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Characters: The Legend of Zelda: Majora's Mask
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    Main Characters 

Link

Voiced by: Fujiko Takimoto

The Hero of Time that saved Hyrule in the previous game. He went into the Lost Woods to search for his fairy Navi. While searching, he was attacked by the Skull Kid with his fairy friends Tatl and Tael and lost his Ocarina of Time as well as his horse Epona. He then follows the Skull Kid into the land of Termina, where he has to summon the Four Giants to stop the moon from being dropped onto the land.

The tropes below only apply to this Link in this game. For more information on this Link, see the character sheet for Ocarina of Time.

  • Adorably Precocious Child: When he's his regular, Hylian self. While he's not quite as much of a ladies man as he was in Ocarina, characters in this game still find him cute.
  • Badass: As with any incarnation of Link.
  • Badass Adorable: He's still a kid, but he's definitely more badass now. He can use adult equipment (Bow, Hookshot) and does fancy flips and acrobatics when he jumps across platforms.
  • Baleful Polymorph: The first time he transforms into each of his forms, he will be seen writhing in pain while he morphs into the person whose soul the mask contains. The Giant's Mask shows no scream animation, but does show link growing to gigantic size.
  • Be the Ball: One of Link's powers in his Goron form.
  • BFS:
    • The Great Fairy's Sword.
    • The Double Helix Sword is taller then Link.
  • Blade Below the Shoulder: Zora Link can use his arm-fins as weapons, or even as boomerangs.
  • Covert Pervert: His reaction to being hugged by Cremia. Link could get used to this.
  • Dead Person Impersonation: Each of the masks contain the soul of a dead person whom Link can take the form of when he wears the mask.
    • Deku Mask: the Deku Butler's son.
    • Goron Mask: Darmani, a famed warrior.
    • Zora Mask: Mikau, the guitarist of the Indigo-gos.
  • The Dreaded: Deku Link becomes this to the Akindo nuts that run Clock Town's Deku Scrub Playground for the rest of the cycle if you beat their challenge all three days.
  • Elemental Punch: Goron Link's fire punches.
  • The Hero: He's of the small handful of people that know how to save Termina and the only one actively trying to do so.
  • Hope Bringer: To the people of Termina.
  • Hyper Space Arsenal: While that's standard for Link, this game is probably biggest case given the number of masks he can carry, along with a sword that's longer than he is tall.
  • Infinityľ1 Sword: The Gilded Sword. A bit tough to forge, requires the second dungeon to be completed, and an entire cycle to pass, but it's the strongest weapon at Link's disposal, aside from...
  • Infinity+1 Sword: The Great Fairy Sword. As well as the Double Helix Sword.
  • Kid Hero: For a certain use of the word "kid." He's Older Than He Looks (probably about 13 or so, but he still looks like he did at age 10 in the previous game), and all but one of his transformations have him in a grown-up body.
  • Morphic Resonance:
    • The Deku form, Goron form, and Zora form all still wear Link's green hat and green skirt, boots and gauntlets, despite not acquiring the gloves until he's older...
    • Deku-Link also has Link's bangs.
    • The outfit of the Fierce Deity takes on a different color, but is still almost the exact same otherwise.
  • Not Quite Flight: Link's Deku form lets him glide for short distances after being fired out of a flower.
  • Physical God: The Fierce Deity mask makes him one.
  • Screw the Rules, I Have Supernatural Powers!: Uses the power of Time Travel to commit bank fraud by saving his money up from previous timelines. As the Versus strategy guide puts it "the whole 'I'm going to stamp your bank balance on your forehead' system is just begging to be abused."
  • Sword Beam: The Double Helix Sword (when using the Fierce Deity's Mask) allows him to spam one that: is almost guaranteed to hit, is capable of extreme rapid fire, and deals enough damage that any boss it's used against dies in seconds.
  • Super Drowning Skills: While in Goron form, who sinks like... well, a rock. Link's Deku form can hop across water for a bit, but the moment he stops hopping and falls into the water, he ends up drowning.
  • Super Not-Drowning Skills: Link's Zora form has this thanks to its gills.
  • Took a Level in Badass: He can use the Bow and Hookshot as a child now which could only be used as an adult in Ocarina of Time, does fancy flips when jumping across platforms, and he braves the dark, twisted land that is Termina. Even though he's still a kid. Link didn't smile much in Ocarina of Time, not even in the game's artwork. In most of the artwork for this game, the style of which is slightly shifted to reflect the game's dark nature, Link has an overconfident smirk on his face.
  • ▄bermensch: He is one of these. Termina is a world consumed by Wangst and nihlism because the moon is crashing into Termina in three days. His status as Heroic Mime drives him to always act, never succumbing to fear or sadness. Link rejects the hopelessness of the herd, in order to save them through sheer force of will. The nature of his task and his ability to control time put him Above Good and Evil; ergo rendering all his actions just, even at their most selfish, because his selfishness benefits all. After curing everyone of their hopelessness through his actions, he defeats a demonic mask to change the world's fate and allow people to make their own future.
  • Voluntary Shapeshifting: Link has three forms he can shift into, Deku, Zora, and Goron. If you collected all the masks in the game and gave them all away (except for the Deku, Goron, and Zora Masks) to the kids you find running around in the field in/on the Moon, then the kid who takes you to the fight with Majora will give you an extra transformation mask, the Fierce Deity's Mask. "Could its dark powers be as evil as those of Majora?"

