' SG 550 Sniper or FN SSR. Named the "D3-AU/1" in every game except Global Offensive.
- The "Assault Rifle 1960" from Wolfenstein: The New Order is largely based on the G3, being standard-issue for the Nazi soldiers in 1960.
- The G3, like the FAL, started to appear in Jagged Alliance 2 as a weapon used by the Elite Mooks in Deidranna's Army, including General Theo Humphey and the terrorist Annie "Matron of Mayhem".
- Used by a Italian Mafia hitman to try and kill Frank Castle in Up Is Down, and Black is White, before it's used by Kathryn O'Brien to kill said hitman and give Castle covering fire.
Heckler & Koch HK417
"This bigger brother of M416 features a heavier 16 inch barrel as well as an enlarged receiver capable of handling the heavy 7.62 round. The high precision and stopping power of this rifle makes it ideal as a DMR, and it sees service in many armed forces worldwide."
—Battlelog Description, Battlefield 3
The Heckler & Koch HK417 is a German 7.62x51mm battle rifle, a variant of the HK416 assault rifle, which was based on the M16/AR-15. Like the HK416, the 417 replaces the AR-15's direct impingement system with a short-stroke gas piston, which does not vent propellant gases into the receiver, improving reliability. The HK417 is designed primarily as a designated marksman weapon, to extend a squad's range in firefights. The HK417 comes in several different variants, with multiple barrel lengths. A semi-automatic civilian variant, the MR308, also exists, and was the basis for the G28 sniper variant. A number of the same countries and units that adopted the HK416 have also adopted the HK417, usually as marksman or sniper weapons. The US Army also plans to adopt their own variant of the G28, the M110A1, to replace their older SR-25-derived M110s.
- The HK417 appears in Spec Ops: The Line. It fires in semi-auto only and has a 4x scope, making it an ideal sniper rifle substitute.
- A Navy SEAL uses a suppressed HK417 during the raid on bin Laden's compound in Zero Dark Thirty.
- Another SEAL sniper also uses a suppressed HK417 in Captain Phillips.
- Call of Duty: Ghosts features the G28 variant as the "MR-28".
- Watch_Dogs has the HK417, which is inaccurately portrayed as firing in three-round bursts.
- The Close Quarters expansion pack adds the HK417 to Battlefield 3 as the "M417", an unlockable DMR for the Recon kit. The Aftermath expansion's "XBOW" available for all kits is also made from a broken HK417.
- ARMA III's "Apex" expansion features the 417, under the name "SPAR-17", as the designated marksman weapon accompanying the various HK416 variants used by CTRG 15.
- In PAYDAY 2, the Scarface Character Pack adds the HK417 (fitted with an M203 grenade launcher) as the "Little Friend 7.62mm".
- Ghost Recon: Future Soldier features the HK417, meant as the Ghosts' equivalent to Bodark's AN-94, rather unfairly as the HK417 is a complete powerhouse that can fit the role of a sniper rifle with the right attachments, something the AN-94 can't effectively do. The G28 appears in Wildlands.
- Appears in Rainbow Six Siege, where it is used by the GIGN Attacking Recruits, Twitch and CBRN specialist Lion. It's given a ten-round magazine, albeit erroneously modeled with a twenty-round magazine, and restricted to semi-auto only, meant to be used as a marksman's rifle.
- Japanese special forces operators can be seen using the HK417 in Gate.
- Appears in the Korean version of Alliance of Valiant Arms as the "HK417 Sniper".
- Appears in Project Reality as the primary weapon of the German, Dutch, and French Designated Marksman classes.
"In my opinion, the M1 rifle is the greatest battle implement ever devised."
