Cool Guns / Assault Rifles

Of all the weapons in the vast Soviet arsenal, nothing was more profitable than Avtomat Kalashnikova model of 1947. More commonly known as the AK-47, or Kalashnikov. It's the world's most popular assault rifle. A weapon all fighters love. An elegantly simple 9 pound amalgamation of forged steel and plywood. It doesn't break, jam, or overheat. It'll shoot whether it's covered in mud or filled with sand. It's so easy, even a child can use it - and they do. The Soviets put the gun on a coin. Mozambique put it on their flag. Since the end of the Cold War, the Kalashnikov has become the Russian people's greatest export.
Yuri Orlov, Lord of War

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    The AK family 
AK-47: the very best there is. When you absolutely, positively got to kill every motherfucker in the room, accept no substitutes.
From top to bottom: AKS, AKM, Type-56
Otherwise known as the Avtomat Kalashnikova (meaning "Kalashnikov's Automatic"). Designed by, as it's name implies, Mikhail Kalashnikov, a tank commander who was inspired to create a rifle for the soviet forces after being pulled off active duty thanks to a shoulder injury, and inspired by Hugo Schmeisser's StG44 (combined with the bolt of an M1 Garand and some innovations of Kalashnikov's own design), and finished in 1947, the AK fires 7.62x39mm rounds originally used by the late-war RPD and SKS, as does the modernized AKM. Notable for its wooden furniturenote , distinctive magazine (often likened to the shape of a banana), and the fact you can stick it in a swamp for a month, clean it a bit and it will fire first time. The AK's legendary reliability comes from its large clearances (it has similar tolerances to the M16, but the spaces between the parts are greater), the taper of its cartridges (this makes extraction easier, as any movement rearwards will completely disengage the cartridge from the chamber walls), and the fact that the gas system is way overpowered for the weapon (meaning if the first round fires, the bolt will move all the way to the rear, making chambering of the next round very easy). It's very difficult to make anything go wrong with it that can't be cured by a boot and a sufficient application of force. It has been the basis for numerous Russian weapons throughout its long history, including the AK-74 (which has its own folder), the current standardized weapon for the Russian Federation, firing the newer 5.45x39mm round, and both the RPK and PK machine guns. However, the -74 and other modern AKs are infuriatingly rare in fiction, even in places and times where they should be present, if not the dominant gun *COUGH!* Call of Duty, Rainbow Six *COUGH*! Red Dawn *COUGH!*. Probably due to Critical Research Failure and/or They Just Didn't Care on part of the developers. And in the case of films made prior to the fall of the Soviet Union, due to the fact that the AK-74 was unavailable for use as a prop. The single most produced weapon in the history of firearms, with more variants and licensed modifications in existence than any other weapon, and used as a basis for many other rifles such as Israel's IMI Galilnote  (and by extension the South African Vektor R4, which is based on the Galil). The Other Wiki has a list, though this includes all weapons even slightly influenced by the AK design, not just actual variants. The AK has a well-earned reputation for inaccuracy, with early models being incorrectly rifled, which was corrected in the AKM, and all of them having over-sized clearances to give it its legendary reliability, even modern variants of the AKM still spray an area twice as wide and four times as large as an average NATO rifle. The 7.62x39 cartridge of the AK and AKM has an effective rangenote  of approximately 400 meters, although it begins to rapidly drop like a rock past 300M. The sights are a relic of European WWII designs; the rear sight is located on the middle of the weapon rather than at the rear, and is an open notch design only adjustable for elevation in the field; this makes it more difficult to shoot accurately than modern contemporaries, and requiring any sights or scopes mounted to be placed on a specialized scope mount. The most common complaints regarding the AK series tend to be its ergonomics; the oversized safety/fire selector, the short/undersized stock, charging handle mounted on the wrong side, a magazine release difficult to operate while maintaining sights on target, and the handguard is poorly insulated, combined with the large gas system this makes extended shooting very uncomfortable, and wooden handguards can even catch on fire. Most of the licensed and unlicensed AK variants are actually based on the AKM; the official designation AK was only used for weapons produced from 1947 to 1959. Enjoys considerable US civilian popularity with sport shooters, hunters, and home defense, thanks to it being simple to clean, and generous clearances, as well as massive factories built for the sole purpose of churning out AKs to arm every single soldier of any allied state to the Soviet Union, and many of those factories are still working today; combined with the number of knock-offs, this makes the AKM far more affordable than other rifles, although quality control is rather......lacking. One AKM can last a century while another breaks down after firing 10 shots.......explosively. One notable quirk of the AK is that it was designed as a downsized machine gun meant for infantry use, not an automatic rifle, meaning that it's fire selector goes from safe to automatic then to semi-auto. Oh, and the Red Army never actually called it the "Ak-47." To them, it's just the AK or AKM.note 
  • Cool Action: Two, in fact.
    • One: The AK's magazine is loaded by locating the front lip of the magazine and then rocking it back into the magazine well. People who are unused to the "rock and lock" action sometimes make the mistake of trying to load an AK by slamming the magazine directly into the well. Video games often forget this, despite that it looks really cool; unfortunately, it also makes bullpup AK-action rifles rather difficult to actually load.
    • Two: For some reason Hollywood producers and video game developers (both actual games and mods for them) are in love with the idea of knocking the empty magazine off with the other one, and reaching below the weapon to rack the bolt handle, both of which are slower and more awkward actions than a more standard reload and are only feasible at shooting ranges, but which have nevertheless become ubiquitous enough that half the Internet is convinced it's actual Russian special forces technique and/or that any weapon with a mag release lever similar in placement to the AK's can do the samenote . Chalk it up to Artistic License if a work uses either of these moves.
  • Any video game, movie, or otherwise that features Soviet/Russian soldiers or settings will have some form of this gun, assuming the setting is after World War II. In movies, however, it will often be a Chinese copy, the Norinco Type 56, recognizable chiefly by the fully hooded front sight; a real AK has partially open front sight. Most Vietnam war movies will have the Norinco Type 56 in the hands of NVA/VC soldiers. This is Truth in Television, as the Type 56 was heavily used by the North Vietnamese.
    • The ubiquity of the Type 56 in films has also lead in part to a consistent case of A.K.A.-47 and/or Misidentified Weapons, however. Almost all modern video games to feature an AK will name it the "AK-47", but then model any variant except the original one - most commonly the AKM, but sometimes an AK-74 or even the modern AK-103 will be labeled as a -47. The ones that don't will just have the original AK show up far beyond when they all should have been put in storage and replaced with the AKM and later variants.
  • The Punisher likes him some AK due to its reliability and stopping power. "One click for semi. Two clicks for auto. Mikhail Kalishnakov was not a man to mess around."note 
  • The creators of Red Dawn used Maardi ARM rifles, the Egyptian variant of the AKM. These rifles were cleverly mocked up, to the point where they closely resembled the AKS-74, at the time the main weapon of USSR paratroopers but which were quite unavailable in the West at the time.
  • Appears in version three of Survival of the Fittest, but without ammo. One character's given the gun, another gets the bullets. Danya's hope was that this would force the two to either fight or work together.
  • The comic Hard Graft makes extensive use of the AK when kitting out both the good and bad guys.
  • Seen memorably in Jackie Brown as part of his TV show, "Chicks Who Love Guns."
  • There was one used in the Firefly episode "Heart of Gold".
  • Used by female KGB sniper codenamed 'Trigger' in the James Bond short story "The Living Daylights". The weapon seems an unlikely choice for a sniping mission, but as the AK wasn't as well known then it probably seemed like a particularly 'cool gun' to Ian Fleming.
  • Kalash93 loves AKs in real life and also loves including them in his stories.
    • The protagonist of I Did Not Want To Die makes his last stand wielding an AKMS.
    • The AKM is used in Shell Shock.
    • Though it's not stated exactly which weapon the human protagonist in Blissful Dream had, given that he used to be a member of the Russian VDV, it is certain that he had a Kalashnikov.
  • A video game with these and without regular Russian troops is the Grand Theft Auto III set of games; this tends to be a 'basic' assault rifle, and is carried by FBI agents in Liberty City. In San Andreas, both CJ and Tenpenny note that other gangsters are bringing these to their fights instead of pistols. He's right, which is convenient when you expend a lot of your own 7.62x39 fighting them in the first place.
  • Appears in Left 4 Dead 2, where it has an oddly slow cyclic rate of about 500RPM (most script add-ons correct this). It's the slowest-firing and least accurate of the assault rifles, but owing to the round it chambers, it's also the most powerful; find a Laser Sight for it to correct the accuracy and only the hardiest and sneakiest of zombies will get anywhere near your team.
  • The N-Tec 5 rifle in All Points Bulletin. Widely considered to be an overpowered "noob" gun.
  • In Singularity, when you time-travel to 1955, the Red Army grunts have these. In the present day, in the altered timeline where the Soviet Union conquered the world in the 1960s, the standard rifle is clearly derived from the AK with Steampunk bling to show that it's an E99-enhanced weapon.
  • The AK is seen in the hands of guerrillas in the "Goats, Jihad and Rock 'n Roll" arc of Black Lagoon.
  • Harry Turtledove's most famous novel, The Guns of the South, centers on Afrikaners from the early 21st century trying to alter history by supplying the Confederate States with AKs.
  • The Chinese Assault Rifle in Fallout 3 is apparently a slightly modified folding stock Type 56 with different ammo. Justified when you consider that the Chinese that had the weapon are forward agents operating inside the United States, where 5.56mm ammunition is prevalent. At any rate, due to the ubiquity of the NATO round, AK pattern rifles chambered in 5.56x45mm are big business in real life for Russian and Chinese arms manufacturers.
  • Appears in Counter-Strike as the standard assault rifle of the Terrorist teamnote . Generally regarded as somewhat inferior to the CTs' M4 due to a slightly lower rate of fire and no ability to be suppressed. Ironically and counter to stereotypes, its strength is the extreme accuracy and power of the first round fired (though followed by a fairly realistic wild muzzle rise), making it the choice weapon of players who prefer both one-shot kills and being able to follow up if they miss and/or avoiding the stigma around the AWP.
  • Naturally, these show up in 7.62 High Calibre, in many variants, including the AKS-74, the AK-74, the AKS-74u, and the AK (which is surprisingly uncommon). AKs become common among the rebels later in the game, eventually taking over from the World War II submachine guns and pump-action shotguns. The Blue Sun mod continues to add more, including semi-automatic civilian rifles and tacticooled guns with synthetic furniture and rails.
  • Common in the Battlefield series, starting with Vietnam, which features both the Type 56 and an AKMS.
    • Battlefield 2 has the standard AK for the PLA's Assault and Medic kits. The Middle Eastern Coalition (both normal and Special Forces), Spetsnaz, and Rebel/Insurgent Forces get the AK-101 for the same kits, which has two mags taped together jungle-style. The reloading animation for the AK-101 consists of the character pulling the mag out, flipping over to the other one, and loading that - a result which, somehow, simultaneously counts as dropping the first mag and losing all ammo left in it and loading a full new mag.
  • In a rather eloquent bit of Description Porn, Yuri Orlov describes what makes the AK awesome for soldiers, generals and gun runners like himself.
  • WSU wrestler "The AK-47" Allysin Kay.
  • The AK appears in Far Cry 2, Far Cry 3 and Far Cry 4 as a Boring but Practical weapon. In 2, it is often the most commonly used gun in the game thanks to its legendary reliability, and there's a few golden versions which degrade even slower and are scattered across the maps in very-hard-to-find locations. 3 and 4 feature an AK-103 with wooden furniture in a similar role, though without the golden version and, for some reason, no options for attachments in singleplayer despite the very obvious rail on top.
  • The AK is one of the best weapons in Parasite Eve, but you have to give Wayne 300 Junk and let him decide what to make, so there's still a chance you might not get it.
  • PAYDAY 2 features both the AKMS and the shortened AKMSU, respectively as the "AK.762" and the "Krinkov", the former as a primary weapon and the latter as a secondary (also making the mistake of referring to it as a submachine gun). Quite naturally, there is also a golden version of the former, with attendant lower Concealment rating; quite unnatural is that the game ignores the stereotype and gives them superb accuracy, actually able to beat out their equivalent AR-15 variants with little effort.
    • The RPK also shows up in Payday 2 with the integrated wooden foregrip of a Romanian variant and a 100-round drum magazine. In a departure from the series' norm, goes by its real name.
  • Heartbreak Ridge has Gunnery Sergeant Highway use one to scare his own troops. He notes that it is the preferred weapon of their enemy and makes a distinctive sound when fired. This gets two Call Backs later on, once when Recon Platoon's Lieutenant joins them for an exercise and again when they're assaulting Grenada.
  • The AK is quite naturally rather common in the Rainbow Six games, but the player doesn't get the chance to use one until Raven Shield. The Vegas games feature an odd mishmash of several variants that apparently loads 5.45mm magazines; the model is reused with almost no modifications for Splinter Cell: Conviction.
  • Also common in the Ghost Recon series, the RPK as a specialist weapon while the AK is only in enemy hands before the team is given access to it in Island Thunder. Future Soldier features an AKM with various updates as a pre-order bonus alongside the otherwise-nearly-identical AK-200 prototype, and also allows use of a modernized version of the RPK as a UPlay reward.

