Characters: The Lord of the Rings Online
The Lord of the Rings Online expands on the books it is based on
with material supplementing the books' main story and drawing from background lore. Detailed here are characters made for the purpose of the game or minor characters from the lore that are given much more detail in LOTRO. This will contain spoilers.
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The Dúnedain of the North, descendents of the people of Arnor. See also their entry in the People Tropes of the books
A Ranger who watches over Bree-land.
Along with Aragorn, one of the first Ranger Men and Hobbit characters encounter. Wounded by a Morgul blade during the introduction instance.
- Brainwashed and Crazy: The wound inflicted by the Nazgûl's Morgul blade turns him into a wraith, resulting in him getting progressively sicker and paler over time, becoming a transparent, pale maniac out to murder his fellow Rangers (starting with his brother Toradan), and finally a robed servant of the Eye.
- Facial Horror: When he's partway between Man and Wraith his face looks like a corpse's, with gaunt skin and no nose.
- Fate Worse Than Death: He showcases what happens to those who are stabbed by a Black Rider's Morgul Blade and don't get cured in time. You end it for him soon.
- Heroic Sacrifice: Attempts one against the Nazgûl to protect the Hobbits in Archet but is only wounded. Unfortunately, this is a far worse fate.
- Hero Killer: As a result of his transformation into a Cargul, he is driven to murder his fellow Rangers.
- Reforged into a Minion
- Sacrificial Lamb: If your character is a Hobbit or of the Race of Men, he and Aragorn (who at this point in the storyline is known as Strider) play a large role in the game's intro. He does not last long.
- Then Let Me Be Evil: He snaps when Toradan declares his intention to Mercy Kill him. He would have fallen into shadow anyway, but this makes him go after his kindred specifically.
- Tragic Monster: At the end of Chapter 1, Amdir becomes one of the red-robed Cargûl, and you have to kill him.
- Transformation Sequence: He completes his transformation into a wraith before your eyes just before your final encounter with him.
An old friend of Aragorn. Leader of the Wardens of Annúminas, a sub-group of Dúnedain who watch over the old capital of Arnor and the lands surrounding Lake Evendim.
A Ranger who watches over the Lone-lands.
- Call Back: When summoned to the Grey Company, he gives a small speech about how he will miss the lands that he call home, but that he will go nonetheless. This speech makes a return during a cutscene that plays after his death.
- Sacrificial Lion: During Epic Volume 3, Book 3, he is killed by the Oathbreaker shades after their leader sees through his deception.
- King Incognito: Inverted, the Rangers of the Grey Company each carry an imitation of the Ring of Barahir, heirloom of Aragorn's line, to confuse enemies if one of them is captured. The ruse fails Candaith when he tries to convince the leader of a host of Oathbreakers that he is Aragorn.
- The Storyteller/Mr. Exposition: He tells the player a lot about the backstory of the Dúnedain, and how it relates to what happens in the game.
A Ranger who followed Golodir into Angmar, but was separated from him.
A Ranger who led a company of Rangers into Angmar and hadn't been heard from since.
- Crusading Widower: In this case, a crusading father.
- Cynicism Catalyst: The death of his daughter Lorniel.
- Distressed Dude: When the player first hears of him, he is being held captive by Mordirith.
- Heroic BSOD: Golodir suffers this from Lorniel's death, and it's up to the player to snap him out of it.
- Nice Job Breaking It, Hero: He is not happy that his freedom was paid for with his daughter's life, and is angry at the player for allowing her to be a part of the rescue. He does get over his anger when given a chance for revenge, however.
- Rescue Introduction
Second in command to Aragorn. Leader of the Rangers of Esteldín and later the Grey Company.
- Ascended Extra: Other than Aragorn, he is the only named Ranger of the North to make an appearance in the book.
- Doomed by Canon: Halbarad will die during the battle of the Pelennor Fields, but at this point in the story he's still alive and well.
- Narrator: Narrates many of the cutscenes and storyline-instances on the road towards Rohan, though he shares the role with a few other characters.
- Overshadowed by Awesome: At one point in the Rise of Isengard storyline, he self-deprecatingly admits that he's come to feel this about the player, impressed with their ability to so easily win trust and friendship from a wide variety of people, noting that just one word of counsel from them was enough to convince Prince Theodred to pursue a course of action, whereas his own attempts had failed several times.
