Characters / WALL•E Forum Roleplay

The WALL•E Forum Roleplay is widely populated and it's only reasonable to have one of these. So, organizing these people by ships and planets, here's a list of characters and their tropes.

The Earth

Hey, it's the home planet. Despite the bad conditions, various entities have erked out a living on the planet during the seven century exile.


Ghertivel's Lab

The Six Pack

The Runners

The Axiom

The first ship to return to earth, the Axiom hosts a plethora of important characters.

The Riptide

The Riptide is a research and military vessel, and a central part of the RP. Its Captain is Ian Cooper.

Its crew have examples of:

The Quasar

The Quasar is a military starship. After being contacted by the Colony, the crew found out that they could not really blend with Earth lifestyle anymore (also due to the unfortunate framing of the Riptide crew for a crime they never committed) and decided to take off in space again. They're still in contact with the Colony, though.

The Chamoix

This Bedlam House of an Eldritch Location is filled with crazies, and There Are No Therapists for them.

Inferno Optic, Netcop of the Bong, has deigned to be an example of:

The Heiku

The Heiku is a Japanese auxiliary ship that never took off in the exodus due to engine malfunctioning, hence its crew and passengers were shepherded off to the Tsunami, a fellow auxiliary ship. The Heiku therefore spent 700 years stranded on Earth under the caring but wistful control of the Autopilot KATANA.

The Ecoship Prime

The Ecoship Prime is the lead ship of the Ecoship fleet. Like the other Ecoships, the Ecoship Prime was built as a large nature reserve. Unlike the others, however, it doesn't specialize in one particular habitat, instead acting as like a medical area to treat sick or injured animals until they can return to the wild, raise young animals that were orphaned for one reason or another, or permanently house them should they prove to be too sick/injured to return. It also holds small farms in order to feed the crew. The farms lost such use when the last human member of the crew was turned into a CATH-E, instead, the plants were transferred into earth farms. As of Unmasked, the Ecoships become the GDA's new home after they were discovered and forced to leave the Forthright.

Its crew contains examples of:

  • Appropriated Appellation: Catherine was called "treehugger" throughout most of her childhood due to her outdoor-oriented views. Fast forward to her joining the GDA several centuries later, where she uses that as her codename.
  • Because You Were Nice to Me: This was the main reason Catherine latched on to Korinna so tightly not even the events of Unmasked could shake her; Korinna, of her own volition and out of pure concern, came to check on Catherine when the latter was still locked in a Heroic B.S.O.D. almost a month after her transformation, and had isolated herself as a result—putting on a more content facade around her crew and not informing anyone on earth of her fate.
  • Berserk Button:
  • Beware the Nice Ones: The entire crew could count.
  • Birthday Hater: In Catherine's eyes, a birthday is supposed to be to celebrate getting a year older. As such, her own birthday was stripped of its meaning after she was transformed into an immortal, unaging cyborg. When Wallaby gets her a teddy bear for her next birthday, she's still somewhat appreciative, but subsequently informs him and the others that she doesn't want any more birthday celebrations in the future. Unfortunately(or not) for her, her big sis didn't get the memo; "A Timeless Birthday"—basically a Whole Plot Reference to Frozen Fever—is dedicated to Korinna's attempt to defy this trope for Catherine.
  • Bratty Half-Pint: Catherine was one for a lot of her childhood. Her parents, both typical BnL patrons, thought being locked outside with no technology would be a good punishment and being taken on a shopping spree would be a good reward. Because Catherine thought the exact inverse of those consequences, her parents unintentionally discouraged good behavior and encouraged bad behavior for years before they finally figured it out.
  • The Captain: Catherine. note 
  • Dude Looks Like a Lady: Brad the BRIDGET unit, which has resulted in at least one Unsettling Gender Reveal
  • A Girl And Her K-9: Catherine and Wallaby
  • First-Name Basis: Whereas most call a captain "Captain [last name]", Catherine initially calls herself "Captain Catherine" due to not wanting to give out her last name. Once she decides to take on the old captain's last name--Juniper--everyone starts calling her that.
  • I Am a Monster: Catherine's opinion of her chassis in a nutshell, seeing as it was built for combat and, to an extent, seemed to have a mind of it's own. note  It takes the events of Unmasked, including a brief stint of Then Let Me Be Evil (or rather, Then Let Me Be Violent), for her to realize she has more control than she originally thought.
  • I Just Want to Be Normal: No matter how useful her chassis proves, she will always wish it could be undone. It becomes downplayed more and more as time goes on, though, to the point where it essentially becomes "I just want the option to become normal", though she'll probably go right back to playing the trope straight when the war ends and her chassis ceases to be useful.
  • Improbable Age: Catherine was technically in her mid-teens when she became captain. (she really only became captain because, when she was awakened from stasis, she was the only human left and also happened to be the former captain's successor.note )
  • Insult Backfire: Regarding the Appropriated Appellation above; the first time she was called that as a child, her first reaction was to walk over to the nearest tree and actually hug it.
  • Living Emotional Crutch: Unmasked makes it all too blatant that Korinna serves this role for Catherine; she falls into a state similar to what she had been in immediately following her transformation when Korinna is "Lost in mission" at the beginning of Unmasked, and when she sees Korinna get taken from her again during the rescue(coupled with several of the GDA members they were rescuing expressing some degree of relief at this fact), she loses it.
  • Marshmallow Dream: An unfortunate consequence of having a Sweet Tooth but losing the ability to eat is that Catherine tends to have these a lot. Anton's constant talks about how much better non-synthesized food(which is all Catherine ever knew since the Ecoships grow their own food) is than the synthesized food he was forced to scan doesn't help.
  • The Mind Is a Plaything of the Body: Catherine's main fear after her transformation in White Storm; she might have dodged the actual mind control implant, but that didn't mean she was in complete control of her chassis.
  • Morality Chain:
    • Mother Nature for Brad; Despite his temper, he is much calmer when she's around (at the very least, he won't hurt anyone). Make him mad when she's not around, however.....
    • Korinna becomes a minor one for Catherine during Skeletons in the Closet, due to much of the GDA being annoyingly good at pressing Catherine's new Berserk Button (see above) and Catherine having much fewer reservations about fighting back—verbally or physically.
  • Neutral No Longer: Catherine initially intended to just have the Ecoships flee to the edge of the galaxy and stay out of the conflict. note Being captured and CATH-E-fied gave her and her crew the motivation to fight back.
  • Never Heard That One Before: Make a "Cathy the CATH-E" joke in front of Catherine at your own peril.
  • Not Growing Up Sucks: Catherine's biggest issue with her chassis is her inability to age, though it's not that in and of itself that she resents so much as it is the fact that every human she cares about will eventually leave her from old age if nothing else. It's one more reason why she was hesitant to return to New Chicago after her transformation—all of her crewmates shared her immortality, and she didn't want to get any closer to the still mortal captains and colonists. Even when she joined the GDA, the initial goal was to be useful to the team as a whole rather than bond with any individual members in particular(since even robots could be lost at any point in that line of work), and coming to her at a very emotionally vulnerable time was the main reason Korinna managed to enter Catherine's heart despite all this—after her feelings of grief and isolation had been festering for a month under a Stepford Smiler facade, Catherine's immediate need for some kind of support was greater than her need to avoid the grief of a loss decades down the line.
  • Not in This for Your Revolution: Downplayed. While Catherine does support the GDA's cause, even saying that she was joining them to minimize how many others have to suffer what she had, that wasn't the main reason she joined. The main reason was also more sympathetic than the ulterior motives usually seen with this trope: she was tired of feeling so isolated because of her new form and wanted to feel accepted. Similarly, the primary reason the rest of her crew joined was to support their captain.
  • No Sympathy for Grudgeholders: Downplayed. Catherine never thinks that anyone is necessarily in the wrong for being upset at Korinna's betrayal, just for constantly holding it over her head and being broken records about it when it's clear that Korinna already understands the gravity of what she did. In Catherine's eyes, Korinna realized her mistake, fought tooth and nail to undo it as much as she could—even at the risk of her own life, and is still regretting it. Why make her repentance harder for her than it already is? Basically, she'll forgive someone quietly stewing over it, but not someone directly confronting Korinna about it.
  • Opposites Attract: Brad and Mother Nature are at opposite ends of the temper spectrum, yet they can't live without each other.
  • O.O.C. Is Serious Business: Catherine rarely leverages her power as Captain over her small crew, so when she puts the foot down with one of them, you know she's upset.
  • Religious and Mythological Theme Naming: Pan and Persephone are named after the god of the wild and the goddess of vegetation, respectively.
  • Reluctant Warrior: Catherine at first, due to being uncertain how far she could go before her implants took over and she lost control. She has fewer reservations post-Unmasked.
  • Sense Loss Sadness: Variant; While her senses of taste and smell were unaltered by her transformation, Catherine laments her inability to eat or drink anything anymore.
  • Shrinking Violet: Catherine hates being in the spotlight, full stop. This is why she adamantly refused to reveal her transformation to the colony at first, instead choosing to hide away under the mistaken belief that they'd assume she had returned to stasis. Even when her conscience mandated she reveal herself after she learned everyone actually thought her dead, she chose to tell McCrea alone because she still feared the uproar her reappearance would cause.
  • Stepford Smiler—>Becoming the Mask: Catherine's usual coping mechanism, which basically worked by convincing herself that whatever it was that upset her wasn't that bad, or at least wasn't the end of the world. It falls flat after she's augmented, which was a lot harder for her to ignore/overlook/work around long enough for this to work, and it's more or less abandoned at the end of Unmasked.
  • The Runaway: Catherine is of the second variant, having run away from her parents because they constantly tried to suppress anything that didn't entail consumerism, which was incompatible with being a Friend to All Living Things like she wanted. She was picked up by the original Ecoship Prime captain roughly a week before launch, leaving the captain with no choice but to either bring her along or abandon her on the dead Earth, as there was no time to arrange anything else (and Catherine naturally didn't cooperate when asked if she had any other family, claiming to be the fourth variant).
  • The Tell:
    • If Catherine suddenly turns away or puts her helmet up, she's either crying(usually the former) or embarrassed(usually the latter).
    • If she's gripping her forearms, she's distressed.
    • If she's toggling her cannon on and off repeatedly, she's anxious.
    • If she puts both hands behind her back, she's furious.
  • Thou Shalt Not Kill: Catherine adheres to this as strictly as her GDA work will allow, limiting her targets to non-sentient robots and letting the others take care of the human guards. Even after becoming comfortable enough with her chassis to allow herself to resort to physical force more frequently without fear of losing control, she still leans more towards Technical Pacifist.
  • Token Human:
    • After the last other human crew member passed away, Catherine(who would have still been in stasis when this happened) technically became this. Even after her transformation, she still downplays it as the "Token Non-Robot" until Unmasked.
    • Korinna as of the end of Unmasked, when she enrolls as First Mate of the Ecoship Prime.
  • True Companions: When they do eventually learn of Catherine's decision to join the GDA, the rest of her crew don't hesitate to join her.
  • Unsettling Gender Reveal: When Brad gained sapience, he was aware of this possibility in the future and chose a pure-male name in an attempt to avoid this, thinking that any boy who fell for him would at least have the courtesy to ask his name first. It hasn't always worked.
  • Unto Us a Son and Daughter Are Born: Well, built, but same deal. Pan and Persephone are introduced as Brad and Mother Nature's children at the end of Christmas RP 3

