Characters: Yu Gi Oh Card Game A-E
Characters from the Yu-Gi-Oh!
card game, sorted alphabetically.
For the full list of characters click here
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Agents of Heaven
The Agents of Heaven
are a series of angels that hail from the Sanctuary in the Sky. Named after planetary bodies, their leader is Master Hyperion.
are a series of Reptiles that rely on disrupting "A-Counters" on monsters to activate their effects, many of which allow them to seize control of enemy monsters or lower their stats. Their leaders are Cosmic Horror Gangi'el and Cosmic Fortress Gol'gar.
- Alien Invasion
- Brainwashed: Their gimmick, namely through Mass Hypnosis, Alien Mother, and Brainwashing Beam.
- The Corruption/The Virus: A-Counters, distributed to enemy monsters as a means of weakening and eventually controlling them.
- Eldritch Abomination: Their strongest level cards are "Cosmic Fortress Gol'gar" and "Cosmic Horror Gangi'el", obviously based on Lovecraftian monsters.
- Orbital Bombardment: One of the theme trap cards bears this trope's name. (Actual effect: send an Alien on the field to the graveyard to destroy a spell or trap on the field.
- Reptiles Are Abhorrent
- Weaksauce Weakness: Though it's against a decktype, they really don't stand much of a chance against Gladiator Beasts, which can tag themselves out after conducting a battle. A tag-out automatically removes the A-Counters on the monsters that they need for their effects.
Allies of Justice
The Allies Of Justice
are a series of Dark Machine monsters that arrived to stop the invasion of the Light-attribute Worms. As such their effects center on crippling enemy Light monsters. They're lead by Ally of Justice Decisive Armor.
- Awesome yet Practical: Catastor can be Synchro Summoned with any combination of monsters to get a Level 5, and while he only has 2200 attack, he doesn't care because he instantly kills any non-Dark monsters he battles. Against many deck themes he can single-handled turn the tide of the duel unless the opponent has a removal card ready.
- Big Badass Bird of Prey: Since it's implied that the "Ally of Justice" monsters are adversaries of the LIGHT-Attribute "Worm" archetype, Ally of Justice Clausolas's bird-like appearance makes sense because of the "stereotypical" (or part of) every bird's diet - they eat worms.
- Casting a Shadow
- Crippling Overspecialization: The Allies of Justice appear to be an entire archetype based around overspecialization. Their effects almost exclusively revolve around the opponent's monsters being LIGHT-attribute or face-down. If they're not facing something with those criteria, they're in a lot of trouble. Note that the Worms are all LIGHT-attribute monsters with a lot of flip effects, meaning the Allies of Justice were designed to just fight this one enemy and nothing else!
- Dark Is Not Evil: An interesting thing to note about this archetype's name is that "Ally of Justice" usually would make people think that they are LIGHT monsters since "Justice" is usually associated with "goodness/good side" which is, in turn, usually associated with LIGHT, therefore an "Ally" (friend/team mate) of "Justice" would be on the good/LIGHT side as well. But in reality, they are DARK and have effects that destroy LIGHT monsters instead. However, their abilities might be a reference to The Light of Destruction. From another viewpoint the Ally of Justice name may reference the idea that when light cannot defeat itself, it must rely on darkness to aid it. It may also be a reference to the fact that Yugi Muto used mostly EARTH and DARK-Type monster cards (in addition to the fact that Seto Kaiba's signature card, Blue-Eyes White Dragon, is LIGHT Attribute). Also, since the "Worm" archetype is primarily LIGHT, "Ally of Justice" monsters may have been invented to defeat them, thus another reason to reference Justice if they are invaders. This is also reinforced by the card "Ally Mind" which mentions the Worm Nebula as well.
- Ally of Justice Thousand Arms shares many similarities with "Asura Priest": both monsters possess multiple arms; both have 1700 ATK and can attack multiple times during the Battle Phase; both have a downside ("Asura Priest" must return to the hand during the End Phase, "Thousand Arms" is destroyed if it battles a non-LIGHT monster); both are Level 4.
- Ally of Justice Unknown Crusher has the same Level, ATK, DEF and a similar appearence to "Mammoth Graveyard".
- Ally of Justice Cyclone Creator has the same Level, Type, Attribute, ATK and DEF as another Tuner, "Genex Controller" and it also shares the Type, ATK and DEF with "Cyber Falcon".
- Ally of Justice Light Gazer is similar to "Thermal Genex". They have 2400 ATK, are Level 8, are Synchro Monsters; and they have an effect to increase their ATK, based on monsters in the Graveyard.
- Evil Counterpart: Inverted: Searcher seems to be made to specifically counter "Worm Barses". "Worm Barses" flips monsters face-down, while "A.O.J. Searcher" flips monsters face-up without triggering their Flip Effects. Besides, they have similiar stretching-arms posture, same ATK and Level, with opposite Attributes(LIGHT vs DARK).
- Gameplay and Story Segregation: In the artwork for "Mist Valley Thunder Lord", it is carrying the head of "Catastor", implying that it defeated "Catastor". In the context of the actual card game, this would be impossible as "Mist Valley Thunder Lord" cannot beat "Catastor" due to the effect of "Catastor" that automatically destroys any non-DARK monster. However, the artwork of Mind Pollutant, which depicts "Fabled Raven" taking control of "Mist Valley Thunder Lord", forcing it to destroy "Ally of Justice Catastor".
- Giant Squid: Ally of Justice Enemy Catcher. The tentacles it uses when it is summoned indicates that this particular Ally of Justice specializes in capturing and temporarily enslaving the Worm menace.
- Meaningful Name:
- The name of Field Marshal has a dual meaning. A 'Field Marshal' (with one l) is a military rank, which the monster pictured on the card presumably holds. A 'Field Marshall' (with two l's) was a British farm tractor used in the early Twentieth Century. The monster is thus given the name because it is a Machine, like a Field Marshall, and holds the rank of Field Marshal.
- Ally of Justice Reverse Break is an "Ally of Justice" monster which gains a negative effect from a LIGHT monster on the field, likely referring to the "reverse" part of its name.
- Ally of Justice Cycle Reader's name is a reflection of its effect. It reads the cycle (cards being sent to the graveyard and then reused) and disrupts it by removing them from play.
- "Catastor" could be a play on the word "catastrophe" considering its powerful destruction effect.
- It is implied that Ally of Justice Unlimiter is the "Limiter Removal" for "Allies of Justice" due to this card's name (Unlimiter has basically the same meaning as "Limiter Removal").
- Multi-Armed and Dangerous:
- "Omni-Weapon" has eight arms equipped with weapons, only four of them can be determined from the artwork: Hammer, Drill, Giant scissor/cutter and Giant punch. These eight weaponized arms thus make "Omni-Weapon"'s name fitting.
- "Thousand Arms" has a BFS, an axe, a cutlass a halberd and a mace. The effect of attacking multiple times during the Battle Phase is a reference to its multiple weapons.
- Power Nullifier: Any LIGHT monster that has battled Ally of Justice Nullfier has its effects negated (starting after damage calculation).
- Sigil Spam: The initials "AOJ" and Ally Mind.
monsters are a tribe of female Warrior types that rely on strength through battle, with high ATK and effects that determine the outcome of attacks in various ways. Their leader, Amazoness Queen, prevents all Amazoness from being destroyed in battle.
- Action Girl: Naturally.
- Amazoness Paladin. She gains more power when there are Amazonesses in the Field. This effect shows how her loyality to her fellow Amazonesses affects the way she fights.
- Amazoness Swords Woman. The Player's opponent takes all Battle Damage that he/she would have taken from a battle involving this card. This effect is basically Amazoness Swords Woman being determined to beat her opponent, even as she's dying.
- Amazoness Fighter. This card's controller takes no battle damage from a battle involving her. This effect shows how much willpower and loyalty has Amazoness Fighter to not allow downs to her fellow Amazonesses in her death.
- Amazon Brigade
- Amazonian Beauty: A lot of them are scantily clad; and range from toned to having noticeable musculature.
- Annoying Arrows: Amazoness Archers. Their effect is basically the arrows burdening their opponents' bodies and blinding their foes with rage.
- Amplifier Artifact: Amazoness Heirloom. It protects an Amazoness from being destroyed. It represents how their ancestors are protecting them through this artifact
- Authority Equals Asskicking: Amazoness Queen. Her effect lets her fellow Amazonesses survive a battle that they would have lost. This effect is basically her giving her troops strong willpower by being on the battlefield.
- Archer Archetype: Amazoness Archer. Tributing 2 monsters, she can inflict 1200 points of direct damage.
- Battle Aura: Amazoness Fighting Spirit. It lets an Amazoness to gain 1000 ATK points if she faces a strong opponent. Basically, she unleashes her full potential when this card is activated.
- Black Magic: Amazoness Spellcaster. It's effect switchs the attack points of one amazoness with an opponent's.
- The Cavalry: Queen's Pawn. When an Amazoness destroys a monster, it's effect allows special summon another Amazoness from the deck.
- Continuity Cameo: Amazoness Paladin basically resembles Mai Kujaku/Valentine.
- Eyepatch of Power: Amazoness Queen.
- Fiery Redhead: Amazoness Swords Woman and one of the Amazoness Scouts.
- Heroic Sacrifice: Amazoness Scouts. By tributing them, her fellows Amazonesses are protected of monsters's attacks and spell and trap's effects for one turn. This effect shows that, even though they are weak, they provide a vital help for the rest of her group via their sacrifice inspectionating the field.
- Heroic Willpower: Amazoness Willpower. It brings Back from the Dead to one Amazoness and it must attack if able. This effect is basically how the Amazonesses are not willing to get defeated so easily.
- Hot Chick With A Sword: Amazoness Sword Woman, Amazoness Paladin and Amazoness Queen.
- Lady of Black Magic: Amazoness Sage. If she attacks, she can destroy 1 Spell or Trap Card your opponent controls at the end of the Damage Step. This effect is basically Amazoness Sage showing control over her dark magic. This also shows that she is experienced in combat.
- Little Miss Badass: Amazoness Trainee. She gains 200 attack points every time she destroys a monster. This effect shows how she improves her strenght and skill with every battle she wins.
- Panthera Awesome: Amazoness Tiger. It gains more power when there are Amazonesses in the Field. This effect shows how loyal the creature is to the Amazonesses.
- Poisoned Weapons: Amazoness Blowpiper has effect of targetting an opponent's monster and having it lose 500 ATK until the end of a turn. In said artwork, she holds a blowpipe. Thus, this effect is her using the poisoned darts to weaken the targetted monster in an attempt to make the monster easier to kill.
- She's All Grown Up: Looking closely, Amazoness Chain Master is a grown up version of Amazoness Trainee.
- Variable-Length Chain: Amazoness Chain Master. Her effect lets the player obtain a Monster Card from the opponent's hand. This effect is basically Amazoness Chain Master is stating that she is willing to die if it means that the rest of her team can get a hold of enemy information.
- You Gotta Have Blue Hair: Amazoness Queen, Amazoness Blowpiper and one of the Amazoness Scouts. Amazoness Trainee has purple hair.
Ancient Gear / Gadgets
The Ancient Gears
and their cousins the Gadgets
are a series of Earth Machine monsters. The Ancient Gears have effects that prevent the opponent from using Spells and Traps when they attack, stopping the likes of Mirror Force and Magic Cylinder, and otherwise restrict the opponent's ability to defend from attacks. The Gadgets are a trio of monsters that search out a copy of one of the other two from the deck when summoned. The Ancient Gears are lead by Ultimate Ancient Gear Golem, while the Gadgets rely on Stronghold the Moving Fortress personally. The bond between the two archetypes is represented by Ancient Gear Gadjiltron Dragon and Ancient Gear Gadjiltron Chimera, who gain effects when Gadgets are their Tribute fodder.
- Ancient Grome
- Anti-Magic: Most of the Ancient Gear monsters have effects that stop the opponent from using Spells and Traps when they attack.
- Armor-Piercing Attack: Ancient Gear Golem and Ultimate Ancient Gear Golem both have piercing damage and with 3000 and 4400 ATK respectively...
- Awesome yet Practical: Acient Gear Gadjiltron Dragon is a 3000 ATK beast with the mentioned "no Spells or Traps when attacking" effect, and its type makes it compatible with a lot of support. Assorted decks that have nothing to do with Ancient Gears or Gadgets will splash a Gadjiltron Dragon and a couple copies of "Geartown", which summons any Ancient Gear from the hand, deck or field, when destroyed, and just use Geartown as some sort of destruction fodder (like say, for Scrap Dragon) and them use its effect to bring out Gadjiltron Dragon.
- Clock Punk: Their main theme is Ancient Greece's Antikythera mechanism. Studies of the Antikythera mechanism put its complexity and craft as comparable to 18th century Europe.
- Combination Attack: Several monsters are depicted as incorporating the Gadgets into their mechanics to power themselves up.
- Cute Machines: The Gadget sub-archetype
- Eternal Engine: Ancient Gear Castle and Geartown
- Expy: Ultimate Ancient Gear Golem can be seen as the Ancient Gear counterpart to "Blue-Eyes Ultimate Dragon":
- In the anime this requires 3 identical Fusion Material Monsters, as does "Blue-Eyes Ultimate Dragon". All of which have 3000 ATK and are Level 8.
