Characters / Wax And Wayne
aka: The Alloy Of Law

This page is for characters from Brandon Sanderson's first Sequel Series to the original Mistborn trilogy, Wax And Wayne. See here for characters in the prior series.

For characters from the other worlds of The Cosmere, see Elantris, Warbreaker, and The Stormlight Archive. See here for characters from the greater Cosmere, including characters which appear in Mistborn itself.


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The New Crew

    Wax 

Lord Waxillium "Wax" Ladrian

The main character of the book. Wax was formally a lawkeeper in the Roughs, but after he accidentally killed his wife, he returned to the city. Due to his uncle's untimely death, he becomes the head of the Ladrian House. However, due to the crime wave in Elendel, he takes up his guns and prepares to fight crime once again.
  • Adorkable: His first attempts at being a lawman in the Roughs were hilariously bad. He explicitly got all his ideas from bad penny dreadful stories and couldn't aim to save his life.
  • All Your Powers Combined: As a Twinborn, he has one Allomancy power and one Feruchemy power.
  • Back from the Dead: After Wax succumbs to his wounds in The Bands of Mourning, Harmony gives him a choice. Wax can choose to move on to whatever comes next, or he can return to the land of the living. Wax chooses the latter.
  • The Chosen One: Harmony has been guiding his development at least since he left Elendel for the Roughs, and possibly longer. He ordered one of his kandra to induct him into the Pathian religion personally, and the woman Wax would later marry was a kandra bodyguard.
  • Cloudcuckoolander's Minder: It seems he tried to be this to Wayne, but by the time of the story proper, he's more or less given up and instead tried to channel his odd behavior.
  • Cultured Badass: Cultivated the appearance of a noble dandy despite being out in the Roughs. And, ironically, cultivates the appearance of a ruffian while in civilization. He admits to Steris that he likes messing with people's expectations.
  • Famous Ancestor: He's a direct descendant of Lord Ladrian - better known to us as Breeze - and, presumably, Allrianne Cett, from the original trilogy.
  • Guile Hero: Wax is not only an excellent gun fighter, he also has a keen mind for putting together evidence and figuring out motives.
  • Guns Akimbo: In several scenes in the book. Including once with shotguns.
  • Hero Protagonist: Helps people because he genuinely wants to do the right thing. Though he does mention that he got into the business because he needed the money.
  • Heterosexual Life-Partners: With Wayne. They're close friends that have worked together as a crime-fighting duo for years.
  • Human Weapon: TenSoon calls him Harmony's "Ruin." While the implications of this initially unsettle him, he accepts it by the end of Shadows of Self.
    Wax: I'm not Harmony's hand. I'm his sword.
  • I Let Gwen Stacy Die: His confrontation with Bloody Tan in the beginning ends with Lessie's accidental death.
  • Improbable Aiming Skills: Miles notes that he's seen Wax repeatedly pull off shots he'd have sworn were impossible. Near the end, he has to use a speed bubble to shoot his own bullet mid-flight to change its trajectory and hit an enemy hiding behind a hostage. He gets a headshot.
  • Living Emotional Crutch: To Wayne. For most of Wayne's life, Wax was the only person that forgave and believed in him. When Wax is killed, Wayne almost goes catatonic.
  • Mage Marksman: He has a combination of a Coinshot and a Skimmer in his Twinborn powers, making him capable of shoving his bullets much harder after firing them to add a lot to their impact.
  • Named Weapons: Ranette gives him the custom gun Vindication, named after the Ascendant Warrior herself. Notably, Wax always mentally refers to Vindication using female pronouns.
  • Not Quite Flight: Wax often uses the combination of his steel pushing allomancy and weight manipulation Feruchemy to soar great distances.
  • One-Man Army: During the wedding, he kills 19 heavily armed mooks by himself without any innocent bystanders being killed. In the climax, Miles states explicitly that he's wasted as anything but a killer, because he's just that good.
  • Properly Paranoid: Wax is always worried about being attacked, watching for snipers, and keeping an eye on exits. Once he leaves the Roughs, he still goes about armed with three revolvers, one of which is loaded with hollow points to let him Steelpush. And every single one of these precautions is fully justified by the bandits and assassins he fights.
  • Revolvers Are Just Better: To the point of carrying two.
  • Sherlock Scan: Though not quite as adept as the Trope Namer, he still comes up with some amazing conclusions with little evidence, although his skill is subverted when Marasi is invited into the lab: "You realize I spent all night coming to those conclusions? You just reached them in all of... what? Ten minutes?" Marasi does point out that Wax is sleep deprived, and would likely have come up with it just as fast if he weren't.
  • Trauma Conga Line: The accidental death of his wife Lessie is barely the beginning of personal tragedy for Wax, he also has to deal with Lessie dying in his arms AGAIN.

