Characters: Wax And Wayne
aka: The Alloy Of Law
This page is for characters from Brandon Sanderson's first Sequel Series to the original Mistborn trilogy, Wax And Wayne. See here for characters in the prior series.For characters from the other worlds of The Cosmere, see Elantris, Warbreaker, and The Stormlight Archive. See here for characters from the greater Cosmere, including characters which appear in Mistborn itself.
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The New Crew
Lord Waxillium "Wax" LadrianThe main character of the book. Wax was formally a lawkeeper in the Roughs, but after he accidentally killed his wife, he returned to the city. Due to his uncle's untimely death, he becomes the head of the Ladrian House. However, due to the crime wave in Elendel, he takes up his guns and prepares to fight crime once again.
- Adorkable: His first attempts at being a lawman in the Roughs were hilariously bad. He explicitly got all his ideas from bad penny dreadful stories and couldn't aim to save his life.
- All Your Powers Combined: As a Twinborn, he has one Allomancy power and one Feruchemy power.
- The Chosen One: Harmony has been guiding his development at least since he left Elendel for the Roughs, and possibly longer. He ordered one of his kandra to induct him into the Pathian religion personally, and the woman Wax would later marry was a kandra bodyguard.
- Cultured Badass: Cultivated the appearance of a noble dandy despite being out in the Roughs.
- Famous Ancestor: He's a direct descendant of Lord Ladrian - better known to us as Breeze - and, presumably, Allrianne Cett, from the original trilogy.
- Guile Hero: Wax is not only an excellent gun fighter, he also has a keen mind for putting together evidence and figuring out motives.
- Guns Akimbo: In several scenes in the book. Including once with shotguns.
- Hero Protagonist: Helps people because he genuinely wants to do the right thing. Though he does mention that he got into the business because he needed the money.
- Human Weapon: TenSoon calls him Harmony's "Ruin." While the implications of this initially unsettle him, he accepts it by the end of Shadows of Self.Wax: I'm not Harmony's hand. I'm his sword.
- I Let Gwen Stacy Die: His confrontation with Bloody Tan in the beginning ends with Lessie's accidental death.
- Improbable Aiming Skills: Miles notes that he's seen Wax repeatedly pull off shots he'd have sworn were impossible. Near the end, he has to use a speed bubble to shoot his own bullet mid-flight to change its trajectory and hit an enemy hiding behind a hostage. He gets a headshot.
- Mage Marksman: He has a combination of a Coinshot and a Skimmer in his Twinborn powers, making him capable of shoving his bullets much harder after firing them to add a lot to their impact.
- Not Quite Flight: Wax often uses the combination of his steel pushing allomancy and weight manipulation Feruchemy to soar great distances.
- One-Man Army: During the wedding, he kills 19 heavily armed mooks by himself without any innocent bystanders being killed. In the climax, Miles states explicitly that he's wasted as anything but a killer, because he's just that good.
- Properly Paranoid: Wax is always worried about being attacked, watching for snipers, and keeping an eye on exits. Once he leaves the Roughs, he still goes about armed with three revolvers, one of which is loaded with hollow points to let him Steelpush. And every single one of these precautions is fully justified by the bandits and assassins he fights.
- Revolvers Are Just Better: To the point of carrying two.
- Sherlock Scan: Though not quite as adept as the Trope Namer, he still comes up with some amazing conclusions with little evidence, although his skill is subverted when Marasi is invited into the lab: "You realize I spent all night coming to those conclusions? You just reached them in all of... what? Ten minutes?" Marasi does point out that Wax is sleep deprived, and would likely have come up with it just as fast if he weren't.
- Trauma Conga Line: The accidental death of his wife Lessie is barely the beginning of personal tragedy for Wax, he also has to deal with Lessie dying in his arms AGAIN.
- Waistcoat of Style: Rocks one of these during the book as common clothing, and is depicted with it in a lot of fanart.
WayneWaxillium's partner in crime... fighting. After Wax heads to the city to take over House Ladrian, Wayne follows him there. Once he arrives, he continues to provide Wax with staunch support.
- All Your Powers Combined: As a Twinborn, he has one Allomancy power and one Feruchemy power.