— General George S. Patton
Perhaps THE semi-automatic rifle, and usually one of the first things people imagine when they think of a WW2-era rifle. One of the first semi-automatic weapons fielded by a major army, it fired 8 rounds of .30-06 Springfield from its internal clip-fed magazine,note and continues to be a sticking point among people trying to explain the difference between a clip and a magazine, as one of the few examples of the clip itself being physically inserted into a weapon (as pictured above). Legendary durability and surprisingly low recoil for a .30-06 rifle was a plus, too, though the gun has a nasty snap to its action that can lead to a common and painful complaint known as "rifleman's thumb" or more simply "M1 thumb."note Introduced in 1936, the weapon replaced the M1903 Springfield as the US military's main service rifle, and saw service through WWII and Korea, with some variants still in limited use in Vietnam, especially the M1D sniper variant with a fitted scope. The Garand was found to be fast, accurate, and incredibly reliable in whatever environment it found itself in, performing excellently in all theaters of WWII and withstanding the below-zero winters of Korea.note With the advent of automatic rifles, the American military tried to convert the M1 into the M14 battle rifle, which was introduced in 1958. Even by changing the ammo from .30-06 to .308 Winchester / 7.62x51mm NATO, it turned out to be too much dakka, leading to its ultimately short life as a primary service rifle. The Garand served with other military elements well into the 70s, and are still used by military drill teams even today. In accounts by WWII veterans and war correspondents, the Garand is simply referred to as the "M1". Various Garands on the civilian market have been converted to fire .308 Winchester, while the Civilian Marksmanship Program allows Americans meeting certain firearm qualifications to purchase surplus Garands. Commercial production has also begun again by Springfield, with the rifles being made with a combination of commercial barrels and military surplus parts. Some Italian versions (the Beretta BM59, which is significantly heavier than the M1) with detachable box magazines were produced after World War II, and for a time were the standard rifle of the Italian Army. The Beretta BM59 also had a paratrooper variant with a folding stock, but as all of the Beretta-made (or sometimes converted) rifles were heavier than the American M14, they tended to buck around much less when the trigger was pulled on full-auto mode. Famously, the empty en-bloc clip makes a distinctive ping sound when automatically ejected after the last round is fired. It was said to have been a "disadvantage" due to announcing when the rifle was empty; in practice this was not nearly as large a problem as is often believed, since the ping was usually drowned out by gunfire, and the rifleman with a Garand reloaded more quickly and fired faster than any opponent armed with a bolt-action rifle. Some riflemen were said to have intentionally made the ping noise (usually by banging an empty clip on their helmet) to tempt enemies out of cover, though the effectiveness of this trick, and whether soldiers even actually tried it,note is debated. As with most cool things about guns, media overplays this, making the noise as loud as the gunshots and, when the ability to eject partially-filled clips is acknowledged, having the ping still play in these cases despite the fact that any number of bullets left in the clip prevents it from vibrating in the manner that creates the noise. M1s were exported and loaned out to allies as well. They saw limited use with some Canadian units in WWII. Mikhail Kalashnikov copied the bolt of one of the few lend-lease Garands to be sent to Russia and put it in his new AK rifle — yes, that one. South Korean soldiers initially complained that the Garands they received on official loan from their US allies in the late 1940s were too long and too heavy, though those complaints quickly stopped when their Northern cousins came to visit in 1950, where the Garand's semiautomatic fire proved to give ROK soldiers an edge over their DPRK opponents armed with Mosin-Nagants. American Garands also found their way into Argentinian, Brazilian, Cambodian, Cuban, Dutch, Ethiopian, Filipino, French, Grecian, Haitian, Japanese, Indonesian, Lao, Nicaraguan, Nigerian, Norwegian, Paraguayan, Turkish, Venezuelean, and West German hands as well. Notably, the Garand was the service rifle of South Vietnam from 1950 until The Vietnam War, when it was phased out in favor of the M16A1. And after the Korean War, the M1 Garand replaced the bolt-action Type 24 as the service rifle of the Republic of China. The M1 Garand remained the main service rifle of the ROCA until 1967, when Taiwan was given permission to copy the M14 as the Type 57, which began production in 1968. The Garand is still in use as a ceremonial rifle — in particular, the USMCís Silent Drill Platoon uses the M1, often with bayonets fixed, both for sake of tradition and due to the Garandís balance being well-suited to twirling it around. The Taiwanese honor guard also carry extremely cool-looking black and chrome◊ Garands with bayonets fixed.