A Ranger who watches over the Shire.
- Conflicting Loyalty: When summoned to ride with the Grey Company to Rohan, and the aid of his chieftain Aragorn, he cannot decide whether to go, or to stay and protect the Shire (as originally charged by Aragorn), which he fears will come to harm in his absence. He leaves it to the player to decide.
A Ranger who helps the Elves and Dwarves of Ered Luin.
Golodir's daughter, who seeks to free him from Mordirith.
A far-traveling Ranger, currently dwelling with the Lossoth of Forochel.
A Ranger in Bree-land the player finds just too late to save him from Amdir.
A Ranger who sometimes dwells in Rivendell and wanders the Trollshaws.
A young Dúnadan scholar in Bree-land.
- Dying Message: Just before dying, sends you to find Strider at the Prancing Pony in Bree.
- Sacrificial Lamb: Is one of several Rangers murdered by Amdir during the Race of Man prologue missions.
Leader of the Rangers in Bree-land. More settled than most Rangers.
- Going Native: Perhaps not to the extent of Lothrandir, but he is on better terms with the Men of Bree than the other Rangers.
- The Reliable One: Described as being calm and wise.
- Walking the Earth: Inverted. Most of his kindred do this, but Saeradan is more settled than the rest and lives in a cabin. This makes him more trusted by the folk of Bree-land.
A Ranger who contacts the player after the events in Archet for the purpose of finding Amdir.
- Nice Job Breaking It, Hero: By declaring his intention to slay Amdir right in front of him, he causes the fallen Ranger to take his vengeance on their brethren.
- Sacrificial Lamb: Is the first victim of Amdir when he goes Brainwashed and Crazy.
- Mercy Kill: Attempts to do this to Amdir, for Amdir's sake and all others'. It backfires when Amdir kills him first, then starts killing other Rangers.
A Ranger who helps put an end to the fallen Amdir.
- Bit Character: Plays a major role in one early instance, and features in no other quests.
Antagonists in Volume 1: The Shadows of Angmar
The Steward of Angmar, responsible for its resurgence in the absence of its true king. Formerly the last King of Gondor, Eärnur, who rode into Minas Morgul to challenge the Witch-king of Angmar and was never heard from again.
Most prominent of several Black Númenórean sent by Sauron to aid Amarthiel when she becomes Regent of Angmar.
- Amplifier Artifact/Upgrade Artifact: Tann Morgul. What it is exactly is not revealed, but it apparently boosts his sorcerous powers a great deal.
- An Ice Person: Shows these to a small degree in Forochel, though he prefers fire (see below).
- Black Magic
- Compelling Voice: His voice is wickedly smooth, and he is able to dull Tadan's senses until the Ranger hands over the magical artifact he needs to break out.
- Dragon with an Agenda: Functions as Amarthiel's second in command, but is revealed to be working for Mordirith in his absence.
- Faux Affably Evil: Speaks to the player kindly until the player disappoints him by failing to hand over Tann Morgul.
- Flaming Sword
- I Surrender, Suckers: Allows himself to be captured so he can manipulate the heroes while being held prisoner, and he kills a bunch of Rangers when he finally blasts his way out.
- Playing with Fire: His primary use of combat magic.
- The Starscream: Ends up taking Amarthiel's place as Champion of Angmar under Mordirith.
- Villain Teleportation: Capable of disappearing in a column of flame.
Champion of Angmar and later its Regent in Mordirith's absence. Later revealed to be an elf-maiden of Lindon and later Eregion and the daughter of Laerdan. Sauron in his guise as Annatar
introduced her to the craft of Ring-making and had her craft a lesser magic Ring. Under Sauron's influence, she fell to darkness and became Amarthiel.
- An Arm and a Leg: Gets her hand cut off by Mordrambor when he takes Narchuil from her.
- Big "NEVER!": Upon Mordirith taunting her that she will always be remembered as a villain and her father as a fool. The last thing she says to Mordirith before killing him.
- Dark Action Girl
- Dead Person Impersonation: Takes the guise of an old woman named Sara Oakheart as an insult to the true Sara Oakheart, who watched over her during her captivity and was apparently killed after her escape.
