Characters: The Skinjacker Trilogy

aka: Everlost
The characters of The Skinjacker Trilogy:
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    Main Characters 

Nick/The Chocolate Ogre

"What if we're lost here forever?"

The fourteen-year-old hero. He arrives into Everlost with Allie following a car accident. While initially passive and at times insecure, Nick develops into a more determined and strong-willed person. He quickly develops a crush on Mary Hightower.
  • Betty and Veronica: He is the Veronica to Vari's Betty in Everlost, and the Betty to Milos's Veronica in Everwild and Everfound.
  • But Not Too Foreign: Nick is half-Japanese.
  • Character Development: Nick starts out a bit high-strung and not very courageous, but by the end he's brave and self-confident, even going as far as to lead the rebellion against Mary Hightower. Much of this character development happened while he was being pickled in a barrel by the Haunter and had lots of time to reflect.
  • Character Focus: He spends much of the time separated from the three other main characters, having his own adventures, such as leading the ghost train.
  • Love at First Sight: Nick and Mary felt quite a connection right away, partly love, and partly because Nick was destined to take over Mary's role, only to do it the right way, with unselfish intentions. Mary was basically Nick's evil counterpart.
  • Red-Headed Hero: Nick is described as having reddish-brown hair.

In Everlost

In Everwild

  • Body Horror: He's not called the Chocolate Ogre without reason...
  • Dating Catwoman: In spite of Mary's true colors and her scheme to prevent Afterlights from moving on and instead trapping them in Everlost, Nick is still in love with her.
  • Like Brother and Sister: How Allie regards her relationship with Nick.
  • Names to Run Away From Really Fast: Mary labeling Nick "the Chocolate Ogre" in an attempt to scare Afterlights away from him. Nick tries to invert the trope and actually succeeds.

In Everfound

  • Empty Shell: Nick is this for a short while at the beginning of the book. His personality slowly grows back with the help of Mikey.
  • Fake Memories: Milos manipulates Nick into believing that Jill is who he loves and not Mary. This doesn't last for long.
  • I Choose to Stay: In the end, he decides that his fate is to stay in Everlost, to help all newcomers.
  • Laser-Guided Amnesia: Due to his near dissolving into nothingness and returning as a literal "Chocolate Ogre," Nick can barely recall who he was.

Alexandra "Allie" Johnson/Allie the Outcast

"What if I don't want to forget the living world?"

The-fourteen-year-old heroine. Arrives into Everlost with Nick following a car accident. She is practical and sarcastic. Allie desperately desires to return home and displays hostility towards Mary. Her choices in the story cause a chain of events that lead her to untimely consequences.
  • Action Girl: Allie gets into the most physical confrontations of any of the characters and is willing to show anyone up.
  • All Girls Want Bad Boys: Allie falls in love with the moody Mc Gill, the "one true monster of Everlost."
  • Foreign People Are Sexy: Which is why Allie fell for Milos. But not for long.
  • Guile Hero: She spends the whole first book tricking the Mc Gill by telling him she would teach him how to skinjack. She ends with one giant trick when she puts a fake fortune in one of his cookies.

In Everlost

  • Batman Gambit/Scheherezade Gambit: Allie convinces the McGill that she can teach him the twelve steps on how to skinjack so she won't get thrown overboard. They're all Blatant Lies.
  • Becoming the Mask: Nick calls out Allie on this when it appears the McGill's influence is rubbing off on her.
  • Beware of Hitchhiking Ghosts: When Allie body surfs into a nineteen-year-old jogger and they fight for control of the girl's body while Allie is driving, they crash into a guard rail along the road. The jogger ends up mostly unharmed, but Allie literally falls out of the body and almost sinks into the water below before Mikey rescues her.
  • Conflicting Loyalty: Between her loyalty in rescuing Nick and Lief versus her sympathy to the McGill.
  • Did You Just Scam Cthulhu?: Tricking McGill into beliving that she was teaching him how to Body Surf.
  • Did We Just Have Tea with Cthulhu?: Whenever the McGill begins showing genuine kindness towards Allie.
  • Easily Forgiven: The McGill easily forgives Allie twice—after he catches her opening his fortune cookies, and then within a couple of hours of chasing Allie for betraying him, the McGill/Mikey has a change of heart from vengence to admiration towards Allie and rescues her.
  • Interrupted Suicide: Subverted. When the McGill sees Allie staring off at the horizon from the deck and approaches her, she accuses him of trying to pull a Beast and Beauty. The McGill actually thought Allie was going to jump and wanted to make sure she wasn't going to.