- Cool Action: The Garand literally has a cool action; you're guaranteed to see close-ups of it cycling if the movie focuses on anyone firing it even slightly. Coolest and most exaggerated is the ejection of the empty en-bloc clip as the last round is fired, which in a movie will typically produce an almighty "SHIIIING!" noise almost as loud as the actual gunshot. Extra cool points (and frequently Truth in Television) if the shooter has a "sticky bolt" rifle and slaps the bolt home at the end of his reload.
- The cool action and clip feeding system were also the Garand's foremost flaw: the rifle was not to be fed with individual bullets in standard form, only the clip - it could be reloaded one round at a time, but it was very hard to do it - so soldiers were simply trained to fire all 8 rounds and only reload from empty. As the American forces had plenty of ammo, the fault was not apparent during the war, but for the civilian post-war market there have been some modifications to make it more user-friendly.
- One of the main reasons this was a problem during the war was that rifle grenades were still widely used, and required blanks to fire rather than regular ammo. With traditional bolt-action rifles this was easy; just open the bolt and manually insert a blank. For Garands equipped with rifle grenade adapters, special two-round clips for the blanks had to be issued (a one-round clip just wasn't possible with the specific design of the Garand clip system). For this reason, rifle grenadiers more often than not were the only guys in the squad still carrying an M1903. The M7 grenade launcher was introduced in 1943, which could fire heavier grenades up to 250 yards. However, the launcher disabled the Garand's semi-auto action to prevent damage to the rifle when firing grenades, although the action could be cycled manually in an emergency.
- The cool action and clip feeding system were also the Garand's foremost flaw: the rifle was not to be fed with individual bullets in standard form, only the clip - it could be reloaded one round at a time, but it was very hard to do it - so soldiers were simply trained to fire all 8 rounds and only reload from empty. As the American forces had plenty of ammo, the fault was not apparent during the war, but for the civilian post-war market there have been some modifications to make it more user-friendly.
- Trivia: For those curious, the proper pronunciation for John Garand's last name is supposed to be in a way that rhymes with the word "errand". The rifle is nigh-universally referred to with the other pronunciation anyway.
- Any WWII movie featuring the Americans; the Garand is if anything a little too common, often displacing the Springfield M1903 rifle which was still issued in fairly high quantities, especially among the Marines as they didn't start getting any until every Army order was filled.
- During the Omaha Beach scene of Saving Private Ryan, special closeups are given of M1-equipped members of The Squad returning fire, complete with loud empty-clip ejections.
- In videogames, it's the weapon most likely to not follow the One Bullet Clips rule, and will usually be impossible to reload without shooting off the entire en-bloc clip first (or if it can be reloaded mid-clip, it'll simply be dragged offscreen during - even if every other gun has an actual reloading animation). Truth in Television, as it was notoriously hard to insert cartridges into the magazine while under any kind of pressure, and American soldiers were typically instructed to simply fire off any remaining rounds rather than try. While ejecting a partially-spent clip was possible using the clip latch, the Manual of Arms for the weapon stipulated that the soldier should instead fire until the current clip was empty and reload a fresh one.
- Vietnam examples are a little rarer since the M14 and M16 tend to take the spotlight; it's seen in the hands of Laotian troops in Air America, and the M1D sniper version can be used in the Vietcong games.
- Whenever they need a gun with some serious power, the MythBusters will often use a Garand.
- The Medal of Honor series features the M1 Garand in all of the World War 2 era games. In most of the Medal of Honor games it is one of the most, if not the most common weapons in the game, the exception being Medal of Honor: Pacific Assault, where it is less common, as the M1 Garand was not as commonly issued amongst US Marines as the M1903 Springfield in the Pacific Front.