    Wayne 

Wayne

Waxillium's partner in crime... fighting. After Wax heads to the city to take over House Ladrian, Wayne follows him there. Once he arrives, he continues to provide Wax with staunch support.
  • All Your Powers Combined: As a Twinborn, he has one Allomancy power and one Feruchemy power.
  • Amazon Chaser: Wayne admits to Marasi that he prefers the kind of woman who can kick his ass, and he takes quite a liking to Ranette, precisely because she's apparently shot him repeatedly. She rebuffs his advances.
  • The Atoner: Wayne accidentally killed a man in his early thieving days. Wax saved him from the hangman's noose, and Wayne has been helping him fight crime since. Wayne sends half of what he makes to the family of the man he killed.
  • Awesome by Analysis: His gift for accents works very well for disguises, but also allows him to recognize governor Innate as a fake during Shadows of Self.
  • Batman Grabs a Gun: In the conclusion to Bands of Mourning, after Wayne thinks sees Wax has died, he picks up Wax's shotgun, snarls his own fear of guns into submission, and then tracks down and blasts Telsin in the face.
    • He later says that he was aware of the fact that she would regenerate the damage from the gunshots.
  • Bavarian Fire Drill: By using the right clothes and attitude he can manipulate nearly anyone into helping him.
  • The Charmer: Even with his excentric tendencies, Wayne can talk his way in and out of most any situation, whether or not he's wearing a disguise.
  • Cloud Cuckoo Lander: Has rather... odd... ways of thinking. And mild kleptomania.
  • Disguised in Drag: At one point, he impersonates an old woman. He apparently has to do this enough that he interrupts an interrogation to find out where a woman got her heels, since the ones he has at home hurt his feet.
  • Does Not Like Guns: With good reason. He can't hold a gun, and holding bullet or even sketching a gun makes his hands shake. It takes thinking Wax is dead to temporarily let this drop.
  • Duel Boss: One of the two ways his Time Stands Still ability is used in combat.
  • Dual Wielding: His primary weapons are a pair of dueling canes.
  • Dull Surprise: Used when Tillaume tries to kill Wax.
    Wayne: Huh, tea's poisoned.
  • Flash Step: The other of the two ways.
  • Good Thing You Can Heal: Wayne suffers from lots of injuries throughout the book. Enough that he would have been dead several times over if not for his Bloodmaker powers.
  • Healing Factor: He has to store up health for later, but it comes in quite handy.
  • Heel–Face Turn: Years and years before the story starts, he was a petty thief Wax saved from the hangman's noose.
  • Heterosexual Life-Partners: With Wax. They're close friends that have worked together as a crime-fighting duo for years.
  • Hidden Depths: Wayne can be surprisingly insightful at times, and according to MeLaan, he's just The Gadfly.
  • Insane Troll Logic: "I bought a ward against [logic] off a traveling fortune-teller. It lets me add two 'n' two and get a pickle."
  • Living Emotional Crutch: For most of Wayne's life, Wax was the only person that forgave and believed in him. When Wax is killed, Wayne almost goes catatonic. Then he grabs a shotgun, forcibly overcomes his phobia of guns, and heads out to find Wax's killer.
  • Loveable Rogue: As a Reformed Criminal with kleptomaniac urges, he definitely fits the rogue part. He's also very likeable.
  • Master of Disguise: He is great at disguises. In fact, he could have easily been a professional actor. His entirely mundane quick change skills combine with his speed bubble ability to let him get in disguise so fast someone not looking for it will see it as instantaneous.
  • Method Acting: invoked His disguises don't usually last long enough for this to go into depth, but his viewpoint chapters indicate that he thinks in character while in disguise.
  • Nice Hat: He certainly thinks so, he's not happy at all when it gets stolen.
  • Noodle Incident: He claims in Bands of Mourning that he once had to remove someone's appendix. How? Why? Good question.
  • Not Even Bothering with the Accent: Inverted. According to Wayne, the right accent is the most important part of a disguise.
    • Although he does drop the accent on purpose when he wants to be exposed.
  • Reformed Criminal
  • Sherlock Scan: He's very good at learning about people's character and history just by observing them, particularly focusing on their accents.
  • Sticky Fingers: Seems to be a clinical kleptomaniac, generally leaves objects of roughly the same value as a "trade" for the things he steals. Or what he thinks is the same value: he often leaves things mostly-worthless to others in exchange. Later, near the end of the book, he leaves an aluminum bullet, worth more than its weight in gold, in exchange for a minor item. Wax is quick to realize that, ironically, the person receiving the bullet won't know its value and likely throw it away.
  • The Social Expert: While fairly competent at combat, where Wayne really shines is in disguise, investigation, and manipulation.
  • Time Stands Still: Can create a bubble around him where everything inside moves faster than what's outside. There are a lot of limitations to it, but he does pretty good given those limits. It's not quite stopping the outside, but it's close.
  • Uncle Pennybags: He becomes this for Sophi Tarcsel, giving her pretty much all the money he can spare (and he can spare a lot). They met when Wayne was impersonating the man who drove Sophi's father to death, which hit Wayne very hard. In Bands of Mourning, he steals an aluminum spear head from a statue under the logic that Sophi probably needs more money by now. Since that spear head is actually the Bands, this ultimately saves the entire planet.
  • Vitriolic Best Buds: With Waxillium. They like to make fun of each other, but work very well together and have been partners for years.
  • Wig, Dress, Accent: Most of his disguises are a simple combination of body language, a different set of clothes, a change of accent, and of course, a Nice Hat.