- In the OCG, both monsters follow the same naming scheme: (Archetype) Ultimate (Card name)
- Fusion Dance: Ultimate Ancient Gear Golem
- Loophole Abuse: Ancient Gear Golem and Ancient Gear Beast specify they cannot be Special Summoned. This is why the earlier Ancient Gear support cards insteaded lower the number of Tributes needed to summon them, and later ones allow their Special Summon with the note "ignore the Summoning conditions".
- Mechanical Lifeforms
- Mini Mecha: Stronghold the Moving Fortress and Backup Soldier-Dread Dynamo, which are piloted by the Gadgets.
- More Dakka: Ancient Gear Cannon
- Multiple Head Case: Ancient Gear Gadjiltron Chimera
- Mix-and-Match Critters: Ancient Gear Gadjiltron Chimera
- Our Centaurs Are Different: Ultimate Ancient Gear Golem
- Our Dragons Are Different: Ancient Gear Gadjiltron Dragon
- Power Fist: Ancient Gear Golem and Ultimate Ancient Gear Golem
- The Right Hand of Doom: Ultimate Ancient Gear Golem
- To a lesser extent, Ancient Gear Engineer has a very large drill in place of a right hand.
- Rocket Punch: Ancient Gear Fist
- Tank Goodness: Ancient Gear Tank
- This Is a Drill: Ancient Gear Drill and Ancient Gear Engineer.
- Throw Down the Bomblet: Ancient Gear Explosive
- Trojan Horse: Ultimate Ancient Gear Golem's appearance may be based off of the Trojan Horse in Roman Mythology. It wears what appears to be a Roman helmet on its head.
monsters are an archetype of monsters that represent the cards in a Tarot deck. Representing how Tarot cards can mean good or ill omen depending on which way they're facing, they flip a coin when summoned and gain a positive or negative effect depending on the result. They have two leaders, Arcana Force EX - The Light Ruler, and Arcana Force EX - The Dark Ruler, neither based on any Tarot card.
- Anti-Magic: Arcana Force 0 - The Fool's effect reflects the naiveté of the Tarot archetype of the same name.
- Cat Girl: Arcana Force XIV - Temperance's design is based on the Lovecraftian depiction of the Egyptian goddess Bastet, with its catlike claws, cat-shaped eyes, and hair pointed like ears, all the while bearing a female body.
- Cthulhu Mythos: They seem based on this, at least in part.
- Enemy Summoner: Arcana Force III - The Empress's reflects the fertility and fecundity of the Tarot archetype of the same name.
- The Greys
- Homage: The cards' appearances are inspired by the works of H.P. Lovecraft and taken from their appearance in Konami's own Silent Hill series.
- Humorously, Arcana Force XXI - The World's "heads" effect can be considered a reference to Dio Brando's stand "The World" in the manga and anime series "Jojo's Bizarre Adventure", which has the ability to stop time.
- Light 'em Up
- Light Is Not Good
- Luck-Based Mission: The monsters often attribute with coin flips to activate their effects, one positive and one negative. "Arcana Force EX - The Light Ruler" and "Arcana Force EX - The Dark Ruler" are the only ones which are not based on tarot cards, and the only ones who have a positive effect for both coin flips. The upside is that the positive effects can be very potent, but of course the detrimental ones can cripple you.
- Mook Maker: Arcana Force XVIII - The Moon's "Heads" effect
- The Necromancer: Arcana Force VII - The Chariot's Heads effect, which reflects the Tarot archetype of the same name.
- Time Stands Still: Arcana Force XXI - The World's "heads" effect is in reference to the fact that this monster is based on the Lovecraft deity of all time and space, Yog-Sothoth. A World Lock down deck is a lockdown deck revolving around "Arcana Force XXI - The World". All you need to complete this Lockdown is a constant source of monsters that "Arcana Force XXI" can send to your Graveyard to activate its effect. It is important to know that Token Monsters cannot activate "The World's" effect, since they cannot be used for costs that require monsters to be sent outside the field.
- Our Angels Are Different
- Tarot Motifs: The monsters are based on the "Major Arcana" tarot cards, each possessing a different symbolic meaning, while the Spell and Trap Cards come in the form of the "Minor Arcana" tarot cards.
, called Demons in the OCG, are a diverse group. Many monsters bear Archfiend in their name, but most are not really part of any archetype and the name more denotes a similar appearance between cards. There are two main sets of Archfiends. The Chess Archfiends that are based on the pieces on a chess board and are ruled by Terrorking Archfiend. The second set is a series of Archfiends that rely on destroying each other to activate their effects and summon higher-level monsters, lead by Archfiend Emperor, the First Lord of Horror
- Attack of the 50-Foot Whatever: Judging from his card art, Archfiend Emperor, the First Lord of Horror, towers over the other Archfiends to the point he could crush their entire bodies in his grip.
- Authority Equals Asskicking: Terrorking and Archfiend Emperor, the First Lord of Horror, are both very powerful cards. The Emperor has 3000 ATK, the highest within the archetype, not counting the Red Dragon Archfiend variants and Overmind Archfiend, which aren't really part of the series anyway.
- BFS: Wielded by Terrorking Archfiend that's almost as long as he is tall.
- Brainwashed: Shadow Tamer's effect.
- Cephalothorax: Desrook Archfiend
- Combat Tentacles: Desrook Archfiend
- Chained by Fashion: Imprisoned Queen Archfiend (This may suggest that Infernalqueen Archfiend was deposed and imprisoned, then replaced by Archfiend Empress.)
- Chess Motif: The original Archfiends.
- Chronic Backstabbing Disorder: The new Archfiends have effects that destroy other Archfiends when summoned. This is usually a good thing since they have effects that activate when they get destroyed, but it still means your monsters will keep killing each other before turning their attention to the opponent.
- Dark Is Evil
- Dem Bones
- Demoted to Extra: Of the six Signer Dragons, Red Dragon Archfiend and "Life Stream Dragon" are the only ones not to be featured as a Cover Card nor a Ghost Rare. Instead, this card's "Assault Mode", "Red Dragon Archfiend/Assault Mode" is featured on the cover of Crimson Crisis and is the Ghost Rare of the set, while "Majestic Red Dragon" is the Cover Card of Absolute Powerforce and is the Ghost Rare of that set and "Life Stream Dragon's" Machine counterpart, "Power Tool Dragon" is the Ghost Rare and cover card of Raging Battle.
- Dub Name Change: Demon->Archfiend
- The Emperor: Emperor Archfiend.
- Evil Overlord: Terrorking Archfiend and Archfiend Emperor, the First Lord of Horror
- Evil Tower of Ominousness: Archfiend Palace - The Labyrinth of Fiends.
- Evolutionary Levels: There are two paths that Thought Ruler Archfiend can choose. Ultimate Axon Kicker is the path of light, caused by Thought Ruler Archfiend undergoing the "Psychic Overload" transformation and Overmind Archfiend is the path of darkness.
- Fusion Dance:
- Summoned Skull with Red-Eyes Black Dragon becomes Black Skull Dragon.
- Ultimate Axon Kicker may be a Fusion of "Thought Ruler Archfiend" and "Armored Axon Kicker".
- God Save Us from the Queen!: Infernalqueen Archfiend, Archfiend Empress and Imprisoned Queen Archfiend
- Homage: Red Dragon Archfiend is based upon the painting The Red Dragon by William Blake.
- Large and in Charge: Evil Emperor of Terror - Genesis Archfiend. He's so big that the two monsters at his feet on the card art (who appear to be Archfiend Soldier and Archfiend General) are the size of mice to him. The condition of his effect (that you can only use it to summon Fiend-Type monsters) means that Genesis Archfiend will only allow its followers on its side of the field. His other effect (you can Normal Summon him without a Tribute, but his ATK is cut in half, and he's destroyed at the end of the turn) is just Genesis Archfiend showing off its power.
- Names to Run Away From Really Fast: The Emperor Archfiend in either version. Japanese version he's called "Evil Emperor of Terror - Genesis Demon", English version changed his name to Archfiend Emperor, the First Lord of Horror.
- Our Demons Are Different
- Our Zombies Are Different: Apparently Skull Archfiend of Lightning got killed at one point. He got hit by Reanimation Wave, and became Archfiend Zombie-Skull as a result.
- Psychic Powers: Thought Ruler Archfiend, Ultimate Axon Kicker and Overmind Archfiend
- Shock and Awe: Summoned Skull and Skull Archfiend of Lightning
- Sinister Minister: Darkbishop Archfiend
- Slouch of Villainy: The Archfiend Emperor again, See for yourself◊
- Super-Deformed: Toon Summoned Skull is a Toon version of Summoned Skull
- Took a Level in Badass: Summoned Skull-> Skull Archfiend of Lightning. Archfiend Commander is an upgraded version of either "Summoned Skull" or "Skull Archfiend of Lightning". This is supported because they are all "Archfiend" monsters, they have the same Type, Attribute, Level, ATK and DEF, and this card's last effect can target both of those monsters. It also has the same pose as one of Summoned Skull's alternate artworks.
- It's also likely that Trick Archfiend evolved into Archfiend Empress.
- Whip It Good: Shadow Tamer
Artifacts are monsters that can also can act as Spell Cards, but if they are destroyed as Spell cards, they can be Special Summoned and activate their effects.
- Back from the Dead: Artifact Failnaught can bring back another Artifact as a Spell Card when it is summoned to the field.
- Big Damn Heroes: Artifact Labrys's effect. Artifact Chakram can be special summoned if a Spell/Trap Card you control is about to be destroyed and swaps places with it.
- Came Back Strong: The Artifact Archetype benefit from being destroyed by card effects, and their main deck members can be Set as Spell Cards.
- Emotion Eater: According to the Booster Pack Guide, they are powered by memories, of all things. Durandal is also known as the "Memory-Severing Sword". They don't seem to be evil, though.
- Fusion Dance: As pictured in Artifacts Unleashed. In the Guide, Caduceus mentions that Artifacts can combine the power of their units.
- Living Memories: The colored spirits on every Artifact's art are said to be memories of the greatest warriors that once wielded them.
- Living Weapon: They are somewhat sentinent even without their spiritual wielders.
- Luckily My Shield Will Protect Me: Artifact Aegis, who can protect her fellow Artifacts against other card effects with her effect. Artifact Achilles has the same effect.
- Public Domain Artifact: "Artifacts" are based on different types of ancient weapons (except "Beagalltach" and "Moralltach" [which are a set of twin swords based on two related swords in the same myth] and "Durandal" [which is the combined form of the two prior "Artifacts") with names based on mythological and historical weapons of the same design.
- Shout-Out: Yes, there's both an Artifact named Aegis and another one named Labrys. Coincidence? Well... maybe, but then the Booster Pack Guide says that Labrys won't forgive anyone that tries to hurt Aegis and then it becomes pretty obvious.
- Sigil Spam: Visually, "Artifacts" share the same gold and silver almost steampunkish motif along with a dark black circle along the central vertical axis (two circles for the Xyz) of the weapon and thick black lines engraved along the body and blade. When active, the dark circle is replaced with an emblem shared among all the "Artifacts" with a glowing background, and the black engravings begin to glow as well.
- Spiritual Successor: These spirits appearing in the Artifact monster artwork bear a strong resemblance to Equip Spell Cards summoned as monsters by Geko Tenma under the influence of "Armament Reincarnation."
- Weapon of Choice
- An Axe to Grind: Artifact Labrys
- BFS: Artifact Beagalltach and Artifact Moralltach, and their Xyz monster form, Artifact Durandal.
- Blade on a Stick: Artifact Longinus, which is based on the Lance of Longinus. It can be tributed to prevent the Banishing of cards.
- Simple Staff: Artifact Caduceus
are a series of Water Sea Serpent monsters that rely on swarming the field and activating effects that change the course of battle. They also activate secondary effects if sent to the Graveyard by the effect of a Water monster. They are lead by Atlantean Dragon Poseidra.
- Anti-Magic: Atlantean Dragon Poseidra's effect upon using the Special Summon effect. This means Poseidra is trying to soften up its foe before attacking with its full might.
- Arch-Enemy: With the Fire Kings. This is very prominent in the artwork for Ocean Ablaze. Both of this card's applicable effects are designed to be useful for both "Atlanteans" and "Fire Kings". The effect which Special Summons WATER monsters also destroys a monster you control, triggering the "Fire King" monsters' effects; the second effect destroys any monster on the field, which may benefit the "Fire Kings", while it also discards 1 of your cards, triggering some of the "Atlantean" monsters' effects.
- Back from the Dead: One of Atlantean Dragon Poseidra's effects. This effect indicates that the Atlantean Fishmen are so dedicated to the Atlantean cause, they are willing to give up their lives just so Poseidra can be summoned to the battlefield.
- Captain Ersatz: Atlantean Dragon Poseidra resembles the Lagiacrus, from Monster Hunter. Its position, color scheme, and posture is also similar to Lagiacrus (Include the dermal spikes on its back).
- Dragon Rider: Atlantean Dragon Rider. Atlantean Dragon Rider's effect is basically Atlantean Dragon Rider leading the troops in a direct attack against their enemies.