- Every World War II-based Call of Duty game features this extensively. World at War includes the sniper-scope attachment in multiplayer (which boosts its power to the same as the otherwise-stronger bolt-action rifles). It also faithfully reproduces the complex reload-from-partially-empty-clip nature of the weapon (the other games don't let you manually reload it at all), making it take longer to reload from that state than to just fire off the last 2 or so rounds and then insert a fresh clip.
- Black Ops III introduces a futurized version called the "MX Garand" as part of its Awakening DLC. It's a two-shot kill pretty much anywhere except the head. And like the M1, the MX's clip has to be empty in order to reload.
- Call of Duty: WWII once again features the Garand extensively, able to be reloaded mid-clip like in World at War. Interestingly, it can also be turned into an approximation of the experimental T20E2 select-fire rifle with the Extended Mag, and the shortened T26 Tanker Carbine with the "Valor" variant.
- In Fallout: New Vegas it can be acquired as a unique weapon, named "This Machine". Unsurprisingly, it's a virtual Game-Breaker, firing the .308 round, and having a good fire rate, clip size, and accuracy (albeit with buggy misaligned sights). A Dummied Out non-unique variant, the "Battle Rifle", is re-added with the Gun Runners' Arsenal DLC.
- Available in the 1.13 mod for Jagged Alliance 2. The in-game gun website even lampshades the ridiculousness.
If you have an M1 Garand for some reason, here's some ammo for it.
- One of the weapons available for player use in L.A. Noire. It holds an unrealistic sixteen rounds in one en-bloc clip, twice its real life capacity.
- Present in the World War 2-based Battlefield games, alongside the extremely rare Japanese Type 5 copy. Battlefield: Bad Company 2 adds it as an every-kit weapon for "Battlefield Veterans" (those who confirm on the game's website that they've played other Battlefield games), while the introductory mission for the campaign again gives the player the Type 5.
- In Hellsing, Luke Valentine carries a pair of chopped-down Garands that he uses as pistols.
- Recommended along with the M1 Carbine in The Zombie Survival Guide for being a fast and reliable rifle, as well as the fact that it is a good hand-to-hand weapon in close quarters.
- Added in the Blue Sun mod for 7.62 High Caliber as an early battle rifle, appearing before even AKs and other assault rifles. It's mostly stymied by its low capacity and bulk.
- The M1D is available in Sniper Elite V2 with the "St. Pierre" DLC pack. Sniper Elite III likewise features it as your starting sniper rifle, anachronistically so given that no sniper version of the Garand was widely issued until 1944, two years after when the game takes place. It comes back in Sniper Elite 4.
- Walt Kowalski in Gran Torino has one left over from the Korean War, which he uses to scare some hoodlums off his lawn. He doesn't actually fire it in the film, but tells Tao that he used it to kill a young North Korean soldier who wasn't much older than him who was trying to surrender and has had to live with it all his life.
- The M1 Garand is the standard rifle of US troops in Men of War, where it is one of the best rifles of its ammo class, due to the semi-auto fire and large magazine capacity.
- US Riflemen and Rangers will be armed with these rifles in Company of Heroes, though some will opt out for BARs and Thompsons respectively for suppressive fire or better performance for close-quarters combat through upgrades.
- The Garand shows up several times in Jaws. Most famously, Brody uses Quint's Garand to kill the shark in the climax.
- The first-season finale of Agent Carter includes the eponymous agent investigating the location of a sniper who fired at a press conference, finding an M1D set up on a remote system.
- PAYDAY 2 added one with the "Aldstone's Heritage" event, named the "Galant Rifle". It's the final weapon unlocked in the progression of its side jobs (unlocked for killing a hundred enemies with the MP40, which is itself unlocked by killing fifty enemies with the Luger). It's highly accurate in its base form, and also decently concealable, able to take the shorter barrel of the T26 tanker carbine. It's also properly depicted as reloading faster from empty, and is even animated to show exactly how many bullets were left in the clip when reloading before emptying it.
- It's also available in RAID World War II, used by the Assault class. Preordering the Special Edition also gave access to a version with gold plating on the metal parts.