    Marasi 

Marasi Colms

The cousin of Steris Harms, Marasi teams up with Wax when he saves her from a kidnapping attempt by the Vanishers. Her knowledge of criminals is a great help in figuring out the plans of their foes.
  • Action Girl: Zigzagged. She's a good shot with a rifle, but that doesn't make her a fighter.
  • Awesome by Analysis: She frequently quotes crime statistics and uses the conclusions drawn to help with the situation.
  • Badass Bookworm: She's in her university's rifle club. The skills she learned there with a rifle are quite useful in the book.
  • Guys Smash, Girls Shoot: Primarily uses a rifle at long range, with Wax and Wayne opting for more close quarters style of fighting. Wax tends to use guns more at short range.
  • Heart Is an Awesome Power: Her ability to freeze herself and the immediate area in time seems pretty useless at first blush. Turns out that it's actually Difficult but Awesome.
  • Heroic Bastard: She's actually Steris's illegitimate half-sister.
  • The Knights Who Say "Squee!": Once she meets up with her idol, Wax.
  • The Smart Guy: Not much of a fighter, but her knowledge of criminology comes in handy.
  • Time Stands Still: Inverted: She can make herself, and the room around her, move very slowly compared to the outside world. She (and her father), don't think it's a very useful ability.
  • Took a Level in Badass: In the Time Skip between The Alloy of Law and Shadows of Self, she's lost most of her problems with violence, even shooting the head off of a man holding her hostage with a pocket pistol. She's also taken up a more up-front profession, as a lieutenant in the constabulary rather than a law clerk.
  • What Kind of Lame Power Is Heart, Anyway?:
    • Finds this driven home after seeing how Wayne makes such good use of his opposite power. She still makes good use of it in the climax of the first book, and proceeds to continue to use it well in the second.
    • In Bands of Mourning, they discover a device that can be allomantically charged, then thrown. They quickly realize that this makes Marasi's power suddenly invaluable, as she can trap people in a slow bubble without actually having to be in it herself.

Allies

    Ranette 

Ranette

A gunsmith ally of Wax's who hates Wayne. Also a lurcher.
  • Chekhov's Gunman: Early in the story, Wax notes that his guns were made by Ranette, and that she's in town. Slightly later, Wayne tells Wax Ranette's exact address. It comes as no surprise that they pay her a visit before the story's end.
  • Dude, She's a Lesbian: Wax explains that "She's not interested in him [Wayne] that way. In fact I'm not sure she's interested in men at all." It's confirmed by Word of God and by her own confirmation of having a girlfriend in Shadows Of Self that she's a lesbian.
  • Mundane Utility: She uses her Lurcher abilities to help her smith weapons by pulling tools off walls. She's even got levers set up in her house to open doors with Ironpulls so she can walk around with her hands full.
  • The Ultimate Blacksmith: Of the gunsmithing variety.
  • Wrench Wench: She's a master gunsmith.

    Tillaume 

Tillaume

The Ladrian family butler.

    Telsin 

Telsin

Wax's sister; she goes missing in the first book thanks to the machinations of Mister Suit and serves as his motivation to hunt down the Set, and appears in person in The Bands of Mourning.
  • Berserk Button: The Set in general and Mister Suit in particular.
  • Broken Bird: A year and a half of imprisonment and implied rape have done a number on her. Not really.
  • Distressed Damsel: Held captive by the Set in an attempt to force Wax's cooperation.
  • The Mole: Turns out to be a leader of the very group Wax is trying to take down.
  • Rape as Drama: Heavily implied to have been raped during her captivity by the Set. Except not.
  • Sibling Yin-Yang: A dedicated rule-breaker who eventually ends up staying with the Terris people, while her brother is obsessed with rules and laws who leaves them. She is also a high-ranking member of an evil Ancient Conspiracy while Wax is The Hero.
  • Sixth Ranger: Like Allik, she joins the group partway through The Bands of Mourning.
  • Spanner in the Works: Due to inexperience and her own anger, often messes up Wax's plans.
  • Unstoppable Rage: Filled with fury towards the Set and Suit in particular.

