Cool Guns / Battle Rifles

"This is my rifle. There are many others like it, but this one is mine."
The Rifleman's Creed, Full Metal Jacket

A battle rifle is any semi-automatic or fully-automatic rifle adopted by a military that is chambered in a full-sized rifle cartridge (the term actually has no "true" definition, but this is one of the most generally accepted ones).

Keep in mind however that many of the rifles here can also be considered Sniper Rifles, as most, if not all, rifles here can and have been fitted with sniper scopes.

Back to Cool Guns.


    open/close all folders 

    Fabrique Nationale FAL and similar 
A high-performance assault rifle, one of the two mainstays of the west alongside the M16. Solid, powerful and reliable, the FAL is a very well-rounded weapon.

http://static.tvtropes.org/pmwiki/pub/images/images_99.jpeg
http://static.tvtropes.org/pmwiki/pub/images/images_019.jpeg
Top: Early L1A1 with wooden furniture, Bottom: Later L1A1 with black plastic furniture
Nicknamed "the right arm of the free world," the FAL ("Fusil Automatique Léger", French for "Light Automatic Rifle") was one of the three major battle rifles designed for the NATO 7.62x51mm round (the other two were the M14 and H&K G3) and was undoubtedly the most successful of the three designs, having much lighter recoil and greater durability. The FAL was designed by Dieudonne Saive, who is probably more famous for his work on the Browning Hi-Power. Originally, the FAL was meant to be an assault rifle, with prototypes chambered in intermediate rounds such as German 7.92x33mm (only the very first prototype; there was never any intention to go to production with this particular round) and .280 British (7x43mm). However, when NATO standardized on the 7.62x51mm at American insistence, FN beefed up the FAL to handle the more powerful round, and the rest was history. It was so popular that every Western and non-communist nation except the USA, Turkey (who used the FAL for 20 years before switching to the G3), Italy and West Germany adopted it as their main rifle. Even the US strongly considered adopting it, before settling on the M14 on the basis of a combination of nationalism and false testimony to Congress claiming that the M14 could reuse the existing M1 Garand production lines; Italy too had been on the verge of adopting a licence-made version, but lack of funds had the Italian Army commission Beretta to come up with a way to convert the many Garands they already had into 7.62x51mm battle rifles that could be made with the existing production lines (Beretta had been making the M1 Garand under licence), resulting in the BM-59; West Germany had initially adopted it too, utilizing it as the G1, but when they wanted to buy a license from FN to domestically produce the rifle, they were turned down, probably in no small part due to the fact that they had invaded Belgium twice in the previous forty years. This led to them ultimately working with Spain on its CETME 58, which ultimately became the G3.note 

The FN FAL is considered the classic post-war battle rifle and the Western counterpart to the AK-47. The first country to adopt it was Canada in 1954. They developed their variant of the rifle referred to as the C1A1 Battle Rifle. This variant can only be fired in semi-auto, and features a removable trigger guard which allowed firing it while wearing mittens, as well as a unique rear sight and part of the top cover above the bolt cut away to allow the magazine to be reloaded with stripper clips. The British L1A1 was directly based on the C1A1, with the UK, Canada and Australia coordinating their development of the FAL after buying licenses to make their own from FN, so as to ensure that the major Commonwealth armies would have complete interchangeability of equipment.note  Parts of the L1A1 (built on an inch pattern) are not compatible with other "metric" FALs,note  leading to many headaches among collectors, especially when there is parts breakage on one of the much rarer inch FALs. Inch FALs can use both inch and metric pattern magazines (usually), which is lucky for inch FAL owners since metric mags are more common. The reverse is not true, though; metric FALs can only use metric mags. India, seeking to have the same rifle as the rest of the Commonwealth but without being forced by mere legality pay royalties to FN, reverse-engineered their own version, the 1A1. Another highly recognizable FAL version is the Israeli IMI Romat, with its distinctive and very cool half-wood, half-sheet metal handguard.

The gun is still in productionnote  and use by many countries around the globe. Some have even upgraded them for use as marksman rifles in the same manner as the M14.

FN briefly experimented in the early 1960s with bringing the FAL back to its assault rifle roots in the form of a scaled-down version chambered in 5.56x45mm, but this was deemed too expensive for mass production. Their next attempt was the CAL ("Carabine Automatique Léger", French for "Light Automatic Carbine") which still looked like a scaled-down FAL but incorporated many internal changes. This proved to still be too expensive and was a commercial flop (and now a Rare Gun since so few were made), resulting in FN moving on to the entirely new FNC (Fabrique Nationale Carabine).