     AK-74 and derivatives 
This rifle will be a handy thing to have around when body armor starts getting popular in Nevada.
Description of the AK-74, Madness: Project Nexus

In 1974, A new model of Kalashnikov was released. Chambered for a new caliber, 5.45x39, a grudging addmission of the superiority of the NATO-style 5mm intermediate rounds over the originally favored 7mm rifle rounds found in the AK-47 and AKM, the AK-74 was quickly replaced the former rifles as the standard-issue rifle of the Soviet Union, It has been in service longer than the AK or the AKM as the standard issue assault rifle, and is still the primary weapon of the ground forces of former Soviet states, where it is fielded alongside the AKM, but still cannot seem to replace it in fiction, where the AKM still dominates. The AK-74 featured a new 90 degree gas block, a straighter stock with grooves in it for easy identification and reduced weight, yet still the AK family cannot compete with the superior accuracy of NATO rifles. The 5.45x39mm round is based on the time-tested 5.56x45mm NATO and as a result has superior range, weighs less, and flies straighter than the Soviet-original 7.62x39. Compact versions exist for paratroopers, REMF's, and special forces. All the AK-10X series weapons are derived from the AK-74. In 1994, Russia updated the AK-74, creating the AK-74M. Although the AK-74 is an improvement over the AKM in terms of round fired, it's ergonomics are much the same, oversized lever, undersized stock, misplaced charging handle, overheating grip, and awkward reloading. Nevertheless, the ballistics improvement is a notable edge over the dated AK-47 model.
  • Cool Action: Same as the AK-47 family above.
  • Serious Business: Do NOT call the AKs-74u a submachine gun in front of someone with a penchant for Gun Porn. It's largely a short-barreled and lighter rifle, much like the M4 line is to the M16 line, making it a carbine. On the other hand, in some nations the term "submachine gun" is applied to any firearm designed for the role of an SMG, no matter what caliber it fires (for example, East Germany designated all of its AK-pattern rifles, even the full-length ones, as "maschinenpistole"), although that role is generally filled by the Vityaz-SN which is an AK-pattern SMG chambered for 9mm parabellum rounds.
  • Kalash 93 features the AK-74 in a number of his stories.
  • Metro 2033, being set in Russia, uses the AK-74M as one of the most common rifles, where it's far more commonly known for its nickname, "Kalash". It's a lot rarer than the crappy homemade Bastard carbines, though this can be explained in-universe as every AK being taken by more resourceful factions After the End. By the time Metro: Last Light takes place, it becomes more common. The first game gets its cyclic rate wrong (much lower, at about 500 RPM), an error that is corrected in the sequel. Prewar FMJ ammo is used as currency. Last Light also has an RPK-74 and, in Ranger mode, an AK-74U.
  • The UC rifles in Alpha Protocol are modeled after the AK-105. You also get a golden one after defeating the first boss.
  • 7.62 High Calibre features the AK-74 in line with its copious Gun Porn.
  • Hotel Moscow's Vysotoniki in Black Lagoon uses the AK-74 as their weapon of choice and Balalaika mentions it as part of a Badass Boast. Understandable, as they are former Soviet army personnel.
  • King of Thorn: Russian soldiers are seen in action with AKS-74Us during the expedition to the origin of MEDUSA led by Vega.
  • An AK-74note  appears in Payday The Heist where it is known simply as an "AK." It can be fitted with extended magazines and a reflex sight, and have its wooden furniture replaced with ported polymer. In PAYDAY 2, the AKS-74 returns as the "AK", this time as the first primary weapon unlocked.
  • The modernized AK-74M is the basic rifle for the Russian Assault (and as such, the final unlock for their American counterpart) in Battlefield 3, while the AK-12 takes its place for all 3 factions' Assault class in Battlefield 4.
  • S.T.A.L.K.E.R. has both the AKS-74 and its carbine variant, the AKS-74U (known as the Krinkov to foreigners for whatever unknown reason), as common weapons that use readily available ammo throughout the three games; the 74u is the starting rifle in Call of Pripyat, while Shadow of Chernobyl has a unique AKS-74 belonging to Strelok that has an increased rate of fire. One oddity that is notable with the carbine variant is that it uses a banana-shaped magazine more associated with the AKM's larger 7.62x39mm round. This is probably due to licensing issues with the weapons; the AKS-74U's model here makes it more like the Yugoslavian-made Zastava Arms M92 carbine, except that it uses the triangular skeletonized side folding stock used by the AKS-74 instead of the M92's under folding metal stock. In any case, the Kalashes are common, solid weapons which will serve you well throughout the whole game.
  • The basic Lasrian mook weapon in darkSector is an AKS-74U fitted with a suppressor, reflex sight and skeleton stock.
  • As above, Team Rainbow starts stocking the AK-74M in Raven Shield; though, as seems typical for more modern shooters, by the time of Vegas they've completely abandoned it in favor of the original AK, only taking back the shortened AKS-74U in Vegas 2 probably because it was in Call Of Duty 4.
  • Speaking of Call Of Duty 4, the Krinkov appears in it, misidentified both in name and role as the "AK74u submachine gun". In the single-player campaign, it has the zoom of an assault rifle when using the sights.
  • The FY71 assault rifle featured in Crysis is essentially a modified AK-74M reverse-engineered by a decidedly non-Oriental sounding arms manufacturer called Bauer & Kopka (which is an unintended parody of the real Heckler & Koch arms company from Germany) in North Korea and is the standard weapon for the KPA for much of the first half of the game. Later, the KPA inexplicably relegates the rifle to smaller numbers in favor of the faster firing but weaker MPX8 submachine gun, which in itself is a near-knockoff product of the H&K MP7.
  • In Soldier of Fortune II: Double Helix, it's the go-to "bad guy" assault rifle, first seen in Colombia and prevalent from then on. Though it lacks the versatilility of the M4's underslung grenade launcher or the OICW's scope with up to 20x zoom and integrated night vision, it's as straightforward a gun as it gets, with next to no muzzle climb and surprisingly good accuracy in bursts of three shots or less. Interestingly, you can only find ones converted to 5.56mm, and if you choose to gear up with one for a mission, you can add a (next to useless) bayonetnote .
  • Core guards in Metal Gear Solid 2: Sons of Liberty carry the AKs-74u as opposed to the AN-94s used by the rest of the Gurlukovich mercs. Raiden must obtain one to complete his disguise so as to infiltrate the core and make contact with Ames.

    The M16 assault rifle and its variants 
What we fear the most is the B-52 and the new little black weapon.
A Viet Cong prisoner after the battle of Hamburger Hill, 1969
This has been the standard rifle issued to U.S. troops from Vietnam on, and the standard issue rifle of Canadian Forces Army personel under the name C7 (and C8 for M4 derivatives), and Mexico issues it own variant (which is how cartels have so many full auto AR type guns) Originally designed by Eugene Stoner as the Armalite AR-10 (7.62x51mm), and later AR-15 (5.56x45) rifles, the M16 was marketed originally by Colt, with current versions being manufactured by FN-USA. The elevated sight profile provided by the iconic carrying handle made the rifle much easier to control in automatic fire than the M14, and the AR's trademark "direct impingement" gas system eliminated a heavy gas piston from the design, although the ramifications of this are somewhere between disputed and purely academic. The gun fires 5.56x45mm rounds in various configurations, and is capable of making groups of less than 1 inch at 100 Yards, also called MOA (Minute of Angle) accuracy. The 5.56 cartridge and AR-15 platform originally caught on in Vietnam with ARVN regulars and US special operations forces, largely due to the ghastly wounds inflicted upon enemy personnel. This in large part was caused by the combination of a light 55gr bullet and a 1:14 rifling twist, which caused the destabilized bullets to tumble dramatically within the body upon contact. More recent variants have attempted to balance wounding and penetration capabilities, with most military varieties using a 62gr bullet with a 1:7 rifling twist. M16s note , M16A1s and A3s had semi and full automatic fire, M16A2s and A4s having semi and three round burst. Unlike many other assault rifles with a three round burst capability, there is to date no variant of the AR-15/M16/M4 family capable of both burst and full-auto fire. Nobody seems to know why not either, as such a system has become almost universal in European designs. Often used by the good guys in action movies. As it has been the basic combat rifle for the US and several other nations for decades, it's fairly ubiquitous in popular culture. Often depicted as horribly unreliable, though this is only actually true of the earliest versions, which were issued without cleaning instructions or cleaning kits due to a rumor that the new high-tech rifle was "self-cleaning," and using a dirtier-burning propellant and lacking chroming of the bore and chamber. It has been alleged that this was the result of sabotage done by the Army, which did not want to replace the M14, but probably has more to do with the general inefficiency of the Army's procurement system than any pro-M14 conspiracy (in any case, no sabotage was necessary to make the M14 outperform the M16; the M14, for all its faults, was/is a tough, accurate, durable rifle that doesn't mind dirt and fires a man-stopping .308 round). Millions of cleaning kits were actually purchased and shipped to Vietnam, only for quartermasters to roll their eyes about how "only the US Army would waste millions of dollars on cleaning kits for a self-cleaning rifle" and shove them into a forgotten corner of the warehouse. Eventually, the complaints about the rifle jamming got too much to be ignored and the US military ordered a redesign while rushing those long-forgotten cleaning kits to the field and commissioned a maintenance instruction comic book by Will Eisner in the meantime to dispel the "self-cleaning" rumor. However in the 2004 dust test, the M16 and the M4 did by far the worst out of all weapons tested (including the M14, which is seeing a resurgence in popularity as a specialty weapon). The M16 can be reliable in dirty conditions, so long as it is kept very well lubricated and thoroughly cleaned at least once a day, and given immediately attention after firefights (sorry, no AK torture tests!); this is a weapon where you must put quite a lot of effort into taking care of. Another point of contention is the round it fires. 5.56mm/.223-caliber was designed as a varmint round. Green Berets who tried it out in Vietnam in the early '60s liked it when they used hollow-point rounds that deform and tumble in flesh. These are, of course, banned from general-issue by international law, so regular troops had to use M193 ball ammo, which don't actually do that. It got a little better in the '80s, when the Belgian-designed SS-109 soft-jacket-armor-piercing round was adopted as the M855. This round flies straighter farther and is a bit more reliable at causing trauma, but still chronically underperformed in Somalia. Recently, the Obama Administration forced the adoption of the lead-free M855A2, claiming that lead ammo causes pollution despite lots of scientific evidence to the contrary. This would be no big deal, except that the lead-free round doesn't fly as straight or as far, acts like the old M193 when it hits meat, and ruins rifle barrels at an alarming rate (most bullets are made of nice, soft lead for a good reason). The Marines protested the decision and have issued the Navy SEAL-designed and combat-proven Mk-262 round instead. The Army hasn't found an excuse to do so yet.