Tatl

The resident Exposition Fairy. Although she serves the same purpose as Navi, their personalities are rather different. Tatl only reluctantly joins Link, and initially doesn't even care what happens to him. She interrupts gameplay a little less often than Navi did, and with a muted bell ringing sound instead of Navi's "Listen!" sound.

  • Aloof Ally: She at first only joins you because a door slammed in her face, and she frequently tells you that you should already know Ocarina of Time-era enemies' weaknesses. Because this was one of Navi's most useful features, it came across as a little annoying.
  • Audience Surrogate: Becomes this during the Anju and Kafei side quest, when you temporarily take control of Kafei.
  • Big Sister Instinct: This for Tael and Skull Kid. She spent the entire game trying to be reunited with her little brother.
  • Deadpan Snarker
  • Defrosting Ice Queen: Starts off the game resenting Link, working with him against her will while blaming him for being separated from her brother and believing him to be completely incompetent. As the game goes on she starts to warm up to him and trust in his abilities. By the end of the game, she's willing to literally go to the moon and back for Link, and is on the verge of tears when she says goodbye to him at the end of their quest.
  • Exposition Fairy: .
  • Expy: Of Navi.
  • Foil: Navi was very straight-to-the-point, didn't sass Link much (past one line at the start of the game), and it was clear throughout their adventure how close the two had become. Tatl is sarcastic, patronizing and impatient, and it takes right up until the end of the game for Tatl to show much affection for Link.
  • Fairy Companion
  • Heel-Face Turn: Starts off as an ally of Skull Kid's and uses Link just to find him at Tatl at the start of the game, but after realizing how insane the mask's power has driven Skull Kid, she sides with Link to stop him.
  • Jerk with a Heart of Gold
  • Kick the Dog: She's pretty mean to Kafei throughout his side quest, despite how tragic his circumstances are, though she does have a few moments where she realizes she's put her foot in her mouth and offers to help him out anyway.
  • The Lancer
  • Lampshade Hanging: She frequently tells you should already know the weaknesses of a lot of the game's enemies. That's because this Link should.
  • Never My Fault: Tatl stops Link from following the Skull Kid, and as a result gets left behind by him. She blames Link.
  • Punny Name: Her brother's name is Tael. Put the two together and you get Tattle-tale.
  • Tsundere

Tael

Tatl's more kindhearted younger brother. He is forced to stay with the Skull Kid for the three remaining days but he still provides Link and Tatl with clues about how to stop the moon from crashing and, possibly, save the Skull Kid from Majora's Mask's control.

Happy Mask Salesman

While he first appeared as a minor NPC in Ocarina of Time, the Mask Salesman became a more important character in Majora's Mask. It was he who was carrying the cursed mask when the Skull Kid stole it and he lets Link out of his Deku form in exchange for his promise to find it.