- Fallen Hero: Narmeleth was an elf-maiden of Lindon, who after being swayed by Sauron in his guise as Annatar, ended up being possessed by the spirit of Amarthiel and taken into the service of Mordirith.
- Humiliation Conga: At the end of Book 14, she is defeated by Mordirith, then had her hand cut off and her ring taken by Mordrambor while she was helpless, then had her father (who she just left barely alive) show up to save her only to be killed effortlessly. At that point, she's completely helpless and taken captive by the player.
- Manipulative Bitch: She is not above appearing as Narmeleth to get what she wants from Laerdan.
- Redemption Equals Death: After shaking of the guise of Amarthiel, she leads an assault against Angmar and Mordirith. She kills Mordirith herself, only to die seconds later.
- Ring of Power: Her ring Narchuil, one of the lesser magic Rings.
- Split Personality Takeover: Seeing her father die is enough to make Narmeleth shake off the spirit of Amarthiel.
- The Starscream: When Mordirith is first defeated, Amarthiel takes the opportunity to take control of Angmar. When Mordirith returns, she does not bow down, instead fighting him for control.
- Taking You with Me: To Mordirith.
- Tin Tyrant: Complete with a scary-looking metal mask and a red robe and hood.
- Villainous BSOD: After her Humiliation Conga.
- Voluntary Shapeshifting: Amarthiel. She has a tendency to take on the shape of innocent-looking old women.
Bree-land ruffians and brigands that fall under the sway of Angmar early in the Race of Man storyline.
- Anti-Villain: Type I. They're decidedly nowhere near as evil as the rest of the villains, especially after the most villainous of their number, Skunkwood and Eogan, are taken down. Most of them are just Bree-landers that fell in with a bad crowd.
- One early-level quest has you tracking down a specific Blackwold to tell him that his mother wants him to quit bandit-ing and come home. These guys aren't exactly set to displace Sauron on the scale of villainy.
- You Have Outlived Your Usefulness: They are broken and scattered thanks to their partnership with Angmar.
A guard of Archet who Captain Brackenbrook believes has been loyal to him and Archet since he was a boy. But Calder's true allegiance lies with the Blackwolds, and he leads a deadly assault with the Blackwolds upon Archet and murders Captain Brackenbrook, the leader of the village, before being taken down.
Skunkwood is the leader of the Blackwolds in Archet Dale, and the one who made the deal with Angmar.
- The Beastmaster: Skunkwood regularly employs wolfhounds in his fighting in addition to his men.
A clan of Dwarves from Ered Luin that trace their descent to the evil Dwarf-lord Skorgrím Dourhand. With Skorgrím resurrected by Ivar the Bloodhand, the Dourhands have fallen to evil. They have joined forces with the goblins, their ancestral foes, and are attempting to start a war between the Elves and the Dwarves of Ered Luin.
- Enemy Mine: The Dourhands have joined up with the goblins, normally the ancestral foes of the Dwarven race, in their service of Skorgrím and Angmar.
- War for Fun and Profit: The Dourhands kidnap the elven prince Avorthal in the hopes of starting a war between the Elves and the Dwarves of Ered Luin.
Gormr is the steward appointed by Thorin Oakenshield before he left to take part in the events of The Hobbit
. The discovery of the body of Skorgrím, the fallen king of his people, in the Silver Deep Mine has triggered a desire in Gormr to restore the lost glory of the Dourhands. But joining with an evil Gaunt-lord of Angmar will cost him dearly...
- Regent for Life: Gormr was supposed to rule Thorin's Hall until Thorin returned, but since Thorin's death, Gormr and his clan have taken over rule of the fabled hall.
- Starter Villain: Bringing down Gormr and restoring Longbeard rule to Thorin's Hall is your first objective as an Elf or a Dwarf.
- Tragic Dream: Gormr's goal was to serve his fallen king again and reclaim the lost glory of the Dourhand clan. Instead, Gormr was betrayed by Ivar and his clan fell to evil.
The evil ancestor of the Dourhand clan, Skorgrím sought to become immortal, and sought the relics of the Elves in order to carry out this dream. He met his end in the Battle of Edhelion, when Talagan Silvertongue, an elven warrior, sacrificed himself to bring down the library upon him. Now Skorgrím has been resurrected by the evil Gaunt-lord Ivar the Bloodhand and he and his clan are now servants of Angmar.
