main index




Topical Tropes

Other Categories

TV Tropes Org
Characters: Touhou Windows Three

ZUN took another break from releasing Touhou games in 2012 while he worked on his second Universe Compendium, Symposium of Post-Mysticism. He also got married. Meanwhile, the Expanded Universe received more additions with the release of the manga Wild and Horned Hermit and Forbidden Scrollery.

This page is for Touhou characters who debuted in 2013's Double Dealing Character and all subsequent games. To see the characters who debuted in the PC-98 games, see Touhou PC 98. For the rest of the Windows characters, see Touhou Windows One and Touhou Windows Two. For characters from related works such as short stories and manga, see Touhou Other Official Works.

Generally speaking, character images come from the better-drawn portraits used in official games and print works. Images of characters without quality official portraits are labeled "(fanart)".

Please remember to only use examples that are either canon or have undergone mass Memetic Mutation so that the page doesn't become overcrowded with tropes that only occur in one person/circle's works. invoked


Concerning the romanization of names

There are two principal methods for transcribing Japanese names into Latin letters: the Hepburn System, which is more common in the West because it yields something closer to English phonetic, and the Kunrei-shiki System, which is the official romanization method in Japan, even if it's not used much. In general, ZUN favored the Hepburn System before Phantasmagoria of Flower View, but changed to the Kunrei-shiki System afterward. This page uses the Hepburn format for the sake of argument, as it is the most widely recognized and makes the pronunciation obvious to English speakers.

    open/close all folders 

Debuted in Double Dealing Character


Fresh Water Mermaid

"You're underestimating me! You ought to reaffirm the terror that youkai hold!"

A mermaid living in the Misty Lake. Normally quiet and composed, but goes temporarily berserk due to the events of Double Dealing Character.

Tropes associated with Wakasagihime:

  • The Chew Toy: Thanks to being half-fish, some of Possessed!Marisa's dialogue and that one incident with Kagerou nearly eating her, fanart of her that involves more than just posing often depicts her as being preyed on by the rest of the cast.
  • Curtains Match The Windows: Albeit her eyes are darker than her hair.
  • Leitmotif: "Mermaid from the Uncharted Land"
    • Soundtrack Dissonance: In the same sense of how Nazrin's is completely different from the rest of the game, her's is a strange case of...punk rock? Hard rock? Metal?
  • Meaningful Name: Wakasagi is a type of fish.
  • Ojou Ringlets: Actual status is unclear, but she has the hair.
  • Our Mermaids Are Different: Given that her ability is to grow stronger in water, she's presumably not as tied to water as most mermaids... Though, given that she's only a stage 1 boss when she's in the lake, leaving it probably isn't a good idea.
    • In Japanese, her profile also states that she's a ningyo, which is often translated as "mermaid" and has similar traits to one. However, given the nature of Gensokyo, she may be both.
  • Sirens Are Mermaids: Mentioned as singing in her profile.
  • Spell My Name with an S: Actually a translation problem for once: 'Wakasagi' is written in hiragana and 'hime' in kanji. The in-game romanization is (as above) 'Wakasagihime'. As such, it's unclear if it's one name, 'Hime' is her given name, or if she's actually Princess Wakasagi.
  • Unusual Ears: Fish fin ears.
  • You Gotta Have Blue Hair


Strange Rokurokubi

"I'll make you fear walking around, day or night!"

A rokurokubi that lives as a human in the village.

Tropes associated with Sekibanki:

