A rookie Drifter who is searching for her missing father. A Naïve Newcomer whose inexperience with the reality of the Drifter lifestyle is only matched by her fiery willpower. Her special ability is Mystic, which lets her extend the effect of an item to the entire party, or use a special ability with a non-consumable item. She dual-wieldspistol ARMs in a unique style taught to her by her father.Like all four party members, she is an interesting mix of tropes and party combat roles. As a character, she is both the New Guy, the Determinator, the Knight in Shining Armor, and the Leader, a mix that may be entirely unique. She also uses her idealism as a shield to cover her own insecurities, and applies it badly, leading to others to point out her flaws. Virginia has the best Character Development of the four party members, and it does not involve her losing her idealism, but rather, maturing it. She becomes much better at using her idealism correctly, living up to her principles and getting a handle on her insecurities- to the point that she becomes an Messianic Archetype at the end of the story and saves the world.In combat, she is a Fragile Speedster and, amusingly for the party leader, the White Mage in the sense that she is an Item Caddy. She also makes a decent magician, being behind only Gallows in terms of magic power.
Action Girl: She demonstrates this aspect of herself from the get-go, right at the beginning of her prologue. However, she did go a little over her head, and she has a tendency to put herself in danger. Maya helps her to realize and overcome this flaw.
Combat Medic: She can deal decent damage, and is by far the most efficient healer of the party thanks to her Mystic ability. If you always keep Potion and Mega berries for her to use during boss fights, she will ensure the survival of your party.
Fragile Speedster: She has god-like evasion and is the quickest member of the party (Jet using Accelerator nonwithstanding), but she also has a bad defense and the lowest HP, making her the most fragile character.
Idiot Hero: Virginia's idealism and naivety lead her to get mocked by Janus rather frequently. Even her friends note she has more heart than common sense. Subverted as she grows up considerably and matures into a true hero.
Item Caddy: Virginia by necessity. Need more berries!
Item Amplifier: Her ability Mystic lets her use items more effectively, usually by making them hit multiple targets.
Naïve Newcomer: And, as a result, she ends up in trouble several times before maturing.
Revolvers Are Just Better - Partially averted; Virginia's guns are the weakest in terms of damage, though they do have cutscene powers. They are extremely accurate, however, which is useful when combined with her high speed allowing her to almost always act first in a round, and they hold more shots, meaning that when Virginia uses Gatling, her attack power skyrockets.
The Smurfette Principle: Virginia's the only girl, though at least she's the Leader, and having only four characters total anyway eases the sexism of this trope a bit.
An experienced Drifter. Pretty. An Ineffectual Loner who is in it for the money and tries to radiate undiluted Badass at everyone else. This noticeably fails to impress his allies and later, friends, though non-party members see him as the Badass he wants to be seen as. He wields a machine gun ARM (which only he can use). His special ability is Accelerator, which lets him take the first action in battle.Characterwise, he's a deconstruction of the Ineffectual Loner archetype, and of Badass people in general. Jet, for all that he's the most Badass-looking dude in the game, with the coolest gun and some of the best lines, is the party member who needs the rest of the party the most. As Virginia consistently points out to him, he has accomplished nothing by being alone, and it's turned Jet into a bitter, angry, vengeful person who quite obviously does not enjoy being alive. He's also a Deconstruction of the Nature Hero archetype. He is a living representation of Filgaia as it should be, a lifeform in tune with the planet at its healthiest and a symbol of life. He's also a Jerk Ass, he was created in a laboratory instead of by nature, was never told of what he was and has to figure it out himself from old records, and when he sees the Filgaia he was created to reflect, he doesn't get a sense of peace and calm- he completely freaks out.In battle, he is the secondary guy for everyone, having decent all-around stats (except in one category). If the party needs more healing, than he helps Virginia heal; if the party needs more firepower, he helps Clive hurt people.
Artificial Human: Enduro is a clone designed with Filgaia's leyline system in mind- he's more like an elemental than a human being. This is why he can't use ARMs other than his machine gun- his powers interfere with their workings.
