Characters / WALL-E Forum Role Play
The WALL-E Forum Role Play
is widely populated
and it's only reasonable to have one of these. So, organizing these people by ships and planets, here's a list of characters and their tropes.
Hey, it's the home planet. Despite the bad conditions, various entities have erked out a living on the planet during the seven century exile.ExplorationsGhertivel's LabThe Six PackThe Runners
The first ship to return to earth, the Axiom hosts a plethora of important characters.
The Riptide is a research and military vessel, and a central part of the RP. Its Captain is Ian Cooper.
Its crew have examples of:
The Quasar is a military starship. After being contacted by the Colony, the crew found out that they could not really blend with Earth lifestyle anymore (also due to the unfortunate framing of the Riptide crew for a crime they never committed) and decided to take off in space again. They're still in contact with the Colony, though.
This Bedlam House
of an Eldritch Location
is filled with crazies, and There Are No Therapists
Inferno Optic, Netcop of the Bong, has deigned to be an example of:
The Heiku is a Japanese auxiliary ship that never took off in the exodus due to engine malfunctioning, hence its crew and passengers were shepherded off to the Tsunami, a fellow auxiliary ship. The Heiku therefore spent 700 years stranded on Earth under the caring but wistful control of the Autopilot KATANA.
The Ecoship Prime
The Ecoship Prime is the lead ship of the Ecoship fleet. Like the other Ecoships, the Ecoship Prime was built as a large nature reserve. Unlike the others, however, it doesn't specialize in one particular habitat, instead acting as like a medical area to treat sick or injured animals until they can return to the wild, raise young animals that were orphaned for one reason or another, or permanently house them should they prove to be too sick/injured to return. It also holds small farms in order to feed the crew. The farms lost such use when the last human member of the crew was turned into a CATH-E, instead, the plants were transferred into earth farms. As of Unmasked, the Ecoships become the GDA's new home after they were discovered and forced to leave the Forthright.
Its crew contains examples of:
- Beware the Nice Ones: The entire crew could count.
- Berserk Button:
- The Captain: Catherine. note
- Dude Looks Like a Lady: Brad the BRIDGET unit, which has resulted in at least one Unsettling Gender Reveal
- A Girl And Her K-9: Catherine and Wallaby
- First-Name Basis: Whereas most call a captain "Captain [last name]", Catherine calls herself "Captain Catherine" due to not wanting to be confused with the late Captain Juniper, whose last name Catherine took on when she was awoken from stasis. Doesn't stop others from referring to her with her last name.
- I Am a Monster: Catherine's opinion of her chassis in a nutshell, seeing as it was built for combat and, to an extent, seemed to have a mind of it's own. note It takes the events of Unmasked, including a brief stint of Then Let Me Be Evil (or rather, Then Let Me Be Violent), for her to realize she has more control than she originally thought.
- I Just Want to Be Normal: No matter how useful her chassis proves, she will always wish it could be undone.
- Improbable Age: Catherine was technically in her mid-teens when she became captain. (she really only became captain because, when she was awakened from stasis, she was the only human left and also happened to be the former captain's successor.note )
- Living Emotional Crutch: Unmasked makes it all too blatant that Korinna serves this role for Catherine; Her mental/emotional state is at its worst when she's cut off from her big sis.
- Marshmallow Dream: An unfortunate consequence of having a Sweet Tooth but losing the ability to eat is that Catherine tends to have these a lot. Anton's constant talks about how much better non-synthesized food(which is all Catherine ever knew since the Ecoships grow their own food) is than the synthesized food he was forced to scan doesn't help.
- The Mind Is a Plaything of the Body: Catherine's main fear after her transformation in White Storm; she might have dodged the actual mind control implant, but that didn't mean she was in complete control of her chassis.
- Morality Chain:
- Mother Nature for Brad; Despite his temper, he is much calmer when she's around (at the very least, he won't hurt anyone). Make him mad when she's not around, however.....
- Korinna becomes a minor one for Catherine during Skeletons in the Closet, due to much of the GDA being annoyingly good at pressing Catherine's new Berserk Button (see above) and Catherine having much fewer reservations about fighting back—verbally or physically.
- Neutral No Longer: Catherine initially intended to just have the Ecoships flee to the edge of the galaxy and stay out of the conflict. note Being captured and CATH-E-fied gave her and her crew the motivation to fight back.