- Appears in Mafia III as the Mayweather .30 and is a highly accurate and powerful primary weapon despite its low capacity compared to other rifles.
"The deadliest weapon in the world is a Marine and his rifle. It is your killer instinct which must be harnessed if you expect to survive in combat. Your rifle is only a tool. It is a hard heart that kills. If your killer instincts are not clean and strong, you will hesitate at the moment of truth. You will not kill. You will become dead Marines. And then you will be in a world of shit. Because Marines are not allowed to die without permission! Do you maggots understand?"
— Gunnery Sergeant Hartman on the M14's value, Full Metal Jacket
- Cool Accessory: The Juggernaut Tactical Rogue M14 is a bullpup conversion kit for M14 rifles. The weight and length are cut down drastically, and the barrel rise actually becomes barrel fall when the muzzle break is equipped, making trick shots such as aiming for the head a better idea, as it will line you up a body shot anyhow.
- Rainbow Six features the original, full-auto-capable model in Rogue Spear and Raven Shield, the former also prominently featuring one with white furniture on the boxart. As of the Operation White Noise update for Siege, it's finally back as the Mk 14 EBR, a marksman rifle used by the Korean 707th Special Mission Battalion's Attacker operator Dokkaebi.
- "This is my rifle. There are many others like it, but this one is mine."
- The M21 version is standard equipment for the US snipers in Operation Flashpoint, and is quite possibly the most versatile weapon in the game. ARMA II has the M14 DMR version, while Operation Arrowhead adds an original M14 with an Aimpoint sight. ARMA III includes both the Mk 14 under a slightly-different name, and, with the Marksmen DLC, another original M14 with synthetic furniture and a scope rail.
- Battlefield: Vietnam, used by the US and ARVN, the M14 is the primary weapon for engineers while the M21 is an option for snipers.
- Again in Battlefield: Bad Company 2: Vietnam; the base game also features the Mk 14.
- Battlefield 3 and 4 both feature the M39 EMR. In the former game it's the fourth weapon unlocked through scoring points in the co-op mode, and shows up very sporadically in both co-op and singleplayer. In the latter it's one of the last DMRs unlocked in multiplayer, but is the first hidden weapon available in the campaign (also showing up on the cover art). 4 also includes the SRSS BullDog 762, a predecessor to the Juggernaut Tactical Rogue chassis (that company being founded by the chief designer of the earlier Bulldog) as of the "Dragon's Teeth" DLC, unlocked via the "Lions and Tigers and Bears" assignment (killing ten each of enemy Support, Engineer and Recon players as Assault), where it's treated as a full-auto weapon to give a 7.62mm NATO rifle to the Assault class.
- Red Eye and Aimee from Dirty Bomb have access to the "Grandeur SR," which appears to be an M14 with a JAE-100 stock. It's notable for being the game's only sniper rifle without a scope, meaning that it can be hipfired with some trigger discipline.
- Recruits in Forrest Gump are shown dis- and re-assembling M14 rifles in training, with Gump himself doing so in record time.
- In Metal Gear Solid 4: Guns of the Patriots, the standard sniper rifle of the PMCs is the M14 EBR-RI,note and is one of the best all round rifles in the game due to the ease with which it can be acquired, abundant ammunition due to nearly every enemy using weapons firing the same round, and being the only sniper rifle-type weapon that has any ability for customization.
- The M1A SOCOM 16, a semi-auto only M14 variant with a 16-inch barrel and a short rail for a scope, is usable in darkSector as the "VX Carbine."
- Far Cry 3 and 4 likewise both feature the SOCOM 16 with a left-handed action as the "MS16", unlocked in both games after liberating 10 radio/bell towers, able to mount two attachments with options of a suppressor, a sight of some kind, and/or an extended magazine. In 3 it's one of the best weapons for mid- to long-range stealth combat, remaining viable for the role even in the second half of the game and is only really surpassed as the powerhouse of its category when you gain access to the full-auto and higher-capacity Galil ACE, but in 4 it's been nerfed to have similar damage to the smaller assault rifles; the game does however include a slightly better Signature version called "The Trooper", which mounts all three possible attachment options (including a 4X marksman sight that the regular version can't get). It returns for Far Cry 5 under the same name, mostly with the same characteristics (its damage is at least slightly buffed again to make it stronger than assault rifles like the AR-C, though the AK deals even more damage than it now), with the base version's model reworked into a proper (though still left-handed) M14 while a slightly-changed version of the previous SOCOM 16 model returns as the "MS16 Trooper".