The Melusine

The ship of the rebellious people who fight against White Enterprises/Omni and call themselves and act like Space Pirates.

Its crew contains examples of:


The reason she gets her own section is because she is unique in that she is a JFF only characternote (though she's set to appear in Spooktacular if the RPs ever get revived). She was initially only created to make ARGO's life a living hell, but overtime she gradually gained a backstory; In a nutshell, she's made from the fragmented files that the insane ARGO failed to retrieve, and was rescued and given an android body by a kindly alien race. Said aliens would later be attacked by White Enterprises, whom Tempest was invaluable in helping defeat. Later on, ARGO traced the rest of his memories there and attacked, taking control of most of the Adaptoids on the planet in order to fight for his files. Tempest almost defeated him, but as W.E. had seen this as an opportunity for another attack, Tempest tried to turn to fight them the first chance she got, only for ARGO to launch a sneak attack and knock her out. She later awoke to a ruined planet, memories intact (as ARGO had failed to separate them from her). As a result, she views ARGO as the one behind White's victory, hence her hatred of him.

She is one of only two known survivors of the second attack, HAN-D being the other one, who was rescued before being reset.

  • Awakening the Sleeping Giant: If her usefulness in the first attack is any indication, she might eventually fall into this.
  • Doomed Hometown: Try Doomed Homeworld
  • Foil: Arguably one to HAN-D: Adaptoids coming from the same planet, being the only known survivors of the second attack, HAN-D seeks only to help others for the sake of it(even putting herself at risk if need be), whereas Tempest focuses only on things that could help her quest for revenge.
  • It's Personal: Hoo boy...
  • Walking Techbane/Walking Techfix: Can be either/or, depending on what she intends to do with whatever computer she's working on.