- Dub Name Change: Known as Sea Emperor in the OCG.
- The Emperor: Atlantean Dragon Poseidra was called Sea Emperor Dragon Poseidra in the OCG. Driven by ambitious desires to reign over both the land and sea of their region, the "Atlantean" army began an invasion on the island of their archenemies, the "Fire Kings". However, the "Fire Kings" were unexpectedly stubborn in their resistence, dragging the war to a standstill. As a way to break the standstill, the "Atlanteans" turned their eyes to the "Mermails", who had lost their home and had nowhere else to go. Seizing the legendary treasure the "Mermails" had sealed deep under the ocean, "Poseidra" reigned over them as their new king with the treasures' power, and ordered them to beginning a torrential assault on the "Fire Kings"
- Enemy Summoner: Atlantean Armed Soldier and Atlantean Marksman's effects. Atlantean Armed Soldier's effect is basically Armed Soldier asking for backup to arrive and support them. Atlantean Marksman's effect is basically Atlantean Marksman calling in more troops to finish off their enemies.
- Atlantean Dragon Poseidra's appearance resembles "The Dragon Dwelling in the Deep". Also they are both WATER and Sea Serpent-Type monsters despite both having Dragon in their name.
- Atlantean Dragon Poseidra's effect seems be a mix between "Masked HERO Acid" and "Giant Trunade". "Giant Trunade" returns all Spell and Trap Cards on both sides of the field to the hand and the effect of "Acid" reduces the ATK of your opponent's monsters.
- Atlantean Tridon's effect is similar to "Hand of Nephthys" as it Tributes 2 monsters (including itself) to Summon a powerful monster based on a god/goddess.
- Fish People: Most Monsters of this archetype, which indicates that they live under the sea and work for Poseidra.
- Fusion Dance: Mermail - Gaioabyss seems to have been Xyz Summoned by using both Mermail - Megaloabyss and (oddly enough) Atlantean Dragon Poseidra. This is evident in that the lower half of this monster has the lower half of Poseidra, as well as Poseidra's Trident tail as the tip of its own Trident and their ATK and DEF points are the same. This card is also based off of the god Poseidon himself.
- Meaningful Name:
- Atlantean Dragon Poseidra's name is a portmanteau of "Poseidon", the Greek god of the sea, and a dragon/hydra. Even the tip of its tail has the image of Poseidon's Trident.
- Atlantean Tridon may be a younger version of "Poseidra, the Atlantean Dragon" or perhaps the offspring of the latter. This is fitting, as Tridon is named after Triton, the son of the sea god Poseidon.
- Our Dragons Are Different: Atlantean Dragon Poseidra.
- Weapon of Choice:
- Title Drop: Call of the Atlanteans is the First card that shares its OCG name with Structure Deck setname: Kaiō no Hōkō/Roar of the Sea Emperor.
- Zerg Rush:
cards are a series of masked Spellcasters known for their high DEF.
, known as Burning Knucklers in the OCG, are a series of Fire Warrior monsters that rely on manipulating battle by powering themselves or each other up. Their leader is Battlin' Boxer Star Cestus, who powers up into Battlin' Boxer Comet Cestus.
- Combat Pragmatist: Battlin' Boxer Rabbit Puncher gains its name from the rabbit punch; a blow to the neck or to the base of the skull which is illegal in professional boxing and other combat sports. This references how Alit was willing to cheat in his tag duel with Nistro against Yuma and Dextra.
- Evil Counterpart/Expy: Star Cestus can be considered one towards Number 39: Utopia. Both are Number monsters, are the ace monsters of their users in Zexal, their shape and color patterns are similar, their ATK are the same, and have effects that protect monsters from battle. However, Cestus is stronger because he can negate the opposing monster's effect as well as to redirect battle damage taken.
- Fixing The Game: Cheat Commissioner is based off of the stereotypical sleazy manager who'll do anything to make sure their boxers fight and win.
- Gladiator Games: Battlin' Boxer Lead Yoke is wearing a Greek soldier or gladiator outfit and that also might be a reference about how the Greeks had ancient boxing games in the Olympics that they held in the past. Which makes sense why Alit had such a card, since he used to be a gladiator when he was a human.
- Glass Cannon: True to his name, Battlin' Boxer Glassjaw is one. He has 2,000 ATK (high, considering he's Level 4) but not only has zero DEF, he's automatically destroyed if he's attacked. (However, you then get to Special Summon another Battlin' Boxer from your Graveyard.)
- Good Old Fisticuffs: As indicated in the name of this Archetype
- Hot-Blooded/Playing with Fire: They all have the Fire-attribute, which reflects Alit, their user, in Yugioh ZeXal
- Theme Naming: Each monster is based on boxing gear or special boxing jargon.
- Stellar Name: The archetype's three numbers cards are named after a nova, a star and a comet.
- Weak, but Skilled: Their effects help them take advantage during the Battle Phase, such as preventing themselves from being destroyed by battle. However, the archetype as a whole is fairly weak, even their strongest member, Chaos Number 105: Battlin' Boxer Comet Caestus has less than 3000 ATK, and has no defensive effects.
are a series of Light Thunder-type monsters based on batteries. They swarm the field to power each other up. The strongest Batteryman is Batteryman Industrial Strength.
- Back from the Dead: Battery Charger and Recycling Batteries.
- Cute Bruiser: Batteryman AA. With 3 of him in a deck, the player can make an OTK.
- Cute Machines
- Our Dragons Are Different: Super-Electromagnetic Voltech Dragon, which gains a different effect, depending on which Batteryman the player tributes for it.
- Improbable Weapon User: Batteryman Industrial Strength uses a pair of jumper cables as weapons.
- Shock and Awe: They're all Thunder-types, naturally.
- The Sixth Ranger: Voltech Dragon is technically part of the archetype, but not having "Batteryman" in his name puts him at odds with their many support cards since they don't work on him.
- Stealth Pun:
- They rely on swarming the field — naturally, the more batteries you rely on for power, the more power you get from them.
- C and AA have get their effects if all copies of them on the field are in the same position, Attack or Defense. Of course, consumer batteries like C and AA only provide power when their terminals are lined up in the same direction.
- Stone Wall/Diving Save: Batteryman D has an effect that forces the opponent to not target any Thunder-Type monster except Batteryman D, and at 1900 DEF he can survive a bit.
- Theme Naming: Internationally, Batterymen are named after the commonly used battery names. In Japan, they were numerically named based on the Levels they had shown on the card.
- Weak, but Skilled: The line as a whole looks pathetic, but they can be very effective when used right.
- Their stats are pathetic, but their ability to swarm the field with copies of each other is amazing in the era of Xyz Monsters. For instance, Batteryman AAA has 0 ATK and 0 DEF, but when you summon him, you can Special Summon another AAA from your hand or Graveyard, making him a one-card combo for any Rank 4 Xyz, barring those with specific requirements.
- Their bigger hitters are just big in comparison to the rest of the line, they're still low. But they can also swarm the field by Special Summoning, and have effects to destroy or bounce cards, allowing them to clear the field with their effects.
- They have several +1 support cards like Quick Charger, Recycling Batteries, and Battery Charger, which allow them to recycle themselves from the Graveyard and maintain card advantage, and all three of those cards can lead to an Xyz from an empty hand and field depending on what you retrieve.
- Zerg Rush: Their main gimmick is that they're intended to be used in numbers, as many of them have effects that rely on you having several Batterymen in play or allow you to summon more. The most famous example is Batteryman AA, who gains 1000 ATK for each Batteryman AA you control. If you can get out all three of him, you have three 3000 point monsters on your field.
monsters, standing to Bacterion Empire Ship, are a series of Machine-type monsters based on the bosses in the Gradius
video games. To represent their shield protection in the games, they generate counters when summoned that protect them from being destroyed in battle, but they lose a counter every time they battle and are destroyed when they fight without one. Their leader is Ambitious Gofer.
monsters are a series of Dark Winged-Beasts, notably used by Crow in 5Ds
. They rely on swarming the field to summon Synchro monsters.
- Big Badass Bird of Prey
- Casting a Shadow: Blackwing is an archetype which mostly consist of DARK Winged Beast-Type (except "Blackwing - Aurora the Northern Lights" which is a LIGHT monster) monsters
- Crazy-Prepared: "Blackwing"s are one of the few top tier Decks that don't require their combo pieces to go off to win. Their toolbox allows them to shift their play-style from being aggressive to passive. The Deck has numerous mind games forcing players to make less than sub-optimal plays to play against it. By setting a card in the Spell & Trap Card Zone with a "Blackwing" monster, the mind game and the illusion of the "Icarus Attack" being present is given off. Players will have to slow down their playing style, forcing any aggressive Decks to be crippled and unable to commence their plays recklessly.
- Fragile Speedster/Glass Cannon: The Blackwing's main strategy resolves around swarming the field and easily bringing Synchro monsters. However, the player will have their hand burned out of cards, also their Synchro monsters are the only truly powerful monsters of the archetype in raw power (the strongest non-synchro only has 2200 ATK whereas the Synchro monsters reach up to 2800).
- Odd Name Out: There are two Blackwings whose name has nothing to do with wind: "Blackwing - Shura the Blue Flame" and "Blackwing - Kalut the Moon Shadow".
- Stone Wall: Mistral the Silver Shield, not only does it have a rather strong DEF (1800), it blocks a second attack launched from the opponent should it be destroyed. Also, it's a tuner monster.
- Theme Naming: These cards relate to various types of birds and several types of winds.
- Winged Humanoid: As far as looks, the "Blackwing" monsters generally have a very birdlike appearance, but seems to be more humanoid in the level 4 and above monsters.
- Zerg Rush: "Blackwing" Decks are focused on swarming. Because of that, they have an aggressive playing style. Also, because of their Swarming capabilities, they are good for using Synchro Summon (Note that their trump cards are Synchro Monsters). Their support cards rely on their swarm abilities such as "Delta Crow - Anti Reverse" which can be activated from the hand when you control exactly 3 "Blackwing" monsters. Some of them take an advantage from "Blackwing"s swarming abilities and support it such as "Black Whirlwind". With the overwhelming amount of near forced synergy and powerful support cards, "Blackwing"s are one of the easiest archetype to play. This along with its overall power and relatively low cost nature makes "Blackwing"s one of the most powerful archetypes in the meta-game.
series is a series of Light Dragons famous for being Seto Kaiba's signature card. They're only Normal monsters, but they have 3000 ATK to beat down enemies in battle and a lot of support cards to help them hit the field.
- Animal-Themed Superbeing: Kaibaman is basically wearing a Blue Eyes White dragon outfit.
- Badass Normal: Blue-Eyes White Dragon has no special effects, making it a 3000 attack point beat stick.
- Breath Weapon: Burst Stream of Destruction, which is of the Shock and Awe or Holy Hand Grenade variety, depending on which variation you're asking about.
- Captain Ersatz: Blue Eyes Ultimate Dragon could have been based off of the Godzilla monster King Ghidorah, as they share many similarities being that they are both three-headed dragons, that they are said to be near indestructible, and their primary attacks are bolts of lightning fired from their mouths.
- CCG Importance Dissonance: The famous Blue-Eyes White Dragon is a 3000 ATK monster that requires two Tributes (monsters removed from the field) and has no effect; in the manga, it was powerful enough that Seto Kaiba resorted to extortion and theft to collect every last one of them, but in the TCG that ensued, it's merely an expensive target.
- Continuity Cameo:
- "Kaibaman" is based on Seto Kaiba. In episode 34 of Yu-Gi-Oh! GX, Kaibaman is wearing a card necklace just like the one Kaiba and Mokuba wore, but there isn't a necklace on "Kaibaman"'s art or it isn't shown due to the position of his right hand.
- Blue-Eyed Maiden is likely a reference to Kisara, who carried the spirit of the "Blue-Eyes White Dragon" in Dawn of the Duel.
- Cool Mask: Kaibaman, simply because his mask is based on the Blue-Eyes White Dragon
- Destructive Saviour: See Light is Good below as for why you shouldn't get near it.
- Difficult but Awesome: By itself? An overhyped, hopelessly-outdated, expensive clay pigeon. With Kaibaman, Maiden with Eyes of Blue, White Stone of Legend, some Normal Monster support, some Dragon support... it's the centerpiece to a surprisingly fast and powerful Deck.
- Dragon Rider: Paladin of White Dragon and Dragon Master Knight.
- Expy: Highly influenced by Bahamut (the angry personality) who incidentally enough has a breath weapon that's a beam of light that disintegrates people.
- Fountain of Expies:
- Ancient Gear Golem, Cyber Dragon, White Night Dragon, Red Dragon Archfiend, and especially Galaxy Eyes Photon Dragon.
- And for Blue-Eyes Ultimate Dragon, we have Cyber End Dragon, Ultimate Ancient Gear Golem, and Neo Galaxy Eyes Photon Dragon. (Though the latter differs in that it is a triple level 8 material Xyz monster.)
- Fusion Dance:
- Blue-Eyes+Blue-Eyes+Blue-Eyes=Blue-Eyes Ultimate Dragon.
- Blue-Eyes Ultimate Dragon+Black Luster Soldier=Dragon Master Knight.