  • Ascended Extra: Compared to his role in Ocarina of Time.
  • Aloof Ally
  • Ambiguously Human: The children on the Moon look oddly like him...
  • Apathetic Citizen: He doesn't seem to care that the moon is crashing, he just wants the mask back. On the other hand though, he does express the concern that something bad will happen if the Skull Kid continues to possess the mask, so maybe he cares a little more than he lets on.
  • Chekhov's Gunman: Starting in Ocarina and really becoming incredibly useful/important when a mask is the Big Bad and his lackies are masks, and the way to fight back is masks.
  • Cheshire Cat Grin: Just look at him!
  • Collector of the Strange: If there's a mask, he wants it; the fact that Majora's Mask has demonic powers seems to be what inspired him to seek it out in the first place.
  • Creepy Good: Let's face it, he's creepy as all get out, but he appears to be genuinely looking out for the public good when he insists that you get Majora's Mask back for him. He continually reminds you that something terrible will happen if you fail.
  • Hammerspace: That giant pipe organ that he uses to teach Link the Song of Healing.
  • Inexplicably Awesome: Why was he carrying a mask of pure evil, and why does he share your Ripple-Effect-Proof Memory? No idea.
  • Leitmotif: The Song of Healing as either a slow piano piece or a fast paced brass tune depending on his mood.
  • Magic Music: He teaches Link the Song of Healing, which allows him to heal troubled souls and turn their remains into masks.
  • Minion Maracas: The Happy Mask Salesman does this to Link, gaining angry eyes.
  • Mood-Swinger / Stepford Smiler: He's a nice enough man, but he flips his lid when he learns you didn't get the mask back. Though, considering the power that the mask possesses, it's justified.
  • Shout-Out: Some of the masks he is carrying resemble Mario, Elvis, and Darth Maul.

The Four Giants

The guardian deities of Termina.

  • Cephalothorax: Unlike other examples, though, their arms and legs are very lanky.
  • Leitmotif: The Oath to Order.
  • Physical God: The giants aren't actually gods, though - simply the guardians that protect Termina.
  • Sealed Good in a Can: Link needs to free them all in order to save the day.
    • Unfortunately, he has to go into the moon itself to stop Majora.

    Important Characters 

Darmani

Champion of the Goron village in Snowhead. He died falling from the cliffs on the way to fight Goht at Snowpoint Temple; his soul is used to make the Goron Mask.

Mikau

Guitarist of Zora jazz band the Indigo-Gos and allegedly their top warrior. He is killed attempting to rescue bandmate Lulu's kidnapped eggs from the Gerudo pirates; his soul is used to make the Zora Mask.

Kaepora Gaebora

The wise old owl who shows up around Termina. Has a much smaller presence here than in Ocarina of Time, showing up only twice: once to teach you the Song of Soaring, and again to show you the invisible path to reach the Lens of Truth.

The Bombers and Professor Shikashi

The Bombers are a group of children that do their part in making the world a better place, going around town and helping people in whatever way they can. They use Professor Shikashi's Astral Observatory as a hideout.

  • Brats with Slingshots
  • Expy: Professor Shikashi is an expy of the old man in blue in Hyrule Castle Town/Kakariko Village who usually had a story to tell. The Bombers are this to the kid who walks around in Kakariko Graveyard during the daytime.
  • Free-Range Children: If they even have parents, they definitely don't keep a very tight leash on them.
  • Friend to All Children: Professor Shikashi is fond of the Bombers and openly greets Link when they first meet, asking if he's a friend of theirs.
  • Law of Chromatic Superiority: Jim, the leader of the Bombers, wears a red bandanna, while the kid guarding the entrance to the hideout (presumably Number Two to Jim) wears a yellow one. The other members wear blue ones.
  • You Can Run, but You Can't Hide: The Bombers play hide-and-seek with Link.

Anju and Kafei

Anju is Termina's counterpart to Hyrule's Cucco Lady, and the owner of the Stock Pot Inn. She was to get married to Kafei on the day of the Carnival of Time, until he went missing. She is also a good friend of Cremia.

Kafei is the son of Clock Town's Mayor, and Anju's fiancÚ. He mysteriously disappeared about a month before his marriage was scheduled to take place. As it turns out, he was cursed into the body of a child by the Skull Kid. Things took a turn for the worse when he tried to go to the Great Fairy for help, as along the way he ran into the thief Sakon, who stole his precious Sun's Mask from him. Now he feels he can't show himself to Anju before fixing things.