- Amazon Chaser: Wayne admits to Marasi that he prefers the kind of woman who can kick his ass, and he takes quite a liking to Ranette, precisely because she's apparently shot him repeatedly. She rebuffs his advances.
- The Atoner: Wayne accidentally killed a man in his early thieving days. Wax saved him from the hangman's noose, and Wayne has been helping him fight crime since. Wayne sends half of what he makes to the family of the man he killed.
- Notably, the family does NOT forgive him, doesn't really want the money (though they'll take it since he insists), and his daughter makes a point to rub both these things in his face whenever he does.
- Bavarian Fire Drill: By using the right clothes and attitude he can manipulate nearly anyone into helping him.
- Cloud Cuckoo Lander: Has rather... odd... ways of thinking. And mild kleptomania.
- Disguised in Drag: At one point, he impersonates an old woman. He apparently has to do this enough that he interrupts an interrogation to find out where a woman got her heels, since the ones he has at home hurt his feet.
- Does Not Like Guns: With good reason. He can't hold a gun, and holding bullet or even sketching a gun makes his hands shake.
- Duel Boss: One of the two ways his Time Stands Still ability is used in combat.
- Dual Wielding: His primary weapons are a pair of dueling canes.
- Dull Surprise: Used when Tillaume tries to kill Wax.Wayne: Huh, tea's poisoned.
- Flash Step: The other of the two ways.
- Good Thing You Can Heal: Wayne suffers from lots of injuries throughout the book. Enough that he would have been dead several times over if not for his Bloodmaker powers.
- Healing Factor: He has to store up health for later, but it comes in quite handy.
- Heel-Face Turn: Years and years before the story starts, he was a petty thief Wax saved from the hangman's noose.
- Insane Troll Logic: "I bought a ward against [logic] off a traveling fortune-teller. It lets me add two 'n' two and get a pickle."
- Master of Disguise: He is great at disguises. In fact, he could have easily been a professional actor. His entirely mundane quick change skills combine with his speed bubble ability to let him get in disguise so fast someone not looking for it will see it as instantaneous.
- Method Acting: His disguises don't usually last long enough for this to go into depth, but his viewpoint chapters indicate that he thinks in character while in disguise.
- Nice Hat: He certainly thinks so, he's not happy at all when it gets stolen.
- Not Even Bothering with the Accent: Inverted. According to Wayne, the right accent is the most important part of a disguise.
- Although he does drop the accent on purpose when he wants to be exposed.
- Reformed Criminal
- Sherlock Scan: He's very good at learning about people's character and history just by observing them, particularly focusing on their accents.
- Sticky Fingers: Seems to be a clinical kleptomaniac, generally leaves objects of roughly the same value as a "trade" for the things he steals. Or what he thinks is the same value. He often leaves things mostly-worthless to others in exchange for the item. Later, near the end of the book, he leaves an aluminum bullet, worth more than its weight in gold, in exchange for a minor item. Wax is quick to realize that, ironically, the person receiving the bullet won't know it's value and likely throw it away.
- The Social Expert: While fairly competent at combat, where Wayne really shines is in disguise, investigation, and manipulation.
- Time Stands Still: Can create a bubble around him where everything inside moves faster than what's outside. There are a lot of limitations to it, but he does pretty good given those limits. It's not quite stopping the outside, but it's close.
- Vitriolic Best Buds: With Waxillium.
Marasi ColmsThe cousin of Steris Harms, Marasi teams up with Wax when he saves her from a kidnapping attempt by the Vanishers. Her knowledge of criminals is a great help in figuring out the plans of their foes.
- Action Girl: Zigzagged. She's a good shot with a rifle, but that doesn't make her a fighter.
- Awesome by Analysis: She frequently quotes crime statistics and uses the conclusions drawn to help with the situation.
- Badass Bookworm: She's in her university's rifle club. The skills she learned there with a rifle are quite useful in the book.
- Guys Smash, Girls Shoot: Primarily uses a rifle at long range, with Wax and Wayne opting for more close quarters style of fighting. Wax tends to use guns more at short range.
- Heart Is an Awesome Power: Her ability to freeze herself and the immediate area in time seems pretty useless at first blush. Turns out that it's actually Difficult but Awesome.
