Adaptational Badass: Link's Uncle is more of a badass in this adaptation. Instead of being overrun and killed in the very first room of the dungeon, he is struck down by no less than Agahnim himself. This is technically keeping in continuity, as we never see his attacker in Link to the Past (though it could have been a rat).
All Love Is Unrequited: Epheremelda seems to have a crush on Link, and blows her stack whenever he ignores her to look for Zelda.
Ancestral Weapon: Sahashrala reveals to Link that he is the son of Hyrilian knights. This puts him in the running to wield the Master Sword, like Roam.
Ascended Extra: Sahasrahla, his wife, and the boy who knew his location are given considerably larger roles here than in the actual game.
Attack Its Weakpoint: When tangling with one of Agahnim's soldiers, Link zips around him and holds him at swordpoint, demanding to be taken to the Princess. His sword accidentally stabs through a convenient hole in the soldier's armor ("What?"), causing him to explode into light and leaves his armor clattering to the floor.
Link can't crack the Lanmola's metal hide. But the soft, furry underbelly will do nicely.
Badass in Distress: Link ends up getting thrashed by a Wizzrobe, of all things, requiring Zora to rescue him.
Changed My Mind, Kid: When Link disregards her suggestion not to go into the oasis, Epheremelda flips her wig and complains that Link never worries about her and that all he ever talks about is Zelda, then indignantly leaves. Moments before being eaten by Vitreous, Link is suddenly rescued by Zora, who explains that Epheremelda summoned him to help.
The Chosen One: Link must undertake an arduous quest to find the Master Sword. One problem: The sword itself chooses its wielder, so there was a possibility that even if he survived his journey, the sword still wouldn't let him use it. Luckily, it does.
Clap Your Hands If You Believe: With no way to reach Ganon's floating castle, Roam goes a little nuts and surrenders to his eagle form. Back on the ground, Zelda says a prayer to the maidens, who magically float her and Link into the structure.
Combined Energy Attack: Zelda begins to ask for the aid of the maidens and fires an ordinary arrow from the crossbow, but as it approaches Ganon, the power of the maidens, Zelda, Link, and Roam, turn the arrow into the Silver Arrow, destroying Ganon.
Combat Tentacles: Arrghus is reimagined as a bright red jellyfish with tentacles.
Comm Links: The first Maiden hands over the Comfork, a crystal tuning fork. Later, the Comfork begins to ring and Link sees an image of his friends back in Kakariko. At first, Sahasrahla disregards Link's voice as having been his imagination, the others eventually realize that the Comfork allows them to speak with Link even though they are on opposite worlds.
Cursed with Awesome: Those trapped in the Dark World are cursed to become beasts without artifacts or Heroic Willpower. Roam, however, takes advantage of being able to become an eagle.
Damsel out of Distress: Zelda assists Link in the battle with Ganon, firing the Silver Arrow to kill him. In some later games, Zelda fires Light Arrows to help Link in the same manner. When Zelda deals the final blow in the comic, she does so by aiming at a glowing wound Link carves across Ganon's chest to paralyze him; Ganondorf possesses a similar wound in Twilight Princess.
The Dark Side: The Dark World feeds on the more unpleasant emotions, threatening to turn Link into a beast a few times. The hotheaded Roam is even more susceptible.
Deceased Parents Are the Best: Sahasrahla reveals that Link's parents were Knights of Hyrule who stumbled into the Dark World. After they disappeared, Link's uncle shielded him from court intrigue by keeping his lineage a secret.
Decoy Damsel: Link stumbles into an oasis from where Zelda is tied up with vines — but she turns out to be a Wizzrobe in disguise, who promptly ties up Link and conjures Vitreous from the swamp to devour him. This is similar to the ploy used by Blind the Thief in the SNES game.
Dressing as the Enemy: Zora grants Link the Zora's Mask to disguise himself and not look so conspicuous as he is sneaking around the Dark Palace. This is a nifty precursor to the actual Zora Mask first seen in Ocarina of Time. (Rather than an actual mask, Zora plucks off one of his own scales and slaps it on Link's mug.)
Evil Hand: On Death Mountain, Link sees a vision of his dead parents standing with his uncle. Link reaches for his mother's hand when she extends hers out to him, but Link's hand turns into a werewolf claw when it passes the portal's boundary.
Eureka Moment: The librarian gets the idea for a hot air balloon from the boy, who draws an analogy to his bubble bath.
Forgot I Couldn't Swim: When the Water Palace begins to flood, the Taurus grabs onto a Hirox, gasping that he can't swim. The Taurus's armor ends up dragging them both underwater.
Giant Spider: The monster fought in the Tower of Hera is a giant tarantula as opposed to the Moldorm fought in the game. However, when the monster's ghost appears in Ganon's Tower, Link identifies it as Moldorm.
Giving the Sword to a Noob: Nobody in Kakariko takes Link very seriously. Even Sahashrala's wife finds it surprising that the pendant was entrusted to him.
He Knows Too Much: Following Sahasrala's direction, Link heads for the Library to study the Book of Mudora, only to find it has been set on fire by soldiers. The boy alerts Link that the Librarian is stuck inside.
Hermit Guru: Sahasrahla lives in the Eastern Palace rather than just near it, and forks over the Pendant of Courage. In the game, Link must defeat the Armos Knights to claim the Pendant; this is mirrored in the comic by soldier mooks crashing the temple.
Humans Are Ugly: Zora's initial observation of Link. "Uggh! You're an ugly little mannn..."