Heroic BSOD: An interesting Aversion. He finds out the truth behind his existence from Leehalt and doesn't suffer one, instead shrugging it off. It helped that he'd had several brushes with the truth beforehand, and while the first one left him physically ill, the constant exposure and his own Character Development let him take the final revelation in stride.
A Magical Native Americansubversion. Yes, he's magical, yes, he's Native American. He's also a lecher, a womanizer, and consistently the dumbest person in the party. He ran away from his village and its responsibilities. He wields a Sawed-Off Shotgun ARM which deals average damage (but massive damage on a Critical Hit). His special ability is Extension, which extends the effects of a magical spell to every party member or enemy.Gallows as a character is a subversion of the Magical Native American trope, and a Determinator as well. Gallows' obsession with what he was required to do by his people- his responsibilities- led to him slacking off, trying to avoid them by being bad at them (despite his tremendous natural potential at magic). When this didn't work, he bailed, and throughout the game wrestles with the issue of whether he should go back or not. His Character Development resolves this dilemma by choosing to do his duties, not because they are his duties, but because they are the right thing to do, double-subverting the choice at the same time; he does them to save his little brother, not because he is supposed to. At the end of the game he gives them up again, as they were no longer needed, and sticks with Virginia.Gallows, despite looking like The Big Guy, is in fact a Black Magician Girl (guy) whose powers focus on magic. He also, amusingly, has the highest health in the game, but spectacularly low defense, resulting in enemies doing hundreds of points more damage to him than to the others- and him still surviving. Often the last character standing if Virginia has been dropped already.
Magic Knight: Gallows has the best magic damage in the party, but he's also got the best health in the game. He can even pack a punch with his shotgun - if he crits, as his crits are better than the other characters. Otherwise, he's got the worst melee damage in the game.
A Bounty Hunter who is quite the Badass Bookworm. For one thing, he wields a sniper rifle ARM that gives him the highest attack power in the party. Far from being a Cold Sniper, he's a very nice, sociable guy. Defying all RPG conventions, he's also happily married with a wife and daughter (and they don't die!) His special ability is Lock-On, which guarantees that his next attack will hit (and boosts the power of said attack).Character-wise, Clive is a family man through and through, as well as The Smart Guy. In addition, he is wracked with guilt over the death of his wife's father, which he feels responsible for, and throughout the game he eventually absolves himself of this guilt by finishing his father-in-law's quest. In a further unexpected subversion, He's the party member who leaves the party, not Jet, as he's worried about getting killed and not being able to support his family, a decision the rest of the party accepts and wishes him well on. He eventually comes back.Battle-wise, Clive is the only one to fit into a set mold, i.e. the Mighty Glacier. Clive has the highest Attack and Defense in the team, the second-most HP after Gallows, but he's also the slowest by far.
Three scientists who are obsessed with restoring Filgaea at any cost. Each also has their own agenda, none of which are good.
Attack! Attack! Attack!: When Yggdrasil's generator is destroyed and their plans have been foiled or so it seems, the Prophets decide to try to take the heroes with them before their bodies deteriorate for good. They put away the tricks they used before and cast the same attack spell over and over again to try to kill you.
Back from the Dead: Technically, because all of them were blown to pieces when Yggdrasil exploded ten years before the start of the story. They were only saved by Hyades.
Social Darwinist - Part of the reason they're evolving the planet to take on a demonic form is because they themselves cannot exist naturally on Filgaia. As far as they're concerned, everything that can't adapt to the planet once they're done with it can die.
Well-Intentioned Extremist - Played With. They talk a good game, but their reasons are ultimately selfish. Filgaia is deteriorating, and they plan to turn Filgaia into a demon to rejuvenate it, but Filgaia itself is a toxic environment to them. If they don't turn the planet into a demon, whether Filgaia is restored or not, they'd still die. They settled on this plan to save their own skin more than anyone else's.