- Heroic Bastard: She's actually Steris's illegitimate half-sister.
- The Knights Who Say Squee: Once she meets up with her idol, Wax.
- The Smart Guy: Not much of a fighter, but her knowledge of criminology comes in handy.
- Time Stands Still: Inverted: She can make herself, and the room around her, move very slowly compared to the outside world. She (and her father), don't think it's a very useful ability.
- Took a Level in Badass: In the Time Skip between The Alloy of Law and Shadows of Self, she's lost most of her problems with violence, even shooting the head off of a man holding her hostage with a pocket pistol. She's also taken up a more up-front profession, as a lieutenant in the constabulary rather than a law clerk.
- What Kind of Lame Power Is Heart, Anyway?: Finds this driven home after seeing how Wayne makes such good use of his opposite power. She still makes good use of it in the climax of the first book, and proceeds to continue to use it well in the second.
RanetteA gunsmith ally of Wax's who hates Wayne. Also a lurcher.
- Chekhov's Gunman: Early in the story, Wax notes that his guns were made by Ranette, and that she's in town. Slightly later, Wayne tells Wax Ranette's exact address. It comes as no surprise that they pay her a visit before the story's end.
- Dude, She's a Lesbian: Wax explains that "She's not interested in him [Wayne] that way. In fact I'm not sure she's interested in men at all." It's confirmed by Word of God and by her own confirmation of having a girlfriend in Shadows Of Self that she's a lesbian.
- Mundane Utility: She uses her Lurcher abilities to help her smith weapons by pulling tools off walls. She's even got levers set up in her house to open doors with Ironpulls so she can walk around with her hands full.
- The Ultimate Blacksmith: Of the gunsmithing variety.
- Wrench Wench: She's a master gunsmith.
TillaumeThe Ladrian family butler.
Steris HarmsWax's fiance in an arranged marriage to bring House Ladrian closer to House Harms. Kidnapped by the Vanishers early on, causing Wax, Wayne, and Marasi to set out to rescue her.
- Alpha Bitch: What she initially appears to be.
- Strongly believes in being this, though she hasn't had enough focus for it to show yet beyond planning for affairs in a prenup.
- This trait gets a little more elaboration in Shadows Of Self. She apparently spends hours thinking up clever remarks for later use at parties with Wax, anticipated that Wax would skip the traffic jam by levitating them up to the top of the tower with Allomancy (and wrote this conclusion in the day-planner), and, having determined that something is going to ruin her wedding with Wax, is trying to figure out how to ruin it in a roughly controllable manner.
- Defrosting the Ice Queen: She's very analytical and brusque with how she treats Wax, but she warms up to him after he rescues her from the Vanishers.
- Distressed Damsel: Her kidnapping kicks off the main plot.
- Fetish: When Wax rescues her and launches them both into the air with Allomancy he realizes that Steris is aroused by it.
- Genre Savvy: The sequel reveals her to be this, as she is aware that something is bound to go wrong during her wedding with Wax, so she decides to invite someone (or someones) with a grudge against him so there isn't as big of a chance of something major happening that they didn't plan for.
- Hidden Depths: See Genre Savvy. The sequel fleshes her out more, portraying her as a bit socially awkward with a bit of an adrenaline addiction. She compensates for her flaws by planning everything—which, of course, everyone finds even more off-putting.
- Hidden Heart of Gold: She's not exactly trying to hide it, but her bluntness and desire for order distract from her better qualities. She's actually quite sweet to Wax, in a strange way, showing she cares by doing things like researching his past enemies and practicing witty comments for hours beforehand. And even changing her plans for him.
- No Social Skills: By her own admission. When we get more time with her she actually gives the impression of being somewhere on the low end of the autism spectrum.
- Your Cheating Heart: Doesn't seem to see anything wrong with Wax having a mistress or two, given that she knows her father had Marasi by a mistress. She even specifies in the first draft of their prenup that if Wax takes a mistress, she gets to take an out-of-wedlock lover of her own. The carriage boy is her first choice.
Lord HarmsThe father of Steris and Marasi (with different women), who works to arrange a marriage between Steris and Wax.
Constable BrettinAn Elendel constable who heads up the octant where most of the first book's action takes place.