- Dead Person Impersonation: Using their corpse, no less.
- Immortality Immorality: Skorgrím's quest for immortality brought him and his clan into war with the Elves and ultimately led to his fall.
- Puppet King: Skorgrím hasn't really returned from the dead, but is merely been possessed by a malevolent force, meant to control the Dourhands.
- Reforged into a Minion: Skorgrím was resurrected by Ivar the Bloodhand and has become a servant of Angmar.
Powerful and dangerous necromancers made in mockery of the Five Wizards. They hold power over Fear/Death, Wounds/War, Poison/Pestilence, Disease/Plague, and Purest Evil
- Evil Knock Off: Of the Five Wizards. Ivar is this to Radagast, Gortheron to Gandalf, and the other three have counterparts in Saruman and the Blue Wizards (which of these three is the counterpart to which is not revealed).
- Evil Sounds Raspy: Deep for Gortheron and raspy for the other four.
- Horsemen of the Apocalypse: The lesser four are based on the War, Famine, Pestilence and Death version.
- Killed Off for Real: This is your goal during the In Their Absence instances and quest line, by killing all five of them in succession.
- Names to Run Away From Really Fast: Thadur the Ravager, Drugoth the Death-monger, Ivar the Blood-hand, Ferndur the Virulent, and Gortheron the Doom-Caller.
- The Necromancer: Aside from the Horsemen of the Apocalypse theme, this is their thing. The Witch-King of Angmar is a famous necromancer, but the Gaunt-Lords and their underlings seem to be responsible for maintaining his wights. This is Drugoth's specialty.
- Our Liches Are Different: They are technically not liches, as they were never mortal, but they certainly fit the role.
- Only Mostly Dead: The lesser four are defeated one after the other in quests that occur prior chronologically to the In Their Absence story, by which Gortheron has resurrected them all.
The Gaunt-lord of Death, responsible for reanimating the long-dead dragon Thorog.
- An Ice Person: Capable of some hard-hitting frost attacks when encountered in Sâri-surma.
- Casting a Shadow: His Fear attacks deal shadow damage.
- Demonic Possession: The Gaunt-Lords are evil spirits in physical form, and in the fight against Drugoth in the Misty Mountains, he does this to the carcass of Thorog, the dragon that killed Durin V.
- Evil Is Deathly Cold: The two locations he is fought in are both in cold places, and he in his final fight he uses his powers over frost and blizzards.
- Instant Awesome, Just Add Dragons: The aforementioned possession of Thorog's corpse.
- Scaled Up: Of a sort - he doesn't directly transform into a dragon, but rather possesses its corpse.
- Villainous Breakdown: Seems to suffer one in between his defeat at Helegrod and his re-appearance during "In Their Absence". He's described by a quest giver as being so insane he makes his already dead troops fight each other.
The Gaunt-lord of Pestilence, overseer of the haunted valley of Imlad Balchorth in Angmar.
- Bad Boss: As demonstrated by the mercenaries he brings to the Lost Temple, it is unwise to work for a plague-mongering necromancer who can just reanimate your corpse when you succumb to the disease.
- Mystical Plague: He is the Gaunt-Lord of Pestilence, and this is his plan for Eriador before the player's fellowship puts an end to him.
- No Mouth: He's missing his lower jaw.
- Plague Master
The Gaunt-lord of War, reanimator of Skorgrím Dourhand and responsible for awakening Naruhel the Red Maid.
- Amplifier Artifact/Upgrade Artifact: His helmet, or rather Gortheron's helmet that he kept for himself.
- Blood Is Squicker in Water: Due to the corruption Ivar has brought to Agamaur, the water and plants are tainted red.
- Nice Job Fixing It, Villain: Not an overt example, but when one considers how powerful Gortheron was even without his helmet, it's better for the good guys that Ivar didn't give it to him.
- Reforged into a Minion: Does this to the evil Dwarf-lord Skorgrím Dourhand in the finale of the intro scenario for Elves and Dwarves.
- The Starscream: Declares this in his monologue before you fight him the second time.
- Took a Level in Badass: When first killed, he appears in an instance meant for three level 32 characters. In In Their Absence, he is the penultimate boss in a level 65 (and up, thanks to level scaling instances) 12-person raid.