Elendel

    Steris 

Steris Harms

Wax's fiance in an arranged marriage to bring House Ladrian closer to House Harms. Kidnapped by the Vanishers early on, causing Wax, Wayne, and Marasi to set out to rescue her.
  • Alpha Bitch: What she initially appears to be.
  • Asperger Syndrome: Word of God says that she's on the autistic spectrum.
    • No Social Skills: By her own admission, and due to the above. She tries to compensate for it by learning proper behavior, but she finds it both difficult and exhausting.
  • Crazy-Prepared: Comes to the meet wax in The Alloy of Law with a multipage prenup. Taking mistresses into account.
    • This trait gets a little more elaboration in Shadows Of Self, and comes into focus as a major skill in Bands Of Mourning. She has tools on hand for virtually any situation, from metal vials to a vomiting agent, and smuggles a gun into a party where she guesses Wax will be disarmed.
  • Defrosting the Ice Queen: She's very analytical and brusque with how she treats Wax, but she warms up to him after he rescues her from the Vanishers.
  • Distressed Damsel: Her kidnapping kicks off the main plot.
  • Fetish: She really likes flying, not that you can blame her. Which makes it fitting that she and Wax have their first kiss suspended above the Mists.
  • Genre Savvy:
    • The sequel reveals her to be this, as she is aware that something is bound to go wrong during her wedding with Wax, so she decides to invite someone (or someones) with a grudge against him so there isn't as big of a chance of something major happening that they didn't plan for.
    • Cue the second sequel, where Wayne of all people dumps a water tower on the Survivorist church Wax and Steris are currently getting married in.
  • Hidden Depths: See Genre Savvy. The sequel fleshes her out more, portraying her as very socially awkward with a bit of an adrenaline addiction. She compensates for her flaws by planning everything—which, of course, everyone finds even more off-putting.
  • Hidden Heart of Gold: She's not exactly trying to hide it, but her bluntness and desire for order distract from her better qualities. She's actually quite sweet to Wax, in a strange way, showing she cares by doing things like researching his past enemies and practicing witty comments for hours beforehand. And even changing her plans for him. Not to mention that she is the only person that seems to know how to comfort Wax after he kills his wife Lessie for the second time.
  • Properly Paranoid: Most of her planning that we see falls into this, and has been very useful.
  • Relationship Upgrade: She and Wax gradually fall in love over the course of three books.
  • The Load: Perfectly aware that she qualifies as this, and doesn't particularly mind. She is working on becoming a bit more useful when adventuring, though.
  • Your Cheating Heart: When originally planning a Marriage of Convenience she doesn't seem to see anything wrong with Wax having a mistress or two, given that she knows her father had Marasi by a mistress. She even specifies in the first draft of their prenup that if Wax takes a mistress, she gets to take an out-of-wedlock lover of her own. The carriage boy is her first choice. Presumably, now that she and Wax have had a Relationship Upgrade, her opinion has changed.

    Lord Harms 

Lord Harms

The father of Steris and Marasi (with different women), who works to arrange a marriage between Steris and Wax.
  • Hidden Depths: He's not as bad as Steris. In fact, she's more in charge than he is.
  • Jerkass: At first, until Steris is kidnapped.
  • Your Cheating Heart:
    • He had Marasi with a mistress, and Steris knows it.
    • Also okay with Wax doing this.

    Constable-General Brettin 

Constable-General Brettin

An Elendel constable who heads up the octant where most of the first book's action takes place.

    Aradel 

Constable-General Claude Aradel

Head of the Fourth Octant constables. He originally retired when he hit the glass ceiling caused by his non-noble bloodline, but was re-hired and promoted after Brettin retired. He is Marasi's direct superior.
  • Reasonable Authority Figure: His only goals are peace and law. He's willing to work with anyone who helps with that, from quasi-vigilantes like Wax to Faceless Immortals sent by God. After he becomes governor of Elendel, this trend continues. When Wax shows up with an airship from the other side of the planet, he complains a bit, but ultimately honors the deal Wax made.
  • Vague Age: His birthdate is unknown, due partly to the fact that he grew up poor and didn't pay attention to that sort of thing. He's estimated to be in his sixties, but no one knows for sure.
  • You Are in Command Now: Twice. First, after Brettin's sudden retirement, he gets tapped to head the Fourth Octant. Second, when he helps expose massive corruption in the noble houses (including the sitting governor), he is immediately elected interim governor. In the third book, he retains the position, meaning that he must have been elected at least once more.