- Wielded by American soldiers in Goldfinger.
- Appears in Fallout Tactics, although incorrectly using the .303 British ammo.
- The M14 is useable in the multiplayer of Call of Duty 4: Modern Warfare and Black Ops. In the latter game it has the pistol grip and optional foregrip of the M14E2/M14A1 variant, which was meant to supplement the BAR and M60 as a squad support weapon; in these games, it compares to the other semi-auto battle rifles with a more consistent recoil pattern (straight upwards rather than in a random direction) and in the prior game, dealing greater damage than the HK91, but also having much stronger recoil (requiring sacrificing an attachment to put on the grip to get recoil similar to the FAL in the latter). It's also available in Zombies mode for Black Ops and Black Ops II; here it only has an 8-round mag, probably owing to reusing code from the M1 Garand in World at War. Its M21 variant also appears often in 4, as the most common sniper rifle used in singleplayer and the first semi-auto one unlocked in multiplayer, where it has the lowest damage multipliers but has much less Sniper Scope Sway or recoil. The Mk 14 takes its place in Modern Warfare 2 and 3, the Mod 1 as a sniper rifle in 2 and the campaign of 3, and the Mod 0 as a regular semi-auto rifle in the multiplayer and Spec Ops modes of 3. This gun also appears in Call of Duty: Ghosts as a Marksman Rifle, and again in Call of Duty: Advanced Warfare.
- The M14 is available in several different variants in 7.62 High Calibre. In addition to the M14 and the M14 Sniper Mod, you can also get the Springfield M1A, a civilian version (no automatic fire), and the M1A 'Scout', which is smaller and less accurate, but less expensive.
- A Springfield Armory M1A SOCOM 16 appears in PAYDAY: The Heist as the M308, where it sports digital camouflage and can be fitted with a reflex sight. It returns in PAYDAY 2, this time fitted with the M14 DMR's McMillan M2A stock and able to replace that with a stock resembling the JAE-100 G3 (the "Jaeger Body") or the Mk 14's Sage EBR chassis (the "Abraham Body"). Notably, it was the only semi-auto assault rifle in the game prior to the addition of fire modes with the first of the Gage Weapon Packs, and afterwards is one of the few select-fire-capable weapons which defaults to semi-auto, as well as one of the most powerful weapons in its class, dealing twice the damage of the next-strongest weapons like the M16 and AKMS.
- Killing Floor, where one of the Sharpshooter's most powerful and expensive weapons is a Mark 14 with a traditional stock and a Laser Sight. It's returned for Killing Floor 2 as of the Sharpshooter update, now fitted with the Mod 0 sliding stock, the laser sight actually being visible on the model, and an ACOG for long-range work.
- Upotte!!: Ichiyon/Fourteen is the personification of an original M14 rifle. As a joke on the info given above, she often attempts to fire her weapon in full-auto only to lose control of it and miss every shot; her step-sister, Sixteen, once states that her spread when firing in full-auto is something like ten meters.
- The Bureau: XCOM Declassified takes place during the brief period where the M14 was a standard issue weapon, so every Army grunt seen in-game is carrying one. Carter and XCOM Commandos can use them as well.
- SWAT 3 allows you to arm yourself and your fellow officers with the M1A, with options of the standard wooden stock, an all-black one, or a forest-camo one.
- The Jagged Alliance series features the M14 as one of the high-end weapons. The first game apparently made note that the rifle is a Chinese copy made by Norinco. It's also the only battle rifle to appear in all of the games.