  • Abnormal Limb Rotation Range: Possible due to the fact that her head is not attached. In various fanworks she is the frequent victim of getting her head spun around.
  • Badass Cape: A poncho, really. It evokes the red thread that covers the neck of the youkai it's based on (See Fantasy Kitchen Sink below) which also acts as a link between the head and its body when the head detaches. It also looks cool, and reminds the fandom of Vincent Valentine or Auron.
  • Doppelgänger Attack: A series of spell cards has her flying head create multiple copies of itself to shoot at the player from different angles.
  • Early-Bird Cameo: In one of the early artworks, she was seen behind one of her spell cards. Fans immediately began comparing her to Orin because they mistook the Hair Decs as blue cat ears.
  • Evil Laugh: When she detaches her head.
  • Eye Beams: One of her detached head's ways of attacking you.
  • Fantasy Kitchen Sink: She's a rokurokubi, a youkai that looks like a human but has a Rubber Man neck. However, her powers are a mix of this and a nukekubi's, who can actually detach their heads. For bonus points, she's also associated with dullahans, with her theme being named for them, having a card named Flying Head "Dullahan Night", and outright accepting being called one by Reimu. Given Touhou metaphysics, her being a conflation of all three might just be because of people confusing them.
  • Fiery Redhead: More proud than angry, but the spirit is there.
  • Grumpy Bear/Hipster: Her profile mentions that she's a bit of a cynic and considers things such as the events of Hopeless Masquerade as a silly fad that's beneath her, while her stage theme comments call her chuuni.
  • Hair Decorations: A blue bow that clashes somewhat with the rest of her outfit.
  • Headless Horseman: Sekibanki may count. She is supposed to be a rokurokubi but accepts being called a Dullahan by Reimu and her theme is called "Dullahan Under The Willows". She also has a card associated with the Dullahan. She doesn't have a horse though.
  • Leitmotif: "Dullahan Under the Willows" Easily the hardest rocking theme so far in the series.
  • Losing Your Head: Various spell cards has her head detaching from her body and flying around to shoot at you. Or multiple heads.
  • The Masquerade: By one person, it's highly unlikely her youkai identity is known by the human village.
  • Memetic Hand Gesture: Much like how Utsuho's hand gesture involves raising a finger as her default pose, there's already a high percentage of fanart that take Sekibanki's outstreched arm pose (which is Badass in and of itself) as her default pose.
  • Red Eyes, Take Warning: Although the fact that she can pass as a human suggests that red is a normal eye colour in the Touhou-verse.

    Kagerou Imaizumi 

Bamboo Grove's Loup-Garou
Kagerou Imaizumi

"Hehehe. Go ahead and try it, if you think you can hit me! You'll regret the bad luck you had fighting me on this moon-blessed ground!"

A wolf-woman who's moved into the Bamboo Forest of the Lost. She dislikes growing hairy during the full moon.

Tropes associated with Kagerou:

    The Tsukumo Sisters 
The Tsukumo Sisters

A tsukumogami duet, created by the youkai uprising incident. They manage to survive after it ends by finding a different source of power.

Common Tropes between both:

  • Animate Inanimate Object
  • Body Surf: This is apparently how they survived the incident; see Raiko's entry.
  • Does Not Like Shoes: Both of them are always barefoot.
  • Bait And Switch Dual Boss: It initially seems the player will fight them both as the boss of Stage 4, but then the one previously fought as the stage's mid-boss leaves. They fight together when they return in the Extra Stage.
  • Kill Steal: The reason they don't fight you together in stage 4.
  • Leitmotif: "Illusionary Joururi" for both of them. It shows: the song is a unique mix of many classical and modern instruments.
    • Neoclassical Punk Zydeco Rockabilly: By far the weirdest song to grace Touhou. It contains ZUN's standard trumpet, an electronic drum set that operates not unlike Venetian Snares' own, a piano performing riffs from Kid's Festival ~ Innocent Treasures, a koto that sounds like it's being strummed as hard as it could, and a guitar solo in what sounds like faux dropped tuning, all of this done on an even stranger 6/4ths beat. And ZUN mentions that he couldn't find a sample of a biwa, so rest your head on that.
  • Meaningful Name/Species Surname: "Tsukumo" clearly comes from "tsukumogami" but it's spelled with the characters for "ninety-nine", indicating that unlike natural tsukumogami the sisters came to life before reaching 100 years of age.
  • Musical Assassin: They even have musical note danmaku!
  • Not Blood Siblings: as much as this trope can apply to tsukumogami. They're not really connected beyond gaining awareness at the same time, but they decided to be sisters anyway.
  • Recurring Boss: Return together in the Extra Stage as the mid-boss.
  • Sibling Yin-Yang: Benben is cool-headed and mature, while Yatsuhashi is Hot-Blooded and reckless.


Tsukumogami of an Aging Biwa
Benben Tsukumo

"In this world of social upheaval where everything is turned on its head...Who is the strongest tool? We'll decide that here and now!"

A tsukumogami of an abandoned biwa.

Tropes associated with Benben:


Tsukumogami of an Aging Koto
Yatsuhashi Tsukumo

"The well-behaved have gained power in this world of social upheaval. Even mere tools can rule the world! I'll make you the foundation we'll stand on!"

A tsukumogami of an abandoned koto.