  • Apologises a Lot: Anju.
  • Baleful Polymorph / Fountain of Youth: Kafei.
  • Chekhov's Gunman: Kafei is one of the first people you see whenever you start a new three-day cycle in Clock Town. He comes out of the entrance to the Laundry Pool to mail his letter to Anju.
  • Expy: Averted with Kafei, but Anju is an expy of the unnamed Cuccoo lady in Ocarina of Time. This in turn inspired later characters who are Expys of both, such as in Minish Cap. She bears the name Anju yet deals with Cuccos.
  • Freakiness Shame: While it would make sense given Kafei's current state, it's actually averted; he's not hiding from Anju because of his age regression, he's hiding because he lost his Sun Mask. If you help him get the mask back, he proves it when he meets Anju again on the third day.
  • Guest Star Party Member: Kafei has the honor of being the first character in the series besides Link to be controllable by the player. The downside is that your control over him is short.
  • Honor Before Reason: Kafei knows Anju is worried about him, but he insists he can't return to her without his stolen mask. Meanwhile, Anju is starting to wonder if Kafei's abandoned her, which isn't helped by her Meddling Parents.
  • Insecure Love Interest: Anju needs to be shown the Pendant of Memories to be convinced Kafei still loves her; otherwise, she'll lose faith in him.
  • Lethal Chef: Anju, according to her grandmother's diary.
  • Lost Wedding Ring: Sub the Sun Mask in for the wedding ring, and Kafei's plight is a dead ringer for this trope. Since the fusion of the Sun and Moon masks is Termina's analogue for marriage, his insistence on retrieving the Sun Mask before seeing Anju again suddenly makes a lot more sense.
  • Love Triangle: Unbeknownst to them, Cremia has a crush on Kafei. Anju's Meddling Parents seem aware of it however, hinting at it to try and get Anju to forget about Kafei.
  • Meddling Parents: Anju's mother thinks very little of Kafei, and doesn't hesitate to let Anju know it. It's implied she's been embittered by bad experiences with Anju's father.
  • Mistaken for Cheating: Anju's mother interprets Kafei's disappearance as evidence that he's run off with Cremia.
  • Older Than They Look: Kafei. Locked into a child's body, it's only natural.
  • Race for Your Love: Kafei engages in a mostly-offscreen one, after retrieving the Sun's Mask, from Ikana Canyon all the way to Anju's room, just minutes before the world is about to go under.
  • Together in Death: See their sidequest through to the end and you'll have about a minute and thirty seconds left before the moon crashes. They tell you that they intend to "greet the morning...together."
  • The Unreveal: Kafei's adult body. During the end credits you'll see their wedding ceremony...but it starts off directly from Kafei's point of view before switching to an overhead angle that's conveniently blocked by Tingle.
  • You Are Worth Hell: Part of their Crowning Moment of Heartwarming.
  • You Gotta Have Blue Hair: Kafei's hair is an extremely distinguishable shade of purple. It seems he got it from his father.

    Clock Town Inhabitants 

???

A hand sticking out of The Stock Pot Inn's toilet. It demands toilet paper from passersby.

Anju's family

Anju's mother, grandmother and deceased father.

  • Meddling Parents: Anju's mother is persistently convinced that Kafei is planning on abandoning Anju and tells her to dump him.
  • Obfuscating Senility: Several hints in-game heavily suggest that Anju's grandmother is faking her senility. Mostly to avoid Anju's awful cooking.

The Banker

A happy banker who kindly deposits money for Link. His odd method for tracking bank balances — stamping the customer's balance on the back of his or her wrist — leaves him rather vulnerable to exploitation by time travelers.

The Bomb Shop family

The Bomb Shop is run by the son and the mother.

  • Expy: Of the the Bombchu Salesman in Ocarina of Time.

Honey and Darling

An extremely happy couple who run Honey & Darling's Shop, which changes minigames with each passing day. Honey is the woman and Darling is the man.

  • Expy: They're the Terminan counterparts for the unnamed couple in Hyrule Town's Market.
  • Happily Married
  • Sickeningly Sweethearts: Shooting them increases your time in their mini-game. It also does absolutely nothing to darken their mood.

Link the Goron

A Goron who happens to have the same name as the player character.