  • Cool Action: Like the AK, the FAL's magazines have a lip, requiring them to be tilted while loading.
  • Can be found in Fallout 2, one of the better weapons of the game, though finding ammo is a problem.
    • Fallout Tactics as well, but it erroneously used the 7.62 Soviet rounds instead.
  • One of the mook weapons in Call of Duty: Modern Warfare 2 and Call of Duty: Black Ops. The Modern Warfare 2 appearance is memorable for its use of the speed reload technique (where the player character flicks the release lever with the fresh magazine, which flings the spent mag away from the gun as he inserts the new one).
    • Reappears in Black Ops II as a primarily friendly gun (like it's supposed to be) and Jason Hudson's new weapon of choice, while also seeing some use by enemy proxy militias in the 80's flashback missions. Future missions and multiplayer allow the player to use the similar SA58 Para Elite Compact, with the same reload as the MW2 version. Notably, the new select-fire attachment finally allows both the semi- and full-auto modes of the FAL to be showcased, while the fast mags one similarly shows off the bolt-release lever actually being used.
    • Call of Duty: Ghosts, with its enemies being made up of various South American countries, features both the Brazilian IMBEL IA2 and the proposed Peruvian Diseños Casanave SC-2010.
  • The IMI Romat appears in Rainbow Six: Rogue Spear. The original FAL returns for Raven Shield, and Siege, with the Operation Black Ice update, added the Canadian C1A1 with an underbarrel M26 shotgun as one of JTF-2 operator Buck's two primary weapons.
  • Far Cry 2, mislabeled as the Paratrooper variant; being held over until the second half of the game, it's far stronger per-shot than the AK or G3.
  • SWAT officers use it during the shootout at the beginning of Predator 2.
  • Carlos carries a heavily modified one in Resident Evil: Apocalypse.
  • Shows up in Uncharted 2: Among Thieves with a red-dot sight. It's more accurate but less powerful than the AK-47, and more powerful but less accurate than the M4. It also holds 30 rounds in a 20-round magazine and fires in three-round bursts, even though the real FAL lacks a burst-fire mode. The third game corrects this and makes the FAL semi-auto only.
  • The resistance members led by Eva/Big Mama in Metal Gear Solid 4: Guns of the Patriots carry them; it stands as the only one of the "big three" NATO battle rifles that Snake actually has to buy from Drebin, as the resistance members only carry it during cutscenes and Snake hands every single one he picks up back to its owner or to someone else who's otherwise unarmed.
    • Also shows up in Metal Gear Solid: Peace Walker as well, used by Peace Sentinels in the player's first battle with an Mi-24. It can later be researched by MSF's R&D team, first in its standard variant, then the Paratrooper model with a skeleton stock, and finally with a Laser Sight.
    • The FAL shows up once more in Metal Gear Solid V: The Phantom Pain as the "UN-ARC". The player can develop carbine, LMG, and non-lethal variants.
  • Standard issue rifle for ARCAM troops in the anime film Spriggan.
  • The Wild Geese featured many different versions of FN FAL rifles.
  • Hidden weapon in Operation Flashpoint. A folding-stock version appears in ARMA II: Operation Arrowhead as a standard weapon of the Takistani army, available both unmodified and with a night-vision scope.
  • The MNU Helicopter snipers in District 9 use FALs with scopes mounted on them.
  • The rifles carried by the guards in Escape from L.A. were FALs with grenade launchers attached.
  • Some of Sosa's Mooks in Scarface (1983).
  • Monroe Kelly carries one with a folding stock through most of the film Congo.
  • During the penultimate showdown at the end of Hot Fuzz Nicholas Angel (Simon Pegg) has one of these in his hands.
  • A near Game-Breaker in Jagged Alliance 2, thanks to its good damage, good accuracy and laughably fast fire rate, using only 5 action points to shoot. It became a mainstay in the series since.
  • Available in 7.62 High Caliber as a powerful battle rifle, with both variants (the standard and the paratrooper, which has a folding stock) capable of full auto fire. When fitted with a bipod, it can be an acceptable gun for a marksman at medium range, while the folding stock allows for easier storage in a pack and can make for an emergency room clearing weapon of ridiculous power.
  • Added to Killing Floor with the 2012 Summer Sideshow event, meant for the Commando; it's a mash-up of multiple FAL variants, being full-auto capable but using the wooden furniture from the L1A1. It also mounts a 4x scope, making it a slightly longer-ranged and lower-recoil option to the SCAR-H, but with a slower reload in return.
  • Fal of Upotte!! is based on the British L1A1, though despite this she is occasionally seen to fire her gun in full-auto. She's also stated to be the older sister of Funco, who is based on the FNC, and is the class leader of the high schoolers/battle rifles, owing to the FAL's far more wide-spread adoption than the M14 or G3.
  • Ghost Recon added the 50.63 Paratrooper (variant with a shorter 17-inch barrel and a folding stock) with the Desert Siege expansion, as simply the "7.62mm Carbine". Future Soldier features the SA58 OSW for the Bodark faction, despite the game's insistence on only giving them weapons made in Russia or the rest of the former Combloc, and it as such can be given rather ill-fitting Russian attachments; it's classified as a "Personal Defense Rifle" due to its short length. The same weapon also appears in another Tom Clancy game, Splinter Cell: Blacklist.
  • The L1A1 variant is often seen in the hands of UNIT soldiers in Doctor Who, in the Classic era.
  • Appears in PAYDAY 2 as the weapon added with the Big Bank DLC, as the Falcon Rifle. The ingame version is based on the DSA SA-58 Paratrooper variant, as evidenced by the stamping on the weapon's left side, though fitted with the full-length handguard, barrel, stock and short magazine of the standard FAL. It gets unique attachments that allow the weapon to be modded into an exact SA-58 OSW, with others based on other variants of the FAL, such as the Israeli IMI Romat seen above and the Brazilian IMBEL IA2. On the whole, the Falcon is surprisingly versatile, with excellent accuracy (including almost no aim spread from hip-firing), good damage, a reasonably high rate of fire and can be turned into a DMR, heavy assault rifle or concealed primary with the right mods, though this is at the cost of high cost to purchase, a high level requirement to use it, and the unique mods that give it its versatility being locked behind some incredibly difficult achievements.
  • Both the standard FAL and Brazilian derivatives, the IMBEL MD97 and IA2, show up in Max Payne 3.
  • Used by both sides in The Siege of Jadotville. It had recently been adopted by the Irish Army at the time the film is set and it's not fully replaced the Lee-Enfield. Quinlan notably carries a FAL as his personal weapon until he runs out of ammo and is forced to fall back on his sidearm.
  • Persona 5: One of Yusuke Kitagawa's equippable rifles is a "G1 Type", named and modeled after the FN FAL G1, one of the first FAL variants commissioned by the West German army in 60s.
  • In Suicide Squad, the FAL with an ACOG optic is used by some of Joker's henchmen.
  • Available in Insurgency, with options of various optics, bipods and foregrips, and an extended magazine. Security gets the L1A1, which is semi-auto only and has slightly more open sights, while the Insurgents get an original select-fire FAL with a synthetic foregrip and a wooden stock.