Tropes associated with Yatsuhashi:

    Seija Kijin 

Counterattacking Amanojaku
Seija Kijin

"In this inverted castle where everything is turned upside-down, I'll give you a taste of this long-awaited failure!"

An amanojaku with the ability to flip anything over. Her feelings are the opposite of other people's. Despite being the Stage 5 boss, she's the true instigator of the events in Double Dealing Character, having manipulated Shinmyoumaru into helping her create a world where the weak ruled over the strong; Shinmyoumaru was the only person who could wield the Miracle Mallet, which would be capable of fulfilling Seija's ambitions.

Tropes associated with Seija:

  • Anti-Hero: During Impossible Spell Card. She's hardly heroic, but she wasn't up to anything villainous at the time either.
  • Auto-Revive: The Jizo statue in Impossible Spell Card works like this.
  • Badass: After the events of Double Dealing Character, everyone, from fairies and first-stage boss small-fries to hermits, shrine maidens, ghosts, Physical Gods and Reality Warping Bonus Stage bosses, have been after Seija's hide, and they've all been willing to break the Spell Card rules to catch her. By the time the last day of Impossible Spell Card has reached its end, Seija has managed to prove that no-one breaks rules like she does, and has cast some serious doubts on whether she's really part of the "weak and opressed" demographic in the process.
  • Big Bad: The entire incident of Double Dealing Character was caused by her plan to overthrow the societal status quo of the strong ruling the weak and turn Gensoukyou into a world where the weak were more important, instead.
  • Chekhov's Gunman: Not by appearance, but ability. After you enter the 5th level, the entire area somehow flips upside-down. This is a clue that she is already nearby and controlling the area.
  • Combat Pragmatist: Seija will break every rule in the book to win and stuff like "good sportsmanship" doesn't really exist for her.
    Seija: Whatever the means, whoever survives, wins.
  • Commander Contrarian: Comes part in parcel with her ability. She likes what others dislike, and other people being happy depresses her.
  • Consummate Liar: Par for the course as an amanojaku.
  • Defeat Means Friendship: Averted for once in the series, as Impossible Spell Card shows that she has been branded an outlaw after the events of Double Dealing Character. She soon had begun to lose all of her former friends and allies, but it didn't bother her much since amanojaku can never really make friends anyway.
  • Drop the Hammer: She uses her copy of the Miracle Mallet like a regular warhammer, with all the oomph that this implies.
  • Foil: By her very nature she is/can easily be this to absolutely anyone. In an amusing way, she is even this to the Shipping happy Touhou fandom community: Her nature makes it very difficult to set her up with anyone without breaking character.
  • Horned Humanoid: As an amanojaku, she has two small white horns. The game manual makes a point that she's different from the other horned humanoid, the oni, even though in Japanese folklore amanojaku are commonly depicted as a type of oni. Her race could also be considered as something of a foil to them: oni in Touhou hate liars and are known for their own honesty, while amanojaku are often portrayed as being twisted and dishonest.
  • Interface Screw: Depending on her spellcards, she will FLIP or TURN the screen and controls.
  • Leitmotif: "Reverse Ideology". It sounds a lot like a circus theme.
  • Manipulative Bastard: Caused the incident by lying to Shinmyoumaru, saying that the youkai were responsible for the downfall of the kobito.
  • Meaningful Name: "Kijin" is written as "oni human". She's neither, but the kanji for "oni" is used in the Japanese spelling for "amanojaku". "Seija" means something like "right and wrong", fitting with her theme of inversion.
  • Multicolored Hair: Her hair is black with white stripes and one red stripe in the front.
  • Personality Powers: A reversed personality, and the power to reverse.
  • Promoted to Playable: Went from Stage 5 Boss in DDC to playable character in the Gaiden Game Impossible Spell Card.
  • Power Copying: Her items in Impossible Spell Card allow her to mimic a number of existing gimmicks:
    • Her Magical Camera acts like Aya's.
    • The umbrella gives her Yukari's Wrap Around ability from the fighting games. It even uses the same sound effect!
    • The lantern is like a nerfed trance mode.
    • For a Smart Bomb she uses an actual bomb... or fireworks. Close enough.
    • The ying-yang orbs let her teleport into the enemy's face, like Reimu does in the fighters.
  • Recurring Boss: Shows up as a midboss and boss of Stage 5, and then as the midboss of Stage 6.
  • Screwy Squirrel: If she does something, it's because she enjoys watching the chaos that will inevitably ensues. The clusterfuck is its own rewards, so to speak.
  • Shout-Out: The Shaft head tilt?
    • One of her spellcards refers to the Japanese title of Through the Looking-Glass.
    • Her Japanese Boss Subtitle gyakushuu no amanojaku can be rendered as The Amanojaku's Counterattack.
    • Her final spellcard on Hard and Lunatic is called "Change Air Brave", a play on the title of Change Air Blade, a versus shmup where one player takes the role of the player character and the other takes the role of the boss, with the two players occasionally flipping sides.
  • Treacherous Advisor: Played one to Shinmyoumaru. Fanon makes her into a Troll with the gullible Shinmyoumaru as her Butt Monkey.
  • Troll: As mentioned above. This was likely an inevitable fanon portrayal of Seija, considering her compulsatory contrarian nature. Like Yukari and Tei before her, this has earned her a Danbooru pool of her trolling.
  • Trying to Catch Me Fighting Dirty: Basically the entirety of Impossible Spell Card is her cheating through all of her opponents attacks, completely ignoring the spellcard rules.
  • Unexpected Character: Show of hands; how many expected her to be the main character of the game following Double Dealing Character? ...Mmhm, ok... That's okay everyone, you can lower you hands now, both of you. Now, how many wanted her to become a playable character? Good golly, that's a lot of hands!
  • Villain Protagonist: In Impossible Spell Card. While she isn't doing anything villainous in the game, she's still on the run for the trouble she caused in Double Dealing Character
  • Visionary Villain: Subverted; though her ambition to turn Gensokyo into a world where the weak have more value seems visionary, it's really just part of her overall desire to turn Gensokyo upside-down in keeping with her contrary nature.
  • Visual Pun: Her special power and key personality trait is inverting things. She wears flip-flops. Cue groans.
  • Weak, but Skilled:
    • Complains about being weak, and, well, it kind of shows; she never manages to cover much of the screen in bullets. But she's still quite worthy of being a stage 5 boss, as her interface screws and reverse patterns are quite enough to make the few bullets she can produce deadly.
    • This is reflected in Immpossible Spell Card. Being the player character, she gets the short end of the stick, but uses the gimmicks she stole from other characters to her advantage.