The Gaunt-lord of Famine, originally found in the Great Barrow of the Barrow-downs.
- Butt Monkey: Some players find him this. He's always the easiest to kill of the Gaunt-lords.
- Evil Plan: He wants to launch a poisonous attack on the Shire. He needs time to prepare his poison. How does he keep the heroes busy? By trapping some Hobbits with poisonous pies of course!
- Fantastic Racism: He hates Hobbits.
- Master Poisoner: In In Their Absence.
- Water Source Tampering: The players must destroy his cauldron of poison before he dumps it into a well.
The Gaunt-lord of Purest Evil, leader and most powerful of the five.
- All Your Powers Combined: While the other four Gaunt-lords have their own thematic powers, Gortheron can use all of them.
- Evil Gloating: Big fan of it.
- Evil Sounds Deep: The other Gaunt-lords have raspy voices, Gortheron has a deliciously evil-sounding deeper version of it.
- I Know What You Fear: Type 3: "Can you defeat that which smote your wizard? Can you stand against Durin's Bane?"
- Master of Illusion: The Fear Wing of Ost Dunhoth is all an advanced illusion.
- One-Winged Angel: Possesses the form of an enormous white troll while battling the heroes.
- Portal Door: Seems to be capable of opening these to summon minions from across Eriador to Ost Dunhoth. Near the end of the fight, he calls upon Sauron and attempts to open a portal to Mordor to finish the heroes off. but Gandalf intercepts his call.
- The Reveal/Big Damn Heroes: At the end of the players battle against him, a vision of Gandalf appears, announcing his return (and making his first in-game appearance) as Gandalf the White. This weakens Gortheron enough to allow the players to take him down. Complete with This Cannot Be!
- Title Drop: The title of the storyline ("In Their Absence") is dropped when Gortheron relays the fate of the five Wizards. Interestingly, it was initially believed that the title referred to the absence of the Rangers of the North, who at that point had just left Eriador behind.
- Would You Like To Hear How They Abandoned You: At the end of the players battle against him, he says that with the five Wizards being absent (two having gone into the East, Radagast caring only for nature, Saruman having turned evil, and Gandalf (at the time believed to be) dead), the dark powers of Mordor will triumph. Backfires with Gandalf's return.
Antagonists in Volume 2: The Mines of Moria
Chieftain of the Orcs of Moria and a major foe to the Dwarves attempting to recolonize their lost kingdom.
"I am Mazog, Cleaver of Dwarf-skulls and Master of Orcs!"
- Multiple-Choice Past: He is described as the both the son of Azog, and the son of Bolg (two orcs that appeared in Tolkien's writings), throughout the storyline, in addition to being named as brother of Bolg (which fits under "son of Azog", Bolg being Azog's son).
- Alternatively, the father of Azog may have also been named Bolg, making all of these statements technically correct, fitting his description as the "brother of Bolg", the "son of Azog" and "(grand)son of Bolg".
- Older Than They Look: Though it is hard to tell how old an orc really looks, assuming he is the son of Azog, he is at least 220 years old.
- OOC Is Serious Business: Just before being brought by the Hidden Guard to the gates of Dol Guldur, to be part of a prisoner-exchange, he begs to be let free, a sharp contrast to the mocking, almost nonchalant tone that he has displayed earlier during the storyline. As noted by the elf Achardor, it is quite likely that Mazog fears being brought to Dol Guldur, that he is likely to be put in the dungeons for failing his master Gorothûl.
- Hero Killer: In the "We Cannot Get Out" Session Play flashback, he and his orcs kill off Ori at the end.
- Hopeless Boss Fight: When facing him as Ori in the Session Play. You get him down to a third of his health, then he regenerates it, turns invincible, and summons a whole load of orcs to surround you.
- Prisoner Exchange: He is taken to Dol Guldur as a prisoner to be exchanged for the dwarf Bori (and some other dwarves who were also taken captive). The exchange does not go as planned.
- The Reveal: Two of them, upon being captured. First, that the captured dwarf Bori isn't being kept in Moria, but in Dol Guldur in Mirkwood. Second, that Moria soon wouldn't have been fit for him to rule, that he would have had to abandon it anyway, on account of the sorcerer Gorothûl seeking to draw nameless creatures from the depths to claim it.