- Inconsistent Dub: Burst Stream of Destruction is the name of the attack used by "Blue-Eyes White Dragon" in the Japanese version of the Anime. Even though the attack name was changed to "White Lightning" in the dub, for some reason, this card's name was not changed.
- Instant Awesome, Just Add Dragons
- Irony: A part of "Kaibaman"'s Japanese name translates to "Ally of Justice". However, the actual archetype "Ally of Justice" is anti-support for LIGHT monsters, whereas "Kaibaman" is indeed a LIGHT monster. Furthermore, they have different writings despite being read the same.
- Light 'em Up
- Light is Good: Benevolent, but highly aggressive and destructive. Not to mention, it has very bad breath.
- Maiden Power: "Maiden with Eyes of Blue" is able to summon a Blue-Eyes from anywhere if your opponent tries to touch it.
- Meaningful Name: Well, it's actually a more silver-blue color than white, but you get the idea.
- Multiple Head Case: Blue-Eyes Ultimate Dragon. It has the highest ATK and DEF of any non-Effect Monster in the game.
- Mysterious Waif: Blue-Eyed Maiden. Absolutely weak in combat, but can summon the Blue-Eyes White Dragon
- Our Dragons Are Different: Or in this case, just plain badass.
- Promotional Powerless Piece of Garbage: The "Blue Eyes Shining Dragon" who can only be summoned by sacrificing Blue Eyes Ultimate Dragon, who in turn can only be summoned by fusing three Blue Eyes White Dragons. The kicker? At the time it came out, you couldn't even summon it, since BEUD didn't come out until almost a year and a half later. After that it did turn out to be marginally useful but that does not excuse the time when it was useless.
- Rule of Three: Blue Eyes Ultimate Dragon, "D.3.S. Frog", "Mokey Mokey King" and "Cyber End Dragon" are the only Fusion Monsters to use three of the same monster as Fusion Material Monsters.
- Stone Wall: "Azure-Eyes Silver Dragon" has better defense then it's blue eyes counterpart and it (including all your other dragons you have at the time) is essentially invincible in terms of card effects for the next two turns after you summon it.
- Took a Level in Badass: "Azure-Eyes Silver Dragon" is a Synchro version of "Blue-Eyes White Dragon". This card's ATK and DEF are the inverse of those of "Blue-Eyes White Dragon". "Azure-Eyes Silver Dragon"'s Level is the combined Levels of "Blue-Eyes White Dragon" and "The White Stone of Legend" or "Maiden With Eyes of Blue", which are appropriate Synchro Material Monsters for this card.
- Toon: Blue-Eyes Toon Dragon.
- Uncatty Resemblance: Two designs of "Blue-Eyes White Dragon" can be seen in the pattern of the Blue Eyed Maiden's dress, located on the hip section.
monsters, known as War God in the OCG, focuses on three areas: The Beast-Warrior "Bujin" are the main field players; they are supported by the "Bujingis", which give their support from the hand or Graveyard. Their leaders are the four Bujintei: Susanowo, Amaterasu, Kagutsuchi, and Tsukuyomi.
- If you control a "Bujin" Beast-Warrior-Type monster: You can banish "Bujingi Centipede" from your Graveyard, then target 1 Spell/Trap Card your opponent controls; destroy that target. You can only use the effect of "Bujingi Centipede" once per turn.
- "Bujin Regalia - The Mirror" is a Bujin-themed "Cold Wave". At the start of your Main Phase 1, if you control a Beast-Warrior-Type "Bujin" monster and your opponent's monsters on the field outnumber your monsters on the field: Until your opponent's next End Phase, neither player can activate Spell/Trap Cards or Spell/Trap effects.
- Animal Theme Naming: The Bujingis received this treatment in the TCG.
- Battle Ballgown: Bujinki Amaterasu is wearing Bujingi Peacock as a skirt, and she has the highest attack out of the Bujin.
- Big Bad: A certain being somehow achieved consciousness by combining miasma of darkness into one, yet it cannot achieve a physical form that would turn into a Kami. This being despises all, and wishes to destroy the entire world, Takamagahara included. In a bold move, it controlled the highest Kami "Amaterasu" secretly and schemed to lead the world to destruction.
- Big Good: The goddess ruling over the "Bujintei" that gave them her own treasures. When the 3 "Bujingi" return to her, "Hirume" releases her powers and turns into the highest and most powerful Kami "Amaterasu".
- Continuity Cameo: "Bujin Yamato"'s necklace looks similar to Yuma's Emperor Key
- Cool Sword/Stock Weapon Names
- Bujingi Crane is based on Ame-no-Habakiri, the legendary sword used by the Shinto god Susanoo.
- Bujingi Quilin is based on legendary sword Kusanagi, which was originally called "Ame-no-Murakumo-no-Tsurugi".
- Demonic Possession: Because it has no true form of its own, the shadow managed to consume "Hirume" without "Tsukuyomi" noticing, and plot to eliminate its greatest threat, "Susanowo".
- Dudley Do-Right Stops to Help: Over the course of his journey, "Bujin Yamato" witnessed people on the surface suffering from the tyranny of the gods and acted on it, strengthening the suspicions of the Kami dwelling in Takama-ga-hara, including the Supreme Kami.
- Energy Beings: The "Bujin" monsters have this type of aesthetic, asides from the bits of armor they wear.
- Foil: Bujingis Crow to Bujingi Raven as well as Bujingi Wolf and Bujingi Warg, in terms of their effects.
- Gameplay and Story Segregation: Kagutsuchi cannot be summoned by any combination of Mikazuchi, Ibis, Crow, and Centipede.
- The Hero's Journey: Having lost most of his power, "Susanowo" began to refer to himself as "Bujin Yamato", and set out on a journey to find the five "Bujingis" and regain his true power.
- How the Mighty Have Fallen: There was once a Kami, "Bujintei Susanowo", who once dwelled in the heavenly realm of Takama-ga-hara, alongside many other Kami. He possessed incredible power, power so great that many began to plot and scheme against him. This cast suspicion on him, causing him to ultimately incur the wrath of the Supreme Kami. He was banished to the surface and his power was sealed inside the five "Bujingis".
- Keep It Foreign: For some reason, Konami didn't translate the archetype's name. Itï¿½s probably because of the translation of the name.
- Light 'em Up
- Living Weapon: Bujingis. An example is Bujingi Quilin on the artwork of ï¿½Bujin Regalia - The Sword".
- Luckily My Shield Will Protect Me: Bujingi Fox and Bujingi Crow utilize this trope; Bujingi Fox prevents the owner from receiving battle damage while Bujingi Crow negates an attack on a Bujin monster and inflicts effect damage to the opponent. Also, Bujingi Crow and Bujingi Fox are portrayed as shields in the artworks of Bujintei Kagutsuchi and Tsukuyomi.
- Lunacy: Bujin Arasuda and Bujintei Tsukuyomi have this trope as their motif.
- Mythology Gag: The 4 Bujin Beast-Warriors resemble the heroes of Yu-Gi-Oh! GX through their colors and head shapes. "Bujin Arasuda" resembles Bastion Misawa, while "Bujin Yamato" resembles Jaden Yuki, "Bujin Hirume" resembles Alexis Rhodes, and "Bujin Mikazuchi" resembles Chazz Princeton. This can be supported further by the colour scheme of each of these Bujins in respect to the initial dormitory each Yu-Gi-Oh! GX hero was in: Jaden was in Slifer Red, same as "Yamato" is red. Chazz was in Obelisk Blue, and "Mikazuchi" is blue. Bastion was in Ra Yellow, while "Bujin Arasuda" is yellow.
- One Steve Limit: You can only control 1 face-up Beast-Warrior "Bujin" monster.
- Orochi: Bujingi Ophidian is based on the Yamata no Orochi, a multi-headed dragon from Japanese myth.
- Playing with Fire: "Bujintei Kagutsuchi" is based on Kagutsuchi, the Shinto god of fire.
- Powered Armor: Every "Bujin" Xyz Monster is made up of parts of the Bujingis, with "Bujin Yamato", "Bujin Hirume", "Bujin Arasuda" and "Bujin Mikazuchi" serving as a base. These formations are depicted in "Bujincarnation" and "Bujin Regalia - The Mirror".
- Power Of The Sun: Bujinki Amaterasu, as she's based on Amaterasu
- Public Domain Artifact: Several of the Bujingis appear to be based on the ten treasures known as the Tokusa no Kandakara ("10 varieties of the godï¿½s treasure") which are enshrined at Isonokami Shrine. They were holy items given to Nigihayahi, an ancestor of the Mononobe clan, by Amaterasu and brought to earth when she descended from Heaven. These treasures were essentially magical items that could be used in rituals for the purpose of exorcism or purification.
- Ravens and Crows: Bujingi Crow and Bujingi Raven are based on the Yatagarasu, or the three-legged crow, of East Asian mythology. Particularly, Bujingi Crow carries the Yata no Kagami (Mirror of Yata) on its chest, referring to its name.
- Status Buff: During damage calculation, when a "Bujin" Beast-Warrior-Type monster you control battles an opponent's monster: You can send "Bujingi Crane" from your hand to the Graveyard; the original ATK of your battling monster is doubled during damage calculation only.
- Theme Naming: Bujins are based on Japanese mythology.
- Stone Wall: Bujingi Wolf and Bujingi Warg. Bujingi Wolf prevents other face-up Beast, Beast-Warrior, and Winged Beast-Type monsters you control cannot be destroyed by battle while Bujingi Warg in defense position prevents other "Bujin" monsters you control from being destroyed by card effects.
- Bujingi Hare grants a Beast-Warrior ï¿½Bujinï¿½ monster protection from being destroyed by battle or card effects, although it can only be used once per turn.
- War God: The English translation for this archetype.
are more a theme of similar effect gods rather than actually supporting each other. The Chaos cards rely on summoning themselves by combining the powers of Light and Dark, or in a couple cases, Fairy and Fiend, and banishing cards from play. Their leaders are Black Luster Soldier - Enjoy of the Beginning and Chaos Emperor Dragon - Enjoy of the End, but the anime has an even stronger leader, Chaos End Ruler - Ruler of the Beginning and the End.
Quite infamously, it was Chaos Emperor Dragon's brutal
effect to wipe out everything in the hand and on the field for a measly 1000 Life Points that earned it recognition for being too strong, making it among the eleven cards that made up the very first ban list, and it has and will likely never come back from it.
- An Axe to Grind: Demise, King Of Armageddon.
- Awesome, but Impractical:
- Chaos Goddess has a pretty lethal effect, but here's the catch: She's a Synchro that requires three monsters to summon. The Tuner must be a Light monster, and the other two monsters must be Dark. Given the rules of Synchro Summoning, their combined Levels have to be 8. Seeing as her actual effect is kind of hard to use (you have to discard a Light monster to Special Summon a Dark one from your Graveyard that has to be Level 5 or higher) she's not as practical as she appears.
- Black Luster Soldier - Envoy of the Twilight is also difficult to summon (Must be Special Summoned by having an equal number of LIGHT and DARK monsters in your Graveyard and banishing all monsters of 1 of those Attributes from your Graveyard, and cannot be Special Summoned by other ways) and you have to skip the Battle phase if you want to use its effect.
- Back from the Dead: Chaos Goddess's effect.
- Black Knight: Black Luster Soldier - Envoy of the Beginning.
- Continuity Nod: Sphere of Chaos's name and effect is a reference to a trio of monsters often called "The Chaos Trio", consisting of "Black Luster Soldier - Envoy of the Beginning", "Chaos Emperor Dragon - Envoy of the End", and "Chaos Sorcerer", who needed a LIGHT and DARK Monster to summon.
- Dying Moment of Awesome: Chaos Emperor Dragon's effect allows to do the equivalent of destroying the universe taking itself down and damaging the opponent for each card it destroys.
- "Ruin, Queen of Oblivion" and "Demise, King of Armageddon" are less powerful ritual versions of "Black Luster Soldier - Envoy of the Beginning" and "Chaos Emperor Dragon - Envoy of the End" respectively.
- The Sky Scourges were an attempt to revitalize the Chaos archetype with more challenging summoning conditions and less powerful effects.
- Fan Nickname: Chaos Sorcerer was nicknamed "the poor man's Chaos" due to its common rarity, as opposed being secret rare like the Envoys.
- Finishing Move: More likely than not, getting one of them to the field.
- Glass Cannon: They can hit the field on your first turn if you build the deck right, come out of nowhere, and will give you a massive lead in the duel. But they're completely defenseless during an opponent's turn, so you'd better have some traps ready to protect them.
- God Save Us from the Queen!: Ruin, Queen Of Oblivion.
- Kill 'em All: Chaos Emperor Dragon's effect.
- Obvious Rule Patch: The Chaos Emperor Dragon-Yata Garasu combo is pretty much the reason the ban list was first created, and they've been gone ever since.
- Our Dragons Are Different: Darkflare Dragon and Lightpulsar Dragon. Moreover, both monsters depict space phenomena: a pulsar for "Lightpulsar Dragon" and a sun flare for "Darkflare Dragon".
- Physical Goddess: Chaos Goddess.
- Regal Ringlets: Chaos Goddess.