The leader of the Prophets, although his control over the others is probably not as strong as he'd like. He is obsessed with power, and wishes to rule Filgaea.
The only female member of the Prophets. Before they Prophets began their experiments, she was a rather plain young woman. She has reshaped herself to have great beauty, and she is obsessed with both her beauty and youth.
Berserk Button: Since she was very average-looking before she got the chance to remake her body, she is very sensitive to being called ugly. Clive tells her that she's "ugly" on the inside, no matter how beautiful her outer form is, and it makes her go crazy. This is actually reflected in battle; she attacks Clive over all other targets.
Villainous Breakdown: He pretty much loses it after a clone of his mother condemns his actions. Considering he may have been growing them for... shall we say, purposes, it's not like he shouldn't have seen this coming!
The leader of a rival group of Drifters, he and Virginia find themselves in opposition on several occasions. He and his gang are actually working for the Prophets, and he is eventually changed into a demon by them and then sacrificed to facilitate Seigfried's coming.
Bad Boss: Janus treats his lackeys like crap. The Prophets, in turn, treat him like crap.
Expy: With a dash of Evil Counterpart. He bears tons of similarities to the lead of Wild ARMs 2, Ashley Winchester. He bears the same weapon, turns into a demon and every one of Janus's gun specials is one that Ashley could learn. This makes for some amusing cognitive dissonance for the player who remembers the heroic Ashley from Wild ARMS 2.
Baddie Flattery: Seigfried respects and envy Maya's power, which, he says, surpasses Demon's. However, that doesn't stop him from using her powers against her, and he obliterates her later on when she tries to solo him. But in the end, Maya got the last laugh.
Back from the Dead: If you believe he's the Big Bad from the first game. This interpretation is left open, so it's a fair guess.
Expy: Inverted. He has more than a passing resemblance to Nightmare, which fits, as Nightmare's original body was named Siegfried. However, Seigfried's character dates back to his first apparition in 1997, in the first Wild ARMS, whereas Nightmare didn't appear in the Soul series until Soul Calibur, in 2002.
The leader of the Schrödinger family, Maya is a Drifter searching for treasure. She sees Virginia as a rival, and will often hinder the party, but she also provides them with assistance at times. She has the ability to absorb skills from books, which is where her Calamity Jane Expy persona comes from.
Braggart Boss: Maya and company are snobby as hell to the party when they first meet- and are justified in doing it, too, since Virginia and Co. are not particularly experienced and Virginia's leadership leaves something to be desired. Later in the game, they even compliment the party on how much stronger they've become, And even help you get to the final boss fight.
Expy: She transforms into different expies of older Wild ARMs characters by imitating books she's read. Her mage form uses crest magic (Cecilia or Lilka), her martial artist form uses Kanon's moves from Wild ARMs 2, and the form everyone assumes is "her" is actually her channeling Calamity Jane from Wild ARMs. In reality, she's a geeky Meganekko.
Funny Afro: Casting a fire spell will light the fro on fire and leave it smoldering for the rest of the fight, doing damage to him repeatedly- which is great, since Todd is often That One Boss.
A winged cat-like animal who can speak, breathe fire, and is apparently immortal. He was locked in a box by a previous generation of Schrödingers. His long period of confinement has made him extremely claustrophobic.
Stealth Pun: He belongs to the Schrödingers. He's a cat (sort of). He was in a box. He has a 50-50 chance of using fire attacks on any given turn. He's claustrophobic. During the scene you discover his claustrophobia, he screams "NO MORE POISON GAS!"
A shy young girl who is not good with people. She lives alone in one of the few fertile places left in Filgaea, silently tending her garden.
Innocent Flower Girl: Also your only source of healing items. Amusingly she likes the Badass Loner Jet, who just wishes she'd leave him alone. She likes him because she can sense that he's a nature elemental, which makes this a huge bit of clever foreshadowing.
A dragon, which in the world of Wild ARMs 3 means she is a living mechanical being. The party requests her help, and after beating her in combat, she agrees to become their transportation.