In Everwild

  • Badass in Distress/Distressed Damsel: Gets strapped to the front of the train Milos and the rest of Mary's children are on, headed for the West. Ironically complains that the latter trope has been overdone.
  • Big Damn Heroes: Zin lacks enough strength to rip Mary into the living world: Allie skinjacks some people and pulls from the opposite side, dragging her out.
  • Living Legend: Allie is now rather famous at this point, as can be evidenced by the reactions in her first appearance in Everwild.
  • Mistaken Identity: This is why she runs into Milos and his gang.
  • Power High: An ethical dilemma for Allie as she has some trouble in self-restraint. She gets much better.
  • Pre-Asskicking One-Liner:
    Allie: Now that you are in the living world, there is something I wanted to do for a long time... (punches Mary in the face)
  • The Red Baron: Allie the Outcast. A fitting nickname for a heroine that broke free of convention.
  • The Reveal: Allie, like all skinjackers, is not actually dead, just comatose.
  • With Great Power Comes Great Responsibility: Much of the plot revolves around Allie's ethical dilemmas in skinjacking.

In Everfound

  • Assassin Outclassin': Allie is checking on her own comatose body at a hospital when an assassin skinjacker sent by Mary tries to suffocate her (the body) with a pillow. When Allie finds out and makes a last-minute return the tables are quickly turned, with the assassin being lured into an elevator, after which Allie shuts the door and hits the top-floor button, causing him to fall through the elevator floor and down the shaft.
  • Break the Badass/Break the Haughty: Gets stuck in a coyote she skinjacked, and stays that way for two weeks until she is run over by a car. Allie hated the experience. She burst into tears immediately afterwards and went through a Heroic BSOD. What makes this awesome is that she uses being broken to her advantage while lampshading the trope.
  • Fate Worse Than Death: Comes extremely close to getting one by having her comatose body killed by Mary's assassin. Allie figures it out at the last second and subjects the assassin to a Fate Worse Than Death. Ironically, Allie herself delivered this trope to Milos via the exact same method, killing his comatose body.
  • Heroic Sacrifice: Allie tries this twice: the first by knowingly crossing her Moral Event Horizon by euthanizing Milos, and the second time by trying to pull off a Taking You with Me moment by sinking herself while attached to Mary. Subverted in this case because it fails.
  • Humanity Ensues: Allie ultimately choose to return to her own body and reunites with her mother.
  • Summon Bigger Fish: When the train she is trapped on is blocked by a building, Allie refuses to give a solution (the building had been moved there and therefore can be moved off the track) she knows, not only because she can make a bargain but also because whoever moved the building would try to attack the train, possibly setting her free. Subverted, because a) Milos sees through her plan and B) the group turns out to be a Spanner in the Works and changes the plot dramatically.
  • Taking You with Me: Tries to invoke this on Mary by going down the the centre of the earth with her. Subverted because it fails.

Mary Hightower

"You see emptiness. I see possibility."

Mary is a fifteen-year-old girl who takes in Afterlights and gives them a home in her utopia. She is exceptionally knowledgable when it comes to Everlost and has written many books on it. Mary is slowly drawn to newcomer Nick.
  • Affably Evil: Mary is very polite and proper, and just a relatively nice person, if only she wasn't set on destroying the world.
  • Alliterative Name: Megan Mary McGill.
  • Big Applesauce: Mary's haven for the Afterlights is the Twin Towers, where a good portion of the story happens.
  • Cool Airship: In the epilogue of Everlost and for a long duration in Everwild, Mary uses the airship Hindenburg.
  • Heroes Want Redheads: Played straight with Nick. Subverted by Vari and Milos, who are not quite heroic.