    Shinmyoumaru Sukuna 

Descendant of the Inchlings
Shinmyoumaru Sukuna

"I understand that you're weak, and I can see a future where you ally with me. Now, my treasured mallet! Impart the power of dreams to all the speechless tools!"

Princess of the inchlings, and a descendant of Issun-boshi. She was manipulated by Seija into causing the events of Double Dealing Character, by using her Miracle Mallet (which, as a inchling, only she can use) to create a world where the weak could overthrow the strong.

Tropes associated with Shinmyoumaru:

  • Ancestral Weapon / Public Domain Artifact: The Uchide-no-Kozuchi, generally translated as the Lucky/Miracle Mallet.
    • Artifact of Doom: It can fulfill any wish as long as it's made by a inchling, but usually with dire consequences. Although, it is more accurately...
    • Jackass Genie: The Miracle Mallet was created by the oni. Even the nicest oni are kinda twisted (see: Suika); thus the Miracle Mallet grant wishes in ways that will only ever result in the ruination of its wisher and/or benefit the Oni. The Hate Plague that occured was likely a result of its nature.
  • Animate Inanimate Object: Her Mallet can turn semi-random objects into tsukumogami. Normally they'll revert once the power is returned to the mallet, though Raiko and the Tsukumo sisters escape this by finding alternate sources of power in the meantime.
    • Evil Weapon: Its effect on Reimu's purification rod, Marisa's Mini-Hakkero and Sakuya's knives.
  • Chew Toy: In fanon she is Seija's, because of her gullible attitude.
  • Cool Boat: In the original legend, Issun-boshi used a soup bowl as a boat. Shinmyoumaru references this by riding in giant bowls during the battle with her.
  • Does Not Like Shoes
  • Doppleganger Spin: Her final spellcard does this, ultimately creating seven copies of herself. See Shout-Out.
  • Drop the Hammer: Her Ancestral Weapon. Though it's more a magic tool than Melee weapon.
  • Everything's Better with Princesses: Downplayed. She is a princess, but this is only mentioned in the title of her boss theme and a single line of Seija's dialogue.
    • In the original legend, Issun-boshi married a princess in the end. Since Shinmyoumaru is a descendant of him, that makes her a princess as well.
    • Badass Princess: She's still strong enough to be a Final Boss, and she even wields a sword (which is actually a needle due to her normally small size, but still). Unfortunately for her, she's only a Badass Princess when wielding the Miracle Mallet. In one of Reimu's endings, Shinmyoumaru is stuck in her tiny, powerless inchling form because the Mallet was out of juice after the events of the game. Reimu even has to put Shinmyoumaru in a bug cage to prevent her from being eaten by birds. Forbidden Scrollery shows that she's still living in the cage, having converted it into a house for herself.
  • Famous Ancestor: Issun-boshi.
  • Final Boss
  • Gender-Blender Name: In Japan, names ending with the suffix "-maru" are usually boy's names.
  • Genki Girl
  • Hate Plague: The energies released by the Mallet in Double Dealing Character turn normally peaceful youkai aggressive. Even the player characters become unusually bloodthirsty while using their corrupted weapons.
  • Height Angst: She is quite conscious about her original tiny height, so she uses the power of the Mallet to grow bigger. After the Mallet's power runs out, she goes to her original inchling size. Forbidden Scrollery shows that she'll wait patiently for the Mallet to recharge and she'll wish to get bigger again.
  • Hime Cut: A very short one.
  • Horrible Judge of Character: Bordering on Too Dumb to Live; she trusted an amanojaku that she knew to be an amanojaku. Amanojaku are pathological liars.