Due to its futuristic appearance and its light weight, it was often joked that the "M" in M16 stood for Mattel, and on that basis, some soldiers refused to use it in Vietnam. These looks, coupled with the fact that our military uses the M4, cause certain “Stop Having Fun” Guys to try to ban the AR and other guns like it based on certain cosmetic features. The platform, known as the AR-15, is the basis of a huge number of variant designs, including the M4 [see below]. The M16's caliber has since become the standard for all wealthy first world nations, and even versions of the AK and QBZ-95 have been made to fire that caliber. The gun is very popular in the US civilian firearms market, and dozens of manufacturers of different quality and price produce the AR, as well as its over 9000 different accessories and upper receivers of various lengths and calibers. The 16 inch barrel AR-15 dominates the world of tactical shooting and 3-gun, in no small part due to its exceptional inherent accuracy, as well and being the gun that millions of shooters, who were formerly in the armed forces, learned to use. It is the favorite gun of Mall Ninjas and all other sorts of shooters. The AR-15 is a rather expensive gun, with low end variants going for $800, but these are the most prone to being nightmarishly unreliable and the worst made. A quality AR will easily run you $1400 or more. For a better plain English explanation, go here. The situation has turned somewhat, with gunmakers Ruger and Smith & Wesson producing robust no-frills models aimed at the very low ($500-$600) end of the market. The modular nature of the AR-15 platform means that it's also possible to buy all the component parts and build your own, and some shooters prefer to do exactly that.
  • Cool Action: The "tap and slap," sometimes seen in military based films where the soldier who is reloading lightly taps the top of the magazine on his helmet before inserting the magazine into the rifle (this is to ensure the rounds are stacked correctly and prevent misfeeds)note  and hits the bolt release paddle with his palm, though its often shortened to just slapping the bolt release. This is also done with the M4. The tap action might end up being performed with any gun on the simple basis that it looks badass, but is particularly associated with the M16.
    • Some media will depict 5.56 bullets tumbling in flight after leaving the barrel. This is a myth, is mechanically impossible, and would result in a rifle that couldn't hit a barn door from ten feet away. The M16's rounds only tumble after hitting flesh or something else resembling flesh.
  • Pretty much any video game in a modern war setting will include a member of the AR-15 family.
  • Any work set during The Vietnam War will most likely feature the M16, appropriately enough.
  • "Say hello to my little friend!" Tony Montana of Scarface (1983) uses this with the underbarrel grenade launcher to mount a final stand against Sosa's assassins.
  • Mentioned in passing in one chapter of Racer and the Geek. Aparently, the Afghneighn army used these weapons.
  • Among the many, many weapons used by Mack Bolan.
  • Shows up in Metal Gear Solid 3: Snake Eater as the XM16E1, despite being set before the introduction of the weapon. A Hand Wave explains that the Russians must have stolen one of the experimental versions, which has been modified to accept suppressors and to switch between automatic fire, semi-automatic fire and three round burst fire. This does nothing to explain why they have so many suppressors for the weapons lying around, or the completely incompatible ammunition in every armory or in the pockets of nearly every soldier.
    • Metal Gear Solid: Peace Walker has the M16A1 as the MSF's standard issue assault rifle, as well as a common weapon for Peace Sentinel troops. Several variants can be developed by the player, allowing for suppressors, Laser Sights and underslung grenade launchers and shotguns.
  • Duke Togo uses a scoped variant with a custom cheek pad.
  • Carried by the guards in Escape from New York and one is also use by the president in his CMOA at the end, notable in that for some bizarre reason, the handguards had been removed from all of them.
    • And in the sequel Escape from L.A., the rifle given to Snake before he goes into the city is a cut down M16 with a scope and some kibble added to make it look futuristic.
  • The M16A2 plays a big part in Operation Flashpoint, where it's the standard rifle of the U.S. soldiers and is given to the player in 90% of the missions. At one point, one of the other soldiers in the player's unit proclaims his admiration of it, saying: "It's beautiful. How could you not love it?" However, the M16A2 would have been inaccurate for that time period; the M16A1 would have been more correct.
    • Operation Flashpoint: Dragon Rising features the M16A4 in several configurations, as well as the M4A1. The ARMA series also features multiple versions of both the M16 and M4. ARMA III's "Katiba 6.5mm" is modeled after the Iranian KH2002 version, modified with a G36C-style carry handle.
  • The Battlefield 2 mod Project Reality features the M16A4 as the primary weapon of the US Marine Corps faction, with an optional M203 launcher, ACOG scope, red dot sight, or a bayonet for when things get up close and personal. The Hamas faction likewise gets several variants of the M16A1, with options of an A2 handguard, M203, or a scope.
    • In normal Battlefield 2, the USMC's Assault and Medic classes' primary weapon is an M16A2. The Assault class gets an attached M203.
    • Battlefield: Bad Company has the M16A4; in the first game it incorrectly fires full-auto and is a somewhat common weapon in use with Legionnaires, in the second it's properly firing in bursts and is the final weapon unlocked for the Assault class.
    • Battlefield 3 is notable in that it includes both the full-auto M16A3 and the three-round-burst M16A4. Getting enough points in the Co-Op mode also unlocks an Iranian-made bullpup based on the weapon, the KH2002. Battlefield 4 has just the A4 returning.
  • Featured in all three Modern Warfare games, though outside of multiplayer (where it is the first-unlocked assault rifle in the first and third games) it's a rare sight, only easily available to the player in one mission per game.
  • The flamethrower in Aliens was made from cut-up M16 receivers and an M203 handguard.
  • The A2 is used in both Left 4 Dead games, with a 50 round magazine and a 600/650RPM fire rate. As with the other two assault rifles in the game, it's easy to find script mods that lower the capacity to the 30 rounds of the STANAG magazine of the model, bump its rate of fire to the real life 900, or swap its action with the SCAR-L to make it a 3-round burst.
  • A Vietnam War-era M16 shows up in The Punisher so he can bitch about how it was a useless piece of plastic crap that got GIs killed in Vietnam. As he stated once, "break the stock over someone's head and that's all you've done."
  • Sometimes used by The A-Team.
  • The M16 is a late-game weapon in Black. A version with an integrated M203 is the weapon of choice for the Harder Than Hard difficulty, the final unlockable, and a nifty Bragging Rights Reward.
  • The rifles used by the zombified soldiers in Doom are modeled on the M16. The Brutal Doom mod replaces the pistol with one of these.
  • The "Service Rifle" in Fallout: New Vegas, and by extension the unique 12.7mm "Survivalist's Rifle" in Honest Hearts, is a full size AR-15 variant with red Bakelite or wood furniture (often associated with Sudanese versions of the AR-10). It also features a charging handle on the side (the AR-18 is the only AR variant that has this) for some reason. It's also worth noting that this charging handle is mounted directly to the bolt (or possibly the bolt carrier), but the ejection port has not been lengthened to allow for the travel of the charging handle, therefore the bolt wouldn't be able to cycle far enough back to extract or chamber a 5.56 round. In other words, it couldn't possibly work.
  • On Sons Of Guns Vince and Will assemble and test several AR-15 variants with a lightweight design (partially through selected parts, partially through the elimination of accessories) called the Katana.
  • 7.62 High Calibre features the M16, as well as numerous variants (chief among them the CAR-15, which is available earlier). The 5.56mm round is acceptable for shooting at long range, but the M4 hits the perfect balance between accuracy and compact size to make it useful in a wide variety of situations. The Blue Sun mod adds even more, including semi-auto variants.
  • The M16A4 with M203 underneath is Eldritch's preferred weapon in the Whateley Universe. And she has super strength, so she can carry around a lot of ammo. Even on campus.
  • The M16A2 is available in the first three Rainbow Six games (as is the CAR-15 in the first game and the M4A1 in the third); Rainbow Six: Vegas 2 features the similar Barrett M468 (a discontinued copy chambered for 6.8mm SPC).
  • The M16A2 and a lot of its variants are used heavily in Dawn of the Planet of the Apes.
  • As the standard weapon of the US Army, the M16 is seen wielded by soldiers deployed during a terrorist threat in The Siege. When General Devereaux explains of how he would proceed if ordered to deploy, he refers to the M16A1note  as "a humble enough weapon until you see it in the hands of a man outside your local bowling alley or 7-11."
  • The M16A1 is given to Aya after the prologue of Parasite Eve when Da Chief authorizes you to take a heavy weapon out of the police precinct's armory. In a New Game+ in the Chrysler Building, you can also find an M16A2 and even an XM177E2 (a carbine variant of the M16) in there.
  • A short-barreled M16A4 appears in PAYDAY 2, as the AMR-16. The version ingame also bears some features of the M16A3 (namely, the full-auto capability), and can be modded with the full 20-inch barrel and an M16A1 foregrip. Notably, attaching an optic, much like in the Call of Duty series, removes the front sight and its built-in gas block, which would render the weapon unable to cycle in real life.
  • Mad Dog got the chance to use an M16A1/M203 Combination in the hospital shootout in Hard Boiled. In some cases, he uses a buckshot shell to make it like a powerful shotgun.
  • The M16A2 shows up in Cry of Fear. It's rather rare, but being one of the few weapons capable of burst-fire and the only assault rifle in the game, it's possibly your most powerful option.
  • Red Dwarf. John F Kennedy uses one to assassinate himself when the crew bring him back from a Bad Future to restore the timeline to normal. Try not to think too hard about the logistics of this one.