- Those Two Guys:
- Sphere of Chaos and Chaos End Master are meant to compliment the other (each card can search out the other).
- Gaia, Knight in Brightest Night and Gaia, Knight in Blackest Night. They even have effects that support the other's Element.
- Took a Level in Badass: Black Luster Soldier -> Black Luster Soldier - Envoy of the Beginning
- Yin-Yang Bomb
are a series of six Spellcasters that have learned to commune with the six Attributes to take control of them and perform assorted incantations with them.
, known as OOParts in the OCG, are a series of Light Rock monsters based on artifacts of the ancient world. They rely on manipulating their levels to Xyz Summon their leaders, Chronomaly Atlandis, Chronomaly Crystal Chrononaut, and Chronomaly Machu Mech.
- Alchemy Is Magic: Chronomaly Pyramid Eye Tablet is possibly based on the Emerald Tablet of Hermes. Text purporting to reveal the secret of the primordial substance and its transmutations. It claims to be the work of Hermes Trismegistus ("Hermes the Thrice-Greatest"), a legendary Hellenistic combination of the Greek god Hermes and the Egyptian god Thoth.
- Ambiguous Robot: Number 6: Chronomaly Atlandis's Type is Machine while it has no mechanical parts with the exception of the ring around its chest.
- Anachronism Stew: The OCG name, "OOPArts", is an acronym for "Out-of-Place Artifact", a term used to describe artifacts that make no logical sense given the technology available at the time they were created. The TCG name, "Chronomaly", is a portmanteau of the word "chronology" which is the sequential order in which past events occur and "anomaly" as in an irregularity or something odd. Put together these monsters are "chronological anomalies" or "chronomalies" since these objects deviate from what would have been possible to create given the resources and technology available at that time.
- Ancient Astronauts:
- Some writers have proposed that intelligent extraterrestrial beings have visited Earth in antiquity or prehistory and made contact with humans. Such visitors are called ancient astronauts or ancient aliens. Proponents suggest that this contact influenced the development of human cultures, technologies and religions. Chronomaly Crystal Chrononaut is based on this concept.
- Chronomaly Mayan Machine is based on the "Maya Astronaut" of K'inich Janaab' Pakal, a ruler of the Mayan polity of Palenque. The Palenque Astronaut appears to depict a man controlling a spaceship. This ornately decorated five ton stone was discovered in 1952 in Chiapas, Mexico covering the Tomb of the Mayan King Pacal, at the Temple of Palenque ~ the only known Mayan Pyramid to contain a Tomb, as seems the case throughout Egypt.
- Atlantis: Number 6: Chronomaly Atlandis
- Cool Plane: Chronomaly Golden Jet is a reference to the various golden airplane like artifacts found in Colombia, which were said to have been carved by the Quimbaya culture between l000 and 1500 AD. Some archaeologists believe that they are simply stylized insects, while some ancient astronaut theorists believe this is a clear depiction of a space craft from extraterrestrial visitors.
- Dem Bones: Chronomaly Crystal Bones and Chronomaly Crystal Skull
- Chronomaly Crystal Bone is based on "The Crystal Maiden", the skeleton of a teenage girl found in the Belize cave system called Actun Tunichil Muknal, which was said to possibly been a sacrifice victim, whose bones have been calcified, giving it a sparkling, crystallized appearance, hence the name.
- Chronomaly Crystal Skull is based on "Crystal skulls" which were carved from quartz and were believed to be of pre-Columbian origin.
- Eenie, Meenie, Miny Moai: Chronomaly Moai is based on a Moai, monolithic human figures made of rock in the Easter Island. "The Statue of Easter Island" and "Moai Interceptor Cannons" are based on the same figures.
- Enormous Engine: Fork Hyuk appears in the artwork of "Number 33: Chronomaly Machu Mech", serving as the aforementioned Machu Mech's engine. This is also supported by Fork Hyuk's Japanese name, and the fact that the structure of "Number 33" is surrounding the blue sphere in this card's artwork, just as depicted in the artwork of "Number 33". This is fitting, as Fork Hyuk's effect complements the effect of "Number 33".
- Floating Continent: Number 33: Chronomaly Machu Mech is a floating city, while Machu Pichu was built high up in the mountains above sea level.
- Golem: Chronomaly Mud Golem is based on the Dogū, a form of statuary common in the Jomon Period.
- Homage: Chronomaly Golden Jet's appearance and statistics (Level 4, LIGHT Machine, 1300 ATK) seem to tie into the "Gradius" deck and the other fighting ships like "Jade Knight" and "Lord British".
- Landmark of Lore
- Number 33: Chronomaly Machu Mech is based on on the ancient city of Machu Pichu. Machu Pichu is in Peru, going along with the South American theme of the "Chronomaly" archetype. Machu Mech also could also have been based on El Dorado, a fabled city that was said to be made of gold, like how this monster is shown to be a city that is made from gold.
- Stonehenge Methods. True to this card's name, the Stonehenge is featured in this card's artwork.
- Number 6: Chronomaly Atlandis's form could come from the Ancient city of Pompeii because it's shaped like a volcano (Mount Vesuvius).
- Chronomaly City Babylon. The Ancient City of Babylon was an Akkadian city-state (founded in 1867 BC by an Amorite dynasty) of ancient Mesopatamia, the remains of which are found in present-day Al Hillah, Babylon Province, Iraq. The Word "Babylon" is Akkadian "babilani" which means "the Gate of God(s)" and it became the capital of the land of Babylonia.
- Living Statue: Chronomaly Tula Guardian is a living version of the Telamon Tula statues that were found in Hidalgo, Mexico.
- Magma Man: If one looks at the artwork of Number 6: Chronomaly Atlandis, the island is not actually floating: Molten formed what appears to be two legs holding it up, as well as two arms, giving it the appearance of a giant. As such, this card may have been based on Atlas, a Titan from Greek mythology that was forced to support the sky on his shoulders for eternity. Oddly this cards attribute is LIGHT when the Monster is formed out of molten lava and rock.
- Mythology Gag:Stonehenge Methods's special summoning effect is similar to the Player Character of The Duelists of the Roses being summoned at Stonehenge.
- The Sphinx: Chronomaly Winged Sphinx is based on the Great Sphinx of Giza, the largest monolith statue in the world that stands on the Giza Plateau on the west bank of the Nile in Giza, Egypt.
are a series of Water Fairy monsters based on types of Clouds. Being Clouds they lack power but are immune to being destroyed in battle, and distribute Fog Counters to monsters to use effects.
- Achilles' Heel: While "Cloudians" cannot be destroyed by battle while in Attack Position, "Zero Gravity", "Stumbling, "No Entry" and "Spider Web" would cripple this Deck as the these cards forces all monsters to Defense Position making the "Cloudians" destroy themselves. An opponent using a well-timed Windstorm of Etaqua can effectively destroy all Cloudian monsters. "Spiders" are also a threat, because they change the Battle position of a monster to Defense Position. Cards such as "Savage Colosseum" and "Final Attack Orders" can have the same effect. The best way to counter is by using "Raging Cloudian".
- Our Angels Are Different: With a few exceptions, these guys are classified as Angels in the OCG.
- Cute Kitten: Cloudian - Cirrostratus
- Cyclops: Cloudian - Eye of the Typhoon is based on "The Eye of the Hurricane", ironically, the most inoffensive part of a Hurricane. The name is also a pun on the card itself, as the Cloudian only has one Eye.
- Our Dragons Are Different: Cloudian - Storm Dragon
- Difficult but Awesome: "Cloudians" require an advanced degree of skill to use properly, because their usefulness depends on how many Fog Counters there are on the field. Most "Cloudians" cannot be destroyed by battle, but their low ATK leaves their controller open to taking damage unless "Spirit Barrier" or "The Sanctuary in the Sky" are used. Otherwise, you could just use Equip Cards to boost their ATK so that the damage is lessened. Once your support cards are in play, the opponent will find it frustratingly difficult to get past a "Cloudian" Deck's defenses. While the opponent is being stalled, the "Cloudian" user can then generate enough Fog Counters to whittle down the opponent's defenses, eventually leaving them with nothing to protect themselves from the otherwise "weak" monsters.
- Our Ghosts Are Different: Cloudian - Ghost Fog, which is based on the Mist Fog.
- Hollywood Acid: Cloudian - Acid Cloud
- Poisonous Person: Cloudian - Poison Cloud may be partially based on London's Great Smog, which was a deadly fog caused by overpollution.
- Power Of The Storm
- That Cloud Looks Like: A bunch of monsters.
- Theme Naming: Based on the types of weather.
monsters, called Sacred in the OCG, are a series of Light monsters that are variably Beast, Beast-Warrior, Warrior, or Machine. Based on the constellations, they swarm the field to perform Xyz summons of their stronger members, the strongest of which is Constellar Ptolemy M7.
- Ascend to a Higher Plane of Existence: Constellar Sombre and Evilswarm Kerykeion have successfully defeated Sophia, Goddess of Rebirth and ascended to a higher plane of existence (as mentioned in the DT Story Guide), becoming the twin serpents pictured in Breath of the Divine Serpent
- Big Damn Heroes: They appeared to help the tribes fight against the Verz horde.
- Cain and Abel: Sacred Pollux and his corrupted brother, Verz Castor.
- Dub Name Change/Punny Name: This archetype is known as Constellars in the TCG.
- Fusion Dance:
- 2 Constellar Xyz monsters (judging by the orbs around the 2 monsters), the two parts of "Constellar Ptolemy M7"'s body and "Shrine of Mist Valley" appear in "XYZ Universe"'s artwork. It is possible that those Xyz Monsters are fusing together to form Ptolemy, prior to the fight above the Shrine, betwenn Ptolemy and Evilswarm Ouroboros, as shown in Infestation Terminus.
- According to the Duel Terminal Storyline in the Duel Terminal Master Guide 2013, "Gem-Knight Lazuli" fused itself with the 12 "Constellar" monsters to become "Constellar Sombres" in order to defeat "Sophia, Goddess of Rebirth" together with "Evilswarm Kerykeion".
- Homage/Shout-Out: Holy armored knights named after the Zodiac determined to fight evil? This seems familiar...
- Knight in Shining Armor
- Light is Good: Definitely.
- Our Dragons Are Different: Sacred Ptolemys Messier 7, a large mechanical dragon formed by Fusion Dance.
- Reincarnation: Sombres seems to be the reincarnation of "Constellar Ptolemys Messier 7" because of its wings that are "Ptolemys Messier 7's" ones. This monster has "Constellar Virgo" Legs and "Gem-Knight Seraphi" Face and body.
- Screw Destiny: The artwork for Break the Cycle reflects the fact that Sombres and Kerykeion were born using the banished bodies of their members (Constellar and Evilswarm) and they are working together to end Sophia's cycles of destruction and creation by destroying her.
- Sixth Ranger: Awakened Brave Warrior - Gagagigo's armor and background seems to resemble that of the "Sacred" Archetype.
- Theme Naming: All of them are named after stars in the Zodiac constellations.
, called Bugman in the OCG, are a trio of level 3 monsters that rely on summoning each other. Once all three are on the field, their leader Super Crashbug can be summoned, creating havoc as ATK and DEF values are swapped.
- Anthropomorphic Personification : When combined with Terror-Byte, this archetype makes a reference to a computer virus. When the virus first appears (Summoning one of them), it infects the system (special summoning the rest of them), then it steals data (taking control of opponent monsters with Terror-Byte), and finally sabotages the system (Super Crashbug switching ATK and DEF of monsters).
- Chained by Fashion: Crashbugs "X", "Y", and "Z" appear to be dressed in prisoner-like accessories.
- X - A ball and chain on its neck.
- Y - Hand cuffs on its right hand.
- Z - A striped prison uniform, along with a ball connected to a chain locked to both its ankles.
- Expy: This series is similar to that of the "Gadgets", "Piece Golems", "Poker Knights", "Magnet Warriors", and "Reactors"; due to having only 3 members which contribute to the theme's trump card.
- Fusion Dance: Super Crashbug and Number 34: Terror-Byte
- Inconsistent Dub: The Crashbugs' fuses are removed in the English card artwork due to the fact that it is a reference to violence, but strangely in the dub, the fuses remain in place.
- Lost in Translation: In Japanese, "Bugman" could be a pun to Bomb (爆弾, Bakudan) as they have bombs on their heads and a reference to how when a computer has technical difficulties, it normally means it "has a bug".
- Punny Name: Number 34: Terror-Byte is a pun on Terabyte, which is equal to 1024 Gigabytes. This may be why it's "No. 34", with "1 + 0 + 2" = "3", then leaving the "4" to make "34", or just "10 + 24" = "34".
- Stone Wall: Number 34: Terror-Byte and Super Crashbug at first. Super Crashbug has the ability to switch ATK and DEF of all face-up Attack Position monsters on the field.
- Visual Pun: Number 34: Terror-Byte slightly resembles an insect. This may reference how computer errors are usually referred to as "bugs" and this card's connection to the "Crashbug" series.
The Crystal Beasts
, known as Gem Beasts in the OCG, are a series of seven animal-themed monsters named after precious gems. Their ability is that when they're destroyed as monsters, they "crystallize" and place themselves in the Spell/Trap zone as Continous Spell Cards. The key is to gather all seven to summon their leader, Rainbow Dragon.