A sorceror of Dol Guldur who uses the Orcs of Moria against the Iron Garrison and the Galadhrim.
- Black Magic: He's a sorcerer of Dol Guldur.
- Flat Character: Especially when compared to the earlier villains of the Angmar storyline, who were very fleshed out. He only appears three times throughout the entire storyline (one of which, his defeat, is an optional epilogue-quest) and isn't given any sort of backstory or characterization, apart from being described as a servant of Sauron.
- Just Following Orders: Reveals he is not in charge of Dol Guldur, the Nazgul are, and so the Prisoner Exchange he agreed to without their input must be rescinded. Of course, this isn't much of a justification except for the sake of Villains Never Lie.
- The Man Behind the Man: The true Big Bad of the Moria storyline, being the one behind the orc-chieftain Mazog.
Antagonists in Volume 3: Allies of the King
The primary antagonist of the third volume. His tropes from The Lord of the Rings
Lheu Brenin Chieftan of the Falcon Clan of Dunlendings. His clan is initially unaligned and actually offers shelter to the Rangers, but when he learns of the power of Saruman, he quickly turns on the player and the Rangers.
A mysterious giant and servant of Saruman that appears in the Wildermore
region, spreading terror throughout the region.
Son of Brogur, one of the leaders of the Iron Garrison expedition to Moria.
- Big Damn Heroes: When the elf Issuriel falls ill to a deadly poison, Bróin braves the forest of Mirkwood to find a rare flower that forms part of the antidote (the player had achieved the same task prior, but the antidote then was only enough to save the orc-prisoner Mazog, at the insistence of Issuriel herself), and returns with it just in time to disprove Mazog's claim that the dwarves had abandoned the elves just as things turned for the worst.
- He does it again just moments later, during the negotiations where Mazog was to be exchanged for the imprisoned dwarf Bori, when the sorcerer Gorothûl casts a spell that renders the player, and the elves of the Hidden Guard, frozen and immobilized. Tired from the journey to Dol Guldur and resting a few paces behind (so that the company would not appear weak), Bróin alone was saved from Gorothûl's spell, and he subsequently broke it by striking Gorothûl with his walking staff, allowing the company to escape.
- But Thou Must: When the orc-chieftain Mazog is captured, Bróin asks you for your opinion on what to do with him; Keep him alive so that he might be traded at Dol Guldur in exchange for Bróin's imprisoned cousin Bori, or slay him. Bróin, however, has already decided to keep Mazog alive, and overrules any suggestion to the contrary.
- Call Back: When you first meet Bróin, he mentions that he hopes to become a great hero, and that "The Glorious Tale of Bróin the Mighty" will serve to inspire young dwarves in years to come. During the later stages of the storyline, he once again names the tale, wondering if the main verse of the tale would tell how he desperately sought the flower that would be the cure against the deadly poison plaguing the elf Issuriel, and remarking that it didn't seem very glorious when he was hurrying through the darkness of Mirkwood, tripping over stones and roots, searching for a flower that might not even be found.
Durin the Sixth
The King of Khazad-dûm when the Balrog that would later be called Durin's Bane was awoken. He was the second to last King of Khazad-dûm and the last to bear the name of Durin until the Fourth Age or later.
An old companion of Thrór. Now an ancient, senile Dwarf living in isolation under the care of Frithgeir in the Longbeards' abandoned settlement in Enedwaith.
See also their entry in the People Tropes of the books
- Ascended Extra: Many of the major Rohirrim characters in the game are mentioned by name in the books, more so than other factions.
- Cultural Posturing: Have a tendency to display this towards strangers and crossing over into Noble Bigot territory regarding Elves and especially towards the Dunlendings.
- Family Theme Naming: Common among the nobility of Rohan, not just for the people but also for their town, for example Tordag and Torferth of Torsbury.
Reeve of the Norcrofts, reigning from his Mead Hall in the town of Cliving.
- Accidental Murder: Athelward wounded Pendulf, son of Thane Mildreth, in a duel to defend his honor. The wound became diseased and Pendulf died.
- Hopeless Suitor: He has a history of trying to get Thane Mildreth to marry him. As she considers him responsible for the death of her husband and her son, and she is not pleased when he sends the player to deliver yet another wedding proposal to him.