    Colt M4 Carbine and similar 
Real popular with the big PMCs.
Drebin on Snake's M4 Custom, Metal Gear Solid 4: Guns of the Patriots
A modern weapon of choice for many civilian law enforcement and military units. The basic M4 (and the earlier CAR-15) was shorter and lighter than the M16. Also available as the fully automatic M4A1. The M4 has come to supplant other weapons in U.S. military usage and even the M16 both in real life somewhat (the shorter length improving maneuverability in enclosures such as vehicles) and moreso in fictional depictions. The shorter barrel does reduce the effective range of the weapon (and the reduced velocity means the 5.56mm bullet is less prone to fragmenting inside the target's body; the M16's 20-inch barrel is just about the perfect length to cause reliable fragmentation in the NATO-standard loading of 5.56mm), so it won't completely replace the M16 any time soon (the Marine Corps, often the first to fight in wartime, still use the M16A4 as their standard weapon; they do issue the M4 in place of the M9 pistol to some officers, however, and as of October 2015 a switch to the M4A1 was approved, as it apparently outperforms the full-size M16 when using open-tip AB49/Mk 318 rounds). A large number of variants exist (sometimes derisively called M4geries), with the most common alteration being the use of a gas piston operation rather than the original direct impingement system to improve reliability; such weapons include the HK416, Bushmaster M4 Type Carbine, LWRC M6, and Barrett REC7. The vast majority of gas-piston variants are semi-auto rifles in civilian hands, meaning they'll never actually see conditions where the improvement in reliability could be meaningful. Seeing as up to 85% of malfunctions are diagnosed as being either from magazines or ammunition rather than the firearm, there is doubt as to whether or not there is any actual benefit to gas pistons, especially considering the lack of standardization in gas piston AR's, and the ability of a piston to instantaneously add another thousand dollars or more to the price. Piston AR systems are also known to come with their own slew of problems, especially freezing up in cold weather, as well as having piston and charging handle breakages. The HK416 is particularly infamous for this, especially among the Norwegian army. It's not, after all, as if Eugene Stoner just randomly decided to use direct gas impingement for the hell of it. The problem actually lies in that for the gas piston to work towards the AK's legendary reliability, Mikhail Kalashnikov intentionally made the gas system ridiculously owerpowered. The piston doesn't as much as move the bolt and carrier backwards as it slams them into the rear stop with all its might, and the very stiff mainspring then chambers the round with the equal force, facilitated by the rifle's huge clearances (it's often said that you can hide a full pack of cigarettes in the AK's receiver without hindering its action). Most of designers trying to adapt the gas piston system the Stoner's design forget about this issue, and, moreover, that the AR's cast/forged compact aluminum receiver is ill suited to such energetic action.
  • Used in many television shows (such as The Unit) and movies (such as S.W.A.T.) involving firearms. If it involves special forces, it's even more likely to appear.
  • Also in a number of video and computer games such as Metal Gear Solid 4: Guns of the Patriots (Snake's signature weapon is the "M4 Custom" due to being the most customizable weapon in the game), America's Army (where there's both a regular M4A1 Carbine and a customizable M4A1 exclusive for Special Forces missions), Tom Clancy's Rainbow Six and Ghost Recon games, the SOCOM series... if it's a military-themed shooter, an M4 or M4A1 variant is most likely in it.
  • Special mention should be made of the M4 in Call of Duty 4: Modern Warfare, where, in the campaign, the SAS uses the M4 SOPMOD (Special Operations Peculiar MODification), which includes an infrared laser, suppressor and other mods.note 
    • While the version in Modern Warfare 2 is often mistaken for an HK416, it's actually an M4 S-System, an airsoft gun developed by the Tokyo Marui Model Company that was based on the real weapon. It's essentially an M4 with an ARMS Selected Interface Rail, a PRI folding front sight and an ARMS #40L rear sight.
    • Black Ops features the CAR-15 as the "Commando"; it's apparently a customized model, replacing the carrying handle with an M4-style flat top rail.
    • Modern Warfare 3 also keeps an M4 stylistically similar to the MW2 version. It should also be noted that a modeling mistake in every previous game has an essential component to the weapon's operation (the gas block) removed along with the front sight when the player mounts alternate optics; MW3 is the first game to keep a low-profile gas block on an M4 with optics.
    • Black Ops 2 eschews the M4 in favour of the HK416, referred to in-game as the "M27" (the designation for the USMC's squad automatic version). It serves alongside the XM8 and SCAR as one of US forces' primary rifles, and can be fitted with the same array of crazy, futuristic accessories as the other assault rifles.
    • Black Ops 2 also features the "Peacekeeper" with the Revolution DLC, a fictional weapon that bears some resemblance to the AAC Honey Badger, a silenced PDW based on the M4. Call of Duty: Ghosts includes an actual Honey Badger.
  • The M4 appears as the primary weapon of the USMC's Special Forces class in Battlefield 2, fitted with a red dot scope. After a no-show in the Bad Company spinoffs (asides from being on the cover of the second game), it returns as an Engineer weapon in Battlefield 3 and 4. Like above, 3 is notable for including both the full-auto M4A1 and the original burst-fire M4; 4 is even more so for completely eschewing the full-auto version.
    • The HK416 appears in Battlefield: Bad Company, as well as its sequel; in this case, it's renamed the "M416", apparently a pass at what its official designation would be if it were formally adopted by the US Army. It returns for Battlefield 3, under the same name for the Assault class, alongside the M27 IAR variant for Support and (with the Close Quarters expansion) the 7.62mm HK417 for Recon. The Aftermath expansion's "XBOW" is also made from a broken HK417.
  • The M4 appears in almost equal numbers to MP5 submachine guns in the hands of police SWAT teams in films and television. These M4's are hardly ever seen without some sort of accessory, be it flashlights, laser pointers, or some sort of red dot sight or close-range scope (sometimes all the above!).
  • Neil McCauley (Robert De Niro) and Chris Shiherlis (Val Kilmer) use CAR-15s in Heat. McCauley uses the Model 654 during the armored car robbery, then switches to the 733 for the infamous bank heist, while Shiherlis uses the 733 in both.
  • In the Killzone series, the LR300 (now known as the Para-Ordinance Tactical Target Rifle), an M4 variant using a patented gas system with no recoil buffer tube to allow the mounting of a side-folding stock, becomes the M82-G Assault Rifle used by the ISA. The M82-G has an early production handguard, and is shown as a bullpup (which would be unlikely to function in real life, given how far back the magazine is). In the first game it has a non-functional tube reflex sight and an M203 grenade launcher; in the second, an EOTech holographic reflex sight and what appears to be a flashlight replacing the grenade launcher.
  • This is Max Payne's most powerful automatic weapon (apart from the Jackhammer).
  • A popular weapon in Counter-Strike, it is the standard assault rifle of the Counter-Terrorist team. It was an M4A1 until Global Offensive changed it to the shorter-barreled Mk. 18 Mod 0 (under the name "M4A4"); a later update added the similar Model 723 as a silence-able, slightly-cheaper (before later patches upped its cost to the same as and then higher than the Mk. 18) but lower-capacity alternative.
  • The "Assault Carbine" and "Marksman Carbine" in Fallout: New Vegas are variants firing a fictional 5mm round and the standard 5.56mm round, respectively, the latter fitted with an ACOG-like scope and a PRS stock more commonly associated with the SR-25 sniper rifle. The latter also has a unique variant hidden in the armory of the irradiated and ghoul-infested Vault 34, the "All-American" - this one has slightly higher damage, rate of fire, mag capacity and accuracy, and comes with a camo pattern and the emblem of the US Army's 82nd Airborne regiment printed on the magwell.
  • This is the weapon that the protagonist has at the beginning of I Did Not Want To Die. Of course, it malfunctions, leading to his death at the end of the story.
  • King of Thorn: Colt M4A1s are seen in the hands of American soldiers patrolling the US-Mexican border and SAS operators during Operation Sleeping Beauty. Marco Owen takes a M4 from a dead SAS operator for himself which is later taken by ALICE mimicking Laura Owen. All of these rifles are fitted with EOTech holographic sights, AN/PEQ-2 illuminator/lasers and a forward handgrip.
  • The M4A1 appears in PAYDAY: The Heist as the "AMCAR-4", your starting primary weapon. It can be fitted with a flash hider, extended magazines and a holographic sight. It returns as simply the "CAR-4" for PAYDAY 2 as one of the most versatile assault rifles in the game, alongside the Model 733 taking up the old "AMCAR" name as the starting primary weapon (and possibly the worst).
  • Serious Sam 3: BFE replaces the classic Tommy Gun with a version of the HK416 named the M29 Infantry Assault Rifle.
  • The Half-Life HD Pack replaces the original MP5 with a Colt Model 727: a version of the Model 723 "M16A2 Carbine" with a redesigned barrel for use with the M203 grenade launcher.
  • Takedown: Red Sabre includes multiple variations of the M4 for the player's use, from the standard M4A1 to a shorter-barreled "PDW" version or the Mk. 18 CQBR and the similar long-barreled LWRC M6 in various alternate calibers.
  • S.T.A.L.K.E.R. has the LR300 rifle (named as TRs-301) as a mid-game NATO weapon. Among the NATO weapons, it is considered a Jack-of-All-Stats in that it can accept any attachment (for Western weapons, of course) without having to pay for tiered upgrades, and utilizing the more powerful 5.56 round which becomes ubiquitous in the later levels of the three games. The only shortfall of this gun is its sub-par reliability, as is typical with AR-15 style rifles.
  • The M4A1 with an M203 is used by the Winter Soldier as one of his three weapons of choice in the film, the others being a Sig Sauer P226 and a Skorpion.
  • The Police Quest: S.W.A.T. series makes plenty use of these and similar weapons - SWAT 2 frequently arms the bad guys with the LR300, while SWAT 3 lets the player use an M4A1 with varied combinations of sights, a suppressor, and/or a 100-round drum magazine. SWAT 4 features the M4A1 again with a foregrip and a flashlight as a good all-rounder.
  • An M4A1 is available early on in Parasite Eve 2 and it is easily one of the most useful and versatile weapons in the game, owing largely to the high number of attachments you can put on it.
  • Perfect Dark Zero features the Model 727 as the "FAC-16"; it's essentially a straight upgrade from the earlier DW-P5 SMG (which was itself an upgrade on the P9P Sniper Pistol you start with), featuring the same scope on the carry handle and detachable silencer alongside even higher capacity, better damage, and a grenade launcher.
  • The Delta Force series of games features the M4 as one of the available primary weapons. In the earlier games, it's pretty much the best gun in the game, as it comes with a scope and underslung grenade launcher (or a Masterkey in Land Warrior), has a thirty round magazine, provides more spare mags than any other weapon and all enemies are One Hit Point Wonders, making the extra firepower provided by sniper rifles and the M249 essentially unnecessary.
  • Most Ubisoft games as of 2012 seem to like using the similar Patriot Ordnance Factory P416. Ghost Recon: Future Soldier and Far Cry 3 introduced it to their games (the former using it under the name "Goblin"), and since then the gun, usually reusing the FC3 model and the "Goblin" name, has also shown up in Splinter Cell: Blacklist, Far Cry 4, and Watch_Dogs.
  • Present in Soldier of Fortune II: Double Helix, and in fact is the only assault rifle you can choose until you collect other ones. It always comes with an M203 noob tube attached (even though the worldmodel doesn't have it, and enemies never employ it), and though it has the least bullet spread of all three rifles, it has a ridiculous muzzle climb that wouldn't be out of place in a gun firing 7.62mm NATO.
  • The M 4 A 1 shows up in Spec Ops: The Line as Captain Walker's Weapon of Choice.
  • Grand Theft Auto IV and Grand Theft Auto V have the M 4 A 1 show up as the "Carbine Rifle"note . It has a slower rate of fire than the AK, but makes up for it with better accuracy and range.