- All Your Powers Combined: Rainbow Dragon
- Artistic License - Biology: Crystal Beast Emerald Tortoise's English name is a bit of a misconception, considering that tortoise and turtle are not synonymous. Although this turtle's physical structure could be disputed, it is listed as a WATER Aqua monster, and hence the term tortoise is incorrect because it is strictly used to refer to Land Turtles. The Japanese card and the English dub use the term turtle which is more correct because in British English it describes these reptiles if they live in the sea, while in American English it is a general term for both water and land dwellers.
- Awesome, yet Impractical: It should be noted that, although Rainbow Dragon is the boss monster of this archetype, its inclusion is more likely to be a hindrance, requiring the player to run the near-useless Crystals Amethyst Cat and Cobalt Eagle. Because of this, Hamon, Lord of Striking Thunder is often used in its place, but Malefic Cyber End Dragon is vastly superior to both, avoiding both the lengthy set-up and the hefty costs of the previous bosses, and boasting the same 4000 ATK.
- Big Badass Bird of Prey: Cobalt Eagle
- Big Good: In the dub, the other Crystal Beasts refer to Pegasus as their leader (probably because this card has the highest original ATK for a Crystal Beast monster in the game). And probably from its effect, which heralds the arrival of another Crystal Beast, even if only in 'Crystal Form'
- Call an Alicorn a "Pegasus": Crystal Beast Sapphire Pegasus is called a Pegasus on the card but is actually an Alicorn (Which is a Unicorn with wings, or a Pegasus with a horn).
- Color-Coded Stones: Which come in all the colors of the Rainbow.
- Evil Counterpart: Rainbow Dark Dragon and Malefic Rainbow Dragon
- Expy: Amber Mammoth and Emerald Tortoise would receive counterparts in the Gem-Knight archetype.
- Homage: Ruby Carbuncle's name and appearance are similar to that of Carbuncle, a recurring summon in the "Final Fantasy" game series, in where Carbuncle is also known by its Ruby.
- Not Quite Dead: Crystal Beasts all share the effect of becoming Continuous Spell Cards upon their destruction. Although weak in terms of actual strength, their aforementioned effects allow them to have great staying power.
- Panthera Awesome: Amethyst Cat and Topaz Tiger.
- Amethyst Cat can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved.
- When Topaz Tiger attacks an opponent's monster, it gains 400 ATK during the Damage Step only.
- Physical God: Rainbow Dragon
- Prehistoric Monster: Amber Mammoth
- Punny Name: The name "Ruby Carbuncle" is a double pun, since Carbuncle is also a type of gemstone, as well as a mythical creature, alleged to be seen in Latin America. Legends say the Carbuncle has some sort of jewel on its head.
- Shown Their Work: Cobalt Eagle might have been the reason Gem/Jewel Beasts were changed to Crystal Beasts between the OCG and the TCG. The reason for this is because cobalt is not technically a gemstone, unlike the other "Crystal Beasts" which each feature a gemstone: ruby, amber, topaz, emerald, sapphire, and amethyst. It is plausible that cobalt was confused with the gemstones copal or coral.
- Turtle Power: Emerald Tortoise. Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position.
are a trio of Dark Machine-types that act as the "Yin" to the "Yang" of the Cyber Dragons listed below. They ensnare Dragon monsters in the Graveyard to power themselves up by stealing its power. They fuse into Cyberdark Dragon, who grows more powerful the more cards are in the Graveyard. They're used by Zane in the anime, though the Cyber Dragons are much more famous as his signature cards.
- Animal Mecha
- Armor-Piercing Attack: Cyberdark Horn
- Combining Mecha: Cyberdark Dragon gets its wings from "Cyberdark Edge", its body from "Cyberdark Keel", and its horns from "Cyberdark Horn".
- Equippable Ally: Their specialty.
- Evil Counterpart: The Cyberdarks to the Cyber Dragons.
- Expy: "Cyberdark Dragon" resembles some members of the "Red-Eyes Black Dragon" archetype, particularly "Red-Eyes Darkness Dragon". In this it mirrors "Cyber End Dragon", which resembles the "Blue-Eyes Ultimate Dragon" and "Blue-Eyes Shining Dragon". This card also resembles "Slifer the Sky Dragon" somewhat.
- Fragile Speedster: Cyberdark Edge
- Gradual Grinder: Cyberdark Keel
- Meaningful Name:
- The Edge part of Cyberdark Edge probably refers to its wing tips being as sharp as blades.
- "Cyberdark Horn" is named such because it gives "Cyberdark Dragon" its four horns.
- "Cyberdark Keel" is named after the keel of a ship, as it becomes the body of "Cyberdark Dragon".
- Our Dragons Are Different
- Power Trio
- Zerg Rush: The potency of the Cyberdark Deck lies with its ability to quickly Normal Summon "Cyberdark" monsters with comparably higher ATK than your opponent could possibly muster.
is a Light Machine monster with allies of the same type and attribute based on mechanical dragons. It relies on brute force, special summoning itself from the hand for a quick beatstick and fusing into very powerful combined forms are promised to do serious damage if your opponent cannot stop them, highlighted by Cyber End Dragon and its Armor-Piercing Attack
that deals damage when it attacks defense position monsters. In the anime and manga they are Zane's signature cards.
- Animal Mecha: The mecha part is more important purposes of rules, they're considered machines, not dragons.
- Awesome yet Practical: Cyber Dragon special summons itself from the hand when you have no monsters and the opponent does, has 2100 ATK to run over a lot of monsters, and is Light attribute to support Chaos. In the meta-game during the time of GX, it was a staple card run in 3s in most decks, and is still an effective card today.
- Back from the Dead: Cyber Dragon Nova can bring back a Cyber Dragon from the graveyard if an Xyz material is detached. It can also bring back a Machine-type Fusion monster if it dies.
- Cannibalism Superpower: Cyber Dragon Nova can also get more power if the player sends a Cyber Dragon on his side of the field or hand to the Remove from Play pile.
- Breath Weapon: Cyber Dragon's attack, Evolution Burst
- Evil Counterpart: The Cyberdarks to the Cyber Dragons.
- Evolutionary Levels: "Cyber Larva" > "Proto-Cyber Dragon" > "Cyber Dragon Zwei" > Cyber Dragon > "Cyber Twin Dragon" > "Cyber End Dragon" > "Cyber Eltanin" / "Chimeratech Overdragon" / "Chimeratech Fortress Dragon".
- Expy: Cyber Dragon's evolution is similar to "Blue-Eyes White Dragon". Their Fusions requires 3 copies each. Both of their Final Forms ("Cyber End Dragon" and "Blue-Eyes Shining Dragon") have the similar Blue orbs on their wings and chests.)
- Fusion Dance: "Cyber Dragon" fuses with:
- Another "Cyber Dragon"/"Proto-Cyber Dragon"/"Cyber Dragon Zwei" to form "Cyber Twin Dragon".
- Two other "Cyber Dragon"s/"Proto-Cyber Dragon"s/"Cyber Dragon Zwei"s to form "Cyber End Dragon"
- Any number of Machine-Type monsters to form "Chimeratech Overdragon".
- "Cyber Dragon" also performs a VWXYZ - style fusion with Machine-Type monsters to form "Chimeratech Fortress Dragon".
- "Elemental HERO Voltic" to form "Elemental Hero The Shining".
- Instant Awesome, Just Add Dragons
- Light 'em Up
- Loophole Abuse: In a similar manner to the Harpies and the Skull Servants, you can only have three copies of Cyber Dragon in your deck, so needing it in play to use its specific support cards is tricky. Thus cards like Cyber Dragon Core, Cyber Dragon Zwei, and Cyber Dragon Drei, specify that their names are treated as Cyber Dragon while in the Graveyard and/or on the field, giving you functionally a dozen copies to run through for effects. An otherwise unrelated support card notes this, "Three of a Kind", a card that demands you have three copies of the same card in play, and the card art shows the duelist doing this via a Cyber Dragon, a Proto-Cyber Dragon, and a Cyber-Dragon Zwei.
- Meaningful Name:
- "Chimeratech Overdragon" and "Chimeratech Fortress Dragon" originate from the 'Chimaera', a mythical beast that had the heads of a lion, goat and snake. More recently, 'chimaera' refers to the idea of combining things that occur naturally, much like both monsters are fused from varying Machine-Type monsters.
- Eltanin, also called Gamma Draconis, is the brightest star in the constellation Draco. The name comes from Arabic (التنين at-tinnīn) meaning The Dragon, which is the name of the constellation. The star itself is called (رأس التنين raʾs at-tinnīn) The Dragon's Head.
- Multiple Head Case: Its fused forms, which indicates the strength it has within those forms.
- Nerf: In the anime, "Chimeratech Overdragon's effect was different than its real-life counterpart. In the anime it could attack as many times (including direct attacks) as the amount of monsters used to play it while its real-life counterpart's effect only allows multiple attacks to monsters, but direct attacks aren't allowed.
- One-Hit Kill: Dedicated real life decks using Cyber Dragon and its variants can also pull these off.
- Ouroboros: Cyber Ouroboros. An Ouroboros is a serpent that bites his own tail, forming a circle. It symbolizes the endless cycle of the end followed by the beginning. This symbol is used in Alchemy. This also represents its effect. A card is banished, another is sent to the Graveyard, and another replaces it in the hand.
The Cyber Girls
are a series of female Earth Warrior based on sports stars. They lack power but have varied effects. Their leader is Blade Skater, who gains various effects as the opponent summons more monsters.
are a series of Dark Fairy monsters representing fallen angels. They are almost universally high-level and thus hard to summon, but have generally high power and potent effects.
- Armor-Piercing Attack: Edeh Arae's effect. This is basically Edeh Arae venting his anger on the foe.
- Came Back Strong: Their specialty.
- Casting a Shadow
- Dark Is Evil: Except Marie the Fallen One, who might be considered The Atoner.
- Evil Costume Switch: Darklord Zerato being an evil version of Archlord Zerato can be inferred by the artwork on Darklord Zerato; what appears to be the ruins of "The Sanctuary in the Sky" appears in the background of this card. It is possible that he may have been responsible for the destruction of the sanctuary.
- Fallen Angel
- Fusion Dance: Marie the Fallen One is the fallen version of "St. Joan". Her fusion with "The Forgiving Maiden" is symbolic; her sins are forgiven and she becomes a saint. Later, she becomes "Guardian Angel Joan". Reflecting that she was accused of witchcraft and when she was proven right, she became a Saint.
- Hospital Hottie: Reficule
- Lethal Joke Card: "Gift Card" increases your opponent's life by 3000, but if you combo that with "Nurse Reficule The Fallen One" on the field, which turns healing into damage, you've just dealt a serious blow to the opponent.
- Literal Split Personality: Asmodeus's effect.
- Reviving Enemy: Superbia's effect.
- Sdrawkcab Alias: "Reficule" is a romanization of "Lucifer" written backwards. Lucifer is a name for the morningstar and the fallen angel. In later times, his name became another alias for the Devil.
- Sixth Ranger: St. Joan. Not part of this archetype, but one of her materials is.
- Theme Naming: Which is based on the Seven Deadly Sins. Quite fitting for a group of fallen angels.
The Dark Magician
, called Black Magician in the OCG, is arguably the most famous Yu-Gi-Oh! monster of all time as Yugi's signature monster. He and his related cards are Dark Spellcasters that use stage tricks as support cards to aid their mediocre attack.
- Anti-Magic/Signature Move: Dark Magic Attack destroys every trap and spell card on the field. It can only be played when Dark Magician is on the field. This card is based on the attack of Dark Magician in the anime.
- Black Magician Girl: Dark Magician Girl is the trope namer herself.
- Blade on a Stick: Dark Paladin carries one with the blade part being longer than his arms.
- Evil Twin: The alternate art version of Dark Magician's card, which resembles the sinister-looking crimson-robed version used by Pandora/Arcana in the anime, is most often perceived this way.
- Fountain of Expies
- The Dark Magician's style wears has inspired an entire archtype of Magician cards, and of course he has many evolved forms. In a round-about way, it's now tradition for the protagonist's key monster to have 2500 Attack, while to parallel to the Blue-Eyes, their rival's key monster has 3000 Attack.
- Dark Magician Girl has counterparts known as "Magician's Valkyria" and "Gagaga Girl", as well as a supposed younger counterpart known as "Card Ejector", a Toon counterpart known as "Toon Dark Magician Girl", and an Xyz counterpart known as "Magi Magi ☆ Magician Gal."
- Luck-Based Mission: Dark Sage is one of the very few cards in the game that (literally) requires pure luck to summon. In other words, Dark Sage must first be Special Summoned (from your hand or Deck) by Tributing 1 "Dark Magician" immediately after applying the effect of "Time Wizard" in which you called the coin toss right. When this card is Special Summoned: Target 1 card on the field; destroy that target.
- Magic Knight:
- Dark Magician Knight Must be Special Summoned with "Knight's Title" and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 card on the field; destroy that target.