- Naturally, Tim O'Brien's platoon in The Things They Carried occasionally used M14s alongside their standard-issue M16A1s.
- Used in Kong: Skull Island by Colonel Packard as his primary weapon. In one scene he attaches a scope to it, though it disappears afterwards.
- Memorably shows up in The Punisher MAX: The Platoon. In a battle with plenty of mud and rain, Frank's platoon, wielding the original M16, fall to its jamming issues as much as every other GI who wielded them. Eventually, Frank masterminds an operation to get some soon-to-be-phased-out M14s from a US Army warehouse, and arms his platoon with them. The fact that the rifle uses the same 7.62mm NATO rounds as the M60 is also noted.
- M14s can be briefly seen in the hands of Marines fighting in Vietnam in The Post.
- A somewhat common rifle in Jurassic Park: Trespasser, with decent accuracy and able to kill most of the early- to mid-game varieties of raptors in two or three shots.
The rifle that literally didn't win anything — even the MAS-36 could have been said to do so thanks to Free French forces remaining involved with the winning side of WWII; the MAS-49 was France's second foray into rifles that ultimately lost every war they found themselves in. Alternatively, it's the NATO battle rifle that's not chambered in 7.62mm NATO.note Instead, France stuck with the 7.5x54mm round (despite the "7.5" designation, it's actually exactly the same diameter as the 7.62mm NATO) that they'd been using since 1930.note The MAS-49 was the culmination of a nearly 50-year quest by the French Army to issue every soldier a semi-automatic weapon. With development slowed to a crawl by lack of funds and interrupted by the World Wars, it wasn't until the 1950s that the goal was achieved. By that point, having a standard-issue semi-auto was no longer revolutionary at all (with America, the Soviet Union, and Nazi Germany all having at least one similar weapon before or during WWII; the Nazis even made two of them, during the war, although they were delicate weapons compared to other countries' offerings). The MAS-49 only saw limited production before being replaced by the shorter, rifle grenade capable MAS-49/56. It utilized a tilting bolt system similar to the FAL, and a direct impingement gas system like the later M16. The MAS was beloved by French soldiers for its ability to go for weeks at a time with only the most rudimentary cleaning,note even in the harshest desert and jungle conditions; ironic given the reputation the more famous M16 gave to direct-impingement systems like it. It also uses a unique system of having the magazine catch on the magazine instead of on the rifle. No one else has ever used this odd system on a standard-issue weapon,note but it works well enough.
- A French sailor in GoldenEye is armed with a MAS-49/56.
- In The Day of the Jackal, French soldiers have MAS-49/56 rifles, while gendarmes carry the older MAS-49.
- The Battle of Algiers has lots of French soldiers carrying the MAS-49. Despite being set in 1966, there are no MAS-49/56s to be seen.
- The Vietnamese first-person shooter 7554 (the name comes from the date 7 May 1954, when North Vietnam defeated the French in the Battle of Dien Bien Phu) includes the MAS-49 and, anachronistically, the MAS-49/56.
- The MAS-49/56 shows up in Wargame: Red Dragon, and is used by the French Reservistes unit. Since the basic French rifle squad, the Chasseurs, don't actually use a riflenote , the Reservistes actually have better range and accuracy than them.