In Everlost

  • The Reveal: The McGill is Mary's younger brother Mikey, and she has known about it the entire time. She also lied about the coins that Afterlights brought with them to Everlost being useless—she knew it was the key to Afterlights going into the light and wanted them to stay with her in Everlost instead.

In Everwild

  • Dating Catwoman: Despite Nick betraying her in Everlost, Mary still holds strong feelings for Nick. It is hinted in various occasions, such as when she is captured by Pugsy Capone in Chicago and fantasizes about Nick finding and rescuing her.
  • Humanity Ensues: Nick's plan succeeds and Zin crams Mary out of Everlost and into the human world, but Mary convinces Milos to kill her and watch over her body in Everlost during the nine-month hibernation period until she awakens.
  • Not So Different: With Nick and Mikey.

In Everfound

  • Deep Sleep: She is currently in her nine-month-hibernation.
  • Driven to Suicide: Of sorts. After being defeated, rather than stay in an Everlost that is not hers, Mary decides to seal herself in a refrigerator that sinks to the center of the earth.

The McGill/"Mikey"

"I am the McGill. Hear my name and tremble."

A monster feared by all of Everlost. It is said that he leaves no survivors.
  • Cannot Spit It Out: Feeling left out when he is around the Skinjackers, his ability to change, and his feelings for Allie.
  • Cool Boat: Has a ship named the Sulphur Queen, but leaves it behind for a Cool Horse when he chases after Allie (and gets chased after, himself, by an angry mob. Vari takes the Sulphur Queen and becomes the new McGill.
  • Cool Horse: Has a horse that can dive from frightening high places until he loses it in the sequel.
  • Hesitation Equals Dishonesty: After the McGill catches Allie opening his fortune cookies, she hesitates in answering him, and he assumes that she will lie. In spite of this, he decides to believe what she says.
  • Roaring Rampage of Revenge
    • In Everlost, the McGill chases after Allie for foiling his plans, but as time passes he grows to admire her as a worthy opponent and rescues her.
    • In Everwild, under the belief that he can never have Allie and that Allie had chosen Milos over him, he becomes the McGill once again and pulls an If I Can't Have You moment by attempting to force Allie to move on into the light rather than not being able to have her at all.

In Everlost

  • Big "NO!": When Mary shows him a picture of who he really is—Mary's brother, Michael Edward McGill, which changes him back from an Eldritch Abomination to the fourteen-year-old boy he once was.

In Everwild

  • Body Horror: When he turns into the McGill once again. He gets better.
  • Butt Monkey: For some time in the story since he's not as threatening in his fifteen-year-old body than he was as the monsterous McGill, and well, because Loners Are Freaks.
  • Cassandra Truth: When he tells the Afterlights at the diner that he was the McGill, and when Mikey tells Milos, Squirrel, and Moose that Mary Hightower is his sister.
  • Crazy Jealous Guy: He does not take too kindly to Milos, a rival for Allie's affections and a fellow skinjacker. What sends him on the tip of the iceberg and makes him become the McGill once more is seeing Milos and Allie kiss.
  • Date Peepers: Mikey spies on Milos's and Allie's "lesson," and everything went downhill after that...
  • Green-Eyed Monster: Sees Milos as a threat and is jealous of the growing closeness between Allie and Milos and how much time they've been spending together.
    Mikey had no idea whether or not Milos was a good spirit, or bad, all he knew was that he hated Milos for simply existing.
  • If I Can't Have You: Mikey (reprising his role as the McGill) literally says this to Allie in Everwild, convinced that he can never have Allie because she had chosen Milos over him, and he would rather have Allie take a coin and be returned to the tunnel to the light than to not be able to have her at all.
  • I Will Find You: Twice towards Allie—Once as the McGill (again) to return Allie to the tunnel to the light than to be unable to have her, having been convinced that Allie had chosen Milos over him, and then as Mikey when Allie is captured and taken to the west, leaving Nick and him to find her.