    Heckler & Koch G3 
One of the signature assault rifles of the West, adopted in 1964 by the West German Army. Uses a roller-locking delayed blowback operating system to achieve high-precision fire. A number of variations of this design have also been produced — including sniper rifles, submachine guns, and light machine guns — a testament to the G3A3's high potential.

http://static.tvtropes.org/pmwiki/pub/images/images_48.jpeg
http://static.tvtropes.org/pmwiki/pub/images/unknown_691.jpeg
http://static.tvtropes.org/pmwiki/pub/images/unknown_603.jpeg
From top to bottom: G3, G3A3, G3A4
A German design developed from the Spanish CETME series of battle rifles, the G3 was the third major weapon chambered for the 7.62x51mm NATO round. After Belgium refused to allow West Germany to produce the FN FAL under license, Germany looked to Spain and its CETME. Like the FAL, the CETME was initially intended to be an assault rifle, prototyped in a series proprietary intermediate cartridges and finally in a reduced-power version of the 7.62x51mm, but when the collaboration with HK began, they followed the German lead and adapted it to the full power 7.62x51mm NATO. A stamped steel battle rifle using a roller-delayed blowback system originally designed for the StG-45 prototype in World War II (appropriately enough)note , the G3 is more widely known for its derivatives than it is by itself. The action of the G3 has served as the basis for nearly every non-pistol weapon designed by Heckler & Koch until The '90s, when the G36 series with its ambidextrous AR-18-inspired action took overnote ; the MP5 is effectively a miniaturized G3 chambered in 9mm, the PSG1 and MSG90 are accurized versions for marksman use, the HK21 and HK23 a general-purpose / light machine gun version adapted for belted ammo, and so on. The G3 is known for its toughness and reliability, but shooters are often critical of its rather violent action that tends to mangle ejected cartridges and throw them anything up to thirty feet away, and the ergonomics and weight of the rifle in general. Therefore, it is a good idea to never stand on the right side of a G3 shooter if you can avoid it, unless you want hot brass hitting you. The brass also tends to be too damaged to reuse in handloading.

The G3 was the standard rifle of the West German army until the 1990s, and is still in service with many second and third world militaries around the globe and remains in production.note 

Genuine G3s and HK firearms are rare in the United States civilian shooting market, with the ATF banning their importation because they could be quite easily converted into automatic weapons.note  Also, HK is only minimally invested in the US civilian marketnote , and even then, its main product is handguns. Genuine HK G3 clone imports are expensive, going for an average of at least $1700. Semiautomatic G3 clones are much more common and cheaper; the two main ones available on the market are the 7.62x51 C91 and the 5.56x45 C93. They come in at a normal price of at least $650. CEMTE-based semi-autos are also on the market, but since both CETME and HK independently continued development of the roller-locked design there's little if any interchangeability of parts between G3 clones and CETME clones.

  • Cool Action: The HK Slap actually originated with this weapon - while it is more associated with the MP5, as above that gun is in effect just a miniaturized G3, and the technique will work with anything based on the G3's action, or even weapons that aren't but have a similar charging handle, like the Steyr AUG.
  • A few can be seen amongst the dozens of AK's wielded by the militia in Black Hawk Down.
  • Call of Duty 4: Modern Warfare features the HK91, a semi-auto-only variant (which still fires full-auto in singleplayer), though it's not quite as common as the various AKs. In multiplayer it's strangely underpowered, dealing the same damage as the other full-auto assault rifles (but with less recoil in return) so as to not completely overshadow the M14, which has the proper higher damage and recoil of a 7.62mm rifle but is unlocked far later. The Remastered version makes the interesting decision to not re-model the weapon into a proper G3, unlike most of the other weapons that were modeled incorrectly (like the AKS-74U being modeled after an airsoft gun).
  • Rainbow Six added some of these to its armoury, for when teams need more punch, starting with Rogue Spear; by the expansions for Raven Shield they're also packing the shortened G3KA4. In Vegas with the 6x scope, it makes a decent all-rounder substitute for a dedicated sniper rifle.
  • Dog Soldiers.
  • Hidden weapon in Operation Flashpoint.
  • Used by the Militia in the second chapter of Metal Gear Solid 4: Guns of the Patriots, and usable by Snake. In the first chapter one of the militiamen there also got his hands on an HK21, which Snake can choose to make him part with.
  • The standard assault rifle in Fallout 3 is the prototype version with the older circular handguard (instead of the current MP5-style handguards) and wooden furniture, and it uses 5.56 ammo in the game.
  • In Battlefield 3, the G3 can be found in the hands of the PLR. Also unlocked for use in multiplayer after gaining enough points in the co-op mode.
  • Far Cry 2 has the G3 as the initial assault rifle given to the player character. It is weirdly underpowered, both having very low recoil for 7.62x51, and taking around six body shots to kill.
  • A modified version of the MSG90 sniper variant with an AK-74 muzzle brake appears in Left 4 Dead 2, called the Military Sniper.
  • Available in (of course), 7.62 High Caliber. Very similar to the FAL and even has a variant with a collapsible stock, but it has the advantage of being able to take a scope.
  • Syphon Filter, starting with the second game as the K3G4. It is the only gun that can pierce an enemy's flak jacket.
  • G3 of Upotte!!, as her name suggests, is based on the G3A3. In reference to the numerous G3-based guns in the real world, she has a ton of younger sisters who are all nearly identical to her - the sister based on the HK33, in particular, manages to pass herself off as G3 for a day at one point.
  • A G3A3 can be found in the Chrysler Building in Parasite Eve.
  • Appears in PAYDAY 2 as the Gewehr 3 - the extended version of the G3's Real Life name - with an HK21E clubfoot stock. Attaching the wooden stock and foregrip makes it resemble earlier models of the G3, while the DMR Kit turns it into a G3SG/1. Attaching the Precision Foregrip, Precision Grip and Precision Stock makes it resemble the MGS90, sans the telescopic sight.
  • The G3SG/1 appears across the Counter-Strike series, as the terrorists' semi-auto sniper rifle and their equivalent to the counter-terrorists' SG 550 Sniper or FN SSR. Named the "D3-AU/1" in every game except Global Offensive.
  • The "Assault Rifle 1960" from Wolfenstein: The New Order is largely based on the G3, being standard-issue for the Nazi soldiers in 1960.
  • The G3, like the FAL, started to appear in Jagged Alliance 2 as a weapon used by the Elite Mooks in Deidranna's Army, including General Theo Humphey and the terrorist Annie "Matron of Mayhem".
  • Used by a Italian Mafia hitman to try and kill Frank Castle in Up Is Down, and Black is White, before it's used by Kathryn O'Brien to kill said hitman and give Castle covering fire.