    Sophi 

Sophi Tarcsel

Daughter of Remmington Tarcsel, an inventor who had his ideas stolen by Professor Hanalaze. She is at least as smart as her father, and is fighting to continue his work and get him recognition for his achievements, after his death.
  • Gadgeteer Genius: She's one of the first people in Elendel to use electricity for anything more than light. She provided Governor Innate with loudspeakers, and she appears to be behind the invention of the telegram.
  • You Killed My Father: She accuses Professor Hanalaze of this, calling him a monster who drove her father to his death. She is unaware that this is actually Wayne in disguise, and the accusation hits him very hard.

The Roughs

    Bloody Tan 

Bloody Tan

The villain of the prologue. He's killed quite a few people by the time Wax has reached him, and rants about Ironeyes.

The Vanishers

    The Masked Man 

Miles "Hundredlives" Dagouter

The leader of the Vanishers, he hates nobles and everything they stand for.
  • Born in the Wrong Century: According to Wax, he would have been a hero if he'd been born in the Final Empire, somewhat like Kelsier.
  • Dragon with an Agenda: To Mister Suit.
  • Fallen Hero: Was once a heroic lawman until he decides the nobility are the real criminals.
  • Feel No Pain: He's survived so many wounds that would kill an ordinary person that nothing hurts him anymore. This is because he's Miles Hundredlives, famous Gold Compunder.
  • Genre Savvy: He knows that Wax is more dangerous than anyone else around, and takes appropriate measures to deal with him. It's not enough.
  • Glory Hound: Claims his over the top theatrical heists are meant to obscure the real purpose of the robberies. But he's clearly bitter about not being better regarded as a lawman, and feels a particular thrill at peoples awe at his crimes.
  • Good Thing You Can Heal: Pretty much everything he does relies on him being able to heal from almost anything. This includes jumping from a high building and instantly reknitting his bones upon contact with the ground, and detonating dynamite in his own hand to try to kill people.
  • Healing Factor: Due to his ability to Allomantically burn his Feruchemical stores of health, he has a truly ridiculous one. He doesn't need strong bones because they've already started healing before they've even finished breaking. He even shoot himself in the face to demonstrate his power to his men, using a shotgun. However, the power is also given a deconstruction. Since he needs to use gold to burn in order to use his abilities, he needs to have a job that is extremely high paying in order to keep himself alive, something that Wax is aware of and uses as his way of realizing that Miles is working for someone of exceptional wealth.
  • The Heavy: He's the main villain of The Alloy of Law. Though Mr. Suit/Edwarn Ladrian is the ultimate string-puller, The Masked Man is the one the protagonists are most concerned about dealing with in The Alloy of Law.
  • He Who Fights Monsters: While the nobles he oppses aren't the best of people, he and his gang are a lot worse.
  • Honor Before Reason: Or so he claims. His actions don't quite match up with that.
  • Hypocrite: Still looks down on Wax for showing mercy on repentant murderer Wayne, despite operating an entire gang of mercenary trigger happy cutthroats.
  • Implacable Man: Because he's Miles Dagouter.
  • Jumped Off The Slippery Slope: Became a criminal because being a lawman didn't stop criminals from existing.
  • Knight Templar: Left no survivors when he worked as a lawkeeper.
  • Lawman Gone Bad: Miles was once a good, if Knight Templar -ish, lawman but turned to evil when he decided that the political figures he worked for were the real criminals.
  • Make Sure He's Dead: Shot three times in the head postmortem by one of the constables who was among his executioners on the firing line, just to be sure. A Justified Trope due to his reputation and abilities.
  • Names to Run Away from Really Fast: His nickname is Miles Hundredlives.
  • Nigh Invulnerable: With his healing powers active he can shrug off gunshot wounds to the head and dynamite wounds almost immediately.
  • Not So Different: Miles is a more brutal version of Kelsier. Wax even admits that Miles probably would have been considered a hero had he been born during the time of the Final Empire.
  • Obfuscating Disability: He fakes a gunshot wound so that Wax won't suspect him of being Miles, renowned Gold Compounder.
  • Rasputinian Death: Considering his nature, this is inevitable: the firing squad had to lay into him with five volleys before he finally died. But what makes it particularly impressive is that they stripped him of his goldminds first, meaning that he survived getting shot dozens of times at once, repeatedly, five times, using only his remaining reserves of ingested gold.
  • Shadow Archetype: To Waxillium. Both of them are aware of it, too.

    Tarson 

Tarson

A koloss-blooded peterarm who is one of the top enforcers of the gang.

    Push and Pull 

Push and Pull

Two bodyguards on loan to the Masked Man from Mr. Suit.