- Never Heard That One Before: Make a "Cathy the CATH-E" joke in front of Catherine at your own peril.
- Not in This for Your Revolution: Downplayed. While Catherine does support the GDA's cause, even saying that she was joining them to minimize how many others have to suffer what she had, that wasn't the main reason she joined. The main reason was also more sympathetic than the ulterior motives usually seen with this trope: she was tired of feeling so isolated because of her new form and wanted to feel accepted. Similarly, the primary reason the rest of her crew joined was to support their captain.
- No Sympathy for Grudgeholders: As evidenced by the above mentioned Berserk Button, Catherine doesn't take kindly to anyone who antagonizes Korinna over her past betrayal. She can spare a bit of understanding, key words "a bit", for Craig and Soulless, who both lost loved ones as a result of Korinna's actions, and even then she thinks they take it way too far.
- Opposites Attract: Brad and Mother Nature are at opposite ends of the temper spectrum, yet they can't live without each other.
- Religious and Mythological Theme Naming: Pan and Persephone are named after the god of the wild and the goddess of vegetation, respectively.
- Reluctant Warrior: Catherine at first, due to being uncertain how far she could go before her implants took over and she lost control. She has fewer reservations post-Unmasked.
- Stepford Smiler—>Becoming the Mask: Catherine's usual coping mechanism, which basically worked by convincing herself that whatever it was that upset her wasn't that big of a deal. It falls flat after she's augmented, which was a lot harder for her to ignore/overlook/work around long enough for this to work.
- The Runaway: Catherine is of the second variant, having run away from her parents because they constantly tried to suppress anything that didn't entail consumerism, which was incompatible with being a Friend to All Living Things like she wanted. She was picked up by the original Ecoship Prime captain roughly a week before launch, leaving the captain with no choice but to either bring her along or abandon her on the dead Earth, as there was no time to arrange anything else (and Catherine naturally didn't cooperate when asked if she had any other family, claiming to be the fourth variant).
- The Tell:
- If Catherine suddenly turns away or puts her helmet up, she's either crying(usually the former) or embarrassed(usually the latter).
- If she's gripping her forearms, she's distressed.
- If she's toggling her cannon on and off repeatedly, she's anxious.
- If she puts both hands behind her back, she's furious.
- Token Human: Korinna as of the end of Unmasked, when she enrolls as First Mate of the Ecoship Prime.
- True Companions: When they do eventually learn of Catherine's decision to join the GDA, the rest of her crew don't hesitate to join her.
- Unsettling Gender Reveal: When Brad gained sapience, he was aware of this possibility in the future and chose a pure-male name in an attempt to avoid this, thinking that any boy who fell for him would at least have the courtesy to ask his name first. It hasn't always worked.
- Unto Us a Son and Daughter Are Born: Well, built, but same deal. Pan and Persephone are introduced as Brad and Mother Nature's children at the end of Christmas RP 3
The reason she gets her own section is because she is unique in that she is a JFF only characternote
(though she's set to appear in Spooktacular if the RPs ever get revived). She was initially only created to make ARGO's life a living hell, but overtime she gradually gained a backstory; In a nutshell, she's made from the fragmented files that the insane ARGO failed to retrieve, and was rescued and given an android body by a kindly alien race. Said aliens would later be attacked by White Enterprises, whom Tempest was invaluable in helping defeat. Later on, ARGO traced the rest of his memories there and attacked, taking control of most of the Adaptoids on the planet in order to fight for his files. Tempest almost
defeated him, but as W.E. had seen this as an opportunity for another attack, Tempest tried to turn to fight them the first chance she got, only for ARGO to launch a sneak attack and knock her out. She later awoke to a ruined planet, memories intact (as ARGO had failed to separate them from her). As a result, she views ARGO as the one behind White's victory, hence her hatred of him.
She is one of only two known survivors of the second attack, HAN-D being the other one, who was rescued before being reset.
- Awakening the Sleeping Giant: If her usefulness in the first attack is any indication, she might eventually fall into this.
- Doomed Hometown: Try Doomed Homeworld
- Foil: Arguably one to HAN-D: Adaptoids coming from the same planet, being the only known survivors of the second attack, HAN-D seeks only to help others for the sake of it(even putting herself at risk if need be), whereas Tempest focuses only on things that could help her quest for revenge.
- It's Personal: Hoo boy...
- Walking Techbane/Walking Techfix: Can be either/or, depending on what she intends to do with whatever computer she's working on.