  • Expy: Possibly of Darunia's son.
  • Hello, Insert Name Here: His official name is Link. His in-game name is whatever you name Link.
  • Verbal Tic: "-goro". He gets screwed out of a room in the Stock Pot Inn because Anju doesn't realize it's just a tic. Funnily enough, if you don't claim the key for yourself by the time he comes to pick it up, Anju DOES realize it's just a tic and gives it to him.
  • Video Game Cruelty Potential: Link can assume this guy's identity and steal his reservation at the inn. It gets you a silver rupee stored in his room, easy access to the inn at night (the alternative being the Deku flower close to the entrance), the chance to listen in to Anju's room thanks to faulty inner walls (only to hear her crying if you don't go through the events of her sidequest during the first day) and making an innocent bystander sleep outside in the rain.

Mayor Dotour and Madame Aroma

The leaders of Clock Town and Kafei's parents. Mayor Dotour struggles to end the dispute between the carpenters and the guards. Madama Aroma hasn't heard a thing from Kafei since his disappearance a month prior to the start of the story, so she takes upon herself to ask Link for his help using Kafei's Mask to gather info about his whereabouts.

  • The Ditherer: Mayor Dotour seems incapable of exercising his authority at all, much less making important decisions (namely, whether the town's carnival should continue in the face of apparent disaster).
  • Generation Xerox: If you wear the Kafei Mask and talk to Anju's grandmother, she'll confuse you for his father (who apparently was bullied as a child).
  • Grande Dame: Madame Aroma fits the bill, although she's not unhelpful or obstructive in her interactions with Link.
  • Henpecked Husband: It's pretty obvious Dotour is one; if you let the argument between Mutoh and Viscen run its course, the former will eventually get his way by threatening to bring Madame Aroma into it.
  • Large And In Charge: Madame Aroma. It's implied she has more power over the committee than her husband, the actual mayor.
  • Secret Keeper: It's implied that Dotour knows his son's whereabouts if you speak to him while wearing Kafei's Mask after stopping the argument on the first day with the Couple's Mask.
    Dotour: You're the one my wife has hired? So Kafei still hasn't...hmmm. This is a secret, so don't tell my wife. Go ask at the Curiosity Shop, the store in the west part of town that only opens at night. That guy is a bad influence on meů.
  • Tiny Guy, Huge Girl: Madame Aroma is much larger than her husband.
  • You Gotta Have Blue Hair: Mayor Dotour has purple hair.

Curiosity Shop Man

The mysterious man from the Curiosity Shop. He works in a normal-looking establishment during the days and shifts to the Curiosity Shop during the nights to sell "profitable" stuff to his clients.

  • Character Tics: Appears to suffer from a chronic itch, as he is always scratching his back. This also serves to identify him and the Trading Post owner as the same person.
  • Even Evil Has Standards: He deals in stolen goods and will buy Zora eggs without a second thought, but he will flat-out refuse to buy a bottled Deku Princess.
  • Expy: Of the fisherman from Ocarina of Time.
  • Fantastic Racism: Will only do business with humans, and only with humans not wearing masks, to boot.
  • Friend in the Black Market: Is this to Kafei, helping tip him off when his mask inevitably shows up at the shop.
  • Jerk with a Heart of Gold: Despite being all too willing to traffic in stolen goods, he does care greatly for his friendship with Kafei, which is why he points you after him.
  • Obliviously Evil: He doesn't even seem to realize that dealing in stolen goods is something to be ashamed of. He doesn't bother hiding the nature of his business from total strangers.
    Curiosity Shop Guy: A seller of stolen goods is just a middleman who's trying to provide his customers with good product. Look, I know nothing! If it comes to me, I buy it! I'm a charitable organization that helps people in need!
  • Paper-Thin Disguise: When he leaves his job at the trading post to run the Curiosity Shop, he just takes off his toupee and puts on some sunglasses.

The Postman

A dedicated postman who works in Clock Town to deliver letters. He takes his work seriously to the point his schedule is far more important than his well-being.

  • Expy: Of the running man in Hyrule Field in Ocarina of Time. The Postman would later get expies in Wind Waker and Twilight Princess.
  • Schedule Fanatic: To the point of being willing to sacrifice his own life because of it.
  • Unstoppable Mailman: His life is nothing to his schedule. He takes his work so seriously that he refuses to flee on the last day unless he's given the order.