The Set

    Mister Suit 

Mister Suit / Edwarn Ladrian

The man who helped finance the Vanishers, he is somewhat put off by the Masked Man's theatrics, but goes along regardless.
  • Ascend to a Higher Plane of Existence: Unwillingly. One of Trell's spiritual servants kills him, but assures him that he will continue to serve in other realms. He isn't reassured.
  • The Chessmaster: He's behind the plots in all three books, and manages to outplay Wax on multiple occasions, always staying out of reach.
  • Demoted to Dragon: Turns out to be subordinate to his own niece in The Bands of Mourning.
  • Empowered Badass Normal: He has several misting abilities granted through Hemalurgy by Bands of Mourning.
  • Evil Cannot Comprehend Good: He assumes that everyone is exactly like him—selfish, manipulative—and that he's just better at it. He muses at length about the Originators, thinking that they did everything they did out of greed and lust for power. He thinks Wax went out to the Roughs not for justice, but because life in the city was "too hard." He also thinks that all lawmen are just murderers who found a way to kill people legally. This last one proves his downfall, as he gets into a pistol duel with Wax. He is caught off guard when Wax just tanks Edwarn's shot and captures him. According to Wax, a lawman's real job is to take the hit so someone else doesn't have to.
  • Evil Uncle: To Wax, as his name is Edwarn Ladrian.
  • Fantastic Racism: He hates everyone who doesn't fit into his narrow view of what is right and proper. He hates poor people, non-nobles, people from outside Elendel, Terrisfolk... He even refers to the southerners as savages despite the fact that he is stealing their superior technology.
  • Faux Affably Evil: He can certainly turn up the charm, but it's all a front.
  • Greater Scope Villain: The one pulling the strings of The Vanishers. The hunt to catch him in particular picks up after that first encounter. Turns out his plots take place over centuries, and involve immortal servants of another Shard entirely.
  • Karma Houdini: Escapes the first book unscathed, and is a recurring villain for two more. And even after his death, he's apparently been made a spiritual servant of his god.
  • Mad Scientist: His journal implies he is sponsoring Hemalurgy experiments.
  • The Man Behind the Man: Though he in turn is part of a larger conspiracy, and actually is only in the middle ranks.
  • Nerves of Steel: He qualifies through the entire series for his willingness to stare down armed men while unarmed himself. But what really cinches it is his standing up to Wax when he has the powers of a Physical God.
  • Sharp-Dressed Man: As per his pseudonym, he looks very striking in his (expensive) suits.
  • Smug Snake: He spends every second of his screen time looking down on everyone. If they're good, honest people, he looks down on them as naive fools. If they're even slightly morally gray, he ascribes them dark motives and mocks them for trying to hide such things. The worst part is that he genuinely is extremely competent, and gets away with everything he does. It is very satisfying in Bands of Mourning when Wax first captures him, then he gets blown up by one of Trell's immortals.
  • You Have Outlived Your Usefulness: He's fond of this one.
    • The Vanishers were never meant to last long. The stolen metals and the insurance fraud were both covers for kidnapping Metalborn women for breeding, and some of his moles planted among the Vanishers testified that Miles raped and murdered the women.
    • A minor noble in an outlying village is killed when Wax discovers her involvement, and a servant instantly starts crying that she saw Wax do it.
    • He himself suffers a variant of this. His immortal employers thank him for not breaking while imprisoned, then blow him up. But he had merely outlived his usefulness in the Physical Realm. He will be quite useful in the Cognitive and Spiritual Realms.

    Sequence 

Sequence / Telsin Ladrian

The Big Bad of The Bands of Mourning, this high-ranking member of the Set is Mister Suit's superior. She is involved in a number of experiments involving hemalurgy and is also attempting to steal and/or reverse-engineer Southern technology.
  • Action Girl: Not so handy with a gun, but deadly with her hemalurgic powers.
  • Big Bad: Of The Bands of Mourning.
  • Boom, Headshot: Wayne blasts her point-blank with a shotgun. She lives, though.
  • Cain and Abel: She's Wax's sister Telsin, and even shoots him and leaves him for dead.
  • Combo Platter Powers: Thanks to hemalurgy.
  • Evil All Along: Wax thought his sister was kidnapped by the Set, but she turns out to have been a high-ranking member.
  • Good Thing You Can Heal: She is a Bloodmaker.
  • Iron Lady: Not as old as some, but she's getting on in age to the point where her hair is grey. She's still not a woman you want to mess with.
  • Man Behind the Man: She is Suit's superior and the one who recruited him.
  • Manipulative Bastard: A pretty effective manipulator, especially where her brother is concerned.
  • Visionary Villain: Like the rest of the Set, she deplores the current state of society and wants to overthrow the government in Elendel. Preferably with her in charge.

    The Council 

The Council

Mentioned by Mr. Suit, implied to be the larger conspiracy behind the Vanishers.