- The Mole: And he meant to kill Pendulf and weaken the Eastemnet all along.
- Must Make Amends: For killing Pendulf.
- Big Damn Heroes
Marshall of Rohan and former Thane of Faldham in the Norcrofts.
The young and bloodthirsty Reeve of the Sutcrofts. He reigns from the settlement of Snowbourn, built on the ruins of a Gondorian castle called Ost Lothrant.
- Blood Knight: Fastred loves to slaughter orcs and collect their heads as trophies.
- Doomed by Canon: Fastred will die at the Battle of the Pelennor Fields.
- Honor/Revenge Before Reason: He insists on defending Snowbourn to the end, and ignores Éomer's orders to retreat across the Entwash.
- Papa Wolf: Anyone would be upset when their infant son is kidnapped, but a man as hot-tempered as Fastred...
Reeve of the Broadacres. The only female Reeve, Frithild is an old shield-maiden and mentor to Éowyn.
Théoden King's elderly minstrel and Horn's former mentor.
Thane of Grimslade in the Westfold and Captain of Rohan.
- Heroic BSOD: The player finds him in this state after the second battle at the Fords of Isen.
- Doomed by Canon: Grimbold will die at the Battle of the Pelennor Fields.
Son of Herubrand, Reeve of the Stonedeans.
- Doomed by Canon: Herefara will die at the Battle of the Pelennor Fields along with his father Herubrand.
Reeve of the Stonedeans, a land populated by many Rohirrim of Dunlending ancestry. Woodhurst is his capital, but an attack on the mead hall has forced him into hiding.
- Because Destiny Says So: He is sure of the prophecy that he and his son will be killed by Orcs - which makes him feel invincible against Dunlendings.
- Doomed by Canon: Yet another Rohirrim character fated to die at the Pelennor Fields. Which means he's most likely right about the Dunlendings.
A good-hearted minstrel who never seems to be welcome anywhere before meeting the player.
- Ascended Extra: A more extreme example than most in this game. He is mentioned only once in the books, as one among many, in a lament for those that fell at the Fields of Pelennor. In the game, he is a major character who accompanies the player throughout Rohan.
- The Bard: He's introduced as being fond of history and storytelling.
- The Exile: He was banished from the Riddermark for slandering Grima and questioning the ancient feud with the Dunlendings, leading him to be sent to Stangard. And then, he's banished from Stangard after deciding to help Nona when she's wounded. However he soon decides to ignore this for the greater good, pointing out the latter banishment is the reason it's not his fault he's been forced to disobey Theoden's mandate to remain in Stangard.
- Doomed by Canon: Like many of the Rohirrim to fall at the Pelennor Fields, this is literally the only thing the canon has to say about him.
- Nice Guy: He's the friendliest individual in Stangard the player meets and the only one willing to help Nona when she's injured.
- No Good Deed Goes Unpunished: This leads to him being banished twice.
- Punished for Sympathy: Horn finds he is no longer welcome in Stangard after helping the injured Nona.
- Reassigned to Antarctica: Grima Wormtongue had him banished to Stangard for slandering him in song.
- Screw the Rules, I'm Doing What's Right: His primary characteristic, despite it often leaving him worse off than when he started.
- Will They or Won't They?: This is a huge part of Horn's struggles in the middle of Vol. 3 - coming to terms with his feelings for Nona. They eventually do hook up at the end of Vol. 3, Book 10.
An old woman purported to be able to see the future. She lives in a cave above Woodhurst.
Thane of Oserley in the Broadacres.
Wife of Thane Ordlac of Oserley.
- Arranged Marriage: Lufa was married to Thane Ordlac for political reasons.
- The Bait: The player uncovers a plot to murder her. Ordlac's plan? Have the player stand guard at her house and wait for the attackers to come.
- Unwanted Spouse: According to her, once they were married, Ordlac set her aside and never even stayed with her in their house.
Théodred, prince of Rohan
The Prince of Rohan, son and heir of Théoden King.
- Ascended Extra: His role in the books was a minor one, used as a means to characterize Théoden more than anything. In the game, he is given a much more expanded role, and it is easier to relate to his death after fighting alongside him.
- Deadpan Snarker
Théodred: Grimbold estimates that each one of us is worth at least twenty uruks, but he is from Grimslade, and the men of that place are not known for their mastery of numbers.