     Howa Type 64 
http://static.tvtropes.org/pmwiki/pub/images/unknown_435.jpeg
The gas-operated, selective-fire Howa Type 64 battle rifle hails from Japan, an indigenous design created roughly 10 years after the formation of the JSDF to replace their aging M1 Garand rifles. Japan, being heavily biased to the US in military trends, chose to adopt the 7.62x51mm NATO cartridge for use. However, the Japanese feared that this cartridge might be too powerful, especially considering the smaller stature of Japanese troops. Therefore, the Japanese developed a reduced-velocity (715m/s, as opposed to the NATO-standard 810m/s) version of the NATO cartridge that is dimensionally identical. Howa Machinery Co then closely worked together with the JGSDF to develop a rifle based around the reduced-power cartridge, and the resulting prototype rifle was adopted in 1964 (hence the Type 64 designation).

However, the rifle never saw combat, because the JSDF was focused on domestic defense, and until recently have not been given the authority to operate outside of the Japanese islands. When compared to the US M14 rifle (which, incidentally, the Type 64 shares the same magazines as), the Type 64 was superior in practical accuracy and control (likely due to the reduced-power cartridge). However, the Type 64 was also infamous among JGSDF personnel for being overly complicated, gaining an overall unreliable reputation.

The Type 64 was officially replaced as standard-issue in Japan by the Type 89 in 1989. However, the rifle still sees use today, especially among Japanese Coast Guards and second-line JSDF units that do not expect to see combat, due to SDF budget restrictions. For a short while, the Special Assault Team also used scoped Type 64 rifles as sniper rifles note .

Due to Japan's draconian anti-hardware laws, this rifle, like its successor, has never been exported.

  • Trivia: While as noted above it is designed for a reduced-load 7.62x51mm NATO cartridge, the Type 64 can in fact use NATO-standard cartridges (which saves massive headaches on logistics since there are many US military bases in Japan that stock loads of 7.62x51mm NATO ammo), and the rifle was even designed with a gas regulator setting for full-power ammo. While doing so causes the rifle to wear down substantially faster, at least the weapon won't explode.
  • A very profilic weapon in Japanese media, especially the franchise about the trope codifier for Kaijus, appearing in Godzilla vs. Mechagodzilla, Godzilla and Mothra: The Battle for Earth, The Return of Godzilla, Godzilla vs. Biollante, Godzilla 2000, and Godzilla Tokyo SOS, all in the hands of JGSDF personnel.
  • The first and third Gamera movies have this rifle appear, again, in JGSDF hands; the second movie features the Type 89 assault rifle instead.
  • Alliance Of Valiant Arms has this weapon appear, although keeping in with the No Export for You regulation, the rifle along with the succeeding Type 89 is only available to Japanese players.
  • Shows up in Siren 2, due to the presence of JGSDF soldiers both as playable characters and among the ranks of the shibito. Major Takeaki Misawa uses a scoped variation as his Weapon of Choice, befitting him being older and more experienced than Private Yorito Nagai, who's generally stuck with the newer Type 89.
  • Appears slightly anachronistically in The Man in the High Castle, which is set in 1962. The Type 64 (probably under a different designation) is replacing the Arisaka as the service rifle of the Japanese Imperial Army, but is so new that only the Imperial Guards accompanying the Crown Prince have them yet. Given that it's an Alternate History, it's plausible that the weapon was developed a little earlier.
  • The most commonly used rifle in Gate despite the fact that the story takes place in the 21st century, years after the Type 89 became the standard-issue firearm of the JSDF. It's justified in-universe as due to the fact that an expeditionary force investigating a much less advanced world should take along older weapons, since they are still more than enough to subdue any threats from a medieval society, and it's less of a financial and logisticial loss should any equipment have to be abandoned there.

    M1 Garand 
"In my opinion, the M1 rifle is the greatest battle implement ever devised."
General George S Patton on the M1 Garand

http://static.tvtropes.org/pmwiki/pub/images/images_91.jpeg
Perhaps THE semi-automatic rifle, and usually one of the first things people imagine when they think of a WW2-era rifle. One of the first semi-automatic weapons fielded by a major army, it fired 8 rounds of .30-06 Springfield from its internal clip-fed magazine,note  and continues to be a sticking point among people trying to explain the difference between a clip and a magazine, as one of the few examples of the clip itself being physically inserted into a weapon (as pictured above). Legendary durability was a plus, too, though the gun has a nasty snap to its action that can lead to a common and painful complaint known as "rifleman's thumb" or more simply "M1 thumb."note 

Introduced in 1936, the weapon replaced the M1903 Springfield as the US military's main service rifle, and saw service through WWII and Korea, with some variants still in limited use in Vietnam, especially the M1D sniper variant with a fitted scope. With the advent of automatic rifles, the American military tried to convert the M1 into the M14 battle rifle, which was introduced in 1958. Even by changing the ammo from .30-06 to .308 Winchester / 7.62x51 NATO, it turned out to be too much dakka, leading to its ultimately short life as a primary service rifle. The Garand served with other military elements well into the 70s, and are still used by military drill teams even today. In accounts by WW2 veterans and war correspondents, the Garand is simply referred to as the "M1".