Original Trilogy Characters

    Ironeyes 

Ironeyes/Marsh

Death himself. Named for the iron spikes still smashed into his eyes.
  • Ascended Demon: He's still the most powerful Steel Inquisitor ever made, and was the primary weapon of Ruin during the events of the original trilogy. Now he works for a far more benevolent God, and is no longer under mind control.
  • Creepy Good: Works with Harmony, but is extremely off-putting. It's bad enough that he has railroad spikes where his eyes should be, and dozens of other spikes all over his body if you were in a position to look. He also uses emotional allomancy to interact with people without causing panic, and is VERY heavy handed about it. For example, he first draws Marassi in with irresistible curiosity and then deadens all her emotions to stop her from panicking. She would have found it terrifying except she COULDN'T at the time...
  • Don't Fear the Reaper: While he's really creepy, he's not that bad. In fact, he's technically not even the reaper at all.
  • The Dreaded: As one would expect.
  • Grim Reaper: Has developed a reputation as being a reaper-like figure.
  • Rule-Abiding Rebel: Ironeyes disagrees with Harmony on how to solve the problems of the future, but also notes that Harmony's own rules mean that he won't stop him from interfering. Which is good for him, since (as we saw in Era 1) if Harmony really feels like stopping him there's nothing he can do about it.
  • Scars Are Forever: Still has the scars on his face from his last fight with the Preservation-infused Vin, particularly the damage to one of his eye spikes.

    Harmony 

Harmony

    TenSoon 

TenSoon

See Kandra

     MeLaan 
See Kandra

     The Survivor 

Kelsier

Kelsier, or someone imitating him extremely well, appears to have survived his apparent death in the original trilogy.
  • Amplifier Artifact: Crafted a spearhead that lets the user become a Physical God.
  • Blood Magic: Came back to life using it, apparently.
  • Covered in Scars: Still has the scars on his arms from the Pits of Hathsin.
  • Eye Scream: Uses a single hemelurgic eye spike, like those of the Steel Inquisitors.
  • The Ghost: Kelsier's actions in the past (after the remaking of the world and his apparent death) drive most of the plot. But he only appears briefly as the source of a coppermind memory, and for most of the story they thought it was actually the Lord Ruler.
  • Not Quite Dead: Despite his apparent impalement and death, he or someone imitating him saved the Southern people. Mistborn: Secret History implies that it's really him, having worked with Spook to return to life using Hemalurgy.

Kandra

     Kandra in General 

Shapeshifting hemalurgic creations of the Lord Ruler who require bones as a foundation to hold any reasonable shape. They serve Harmony now as his "Faceless Immortals."
  • Blood Magic: Created by it, using Mistwraiths as a base rather than humans.
  • Bunny-Ears Lawyer: Kandra that have managed to find their identity tend towards this in various ways, since the centuries give you plenty of time to accumulate eccentricities.
  • Cannibalism Superpower: For a loose definition of cannibalism, since Kandra consider themselves a different species. Kandra can perfectly mimic any body they've eaten.
  • Gender Bender: Although kandra identify themselves as male or female, their True Bodies often reflect this and others refer to them as "he" or "she", they are unable to reproduce and they can change their sex at will. Sometimes it is necessary (when they need to impersonate someone), but some do it on a whim, to try something new, as MeLaan explains to Marasi.
  • Immortality: Kandra live forever until they are killed, though truly ancient kandra beginning to look opaque implies there may be a top end. But whatever that is, it's long enough that in well over a thousand years no kandra has died of old age.
  • Immune to Bullets: They can just reform their bodies around any wound, though they can still be inconvenienced.
  • Kryptonite Factor: Kandra can be killed by acid, and there is a chemical that paralyzes them while forcing them to revert to their natural semi-gelatinous state. Also, while their bodies are largely impervious to harm they are vulnerable to having their bones broken.
  • Loss of Identity: Kandra (especially older ones) often have trouble finding an identity for themselves when they aren't impersonating someone.
  • Our Angels Are Different: Harmony uses them as his hands among the people. They cover most angel tropes, except for the part where they were created through a dark art that requires bloody murder. The people of the Elendel basin are aware of this, but still revere them as "Faceless Immortals."
  • Stronger with Age: Not due to increasing powers per say, but shapeshifting is a skill that requires centuries of practice to really master.
  • Voluntary Shapeshifting: While skill varies on an individual level, they all have a lot of control of their anatomy. More skilled Kandra can design bodies at will, less skilled must replicate a body they've eaten.

    MeLaan 

MeLaan

The kandra who gave Wax his Pathian earring when he first moved to the Roughs. A major character in the second book.