In Everfound

  • Ascended to a Higher Plane of Existence: He is taken into the light at the climax of the book.
  • Love Redeems: He acknowledges that his love for Allie had "saved" him and restored him to his true self, but at the time, cooled off his furious McGill nature, which serves to be a bit of a problem when the "Ogre" version of Nick and him are attempting to follow Mary's train by going through the earth (as doing so needs willpower and fury).

    Introduced in Everlost 

Lief

"It would have been a fun forever. But that's okay. I don't mind. I'm ready."

An initially nameless boy who finds Nick and Allie and introduces them to the world of Everlost. Allie names him "Lief."
  • Cloudcuckoolander: Becomes this after he gets captured by the Haunter and gets stuck in a pickle barrel.
  • Distressed Dude: Gets captured twice—first by the Haunter and then by the McGill.
  • Please Don't Leave Me: Does this to Nick and Allie when they decide to leave the forest to find their homes. He secretly follows them to make sure they don't get hurt and rescues them when they are ambushed by Johnnie-O and his gang.

Speedo

A finder working under Mary. Owns the Hindenburg.

In Everfound

  • Heel-Face Turn: During the climax, he gets seriously pissed off when Mary takes everything he had. Allie finds and turns him.
  • Motor Mouth: Because he's in the engine room with no one to talk to, once someone comes, he or she will be a "captive audience" until the train stops.

Johnnie-O

"Welcome to Everlost. This here's my territory, and you gots to pay me for passage."

A gang leader that Nick and Allie encounter during their first few days in Everlost.
  • Chaste Hero: According to Allie, he doesn't like girls because he died a year too young.

In Everlost


Stradivarius/"Vari"

"She'll grow tired of you. She likes you because you're new, but you won't be new forever. Soon you'll be just another Afterlight, and she won't even remember your name. But I'll still be here."

Mary's right hand man and favorite, Vari is greatly loyal to Mary and grows jealous of Nick, who Mary takes an interest in.
  • Tagalong Kid: To Mary until he accidentally gets left behind. Then Vari becomes the new McGill.

The Haunter

"The price of faliure is an eternity to think about it."''

An expert in the Criminal Arts of haunting the living world. He captures Nick and Lief.

Pinhead

"He's my captain, not my master."

The McGill's chief associate, Pinhead is a boy with an unusually small head.
  • The Reveal: The reason why the McGill never goes to Atlantic City is because that is where he suffered his first defeat at the hands of the Twin Pier Maradaurs, who captured him. One of the members of the Maradaurs later turned traitor and set the McGill free. He knows of this crucial information because he was the traitorous Maradaur who set the McGill free.

Choo-Choo Charlie

A nine-year-old Afterlight and the conductor of a ghost train.

In Everlost

  • Cool Train: Owns a ghost train and the only source of transportation for Nick's team.

In Everfound


    Introduced In Everwild 

Main Characters

"Zach the Ripper"/Zinnia "Zin" Kitner

Known as "Zach the Ripper" in rumors of an Afterlight with the Criminal Arts skill of ecto-ripping. Nick hopes to find the Ripper to add to his forces to defeat Mary. It is soon revealed that "Zach" is actually a girl named Zin. She reluctantly joins Nick's cause when she hears about a war.
  • Team Pet: Her dog, Kudzu. Nick later orders her to cram Kudzu back into the living world and she reluctantly complies.

Vitaly Milos Vayevsky

"I can forgive you for everything...except for taking her away from me. I will never forgive you for that."