    Armalite AR-18
A variant of the AR-15/M16 assault rifle. Using steel stampings as opposed to aircraft-grade aluminum forgings and a short-stroke gas piston as opposed to Stoner's direct impingement system, this 5.56x45mm assault rifle was intended to be a lower-cost version of the M16 for export and/or localized production in Third World countries (the latter was intended as a way for small nations with no local industry to speak of to establish one); this by and large failed when the United States instead gave away M16s by the truckload to counter the Soviets doing the same with AK variants, with the AR-18 only tending to be picked up by banana republics who didn't have enough bananas to afford the M16. It was tested by many nations, but almost universally rejected due to performance and reliability issues inherent in the system. It nevertheless served to keep Armalite in the firearms business, since they'd foolishly sold the AR-15/M16 patents to Colt, and the expiration of those patents was still 16 years away. Since neither the Americans nor the Soviets were particularly interested in The Troubles, quantities were purchased by the various splinter factions of the Irish Republican Army, to the point where their general strategy was referred to as "Armalite and ballot box." The only First World nation to adopt it in large numbers was Japan, with the Self Defense Force selecting a modified, home-produced variant (the Howa Type 89) as their main service rifle in 1989. Although the design itself was a flop, both the SA80 (standard issue weapon of the British Army since 1985), and the G36 (standard issue weapon of the German Bundeswehr since 1997) are heavily based on its action and can be considered spiritual successors to the weapon (and interestingly enough, they also both suck — in contrast to the Japanese version, which doesn't). Many other assault rifles also draw heavily on the AR-18's short-stroke piston, ironically including most of the gas piston derivatives of the AR-15 platform.
  • Cool Action: Most servicemen have learned to duct-tape two magazines together to unload and flip around for easy reloading. See also the M16.
  • Arnold Schwarzenegger in The Terminator.
  • Mal Reynolds in Serenity.
  • Carried by various mooks in the 1970s James Bond movies. Bond also uses a heavily modified assault carbine version in the opening of ''Tomorrow Never Dies.]]
  • Far Cry 2 has an oblique reference to this weapon in the form of the "Armalite AR-16," a fictional AR-15-like platform named after the AR-18's obscure 7.62mm predecessor. This is seemingly just so that all the rifles in the game would be using 7.62mm ammo to justify the use of Universal Ammunition, forgetting that the AK series 7.62mm round isn't the same as the NATO one anyway.
  • The BBC mini Harry's Game, being set in 1970's Belfast, features this in the hands of some IRA types.
  • Gate surprisingly avoids using this rifle, because under the general logic of "let's arm the expeditionary force with the obsolete Cold War crap to save on recycling it — and it's still good against those barbarians", the characters were issued not with the current Howa Type 89 rifle, but with its predecessor, the Type 64, which is an indigenous design that has nothing in common with AR-18.

    Heckler & Koch G36
This German assault rifle is starting to turn up all over the place in fiction due to its rather futuristic appearance. Developed from the AR-18 action as a 5.56x45mm replacement for the G3 battle rifle after the G11 project was scrapped and the obligatory G3 derivative in 5.56mmnote  was passed over for an absurdly-high price tag even for an H&K weapon, the G36 is used by numerous special police units and special forces units throughout the world, though use by actual militaries is somewhat less widespread, mainly due to the lack of compatibility with NATO STANAG magazines, though there is an adapter for the series to load from STANAG mags. Was the basis of the aborted XM8 assault rifle, which was essentially a G36 mechanism in a silly plastic body (that is, more plastic than the regular G36); its mechanism was also used in the MP7. Aspeaking of plastic bodies, the G36's is infamous for getting melty when called upon to lay down some fire. note  Yes, these problems are confirmed and continuing, and the Soldaten of the Bundeswehr positively loathe the G36 as a result. The original civilian versions, the SL8 semi-auto and R8 bolt-action, are among the most famously nerfed real-life firearms (the SL8 having a variety of cosmetic alterations that seem to intentionally make it less cool than the G36), and both are often mocked as being the "emasculated" versions of the G36 by firearm enthusiasts. As of November 2013, H&K has been attempting to create and sell the HK243 and 293, civilian versions of the G36 which are closer in form to the military weapon (and, in the 293's case, accept STANAG magazines, being as that's the version meant for the American market) but unable to accept or exchange parts from the G36 that would make it illegal for civilian ownership. There is also a Mexican-designed rifle, the FX-05 Xiuhcoatl, whose suspiciously similar look made its designers the target of a lawsuit by Heckler & Koch, though it was dropped as soon as its inner workings were proved to be completely different and derived instead from the AK-47.

The G36 comes in four main variants, easily distinguishable by the number of vent holes in its handguard and barrel length: The standard G36 pictured above, which has a six-vent handguard, the K or "Kurz" variant, which has a 4-vent handguard and slightly shorter barrel (also often depicted with the export 2x optic), the later "C" or Compact, which has a two-vent handguard and is by far the most widely depicted variant in games and movies, owing to its compact size and distinct shape (it is roughly the same size as an MP5, and five inches shorter than the M4 with its stock unfolded) and lastly the discontinued MG36, the LMG variant which is often depicted with a heavier barrel, Beta C-Mag 100-round double-drum magazine and bipod (discontinued as it was determined the standard G36 with the same Beta C-Mag and bipod served just as well for its intended purpose, and also because it fucking melts when you try to actually use it as an LMG).

  • The G36 is the standard assault rifle wielded by government troops in I Did Not Want To Die.
  • Doctor Who — used by Van Staaten's forces in "Dalek", UNIT generally since 2005 and the British Army on occasions.
  • Primeval Helen's mercenaries carry them.
  • Four Brothers — used by the bad guys during the siege of the Mercer house. Evidently it didn't melt during its prolonged full-auto use because it's fucking cold in Detroit in December.
  • The "C" variant with a unique red dot scope is Gaz's weapon of choice in Modern Warfare, and is also seen in the hands of some Ultranationalists, particularly in the Chernobyl mission a few years before it started production. It's also available in Modern Warfare 3, as both the typical G36C and a mockup of the MG36, the former version most notably in the hands of a GIGN soldier in the campaign and seen somewhat often in multiplayer because one of the default classes lets you use it far earlier than normal.
    • Call of Duty: Black Ops 3 includes the "M8A7", a fictional four-round burst rifle that looks to be noticeably based on the SL8.
  • Carried by the Mooks in Lara Croft: Tomb Raider.
  • And the mooks in Equilibrium.
  • Also the mooks in V for Vendetta, both elite fingermen as well as British army grunts.
  • Rainbow Six: Rogue Spear onwards. Rainbow Six 3: Athena Sword also features the SL8 as a sniper rifle, and the Vegas games feature the MG36 with the 2x export sight and a Beta C-mag; in the latter game, the G36C is Jung Park's Weapon of Choice when you give the team permission to fire at will.
  • The second-best 5.56 rifle in S.T.A.L.K.E.R.. It's reliable, fast-firing, stable, has a good scope and is about as durable as an AK-74. This is offset by it being nearly impossible to get until mid-game if you don't know what you're doing, as it's expensive when it's offered for trade at all, and the only ones that have it early on are high-tier stalkers from Freedom, a faction that's too much of a headache to piss off for just one gun. Prying it from a Monolithian's dead hands is a better option, but come this point (the tail end of the game for all three installments), you can get the superior FN F2000 – almost the same gun stat-wise with an integrated grenade launcher at the cost of weight – just as easily, so the G36 is Overshadowed by Awesome.
  • The rifles in the Doom movie are visually modified G36s.
  • J.D. and the team leader of the Umbrella response team use the K variant G36 in the first Resident Evil film.
  • In the James Bond movie Die Another Day, Moon's OICW rifle is actually a modified G36.
  • The XM8 rifles used in XXX: State of the Union are modified G36 rifles; the most obvious sign of this is that they still have hinges for folding stocks visible.
  • An SL8 was used in advertising materials for Perfect Dark, presumably standing in for one of the game's futuristic weapons.
    • Perfect Dark Zero's version of the "Superdragon", meanwhile, is heavily based on the G36K with an AG36 - rather appropriately as the same weapon in the original game was more based on the XM8.
  • The SL8 with a long-range scope appeared in Resident Evil 4, as a semi-auto alternative to the original sniper rifle.
    • GoldenEye Wii, in addition to the G36C as the "Anova DP-3", has the same weapon, also as a (very rare) semi-auto alternative to the Arctic Warfare. The Reloaded version replaces it with the Mark 12 SPR.
  • In First Encounter Assault Recon, the Rakow G2A2 assault rifle is essentially a fully automatic SL8 fitted with an M14 rear sight and a tiny 45-round Beta-C magazine.
    • The basic STAR 556 rifle in All Points Bulletin is similar - SL8 stock and short G36C foregrip, but it uses a normal magazine instead of a C-Mag.
  • In Dead Fantasy Part V, the squad of special forces-esque soldiers at the end appear to be armed with G36 rifles fitted with silencers.
  • This weapon (particularly the G36K version) is becoming increasingly common in the various Stargate series, strangely enough. It was even Cameron Mitchell's Weapon of Choice.
  • The Rittergruppen rifles in Alpha Protocol are modeled after the G36C.
  • Yet another weapon in Black.
  • Used (and referred to by name) by Ethan Hunt in Mission: Impossible III.
  • Features in Combat Arms in 5 variants. The 3 variants based around the G36E are generally considered game-breakers due to the ridiculously high damage, easy to control (but still high) recoil, and accuracy better than many sniper rifles.
  • Available in several variants in 7.62 High Caliber as an advanced assault rifle.
  • Mirror's Edge has the G36C used by some SWAT teams.
  • ARMA II has numerous G36 and XM8 variants as well as the MG36 light machine gun.
  • Deimos in Madness Combat 9 dual-wields a pair of these.
  • Army of Two allows the player to use a G36C; upgrades include a barrel and handguard about the length of the G36K's and an SL8 thumbhole stock.
  • Appears in the first Far Cry game as a late-game weapon that proves to be a more versatile alternative to the M4 carbine. It also features the AG36 underbarrel grenade launcher for added mayhem; problem is, rifle grenades are hard to come by, so players use them sparingly.
  • The G36K appears in PAYDAY 2, as the JP36, with elements of the G36C, in particular the railed carry handle. Attaching the Compact Foregrip mod turns it into a full-fledged G36C. It also gets options of the telescoping stock from the export G36KV, or the fixed thumbhole stock of the SL8.
  • While it's a sniper rifle and not an assault rifle, The Classic from Team Fortress 2 is based off of it.
  • Two mooks threaten Johnny English with this rifle in his daydream. He remarks "Ah, the Heckler and Koch G-36. Quite deadly in the right hands" before knocking them out and continuing his mission.