    TenSoon 

TenSoon

A kandra who appears at the end of book one impersonating a constable (only confirmed per Word of God) and is a major character in the second book.
  • Animalistic Abomination: He qualifies for this in all ways, except that he's a good guy.
  • Due to the Dead: Keeps his wolfhound body in the modern era in memory of Vin.
  • Famed In-Story: His wolfhound body is known as "the Guardian," and young kids are given stuffed "Soonie cubs" to play with a la teddy bears on Earth. He's not amused.
  • Not Quite Dead: His mind was repaired after the events of the original series.
  • Voluntary Shapeshifting: He is repeatedly cited as the best shapeshifter among the kandra.

    Paalm 

Paalm/Bleeder

The Big Bad of the second book, an insane kandra who removed one of her Hemalurgic spikes so that Harmony couldn't control her.
  • Battle Couple: With Wax, as Lessie.
  • Big Bad: Of the second book. She uses Hemalurgy and the Set to try and set the entire city into rebellion, as part of an attempt to kill or at least dethrone Harmony.
  • Blood Magic: Even more so than normal kandra. She removed one of her two spikes (which keeps Harmony from controlling her, but makes her a little crazy), and steals Metalborn abilities by using those spikes as her own. She even developed a new hemalurgic construct, which even the Lord Ruler never figured out how to do.
  • Bodyguard Crush/In Love with the Mark: What her relationship with Wax developed into.
  • Bodyguarding a Badass: She was sent to the Roughs to keep Wax safe. He definitely needed the help in the beginning, but grew into it.
  • Boom, Headshot: Subverted twice.
    • In the prologue of book one, Wax apparently accidentally killed her when Tan moved her head in the way of his shot. Of course as a kandra, it was little more than mildly annoying.
    • In the climax of book 2, Wax shoots her in the head again. She's perplexed, as a bullet can't kill her... until she realizes it's a special bullet he forged out of his Pathian earring, meaning she now has a second spike in her, and Harmony can control her.
  • Cynicism Catalyst: For Wax. Invoked by Harmony, who needed some impetus for him to return to Elendel.
  • Discard and Draw: She can only use one Hemalurgic spike at a time, or Harmony could control her.
  • Driven to Suicide: She refuses to be controlled again, and lets her body self-destruct when Harmony tries to take her.
  • Faking the Dead: When Wax accidentally shot her. Kandra are good at that.
  • It's Personal: One of the things that confuses Wax is that she makes the case all about him for some reason, even taking on Bloody Tan's shape to draw his attention. Of course, since she's Lessie, the entire thing started because she didn't want him to be Harmony's pawn.
  • Mole in Charge: She took Governor Innate's place an unknown time before the events of book 2.
  • The Paragon Always Rebels: She was the Lord Ruler's personal kandra assassin, and served Harmony with equal loyalty. Except when he ordered her to bring Wax back to Elendel. She decided that Wax would be far happier out in the Roughs, and refused. Eventually, the Bloody Tan incident happened, and she came back with a spike made from an unknown metal to tear Harmony down.
  • Super Speed: She uses a Steelrunner spike for most of the second book.
  • Villainous Crush: Definitely cranks the Foe Yay through the roof whenever interacting with Wax. This is because she was his wife, and still loves him very much despite the crazy.
  • Voluntary Shapeshifting: She's the fastest kandra shapeshifter alive, short of TenSoon.
  • We Hardly Knew Ye: Subverted. She apparently dies in the prologue of book one, but is the Big Bad of the second book.
  • Walking Spoiler: Amazing what one book can do.
  • Wrong Context Magic: She somehow managed to get ahold of a godmetal made from one of the other Shards. Not only should that power not be on Scadriel, it also shouldn't be taking the form of a metal.

Southerners

    Allik 

A member of the airship from the southern half of the planet that the Set captured. He is one of the few survivors of their "questioning."
  • Human Alien: He comes off as this, despite being from the same planet. In the thousand years of the Lord Ruler's empire, his people had adapted to the boiling temperatures of the south, so when Harmony reshaped the world they started to freeze to death in mildly cold temperatures. In Bands of Mourning, one of the running problems is that he needs to choose between his duralumin metalmind (which lets him understand the others) and his brass metalmind (which keeps him warm in the chilly temperatures of the high altitude).
  • Servile Snarker: He is religiously required to scrape and bow before all Metalborn (such as Wax) and use a different title for them every time he refers to them. There's no rule about the titles getting vaguely insulting, or mentioning that if he follows Wax's suggestion it would require him ignoring most of the obvious evidence in front of his own eyes.
  • Ship Tease: He clearly has a crush on Marasi, and gives her his broken mask when he leaves. We don't know exactly what that means in his culture, but judging by the reactions of his crewmembers, it's not normally something you do with someone you just met.


Alternative Title(s): The Alloy Of Law, The Mistborn Adventures, Shadows Of Self, Bands Of Mourning

http://tvtropes.org/pmwiki/pmwiki.php/Characters/WaxAndWayne?from=Characters.TheAlloyOfLaw