Bloody TanThe villain of the prologue. He's killed quite a few people by the time Wax has reached him, and rants about Ironeyes.
The Masked Man
Miles "Hundredlives" DagouterThe leader of the Vanishers, he hates nobles and everything they stand for.
- Born in the Wrong Century: According to Wax, he would have been a hero if he'd been born in the Final Empire, somewhat like Kelsier.
- Dangerously Genre Savvy:
- Dragon with an Agenda: To Mister Suit.
- Fallen Hero: Was once a heroic lawman until he decides the nobility are the real criminals.
- Feel No Pain: He's survived so many wounds that would kill an ordinary person that nothing hurts him anymore. This is because he's Miles Hundredlives, famous Gold Compunder.
- Genre Savvy: He knows that Wax is more dangerous than anyone else around, and takes appropriate measures to deal with him. It's not enough.
- Glory Hound: Claims his over the top theatrical heists are meant to obscure the real purpose of the robberies. But he's clearly bitter about not being better regarded as a lawman, and feels a particular thrill at peoples awe at his crimes.
- Good Thing You Can Heal: Pretty much everything he does relies on him being able to heal from almost anything. This includes jumping from a high building and instantly reknitting his bones upon contact with the ground, and detonating dynamite in his own hand to try to kill people.
- Healing Factor: Due to his ability to Allomantically burn his Feruchemical stores of health, he has a truly ridiculous one. He doesn't need strong bones because they've already started healing before they've even finished breaking. He even shoot himself in the face to demonstrate his power to his men, using a shotgun. However, the power is also given a deconstruction. Since he needs to use gold to burn in order to use his abilities, he needs to have a job that is extremely high paying in order to keep himself alive, something that Wax is aware of and uses as his way of realizing that Miles is working for someone of exceptional wealth.
- The Heavy: He's the main villain of The Alloy of Law. Though Mr. Suit/Edwarn Ladrian is the ultimate string-puller, The Masked Man is the one the protagonists are most concerned about dealing with in The Alloy of Law.
- He Who Fights Monsters: While the nobles he oppses aren't the best of people, he and his gang are a lot worse.
- Honor Before Reason: Or so he claims. His actions don't quite match up with that.
- Hypocrite: Still looks down on Wax for showing mercy on repentant murderer Wayne, despite operating an entire gang of mercenary trigger happy cutthroats.
- Implacable Man: Because he's Miles Dagouter.
- Jumped Off The Slippery Slope: Became a criminal because being a lawman didn't stop criminals from existing.
- Knight Templar: Left no survivors when he worked as a lawkeeper.
- Lawman Gone Bad: Miles was once a good, if Knight Templar -ish, lawman but turned to evil when he decided that the political figures he worked for were the real criminals.
- Make Sure He's Dead: Shot three times in the head postmortem by one of the constables who was among his executioners on the firing line, just to be sure. A Justified Trope due to his reputation and abilities.
- Names to Run Away from Really Fast: His nickname is Miles Hundredlives.
- Nigh Invulnerable: With his healing powers active he can shrug off gunshot wounds to the head and dynamite wounds almost immediately.
- Not So Different: Miles is a more brutal version of Kelsier. Wax even admits that Miles probably would have been considered a hero had he been born during the time of the Final Empire.
- Obfuscating Disability: He fakes a gunshot wound so that Wax won't suspect him of being Miles, renowned Gold Compounder.
- Rasputinian Death: Considering his nature, this is inevitable: the firing squad had to lay into him with five volleys before he finally died. But what makes it particularly impressive is that they stripped him of his goldminds first, meaning that he survived getting shot dozens of times at once, repeatedly, five times, using only his remaining reserves of ingested gold.
- Shadow Archetype: To Waxillium. Both of them are aware of it, too.
TarsonA koloss-blooded peterarm who is one of the top enforcers of the gang.
- Amazing Technicolor Population: Has gray skin on account of being koloss-blooded.
- Boom, Headshot: Due to Wax opting to Shoot the Bullet when he is about to kill Marasi.
- Dumb Muscle: If only in comparison to those around him. He's smarter than the average mook, but can't keep up with the gambits going on.
Push and Pull
Push and PullTwo bodyguards on loan to the Masked Man from Mr. Suit.