    Steyr AUG 
Now this here is a Steyr AUG, Steyr AUG's a bad motherfucker, it's expensive too, made in Austria, my customers don't know shit about it so there ain't no demand for it, but let me tell you though, you put this bad boy in a flick, every motherfucker out there'll want one.
Ordell Robbie, Jackie Brown
Has been in Austrian service since 1977, also used by the Australian armed forces and the Irish Defence Forces, both of whom have their own variantsnote . One of the most popular weapons with a bullpup design, with the magazine behind the trigger rather than in front. Extremely durable - one example could fire after being run over repeatedly by a 10-tonne truck. It is also incredibly versatile and simple to take apart; it can easily be swapped from an assault rifle to an LMG or a sniper simply by switching out the barrel for a heavier or longer one, which takes all of a few seconds. Disassembly is also accomplished by pushing a button in, and sliding the receiver out. The weapon's distinctive and rather villainous appearance (the very narrow barrel and front section makes it almost appear the AUG is skulking behind the shooter's arm, up to no good) made it a favorite for arming the Big Bad or The Dragon until bullpups became more common around the millennium. As far as Cold War bullpup rifles go, this is pretty much the only one that is widely recognized as being close to alright and was actually considered to be way ahead of its time with many more modern bullpups taking their cue from it. Of course, being plastic, the Steyr AUG has severe overheating problems, albeit not quite as bad as, say, the G36. While like most bullpups, the AUG is not ambidextrous (since the action is moved back into the stock, spent casings will eject directly at the face of a "wrong-handed" shooter), each rifle is shipped with a spare left-handed bolt that allows the bolt, charging handle and ejection port to be reversed when the rifle is issued to a lefty. Its most advantageous feature is the use of transparent magazines, allowing the user to visually see how many rounds they have left without unloading the weapon.
  • Cool Action: The "HK Slap" can be done on the AUG as well, due to the cocking handle being almost identical in location and design to the G3's cocking handle. Also, inserting the barrel and slapping the secondary firing grip with their hand to lock it into position looks particularly badass, giving the impression that the user is about to get serious.
  • The Dragon in Die Hard had one of these.
  • The Big Bad in Commando.
  • The Hidden (1987). The criminal puppetmaster alien wields one of these while possessing the body of a nightclub stripper, as well as a bullpup Mossberg shotgun.
  • The first scoped weapon available to the player in Vampire: The Masquerade – Bloodlines.
  • Shows up the hands of mooks alongside the FAMAS in Call of Duty: Modern Warfare 2.
    • Also appears as an early prototype wielded by CIA agents in Black Ops.
  • One of the Colombian gangsters is seen with one at the beginning of Predator 2.
  • Shows up in Jackie Brown as part of Ordell's TV show.
  • A silenced one is used to assassinate the Chinese ambassador during the dinner celebration for the US/China trade agreement in The Art Of War (the below average action film starring Wesley Snipes, not the book).
  • Counter-Strike had this, including the "HK Slap". Global Offensive updated it to the AUG A3 with an ACOG.
  • Rainbow Six of course, in both assault rifle and Para versions, no doubt to the lone Aussie's delight. Double the scope with a silencer or larger magazine...Bad Ass.
  • One of the Irish mercenaries in Sin City shoots Dwight with one.
  • Available in 7.62 High Caliber as a very accurate, powerful, and relatively compact late-game rifle. It's mostly seen early in the game in its Para form, converted to a 9mm submachine gun, in use by the Algeiran police.
  • The standard rifle aboard Red Dwarf.
  • Supposedly, the Mooks in Metal Gear 2: Solid Snake carry them. Due to the graphical limitations, it's impossible to tell. The backstory states that it replaced the SA80 the year before. The MSF can research and make use of them in Metal Gear Solid: Peace Walker three years early after completing a certain mission with an S-rank.
  • The AUG Para shows up as a criminal-only weapon in SWAT 3, where it is possibly the most dangerous weapon they can be given.
  • The A2 appears in PAYDAY 2 as the UAR, or Universal Army Rifle - a direct translation of the AUG's full name, the Armee Universal Gewehr. It can be modded to closely resemble the A3 or the Thales F90.
  • Doc carries one with a carbine barrel and a suppressor in The Expendables 3.
  • The 9mm Para variant appears in Hitman Contracts.
  • The Austeyr F88 variant is used by the protagonists of Sea Patrol, which is Truth in Television for the Australian Navy.
  • An A3 variant appears in Wasteland 2 as a late game rifle, and is one of the better ones chambered in 5.56mm.

The F1 is a bullpup assault rifle, which means the gun is shorter in length, allowing for greater maneuverability, and it's from France, which means it only works when it feels like it. A local warlord hired a group of former Legionnaires to join his private army, and they brought along a dozen crates of F1s from their regiment’s arms depot.
Survival Guide on the FAMAS F1, Far Cry 3
The FAMAS ("Fusil Automatique de la Manufacture d'Armes de Saint-Etienne," meaning "automatic rifle of the Saint-Etienne weapons factory") is another bullpup rifle and the main service weapon of the French military and foreign legion since 1978. The FAMAS was affectionately nicknamed "le Clairon" (the Bugle, due to its shape) by French troops during the '70s and '80s, when they were in a good mood and "the range rifle" (meaning it was only reliable on the firing rage) when they weren't. Being French, it is pretty weird. And has a lot of problems, pretty much all of which could have been avoided if they hadn't made an epic collection of baffling design decisions. On the not bad side, the FAMAS includes a massive carrying handle, which spans half the length of the rifle, and an integral bipod. Now on the bamboozling side, the FAMAS uses a lever-delayed blowback mechanism instead of a gas system, feeds from disposable 25-round magazines (which they are forced to reuse) and has a colossal fire rate of over 1000 rounds per minute. Unfortunately, the FAMAS F1 has become a solid case of Awesome, but Impractical in the decades since its adoption. It was designed after France had withdrawn from NATO's command structure, and as a result is completely incompatible with NATO ammunition; its lever-delayed blowback action is powerful enough to rip apart regular brass-cased 5.56x45mm cases, and its non-standard rifling only gives it the range of a 9mm pistol when used with NATO-standard ammunition. On top of that, the F1's proprietary 25-round magazines were designed to be disposable... and then budget cutbacks forced the military to reuse the magazines anyway. The FAMAS G2 version was introduced in 1994, to (finally) bring the gun into proper compliance with NATO standards (it uses STANAG magazines and can now use standard NATO ammo instead of just French steel-cased ammo, which is good, because the French military industry had declined to the point where recent production of FAMAS-compatible ammo had to be outsourced to the United Arab Emirates), and allegedly improves the reliability to boot... but due to yet more budget cutbacks, the French Army didn't bother adopting it, instead sticking with the inferior F1 model for another 20 years and counting. Only the French Navy did (and as far as anyone knows, the French Navy hasn't had occasion to fire them in combat), so the G2 version hasn't gotten a chance to prove itself and likely never will. The French government organized a bid call in 2013 to seek a potential replacement, although rumor has it that the F90note  had already been chosen to replace it.
  • The G1 variant is featured in Metal Gear Solid where almost everybody without a set Weapon of Choice uses one at some point. Supposedly, the developers chose the weapon because it would be easier to recognize in the low-polygon Playstation graphics, and because it was relatively unknown at the time.
  • Has been in every Rainbow Six game from Rogue Spear onwards.
  • Usable in Counter-Strike, buyable exclusively from the Counter-Terrorist side. Generally it's chosen when one wants an M4 but doesn't have quite enough money, and in turn it's like a slightly weaker M4 - slightly lower capacity, but a higher rate of fire and the ability to switch to burst mode. Global Offensive is notable for using the almost-unknown G1 variant (has the full-hand trigger guard of the G2, but still uses the original 25-round mags; in-game it's modeled with a STANAG mag, but still has the correct 25-round capacity).
  • Used by the Mooks in the first 2-3 levels of Syphon Filter: The Omega Strain.
  • The UN helicopter crews in Macross Zero can be seen carrying them.
  • Can be seen amongst many other guns on a rack in Tomorrow Never Dies.
  • French Soldiers in Taxi 2.
  • Mook weapon in Call of Duty: Modern Warfare 2. The game shockingly didn't take advantage of the enormous fire rate of the weapon in real life and the gun only fires in three-round bursts in it.
  • Killzone's Helghast assault rifle is based somewhat on the FAMAS; in the first game, with the export sight and carrying handle of a G36, and in both with a SPAS-12 forend under the barrel.
  • The standard issue rifle for Britannian soldiers is based heavily on the FAMAS.
  • The machine guns used by the Mistral Armslave in Full Metal Panic!: The Second Raid are modelled after the FAMAS.
  • Michelle and Jacques (before he got tossed back in time and gets an Oni whip instead) use this as their primary weapon in Onimusha 3.
  • Shows up in Perfect Dark as the "AR-43", despite not looking anything like an Armalite. Like other games, it's nerfed to have a much slower firing rate than in real life. Another FAMAS mocked up as a plasma rifle with Bottomless Magazines and an Invisibility Cloak mode shows up in Perfect Dark Zero.
  • Can be seen in the Weapons Locker extension for d20 Modern.
  • Battlefield 2: Euro Force adds a FAMAS F1 with a 4x scope as EU Medic's primary weapon, with an incorrect 30-round capacity; it also shows up in Project Reality as the French Army's primary weapon with the correct capacity and options of an Aimpoint or EOTech red dot sight, a SCROME J4 scope, and removable bayonet; the Grenadier class' version can also fire various grenades. Battlefield 3 with the Back to Karkand expansion allows players to unlock the Surbaissé (lowered) model, which removes the massive carry handle and replaces it with a low-profile rail.
  • One of the best weapons in Far Cry 3 - it's great for stealth, being one of the three assault rifles than can be fitted with a silencer (and like all the modifiable assault rifles, has a two-attachment limit to match up your preferred sight alongside it). The game also takes account of the weapon's high rate of fire, but keeps it from becoming overpowered by limiting it to three-round-bursts. However, this also makes it extremely accurate, and is a good all-rounder that you can either sail through the game with or drop when you get the ACE. Surprisingly, the version used in the game is the original F1note  - justified because the rifle came to the island by a group of ex-Legionnaires who gave the warlord hiring them a dozen crates of the rifle from their regiment's arms depot.
  • Shows up in PAYDAY 2, as the "Clarion Rifle". As above, it's the F1 variant, though the G2 grip is an option to turn it into a G1, and it can also accept barrels from extremely rare and/or obscure civilian, close-quarters, or sniper variations.
  • A "FA-MAS" is available in the upper floors of the Chrysler Building in Parasite Eve.
  • Appears in Wasteland 2, where it's described ingame as not having been much good to begin with.

