Cool Guns / Assault Rifles

"Of all the weapons in the vast Soviet arsenal, nothing was more profitable than Avtomat Kalashnikova model of 1947. More commonly known as the AK-47, or Kalashnikov. It's the world's most popular assault rifle. A weapon all fighters love. An elegantly simple 9 pound amalgamation of forged steel and plywood. It doesn't break, jam, or overheat. It'll shoot whether it's covered in mud or filled with sand. It's so easy, even a child can use it - and they do. The Soviets put the gun on a coin. Mozambique put it on their flag. Since the end of the Cold War, the Kalashnikov has become the Russian people's greatest export."
Yuri Orlov, Lord of War

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    The AK family 
"Kalashnikov. Submachine gun. Gas operated. Thirty rounds in 7.62 millimetre. Favourite with the KGB. They're going to do a saturation job after all. Perfect for range. We'll have to get him quick, or 272'll end up not just dead but strawberry jam."
From top to bottom: AKS, AKM, Type-56
Otherwise known as the Avtomat Kalashnikova (meaning "Kalashnikov's Automatic"). As its name implies, it was designed by Mikhail Kalashnikov, a tank commander who was inspired to create an automatic rifle for the Soviet forces after being pulled off active duty thanks to a shoulder injury and overhearing complaints from other injured soldiers about their then-current weapons, and inspired by Hugo Schmeisser's StG44, with design details (including the design of the bolt) taken from the M1 Garand. The design of the rifle was finished in 1947. In 1949 it passed the military tests and was put into service with the official name "7.62-мм автомат Калашникова обр. 1949 года" (7.62-mm Kalashnikov's automatic mod. 1949), or just "АК" for short. It is very important to note, that the name "АК-47" was almost never used by the Soviet military;note  the term came about based on the US practice of designating weapons based on their year of first appearance (in this case, 1947). The AK fires 7.62x39mm rounds originally used by the late-war RPD and SKS. Notable for its wooden furniture, distinctive curved magazine (often likened to the shape of a banana), and its reputation for reliability. In 1959 the "AK" was taken out of production and replaced by the "AKM" (AK Modified). The change was mostly in the production technology: the Soviet factories adopted the punching of the receiver instead of milling, which cheapened the production and reduced the scrap rate. As is all too often the case with Russian technology, ergonomics was an afterthought at best, with the fire selector and charging handle being inexplicably attached to the right for right-handed models. The AK family of rifles are cheap, reasonably accurate, and easily accessible, making them an ideal weapon for your common Mook, being the Weapon of Choice of the Dirty Commies is just the cherry on top. Interestingly, despite nigh-universally just being called the AK-47, most fictional examples are actually the AKM.

The AK has been manufactured in many different countries, and is also the basis of many other firearms, such as the Saiga-12 shotgun, the RPK machine gun, the PSL sniper rifle,note  the Finnish Rk 62, and the Israeli Galil.

  • Cool Action: Two, in fact.
    • One: The AK's magazine is loaded by locating the front lip of the magazine and then rocking it back into the magazine well (if you could call it such, the lack of proper magwell is a frequent complain from the Western shooters unused to the AK's layout). People who are unused to the "rock and lock" action sometimes make the mistake of trying to load an AK by slamming the magazine directly into the well. Video games often forget this, despite that it looks really cool; unfortunately, it also makes bullpup AK-action rifles rather difficult to actually load.
    • Two: For some reason Hollywood producers and video game developers (both actual games and mods for them) are in love with the idea of knocking the empty magazine off with the new one, and reaching below the weapon to rack the bolt handle.note  Both of these are slower and more awkward actions than a more standard reload and are only feasible at shooting ranges, but which have nevertheless become ubiquitous enough in media that half the Internet is convinced it's actual Russian special forces technique and/or that any weapon with a mag release lever similar in placement to the AK's can do the same.note  Chalk it up to Artistic License if a work uses either of these moves.
  • Any video game, movie, or otherwise that features Soviet/Russian soldiers or settings will have some form of this gun, assuming the setting is after World War II. In movies, however, it will often be a Chinese copy, the Type 56, recognizable chiefly by the fully hooded front sight; a real AK has a partially open front sight. Most Vietnam war movies will have the Type 56 in the hands of NVA/VC soldiers. This is Truth in Television, as the Type 56 had become the standard service rifle of North Vietnam by the 1960s due to huge amounts of Chinese aid.
    • The ubiquity of the Type 56 in films, however, has also lead in part to consistent cases of Improperly Placed Firearms or a combination of A.K.A.-47 and Misidentified Weapons. Mostly the original AK will show up far beyond when the real things should have been put in storage and replaced with the AKM and later variants, but occasionally you'll also see video games that try to acknowledge there are other variants by modeling anything from the AK-74 to a modern AK-100-series rifle, but then call them the "AK-47" anyway.
  • The Punisher likes him some AK due to its reliability and stopping power. "One click for semi. Two clicks for auto. Mikhail Kalishnakov was not a man to mess around."note 
  • The creators of Red Dawn used Maardi ARM rifles, the Egyptian variant of the AKM. These rifles were cleverly mocked up, to the point where they closely resembled the AKS-74, at the time the main weapon of USSR paratroopers but which were quite unavailable in the West at the time.
  • Appears in version three of Survival of the Fittest, but without ammo. One character's given the gun, another gets the bullets. Danya's hope was that this would force the two to either fight or work together.
  • The comic Hard Graft makes extensive use of the AK when kitting out both the good and bad guys.
  • Seen memorably in Jackie Brown as part of Ordell Robbie's TV show, "Chicks Who Love Guns."
    AK-47: the very best there is. When you absolutely, positively got to kill every motherfucker in the room, accept no substitutes.
  • There was one used in the Firefly episode "Heart of Gold".
  • Used by the female KGB sniper codenamed 'Trigger' in the James Bond short story "The Living Daylights". The weapon seems an unlikely choice for a sniping mission, but as the AK wasn't as well known then it probably seemed like a particularly 'cool gun' to Ian Fleming, with Bond admiring the rifle as he observes it through his scope. It turns out that the KGB are using it for its select-fire capability - if a single shot doesn't get their fleeing prisoner, a few bursts will. Having a fully automatic rifle also comes in handy when Trigger unleashes a storm of lead towards Bond's position, coming very close to killing Bond and his spotter and wrecking the room they're holed up in.
  • A video game with these and without regular Russian troops is the Grand Theft Auto III set of games; this tends to be a 'basic' assault rifle, and is carried by FBI agents in Liberty City. In San Andreas, both CJ and Tenpenny note that other gangsters are bringing these to their fights instead of pistols. He's right, which is convenient when you expend a lot of your own 7.62x39 fighting them in the first place.note 
  • Resident Evil – Code: Veronica sees Umbrella guards carry these in force. Late in the game, Clair and Chris can get their hands on one without a butt stock.
  • Appears in Left 4 Dead 2, where it has an oddly slow cyclic rate of about 500RPM (most script add-ons correct this). It's the slowest-firing and least accurate of the assault rifles, but owing to the round it chambers, it's also the most powerful; find a Laser Sight for it to correct the accuracy and only the hardiest and sneakiest of zombies will get anywhere near your team.
  • The N-Tec 5 rifle in All Points Bulletin. Widely considered to be an overpowered "noob" gun.
  • In Singularity, when you time-travel to 1955, the Red Army grunts have these. In the present day, in the altered timeline where the Soviet Union conquered the world in the 1960s, the standard rifle is clearly derived from the AK with Steampunk bling to show that it's an E99-enhanced weapon.
  • The AK is seen in the hands of guerrillas in the "Goats, Jihad and Rock 'n Roll" arc of Black Lagoon.
  • Harry Turtledove's most famous novel, The Guns of the South, centers on Afrikaners from the early 21st century trying to alter history by supplying the Confederate States with AKs.
  • The Chinese Assault Rifle in Fallout 3 is apparently a slightly modified folding stock Type 56 with different ammo. Justified when you consider that the Chinese that had the weapon are forward agents operating inside the United States, where 5.56mm ammunition is prevalent. At any rate, due to the ubiquity of the NATO round, AK pattern rifles chambered in 5.56x45mm are big business in real life for Russian and Chinese arms manufacturers.
  • Appears in Counter-Strike as the standard assault rifle of the Terrorist team.note  Generally regarded as somewhat inferior to the CTs' M4 due to a slightly lower rate of fire and no ability to be suppressed. Ironically and counter to stereotypes, its strength is the extreme accuracy and power of the first round fired (though followed by a fairly realistic wild muzzle rise), making it the choice weapon of players who prefer both one-shot kills and being able to follow up if they miss and/or avoiding the stigma around the AWP.
  • Naturally, these show up in 7.62 High Calibre, in many variants, including the AKS-74, the AK-74, the AKS-74u, and the AK (which is surprisingly uncommon). AKs become common among the rebels later in the game, eventually taking over from the World War II submachine guns and pump-action shotguns. The Blue Sun mod continues to add more, including semi-automatic civilian rifles and tacticooled guns with synthetic furniture and rails.
  • Common in the Battlefield series, starting with Vietnam, which features both the Type 56 and an AKMS.
    • Battlefield 2 has the standard AK for the PLA's Assault and Medic kits. The Middle Eastern Coalition (both normal and Special Forces), Spetsnaz, and Rebel/Insurgent Forces get the AK-101 for the same kits, which has two mags taped together jungle-style. The reloading animation for the AK-101 consists of the character pulling the mag out, flipping over to the other one, and loading that - a result which, somehow, counts as dropping the first mag and losing all ammo left in it.
  • Likewise common in the Call of Duty series ever since it moved out of World War II. It was one of the two first assault rifles available once Create-a-Class opened up in the multiplayer of Call of Duty 4, but thanks to its well-rounded accuracy and power, and the faster switch time to its unique Grenade Launcher, it ended up being the single most-used assault rifle in the game - hence, every Call of Duty since then to include the AK or something equivalent, with the exception of Black Ops 1 and 3, has made it the last weapon unlocked.
  • In a rather eloquent bit of Description Porn, Yuri Orlov describes what makes the AK awesome for soldiers, generals and gun runners like himself.
  • WSU wrestler "The AK-47" Allysin Kay.
  • Shows up in Metal Gear Solid 3: Snake Eater. The player can use it, but it doesn't come with a suppressor like the XM16E1. It shows up again in Metal Gear Solid: Portable Ops and Metal Gear Solid: Peace Walker - the latter calling it the "RK-47". In Metal Gear Solid V: The Phantom Pain, it shows up as the "SVG-67".
  • The AK appears in Far Cry 2, Far Cry 3 and Far Cry 4 as a Boring, but Practical weapon. In 2, it is often the most commonly used gun in the game thanks to its legendary reliability, and there's a few golden versions which degrade even slower that are scattered across the maps in very-hard-to-find locations. 3 and 4 feature an AK-103 with wooden furniture in a similar role, though without a separate golden version (it is the most expensive paint option in 4, though) and, for some reason, no options for attachments in singleplayer despite the very obvious rail on top, although the latter game does add a Signature variant, the "Warrior", which includes an extended mag, suppressor, and red dot sight, available after hijacking 2 Royal Army cargo trucks.
  • The AK is one of the best weapons in Parasite Eve, but you have to give Wayne 300 Junk and let him decide what to make, so there's still a chance you might not get it.
  • PAYDAY 2 features both the AKMS and the shortened AKMSU, respectively as the "AK.762" and the "Krinkov", the former as a primary weapon and the latter as a secondary (also making the mistake of referring to it as a submachine gun). Quite naturally, there is also a golden version of the former, with attendant lower Concealment rating; quite unnatural is that the game ignores the stereotype and gives them superb accuracy, actually able to beat out their equivalent AR-15 variants with little effort.
  • Heartbreak Ridge has Gunnery Sergeant Highway use one to scare his own troops. He notes that it is the preferred weapon of their enemy and makes a distinctive sound when fired. This gets two Call Backs later on, once when Recon Platoon's Lieutenant joins them for an exercise and again when they're assaulting Grenada.
  • The AK is quite naturally rather common in the Rainbow Six games, but the player doesn't get the chance to use one until Raven Shield. The Vegas games feature an odd mishmash of several variants that apparently loads 5.45mm magazines; the model is reused with almost no modifications for Splinter Cell: Conviction.
  • Also common in the Ghost Recon series. Future Soldier features an AKM with various updates as a pre-order bonus alongside the otherwise-nearly-identical AK-200 prototype (essentially an AK-103 with rails all over it).
  • A Libyan terrorist used the AKM to gun down Doc Brown in Back to the Future. Suprisingly, there is the rare instance of having an AK-pattern rifle jamming when the terrorist tries to shoot Marty. It can be attributed to poor quality ammo or a poor feed, which doesn't happen often. Of course, the real reason would be that if they shot Marty, then there would be no movie trilogy.
  • The AK-103-2 with wooden furniture shows up in Spec Ops: The Line, erroneously called an AK-47 and used by 33rd soldiers as well as insurgents. Curiously, the AK has an X-shaped muzzle flash that doesn't fit the rifle's flash hider at all (though it makes sense given Walker's increasingly confused state of mind).
  • Appears in The Things They Carried as the "AK", and listed among the various unofficial or captured weapons used by O'Brien's platoon.
  • In Batman v Superman: Dawn of Justice, General Amajagh's men are armed with either AKMS or AKMSU rifles.
  • In Suicide Squad, one of the Joker's henchmen uses an AKM during an attack on Arkham Asylum. He's the one dressed as a panda. The Joker himself wields a gold-plated Type 56-1 when arriving to pick up Harley at Midway City.
  • Tintin uses one to shoot down a low-flying fighter in The Red Sea Sharks, and Alcazar's guerrillas use them in Tintin and the Picaros.