The SVT-40 (Samozaryadnaya Vintovka Tokareva-40, meaning Tokarev self-loading rifle, model of the year 1940) is a semi-automatic gas-operated 7.62x54mmR rifle developed in Russia. Initially designed after Fedor Tokarev gave up creating a recoil-operated self-loading rifle, the SVT entered an Army trial in 1935, but lost to Simonov's AVS-36. In service however, the AVS-36 had a myriad of problems, the least of which was an overly complicated action and near-uncontrollable automatic fire. This led to Simonov and Tokarev resubmitting their improved designs, this time Tokarev's rifle winning (this rifle was designated the SVT-38). However, when the USSR went to war with Finland, the SVT-38 had its own problems too, like its complexity (keep in mind, Soviet troops were often poorly educated conscripts) and the magazine's annoying tendency to fall out of the rifle for no apparent reason. Tokarev responded by redesigning it into the SVT-40, solving the issue with a modified magazine release, as well as making the rifle lighter. Unfortunately, the rifle didn't become as well-liked as the Mosin-Nagant in the Red Army. In contrast to the Mosin's rudimentary nature and rugged construction, the SVT-40 was too "elite" - it was more difficult to manufacture and maintain and cannot hold up well when firing corrosive-primed ammunition without frequent cleaning. Although the SVT-40 performed spectacularly when issued to better-trained and more careful troops, such as the Soviet naval infantry, the rifle was falling increasingly out of favor with the majority of army troops. This all led to its diminishing production, until it finally bit the dust in 1945. To add insult to injury, many rifles were lost during the disastrous initial months of the war with Germany, forcing the restart of Mosin-Nagant production. The Germans, meanwhile, liked it enough for it to see widespread use against their former Soviet owners - they even issued an operating manual for it. The SVT-40's true claim to fame comes from its operating principle, utilizing a short-stroke gas piston; it inspired many weapons with the same principle both during and after the war. The Germans studied its gas system and ended up copying it for the Gewehr 43, an improved version of their own attempt at a semi-automatic rifle. Simonov's SKS carbine, mentioned earlier, also took influence from it. Later, the FN-49 and the FN FAL used the same operating principle, as did the SVD sniper rifle (compared to the long piston used by the AK and other derivatives of it). In short, the gun was excellent as a rifle from the technical perspective and did perform well when given the maximum care, it was just far too complex for the Soviets' liking - the time and resources spent to make a single SVT could have built several far-simpler weapons, which the immense demand of rifles on the Soviet's front line contributed to. A full-auto version was also designed to supplement existing machine guns, named the AVT-40. It ultimately had many of the same issues the earlier AVS-36 had, with the recoil making it impossible to control in full-auto fire, and in fact could often break apart when fired in this manner. The only upside this version had was that the stock was slightly more stout than the original SVT-40 stock, so some surplus stocks were attached to refurbished SVTs after the war. Rifles that were refurbished can be identified primarily by the plum-colored finish on the bolt. Though complex and temperamental, a properly-cared-for SVT-40 was a very accurate weapon. Many Red Army snipers appreciated its strengths and knew how to avoid its weaknesses. One example was Lyudmila Pavlichenko, nicknamed "Lady Death" by the Germans, who got a significant percentage of her 309 confirmed kills with one of these. Another frequent user was the Ukrainian Insurgent Army, a nationalist paramilitary group that fought against the Nazis, the Soviets, the Czechs and the Poles throughout WWII. The SVT-40 was well-liked and captured in such large numbers that it became the standard weapon of many an insurgent fighter, with the PPSh-41 being the second most common.
- Call of Duty first features the weapon in United Offensive, to help even out the different countries' armaments by giving them a semi-auto rifle; it also shows up in 2 and World at War, the latter making it the first semi-auto rifle available, thus making it weak as hell but with next to no recoil as per game balance.
- Penal Battalions in Company of Heroes use the SVT in battle.
- One of the rifles added in the Blue Sun Mod for 7.62mm High Calibre. There's also a sniper version with a scope and bipod.
- Featured as the only semi-auto rifle available to the Red Army in Red Orchestra, available in standard form with a detachable bayonet or in sniper form with a PU 3.5x scope. It reappears in the second game, in both standard form (which can be fitted with a more powerful 6x scope) and the AVT-40.
- Available in Sniper Elite V2 with a pre-order or purchase of the "Kill Hitler" DLC. Being a semi-auto with a detachable magazine it has advantages in fire rate and time to reload, but it suffers from a less powerful scope and being less accurate than the other rifles. It returns in Sniper Elite III with the same characteristics.
- Depicted as the service rifle of the Red Army in Hearts of Iron IV, with Russian infantry sprites carrying it. Oddly enough, it uses the same bolt-action animation as other rifles.