Mister SuitThe man who helped finance the Vanishers, he is somewhat put off by the Masked Man's theatrics, but goes along regardless.
- Evil Uncle: To Wax, as his name is Edwarn Ladrian.
- Greater Scope Villain: The one pulling the strings of The Vanishers. The hunt to catch him in particular picks up after that first encounter.
- Karma Houdini: Escapes this book unscathed. The Sequel Hook is basically set up to fix that.
- Mad Scientist: His journal implies he is sponsoring Hemalurgy experiments.
- The Man Behind the Man: Though it's hinted that he's just a part of a larger conspiracy.
The CouncilMentioned by Mr. Suit, implied to be the larger conspiracy behind the Vanishers.
- The Man Behind the Man: Through Mr. Suit, they hired the Vanishers.
Original Trilogy Characters
Ironeyes/MarshDeath himself. Named for the iron spikes still smashed into his eyes.
- Ascended Demon: He's still the most powerful Steel Inquisitor ever made, and was the primary weapon of Ruin during the events of the original trilogy. Now he works for a far more benevolent God, and is no longer under mind control.
- Creepy Good: Works with Harmony, but is extremely off-putting. It's bad enough that he has railroad spikes where his eyes should be, and dozens of other spikes all over his body if you were in a position to look. He also uses emotional allomancy to interact with people without causing panic, and is VERY heavy handed about it. For example, he first draws Marassi in with irresistible curiosity and then deadens all her emotions to stop her from panicking. She would have found it terrifying except she COULDN'T at the time...
- Don't Fear the Reaper: While he's really creepy, he's not that bad. In fact, he's technically not even the reaper at all.
- The Dreaded: As one would expect.
- Grim Reaper: Has developed a reputation as being a reaper-like figure.
- Rule-Abiding Rebel: Ironeyes disagrees with Harmony on how to solve the problems of the future, but also notes that Harmony's own rules mean that he won't stop him from interfering. Which is good for him, since if Harmony really feels like stopping him there's nothing he can do about it.
- Scars Are Forever: Still has the scars on his face from his last fight with the Preservation-infused Vin, particularly the damage to one of his eye spikes.
See The Cosmere
Kandra in General
Shapeshifting hemalurgic creations of the Lord Ruler who require bones as a foundation to hold any reasonable shape. They serve Harmony now as his "Faceless Immortals."
- Blood Magic: Created by it, using Mistwraiths as a base rather than humans.
- Bunny-Ears Lawyer: Kandra that have managed to find their identity tend towards this in various ways, since the centuries give you plenty of time to accumulate eccentricities.
- Cannibalism Superpower: For a loose definition of cannibalism. Kandra can perfectly mimic any body they've eaten.
- Face Stealer
- Immortality: Kandra live forever until they are killed, though truly ancient kandra beginning to look opaque implies there may be a top end. But whatever that is, it's long enough that in well over 2000 years no kandra has died of old age.
- Immune to Bullets: They can just reform their bodies around any wound, though they can still be inconvenienced.
- Kryptonite Factor: Kandra can be killed by acid, and there is a chemical that paralyzes them while forcing them to revert to their natural semi-gelatinous state. Also, while their bodies are largely impervious to harm they are vulnerable to having their bones broken.
- Loss of Identity: Kandra often have trouble finding an identity for themselves when they aren't impersonating someone.
- Stronger with Age: Not due to increasing powers per say, but shapeshifting is a skill that requires centuries of practice to really master.
- Voluntary Shapeshifting: While skill varies on an individual level, they all have alot of control of their anatomy. More skilled Kandra can design bodies at will, less skilled must replicate a body they've eaten.
MeLaanThe kandra who gave Wax his Pathian earring when he first moved to the Roughs. A major character in the second book.
- Deadpan Snarker: She gives Wayne a run for his money. They even get into a drinking contest when they first meet. And then a burping contest.
- Framing the Guilty Party: Flatly refuses at the end of Shadows of Self. Yes, the city officials implicated by Governor Innate's letters are likely corrupt. But she doesn't know anything about it for sure, and bearing false witness would set a very bad precedent for other Kandra. She leaves it to the legal system instead.