     AK-74 and derivatives 
This rifle will be a handy thing to have around when body armor starts getting popular in Nevada.
Description, Madness: Project Nexus
In 1974, a new model of Kalashnikov was released. Chambered for a new and smaller caliber, 5.45x39mm, a grudging admission of the superiority of the NATO-style 5mm intermediate rounds over the originally favored 7.62mm rifle rounds found in the AK-47 and AKM, the AK-74 quickly replaced the former rifles as the standard-issue rifle of the Soviet Union. It has been in service longer than the AK-47 or the AKM as the standard issue assault rifle, and is still the primary weapon of the ground forces of former Soviet states, where it is fielded alongside the AKM, but still cannot seem to replace it in fiction, where the AKM is still seen as the standard Soviet and post-Soviet rifle. The AK-74 featured a new 90-degree gas block and a straighter stock with grooves in it for easy identification and reduced weight. The 5.45x39mm round has superior range, weighs less, and flies straighter than the Soviet-original 7.62x39. Despite this, it keeps the Kalashnikov tradition of large clearances and rugged, cheap design, trading effectiveness for reliability. A compact version with an 8-inch barrel and folding stock, called the AKS-74U, was designed later in the decade along the same concept as American AR-15-derived carbines tested in Vietnam, and is meant for paratroopers, REMF's, and special forces; as it tends to be, this is the most famous variation of the AK-74. In 1994, Russia updated the AK-74, creating the AK-74M. The primary difference with the AK-74M is the use of new synthetic furniture, including a new fiberglass stock in the shape of the original solid stock, but able to fold to the side like the AKS-74's skeletal one. The AK-100 series of rifles designed for export are in turn based on the AK-74M, differing only in chambering (the AK-101, -102 and -108 are 5.56x45mm NATO, and the -103 and -104 are 7.62x39mm), barrel length (the AK-102 and -104 are short-barreled carbines, as is the 5.45mm AK-105 - there is no AK-106 because the AK-74M already fills the role of a full-length assault rifle in 5.45mm) and, for the AK-107 and -108, use of the AEK-971's balanced action.
  • Cool Action: Same as the AK-47 family above.
  • Serious Business: Do NOT call the AKS-74U a submachine gun in front of someone with a penchant for Gun Porn. It's largely a short-barreled and lighter rifle, much like the M4 line is to the M16 line, making it a carbine. On the other hand, in some nations the term "submachine gun" is applied to any firearm designed for the role of an SMG, no matter what caliber it fires (for example, East Germany designated all of its AK-pattern rifles, even the full-length ones, as "maschinenpistole"), although in Russia, that role is generally filled by the Vityaz-SN which is an actual AK-pattern SMG chambered for 9mm Parabellum rounds. However, any short-barreled automatic gun chambered in rifle rounds is still classified as an "assault rifle" by technicality, or, if we were to go deeper, an "assault carbine"; thus, the AKS-74U actually fits the description of the latter.
  • Metro 2033, being set in Russia, uses the AK-74M as one of the most common rifles, where it's far more commonly known for its nickname, "Kalash". It's a lot rarer than the crappy homemade Bastard carbines, though this can be explained in-universe as every AK being taken by more resourceful factions After the End. By the time Metro: Last Light takes place, it becomes more common. The first game gets its cyclic rate wrong (much lower, at about 500 RPM), an error that is corrected in the sequel. Prewar FMJ ammo is used as currency. Last Light in Ranger mode, also has an AK-74U.
  • The UC rifles in Alpha Protocol are modeled after the AK-105. You also get a golden one after defeating the first boss.
  • 7.62 High Calibre features the AK-74 in line with its copious Gun Porn.
  • Hotel Moscow's Vysotoniki in Black Lagoon uses the AK-74 as their weapon of choice and Balalaika mentions it as part of a Badass Boast. Understandable, as they are former Soviet army personnel.
  • King of Thorn: Russian soldiers are seen in action with AKS-74Us during the expedition to the origin of MEDUSA led by Vega.
  • An AK-74note  appears in PAYDAY: The Heist where it is known simply as an "AK." It can be fitted with extended magazines and a reflex sight, and have its wooden furniture replaced with ported polymer. In PAYDAY 2, the AKS-74 returns as the "AK", this time as the first alternative primary weapon unlocked, and with a wide selection of mods (particularly with some of the DLC) allowing it a good all-rounder status as the AK equivalent of the slightly-later M4A1.
  • The modernized AK-74M is the basic rifle for the Russian Assault (and as such, the final unlock for their American counterpart) in Battlefield 3, while the AK-12 takes its place for all 3 factions' Assault class in Battlefield 4. The short AKS-74U serves the same role for Engineer, including being the Russian starting weapon and the final unlock for the American one.
  • S.T.A.L.K.E.R. has both the AKS-74 and its carbine variant, the AKS-74U, as common weapons that use readily available ammo throughout the three games; the 74u is the starting rifle in Call of Pripyat, while Shadow of Chernobyl has a unique AKS-74 belonging to Strelok that has an increased rate of fire. One oddity that is notable with the carbine variant is that it uses a banana-shaped magazine more associated with the AKM's larger 7.62x39mm round. This is probably due to licensing issues with the weapons; the AKS-74U's model here makes it more like the Yugoslavian-made Zastava Arms M92 carbine, except that it uses the triangular skeletonized side folding stock used by the AKS-74 instead of the M92's under folding metal stock. In any case, the Kalashes are common, solid weapons which will serve you well throughout the whole game.
  • The basic Lasrian mook weapon in darkSector is an AKS-74U fitted with a suppressor, reflex sight and skeleton stock.
  • As above, Team Rainbow starts stocking the AK-74M in Raven Shield; though, as seems typical for more modern shooters, by the time of Vegas they've completely abandoned it in favor of the original AK, only taking back the shortened AKS-74U in Vegas 2 probably because it was in Call of Duty 4 (though, unlike in that game, it is correctly classified as an assault rifle instead of a submachine gun). Siege features the Vityaz-SN, a submachine gun based on the AK-74 design.
  • Speaking of Call of Duty 4, the Krinkov (actually based on an airsoft simulacrum) appears in it, misidentified both in name and role as the "AK74u submachine gun". The fact that it's not actually a submachine gun is at least highlighted in its attributes - it has the same damage, rate of fire, and range as the MP5, but it has penetration, aim sway and sight zoom on par with the full-size AK.
  • The FY71 assault rifle featured in Crysis is essentially a modified AK-74M reverse-engineered by a decidedly non-Oriental sounding arms manufacturer called Bauer & Kopka (which is an unintended parody of the real Heckler & Koch arms company from Germany) in North Korea and is the standard weapon for the KPA for much of the first half of the game. Later, the KPA inexplicably relegates the rifle to smaller numbers in favor of the faster firing but weaker MPX8 submachine gun, which in itself is a near-knockoff product of the H&K MP7.
  • In Soldier of Fortune II: Double Helix, it's the go-to "bad guy" assault rifle, first seen in Colombia and prevalent from then on. Though it lacks the versatility of the M4 with its underslung grenade launcher or the OICW's scope with up to 20x zoom and integrated night vision, it's as straightforward a gun as it gets, with next to no muzzle climb and surprisingly good accuracy in bursts of three shots or less. Interestingly, you can only find ones converted to 5.56mm, and if you choose to gear up with one for a mission, you can add a (next to useless) bayonetnote .
  • In Metal Gear Solid 2: Sons of Liberty, the Gurlukovich mercs which take over the tanker in the prologue and then guard the core of Shell 1 at the Big Shell in the main game carry the AKs-74u, as opposed to the AN-94s used by the rest in the surrounding struts or Shell 2. Raiden must obtain one to complete his disguise so as to infiltrate the core and make contact with Ames, and can get a suppressor for it (in the very same warehouse on Very Easy, otherwise locked away until crossing over to Shell 2).
  • You know when a firefight will break out whenever James Bond gets a hold of an AK-74 in Goldeneye. Xenia Onnatopp and other Soviet/Russian troops have this rifle too.

    Armalite AR-18
A variant of the AR-15/M16 assault rifle. Using steel stampings as opposed to aircraft-grade aluminum forgings and a short-stroke gas piston as opposed to Stoner's direct impingement system, this 5.56x45mm assault rifle was intended to be a lower-cost version of the M16 for export and/or localized production in Third World countries (the latter was intended as a way for small nations with no local industry to speak of to establish one); this by and large failed when the United States instead gave away M16s by the truckload to counter the Soviets doing the same with AK variants, with the AR-18 only tending to be picked up by banana republics who didn't have enough bananas to afford the M16. It was tested by many nations, but almost universally rejected due to performance and reliability issues inherent in the system. It nevertheless served to keep Armalite in the firearms business, since they'd foolishly sold the AR-15/M16 patents to Colt, and the expiration of those patents was still 16 years away. Since neither the Americans nor the Soviets were particularly interested in The Troubles, large quantities were purchased by the various splinter factions of the Irish Republican Army, to the point where their general strategy was referred to as "Armalite and ballot box." The only First World nation to adopt it in large numbers was Japan, with the Self Defense Force selecting a modified, home-produced variant (the Howa Type 89) as their main service rifle in 1989. Although the design itself was a flop, it has nevertheless inspired many modern assault rifles, including the British SA80 (standard issue weapon of the British Army since 1985), the aforementioned Japanese Type 89, the German G36 (standard issue weapon of the German Bundeswehr since 1997), and, ironically, most of the gas-piston derivatives of the AR-15 platform.

  • Cool Action: Most servicemen have learned to duct-tape two magazines together to unload and flip around for easy reloading. See also the M16.
  • Arnold Schwarzenegger in The Terminator.
  • Mal Reynolds in Serenity.
  • Carried by various mooks in the 1970s James Bond movies. Bond also uses a heavily modified assault carbine version in the opening of Tomorrow Never Dies.
  • Far Cry 2 has an oblique reference to this weapon in the form of the "Armalite AR-16," a fictional AR-15-like platform named after the AR-18's obscure 7.62mm predecessor. This is seemingly just so that all the rifles in the primary weapon slot would be using 7.62mm ammo to justify the use of Universal Ammunition, forgetting that the AK series' 7.62mm round isn't the same as the NATO one anyway.
  • The BBC mini Harry's Game, being set in 1970's Belfast, features this in the hands of some IRA types.
  • Gate surprisingly avoids using this rifle, because under the general logic of "let's arm the expeditionary force with the obsolete Cold War crap to save on recycling it — and it's still good against those barbarians", the characters were issued not with the current Howa Type 89 rifle, but with its predecessor, the Type 64, which is an indigenous design that has nothing in common with AR-18. The Type 89 shows up quite infrequently in the series, mostly in the beginning when the Empire invades Ginza, and again near the end (of the anime) when JGSDF paratroopers use the Type 89-F, the folding stock variant.
  • Siren 2 makes some use of the Type 89 rifle, as well as the older indigenous Type 64, owing to two of the protagonists being JGSDF soldiers.

     Beretta ARX-160 
"Italian assault rifle developed for the Future Soldier program with a modular design and high fire rate."
Description, Battlefield 4
A cool-looking assault rifle developed by Beretta in response to the Soldato Futuro program (English: Future Soldier). In 2008, the rifle was launched separate from the Future Soldier ensemble, along with its proprietary 40mm grenade launcher, named the GLX-160. The ARX-160 has a ton of features, the most notable of which is its modularity; it comes with ambidextrous magazine catches and safeties, as well as the ability to change which side the casings eject from. It also has a folding stock and a quick-change barrel (which can be replaced in seconds without the use of tools). Variants exist, such as the ARX-100 for the American market, which is semi-auto only and has a 16" barrel to comply with the 1968 Gun Control Act, and the ARX-200, a battle rifle version chambered for 7.62x51mm NATO. There is even a conversion kit to convert the rifle into 7.62x39mm, making it able to take standard AK/AKM magazines (similar conversions were planned for 5.45x39mm and 6.8mm Remington SPC, but these may have been cancelled).

Despite its relatively recent introduction, the rifle has already risen on its way to stardom, being used by multiple countries, including Bahrain, Egypt, Italy, Mexico and Kazakhstan. In the US Army Individual Carbine competition, it reached Phase II alongside competitors like the above FN FNAC and an Enhanced M4, but the contest was sadly cancelled before a winning weapon was chosen. It was also one of the finalists in the French Army tender to replace their aging and never-that-good-in-the-first-place FAMAS F1 rifles, though here it lost to the HK416. It's no different on the virtual world either; the ARX-160's futuristic, easily-recognizable shape helps.

  • Available in Call of Duty: Ghosts with a different stock as simply the ARX-160. In singleplayer, it only shows up in the mission "Loki", where it's restricted to two-round bursts. Multiplayer fits it with an integrated Laser Sight and lets it fire in full-auto, though for some reason the first three rounds of a burst have reduced recoil. It returns for Call of Duty: Advanced Warfare, this time as a three-round burst assault rifle with moderate damage, with the standard version coming in drab green by default, and the "Damnation" supply-drop variant adding the ARX-100's longer barrel and a strange AK-like stock. It shows up once again in Call Of Duty Infinite Warfare, referred to as the "OSA" (after the people using it in the Ghosts mission above), firing in full-auto with a greater magazine capacity and an integrated grenade launcher.
  • Battlefield 4 added this with the "Naval Strike" DLC, unlocked for the "Spare Time Sniper" challenge (3 assault rifle ribbons and 20 headshots with assault rifles). Strangely, the world model is shrunken compared to the first-person model, appearing positively tiny.
  • Counter-Strike Online has it.
  • Appears in the live-action TV series Nikita in Seasons 2 and 3.
  • Appears as the standard rifle of The Agency in Hitman: Absolution, where it can be acquired and customized in Contracts mode.
  • Appears as one of the Black Market assault rifles in Splinter Cell: Blacklist, where it is one of the best assault rifles in the game when fully upgraded due to it's low recoil, great accuracy and damage and large 60 round magazine.
  • One of the few completely-new weapons added to 007 Legends (as opposed to being recycled from GoldenEye Reloaded), referred to as the "Bennetti ARV".

     Bushmaster/Remington ACR 
Offering high accuracy with minimal recoil, the ACR is perfect for long-range encounters where target acquisition is key. Continuous fire won't throw off your aim, allowing for accurate suppression in the most extreme of situations.
Combat Card Description, Modern Warfare 3
Originally developed by Magpul Industries as the "Masada", the ACR (Adaptive Combat Rifle) is a American assault rifle that was originally planned to replace the M16 independent of government funding. The ACR is basically a amalgamation of various modern rifle designs, including the short-stroke gas system of the AR-18, the upper receiver and charging handle location/ambidexterity of the SCAR, an operating handle in a forward position like the G3, a variety of different barrel lengths like the AUG and SCAR, and the trigger pack, barrel and fire control group of the M16. It also features a quick-change barrel/trunion system, adjustable gas regulator, non-reciprocating and ambidextrous charging handle, storage compartments in the stock and grip, and its caliber can be easily changed by replacing the bolt head, magazine and barrel. The ACR was made available to the civilian market in 2010, though was briefly recalled before being re-released due to a design flaw which caused the ACR to slamfire, causing multiple rounds to fire continuously when the trigger is pulled. It was also adopted by the Polish SWW, and was part of the Individual Carbine competition to replace the M4 with the US Military, though the competition was cancelled before a winner was selected.
  • Used by Jack Harper in Oblivion (2013), where it is modified to look futuristic.
  • Used by Lennox and various NEST soldiers in Transformers: Dark of the Moon.
  • Various apes and humans use ACRs in Dawn of the Planet of the Apes, most notably Blue Eyes.
  • Appears in Alpha Protocol as the FR99, with upgraded variants known as the Executioner, Assassin and Retribution.
  • The ACR is used by both American and Korean troops in Homefront, having a higher damage than the M4 but a bit more recoil.
  • A futurized ACR with a underbarrel energy weapon is usable in Binary Domain as the SOWSAR-17.
  • The ACR appears in Modern Warfare 2, most notably as Roach's default weapon in "Cliffhanger" with a silencer, reflex sight, heartbeat monitor and unique arctic camo, and a special black version with those attachments and doubled max ammo capacity (1,260 to the normal 630) in "Just Like Old Times", with regular ACRs also being used by Task Force 141 and Shadow Company. It is a popular weapon in multiplayer due to having the highest accuracy and lowest recoil of the assault rifles, though it also has a somewhat restricted rate of fire and low damage ratings to compensate for this. It returns in Modern Warfare 3 used by Frost in "Scorched Earth", this time chambered in 6.8mm Remington SPC, giving it higher damage than the Modern Warfare 2 version at the cost of more recoil and an even slower rate of fire.
  • Appears as the standard weapon of the Militia and Vermaak 88 in Infamous 2. Militia Snipers also use a long-barreled variant of the ACR with a scope and laser sight.
  • Added to Battlefield 3 with the Close Quarters DLC as the ACW-R, chambered in 6.5mm Grendel and exclusive to the Engineer, unlocked with the "Done Fixing" assignment (20 kills with rockets and 30 with the Engineer's carbines). It returns in Battlefield 4, this time chambered in 5.56x45mm NATO, available for every class and the second carbine unlocked after the opening Ak 5C.
  • Appears as the standard rifle of the Ghosts in Ghost Recon Future Soldier, usually being used by them in pre-mission cutscenes. It can be modified with a large variety of accessories, including a 75-round drum magazine, and the stock can be folded or replaced with a fixed stock.
  • Usable in Watch_Dogs where it can be purchased from gun stores, and a unique variant of the ACR with urban camo, higher accuracy and a lower rate of fire known as the Biometric Assault Rifle is also available in the Signature Shot Pack.
  • Available in The Division, where a upgraded version known as the Enhanced ACR-E is also usable.
  • Added to MAG in the Escalation DLC as Valor's new assault rifle, under the name M31 CIR.
  • In Batman v Superman: Dawn of Justice, at least one of Knyazev's henchmen uses an ACR-E in the warehouse fight against Batman.