Commonly said to have the "disadvantage" that the ejecting en-bloc clip made a distinctive ping; in practice this was not nearly as large a problem as is often believed, since the ping was usually drowned out by gunfire, and the rifleman with a Garand reloaded more quickly and fired faster than any opponent with a bolt-action rifle could hope to. More often than not, the ping sound of the ejected clip hitting a hard surface is louder than the ping sound made when it was ejected. In fact, some riflemen took advantage of this quirk, whereby they would intentionally make the pinging noise (usually by banging an empty clip on their helmet) to tempt enemies out of cover. Some Italian versions (the Beretta BM59) with detachable box magazines were produced after World War II, and for a time were the standard rifle of the Italian Army.

M1s were exported and loaned out to allies as well. They saw limited use with some Canadian units in WWII. Mikhail Kalashnikov copied the bolt of one of the few lend-lease Garands to be sent to Russia and put it in his new AK rifle — yes, that one. South Korean soldiers initially complained that the Garands they received on official loan from their US allies in the late 1940s were too long and too heavy, though those complaints quickly stopped when their Northern cousins came to visit in 1950. American Garands also found their way into Argentinian, Brazilian, Cambodian, Dutch, Ethiopian, Filipino, French, Grecian, Haitian, Japanese, Indonesian, Lao, Norwegian, Paraguayan, South Vietnamese, Turkish, Venezuelean, and West German hands as well. And after the Chinese Civil War, the M1 Garand replaced the 7.92mm Type 24 as the service rifle of the Republic of China. The M1 Garand remained the main service rifle of the ROCA after the Communist victory in the civil war, and is still in use as a ceremonial rifle. In particular, the Taiwanese honor guard carry extremely cool-looking black and chrome Garands with bayonets fixed.

  • Cool Action: The Garand literally has a cool action; you're guaranteed to see close-ups of it cycling if the movie focuses on anyone firing it even slightly. Coolest and most exaggerated is the ejection of the empty en-bloc clip as the last round is fired, which in a movie will typically produce an almighty "SHIIIING!" noise almost as loud as the actual gunshot. Extra cool points (and frequently Truth in Television) if the shooter has a "sticky bolt" rifle and slaps the bolt home at the end of his reload.
    • The cool action and clip feeding system were also the Garand's foremost flaw: the rifle was not to be fed with individual bullets in standard form, only the clip - it could be reloaded one round at a time, but it was very hard to do it - so soldiers were simply trained to fire all 8 rounds and only reload from empty. As the American forces had plenty of ammo, the fault was not apparent, but for the civilian post-war market there had been some modifications to make it more user-friendly.
      • One of the main reasons this was a problem during the war was that rifle grenades were still widely used, and required blanks to fire rather than regular ammo. With traditional bolt-action rifles this was easy; just open the bolt and manually insert a blank. For Garands equipped with rifle grenade adapters, special two-round clips for the blanks had to be issued (a one-round clip just wasn't possible with the specific design of the Garand clip system). For this reason, rifle grenadiers more often than not were the only guys in the squad still carrying an M1903.
  • Any WWII movie featuring the Americans; the Garand is if anything a little too common, often displacing the Springfield M1903 rifle which was still issued in fairly high quantities, especially among the Marines as they didn't start getting any until every Army order was filled.
  • During the Omaha Beach scene of Saving Private Ryan, special closeups are given of M1-equipped members of The Squad returning fire, complete with loud empty-clip ejections.
  • In videogames, it's the weapon most likely to not follow the One Bullet Clips rule, and will usually be impossible to reload without shooting off the entire en-bloc clip first (or if it can be reloaded mid-clip, it'll simply be dragged offscreen during - even if every other gun has an actual reloading animation). Truth in Television, as it was notoriously hard to insert cartridges into the magazine while under any kind of pressure, and American soldiers were typically instructed to simply fire off any remaining rounds rather than try. While ejecting a partially-spent clip was possible using the clip latch, the Manual of Arms for the weapon stipulated that the soldier should instead fire until the current clip was empty and reload a fresh one.
  • Vietnam examples are a little rarer since the M14 and M16 tend to take the spotlight; it's seen in the hands of Laotian troops in Air America, and the M1D sniper version can be used in the Vietcong games.
  • Whenever they need a gun with some serious power, the MythBusters will often use a Garand.
  • Every World War II-based Call of Duty game features this extensively. World at War includes the sniper-scope attachment in multiplayer (which boosts its power to the same as the otherwise-stronger bolt-action rifles). It also faithfully reproduces the complex reload-from-partially-empty-clip nature of the weapon (the other games don't let you manually reload it at all), making it take longer to reload from that state than to just fire off the last 2 or so rounds and then insert a fresh clip.
    • Black Ops 3 introduces a futurized version called the "MX Garand" as part of its Awakening DLC. It's a two shot kill pretty much anywhere except the head. And like the M1, the MX's clip has to be empty in order to reload.
  • In Fallout: New Vegas it can be acquired as a unique weapon, named "This Machine". Unsurprisingly, it's a virtual Game-Breaker, firing the .308 round, and having a good fire rate, clip size, and accuracy (albeit with buggy misaligned sights). A Dummied Out non-unique variant, the "Battle Rifle", is re-added with the Gun Runners' Arsenal DLC.
  • Available in the 1.13 mod for Jagged Alliance 2. The in-game gun website even lampshades the ridiculousness.
    If you have an M1 Garand for some reason, here's some ammo for it.
  • One of the weapons available for player use in L.A. Noire. It holds an unrealistic sixteen rounds in one en-bloc clip, twice its real life capacity.
  • Present in the World War 2-based Battlefield games, alongside the extremely rare Japanese Type 5 copy. Battlefield: Bad Company 2 adds it as an every-kit weapon for "Battlefield Veterans" (those who confirm on the game's website that they've played other Battlefield games), while the introductory mission for the campaign again gives the player the Type 5.
  • In Hellsing, Luke Valentine carries a pair of chopped-down Garands that he uses as pistols.
  • Recommended along with the M1 Carbine in The Zombie Survival Guide for being a fast and reliable rifle, as well as the fact that it is a good hand-to-hand weapon in close quarters.
  • Added in the Blue Sun mod for 7.62 High Caliber as an early battle rifle, appearing before even AKs and other assault rifles. It's mostly stymied by its low capacity and bulk.
  • The M1D is available in Sniper Elite V2 with the "St. Pierre" DLC pack. Sniper Elite III likewise features the M1C as your starting sniper rifle.
  • Walt Kowalski in Gran Torino has one left over from the Korean War, which he uses to scare some hoodlums off his lawn. He doesn't actually fire it in the film, but tells Tao that he used it to kill a young North Korean soldier who wasn't much older than him who was trying to surrender and has had to live with it all his life.
  • The M1 Garand is the standard rifle of US troops in Men of War, where it is one of the best rifles of its ammo class, due to the semi-auto fire and large magazine capacity.
  • US Riflemen and Rangers will be armed with these rifles in Company of Heroes, though some will opt out for BARs and Thompsons respectively for suppressive fire or better performance for close-quarters combat through upgrades.
  • The Garand shows up several times in Jaws. Most famously, Brody uses Quint's Garand to kill the shark in the climax.