- Dark Paladin epitomizes this trope, serving as a fusion of a Spellcaster (Dark Magician) & Warrior (Buster Blader). For bonus points, Dark Paladin also has its very own BFS.
- Dark Flare Knight is also an example for the same reasons, but this time as a fusion of the Dark Magician & Flame Swordsman.
- Merlin and Nimue: The Dark Magician and Dark Magician Girl, both the cards and their Ancient Egyptian counterparts. They are rather closer in age than most, with there being only about a 10 year age difference. Note that the Dark Magician Girl becomes more powerful if a Dark Magician is in either player's graveyard. She became stronger on her own to avenge him.
- Another link between the two is the Spell Card "The Sage's Stone" which allows the player to summon Dark Magician if he controls Dark Magician Girl. (There's also an anime-only card that does the exact opposite.)
- This link is also referenced with "Dark Magician of Illusions"'s alternate way of Xyz Summoning with "Magi Magi ☆ Magician Gal".
- Mythology Gag: The artwork for Dark Magic Attack is based on the final scene of the battle between the Thief King Bakura and Mahado shortly after he fuses his soul with his spirit Ka (Vol. 31 in Japanese, Millennium World Vol. 2 in the U.S.)
- No Export for You: The Anniversary Pack artwork for Dark Magician Girl was not included in the TCG release. According to most sources, this is because Kazuki Takahashi refused to edit the art for release outside Japan.
- Nice Hat: ALL of them. Most of them have hats that are based on the style Dark Magician wears, which a few Spellcasters not of this archetype also adapt. (Like Magician's Valkyria, Gagaga Magician, and Gagaga Girl).
- Older and Wiser: Dark Sage is the aged version of "Dark Magician"; due to the magic of "Time Wizard", he is now over 1000 years old.
- Took a Level in Badass:
- Dark Eradicator Warlock is an improved version of "Dark Magician", and probably the intermedial age between "Dark Magician" and "Dark Sage". His control over the dark arts is so strong, he can harm his foes with any kind of spell.
- Sorceror of Dark Magic is the strongest variation of "Dark Magician". He has 700 more ATK and DEF than "Dark Magician". His attire, as with many powerful Spellcaster monsters, is based off of "Dark Magician". This effect is a stronger version of Jinzo's effect, but activation is optional.
- Magi Magi ☆ Magician Gal is an Xyz Monster upgrade of "Dark Magician Girl" and a possible female counterpart to "Sorcerer of Dark Magic". They can both be summoned with 2 level 6 Spellcaster-Type monsters. She was made Rank 6 as a reference to "Dark Magician Girl" being Level 6. This also allows "Dark Magician Girl" to be used as Xyz Material for this card.
- "Dark Magician of Illusions" is a Xyz Monster counterpart of "Dark Magician".
- What Could Have Been: According to the Duel Art artbook by Kazuki Takahashi, Magi Magi ☆ Magician Gal was originally intended to be simply another "Dark Magician Girl" art to act as a female counterpart to the anniversary art of "Dark Magician." It was later made into a new Xyz monster.
- Yin-Yang Bomb: Dedication Through Light and Darkness suggests that in order to become the "Dark Magician of Chaos", the "Dark Magician" must first learn to use LIGHT magic in addition to his regular DARK magic, effectively giving him the power of Chaos.
Dark Ruler Ha Des
Dark Ruler Ha Des
was, when he was originally released, true to his name as one of the most formidable Fiend monsters in the game. He has appeared in card art as a shadow figure manipulating things from behind the scenes and using dark magic against his enemies. In the story of the cards, the Dark King killed Ha Des, but he returned as the Zombie-type Revived Ruler Ha Des.
The Dark Scorpions
are five (with a sixth card representing all of them) Dark Warrior monsters. They're a gang of thieves that allow the player to use one of two effects when they damage the opponent. Though they lack offensive monster, their effects are very potent.
- Awesome, but Impractical: The Trap Card "Dark Scorpion Combination" lets each Dark Scorpion make a direct attack; while it reduces the damage each one does to only 400, all five of their effects are activated at once, one of them - Meanae's - letting you recover the Trap itself to use again. The problem is, you must have each of them on the field at once, and seeing as their scores are mediocre at best, pulling this off is very hard to do (unless you summon them all at once using "Mustering of the Dark Scorpions" which is itself no easy feat.)
- Bald of Awesome: Gorg, as he's quite strong.
- Can't Spit It Out: According to the "Master Guide", Gorg seems to have a crush on Meanae but can't express his feelings due to his stone-face nature and lack of emotions.
- Eye Patch Of Power: Don Zaloog
- Eyes Always Shut: Gorg
- Five-Man Band
- The Hero: Don Zaloog, as he leads the Dark Scorpions.
- The Lancer: Cliff because his title is "Trap Remover".
- The Chick: Meanae, as she is the team's girl.
- The Big Guy: Gorg because he is the largest of the Five Dark Scorpions.
- The Smart Guy: Chick because he seems smart enough to rob places at a young age.
- Femme Fatale: Meanae
- Hospital Hottie: Meanae's disguise in Yu-Gi-Oh! GX. It works because she's the Team Mom.
- Loveable Rogue: A group of them.
- Official Couple: A card that only appears in the anime and a few video games (in which it's playable) implies Zaloog and Meanae are this. It's called "Dark Scorpion Tragedy of Love" and allows Meanae to take the bullet for Zaloog.
- Scars Are Forever: Gorg
- Spiky Hair: Chick the Yellow, used to indicate his immaturity.
- "Super Sentai" Stance: As seen in "Mustering of the Dark Scorpions"
- Weapon of Choice
- Zerg Rush: As the anime demonstrates, if you manage to get off "Dark Scorpion Combination" to use all their effects, the opponent will not be in very good condition to fight back next turn.
The Dark World
monsters are a series of Dark Fiends that rule the Dark World alluded to in a lot of flavor text. Ruled by Grapha, Dragon Lord of Dark World, they activate powerful effects when discarded from the hand, letting them manipulate the field and hand without warning.
- Authority in Name Only: Bronn is supposed to be their king (as in "Mad King of Dark World") and he is portrayed as such in the anime. However, as the Master Guide 2 claims, Brron is actually subordinate to Goldd, Wu-Lord of Dark World and Sillva, Warlord of Dark World, who in turn report to Reign-Beaux, Overlord of Dark World. (And even he likely answers to Grapha, Dragon Lord of Dark World.)
- To make this even more complicated, the anime version of Brron suggested that the ultimate ruler of Dark World was someone called "Colorless, Chaos King of Dark World". Basically, Dark World's government is confusing.
- It's not complicated at all. In the original Japanese text Grapha's epithet is actually 'Dragon God of the Dark World'. Grapha is top of the food chain as their god.
- Axe Crazy: Whether they are good or evil, Bronn more than likely is mad, seeing as his chains are supposedly meant to be a straightjacket.
- Back from the Dead: Many of them revive when discarded to the Graveyard.
- Big Bad: Grapha, Dragon Lord/God of Dark World. Before Grapha was revealed, Reign-Beaux (according to Master Guide 2) is the political and religious head of the Dark World, with Goldd and Sillva below him as commanders of the military.
- Bigger Bad: Colorless, Chaos King of Dark World, said to be the ultimate card of the theme...it was only mentioned in the anime, was never summoned or even shown, and years after its mention it appears it's going to stay that way.
- Chained by Fashion: Bronn.
- Dark Is Not Evil: According to the Master Guides, they're actually pretty decent guys. This also means they were hit with Adaptational Villainy in the anime.
- The Dragon: Latinum, Exarch of Dark World. Sillva and Goldd to a degree as well.
- Evil Overlord: Reign-Beaux, whio even has "Overlord" as his title.
- Lightning Bruiser: A well-built Dark World deck can swarm the field with powerful monsters while depleting the opponent's field and hand with their effects, and still maintain a good sized hand and back row for ensurance.
- Loophole Abuse: Dark World cards only get their effects when discarded by a card effect, not if discarded for a cost. Everyone quickly learned the difference once they came out. It's this rule that makes Card Destruction and Morphing Jar game-ending movies, allowing a Dark World deck to dump their hand full of Dark World cards to trigger their effects, then draw a new hand.
- Nebulous Evil Organisation: As seen in Dark Deal, Dark Scheme and Dark World Dealings, they engage in a lot of shady practices to further their power.
- Noble Demon: Most prominently Zure, but Word of God says they're all like this.
- Obviously Evil: Possibly. Depends on what version you believe.
- Our Demons Are Different:
- Our Dragons Are Different: Grapha.
- Overshadowed by Awesome: With the release of "Grapha, Dragon Lord of Dark World," the Deck no longer needs to rely on "Goldd, Wu-Lord of Dark World" and "Sillva, Warlord of Dark World" for power. Their high Level means that they will often sit unused in the hand.
- Physical God: "Grapha" appears to be the deity of "Dark World" based on its title of "Dragon God of the Dark World". "Latinum, Exarch of Dark World" alludes to a Dark World religion since Exarch is a religious position of authority and its abilities can be seen as blessings from Grapha itself.
- Sillva and Goldd's Japanese titles are refer to them respectively as "Army God of Dark World" and "War God of Dark World", but they rank bellow Reign-Beaux, whose Japanese title is "Devil of Dark World", so it's unclear if that title means anything.
- Religion of Evil: Has shades, particularly in the anime where Bronn tries to use a tome and rune cards to summon Colorless.
- Sorting Algorithm of Noble Demons: The Master Guides provide a hierarchy for the upper ranks: Brron is subordinate to Sillva and Goldd, who run the military (and it's in fact Sillva who is more senior of the two), and they in turn report to Reign-Beaux, who is head of state and religion. Grapha appears to be the deity of said religion.
- Spikes of Villainy
- Theme Naming: "<Color>, <Rank> of Dark World".
monsters, called Devil in the OCG, are, like archfiends, more a series of monsters with a connecting naming theme rather than an archetype. They are two definite sets, one that rely on supporting Ritual monsters with assorted effects if the Djinn monster was the Ritual tribute, and a series of Xyz monsters that play oversized musical instruments.
- Blow You Away: Muzurhythm the String Djinn
- Casting a Shadow: Maestroke the Symphony Djinn, Dark Balter, the Ritual Djinn series and King Dragun
- Cool Sword: Maestroke the Symphony Djinn
- My Death Is Just the Beginning: Djinn of Rituals each share the effect text "When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as one of the monsters required for the Ritual Summon.", followed by their individual effects, which are given to the Ritual Monster they were used to Summon.
- Dishing Out Dirt: Temtempo the Percussion Djinn
- Our Demons Are Different
- Epic Flail: Djinn Prognosticator of Rituals
- Fusion Dance: King Dragun, Queen Dragun Djinn and Dark Balter
- Gladiator Games: Djinn Presider of Rituals
- Homage: Vlad the Impaler, also commonly known as Count Dracula; the Summoning of Dark Balter refers to that in Bram Stoker's novel, "Dracula". Dracula was a king faithful to God, though he was filled with darkness at the loss of his true love and became the Devil's Son, or in other terms, the Anti-Christ, and thus the two Monster Cards used to Fusion Summon this card being a descent of (The King) "Frontier Wiseman" (transformed into) the "Possessed Dark Soul" by the darkness. He/it eventually became "Count Dracula" AKA "Dark Balter the Terrible".
- Hot Witch: Queen Dragun Djinn, as her top half is the good-looking Lady of D.
- Light 'em Up: Melomelody the Brass Djinn
- Magic Staff: Djinn Releaser of Rituals
- Musical Assassin
- Nice Hat: Three Djinns have Nice Hats: Muzurhythm, Temtempo, and Maestroke
- Playing with Fire: Infernal Incinerator and Queen Dragun Djinn
- Djinn Cursenchanter of Rituals's name is a portmanteau of the words "curse" and "enchanter".
- Maestroke the Symphony Djinn's name is a portmanteau of "Maestro" (a musical conductor) and "stroke".
- Status Buff:
- Once per turn: You can detach 1 Xyz Material from Melomellody to target 1 "Djinn" Xyz Monster you control; this turn, that monster can attack twice during each Battle Phase.
- During the Damage Step, when a "Djinn" Xyz Monster you control is attacking an opponent's monster: You can detach 1 Xyz Material from Muzurhythm; the attacking monster's ATK is doubled until the End Phase. The effect of "Muzurhythm the String Djinn" can only be used once per turn.
- Once per turn, during either player's turn: You can detach 1 Xyz Material from Temtempo to target 1 Xyz Monster your opponent controls; detach 1 Xyz Material from that monster, and all face-up "Djinn" Xyz Monsters you currently control gain 500 ATK.
- Sigil Spam
- Every Djinn of Rituals has a skull somewhere on their weapon
- The team symbol of the Xyz cards is a musical eighth note featuring a fiendish-looking face.
- Something about a Rose: Muzurhythm the String Djinn
- Theme Naming: The three Xyz monsters have one based on musical terms.
- Unskilled, but Strong: Infernal Incinerator. This card can only be Normal Summoned or Set by discarding all cards in your hand to the Graveyard except this card, and by Tributing 1 monster with 2000 or more ATK you control. This card gains 200 ATK for each monster your opponent controls. This card loses 500 ATK for each other monster you control.