     Enfield SA80/L85 
This Bullpup assault rifle was designed in the 70s and has since been the standard for British armed forces. The rifle fires the 5.56 NATO round from its detachable mag with great accuracy which sacrificing a high rate of fire. With an incredible range, and excellent single shot accuracy this rifle is sure to provide those who prefer longer range combat with a treat, and a new best friend.
Description, Battlefield Play4Free
The current service rifle of the Brits with Battleships, the SA80 can trace its origins to the early 1950s. After World War II, Britain began developing its own assault rifle. This rifle, called the EM-2, was chambered in a unique .280 round, and featured a bullpup layout. After the US and NATO standardized on the 7.62x51mm round, however, the EM-2 was abandoned, as it could not be rechambered easily, leaving Britain to adopt the FN FAL (as the L1A1) instead.

In the late 1960s, Britain began development of a new rifle series to replace the L1A1. Based on the AR-18's action (like the G36 above), the new rifle was initially chambered in a British-developed 4.85mm round, but when NATO standardized on the 5.56x45mm, the British converted their rifle to the new caliber. Adopted as the SA80 series (consisting of the L85A1 rifle and L86A1 light machine gun), the rifle entered service in 1985. With its bullpup layout, it bore an uncanny resemblance to the earlier EM-2, though it was functionally a different weapon.

When it first saw service in the Gulf War in 1991, the SA80 gained a nasty reputation for being unreliable and fragile; this was thanks in part to the fact that the original production run was the last project undertaken by the Royal Small Arms Factory, who had recently learned they were all going to be laid off, and totally had nothing to do with any kind of design flaws. As a result, the weapons were extensively remanufactured by Heckler & Koch, resulting in the improved L85A2, which seems to have fixed some of the issues. Since then, the rifle has seen service wherever and whenever British forces are deployed.

The weapon comes in several variants, including the standard L85 assault rifle, the L86 light machine gun, and the L22 carbine.

  • Any media prominently featuring the British military will likely feature this weapon as well.
  • Occasionally seen in Ultimate Force.
  • The weapon appears in the S.T.A.L.K.E.R. series as the "IL 86". In reference to the gun's real-life issues, it is hideously unreliable, even by the game's already poor standards for NATO weapons.
  • Appears frequently in the Battlefield series starting from 2, which features both the A1 as an unlock for the Medic class in the base game and the A2 as the primary weapon of the EU Assault class in the Euro Force expansion. Battlefield 3 features the L85A2 for the Assault class (added with the Back to Karkand expansion, unlocked with the "Professional Russian" assignment for 100 assault rifle kills, 20 grenade launcher kills, and 5 wins in Team Deathmatch) and the L86A1 for Support (added with Close Quarters, unlocked with the "No Shortage" assignment for 20 LMG kills and 20 squad resupplies), both presented as low-recoil but also slow-firing weapons. The two return for Battlefield 4 with much the same characteristics, the former with the China Rising expansion (now fitted with a railed handguard) and the latter as part of the free Spring 2015 patch (updated to the L85A2). Battlefield Hardline also features the L85A2, originally a pre-order bonus but then added to everyone's arsenal for free alongside the release of the Robbery DLC.
  • Both the L85 series and the original EM-2 appear in Upotte!!, where its history is explained. Elle is the personification of the L85, portrayed as a silent, meek girl with quite a few reliability issues.
  • The L86A1 version of the weapon appears in the latter two Modern Warfare games, as the first mag-fed light machine gun available in multiplayer and sporadic appearances in singleplayer. The former game gives it low-profile ironsights and a carry handle the real weapon doesn't have, but the ACOG scope for it takes the form of a SUSAT. In the third game in particular it's infamous when combined with a thermal sight, which makes it shoot like a laser on top of the benefits inherent to that sight.
  • The prototype version of the SA80, the XL64E5, anachronistically appears in Call of Duty: Black Ops as simply the "Enfield".
  • The weapon series, like many other weapons, appears in 7.62 High Calibre.
  • The L85A1 appears in Rainbow Six 3: Raven Shield, Rogue Spear and Black Arrow, while the L85A2 appears in Vegas 2 and Siege.
  • The XL64E5 prototype makes its only live-action appearance in a single episode of The Professionals from 1980note .
  • The starting Commando weapon in Killing Floor is the L22A2 fitted with an EOTech holographic sight. For Killing Floor 2 the full-size L85A1 is used instead.
  • Ghost Recon features the L85A1 as demo specialist Nigel Tunney's signature weapon and also available for regular demolition soldiers in multiplayer and instant-action, where it beats the regular M4 in maximum zoom level thanks to its SUSAT scope. The A2 returns for the console versions of the Advanced Warfighter games, while Future Soldier switches to a heavily-modifiable L22A2, and the free-to-play Phantoms includes the L86A2, which has a "short barrel" modification to turn it into the L85.
  • When Frank Castle goes over to Afghanistan to deal with some troublesome Russians, he happens to come across a pair of British troops stationed there, who all wield the standard issue L85A1 rifle.

    Fabrique Nationale F2000 
The staple assault rifle of Splinter Cells, the SC3000 offers strong, accurate gunfire with minimal recoil.
Yet another futuristic-looking bullpup, the F2000 has a lot in common aesthetically with the FN P90, and like the P90 is designed for ambidextrous use. The bottom-ejecting system of the P90 was considered unsuitable for the longer 5.56x45mm round, so instead an innovative forward-eject feature was designed, which instead of tossing spent casings to the side, pushes them into a tube along the right side of the rifle, where they remain until more casings push them far enough to fall out the front (instead of into the face of a left-handed shooter, as is typically the case with bullpups). Unfortunately, this left no room for an ambidextrous charging handle... though given that right-handed AK users have been able to deal with a changing handle on the "wrong side" for over 60 years, it's probably not that big a deal.

The standard model includes a proprietary (and quite cool-looking) optical sight, that doubles as a trajectory calculator for the GL1 grenade launcher that can be attached under the barrel. The F2000 Tactical (pictured to right) simply has a flat-top rail allowing optics of the user's choice to be mounted. The F2000 is used as a special forces weapon in its native Belgium and in most other countries that have adopted it, with Slovenia being the first to make it their entire army's standard-issue rifle.
  • In A Certain Magical Index, the F2000 is a favored weapon of the Misaka clones.
  • Duke and Ripcord use them in G.I. Joe: The Rise of Cobra.
  • Many can be seen in Gamer.
  • Sylvester Stallone and Jet Li's characters in The Expendables use them.
  • In Iron Man 2, an F2000 is one of the many guns integrated into War Machine's armor.
  • Too many video games to count. Naturally, the GL1 grenade launcher is commonly attached to both the Standard and Tactical versions.
  • The F2000 under a different name is the standard infantry rifle of the fictional Altis Armed Forces in ARMA 3. The player, one of the last American soldiers still in Altis as the US/NATO peacekeeping mission is being withdrawn, first encounters them when the AAF decide the departing Americans aren't leaving fast enough. Unfortunately, by 2035 NATO members have adopted a new 6.8mm round as the standard rifle cartridge, so their 5.56 ammo is not usable unless you take the rifle with it.
  • Sam Fisher's other weapon of choice in the Splinter Cell series, possibly the first depiction of the weapon in any media. His is a highly customized version called an SC2000, capable of fitting several types of attachments including a less-than-lethal grenade launcher, underbarrel shotgun and a 20mm sniper cannon barrel and sight. The first two attachments are actually available for the real F2000; the 20mm cannon most certainly is not. In Conviction it's given way for the "SC-30K", a very similar weapon with a magazine inspired by the never-produced MR-C.
  • In reference to the above, the F2000 appeared in the console version of Ghost Recon: Advanced Warfighter 2, under the same name as in Splinter Cell. Like the SCAR above, the Tactical version returns in Future Soldier as a Ghost assault rifle added with the "Arctic Strike" DLC.
  • In Metal Gear Rising: Revengeance, a customized F2000 Tactical with an AK-like barrel and gas system is used by Maverick, Desperado, and World Marshal PMC troops. A codec call with Boris names this weapon as the MAK-200.
  • Obviously in 7.62 High Caliber, with the usual large scope as an optional accessory.
  • Appears in all three S.T.A.L.K.E.R. games as a late-game, high end assault rifle with the grenade launcher integrated in it.
  • Appears in Modern Warfare 2, with the highest recoil of all assault rifles, as well as the highest rate of fire. The singleplayer level set on an oil rig has a number of them modified with a thermal sight, in a Shout-Out to Splinter Cell's use of the weapon.

    Fabrique Nationale FNC
The Fabrique Nationale Carabine, or FN FNC, is a 5.56x45mm assault rifle designed by Fabrique Nationale in the late 1970s for NATO standardization trials. The FNC was ultimately withdrawn from the trials, but was issued in small quantities to the Belgian airborne infantry. Eventually, in 1989, the Belgian military officially adopted the FNC, finally replacing the venerable FN FAL. Sweden and Indonesia also adopted the rifle, license producing it as the Ak 5 and the Pindad SS1 and 2, respectively, each with its own variants. Interestingly, the FNC's mechanism strongly resembles that of the AK family, but adapted for more advanced production. The FNC's flash hider also serves as a launcher for NATO 22mm rifle grenades. Accessories for the FNC include a spike bayonet or a lug adapter to mount the M7 blade bayonet, alongside a blank-firing adapter and, for some reason, a bipod.

    Fabrique Nationale SCAR-L/SCAR-H 
"7.62x51mm, gas-operated, rotating bolt. Comes in two flavors: light and heavy; this is the heavy one. Works like a charm in extreme environments - having carried this in action, it's a personal favorite of mine."
Gage, PAYDAY 2
The Fabrique Nationale Herstal Special Forces Combat Assault Rifle, shortened to the SCAR, is an assault and battle rifle designed by FNH USA, as an entry into a trial by the U.S. SOCOM to replace or supplement the aging M4 rifle in 2003. The focus of the SCAR rifle is in modularity, with initial offerings coming in a wide variety of calibers including 5.56, 7.62x51mm and 7.62x39mm ammunition. During trials and further development, the 7.62x39mm version was dropped, and the first two became the SCAR-L (Light) and the SCAR-H (Heavy) respectively. The SCAR proved to be the top performer of the competition, and was adopted in 2010 by SOCOM. They really liked the H version, so much they canceled their orders for the L version completely (figuring that the existing M4 carbines were still good enough...which didn't really bother FN much since they make most of those too these days). U.S. Special Forces, such as the U.S. Army Rangers and a few special forces groups outside of the U.S. field it.