    M14 
"The deadliest weapon in the world is a Marine and his rifle. It is your killer instinct which must be harnessed if you expect to survive in combat. Your rifle is only a tool. It is a hard heart that kills. If your killer instincts are not clean and strong, you will hesitate at the moment of truth. You will not kill. You will become dead Marines. And then you will be in a world of shit. Because Marines are not allowed to die without permission! Do you maggots understand?"
Gunnery Sergeant Hartman on the M14's value, Full Metal Jacket

http://static.tvtropes.org/pmwiki/pub/images/m14_6750.jpg
The M14 was designed as a modernised version of the venerable M1 Garand to meet new NATO requirements; the clip-fed internal magazine was replaced with a detachable one, and a new barrel added. Unfortunately, someone decided it needed to be select-fire, requiring every part of the rifle to be strengthened to handle the increased stress of firing the powerful 7.62x51mm NATO round on full-auto settings. The resulting weapon was regarded as rather clumsy and utterly impossible to control in full-auto; many were locked to semi-auto and this, among with other modifications, created a serviceable weapon. And even then, the thing was quite heavy, which unfortunately, didn't so much dampen its full auto recoil as cause for many soldiers to struggle with its weight. The M14 is universally agreed to be the worst of the "big three" Western battle rifles, though that says more about the other two than it does about the M14; it's actually a very good rifle, it's just that the FAL and (arguably) the G3 are just better in many aspects, particularly in terms of user-friendliness. The M14 was the US Army's standard issue rifle for only a short time, serving from 1959 to 1970, when it was replaced by the M16; along with the Krag-Jørgensen, this is the shortest any weapon has served as the US army's standard, and the M14 would be the last battle rifle issued to normal infantry by them. Despite its flaws, there's still a small demand for the rifle to return to US service as the standard battle rifle thanks to its power and ruggedness.

The M14 found its niche as a marksman's rifle like the Soviet SVD, fitted with a selection of scopes and with wood stocks being replaced with fiberglass and later all-synthetic furnishings.note  It remains in use today as a ceremonial weapon, and modernized versions like the Mk 14 are still issued in small numbers as designated marksman's rifles. Its sniper variants are the M21 which saw much use in Vietnam, and the M25, which is used by US Army Special Forces and the Navy SEALs. The US Marine Corps likewise use the M14 DMR as, well, a designated marksman's rifle, with some given the same upgrades as the above Mk 14 to turn them into the M39 Enhanced Marksman Rifle. A few select fire M14s have made it onto the U.S. civilian market, although they are very rare; it is more common for M14s in civilian hands to either be the very similar, but semiautomatic only M1A, or to have been converted to semiautomatic only when they left the service. America's allies during the Cold War, such as South Korea, the Philippines and Taiwan, also chose the M14 as their NATO-issued battle rifle. The M14 is still in active service in both the Philippines and Taiwan, the latter who produces it under license as the Type 57. Estonia has also adopted it as their DMR, with a heavy barrel, synthetic stock, bipod and a 4x scope.

Civilian versions (semi-auto only) are also available in most US states and they are very popular with the shooting public, and they are the gun of choice for Iron Man 3-gun competitions as well as other battle rifle competitions. The Chinese company Norinco has naturally made its own knockoffs, the M305 and the M14S, however they are not available in the U.S. due to a ban on Chinese firearm imports; they are only sold in Canada, Italy, and New Zealand. While the M21 was phased out in favour of the M24 SWS in 1988, similar weapons based on converted original production M14s are now being issued to marksmen in Iraq and Afghanistan. They are also issued to park rangers in the Organ Pipes National Park due to drug cartel activity.

Note: Multiple live action productions from The '70s and The '80s supposedly featuring the M14 are actually using the Beretta BM59, an Italian weapon based on the very same idea, owing its existence to the fact the Italian Army didn't have many funds to replace their M1 Garands and Beretta had produced them under license. The only practical differences between the two weapons is that the BM59 has an integral folding bipod and a flash suppressor that can work to shoot rifle grenades, and it's even heavier than the M14.