    Israel Military Industries TAR-21 
A lot of damage in a seriously compact package. Great for CQB or ranged encounters.
Description of the TAR-21, Madness: Project Nexus

The IMI Tavor TAR-21 (Tavor Assault Rifle-21st century) is a relatively new, compact bullpup assault rifle designed by IMI for the Israeli military as a weapon that would be more reliable and better in close-quarters combat than the M4. It has spent over 10 years in development and has only recently been assigned to three brigades (the Givati, Golani, and Nahal brigades), however in fiction it's shown up in very large numbers due to its futuristic appearance, either in the hands of special forces or (most bizarrely) terrorists. Like the P90, it was once rare outside of fiction, but a large number of orders have recently been placed by various nations for it. It is considered the best of the current generation early 2000's bullpups. It has two main variants: the TAR-21 is the standard weapon, while the CTAR-21 is the "compact" version. The micro-sized version, the MTAR-21 or "Micro Tavor", has since taken on something of a life of its own, upgraded into the X95 series that comes in various barrel lengths and chamberings (standard 5.56mm NATO, as well as conversion kits or dedicated variants available in 9x19mm, 5.45x39mm, 5.56x30mm MINSAS, and 7.62mm NATO) and is more accepting of customization with rails both above the receiver and around the barrel. There are also two other variants of the original, the GTAR-21 with a notched barrel to accept the M203 grenade launcher, and the STAR-21 for designated marksman use with a folding bipod and attached ACOG. One of the most interesting features of the weapon is that, unlike most other assault rifles, it comes standard-equipped with a combined red-dot scope and Laser Sight, the ITL MARS (Multi-purpose Aiming Reflex Sight); the battery for the scope itself is actually inside the rifle. Original prototype designs for the weapon didn't even have iron sights (they are on the production model). It's also one of the few bullpup designs designed to be configured for either right-handed or left-handed shooters, though the downside of this is that the standard cover for the unused ejection port has a tendency to leak gases and gunpowder residue from fired cartridges onto the shooter's face and down into their lungs, moreso when silenced (this is sometimes referred as "Tavor face"; aftermarket covers are available to fix this). There have also been some complaints about its reliability, but it's still a bit too new and rare to say for certain. A semi-automatic version of the rifle, the TC-21, became available for sale in Canada in 2008, followed by the United States in 2013. The MSRP per unit is over two thousand dollars.
  • The standard version and the prototype of the MTAR-21, converted to 9mm, are available in Rainbow Six 3: Raven Shield. The standard version has also been in every Rainbow Six game since, often bizarrely showing up in the hands of terrorists (and, equally-bizarrely, referred to as the shorter MTAR in the first Vegas).
  • In Call of Duty: Modern Warfare 2, it has somehow ended up in the hands of the Russian Army, as well as Makarov's henchmen.
    • Call of Duty: Black Ops 2 has the X95, an upgraded version of the smaller MTAR-21 variant, used by Menendez's mercenaries, Pakistani ISI commandos, and is selectable by the player on the loadout screen as of the second 2025 mission; also appears in multiplayer as the first assault rifle unlocked.
    • Returns in Call of Duty: Ghosts, now classified as an SMG.
  • Nikolai carries the CTAR 21 variant in Resident Evil: Apocalypse.
  • Both Shin Kudo and Edgar LaSelle carry CTAR-21s in episodes 2 and 3 of Macross Zero, Shin's in particular having the peculiar addition of a folding/telescoping stock for no reason at all (most likely an animation error).
  • Sgt. Lugo of Spec Ops: The Line uses the TAR-21 in addition to his Scout Tactical sniper rifle. After he dies, the player can find it and equip it themselves.
  • The Baksha ASP Rifle from F.E.A.R. is a TAR-21, apparently chambered for 7.62mm NATO, with a 3x scope added and firing in three-round bursts, making it similar to Halo 2's Battle Rifle. With a much-reduced capacity and added select-fire capability, it returns as the "Kohler and Boch IDW-15 Semi-Auto Rifle" in F.E.A.R. 2's defunct multiplayer mode.
  • Shows up with a left-handed charging handle in GoldenEye Wii as the Ivana Spec-R.
  • Deadshot and generic enemy snipers in Batman: Arkham City are armed with TAR-21s, which are given a massive barrel extension that apparently converts the normal 5.56mm rounds into .50-caliber ones.

The Fabrique Nationale Herstal Special Forces Combat Assault Rifle, shortened to the SCAR, is an assault and battle rifle designed by FNH USA, as an entry into a trial by the U.S. SOCOM to replace or supplement the aging M4 rifle in 2003. The focus of the SCAR rifle is in modularity, with initial offerings coming in a wide variety of calibers including 5.56, 7.62x51mm and 7.62x39mm ammunition. During trials and further development, the 7.62x39mm version was dropped, and the first two became the SCAR-L (Light) and the SCAR-H (Heavy) respectively. The SCAR proved to be the top performer of the competition, and was adopted in 2010 by SOCOM. They really liked the H version, so much they canceled their orders for the L version completely (figuring that the existing M4 carbines were still good enough...which didn't really bother FN much since they make most of those too these days). U.S. Special Forces, such as the U.S. Army Rangers and a few special forces groups outside of the U.S. field it. As of late, it's been showing up in quite a few types of media, especially Video Games, due to its futuristic appearance and connection to Special Forces soldiers. It was quite popular with SOCOM, who ordered quite a number a few years back. However, the orders stopped once the Army made SOCOM pick up the tab for these rifles. The GL1 grenade launcher of the FN F2000 was modified to fit the SCAR, in the form of the the Mk 13 Mod 0 EGLM. The weapon also served as the basis for weapons entered in both the USMC's Infantry Automatic Rifle competition (the HAMRnote ) and the Army's Individual Carbine competition (the FN Advanced Carbinenote ).
  • Trivia: There are three generations of the weapon. Gen 1 models can be differentiated from modern ones by the typical all-black finish (Gen 3 come in multiple finishes, but are typically variations on tan), a Minimi-style pistol grip (Gen 3 can use any pistol grip the AR-15 can), and a slightly different stock design (the Gen 1 version has a noticeable hump near where it attaches to the receiver, while the Gen 3 stock is more smooth). For some reason, most media (particularly video games) showcase the Gen 1 models rather than the Gen 3 ones, even as the weapon is passing ten years of production and five of military service.
  • In Call of Duty: Modern Warfare 2, the SCAR-H CQC used by U.S. Army Rangers and less often Task Force 141note . Corporal Dunn's signature weapon is a SCAR-H with a thermal sight. The -L version inexplicably shows up in MW3 instead.
    • Black Ops 2 features both the normal SCAR-H with an increased capacity as a late-game assault rifle, as well as a SCAR-L mocked up as the HAMR IAR as a light machine gun.
  • In Endwar, the primary assault rifle of the Joint Strike Force is based on the SCAR. In-universe fluff mentions how, with the breakup of NATO, Belgium-based FN is suing U.S. weapons manufacturers for copyright infringement.
  • Navy SEAL Team 9 uses the SCAR-L late in the plot of Jormungand when the HCLI team kidnaps a prisoner from Guantanamo Bay, resulting in one of the biggest shootouts of the series.
  • Arthur uses a SCAR to hold off combat projections in Inception until Eames dares to dream bigger.
  • In Alive in Joburg, the short film that served as the basis of District 9, CGI Soldiers use these to engage an attacking alien.
  • In Racer and the Geek, Shades wields a SCAR-L.
  • The Combat Rifle in Left 4 Dead 2 is a modified SCAR-16S, the semi-auto civilian version of the SCAR-L. It has the highest capacity and is the most accurate of the assault rifles, and fires in three-round bursts, an operation expected of the M16. As such, Game Mods left and right swap the two's scripts, making the SCAR an automatic.
  • It shows up several times in the Battlefield series, starting with Battlefield 2.
  • Ghost Recon Advanced Warfighter has both the SCAR L and H models, as does the sequel. Future Soldier also features the SCAR-H CQC with the sliding stock of the SCAR PDW in the Arctic Strike DLC.
  • In Army of Two: The 40th Day, the SCAR-L is one of the rifles used by the 40th Day Initiative, as well as Salem and Rios.
  • The AR-21 and its variants are all based on the SCAR in Alpha Protocol.
  • G.I. Joe: Retaliation has the Joes use these, most noticeably General Joe Colton.
  • Counter-Strike: Global Offensive features the SSR (a designated marksman version of the SCAR-H) as the CT team's semi-auto sniper rifle, called the "SCAR-20".
  • ARMA II: Operation Arrowhead features many variants of the SCAR-L and SCAR-H with numerous attachments.
  • The Blue Sun mod for 7.62 High Caliber adds both variants of the SCAR in various barrel lengths for virtually any purpose.
  • The SCAR-H turns up in PAYDAY 2 as the Eagle Heavy. It's the only weapon in the game to feature an angled foregrip, rather than a vertical one.
  • Rainbow Six: Vegas and Vegas 2 feature the Gen 1 version of the SCAR-H. It's one of the few weapons in the game with a vertical foregrip.
  • The SCAR-H is the first of two assault rifles in Red Steel, oddly showing up in the hands of various gangsters. Once the action shifts to Japan it mostly gives way for the Type 89.

    FN F2000 
The staple assault rifle of Splinter Cells, the SC3000 offers strong, accurate gunfire with minimal recoil.
Description of the custom F2000, Tom Clancy's Splinter Cell: Conviction

Yet another futuristic-looking bullpup, the F2000 has a lot in common aesthetically with the FN P90, and like the P90 is designed for ambidextrous use. The bottom-ejecting system of the P90 was considered unsuitable for the longer 5.56x45mm round, so instead an innovative forward-eject feature as designed, which instead of tossing spent casings to the side, pushes them into a tube along the right side of the rifle, where they remain until more casings push them far enough to fall out the front (instead of into the face of a left-handed shooter, as is typically the case with bullpups). Unfortunately, this left no room for an ambidextrous charging handle...though given that right-handed AK users have been able to deal with a changing handle on the "wrong side" for over 60 years, it's probably not that big a deal. The standard model includes a proprietary (and quite cool-looking) optical sight, that doubles as a trajectory calculator for the GL1 grenade launcher that can be attached under the barrel. The F2000 Tactical (pictured to right) simply has a flat-top rail allowing optics of the user's choice to be mounted. The F2000 is used as a special forces weapon in its native Belgium and in most other countries that have adopted it, with Slovenia being the first to make it their entire army's standard-issue rifle.
  • In A Certain Magical Index, the F2000 is a favored weapon of the Misaka clones.
  • Duke and Ripcord use them in G.I. Joe: The Rise of Cobra.
  • Many can be seen in Gamer.
  • Sylvester Stallone and Jet Li's characters in The Expendables use them.
  • In Iron Man 2, an F2000 is one of the many guns integrated into War Machine's armor.
  • Too many video games to count. Naturally, the GL1 grenade launcher is commonly attached to both the Standard and Tactical versions.
  • Sam Fisher's other weapon of choice in the Splinter Cell series, possibly the first depiction of the weapon in any media. His is a highly customized version called an SC2000, capable of fitting several types of attachments including a less-than-lethal grenade launcher, underbarrel shotgun and a 20mm sniper cannon barrel and sight. The first two attachments are actually available for the real F2000; the 20mm cannon most certainly is not. In Conviction it's given way for the "SC-30K", a very similar weapon with a magazine inspired by the never-produced MR-C.
  • In reference to the above, the F2000 appeared in the console version of Ghost Recon: Advanced Warfighter 2, under the same name as in Splinter Cell. Like the SCAR above, the Tactical version returns in Future Soldier as a Ghost assault rifle added with the "Arctic Strike" DLC.
  • In Metal Gear Rising: Revengeance, a customized F2000 Tactical with an AK-like barrel and gas system is used by Maverick, Desperado, and World Marshal PMC troops. A codec call with Boris names this weapon as the MAK-200.
  • Obviously in 7.62 High Caliber, with the usual large scope as an optional accessory.
  • Appears in all three S.T.A.L.K.E.R. games as a late-game, high end assault rifle with the grenade launcher integrated in it.
  • Appears in Modern Warfare 2, with the highest recoil of all assault rifles, as well as the highest rate of fire. The singleplayer level set on an oil rig has a number of them modified with a thermal sight, in a Shout-Out to Splinter Cell's use of the weapon.