A skinjacker who befriends Allie and Mikey and travels with them. Milos and Allie can understand each other because they are both skinjackers. He is the leader of the group, the Deadlies, and his companions are Squirrel and Moose. Milos is looking for their former companion, Jackin' Jill, who he was once fond of.
  • Birds of a Feather: Played with. Jackin' Jill and he are both skinjackers and were once in a relationship, but Jackin' Jill betrayed the Deadlies and disappeared. As fellow skinjackers, Allie and he also gradually grow closer, much to Mikey's jealousy, but Allie ultimately rejects him for Mikey.
  • Perma Stubble: He crossed into Everlost when he was 16, so he has a little bit of facial hair. And since he's an afterlight, it's literally permanent.
  • Second Love: Invoked. He wants to replace Nick in Mary's heart.
  • Technicolor Eyes:
    ... Curious eyes that were blue, speckled with white, like a sky dotted with clouds.

In Everwild

In Everfound


Jackin' Jill

Jackin' Jill was the former member of the Deadlies, a group consisting of Milos, Squirrel, and Moose. Among the jobs they did, she was the one who passed on messages of Afterlights to the living. Milos and Jackin' Jill were close. But one day, Jackin' Jill left, taking with her all of their belongings, as well as the belongings of the Afterlights they were staying with. Milos, Squirrel, and Moose are currently trying to find Jackin' Jill.

In Everwild

In Everfound

  • Deadpan Snarker:
    Jill: Very touching. I may have to skinjack someone just so I can hurl.
  • Defrosting Ice Queen/Pet the Dog: She sacrifices her coin in an attempt to free Jix when they are ambushed by the Neon Nightmares.
  • High Heel-Face Turn: She leaves Mary's group after Jix and over fifty souls sink to the center of the earth through drowning.
  • Kiss-Kiss-Slap: When having to choose between Jix and returning to Milos and the gang, Jackin' Jill kisses Jix and then slaps him before deciding to stay.
  • Love Redeems: Jix's presence makes her second-guess her choices and lifestyle.
  • Reverse Mole: She rejoins Mary at Jix's suggestion to remain in her good graces and to keep an eye on her.

Supporting/Minor Characters

Squirrel and Mitchell "Moose" Terrence Moessner

Skinjackers who follow Allie, mistaking her for their former companion Jackin' Jill. Squirrel and Moose are companions of Milos, the leader of their group, the Deadlies.

    Introduced in Everfound 

Jix

The loyal subject of the Mayan King of Everlost, perpetually fifteen-year-old Jix is a "furjacker"—a skinjacker except that Jix prefers to possess animals (specifically jaguars) rather than humans. After spying on Milos and his group on an excursion, he decides to join them their cause with a hidden agenda—to learn more about the "Eastern Witch" Mary Hightower.
  • The Atoner: After because the indirect cause of a little girl's death, Jix makes it his responsibility to look after the girl and apologize her to after she wakes up from her nine-month-hibernation.
  • Body Surf: Though he prefers to possess animals rather than humans.
  • Dogged Nice Guy: Towards Jackin' Jill. His main reason for prolonging his stay on the train is because of her.
  • My God, What Have I Done?: Jix is devastated when his actions of releasing a panther he had furjacked led it to killing a little girl standing nearby and letting it run loose in the city. See The Atoner.
  • Unusual Ears: Much like the rest of his cat-like appearance, his ears have shifted higher on his head and have become smaller and pointier.

Clarence

A former firefighter hero turned public nuisance following a fire rescue that burnt the left side of his face and left his eye dead, his ear deaf, and stole his left fingers, Clarence can see Everlost through his left eye and is determined to uncover the "spirits" he sees to prove to everyone that he's not going mad. He turns out to be a "scar wraith," a being that is half in Everlost and half in the human world and has the ability to extinguish an Afterlight by touching one.
  • Everyone Can See It: He quickly takes notice to Mikey's feelings for Allie and isn't above telling Mikey straight to his face that Mikey is in love with her.

Alternative Title(s):

Everlost