- Doomed by Canon: Players familiar with Tolkien's work knew that he was bound to die as soon as they met him. Finally happens when he, and the player character, takes part in the First Battle of the Fords of Isen.
- Last Request: As part of his dying speech, he asks to be left at the Fords of Isen, to be buried there to ever guard it, rather than to be taken to Edoras and buried.
- Never Say "Die": Averted. He does not want the death of his squire to be sugar-coated for him.
Théodred: Cynstan... where is...
Grimbold: You need your rest, my Prince. We will speak of Cynstan another time...
Théodred: Grimbold... I am not... a child...
Grimbold: Cynstan fell defending you from the Orcs, my Prince. He was very brave.
- Reasonable Authority Figure: After all the aid you lend him and his riders, he does not hesitate for a moment when it comes to aiding you in the rescue of the Rangers imprisoned by the Dunlendings of Tûr Morva.
- It's later mentioned that Theodred had wavered in whether or not to follow Halbarad's advice regarding taking the fight to Saruman, until one word of your counsel was enough to convince him, implying that part of his willingness to aid the Grey Company is out of respect for the player's choice of allies.
- Royals Who Actually Do Something: He's often leading the charge and fighting alongside his men during the battles.
- Warrior Prince: Very evident during the course of the storyline. Sadly, this doesn't save him during the ill-fated Battle of the Fords of the Isen.
- What the Hell, Hero?: When meeting him for the first time, he isn't entirely happy about the player character having spent time helping the Dunlendings, the ancient enemies of Rohan. He gets over it rather quick, though.
Thane of Torsbury in the Broadacres.
- Defeat Equals Friendship: He was at first reluctant to accept Frithild, a woman, as Reeve of the Broadacres. She broke his nose in a brawl, and he's been loyal to her since.
- In the Back: Murdered by a traitor this way.
The 'Wild Men' of Dunland, a region at the southern end of the western side of the Misty Mountains. Ancient enemies of the Rohirrim.
- Barbarian Tribe: Subverted. The Rohirrim see them as brutal savages, but the game shows them having a rich culture, even if their architecture and dress are less refined than those of other Men.
- Noble Bigot: They are frequently dismissive of strangers and other cultures, especially the Rohirrim.
- Enemy Mine: They despise the Rohirrim and have a natural distrust for most outsiders, but most tribes are willing to put this aside and fight alongside them (albeit begrudingly) to fight Saruman and the White Hand, who they see as the greater threat.
- Proud Warrior Race Guy: Much like the Rohirrim, in fact.
Wadu's sister, who becomes a major character in Epic Volume III.
- Cool Sword: Nona wields an ancient Rohirrim sword that her brother carried for awhile. The sword has some as-yet unexplained properties that helped drive off a Nazgûl.
- Cynicism Catalyst: The death of her brother Wadu drives Nona to call herself "Wadu's Ghost" and to prey on the turncoat Dunlendings responsible for his death.
- Jerk with a Heart of Gold: Nona is prone to Brutal Honesty, Cultural Posturing and is often Hot-Blooded, but demonstrates Undying Loyalty towards those she regards as friends. Over the course of the storyline, she frequently thanks the player for all they have done for her and for showing her new lands and cultures (even if she finds them strange).
- When Elthengels - a settlement of Rohan - is raided by orcs, Nona is quick to step up in defense of its villagers, explaining that her feud is with Rohan's kings and rulers, and not its innocent commonfolk.
- Love Epiphany: For Horn, while the two of them travel through Rohan with Corudan and the player character. Afraid that this will weaken her, she leaves the group to come to terms with her feelings.
- Will They or Won't They?: This is a huge part of her character arc in the middle of Vol. 3 - coming to terms with her feelings for Horn. They eventually do hook up at the end of Vol. 3, Book 10.
- Defrosting Ice Queen: Over the course of the storyline. When he bids Nona on her journey with the player, he offers her some kind words, despite his own admission that he's not particularly good at fatherly talks.
- I Have No Son: His original attitude towards Wadu, who he considers a coward, even after being told of his death. Though as per the above trope, he eventually softens.
- Roaring Rampage of Revenge: Though it's less of an angst-ridden rampage and more of a friendly competition with the player.