- Hard-Drinking Party Girl: Definitely gives off this impression, which is not to say she isn't very good at her job.
- Immortal Immaturity: It would be very easy to form this impression of her. It would also be wrong.
- Odd Friendship: Strikes up an instant rapport with Wayne, and even flirts a little. She's basically an angel in his religion, and has several centuries on him, but they bond over their shared understanding of disguise and different viewpoint than most people.
- Voluntary Shapeshifting: Of course. Notable in that most of the time she doesn't even impersonate people, she just walks around uses a face she invented herself. Also good enough to make a mouth on her palm just to have it burp at Wayne.
TenSoonA kandra who appears at the end of book one impersonating a constable (only confirmed per Word of God) and is a major character in the second book.
- Animalistic Abomination: He qualifies for this in all ways, except that he's a good guy.
- Due to the Dead: Keeps his wolfhound body in the modern era in memory of Vin.
- Famed In-Story: His wolfhound body is known as "the Guardian," and young kids are given stuffed "Soonie cubs" to play with a la teddy bears on Earth. He's not amused.
- Not Quite Dead: His mind was repaired after the events of the original series.
- Voluntary Shapeshifting: He is repeatedly cited as the best shapeshifter among the kandra.
Paalm/BleederThe Big Bad of the second book, an insane kandra who removed one of her Hemalurgic spikes so that Harmony couldn't control her.
- Battle Couple: With Wax, as Lessie.
- Big Bad: Of the second book. She uses Hemalurgy and the Set to try and set the entire city into rebellion, as part of an attempt to kill or at least dethrone Harmony.
- Blood Magic: Even more so than normal kandra. She removed one of her two spikes (which keeps Harmony from controlling her, but makes her a little crazy), and steals Metalborn abilities by using those spikes as her own. She even developed a new hemalurgic construct, which even the Lord Ruler never figured out how to do.
- Bodyguard Crush/In Love with the Mark: What her relationship with Wax developed into.
- Bodyguarding a Badass: She was sent to the Roughs to keep Wax safe. He definitely needed the help in the beginning, but grew into it.
- Boom, Headshot: Subverted twice.
- In the prologue of book one, Wax apparently accidentally killed her when Tan moved her head in the way of his shot. Of course as a kandra, it was little more than mildly annoying.
- In the climax of book 2, Wax shoots her in the head again. She's perplexed, as a bullet can't kill her... until she realizes it's a special bullet he forged out of his Pathian earring, meaning she now has a second spike in her, and Harmony can control her.
- Cynicism Catalyst: For Wax. Invoked by Harmony, who needed some impetus for him to return to Elendel.
- Discard and Draw: She can only use one Hemalurgic spike at a time, or Harmony could control her.
- Driven to Suicide: She refuses to be controlled again, and lets her body self-destruct when Harmony tries to take her.
- Faking the Dead: When Wax accidentally shot her. Kandra are good at that.
- It's Personal: One of the things that confuses Wax is that she makes the case all about him for some reason, even taking on Bloody Tan's shape to draw his attention. Of course, since she's Lessie, the entire thing started because she didn't want him to be Harmony's pawn.
- Mole in Charge: She took Governor Innate's place an unknown time before the events of book 2.
- The Paragon Always Rebels: She was the Lord Ruler's personal kandra assassin, and served Harmony with equal loyalty. Except when he ordered her to bring Wax back to Elendel. She decided that Wax would be far happier out in the Roughs, and refused. Eventually, the Bloody Tan incident happened, and she came back with a spike made from an unknown metal to tear Harmony down.
- Super Speed: She uses a Steelrunner spike for most of the second book.
- Villainous Crush: Definitely cranks the Foe Yay through the roof whenever interacting with Wax. This is because she was his wife, and still loves him very much despite the crazy.
- Voluntary Shapeshifting: She's the fastest kandra shapeshifter alive, short of TenSoon.
- We Hardly Knew Ye: Subverted. She apparently dies in the prologue of book one, but is the Big Bad of the second book.
- Walking Spoiler: Amazing what one book can do.
- Wrong Context Magic: She somehow managed to get ahold of a godmetal made from one of the other Shards. Not only should that power not be on Scadriel, it also shouldn't be taking the form of a metal.