    Heckler & Koch HK33
H&K realized that they had a success on their hands with the G3 rifle, and in the 1960's and 70's set about making a series of firearms based on the G3. The most famous among these is the MP5, but this also includes the MP5's big brother, the HK33. Using an identical roller-delayed blowback action and offered in a wide variety of calibers, the HK33 was designed from the start to be an assault rifle for export customers. The HK33, while not as successful as the MP5, never the less saw plenty of success in that role, spawning numerous variants including the compact HK53, semi-auto civilian HK93 and STANAG-compatable G41. Well over two dozen nations use the HK33 in all of its variants, including Brazil, Chile, Turkey (marketed and built under license there), Ireland, Portugal, Saudi Arabia and Mexico. In film, its beefy looks, sinister black finish and similarity to the MP5 and G3 make it frequently depicted as a Bad Gun and S.W.A.T weapon.
  • Used in the Kalash 93 story, "The Pinkie Pie Massacre" for exactly what you would expect.
  • NYPD ESU teams are shown using this rifle in the climactic raid in Léon: The Professional.
  • A S.W.A.T Team member uses it in Blade, brutally murdering a steel door while trying to hit the titular damphyr. Some vampires can also be seen using it.
  • The HK53 can be seen in Battlefield 2 and Battlefield 3, as part of their respective "Euro Force" and "Back to Karkand" expansions.
  • The crazed Norwegian at the start of The Thing (1982) uses an HK93 to try and shoot at a dog, before turning it on the men of Outpost 31.
  • Goi uses it as a sniper rifle in War, using it to cover Jason Statham's character in a big shootout.
  • In Four Brothers, a S.W.A.T sniper uses this to end the rampage of Detective Fowler.
  • Used frequently in the German historical film Der Baader Meinhof Komplex, used by the leftist Red Army Faction characters in the film as well as German Police.

    Norinco QBZ-95
After China saw the efficiency of NATO troops during the first Gulf War, they began to modernize the military from a "people's army" to a modern technological elite force. First, they held trials in 1987 and found the 5.8x42mm had the best ballistics surpassing the US 5.56mm and the Russian 5.45mm (according to the Chinese government, at least; no non-Chinese organization has been able to test this claim since China doesn't export the ammo). The Type 87, a modified Type 81 rifle which itself was a hybrid of the AK and the SKS, was used to test the cartridge. The first rifle in the QBZ family is the QBU-88 rifle, designed in 1988 with Israeli advisers. After two years of development led by lead designer Duo Yingxian, the QBZ-95 was ready in time for the 1997 UK's handover of Hong Kong to China. In the same year, the QBZ-97 variant which fires the NATO 5.56mm from the NATO STANAG magazine was produced for the foreign market. Not all soldiers were satisfied with the ergonomics however, as they soon found that the rear fire-selector switch to be slow and cumbersome, while the brass ejection of the bullpup configuration limited their abilities to fire the rifle left-handed. And so, the students of Duo Yingxian sought to improve his design. The new QBZ 95-1 not only moved the fire selector to the pistol grip, but also modified the ejector to eject casings at a 45 degree angle, supposedly allowing for sustained left-handed fire, though not many people want to try shooting it left-handed. In addition, a bolt release was added behind the magazine to greatly decrease the time needed to reload an empty rifle. The sight line was also lowered and accessory rails were added to the base of the front sight. In response to complaints about the 5.8mm's lethality (or rather the lack of), the 95-1 was upgraded to accept the heavy variant of the 5.8mm originally intended for the QBU-88 sniper rifle and QBB-95 light machine gun. This QBZ 95-1 is now the standard variant with the People's Liberation Army. However, the Type 87 gained a life of its own. As Duo's students were busy coming up with a design, the Type 87 was developed into the QBZ-03 rifle with a more conventional layout. This allowed the 03 to be even more reliable and was favored by troops operating in the harsh desert conditions near China's western borders and also the 15th Airborne Corps.

     SIG SG 550 Family 
This assault rifle is used by the Swiss Army and exported around the world. Forces in Brazil, India, and even Vatican City use variants of the STG-90, despite the fact that it comes with neither a corkscrew nor a nail clipper.
Survival Guide on the SG 553, Far Cry 3
From Top to Bottom: SG 550, SG 551 LB (Long Barrel), SG 551, SG 552 Commando
The SIG SG 550 Assault Rifle (SG standing for Sturmgewehr, the German word for "assault rifle") was developed in 1990 by Swiss Arms AG. The search for this rifle actually started around 1978, looking to replace the larger SG 510 battle rifle with a rifle that would use a smaller cartridge (initially experimenting with a 6.45mm round before settling for 5.6x45mm, the Swiss equivalent to 5.56mm NATO). The sights attached to the rifle bear a resemblence to those of the Heckler & Koch G3 and its progeny such as the MP5. The rifle had a folding stock, and could be fitted with a bayonet, and the SIG GL5040 Grenade Launcher under the full barrel. The magazines for the SG 550 has studs that can connect two magazines together, allowing jungle-style reloading. In 1998, the SG 552 Commando Carbine was introduced for a more compact rifle, which like the G36C quickly became the most well-known variant of the weapon; though internally it was drastically different from its predecessors with the gas piston on the bolt (like an AK-47) and a recoil spring behind the bolt (like a MP5). Unfortunately, these changes had lead to reliability issues to the carbinenote . The improved SG 553, introduced in 2008, is identical to the 552 in nearly all ways except for having the recoil spring wrapped around a gas piston that is separate from the bolt, in the same manner as the 550 and 551. There is also the SG 556, a semi-auto only rifle designed primarily for the civilian market and which takes STANAG-compliant magazines; the 556 comes in both a standard version with a new handguard and an AR-15 buffer tube with sliding stock, and a "Classic" version with a folding stock and handguard designed to resemble those of the earlier weapons in the series (as of 2012 there is also the SIG 556R, a 556 Classic rechambered for 7.62x39mm; a similar conversion exists for the SG 553). The rifles were often boasted to have accuracy that matches other nation's sniper rifles, so much that there was a sniper rifle variant of the SG 550, which is no longer in production. The rifle is so good, it is actually standard issue for civilians who undergo basic military training for the militia in the case that Switzerland needs to fight. They can even keep their rifles too after their service, provided the full-auto is removed.
  • Cool Accessory: The magazines, as mentioned, are designed to facilitate quick reloading by attaching to each other; their design means one can attach as many magazines as they want to either side. Actual Swiss Army practice is to clip three together at a time.
    • Note also that the SG 550 series has magazines with both 20- and 30-round capacities. Nine times out of ten, a video game featuring a rifle from the series will model it with the 20-round magazine, but give it a 30-round capacity.
  • Sig from Upotte is the personification of an SIG SG 550. Both the boasted accuracy and the difference in ammo from other NATO assault rifles are noted, the former by pitting her against one of the battle rifles in a sniper duel and the latter by having her friends get caught trying to pass off her target-practice results as their own.
  • Robert De Niro's character from Ronin used an SG 551 during an assault on some convoy guards.
  • The SG 552 Commando with an ACOG appears in Counter-Strike as the Krieg 552, used exclusively by Terrorists. In Global Offensive it's been replaced with a full-auto-converted SG 556, misidentified as the SG 553.
    • The Sniper variant of the SG 550 also appears in the original game and Source as the Krieg 550, this time exclusive to Counter-Terrorists.
  • Another SG 552 (the same model from CS: Source) appears in the German release of Left 4 Dead 2. It's a somewhat popular target of re-animation and/or model-replacement, primarily due to the fact that the default animation ends a full second before the ammo count is updated.
  • Elsa from Gunslinger Girl uses the SG 551 as her weapon of choice. She sometimes keeps it in a violin case.
  • The SG 551 is a common weapon James Bond can pick up in Nightfire. Known as the SG5 Commando, and can be found with a laser sight along with a suppressor with white finish, or with a scope with normal finish (former setup allows for Semi-Auto/Burst fire with silenced shots while the latter allows Full-Auto/Burst along with zooming in during aiming.)
    • The next Bond game, Everything or Nothing, features the SG 552. It's presented as a slower-firing and harder to find, but stronger and higher-capacity, alternative to the obligatory AK.
  • The SG 553 is available in both Far Cry 3 and Far Cry 4, both times under its German designation of "STG-90" and with only one point for attachments. While an average weapon in the former (being the first assault rifle given to you), it's been noticeably buffed in the latter, in particular having the highest accuracy of any assault or battle rifle in the game (tied with the Signature version of the P416).
  • The SG 556 appears in Call of Duty: Black Ops 2 as the SWAT 556, converted to burst-fire as one of that game's futuristic equivalents to the M16 from earlier games.
  • The 550 appears in the S.T.A.L.K.E.R. series as the "SGI-5k". It's presented as one of the most durable NATO weapons in the game, though at the cost of heavy weight and, without unique variants or (in the later games) costly upgrades, only being compatible with the grenade launcher.
  • Leon S. Kennedy carries a 552 Commando with an EOTech sight as his primary weapon in Resident Evil: Retribution.
    • Resident Evil 5 features the SG 556 as a standard-issue for BSAA operatives. Your characters can pick it up in Chapter 5-2.
  • In the first Kane and Lynch game, after the initial bank-robbery levels, Kane starts with an SG 552 for nearly every level.
  • An SG 552-2 appears in PAYDAY 2, as the Commando 553. The ingame name, however, does suggest a closer relationship to the SG 553, and attaching the Railed Foregrip mod turns it into one.
  • The standard GUN rifle in Shadow the Hedgehog is modeled after the SG 551.
  • A SG 550 Sniper is a weapon Gabe Logan frequently uses in the Syphon Filter series. It's modified with a suppressor and a digital scope that can identify bodyshots and headshots. Although it only holds 10 rounds rather than 20.
  • Mercenaries are armed with the 552 in Dead Rising 2. Also Chuck can use the "Blitzkrieg", a wheelchair that has three of these slapped on to it for more firepower.