  • Rainbow Six, in Rogue Spear and Raven Shield.
  • "This is my rifle. There are many others like it, but this one is mine."
  • The M21 version is standard equipment for the US snipers in Operation Flashpoint, and is quite possibly the most versatile weapon in the game. ARMA II has the M14 DMR version, while Operation Arrowhead adds an original M14 with an Aimpoint sight. ARMA III includes both the Mk 14 under a slightly-different name, and, with the Marksmen DLC, another original M14.
  • Battlefield: Vietnam, used by the US and ARVN, the M14 is the primary weapon for engineers while the M21 is an option for snipers.
    • Again in Battlefield: Bad Company 2: Vietnam; the base game also features the Mk 14.
    • Battlefield 3 and 4 both feature the M39 EMR. In the former game it's the fourth weapon unlocked through scoring points in the co-op mode, and shows up very sporadically in both co-op and singleplayer. In the latter it's one of the last DMRs unlocked in multiplayer, but is the first hidden weapon available in the campaign (also showing up on the cover art).
  • Recruits in Forrest Gump are shown dis- and re-assembling M14 rifles in training, with Gump himself doing so in record time.
  • The Mk 14 Mod 0 EBR (a modernized M14 with a collapsible stock and multiple accessory rails) shows up in Metal Gear Solid 4: Guns of the Patriots as the standard sniper rifle of the PMCs, and is one of the best all round rifles in the game due to the ease with which it can be acquired, abundant ammunition due to nearly every enemy using weapons firing the same round, and being the only sniper rifle-type weapon that has any ability for customization.
  • The M1A SOCOM 16, a semi-auto only M14 variant with a 16-inch barrel and a short rail for a scope, is usable in darkSector as the "VX Carbine."
  • Far Cry 3 and 4 likewise both feature the SOCOM 16 as the "MS16", unlocked in both games after liberating 10 radio/bell towers, able to mount two attachments with options of a suppressor, a sight of some kind, and/or an extended magazine. In 3 it's one of the best weapons for mid- to long-range stealth combat, but in 4 it's been nerfed to have similar damage to the smaller assault rifles; the game does however include a slightly better Signature version called "The Trooper", which mounts all three possible attachment options (including a 4X marksman sight that the regular version can't get).
  • Wielded by American soldiers in Goldfinger.
  • Appears in Fallout Tactics, although incorrectly using the .303 British ammo.
  • The M14 is useable in the multiplayer of Call of Duty 4: Modern Warfare and Black Ops.note  Its M21 variant also appears often in 4. The Mk 14 takes its place Modern Warfare 2 and 3, the Mod 1 as a sniper rifle in 2 and the campaign of 3, and the Mod 0 as a regular semi-auto rifle in the multiplayer and Spec Ops modes of 3. This gun also appears in Call of Duty: Ghosts as a Marksman Rifle, and again in Call of Duty: Advanced Warfare.
  • The M14 is available in several different variants in 7.62 High Calibre. In addition to the M14 and the M14 Sniper Mod, you can also get the Springfield M1A, a civilian version (no automatic fire), and the M1A 'Scout', which is smaller and less accurate, but less expensive.
  • The Juggernaut Tactical Rogue M14 is a bullpup conversion kit for M14 rifles. The weight and length are cut down drastically, and the barrel rise actually becomes barrel fall when the muzzle break is equipped, making trick shots such as aiming for the head a better idea, as it will line you up a body shot anyhow.
  • A Springfield Armory M1A appears in PAYDAY: The Heist as the M308, where it sports digital camouflage and can be fitted with a reflex sight. It returns in PAYDAY 2 where it's more inspired by the M14 DMR (notably, it was the only semi-auto assault rifle in the game prior to the addition of fire modes, and afterwards is one of the few weapons with both fire modes that defaults to semi-auto), and can be turned into a Mk 14 with the "Abraham" stock.
  • Killing Floor, where one of the Sharpshooter's most powerful and expensive weapons is a Mark 14 with a traditional stock and a Laser Sight. It's returned for Killing Floor 2 as of the Sharpshooter update, now fitted with the original sliding stock and an ACOG for long-range work.
  • Upotte!!: Ichiyon/Fourteen is the personification of an original M14 rifle. As a joke on the info given above, she often attempts to fire her weapon in full-auto only to lose control of it and miss every shot.
  • The Bureau: XCOM Declassified takes place during the brief period where the M14 was a standard issue weapon, so every Army grunt seen in-game is carrying one. Carter and XCOM Commandos can use them as well.
  • SWAT 3 allows you to arm yourself and your fellow officers with the M1A, with options of the standard wooden stock, an all-black one, or a forest-camo one.
  • The Jagged Alliance series features the M14 as one of the high-end weapons. The first game apparently made note that the rifle is a Chinese copy made by Norinco. It's also the only battle rifle to appear in all of the games.
  • Red Eye from Dirty Bomb is equipped with this by default but it can also be equipped by Aimee.
  • Naturally, Tim O'Brien's platoon in The Things They Carried occasionally used M14s alongside their standard-issue M16A1s.
  • Used in Kong: Skull Island by Colonel Packard as his primary weapon.

    MAS-49 
http://static.tvtropes.org/pmwiki/pub/images/petitechoufleur.jpeg
The rifle that literally didn't win anything — even the MAS-36 could have been said to do so thanks to Free French forces remaining involved with the winning side of WWII; the MAS-49 was France's second foray into rifles that ultimately lost every war they found themselves in. Alternatively, it's the NATO battle rifle that's not chambered in 7.62mm NATO.note  Instead, France stuck with the 7.5x54mm round (despite the "7.5" designation, it's actually exactly the same diameter as the 7.62mm NATO) that they'd been using since 1930.note 