  • Improbable Weapon User: The sewing needle she's holding is intended to be a sword, again referencing the Issun-boshi legend. She has a spellcard named after it.
  • Interface Screw: Not as bad as Seija's, but her survival spellcard significantly magnifies the player character's hitbox size, which can only mean trouble in a danmaku game.
  • Leitmotif: "Inchling of the Shining Needle ~ Little Princess"
    • Epic Rocking: Since her stage theme leads into her boss theme and the ending theme is also based on her main theme, this has a combined total of over five minutes, and the main theme loops in around four minutes. Even by itself, this is one of longest songs in the series, along with the likes of Cosmic Mind and Fate of Sixty Years, the leitmotifs of Byakuren and Eiki, respectively. It goes without saying that this is an awesome song.
  • Little People / Lilliputians: In the original Japanese her race is kobito, which is read as "little person". The word itself is generally translated as "dwarf" or "inchling", which can lead to some confusion. (Think Tom Thumb instead of bearded people). Shinmyoumaru herself is normally only a few inches high, but she used the Miracle Mallet to make herself around the size of a young human girl.
  • Meaningful Name: Her surname references Sukuna-Hikona. Her given name roughly means "mysterious boy with a needle" (she wields a needle as a sword, and even though she's a girl she is based on the legend of the "one-inch boy").
  • Nice Hat: Niceness is questionable; she's wearing a bowl, referencing the legend she's based on.
  • Pintsized Powerhouse: As per her inspiration and ancestor. She's strong enough to be the Final Boss of her game... and she might just be the shortest character in the entire series, even in her "large" form (which is about the size of a human child).
  • Princesses Prefer Pink: She's technically a princess, and she wears a pink kimono.
  • Power Perversion Potential: Since Shinmyoumaru used the Miracle Mallet to make herself bigger, fanartists wasted no time in depicting her using that same power on other things, like other characters' breasts.
  • Shout-Out: Her second-to-last spellcard on Normal is called "Shingeki no Kobito" (進撃の小人), note  which will sound familiar to anyone keeping up with a certain anime about titanic humanoids. The attack itself, which consists of moving through concentric circular walls of bullets, should also look familiar. It's also an Incredibly Lame Pun: Kobito ("little person") and Kyojin ("large person") are opposites. Unsurprisingly, the English-speaking fanbase has dubbed the card "Attack on Dwarf".
  • Sizeshifter: Her default size is about the size of a large mouse or so, but she uses the power of the mallet to grow to a much larger "just kind of short" form. She temporarily loses this power after the events of Double Dealing Character although it's unclear how long it will take the mallet to recharge.
  • Shrink Ray: The Miracle Mallet lets her make things grow, like her danmaku bullets or the player character - which is really bad in a game about dodging bullets. She also used it on herself, since she's normally only a few inches high.
  • Unwitting Instigator of Doom / Unwitting Pawn: Because she's the only one able to use the Miracle Mallet, Seija manipulated her into taking revenge against Gensokyo's youkai for a slight that never happened.
  • Well-Intentioned Extremist: Wanted to save the weak from their oppression by the strong, though Seija manipulated her into attempting to do so.
  • Wildcard Excuse: One 4koma included with Forbidden Scrollery has her passing off any strange occurrences around the shrine with "It's an effect of the Mallet". Fair enough when random objects are coming to life. Less believable when Reimu's food has tiny bite marks in it and Shinmyoumaru's mouth is suddenly stuffed.