I Resemble That Remark: When Roam sniffs at Link's "immaturity," deriding all the crap he's been through, Link throws a tantrum. "I'll show YOU who's weak!"
Idiot Hero: Link is portrayed as a complete dope in this story, but he gets the job done.
It Was with You All Along: Roam reveals that he is seeking the Silver Arrow spoken of in the Book of Mudora, which prophesied that Ganon can only be defeated by a sacred arrow. Although he reveals to Link that he has yet to find it, Roam continues to search for the Silver Arrow to defeat Ganon with it and prove himself to be the legendary hero. However, when Link and Zelda arrive to Ganon's Tower, Roam returns and admits he has failed to find the Arrow. After Roam dies saving Zelda, the princess snatches up Roam's crossbow and takes aim at Ganon. As it whistles through the air, the power of the Maidens, Zelda, Link, and Roam, turn the arrow into the Silver Arrow.
Large and in Charge: Upon arrival in the Dark World, Link is confronted by three thieves and their "boss," a Hinox. They make trouble by questioning Link about a fairy they're hunting.
Mirror Scare: Link and the fairy duo head out to the Swamp Palace but discover that it's completely dried up. Link calls to Sahasrahla for help and asks him to go to the Light World location of the Palace, where Sahasrahla and the boy find a fountain. The boy, excited to see Link in the pool of water, suddenly shouts at Link to look out for the Taurus right behind him.
Mood Whiplash: The comic has moments of slapstick interspersed with some genuine scares.
Mr. Exposition: Several, with Sahashrala and the archetypical Old Man being most prominent.
In the Dark World, Link discovers a shrine where he can rest before going on. As Link begins to fall asleep, a nearby tree sprouts a face and begins to tell him the story of Ganon and the Triforce. The talking trees play a similar role in the game, while the gist of the tree's story appears in the LTTP's prologue.
My Name Is Inigo Montoya: In the rubble of the Dark Palace, a knight introduces himself as Roam and challenges Link for the right to wield the Master Sword.
Nameless Narrative: The boy from Kakariko doesn't have a canon name, and is known as "Sahasrala's friend."
New Powers as the Plot Demands: Is there anything the handy Master Sword can't do? In addition to its established powers (deflecting Agahnim's magic and paralyzing Ganon), it can channel Link's rage into energy, causing electric storms.
Nice Job Breaking It, Hero: The Boy cheers Link on by pounding the head of one the statues that pour into the fountain. This triggers the Swamp Palace in the Dark World to get flooded, washing away the monsters and Link. "Uh-oh."
Subverted in that the flooding water helps him defeat the two enemies he was fighting and get him to a high hole in the wall.
Nice Job Fixing It, Villain: Link tries whacking at the Lanmola with his sword, but its hide is too hard to cause any damage to it. However, after the Lanmola launches him in the air, he lands on top of the scorpion statue and retrieves the Pendant.
Not Quite Flight: When Link is about to pack off to the desert, the boy gives him a "bird" that Link can ride on — actually a sort of hang-glider in the shape of wings woven by the Hylian Sages, replacing the Flute Boy's Bird from the video game.
OEL Manga: It was written in English first and translated to Japanese.
Or Was It a Dream?: In his dream, Link falls asleep on Zelda's lap, complaining about his misshapen arm. When Link wakes up, he finds that someone has bandaged his arm, and he is actually standing in front of the Tower of Hera.
To help expedite things, Link doesn't need the Book of Mudora to translate the glyphs himself. When Link reaches the Desert of Mystery, the book flies out of his hands and hovers over the Hylian script, casting a swath of light from its pages. This automatically unlocks the Pendant of Power.
Pun: Link's first encounter with Agahnim doesn't go well; a bolt of lightning sends him bouncing headfirst into the stone ceiling, then landing squarely on the floor. "Maybe this will knock some heroic sense into me!"
Quicksand Sucks: Link, using the Book of Mudora in the Desert of Mystery, reveals a scorpion statue that has the Pendant of Power hang on it. Before Link can approach it, he sinks into the quicksand — and resurfaces on top of a Lanmola. Eep!
Rule of Drama: Link cannot travel freely between worlds and is trapped in the Dark World once Agahnim transports him there. He maintains his form in the Dark World by controlling his emotions, whereas in the game the Moon Pearl is needed to keep human form.
Scars Are Forever: Zora apologizes that he thought Link was Roam, the knight who scarred his forehead
Secret Keeper: A Kakariko villager helps Link hide inside one of his hay bales, having no love for the new regime.
Short Cuts Make Long Delays: Epheremelda doesn't buy into the idea that Zelda has suddenly warped from Turtle Rock to the wasteland, and recommends that they go find the map first. Link, blinded by his devotion, forges ahead and mounts of a successful rescue of...a Wizzrobe. Whoops.
Taking the Bullet: Inside Ganon's Castle, the party is swarmed by ghosts of Link's past foes, with a specter of Agahnim leering dangerously at Zelda. Roam quickly switches to eagle mode and charges at the illusion, electrocuting himself.
Talking in Your Dreams: Shortly after witnessing a vision of his parents, Zelda appears to Link in the desert, causing him to brush it off as another mirage. Zelda claims that they are in a dream, for if two people dream the same thing, they will run into each other.
Ticking Clock: In Chapter 5, Link decides to lie down and rest for a bit, only to be woken up by Zelda, who reminds him that he only has until sundown before Agahnim casts his final incantation on her.