As of late, it's been showing up in quite a few types of media, especially Video Games, due to its futuristic appearance and connection to Special Forces soldiers. The GL1 grenade launcher of the FN F2000 was modified to fit the SCAR, in the form of the the Mk 13 Mod 0 EGLM; the primary differences are that it is modified to have a swing-out chamber and an additional component which essentially extends the magazine well so, like on the bullpup F2000, the launcher's trigger is right next to the rifle's. The weapon also served as the basis for weapons entered in both the USMC's Infantry Automatic Rifle competition (the HAMRnote ) and the Army's Individual Carbine competition (the FN Advanced Carbine.)note 
  • Trivia: There are three generations of the weapon. Gen 1 models can be differentiated from modern ones by the typical all-black finish (Gen 3 come in multiple finishes, but are typically variations on tan), a Minimi-style pistol grip (Gen 3 can use any pistol grip the AR-15 can), and a slightly different stock design (the Gen 1 version has a noticeable hump near where it attaches to the receiver, while the Gen 3 stock is more smooth). For some reason, most media (particularly video games) showcase the Gen 1 models rather than the Gen 3 ones, even as the weapon is passing ten years of production and five of military service.
  • Navy SEAL Team 9 uses the SCAR-L late in the plot of Jormungand when the HCLI team kidnaps a prisoner from Guantanamo Bay, resulting in one of the biggest shootouts of the series.
  • In Psycho-Pass: The Movie, the SCAR-H is the main armament of the Southeast Asian Union's Military Police force.
  • G.I. Joe: Retaliation has the Joes use these, most noticeably General Joe Colton.
  • Arthur uses a SCAR to hold off combat projections in Inception until Eames dares to dream bigger.
  • In Alive in Joburg, the short film that served as the basis of District 9, CGI Soldiers use these to engage an attacking alien.
  • In Call of Duty: Modern Warfare 2, the SCAR-H CQC used by U.S. Army Rangers and less often Task Force 141note . Corporal Dunn's signature weapon is a SCAR-H with a thermal sight, and in multiplayer is the first alternate assault rifle unlocked after the starting M4 and FAMAS. The -L version inexplicably shows up in MW3 instead.
    • Black Ops 2 features both the normal SCAR-H with an increased capacity as a late-game assault rifle, as well as a SCAR-L mocked up as the HAMR IAR as a light machine gun. The latter's heat-adapting/closed-to-open-bolt ability is reproduced in game by having the first seven rounds of a burst firing at a high rate, before the eighth and beyond fire slightly slower to reduce the recoil.
  • In Endwar, the primary assault rifle of the Joint Strike Force is based on the SCAR. In-universe fluff mentions how, with the breakup of NATO, Belgium-based FN is suing U.S. weapons manufacturers for copyright infringement.
  • The Combat Rifle in Left 4 Dead 2 is a modified SCAR-16S, the semi-auto civilian version of the SCAR-L. It has the highest capacity and is the most accurate of the assault rifles, and fires in three-round bursts, an operation expected of the M16. As such, Game Mods left and right swap the two's scripts, making the SCAR an automatic.
  • It shows up several times in the Battlefield series, starting with Battlefield 2; as above, even up to Battlefield 3, it's universally the first-gen variant.
  • Ghost Recon Advanced Warfighter has both the SCAR L and H models, as does the sequel. Future Soldier also features the SCAR-H CQC with the sliding stock of the SCAR PDW in the Arctic Strike DLC.
  • In Army of Two: The 40th Day, the SCAR-L is one of the rifles used by the 40th Day Initiative, as well as Salem and Rios.
  • The AR-21 and its variants are all based on the SCAR in Alpha Protocol.
  • Counter-Strike: Global Offensive features the SSR (a designated marksman version of the SCAR-H) as the CT team's semi-auto sniper rifle, called the "SCAR-20".
  • ARMA II: Operation Arrowhead features many variants of the SCAR-L and SCAR-H with numerous attachments.
  • The Blue Sun mod for 7.62 High Caliber adds both variants of the SCAR in various barrel lengths for virtually any purpose.
  • The SCAR-H turns up in PAYDAY 2 with the first Gage Weapon Pack DLC as the Eagle Heavy. It's the only weapon in the game to feature an angled foregrip, rather than a vertical one.
  • Rainbow Six: Vegas and Vegas 2 feature the Gen 1 version of the SCAR-H. It's one of the few weapons in the game with a vertical foregrip.
  • The SCAR-H is the first of two assault rifles in Red Steel, oddly showing up in the hands of various gangsters and treated more like the SCAR-L. Once the action shifts to Japan it mostly gives way for the Type 89.
  • Contagion has a silenced one. Like the M16, it's a Game Breaker, given the high ammo capacity, full-auto capability, and very necessary flashlight attachment.
  • The standard weapon of the various Private Military Contractors in Metal Gear Solid 4: Guns of the Patriots is the CQC variant of the almost-entirely-unrepresented second-generation SCAR-H. Snake can get his hands on one as well, and the customization system allows it almost as much versatility as the M4 Custom; it can accept everything the M4 can except for a suppressor, grenade launcher or Masterkey.
  • The SCAR-L is the rifle of choice for Janus mooks in GoldenEye Wii, called the "Kallos TT9". The Wii version's model has a few oddities, including the use of straight SCAR-H mags and the omnipresent use of a vertical foregrip, even when it's attached with a grenade launcher.
  • The SCAR-H, with an underbarrel FN Mk. 13 grenade launcher, is heavily used by 33rd soldiers in Spec Ops: The Line, especially with the elite members. Compared to the M4A1, it has higher damage, but a lower capacity. It first appears in the second chapter, then disappears until encountered again during the later stages of the game.
  • In both Killing Floor games, the FN SCAR is the top tier weapon for the Commando class. It has a rather small magazine capacity (20 rounds), but this is compensated by its superb accuracy and stopping power.
  • It features prominently in Batman v Superman: Dawn of Justice, where's it's the main weaponry used by Lex's henchmen, both LexCorp security and Anatoli Knyazev's Private Military Contractors. The most notable user is Batman, who uses a modified one (with a Joker card taped to the stock) in the Bad Future seen in Bruce's "Knightmare".
  • In The Division, both versions are available, but the SCAR-H is considered a marksman rifle instead of an assault rifle, and its rate of fire is reduced to 275 rounds per minute. If it retained the original 675 RPM rate, it would make short work of the player's much more limited DMR ammo pool.

The F1 is a bullpup assault rifle, which means the gun is shorter in length, allowing for greater maneuverability, and it's from France, which means it only works when it feels like it. A local warlord hired a group of former Legionnaires to join his private army, and they brought along a dozen crates of F1s from their regiment’s arms depot.
Survival Guide, Far Cry 3
The FAMAS ("Fusil Automatique de la Manufacture d'Armes de Saint-Etienne," meaning "automatic rifle of the Saint-Etienne weapons factory") is another bullpup rifle and the main service weapon of the French military and foreign legion since 1978.note  The gun's design is quite unusual. It has a massive carrying handle, which spans half the length of the rifle, and an integral bipod. It also uses a lever-delayed blowback mechanism instead of a gas system, feeds from 25-round magazines, and has a colossal fire rate of over 1000 rounds per minute. It was affectionately nicknamed "le Clairon" (the Bugle, due to its shape) by French troops during the '70s and '80s.

Unfortunately, the FAMAS F1 has become a solid case of Awesome, but Impractical in the decades since its adoption. It was designed after France had withdrawn from NATO's command structure, and as a result is completely incompatible with NATO ammunition; its lever-delayed blowback action is powerful enough to rip apart regular brass-cased 5.56x45mm cases, and its non-standard rifling only gives it the range of a 9mm pistol when used with NATO-standard ammunition. On top of that, the F1's proprietary 25-round magazines were designed to be disposable... and then budget cutbacks forced the military to reuse the magazines anyway. When it wasn't called "le Clairon" (which later users speculated was because it was only good for making noise), it was instead the "range rifle" - that is, only usable when on the firing range.

The FAMAS G2 version was introduced in 1994, to (finally) bring the gun into proper compliance with NATO standards (it uses STANAG magazines and can now use standard NATO ammo instead of just French steel-cased ammonote ), and allegedly improves the reliability to boot... but due to yet more budget cutbacks, only the French Navy adopted it. The French government organized a bid call in 2013 to seek a potential replacement and chose the HK416 as the replacement in 2016, one of the few cases of the French military adopting a foreign weapon.
  • The G1 variant is featured in Metal Gear Solid where almost everybody without a set Weapon of Choice uses one at some point. Supposedly, the developers chose the weapon because it would be easier to recognize in the low-polygon Playstation graphics, and because it was relatively unknown outside of France at the time.
  • Has been in every Rainbow Six game from Rogue Spear onwards.
  • Usable in Counter-Strike, buyable exclusively from the Counter-Terrorist side. Generally it's chosen when one wants an M4 but doesn't have quite enough money, and in turn it's like a slightly weaker M4 - slightly lower capacity, but a higher rate of fire and the ability to switch to burst mode. The series is notable for almost-entirely-correctly featuring pre-G2 variants, as the original and Source use the original F1, and Global Offensive the still-almost-unknown G1 (has the full-hand trigger guard of the G2, but still uses the original 25-round mags; in-game it's modeled with a STANAG mag, but still has the correct 25-round capacity).
  • Used by the Mooks in the first 2-3 levels of Syphon Filter: The Omega Strain.
  • The UN helicopter crews in Macross Zero can be seen carrying them.
  • Can be seen amongst many other guns on a rack in Tomorrow Never Dies.
  • French Soldiers in Taxi 2.
  • Mook weapon in Call of Duty: Modern Warfare 2. The game shockingly didn't take advantage of the enormous fire rate of the weapon in real life and the gun only fires in three-round bursts in it.
  • Killzone's Helghast assault rifle is based somewhat on the FAMAS; in the first game, with the export sight and carrying handle of a G36, and in both with a SPAS-12 forend under the barrel.
  • The standard issue rifle for Britannian soldiers is based heavily on the FAMAS.
  • The machine guns used by the Mistral Armslave in Full Metal Panic!: The Second Raid are modelled after the FAMAS.
  • Michelle and Jacques (before he got tossed back in time and gets an Oni whip instead) use this as their primary weapon in Onimusha 3.
  • Shows up in Perfect Dark as the "AR-34", despite not looking anything like an Armalite. Like other games, it's nerfed to have a much slower firing rate than in real life. Another FAMAS mocked up as a plasma rifle with Bottomless Magazines and an Invisibility Cloak mode shows up in Perfect Dark Zero.
  • Can be seen in the Weapons Locker extension for d20 Modern.
  • Battlefield 2: Euro Force adds a FAMAS F1 with a 4x scope as EU Medic's primary weapon, with an incorrect 30-round capacity; it also shows up in Project Reality as the French Army's primary weapon with the correct capacity and options of an Aimpoint or EOTech red dot sight, a SCROME J4 scope, and removable bayonet; the Grenadier class' version can also fire various grenades. Battlefield 3 with the Back to Karkand expansion allows players to unlock the Surbaissé (lowered) model, which removes the massive carry handle and replaces it with a low-profile rail.
  • One of the best weapons in Far Cry 3 - it's great for stealth, being one of the three assault rifles than can be fitted with a silencer (and like all the modifiable assault rifles, has a two-attachment limit to match up your preferred sight alongside it). The game also takes account of the weapon's high rate of fire, but keeps it from becoming overpowered by limiting it to three-round-bursts. However, this also makes it extremely accurate, and is a good all-rounder that you can either sail through the game with or drop when you get the ACE. Surprisingly, the version used in the game is the original F1note  - justified because the rifle came to the island by a group of ex-Legionnaires who gave the warlord hiring them a dozen crates of the rifle from their regiment's arms depot.
  • Shows up in PAYDAY 2, as the "Clarion Rifle". As above, it's the F1 variant, though the G2 grip is an option to turn it into a G1, and it can also accept barrels from extremely rare and/or obscure civilian, close-quarters, or sniper variations.
  • A "FA-MAS" is available in the upper floors of the Chrysler Building in Parasite Eve.
  • Appears in Wasteland 2, where it's described ingame as not having been much good to begin with.
  • The F1 is a very rare weapon in Spec Ops: The Line. It appears mid-to-late game and is never picked up from enemies, only found lying on the floor in certain areas. It has a permanent ACOG sight attached to it and can be set to burst or full auto fire.
  • Can be seen wielded by several guards in an episode of Code Lyoko.

    Heckler & Koch G36
This German assault rifle is starting to turn up all over the place in fiction due to its rather futuristic appearance. Developed from the AR-18 action as a 5.56x45mm replacement for the G3 battle rifle after the G11 project was scrapped and the obligatory G3 derivative in 5.56mmnote  was passed over for an absurdly-high price tag even for an H&K weapon, the G36 is used by numerous special police units and special forces units throughout the world, though use by actual militaries is somewhat less widespread, mainly due to the lack of compatibility with NATO STANAG magazines, though there is an adapter for the series to load from STANAG mags. Was the basis of the aborted XM8 assault rifle, which was essentially a G36 mechanism in a silly plastic body. Its mechanism was also used in the MP7.

Speaking of plastic bodies, the G36's is infamous for getting melty when called upon to lay down some fire.note  These problems are confirmed and continuing, and the Bundeswehr positively loathes the rifle as a result. The original civilian versions, the SL8 semi-auto and R8 bolt-action, are also among the most famously nerfed real-life firearms, having a variety of cosmetic alterations that seem to intentionally make it less cool than the G36, and both are often mocked as being the "emasculated" versions of the G36 by firearm enthusiasts.note  As of November 2013, H&K has been attempting to create and sell the HK243 and 293, civilian versions of the G36 which are closer in form to the military weapon (and, in the 293's case, accept STANAG magazines, being as that's the version meant for the American market) but unable to accept or exchange parts from the G36 that would make it illegal for civilian ownership. There is also a similar-looking Mexican-designed rifle, the FX-05 Xiuhcoatl, whose suspiciously similar look made its designers the target of a lawsuit by Heckler & Koch, though it was dropped as soon as its inner workings were proved to be completely different and derived instead from the AK.

The G36 comes in four main variants, easily distinguishable by the number of vent holes in its handguard and barrel length: The standard G36, which has a six-vent handguard with a 19-inch barrel; the K or "Kurz" variant pictured above, which has a 4-vent handguard and shorter 12.5-inch barrel (also often depicted with the export 2x optic); the later "C" or Compact, which has a two-vent handguard and 9-inch barrel, and is by far the most widely depicted variant in games and movies, owing to its compact size and distinct shape (it is roughly the same size as an MP5, and five inches shorter than the M4 with its stock unfolded); and lastly the discontinued MG36, the LMG variant which is often depicted with a heavier barrel, Beta C-Mag 100-round double-drum magazine and bipod.

