Safe Havens is a fantasy comic strip by Bill Holbrook, launched in 1988 and initially set in a daycare center. In 1993 the preschool children began aging in real time, and the strip has followed them as they've moved through K-12, college and now young adulthood. The main character is Samantha Argus, a personable and enthusiastic young woman with the skills of a Mad Scientist who has unlocked the secrets of genetic manipulation.
This comic contains examples of:
Absent-Minded Professor: Rupert and Rosalind are great geneticists but keep making trouble for themselves. Even more so when separate.
Acrophobic Bird: An unusual variation. The dodos drink a potion to grow eagle wings for a distant travel, but to no avail.
The comic has tried to avoid this by having the students continue to same-named schools over the years and even adopting the name for a band. But at this point, neither the band nor the university are particularly central.
Although now that the students are having their own children, Safe Havens Daycare is making a comeback. (Jenny's already enrolled Candide, and Maria plans to enroll Leonardo there).
The Bechdel Test: Passed on many occasions thanks to a strong female lineup and a female lead.
Breakout Character: Samantha used to be a supporting character, but she turned out more interesting than Matt.
Cats Are Snarkers: Palmtop. Then again, snark is pretty well distributed in this comic.
The Faceless: The extremely tall Don and Rosalind were portrayed as being so tall their heads were always off-frame. Averted with Rosalind when, thanks to some mad science, she shrank an entire foot and decided she liked being of normal height.
"Freaky Friday" Flip: Variant: Samantha and Dave, thanks to accidental lab potion ingestion, are turned into each other (Samantha's body turns into a duplicate of Dave's, and vice-versa). On their Wedding Day, no less.
My New Gift Is Lame: Averted and then subverted. Despite the expectations of relatives, Samantha didn't mind inheriting only a ring from her grandma. Especially when she discovered that it acted as a sort of Video Phone to her grandma in Heaven.
Speaks Fluent Animal: Several characters can speak with animals, but only so long as they mentally retain some aspect of their childhood; those who "grow up" lose the ability and eventually forget they ever had it.