    Raiko Horikawa 

Phantasmal Percussionist
Raiko Horikawa

"Hear me, all you used ones from the outside world! Let your once-in-a-lifetime beat resound!"

A tsukumogami created from a Japanese taiko drum. When the youkai uprising incident occurred, she realized the true nature of the power affecting her and found a new source of power instead. Before the Extra Stage took place, she taught the Tsukumo Sisters.

Tropes associated with Raiko:

  • Animate Inanimate Object: Yet another tsukumogami.
  • Bifauxnen: According to some parts of the fandom, though her official art clearly has breasts and she wears a skirt.
  • Badass: Goes without saying for an EX-boss. Tsukumogami are generally considered Weak, but Skilled in Gensokyo. Raiko, however, is a tsukumogami with the power of Raijin.
    • Every extra boss has a Leitmotif that is simultaneously powerful and representative of their personality. Rika's is serious, Mugetsu's is powerful and intimidating, Gengetsu's is frightening, Alice's is dignified, Flandre's is creepy and psychotic, Ran's and Yukari's are grandiose but haphazard, Mokou's is melancholy, Suwako's is playful, Koishi's is unsettling, Nue's is mysterious and familiar at the same time and Mamizou's is catchy and a little bit silly. In sharp contrast to all the above, Raiko's own Leitmotif oozes pure epicness and majesty.
    • Badass in a Nice Suit
  • Bilingual Bonus Stealth Pun: Since Japanese drums are not differentiated with English drums,note  they are collectively called "taiko".
  • Body Surf: She essentially left her old drum and entered a new one with the power of the outside world's magic.
  • Bonus Boss
  • Dumb and Drummer: Inverted, since she's explicitly the smartest of the instrument youkai and the only one to figure out how they could continue to exist without the power of the Mallet. Of course, she's not really a drummer despite carrying drumsticks.
  • Four Is Death: Most of her spellcards begin it's number followed by the word "Drum" (First Drum, Second Drum, etc). Her fourth spellcard begins with "Death Drum".
  • Instrument of Murder: Drums that explode into bullets, to be precise.
  • Interface Screw: Her fourth spellcard shakes the screen while it's filled with bullets.
  • Leitmotif: "Primordial Beat ~ Pristine Beat". No points for guessing which instrument is heavily used in it. Also consistently considered to be one of the best themes ZUN has done so far.
    • Exactly What It Says on the Tin: After all the wacky experimental songs that have happened in this game, her's is actually a return to the basic ZUN instruments: trumpets, piano, and drums.
  • Meaningful Name: Raiko literally means "thunder drum". Horikawa seems to come from "Drum the Waves of Horikawa".
  • The Mentor: Helped out the Tsukumo sisters.
  • Musical Assassin: Also has musical note danmaku, and her last two spellcards synchronize to the background music.
  • Japanese Mythology: Her appearance and some of her powers are based off the thunder god Raijin.
  • The Power of Rock: She claims in her dialogue that her new power comes from the drummers of the outside world. It's implied that her power actually comes from Rhythm Games.
  • Shock and Awe: Some of her spellcards shoot electricity.
    • One of her electricity-shooting spellcards is named after the den-den daiko, a Japanese pellet drum. While den-den is Japanese onomatopoeia for drumming, den by itself can also mean "electricity". (In Japanese Mythology, Raijin the god of thunder also wears a taiko drum for this reason.)
  • Shout-Out: Her dialogue in Marisa A references Taiko Drum Master. However, the fandom takes this to a completely different level.
  • What Kind of Lame Power Is Heart, Anyway?: She is capable of making anything follow a rhythm, which sounds silly...

Touhou Windows TwoCharacters/TouhouTouhou Other Official Works

TV Tropes by TV Tropes Foundation, LLC is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Permissions beyond the scope of this license may be available from
Privacy Policy