  • Doctor Who — used by Van Staaten's forces in "Dalek", UNIT generally since 2005 and the British Army on occasions.
  • Primeval Helen's mercenaries carry them.
  • Four Brothers — used by the bad guys during the siege of the Mercer house. Evidently it didn't melt during its prolonged full-auto use because it's fucking cold in Detroit in December.
  • The "C" variant with a unique red dot scope that doens't show up in multiplayer is Gaz's weapon of choice in Modern Warfare, and is also seen in the hands of some Ultranationalists, particularly in the Chernobyl mission a few years before it started production. It's also available in Modern Warfare 3, as both the typical G36C and a G36KV mocked up as the MG36, the former version most notably in the hands of a GIGN soldier in the campaign and seen somewhat often in multiplayer because one of the default classes lets you use it far earlier than normal.
    • Call of Duty: Black Ops III includes the "M8A7", a fictional four-round burst rifle that looks to be noticeably based on the SL8 (rather ironically, given its predecessor, Black Ops II's M8A1, was based on the later XM8.
  • Carried by the Mooks in Lara Croft: Tomb Raider.
  • And the mooks in Equilibrium.
  • Also the mooks in V for Vendetta, both elite fingermen as well as British army grunts.
  • Rainbow Six: Rogue Spear onwards. Rainbow Six 3: Athena Sword also features the SL8 as a sniper rifle, and the Vegas games feature the MG36 with the 2x export sight (modified with a rail over the top of it) and a Beta C-mag; in Vegas, the G36C with an ACOG is Jung Park's Weapon of Choice when you give the team permission to fire at will.
  • The second-best 5.56 rifle in S.T.A.L.K.E.R.. It's reliable, fast-firing, stable, has a good scope and is about as durable as an AK-74. This is offset by it being nearly impossible to get until mid-game if you don't know what you're doing, as it's expensive when it's offered for trade at all, and the only ones that have it early on are high-tier stalkers from Freedom, a faction that's too much of a headache to piss off for just one gun. Prying it from a Monolithian's dead hands is a better option, but come this point (the tail end of the game for all three installments), you can get the superior FN F2000 – almost the same gun stat-wise with an integrated grenade launcher at the cost of weight – just as easily, so the G36 is Overshadowed by Awesome.
  • The rifles in the Doom movie are visually modified G36s.
  • J.D. and the team leader of the Umbrella response team use the G36K in the first Resident Evil film.
  • In the James Bond movie Die Another Day, Moon's OICW rifle is actually a modified G36.
  • The XM8 rifles used in XXX: State of the Union are modified G36 rifles; the most obvious sign of this is that they still have hinges for folding stocks visible.
  • An SL8 was used in advertising materials for Perfect Dark, presumably standing in for one of the game's futuristic weapons.
    • Perfect Dark Zero's version of the "Superdragon", meanwhile, is heavily based on the G36K with a magazine-fed grenade launcher vaguely based on the AG36 - rather appropriately as the same weapon in the original game was more based on the XM8.
  • The SL8 with a long-range scope appeared in Resident Evil 4, as a semi-auto alternative to the original sniper rifle.
    • GoldenEye Wii, in addition to the G36C as the "Anova DP-3", has the same weapon, also as a (very rare) semi-auto alternative to the Arctic Warfare. The Reloaded version replaces it with the Mark 12 SPR.
  • In First Encounter Assault Recon, the Rakow G2A2 assault rifle, as standard for basically everybody with a gun that shows up during the game, is essentially a fully automatic SL8 fitted with an M14 rear sight and a tiny 45-round Beta-C magazine.
    • The basic STAR 556 rifle in All Points Bulletin is similar - SL8 stock and short G36C foregrip, but it uses a normal magazine instead of a C-Mag.
  • In Dead Fantasy Part V, the squad of special forces-esque soldiers at the end appear to be armed with G36 rifles fitted with silencers.
  • This weapon (particularly the G36K version) is becoming increasingly common in the various Stargate series, strangely enough. It was even Cameron Mitchell's Weapon of Choice.
  • The Rittergruppen rifles in Alpha Protocol are modeled after the G36C.
  • Yet another weapon in Black.
  • Used (and referred to by name) by Ethan Hunt in Mission: Impossible III.
  • Features in Combat Arms in 5 variants. The 3 variants based around the G36E are generally considered game-breakers due to the ridiculously high damage, easy to control (but still high) recoil, and accuracy better than many sniper rifles.
  • Available in several variants in 7.62 High Caliber as an advanced assault rifle.
  • Mirror's Edge has the G36C used by some SWAT teams.
  • ARMA II has numerous G36 and XM8 variants as well as the MG36 light machine gun.
  • Deimos in Madness Combat 9 dual-wields a pair of these.
  • Army of Two allows the player to use a G36C; upgrades include a barrel and handguard about the length of the G36K's and an SL8 thumbhole stock.
  • Appears in Grand Theft Auto V in the Business Update DLC as the "Special Carbine".
  • Appears in the first Far Cry game as a late-game weapon that proves to be a more versatile alternative to the M4 carbine. It also features the AG36 underbarrel grenade launcher (which the game oddly chooses to refer to the rifle by) for added mayhem; problem is, rifle grenades are hard to come by, so players use them sparingly.
  • The G36K appears in PAYDAY 2, as the JP36, with elements of the G36C, in particular the railed carry handle. Attaching the Compact Foregrip mod turns it into a full-fledged G36C. It also gets options of the telescoping stock from the export G36KV, or the fixed thumbhole stock of the SL8, with the later Gage Spec Ops DLC adding a "Long Foregrip" and "Original Sight" to let it be an original G36.
  • While it's a sniper rifle and not an assault rifle, The Classic from Team Fortress 2 is based off of it.
  • Two mooks threaten Johnny English with this rifle in his daydream. He remarks "Ah, the Heckler and Koch G-36. Quite deadly in the right hands," before knocking them out and continuing his mission.
  • The G36K shows up in Max Payne 3 under the name "G6 Commando" as the primary assault rifle of UFE.
  • Appears in Batman v Superman: Dawn of Justice, most notably used by Superman's troops and Batman himself in Bruce's "Knightmare" of a Bad Future where Kal-El has devastated the world.
  • A G36C is used by one of Joker's henchmen in Suicide Squad, during an attack on Arkham Aslyum.
  • One of the many weapons that appears in Punisher Max. Usually in the hands of the mooks that Frank goes up against.

    Heckler & Koch HK33
H&K realized that they had a success on their hands with the G3 rifle, and in the 1960's and 70's set about making a series of firearms based on the G3. The most famous among these is the MP5, but this also includes the MP5's big brother, the HK33. Using an identical roller-delayed blowback action and offered in a wide variety of calibers, the HK33 was designed from the start to be an assault rifle for export customers. The HK33, while not as successful as the MP5, never the less saw plenty of success in that role, spawning numerous variants including the compact HK53, semi-auto civilian HK93 and STANAG-compatable G41. Well over two dozen nations use the HK33 in all of its variants, including Brazil, Chile, Turkey (marketed and built under license there), Ireland, Portugal, Saudi Arabia and Mexico. In film, its beefy looks, sinister black finish and similarity to the MP5 and G3 make it frequently depicted as a Bad Gun and S.W.A.T weapon.
  • NYPD ESU teams are shown using this rifle in the climactic raid in The Professional.
  • A S.W.A.T Team member uses it in Blade, brutally murdering a steel door while trying to hit the titular damphyr. Some vampires can also be seen using it.
  • The HK53 can be seen in Battlefield 2, as the standard carbine for the EU's Special Forces kit with the "Euro Force" expansion, with an incorrectly-increased capacity of 40 rounds. It returns in Battlefield Play4Free and Battlefield 3 (the latter with the "Back to Karkand" DLC) as the G53.
  • The crazed Norwegian at the start of The Thing (1982) uses an HK93 to try and shoot at a dog, before turning it on the men of Outpost 31.
  • Goi uses it as a sniper rifle in War, using it to cover Jason Statham's character in a big shootout.
  • In Four Brothers, a S.W.A.T sniper uses this to end the rampage of Detective Fowler.
  • Used frequently in the German historical film Der Baader Meinhof Komplex, used by the leftist Red Army Faction characters in the film as well as German Police.
  • G3 of Upotte!! has two sisters based on HK33 variants. One is 33, who even among G3's sisters bears a very close resemblance to G3 - to the point that she once takes G3's place for a day and almost nobody can tell the difference. The other is 53; due to the real weapon being an assault rifle with the proportions of the MP5, she's in the elementary classes with the SMGs but is about as tall as the middle-schooler assault rifles.

     Israel Military Industries Galil 
Israel's answer to the AK, this rifle delivers a heavy punch best served in short bursts thanks to its even heavier recoil.
Description, Far Cry 4
The IMI Galil is an Israeli-developed assault rifle, introduced in the 1970s to replace their then-standard FN FALs, which were found to be too bulky and unreliable in the desert environments Israeli soldiers commonly faced. The Galil is based on the Finnish Valmet Rk 62 assault rifle, itself a copy of the famous AK-47, and shares many common design elements with the latter, including the action and fire selector style. Uniquely, the ARM variant includes a bottle opener built into the bipod - before this, Israeli soldiers would often use their guns' magazines to open bottles, which damaged the feed lips.

While rugged and reliable, the gun proved to be a bit heavy and expensive to manufacture. This, coupled with Israel receiving a large number of US M16s for a low price, meant that the Galil was never deployed in large numbers. It was only issued to rear-echelon units, before being gradually replaced through the 21st century. However, the Galil's service life is far from over, as it continues to be used and manufactured. The newer Galil ACE, introduced in 2008, fixes the weapon's weight problem, and further improves the weapon, with a newer trigger set, a telescoping stock, and accessory rails.

In addition to Israel, the Galil is also license-produced by several other countries. In particular, South Africa adopted it as the Vektor R4, which has a number of its own variants, including the bullpup CR-21.

The Galil has several different variants: the standard-length Galil AR, the ARM light machine gun, the SAR carbine, the MAR (or Micro Galil) compact carbine, and the Galatz sniper rifle, and is chambered in both 5.56x45mm and 7.62x51mm. The ACE variant is available in both (5.56mm as the ACE 21, 22, and 23, 7.62mm as the ACE 52 and 53) and also comes chambered in 7.62x39mm (the ACE 31 and 32).

  • The South African R4 version of the rifle can often be seen in South African media visually modified to resemble the Galil's immediate ancestor, the AK. A converted R4 can be recognized by its receiver design and by its straighter magazines.
  • The thugs in Dredd are often seen using the R4 variant of the Galil.
  • The R4 frequently appears in Strike Back, often modified to resemble the AK.
  • Many of the MNU mercenaries in District 9 carry the R6 carbine variant of the R4, as well as the bullpup CR-21 version.
  • The Galil frequently appears in the Counter-Strike series, as the Terrorists' equivalent to the Counter-Terrorist FAMAS.
    • The 7.62 chambered version of the ARM appears in the original game, Condition Zero, and Online as the "IDF Defender". For some reason, it has the same magazine capacity as the 5.56mm chambered version.note 
    • The 5.56mm chambered version of the ARM appears in Source.
    • The ACE 22 version (5.56mm with a mid-size barrel) appears in Global Offensive.
  • Appears in Waltz with Bashir as the primary weapon of the Israeli soldiers.
  • The ARM variant appears in Call of Duty: Black Ops and its sequel. Its appearance in the first game is anachronistic, as it was first introduced in the 1970s, while Black Ops takes place in the 60s. It's a somewhat popular weapon due to its higher capacity than other weapons in its class and rather open sights. It's also widely agreed to be one of the best weapons to obtain when battling zombies, due to its low recoil, high damage and huge magazine size.
  • Cheritto from Heat carries one during the bank robbery shootout, alternately with and without the stock attached depending on the camera angle.
  • The MAR is a common Mook weapon in the Marvel Cinematic Universe:
  • Uncharted 3 features the Galil as the "G-MAL". It fires in three-round bursts, even though the real-life Galil lacks a burst-fire mode.
  • The ACE 53, the full-size 7.62mm variant of the Galil ACE, shows up in Far Cry 3 as simply the "ACE", which can be bought or otherwise unlocked upon reaching the second island. It can't be suppressed like the M1A from the first island can, and it's much more expensive to acquire, but it competes with more options for sights (in particular it can get the 4x Marksman's Sight), doubled capacity (30 unmodifiednote  and 40 extended, versus the M1A's 15/20), and a full-auto fire rate behind the same high power. It returns in Far Cry 4 with a different name (now the A52) but otherwise the same characteristics (in fact, being even better now with the M1A's nerfed damage).
  • The ACE 23 shows up in Watch_Dogs as the "AC-AR", given an oddly-shaped magazine that only holds 20 rounds and a short-range scope to act as a burst-firing sniper rifle.
  • Battlefield 4 includes four different ACE variants, two each in 5.56mm and 7.62mm. The 21 and 52 are classified as carbines and are available to every class, as is the ACE 53 as a designated marksman's rifle, while the ACE 23 is an assault rifle restricted to the Assault class. The ARM variant on the other hand, appears in Hardline as an assault rifle exclusively to the Operator class (an equivalent for Assault class) and is unlocked after you complete the "Operator Syndicate" assignment.
  • The ARM is available in Rainbow Six 3: Raven Shield with the same set of attachments (suppressor, extended magazine, or scope) as the other assault rifles. It's also available in the console version, Black Arrow, where it's always fitted with a Beta-C drum magazine.
  • The Vektor R5 shows up in sprite form as the primary assault rifle of the Gindra Liberation Front in Metal Gear: Ghost Babel.
  • Upotte!!, like many of the other guns on this page, features a personification of the Galil, as well as one of the similar Finnish Rk 95, respectively named Galil and Sako. Like all other AK-derived weapons in the seriesnote  they have exotic ears (respectively wolf for Galil and elf for Sako). The two are introduced prior to a war game, with Sako as a primary antagonist during it and Galil as her lackey; Galil ends up joining the regular cast after Ichihachi, the personification of the above AR-18, fishes her out of a lake and befriends her.
  • The 7.62mm version of the ARM is available as the "Gecko 7.62" in PAYDAY 2, with the Gage Assault Pack DLC. Modifications included with the DLC allow it to be turned into the original AR, a fictional 7.62mm conversion of the MAR, or a scope-less variant of the Galatz sniper rifle.

    Israel Military Industries TAR-21 
A lot of damage in a seriously compact package. Great for CQB or ranged encounters.
The IMI Tavor TAR-21 (Tavor Assault Rifle-21st century) is a relatively new, compact bullpup assault rifle designed by IMI for the Israeli military as a weapon that would be more reliable and better in close-quarters combat than the M4. It has spent over 10 years in development and has only recently been assigned to three brigades (the Givati, Golani, and Nahal brigades), however in fiction it's shown up in very large numbers due to its futuristic appearance, either in the hands of special forces or (most bizarrely) terrorists. Like the P90, it was once rare outside of fiction, but a large number of orders have recently been placed by various nations for it. It is considered the best of the current generation bullpups. It has several main variants: the TAR-21 is the standard weapon, while the CTAR-21 is the "compact" short-barreled version, and the MTAR-21 (sometimes the "Micro Tavor") is the "micro" ultra-short barreled version.

The MTAR has since taken on something of a life of its own, being upgraded into the X95 series that comes in various barrel lengths and chamberings (standard 5.56mm NATO, as well as conversion kits or dedicated variants available in 9x19mm, 5.45x39mm, 5.56x30mm MINSAS, and 7.62mm NATO) and is more accepting of customization with rails both above the receiver and around the barrel. There are also two other variants of the original, the GTAR-21 with a notched barrel to accept the M203 grenade launcher, and the STAR-21 for designated marksman use with a folding bipod and attached ACOG.

One of the most interesting features of the weapon is that, unlike most other assault rifles, it comes standard-equipped with a combined red-dot scope and Laser Sight, the ITL MARS (Multi-purpose Aiming Reflex Sight); the battery for the scope itself is actually inside the rifle. Original prototype designs for the weapon didn't even have iron sights (they are on the production model). It's also one of the few bullpup designs designed to be configured for either right-handed or left-handed shooters, though the downside of this is that the standard cover for the unused ejection port has a tendency to leak gases and gunpowder residue from fired cartridges onto the shooter's face and down into their lungs, moreso when silenced (this is sometimes referred to as "Tavor face"; aftermarket covers are available to fix this).