The MAS-49 was the culmination of a nearly 50-year quest by the French Army to issue every soldier a semi-automatic weapon. With development slowed to a crawl by lack of funds and interrupted by the World Wars, it wasn't until the 1950s that the goal was achieved. By that point, having a standard-issue semi-auto was no longer revolutionary at all (with America, the Soviet Union, and Nazi Germany all having at least one similar weapon before or during WWII; the Nazis even made two of them, during the war, although they were delicate weapons compared to the M1 Garand). The MAS-49 only saw limited production before being replaced by the shorter, rifle grenade capable MAS-49/56. It utilized a tilting bolt system similar to the FAL, and a direct impingement gas system like the later M16. The MAS was beloved by French soldiers for its ability to go for weeks at a time with only the most rudimentary cleaning,note  even in the harshest desert and jungle conditions; ironic given the reputation the more famous M16 gave to direct-impingement systems like it. It also uses a unique system of having the magazine catch on the magazine instead of on the rifle. No one else has ever used this odd system on a standard-issue weapon,note  but it works well enough.
  • A French sailor in GoldenEye is armed with a MAS-49/56.
  • In The Day of the Jackal, French soldiers have MAS-49/56 rifles, while gendarmes carry the older MAS-49.
  • The Battle of Algiers has lots of French soldiers carrying the MAS-49. Despite being set in 1966, there are no MAS-49/56s to be seen.
  • The Vietnamese first-person shooter 7554 (the name comes from the date 7 May 1954, when North Vietnam defeated the French in the Battle of Dien Bien Phu) includes the MAS-49 and, anachronistically, the MAS-49/56.

     Tokarev SVT-40 
http://static.tvtropes.org/pmwiki/pub/images/40svt_030611_7.jpg
The SVT-40 (Samozaryadnaya Vintovka Tokareva-40, meaning Tokarev self-loading rifle, model of the year 1940) is a semi-automatic gas-operated 7.62x54mmR rifle developed in Russia. Initially designed after Fedor Tokarev gave up creating a recoil-operated self-loading rifle, the SVT entered an Army trial in 1935, but lost to Simonov's AVS-36. In service however, the AVS-36 had a myriad of problems, the least of which was an overly complicated action and near-uncontrollable automatic fire. This led to Simonov and Tokarev resubmitting their improved designs, this time Tokarev's rifle winning (this rifle was designated the SVT-38). However, when the USSR went to war with Finland, the SVT-38 had its own problems too, like its complexity (keep in mind, Soviet troops were often poorly educated conscripts) and the magazine's annoying tendency to fall out of the rifle for no apparent reason. Tokarev responded by redesigning it into the SVT-40, solving the issue with a modified magazine release, as well as making the rifle lighter.

Unfortunately, the rifle didn't become as well-liked as the Mosin-Nagant in the Red Army. In contrast to the Mosin's rudimentary nature and rugged construction, the SVT-40 was too "elite" - it was more difficult to manufacture and maintain and cannot hold up well when firing corrosive-primed ammunition without frequent cleaning. Although the SVT-40 performed spectacularly when issued to better-trained and more careful troops, such as the Soviet naval infantry, the rifle was falling increasingly out of favor with the majority of army troops. This all led to its diminishing production, until it finally bit the dust in 1945. To add insult to injury, many rifles were lost during the disastrous initial months of the war with Germany, forcing the restart of Mosin-Nagant production. The Germans, meanwhile, liked it enough for it to see widespread use against their former Soviet owners - they even issued an operating manual for it.

The SVT-40's true claim to fame comes from its operating principle, utilizing a short-stroke gas piston; it inspired many weapons with the same principle both during and after the war. The Germans studied its gas system and ended up copying it for the Gewehr 43, an improved version of their own attempt at a semi-automatic rifle. Simonov's SKS carbine, mentioned earlier, also took influence from it. Later, the FN-49 and the FN FAL used the same operating principle. In short, the gun was excellent as a rifle from the technical perspective and did perform well when given the maximum care, it was just far too complex for the Soviets' liking - the time and resources spent to make a single SVT could have built several far-simpler weapons, which the immense demand of rifles on the Soviet's front line contributed to.

A full-auto version was also designed to supplement existing machine guns, named the AVT-40. It ultimately had many of the same issues the earlier AVS-36 had, with the recoil making it impossible to control in full-auto fire, and in fact could often break apart when fired in this manner. The only upside this version had was that the stock was slightly more stout than the original SVT-40 stock, so some surplus stocks were attached to refurbished SVTs. Rifles that were refurbished after the war can be identified primarily by the plum-colored finish on the bolt.

Though complex and temperamental, a properly-cared-for SVT-40 was a very accurate weapon. Many Red Army snipers appreciated its strengths and knew how to avoid its weaknesses. One example was Lyudmila Pavlichenko, nicknamed "Lady Death" by the Germans, who got a significant percentage of her 309 confirmed kills with one of these. Another frequent user was the Ukrainian Insurgent Army, a nationalist paramilitary group that fought against the Nazis, the Soviets, the Czechs and the Poles throughout WW2. The SVT-40 was well-liked and captured in such large numbers that it became the standard weapon of many an insurgent fighter, with the PPSh-41 being the second most common.

  • Call of Duty first features the weapon in United Offensive, to help even out the different countries' armaments by giving them a semi-auto rifle; it also shows up in 2 and World at War, the latter making it the first semi-auto rifle available.
  • Penal Battalions in Company of Heroes use the SVT in battle.
  • One of the rifles added in the Blue Sun Mod for 7.62mm High Calibre. There's also a sniper version with a scope and bipod.
  • Featured as the only semi-auto rifle available to the Red Army in Red Orchestra, available in standard form with a detachable bayonet or in sniper form with a PU 3.5x scope. It reappears in the second game, in both standard form (which can be fitted with a more powerful 6x scope) and the AVT-40.
  • Available in Sniper Elite V2 with a pre-order or purchase of the "Kill Hitler" DLC. Being a semi-auto with a detachable magazine it has advantages in fire rate and time to reload, but it suffers from a less powerful scope and being less accurate than the other rifles. It returns in Sniper Elite III with the same characteristics.
  • Depicted as the service rifle of the Red Army in Hearts of Iron IV, with Russian infantry sprites carrying it. Oddly enough, it uses the same bolt-action animation as other rifles.


http://tvtropes.org/pmwiki/pmwiki.php/CoolGuns/BattleRifles