- Wicked Cultured: Witty Phantom, as he's a demon wearing a sharp outfit.
The Divine Dragon
series consists of Dragon-type monsters and two human commands, Lord of D. and Lady of D. They have no connecting effect, but provide general Dragon support. Lord of D. and Lady of D. can fuse with their members to form King Dragun and Lady Dragun Djinn.
- Distaff Counterpart: "Lady of D." is the female counterpart of "Lord of D.". They share the same DEF, Attribute, Type, and Level. She protects Dragons from battle while he protects them from targeting effects. Each are seen in the artworks of different Dragon-Type monsters that are stored in the Extra Deck, have upgraded versions of their respective effects, and depict them as having merged with a Divine Dragon and holding an instrument of summoning dragons.
- Elemental Powers
- Enemy Summoner: Flute of Summoning Dragon. It's more effective when Lord of D. is on the field because he's the owner of the flute.
- Expy: Divine Dragon Apocralyph is likely a more obvious counterpart to "Divine Dragon Ragnarok". Both it and "Apocalypse" refer to the end of the world. They are both Level 4 Monster Cards, have inverted ATK and DEF to one another, and their Attributes are opposite, LIGHT and DARK respectively.
Also, both cards offer Dragon-Type support: "Ragnarok" fuses with "Lord of D." into "King Dragun", a monster that protects Dragons from being targeted and Special Summons them from the hand, and "Apocalypse" returns Dragons from the Graveyard to the hand.
Another Similarity is that it appears in the artwork of "Queen Dragun", an Extra Deck Dragon type monster that protects and summons dragons similar to "King Dragun". Like Ragnarok, this card appears to have become the lower body of a spellcaster with a downgraded version of the new monster's effect. The difference is that King Dragun is a fusion monster that requires the 2 specific monsters as materials whereas Queen Dragoon is an Xyz monster that accepts any 2 level 4s.
- Fusion Dance: King Dragun (Ragnarok and Lord of D.) and Queen Dragun (Apocralyph and Lady of D.)
- Lady of Black Magic: Dragon Witch and Queen Dragun
- Names to Run Away From Really Fast: Divine Dragon Ragnarok and Divine Dragon Apocralyph. Both are named religious events, the end of the world.
- Our Dragons Are Different; Since they can fuse with humans and create draconic centuars.
- Wreathed in Flames: Divine Dragon Apocralyph
A series of dragons representing the four Attributes other than Light and Dark, they can discard themselves or other Dragons from the hand to summon themselves and activate powerful effects.
- Balance of Power: The power unleashed by the "Dragon Rulers" when they die spreads evenly across the world, giving power to desolated lands. And as the "Dragon Rulers" grow to adulthood, taking over the energy of the other Attributes again, conquering and absorbing the other Attributes of the land into their bodies, the circulation caused by the "Dragon Rulers" keeps a balance of power between the Attributes of nature.
- Our Dragons Are Different
- Elemental Embodiment: By absorbing the forces of nature into their bodies, the "Dragon Rulers" continue to grow into huge dragons as those forces are condensed and stored into their bodies.
- Nerf: The Level 4 Dragon Rulers got banned in the September 2013 TCG banlist, and the Level 7 Dragon Rulers are limited. And the series is still a strong contender.
- Reincarnation: The "Dragon Rulers" grow to a certain size, expanding their regions of power against the power of the other Attributes. They perform a cycle of condensing and purifying their energy inside their bodies. And, when each of them reaches their limit, the "Dragon Rulers" unleash their power, and their body, which carried that power, reincarnates into the form of a younger "Dragon Ruler".
is an archetype of Wind Dragon and Winged-Beast monsters that rely on equipping other members of their series in the Graveyard to themselves to power up.
- Animal Motifs: Birds for the Dragon riders.
- Attack Animal
- Big Damn Heroes: The Dragunity for the Mist Valley Archetype
- Blow You Away: Everything in the archetype is WIND attributed.
- Dragon Rider: The Dragunity Knights.
- Equippable Ally: Implied.
- Expy: Because of their heavy focus on sending monsters to the Spell & Trap Card Zones, the "Dragunity" archetype is often compared to the "Crystal Beast" and "Cyberdark" archetypes. Like "Blackwings", there is a heavy distinction between the Tuner monsters and the non-Tuner monsters in terms of appearance. Similar to "Blackwings", the non-Tuner monsters are all humanoids in bird costumes while the Tuner monsters are all small dragons (whereas the "Blackwing" Tuner monsters are all small birds).
- The Glory That Was Rome: The archetype is based on Roman legions.
- Our Dragons Are Different: Averted with the Dragunity Knights, which are humanoids riding on dragons, but the Armas are Dragons that wield swords and have a second, feathered set of wings and the rest are used as weapons.
- Theme Naming: The Dragon-Type monsters in this Archetype so far all have armor which either covers most of their body ("Dragunity Phalanx"), or they have a piece of armor that resembles, and is named after, a weapon (i.e. "Dragunity Darkspear"). By contrast, the Winged Beast-Type monsters seem to be named after historical warriors (Ex. - "Dragunity Legionnaire" is named after the common solider in the Roman army).
- Winged Humanoid: All of the Winged Beasts in the archetype are humanoids in roman soldier themed bird costumes.
- Animate Inanimate Object: The Duston are living dust particles.
- Expy: The Duston archetype has a lot in common with the "Ojama" archetype.
- A majority of these monsters have 0 ATK and 1000 DEF.
- Both share similar art styles and designs (mono-chromatic, cartoonish, etc).
- Both their play styles revolve around attempting to clog up the opponents' side of the field or rendering their Monster Zones unusable.
- Poison Mushroom: The Duston playstyle revolves around using "House Duston" to Special Summon members of the archetype to either side of the field, ideally Special Summoning ones with negative effects to your opponent's side of the field and ones with positive effects to your side of the field. This reflects how dust can spread in real life.
- Punny Name: "Starduston"'s name is a multi-layered pun:
- The name "Starduston" describes this monster as a "Duston" monster who is star-shaped and whose body is patterned with a star-filled night sky design.
- The same name also reflects this monster's status as the boss monster of the "Duston" archetype– the "star" of the group (reinforced by the presence of the other 5 "Dustons" in its artwork, seemingly admiring "Starduston", as well as the star-shaped emblem on its forehead).
- The name "Starduston" references star dust, a type of cosmic dust made up of particleized organic matter produced by stars. A spiral formation of stardust can be seen in the center of this monster's body, below its grin.
- Urban Legend of Zelda: Prior to the official release of Primal Origin, there were sources depicting this monster as a fake "Duston" version of "Stardust Dragon". It also had a effect highly reminiscent of "Stardust Dragon": During either player's turn, when a card or effect is activated that would destroy a card(s) on the field: You can Tribute this card; negate the activation, and if you do, destroy it. You can only control 1 face-up "Starduston".
The four Elemental Lords
are high-level monsters summoned when enough monsters of their Attribute are gathered in the Graveyard. They force you to skip your next Battle Phase if they leave the field, but they have high ATK and activate powerful effects when called.
- Elemental Embodiment: It appears that the Elemental Lords are going to represent the elements in the same way as the "Monarchs" being the same in almost every way except for Attribute, summoning requirements, and the effect that activates upon summoning.
- Elemental Powers
- Expy: Their Trigger Effects can also be seen as mirroring the effects of powerful Spell and Trap Cards from the game's past that were Forbidden at least once.
- The effect of "Grandsoil" is an exact replica of "Monster Reborn".
- The effect of "Moulinglacia" is a more powerful version of "Delinquent Duo".
- The effect of "Pyrorex" is a weakened version of "Ring of Destruction".
- The effect of "Windrose" is an exact replica of "Harpie's Feather Duster".
- Theme Naming: Each "Lord" is named in a different language with their respective element. "Grandsoil" (Earth) and "Windrose" (Wind) in English (This could be German too), "Moulinglacia" (Ice) in French, and "Pyrorex" (Fire) in Latin.
monsters, known as Verz in the OCG, are a series of Dark monsters that embody corrupted versions of other Duel Terminal archetypes. They have varied effects and are lead by several powerful Xyz monsters, the strongest of which is Evilswarm Ouroboros.
- Ascend to a Higher Plane of Existence: Constellar Sombre and Evilswarm Kerykeion have successfully defeated Sophia, Goddess of Rebirth and ascended to a higher plane of existence (as mentioned in the DT Story Guide), becoming the twin serpents pictured in Breath of the Divine Serpent
- Big Badass Bird of Prey: Verz Frais/Evilswarm Hraesvelg and Verz Thunderbird
- Black Knight: Verz Nightmare
- Body of Bodies: Evilsawrm Azzathoth. "Worm Apocalypse", "Worm Dimikles", "Worm Falco", "Worm King", "Worm Rakuyeh", "Worm Tentacles", "Worm Warlord" and "Worm Victory" can be identified as being parts of the whole monster. While the merge of "Worms" to fuse "Worm Zero" is "clean," the "Worms" merged to make this card are just jumbled up in a large group of mangled biomass.
- Casting a Shadow
- Combat Tentacles: Many Verz gain these as a result of their corruption, best seen on Verz Ouroboros and Verz Thunderbird.
- Cool Train: Verz Coppelial
- The Corruption: The Verz virus corrupts those it comes into contact with, infecting them and transforming them into a mindless member of the horde.
- Cute Is Evil: Verz Mandrago because it's an infected Naturia Cosmobeet.
- Dark Is Evil: And how.
- Dark Is Not Evil: "Evilswarm Kerykeion" is not a true "Evilswarm" monster and also is not completely corrupted per se as compared to the other Duel Terminal monsters infected by the virus of "Evilswarm".
- Dub Name Change: Evilswarm in the TCG.
- Evil Counterpart: The Archetype's theme is making these of former Duel Terminal Archetypes.
- Expy: Aside from their Evil Counterpart theme being similar to the existing Dark Counterparts, the Verz have quite a bit in common with the Phyrexians in Magic: The Gathering.
- Fusion Dance: According to the Duel Terminal Storyline in the Duel Terminal Master Guide 2013, "Constellar Rasalhague" used the power of the "Gishki Aquamirror" to fuse itself with the 3 corrupted "Ice Barrier" Dragons to become "Evilswarm Kerykeion" in order to defeat "Sophia, Goddess of Rebirth" together with "Constellar Sombres", which means that it is not a true "Evilswarm" monster, and is also not completely corrupted per se, as compared to the other Duel Terminal monsters infected by the virus of ""Evilswarm"", and thus explaining the "Constellar" symbol that can be seen on the Aquamirror staff that "Evilswarm Kerykeion" is holding.
- Multiple Head Case: Verz/Evilswarm Zah[h]ak, which is based on Zahhak. Zahhak was commonly depicted as a three-headed dragon in Iranian mythology.
- Obviously Evil: The TCG name of this group of monsters is Evilswarm.
- Puppeteer Parasite:
- Judging from Evilswarm Heliolope, more than just being a virus born from the bodies of fallen Inverz monsters (Infestation Infection), it can be said that it is an infection that carries the soul and will of the Inverz, thus any monster infected by it, became a slave to their will.
- For example in Trial and Tribulation, we see Gishki Noellia mourning who seems to be Gishki Natalia before becoming a spirit, all these while the Verz Infection lurks around her, with none other than Inverz Grez in the background, later the infection grows (Creeping Darkness) and she becomes half Evigishki half Verz (Evigishki Psychelone).
- Another example is Constellar Meteor where we see Constellar Castor charging against Evigishki Psychelone while the same Verz Infection (from Trial and Tribulation) seems to approach him. So, more than just being a self-defense mechanism in case of extermination, the Verz Virus is actually an amalgamate of the Inverz souls searching for new bodies in order to fulfill their objectives.
- Sealed Evil in a Can: The Evilswarm somehow infected the three sealed Ice Barrier dragons, so when the Gishki tried to revive them to stop the Verz... it didn't end well.
- Sorting Algorithm of Evil: The Steelswarm managed to put some pressure on the tribes before being killed by Vylon Omega. The Evilswarm killed off two tribes, corrupted a third and were literally on the brink of destroying the last resistance to their conquest before God itself was summoned to push the Reset Button. And even then Evilswarm Kerykeion played a key role in defeating said God.
- Theme Naming: The Verz are named after various monsters and deities from a variety of mythologies. This indicates that they are highly destructive and should not be treated lightly.
- However some of them also have names based on the Theme Naming of the archtype they were in per-corruption. Some can overlap (Castor) or be the Odd Name Out (Heliotrope and Copellia. coincidentally the former is the archtype's only Normal Monster).
- Tyrannosaurus rex: Verz Salamandra
- Our Dragons Are Different: Three of the Evilswarm Xyzs are the corrupted Ice Barrier Dragons, with Brionac becoming Verz Bahamut, Gungnir becoming Verz Ophion, and finally Trishula becoming Verz Ouroboros.
- Zombie Apocalypse: The result of the Evilswarm virus once Noelia betrays the other tribes and joins the Evilswarm.
cards are a series of Fire monsters. They come as Reptiles, Dinosaurs and Dragons, which is the entire point — the Reptilian Evoltiles special summon the stronger Evolsaurs, activating their effects and setting up the field to Xyz summon the powerful Evolzars.