A semi-automatic version of the rifle, the TC-21, became available for sale in Canada in 2008, followed by the United States in 2013. The MSRP per unit is over two thousand dollars.
  • The standard version and the prototype of the MTAR-21, converted to 9mm, are available in Rainbow Six 3: Raven Shield. The standard version has also been in every Rainbow Six game since, often bizarrely showing up in the hands of terrorists (and, equally-bizarrely, referred to as the shorter MTAR in the first Vegas).
  • In Call of Duty: Modern Warfare 2, it has somehow ended up in the hands of the Russian Army, as well as Makarov's henchmen. The game interestingly does make use of the MARS, with the multiplayer version in particular using it as a unique model for the red dot sight attachment.
    • Call of Duty: Black Ops II has the X95, an upgraded version of the smaller MTAR-21 variant, used by Menendez's mercenaries, Pakistani ISI commandos, and is selectable by the player on the loadout screen as of the second 2025 mission; also appears in multiplayer as the first assault rifle unlocked.
    • Returns in Call of Duty: Ghosts, now classified as an SMG.
  • Nikolai carries the CTAR 21 variant in Resident Evil: Apocalypse.
  • Both Shin Kudo and Edgar LaSelle carry CTAR-21s in episodes 2 and 3 of Macross Zero, Shin's in particular having the peculiar addition of a folding/telescoping stock for no reason at all (most likely an animation error).
  • Staff Sgt. John Lugo of Spec Ops: The Line uses a customized TAR-21 in addition to his Scout Tactical sniper rifle. After he gets lynched, Walker can find it and equip it for himself. It's something of a mixed bag, as no enemies carry it and ammo can be only found from executions or refills. But once you find enough ammo to use it consistently, its an extremely good primary weapon, with the accuracy of the M4A1 combined with the power of the M249.
  • The Baksha ASP Rifle from F.E.A.R. is a TAR-21, apparently chambered for 7.62mm NATO, with a 3x scope added and firing in three-round bursts, making it similar to Halo 2's Battle Rifle. With a much-reduced capacity and added select-fire capability, it returns as the "Kohler and Boch IDW-15 Semi-Auto Rifle" in F.E.A.R. 2's defunct multiplayer mode.
  • Shows up with a left-handed charging handle in GoldenEye Wii as the Ivana Spec-R.
  • Deadshot and generic enemy snipers in Batman: Arkham City are armed with TAR-21s, which are given a massive barrel extension that apparently converts the normal 5.56mm rounds into .50-caliber ones (except for Deadshot's, which is treated as a unique and one-of-a-kind weapon - including apparently instead firing rounds used by the CheyTac Intervention - despite being the exact same model).
  • The CTAR-21 shows up in Grand Theft Auto V as the "Advanced Rifle." It only becomes available for purchase after the last heist-though the player can get it for free, complete with a scope and extended magazines, if they choose the "Obvious" strategy for said heist.

     M16 assault rifle and its variants 
"What we fear most is the B-52 and the new little black weapon."
A Viet Cong prisoner after the Battle of Ia Drang, 1965
The M16 was the standard rifle of the US military since The Vietnam War, and is still in limited use with the military today, with licensed variants (particularly the Colt Canada C7) serving in various other militaries as well. Originally designed by Eugene Stoner as the Armalite AR-10 (7.62x51mm), and later AR-15 (5.56x45) rifles, the M16 was marketed originally by Colt, with current versions being manufactured by FN-USA. The elevated sight profile provided by the iconic carrying handle made the rifle much easier to control in automatic fire than the M14, and the AR's trademark "direct impingement" gas system eliminated a heavy gas piston from the design, although the ramifications of this are somewhere between disputed and purely academic. The gun fires 5.56x45mm rounds in various configurations, and is capable of making groups of less than 1 inch at 100 yards, also called MOA (Minute of Angle) accuracy. The 5.56 cartridge and AR-15 platform originally caught on in Vietnam with ARVN regulars and US special operations forces, largely due to the ghastly wounds inflicted upon enemy personnel. This in large part was caused by the combination of a light 55gr bullet and a 1:14 rifling twist, which caused the destabilized bullets to tumble dramatically within the body upon contact. More recent variants have attempted to balance wounding and penetration capabilities, with most military varieties using a 62gr bullet with a 1:7 rifling twist. M16s,note  M16A1s and A3s had semi and full automatic fire, M16A2s and A4s having semi and three round burst. Often used by the good guys in action movies. As it has been the basic combat rifle for the US and several other nations for about half a century, it's fairly ubiquitous in popular culture. Often depicted as horribly unreliable, though this is only actually true of the earliest versions, which were issued without cleaning instructions or cleaning kits due to false rumors that the new high-tech rifle was "self-cleaning" (spread at least in part as intentional sabotage from the Army Ordnance Board, who initially wanted to go back to the M14), used a dirtier-burning propellant than it was designed for, and lacking chroming of the bore and chamber.

Has a huge number of variant designs, including the M4 [see below]. The M16's caliber has since become the standard for all wealthy first world nations, and even versions of the AK and QBZ-95 have been made to fire that caliber. The gun is very popular in the US civilian firearms market, and dozens of manufacturers of different quality and price produce the AR, as well as its over 9000 different accessories and upper receivers of various lengths and calibers. The 16 inch barrel AR-15 dominates the world of tactical shooting and 3-gun, in no small part due to its exceptional inherent accuracy, as well and being the gun that millions of shooters, who were formerly in the armed forces, learned to use. It is the favorite gun of Mall Ninjas and all other sorts of shooters. The modular nature of the AR-15 platform means that it's also easy to buy all the component parts and build your own, and some shooters prefer to do exactly that.
  • Cool Action: The "tap and slap," sometimes seen in military based films where the soldier who is reloading lightly taps the top of the magazine on his helmet before inserting the magazine into the rifle (this is to ensure the rounds are stacked correctly and prevent misfeeds)note  and hits the bolt release paddle with his palm, though its often shortened to just slapping the bolt release. This is also done with the M4. The tap action might end up being performed with any gun on the simple basis that it looks badass, but is particularly associated with the M16.
    • Some media will depict 5.56mm bullets tumbling in flight after leaving the barrel. This is a myth, is mechanically impossible, and would result in a rifle that couldn't hit a barn door from ten feet away. The M16's rounds only tumble after hitting flesh or something of similar consistency.
  • Pretty much any video game in a modern war setting will include a member of the AR-15 family.
  • Any work set during The Vietnam War will most likely feature the M16, appropriately enough.
  • "Say hello to my little friend!" Tony Montana of Scarface (1983) uses this with the underbarrel grenade launcher to mount a final stand against Sosa's assassins.
  • Among the many, many weapons used by Mack Bolan.
  • Shows up in Metal Gear Solid 3: Snake Eater as the XM16E1, despite being set before the introduction of the weapon. A Hand Wave explains that the Russians must have stolen one of the experimental versions, which has been modified to accept suppressors and to switch between automatic fire, semi-automatic fire and three round burst fire. This does nothing to explain why they have so many suppressors for the weapons lying around, or the completely incompatible ammunition in every armory or in the pockets of nearly every soldier.
    • Metal Gear Solid: Peace Walker has the M16A1 as the MSF's standard issue assault rifle, as well as a common weapon for Peace Sentinel troops. Several variants can be developed by the player, allowing for suppressors, Laser Sights and underslung grenade launchers and shotguns.
  • Duke Togo uses a scoped variant with a custom cheek pad.
  • Carried by the guards in Escape from New York and one is also use by the president in his CMOA at the end, notable in that for some bizarre reason, the handguards had been removed from all of them.
    • And in the sequel Escape from L.A., the rifle given to Snake before he goes into the city is a cut down M16 with a scope and some kibble added to make it look futuristic.
  • The M16A2 plays a big part in Operation Flashpoint, where it's the standard rifle of the U.S. soldiers and is given to the player in 90% of the missions. At one point, one of the other soldiers in the player's unit proclaims his admiration of it, saying: "It's beautiful. How could you not love it?" However, the M16A2 would have been inaccurate for that time period; the M16A1 would have been more correct.
    • Operation Flashpoint: Dragon Rising features the M16A4 in several configurations, as well as the M4A1. The ARMA series also features multiple versions of both the M16 and M4. ARMA III's "Katiba 6.5mm" is modeled after the Iranian KH2002 version, modified with a G36C-style carry handle.
  • The Battlefield 2 mod Project Reality features the M16A4 as the primary weapon of the US Marine Corps faction, with an optional M203 launcher, ACOG scope, red dot sight, or a bayonet for when things get up close and personal. The Hamas faction likewise gets several variants of the M16A1, with options of an A2 handguard, M203, or a scope.
    • In normal Battlefield 2, the USMC's Assault and Medic classes' primary weapon is an M16A2. The Assault class gets an attached M203.
    • Battlefield: Bad Company has the M16A4; in the first game it incorrectly fires full-auto and is a somewhat common weapon in use with Legionnaires, in the second it's properly firing in bursts and is the final weapon unlocked for the Assault class (as such, a camouflaged version is also available with the "SPECACT" DLC).
    • Battlefield 3 is notable in that it includes both the full-auto M16A3 and the three-round-burst M16A4; they're well-liked for having the fastest reload among their class, on top of being second-best at basically every other attribute. Getting enough points in the Co-Op mode also unlocks an Iranian-made bullpup based on the weapon, the KH2002. Battlefield 4 has just the A4 returning.
  • Featured in all three Modern Warfare games, though outside of multiplayer (where it is the first-unlocked assault rifle in the first and third games; it's one of the later guns in 2) it's a rare sight, only easily available to the player in one mission per game (also tending to fire in full-auto in the singleplayer).
    • Call of Duty: Black Ops and its sequel both feature the original USAF M16. The former's multiplayer has it incorrectly fire in bursts like the A4 in the Modern Warfare games. The latter features it as the recommended weapon for the last flashback mission and refers to it as the later M16A1 (which isn't even wrong for the right reasons; the A2 would have been standard-issue by the invasion of Panama).
  • The flamethrower in Aliens was made from cut-up M16 receivers and an M203 handguard.
  • The A2 is used in both Left 4 Dead games, with a 50 round magazine and a 600/650RPM fire rate. As with the other two assault rifles in the game, it's easy to find script mods that lower the capacity to the 30 rounds of the STANAG magazine of the model, bump its rate of fire to the real life 900, or swap its action with the SCAR-L to make it a 3-round burst.
  • Fitting for a Vietnam veteran, The Punisher has an M16A1 as part of his arsenal, sometimes fitted with the M203. The original M16 shows up in one issue so Frank can bitch about how it was a useless piece of plastic crap that got GIs killed in Vietnam. As he stated once, "break the stock over someone's head and that's all you've done."
  • Sometimes used by The A-Team.
  • The M16 is a late-game weapon in Black. A version with an integrated M203 is the weapon of choice for the Harder Than Hard difficulty, the final unlockable, and a nifty Bragging Rights Reward.
  • The rifles used by the zombified soldiers in Doom are modeled on the M16. The Brutal Doom mod replaces the pistol with one of these.
  • The "Service Rifle" in Fallout: New Vegas, and by extension the unique 12.7mm "Survivalist's Rifle" in Honest Hearts, is a full size AR-15 variant with red Bakelite or wood furniture (often associated with Sudanese versions of the AR-10). It also features a charging handle on the side (the AR-18 is the only AR variant that has this) for some reason. It's also worth noting that this charging handle is mounted directly to the bolt (or possibly the bolt carrier), but the ejection port has not been lengthened to allow for the travel of the charging handle, therefore the bolt wouldn't be able to cycle far enough back to extract or chamber a 5.56 round. In other words, it couldn't possibly work.
  • On Sons Of Guns Vince and Will assemble and test several AR-15 variants with a lightweight design (partially through selected parts, partially through the elimination of accessories) called the Katana.
  • 7.62 High Calibre features the M16, as well as numerous variants (chief among them the CAR-15, which is available earlier). The 5.56mm round is acceptable for shooting at long range, but the M4 hits the perfect balance between accuracy and compact size to make it useful in a wide variety of situations. The Blue Sun mod adds even more, including semi-auto variants.
  • The M16A4 with M203 underneath is Eldritch's preferred weapon in the Whateley Universe. And she has super strength, so she can carry around a lot of ammo. Even on campus.
  • The M16A2 is available in the first three Rainbow Six games, debuting in the first game as Team Rainbow's only real higher-powered or longer-ranged alternative to their usual MP5s.
  • The M16A2 and a lot of its variants are used heavily in Dawn of the Planet of the Apes.
  • As the standard weapon of the US Army, the M16 is seen wielded by soldiers deployed during a terrorist threat in The Siege. When General Devereaux explains of how he would proceed if ordered to deploy, he refers to the M16A1note  as "a humble enough weapon until you see it in the hands of a man outside your local bowling alley or 7-11."
  • The M16A1 is given to Aya after the prologue of Parasite Eve when Da Chief authorizes you to take a heavy weapon out of the police precinct's armory. In a New Game+ in the Chrysler Building, you can also find an M16A2 and even an XM177E2 (a carbine variant of the M16) in there.
  • A short-barreled M16A4 appears in PAYDAY 2, as the AMR-16. The version ingame also bears some features of the M16A3 (namely, the full-auto capability), and can be modded with the full 20-inch barrel and an M16A1 foregrip. Notably, attaching an optic, much like in the Call of Duty series, removes the front sight and its built-in gas block, which would render the weapon unable to cycle in real life.
  • Mad Dog got the chance to use an M16A1/M203 Combination in the hospital shootout in Hard Boiled. In some cases, he uses a buckshot shell to make it like a powerful shotgun.
  • The M16A2 shows up in Cry of Fear. It's rather rare, but being one of the few weapons capable of burst-fire and the only assault rifle in the game that isn't a New Game+ reward of some variety, it's possibly your most powerful option.
  • Red Dwarf. John F Kennedy uses one to assassinate himself when the crew bring him back from a Bad Future to restore the timeline to normal. Try not to think too hard about the logistics of this one.
  • One of the main leads of Upotte!!, Ichiroku is the personification of the M16A4. She has a habit of keeping herself clean due to her rifle's constant need of being clean. She also moonlights as a model, as the M16 series is a very popular line of rifles.
  • In Jagged Alliance and Deadly Games, an "M-16" (really an AR-15 as it's semi-automatic only, M16s have select-fire) appears as one of the high-end weapons. Jagged Alliance 2 gives us the Canadian C7 instead with the "Canuck Motto" of "Anything the Yanks can do, we can do better". Back in Action switches to a proper M16, although the variant is unknown.
  • The M16A1 is used by many characters in Kong: Skull Island, including both the explorers and G.Is. Captain Cole in particular performs the tap and slap when giving a spare magazine to Warrant Officer Slivko.
  • The M16A1 is the standard-issue primary weapon for many of Tim O'Brien's platoon in The Things They Carried. They also carry cleaning kits for the gun when available and occasionally a bandolier of 12 to 20 spare magazines depending on the situation.

    M4 Carbine and similar 
A shortened carbine model of the M16. It is the mainstay of U.S. Special Forces, but its high performance has led to its adoption by elite units in numerous other countries as well. Uses 5.56 ammo and carries a 30-round magazine. Its rail system makes it highly expandable with a variety of sights, grenade launchers and other add-ons. With a multitude of custom parts, this assault rifle can be used in virtually any situation.
A modern weapon of choice for many civilian law enforcement and military units, the basic M4 (and the earlier CAR-15) is shorter and lighter than the M16. Also available as the fully automatic M4A1, the M4 has come to supplant other weapons in U.S. military usage and even the M16 both in real life somewhat (the shorter length improving maneuverability in enclosures such as vehicles or buildings) and moreso in fictional depictions. The shorter barrel does reduce the effective range of the weapon (and the reduced velocity means the 5.56mm bullet is less prone to fragmenting inside the target's body; the M16's 20-inch barrel is just about the perfect length to cause reliable fragmentation in the NATO-standard loading of 5.56mm), so it won't completely replace the M16 any time soon, although the M4 has largely supplanted the M16A2 as the U.S Army's main service rifle.note  A large number of variants exist, with the most common alteration being the use of a gas piston operation rather than the original direct impingement system to supposedly improve reliability; such weapons include the HK416 (and its up-chambered brother, the HK417), Bushmaster M4 Type Carbine, LWRC M6, and Barrett REC7.
  • Used in many television shows (such as The Unit) and movies (such as S.W.A.T.) involving firearms. If it involves special forces, it's even more likely to appear.
  • The M4 appears in almost equal numbers to MP5 submachine guns in the hands of police SWAT teams in films and television. These M4's are hardly ever seen without some sort of accessory, be it flashlights, laser pointers, or some sort of red dot sight or close-range scope (sometimes all the above!).
  • Also in a number of video and computer games such as Metal Gear Solid 4: Guns of the Patriots (Snake's signature weapon is the "M4 Custom" due to being the most customizable weapon in the game), America's Army (where there's both a regular M4A1 Carbine and a customizable M4A1 exclusive for Special Forces missions), Tom Clancy's Rainbow Six and Ghost Recon games, the SOCOM series... if it's a military-themed shooter, an M4 or M4A1 variant is most likely in it.
  • Special mention should be made of the M4 in Call of Duty 4: Modern Warfare, where, in the campaign, the SAS uses the M4 SOPMOD (Special Operations Peculiar MODification), which includes an infrared laser, suppressor, Grenade Launcher and some variety of optic.note 
    • While the version in Modern Warfare 2 is often mistaken for an HK416, it's actually an M4 S-System, an airsoft gun developed by the Tokyo Marui Model Company that was based on the real weapon. It's essentially an M4 with an ARMS Selected Interface Rail, a PRI folding front sight and an ARMS #40L rear sight.
    • Black Ops features a CAR-15 amalgamation as the "Commando"; it's apparently a customized model, replacing the carrying handle with an M4-style flat top rail.
    • Modern Warfare 3 also keeps an M4 stylistically similar to the MW2 version. It should also be noted that a modeling mistake in every previous game has an essential component to the weapon's operation (the gas block) removed along with the front sight when the player mounts alternate optics; MW3 is the first game to keep a low-profile gas block on an M4 with optics.
    • Black Ops 2 eschews the M4 in favour of the HK416, referred to in-game as the "M27" (the designation for the USMC's squad automatic version). It serves alongside the XM8 and SCAR as one of US forces' primary rifles, and can be fitted with the same array of crazy, futuristic accessories as the other assault rifles.
    • Black Ops 2 also features the "Peacekeeper" with the Revolution DLC, a fictional weapon that bears some resemblance to the AAC Honey Badger, a silenced PDW based on the M4. Call of Duty: Ghosts includes an actual Honey Badger, while Call of Duty: Black Ops III features the fictional ICR-1, a successor to the HK416, and also added a slightly-larger "Peacekeeper Mk 2" to its Black Market.
  • Used by the Umbrella Biohazard Countermeasures Squad in Resident Evil 3: Nemesis; in CG cutscenes it appears unmodified, but the in-game model and inventory icon show it kitted out with a foregrip, a bipod ahead of that, an Aimpoint red dot scope, and a backup rear iron sight. On the easiest difficulty, Jill starts with a fully-loaded one and a spare magazine for it, which thanks to the classic games' use of percentage-based ammo counts for automatic weapons, effectively gives you six hundred bullets for it.
  • The M4 appears as the primary weapon of the USMC's Special Forces class in Battlefield 2, fitted with a red dot scope (which interestingly makes the front sight disappear when aiming). After a no-show in the Bad Company spinoffs (asides from being on the cover of the second game), it returns as an Engineer weapon in Battlefield 3 and 4. Like above, 3 is notable for including both the full-auto M4A1 and the original burst-fire M4; 4 is even more so for completely eschewing the full-auto version.
    • The HK416 appears in Battlefield: Bad Company, as well as its sequel; in this case, it's renamed the "M416", apparently a pass at what its official designation would be if it were formally adopted by the US Army. It returns for Battlefield 3, under the same name for the Assault class, alongside the M27 IAR variant with larger magazines for Support and (with the Close Quarters expansion) the 7.62mm HK417 for Recon. The Aftermath expansion's "XBOW" is also made from a broken HK417.
  • Neil McCauley (Robert De Niro) and Chris Shiherlis (Val Kilmer) use CAR-15s in Heat. McCauley uses the Model 654 during the armored car robbery, then switches to the shorter-barreled 733 for the infamous bank heist, while Shiherlis uses the 733 in both.
  • In the Killzone series, the LR300 (now known as the Para-Ordinance Tactical Target Rifle), an M4 variant using a patented gas system with no recoil buffer tube to allow the mounting of a side-folding stock, becomes the M82-G Assault Rifle used by the ISA. The M82-G has an early production handguard, and is shown as a bullpup (which would be unlikely to function in real life, given how far back the magazine is). In the first game it has a non-functional tube reflex sight and an M203 grenade launcher; in the second, an EOTech holographic reflex sight and what appears to be a flashlight replacing the grenade launcher.
  • This is Max Payne's most powerful automatic weapon (apart from the Jackhammer).
  • A popular weapon in Counter-Strike, it is the standard assault rifle of the Counter-Terrorist team. It was an M4A1 until Global Offensive changed it to the shorter-barreled Mk. 18 Mod 0 (under the name "M4A4"); a later update added the similar Model 723 as a silence-able, slightly-cheaper (before later patches upped its cost to the same as and then higher than the Mk. 18) but lower-capacity alternative.
  • The "Assault Carbine" and "Marksman Carbine" in Fallout: New Vegas are variants firing a fictional 5mm round and the standard 5.56mm round, respectively, the latter fitted with an ACOG-like scope and a PRS stock more commonly associated with the SR-25 sniper rifle. The latter also has a unique variant hidden in the armory of the irradiated and ghoul-infested Vault 34, the "All-American" - this one has slightly higher damage, rate of fire, mag capacity and accuracy, and comes with a camo pattern and the emblem of the US Army's 82nd Airborne regiment printed on the magwell; this is rather odd considering that the setting takes place in post-apocalyptic Nevada, where the terrain is primarily desert, and a wood camouflage isn't exactly the right kind of decoration for a weapon in such a location.
  • King of Thorn: Colt M4A1s are seen in the hands of American soldiers patrolling the US-Mexican border and SAS operators during Operation Sleeping Beauty. Marco Owen takes a M4 from a dead SAS operator for himself which is later taken by ALICE mimicking Laura Owen. All of these rifles are fitted with EOTech holographic sights, AN/PEQ-2 illuminator/lasers and a forward handgrip.
  • The M4A1 appears in PAYDAY The Heist as the "AMCAR-4", your starting primary weapon. It can be fitted with a flash hider, extended magazines and a holographic sight. It returns as simply the "CAR-4" for PAYDAY 2 as one of the most versatile assault rifles in the game, alongside the Model 733 taking up the old "AMCAR" name as the starting primary weapon (and possibly the worst), and the secondary "Para" submachine gun is an Olympic Arms K23 carbine with aspects of several other similar ultra-short CAR-15 derivatives, and with attachments able to make it a somewhat-close approximation of the Mk. 18. Later DLC has added other derivatives, including the shorter HK416D (fitted with a vertical foregrip and 100-round drum mags) as the "Bootleg" with the Anarchist Character Pack, the HK417 (fitted with an M203 grenade launcher) as the "Little Friend" with the Scarface Character Pack, and Taran Tactical Innovations' TR-1 Ultra-light (mocked up as a .308 rifle and fitted with a scope to serve as a semi-auto sniper rifle) as the "Contractor .308" with the John Wick Heists pack.
  • Serious Sam 3: BFE replaces the classic Tommy Gun with a version of the HK416 named the M29 Infantry Assault Rifle, which features a holographic sight, a vertical foregrip, and an extended magazine, as well as a slightly-slower rate of fire (owing to rumors that the real M27 the in-game weapon was presumably named similarly to would have a lower rate of fire than the regular HK416). It's less useful for crowd control due to a need to reload every 40 shots, that the old Tommy Gun and twin Uzis didn't have.
  • The Half-Life HD Pack replaces the original MP5 with a Colt Model 727: a version of the Model 723 "M16A2 Carbine" with a redesigned barrel for use with the M203 grenade launcher.
  • Takedown: Red Sabre includes multiple variations of the M4 for the player's use, from the standard M4A1 to a shorter-barreled "PDW" version or the Mk. 18 CQBR and the similar long-barreled LWRC M6 in various alternate calibers.
  • S.T.A.L.K.E.R. has the LR300 rifle (named as TRs-301) as a mid-game NATO weapon. Among the NATO weapons, it is considered a Jack-of-All-Stats in that it can accept any attachment (for Western weapons, of course) without having to pay for tiered upgrades, and utilizing the more powerful 5.56 round which becomes ubiquitous in the later levels of the three games. The only shortfall of this gun is its sub-par reliability, as is typical with AR-15 style rifles.
  • The M4A1 with an M203 is used by the Winter Soldier as one of his three weapons of choice in the film, the others being a Sig Sauer P226 and a Skorpion.
  • The Police Quest: S.W.A.T. series makes plenty use of these and similar weapons - SWAT 2 frequently arms the bad guys with the LR300, while SWAT 3 lets the player use an M4A1 with varied combinations of sights, a suppressor, and/or a 100-round drum magazine. SWAT 4 features the M4A1 again with a foregrip and a flashlight as a good all-rounder.
  • An M4A1 is available early on in Parasite Eve 2 and it is easily one of the most useful and versatile weapons in the game, owing largely to the high number of attachments you can put on it.
  • Perfect Dark Zero features the Model 727 as the "FAC-16"; it's essentially a straight upgrade from the earlier DW-P5 SMG (which was itself an upgrade on the P9P Sniper Pistol you start with), featuring the same scope on the carry handle and detachable silencer alongside even higher capacity, better damage, and a grenade launcher.
  • The Delta Force series of games features the M4 as one of the available primary weapons. In the earlier games, it's pretty much the best gun in the game, as it comes with a scope and underslung grenade launcher (or a Masterkey in Land Warrior), has a thirty round magazine, provides more spare mags than any other weapon and all enemies are One Hit Point Wonders, making the extra firepower provided by sniper rifles and the M249 essentially unnecessary.
  • Most Ubisoft games as of 2012 seem to like using the similar Patriot Ordnance Factory P416. Ghost Recon: Future Soldier and Far Cry 3 introduced it to their games (the former using it under the name "Goblin"), and since then the gun, usually reusing the FC3 model and the "Goblin" name, has also shown up in Splinter Cell: Blacklist, Far Cry 4, and Watch_Dogs.
  • Present in Soldier of Fortune II: Double Helix, and in fact is the only assault rifle you can choose in the loadout in the second mission. It always comes with an M203 grenade launcher attached (even though the worldmodel doesn't have it, and enemies never employ it), and though it has the least bullet spread of all three rifles, it has a ridiculous muzzle climb that wouldn't be out of place in a gun firing 7.62x51mm NATO, greatly limiting its usefulness.
  • The M4A1 shows up in Spec Ops: The Line as Captain Martin Walker's Weapon of Choice, as well as being used by many 33rd soldiers. It's a bog-standard assault rifle for the most part, but arguably one of the best weapons in the game for having better range than the AK-47, the ability to be suppressed and plentiful ammo for it, even during the final levels. Curiously, Walker's M4A1 actually has a much longer barrel than a real M4A1. There's also the 7.62mm variant of the HK416, the HK417, which fires in semi-auto only and has a 4x scope, making it an ideal sniper rifle substitute.
  • Grand Theft Auto IV and Grand Theft Auto V has the M4A1 show up as the "Carbine Rifle"note . It has a slower rate of fire than the AK, but makes up for it with better accuracy and range.
  • Watch_Dogs has, besides the above P416, both the HK416 and its big brother the HK417-which is inaccurately portrayed as firing in three-round bursts.
  • Rainbow Six, as above, has also made extensive use of the M4. The short-barreled CAR-15 was in the first two games, as a middle ground between the MP5 and the M16A2, then in Raven Shield the team switched to the M4A1. Vegas 2 features the similar Barrett M468, the ill-fated predecessor to the aforementioned REC7 (came solely in 6.8x43mm SPC and kept the AR-15's direct impingement system), and Siege includes both Remington's R4-C and, as of the Operation Black Ice update, the Colt Model 933 with an M26 underbarrel shotgun.
  • Persona 5: Yusuke Kitagawa's long range weapons of choice are various assault rifle models, one of which is based on the M4 called the "AR-M4".
  • Shows up a lot in the DC Extended Universe, used by the military in Man of Steel, Batman v Superman: Dawn of Justice (most notably, by the SWAT team who arrest Lex Luthor at the end of the film) and Suicide Squad. Also used in Suicide Squad by one of Joker's henchmen (the one wearing the Batman mask) and by Amanda Waller against the Big Bad's henchmen. Joker and his henchmen also carry them when they break Harley Quinn out of Belle Reve at the end of the film.
  • More recent stories have depicted Frank Castle replacing his classic M16 with a Colt M4A1. Which he usually has outfitted with all manner of accessories.

    Norinco QBZ-95 
Along with possessing the highest accuracy and mobility in its class, the Type 95 delivers pinpoint 3-round bursts with minimal spread on target. It performs best at longer distances, as its low damage output struggles in mid-range against heavy hitting weapons.
Call of Duty Elite Description, Modern Warfare 3
After China saw the efficiency of NATO troops during the first Gulf War, they began to modernize the military from a "people's army" to a modern technological elite force. First, they held trials in 1987 and found the 5.8x42mm had the best ballistics surpassing the US 5.56mm and the Russian 5.45mm (according to the Chinese government, at least; no non-Chinese organization has been able to test this claim since China doesn't export the ammo). The Type 87, a modified Type 81 rifle which itself was a hybrid of the AK and the SKS, was used to test the cartridge. The first rifle in the QBZ family is the QBU-88 rifle, designed in 1988 with Israeli advisers. After two years of development led by lead designer Duo Yingxian, the QBZ-95 was ready in time for the 1997 UK's handover of Hong Kong to China. In the same year, the QBZ-97 variant which fires the NATO 5.56mm from the NATO STANAG magazine was produced for the foreign market. Not all soldiers were satisfied with the ergonomics however, as they found the rear fire-selector switch to be slow and cumbersome, while the brass ejection of the bullpup configuration limited their abilities to fire the rifle left-handed. The newer QBZ 95-1 not only moved the fire selector to the pistol grip, but also modified the ejector to eject casings at a 45 degree angle, supposedly allowing for sustained left-handed fire, though not many people are willing to try. In addition, a bolt release was added behind the magazine to greatly decrease the time needed to reload an empty rifle. The sight line was also lowered and accessory rails were added to the base of the front sight. In response to complaints about the 5.8mm's lethality (or rather the lack of), the 95-1 was upgraded to accept the heavy variant of the 5.8mm originally intended for the QBU-88 sniper rifle and QBB-95 light machine gun. This QBZ 95-1 is now the standard variant with the People's Liberation Army. However, the Type 87 gained a life of its own, being developed into the QBZ-03 rifle with a more conventional layout.
  • 2012.
  • Söldner: Secret Wars.
  • Battlefield 2, its realism mod Project Reality, Battlefield: Bad Company, Battlefield 3, and Battlefield 4 all feature at least one version of the QBZ-95 and the QBU-88.
  • Mercenaries 2: World in Flames calls it the "Bullpup Rifle".
  • Ghost Recon Advanced Warfighter 2 features the QBZ-95 as well as the QBU-88 and QBB-95; only the QBB-95 returned for Future Soldier.
  • Operation Flashpoint: Dragon Rising and its sequel Red River, where the PLA are the antagonists.
  • Kane and Lynch 2: Dog Days, which takes place in Shanghai has it.
  • Call of Duty: Modern Warfare 3 has the QBZ-97A with the 3 round burst, incorrectly referred to as the "Type 95".
    • Call of Duty: Black Ops II has futuristic versions of the QBZ 95-1 (as the "Type 25") and the QBB 95-1 (as the "QBB LSW"). Both are depicted as low-damage, high cyclic rate weapons within their classes.
  • Rainbow Six 3: Raven Shield has the QBZ-97B.
  • Chinese soldiers in the first Splinter Cell use the QBZ-95 as their standard rifle, and are notable for being the first enemies that will empty their magazines in Sam's direction with one trigger pull instead of going for wimpy semi-automatic shooting. They mark the game's most pronounced Difficulty Spike.
  • School Shock, being a Chinese-produced work, unsurprisingly has QBZ-95s appearing frequently whenever Chinese soldiers are present.
  • The QBZ-95 is the model for the DLC "Bullpup Rifle" in Grand Theft Auto V, with a scope, flashlight, and other mods. It can easily carry you until the LMGs or the Carbine/Advanced Rifles are unlocked and can be almost the same as the Advanced Rifle if you can afford the expensive addons.
  • The generically-named "Carbine" used by both sides in Project: Snowblind heavily resembles the QBZ-95.

     The SIG SG 550 family 
This assault rifle is used by the Swiss Army and exported around the world. Forces in Brazil, India, and even Vatican City use variants of the STG-90, despite the fact that it comes with neither a corkscrew nor a nail clipper.
Survival Guide, Far Cry 3
From Top to Bottom: SG 550, SG 551 LB, SG 551, SG 552 Commando
The SIG SG 550 Assault Rifle (SG standing for Sturmgewehr, the German word for "assault rifle") was developed in 1990 by Swiss Arms AG. The search for this rifle actually started around 1978, looking to replace the larger SG 510 battle rifle with a rifle that would use a smaller cartridge, initially experimenting with a 6.45mm round before settling for 5.6x45mm, the Swiss equivalent to 5.56mm NATO.

The sights attached to the rifle bear a resemblance to those of the Heckler & Koch G3 and its progeny such as the MP5.note  The rifle had a folding stock, and could be fitted with a bayonet and the SIG GL5040 Grenade Launcher under the full barrel. The full length SG 550 also has a foldable bipod attached onto the rifle. The magazines for the SG 550 have studs on each side that can connect two magazines together, allowing easy jungle-style reloading. In 1998, the SG 552 Commando Carbine (as shown in the picture) was introduced for a more compact rifle, which like the G36C quickly became the most well-known variant of the weapon; though internally it was drastically different from its predecessors with the gas piston on the bolt (like an AK-47) and a recoil spring behind the bolt (like a MP5). Unfortunately, these changes had lead to unusual-for-SIG reliability issues with the carbine; the improved SG 553, introduced in 2008, is identical to the 552 in nearly all ways except for having the recoil spring wrapped around a gas piston that is separate from the bolt, in the same manner as the 550 and 551.

There is also the SG 556, a semi-auto only rifle designed primarily for the civilian market, which includes a rail atop the receiver and takes STANAG-compliant magazines; the 556 comes in both a "HOLO" version with a new handguard and an AR-15 buffer tube with sliding stock, and a "Classic" one with a folding stock and handguard designed to resemble those of the earlier weapons in the series. As of 2012 there is also the SIG 556R, a 556 Classic rechambered for 7.62x39mm; a similar conversion exists for the SG 553.

The rifles in this series are often boasted to have accuracy that matches other nation's sniper riflesnote , so much that there was an actual sniper rifle variant of the SG 550, which is no longer in productionnote . The rifle is so good, it is actually standard issue for civilians who undergo basic military training for the militia in the case that Switzerland needs to fight. They can and are even encouraged to keep their rifles too after their service, provided the full-auto is removed.
  • Cool Accessory: The magazines, as mentioned, are designed to facilitate quick reloading by attaching to each other; their design means one can attach as many magazines as they want to either side. Actual Swiss Army practice is to clip three together at a time.
    • Note also that the series is issued with magazines with both 20- and 30-round capacities (5- and 10-round ones also exist for civilian use). Nine times out of ten, a video game featuring a rifle from the series will model it with the 20-round magazine, but give it a 30-round capacity.
  • Sig from Upotte!! is the personification of an SG 550. Both the boasted accuracy and the difference in ammo from other NATO assault rifles are noted, the former by pitting her against G3 in a sniper duel and the latter by having her friends get caught trying to pass off her target-practice results as their own.
  • Robert De Niro's character from Ronin used an SG 551 during an assault on some convoy guards.
  • The SG 552 Commando with an ACOG appears in Counter-Strike as the Krieg 552, used exclusively by Terrorists. In Global Offensive it's been replaced with a full-auto-converted SG 556, misidentified as the SG 553.
    • The Sniper variant of the SG 550 also appears in the original game and Source as the Krieg 550, this time exclusive to Counter-Terrorists.
  • Another SG 552 (the same model from CS: Source) appears in the German release of Left 4 Dead 2. It's a somewhat popular target of re-animation and/or model-replacement, primarily due to the fact that the default animation ends a full second before the ammo count is updated.
  • Elsa from Gunslinger Girl uses the SG 551 as her weapon of choice. She sometimes keeps it in a violin case.
  • The SG 551 is a common weapon James Bond can pick up in Nightfire. Known as the SG5 Commando, and can be found with a laser sight along with a suppressor and white finish, or with a scope and normal finish (former setup allows for Semi-Auto/Burst fire with silenced shots while the latter allows Full-Auto/Burst, and zooms in for more accurate shots while aiming.)
    • The next Bond game, Everything or Nothing, features the SG 552. It's presented as a slower-firing and harder to find, but stronger and higher-capacity, alternative to the obligatory AK.
  • The SG 553 is available in both Far Cry 3 and Far Cry 4, both times under its German designation of "STG-90". While an average weapon in the former (being the first assault rifle given to you, only being an upgrade to the AK enemies carry by a higher rate of fire and the option to attach a red dot sight), it's been noticeably buffed in the latter, in particular having the highest accuracy of any assault or battle rifle in the game (tied with the Signature version of the P416, the Infinity+1 Sword of its category).
  • The SG 556 appears in Call of Duty: Black Ops II as the SWAT 556, converted to burst-fire as one of that game's futuristic equivalents to the M16 from earlier games.
  • The 550 appears in the S.T.A.L.K.E.R. series as the "SGI-5k". It's presented as one of the most durable NATO weapons in the game, though at the cost of heavy weight and only being compatible with the grenade launcher without special variants in the first game or costly upgrades in the later two.
  • Leon S. Kennedy carries a 552 Commando with an EOTech sight as his primary weapon in Resident Evil: Retribution.
    • Resident Evil 5 features the SG 556 as a standard-issue for BSAA operatives. Your characters can pick it up in Chapter 5-2.
  • In the first Kane and Lynch game, Kane uses the SG 552 as his signature weapon for every level between the initial bank robbery (where he uses a P90) and the finale (where he switches to an AK-74).
  • An SG 552-2 appears in PAYDAY 2, as the Commando 553. The ingame name, however, does suggest a closer relationship to the SG 553, and attaching the Railed Foregrip mod turns it into one.
  • The standard GUN rifle in Shadow the Hedgehog is modeled after the SG 551.
  • An SG 550 Sniper is a weapon Gabe Logan frequently uses in the Syphon Filter series. It's modified with a suppressor and a digital scope that can identify bodyshots and headshots. Although it only holds 10 rounds rather than 20.
  • Mercenaries are armed with the 552 in Dead Rising 2. Also Chuck can use the "Blitzkrieg", a wheelchair that has three of these slapped on to it for more firepower.
  • One of the many assault rifles you can acquire in the Firearms: Source mod of Half-Life 2. Although it's called the "SG550", it's really an SG 551, which has good accuracy despite lacking a long-range sight. The 552 Commando was added in v2.0 along with the other carbines.
  • The SG 552 appears in the Rainbow Six: Vegas series as the default assault rifle and one of the three assault rifles unlocked by default, the other two being the G36C and FAMAS. It is the standard rifle of Rainbow, the weapon of choice for your teammates Logan and Gabe in Vegas 2, and is also used by some terrorists. It is the only assault rifle in the game with a 3-round burst fire option. The SG 552 returns in Siege alongside the SG 556xi, with the 552 being available to GSG-9 Attacker recruits, IQ and terrorists, and the 556 to FBI recruits and Thermite.
  • The SG 552 is usable in Hitman: Blood Money, where it only appears in and can be collected in "The Murder of the Crows", in Mark Purayah's office leaned against his desk. However, Mark himself never seems to use the rifle, even if provoked into attacking.

    Steyr AUG 
"Now this here is a Steyr AUG, Steyr AUG's a bad motherfucker, it's expensive too, made in Austria, my customers don't know shit about it so there ain't no demand for it, but let me tell you though, you put this bad boy in a flick, every motherfucker out there'll want one."
Ordell Robbie, Jackie Brown
Has been in Austrian service since 1977, also used by the Australian armed forces and the Irish Defence Forces, both of whom have their own variants.note  One of the most popular weapons with a bullpup design, with the magazine behind the trigger rather than in front. Extremely durable - one example could fire after being run over repeatedly by a 10-tonne truck. It is also incredibly versatile and simple to take apart; it can easily be swapped from an assault rifle to an LMG or a sniper simply by switching out the barrel for a heavier or longer one, which takes all of a few seconds. Disassembly is also accomplished by pushing a button in, and sliding the receiver out.

The weapon's distinctive and rather villainous appearance (the very narrow barrel and front section makes it almost appear the AUG is skulking behind the shooter's arm, up to no good) made it a favorite for arming the Big Bad or The Dragon until bullpups became more common around the millennium. As far as Cold War bullpup rifles go, this is pretty much the only one that is widely recognized as being close to alright. Of course, being plastic, the Steyr AUG has severe overheating problems, albeit not quite as bad as, say, the G36.

While like most bullpups, the AUG is not ambidextrous (since the action is moved back into the stock, spent casings will eject directly at the face of a "wrong-handed" shooter), each rifle is shipped with a spare left-handed bolt that allows the bolt, charging handle and ejection port to be reversed when the rifle is issued to a lefty. Another advantageous feature is the use of transparent magazines, allowing the user to visually see how many rounds they have left without unloading the weapon.

  • Cool Action: The "HK Slap" can be done on the AUG as well, due to the cocking handle being almost identical in location and design to the G3's cocking handle. Also, inserting the barrel and slapping the secondary firing grip with their hand to lock it into position looks particularly badass, giving the impression that the user is about to get serious.
  • The Dragon in Die Hard had one of these.
  • The Big Bad in Commando.
  • Shows up every now and then in Punisher Max. Usually in the hands of some bad guys.
  • The Hidden (1987). The criminal puppetmaster alien wields one of these while possessing the body of a nightclub stripper, as well as a bullpup Mossberg shotgun.
  • The first scoped weapon available to the player in Vampire: The Masquerade – Bloodlines.
  • Shows up the hands of mooks alongside the FAMAS in Call of Duty: Modern Warfare 2; in multiplayer it's the HBAR variant, utilized as an LMG with the larger 42-round magazines, and utilizes the Swarovski scope in place of the ACOG.
    • Also appears as an early prototype wielded by CIA agents in Black Ops. In multiplayer, alongside the aforementioned FAMAS and the AKS-74U, it's one of the big three game breakers that everyone uses for its high rate of fire and low recoil. Like the above, it once again gets the standard Swarovski scope when attached with an ACOG. As with most of the weapons in the game, it's anachronistic to the 1960s time period, but is a particular standout for having two variants in the game - with the scope, as it always has in singleplayer, it's the A1 variant that was introduced in 1977. Without it, it instead gets a railed carry handle, making it the A2 variant from 1997.
  • One of the Colombian gangsters is seen with one at the beginning of Predator 2.
  • Shows up in Jackie Brown as part of Ordell's TV show.
  • A silenced one is used to assassinate the Chinese ambassador during the dinner celebration for the US/China trade agreement in The Art Of War (the below average action film starring Wesley Snipes, not the book).
  • Counter-Strike had this, including the "HK Slap". Global Offensive updated it to the AUG A3 with an ACOG.
  • Rainbow Six of course, in both assault rifle and Para versions, no doubt to the lone Aussie's delight. All three primary variants have shown up in the series: Rogue Spear and Raven Shield utilize the A1, Vegas switched to the A3, and then Siege moved back to the A2 to arm the GSG-9 operator IQ and their Recruit.
  • One of the Irish mercenaries in Sin City shoots Dwight with one.
  • Available in 7.62 High Caliber as a very accurate, powerful, and relatively compact late-game rifle. It's mostly seen early in the game in its Para form, converted to a 9mm submachine gun, in use by the Algeiran police.
  • The standard rifle aboard Red Dwarf.
  • Supposedly, the Mooks in Metal Gear 2: Solid Snake carry them. Due to the graphical limitations, it's impossible to tell. The backstory states that it replaced the SA80 the year before. The MSF can research and make use of them in Metal Gear Solid: Peace Walker three years early after completing a certain mission with an S-rank.
  • The AUG Para shows up as a criminal-only weapon in SWAT 3, where it is possibly the most dangerous weapon they can be given.
  • The A2 appears in PAYDAY 2 as the UAR, or Universal Army Rifle - a direct translation of the AUG's full name, the Armee Universal Gewehr. It can be modded to closely resemble the A3 or the Thales F90 (only missing the bolt-release button near the magazine).
  • Doc carries one with a carbine barrel and a suppressor in The Expendables 3.
  • The 9mm Para variant appears in Hitman Contracts.
  • The Austeyr F88 variant is used by the protagonists of Sea Patrol, which is Truth in Television for the Australian Navy.
  • An A3 variant appears in Wasteland 2 as a late game rifle, and is one of the better ones chambered in 5.56mm.
  • Aug from Upotte!! is the personification of the Steyr AUG A1. She wears glasses due to the telescopic sight integrally mounted on the rifle. She's also shown wearing a short-haired wig or going with her real longer hair depending on the barrel length of her weapon, with her personality likewise changing to match - more quiet and reserved with the wig/short barrel, and more aggressive with her real hair/long barrel.