    Other Characters - Swamp Region 

Romani and Cremia

Two sisters who run Romani Ranch together. Ever since their father passed away, Cremia has taken care of Romani by herself despite the hard times they have to go through, such as dealing with the Gorman Brothers and the mysterious disappearances of their cows.

  • Adorably Precocious Child: Romani
  • Alien Abduction: If you fail Romani's sidequest, she'll be abducted by "Them" along with the cattle, and she can be found wandering around Romani Ranch in a daze the following morning.
  • Cheerful Child: Romani.
  • Chuck Cunningham Syndrome: In the manga by Akira Himekawa, there is no subplot of Epona going missing and turning up at Romani Ranch, and as a result the sisters were both Adapted Out. Himekawa does include an illustration of them at the end as a way to try to make up for not being able to fit them into the story.
  • The Cuckoolander Was Right: Most adults (such as her older sister Cremia) would probably dismiss Romani's theories about cow abducting ghosts/aliens as a product of a child's wild imagination, but she turns out to be right. It's also implied that she's actually seen them before.
  • Escort Mission: If Link saves Romani Ranch from "Them", he can help Cremia deliver some milk to town; and in the process, must drive off the disguised Gorman Brothers attempting to destroy the cart. This becomes laughably easy if you wear the Gorman Mask, which you can only get after finishing the quest.
  • Expy: Of child Malon for Romani, and adult Malon for Cremia.
  • Family Business: Both girls run the ranch together, though Cremia does more work.
  • Farm Girls
  • Friend to All Living Things
  • Heroic BSOD: If you fail to stop the aliens, Cremia will spend the Second Day standing in the roofless barn, staring at where the cows once were and mumbling to herself about how she should have taken her sister's warnings seriously.
  • Laser-Guided Amnesia: Romani's fate should you fail to stop the alien invasion on the Night of the First Day. She's physically unharmed, but has no memory of the aliens at all, nor does she remember what the purpose of the "practice" game was.
  • Lost in Translation: In Ocarina of Time, Malon's Japanese name is Maron, which means "chestnut". Her Majora's Mask counterpart Cremia's Japanese name is Kurimia, where Kuri is another Japanese word for chestnut.
  • Love Triangle/Hopeless Suitor: Cremia has an unrequited crush on Kafei, who's already engaged to her best friend Anju. Nevertheless, she attends their wedding, possibly indicating she's happy for them.
  • Lucky Translation: Despite the original Japanese meaning being lost, the transliterated name Cremia is taken as a pun on "cream", which fits with her being on a dairy farm.
  • Marshmallow Hell: The "reward" you earn from Cremia after successfully finishing the above mentioned Escort Mission while already having Romani's Mask. "You could get used to this."
  • Missing Mom: Cremia says that the ranch was passed down to them after their father's death, but it's never stated what became of their mother.
  • My God, What Have I Done?: If you talk to Cremia on the third day without having stopped the alien invasion, she'll verbally beat herself up for not having listened to Romani's warnings.
  • Promotion to Parent: Cremia for Romani.
  • Third-Person Person: Romani.
  • Thousand-Yard Stare: Should Romani be abducted by the aliens, she will permanently have this expression for the rest of the three-day cycle.

Koume and Kotake

Two witch sisters who live in Woodfall. Unlike in Ocarina of Time, they're good guys. Before she went missing, Koume runs the boating tour that leads toward the Deku Palace. Kotake owns the potion shop.

Monkeys

Monkeys that live in Woodfall together with the Deku Scrubs. Both races fell into despair once the Deku Princess disappeared, leaving her monkey companion guilty of the "kidnapping".

The Deku Royal Family

A Deku Family that rules most of Woodfall and its temple. Their king is a hasty man, their princess is actually more well-behaved, and their butler holds a few mysteries concerning his son. The Deku King blames the monkey for apparently kidnapping his daughter.

  • Damsel in Distress: The Deku Princess.
  • Death Glare: The Deku Princess gives quite a withering one to her people when she's jumping on her father. They are quite afraid of her.
  • Escort Mission: You must carry the Deku Princess back to the palace. Fortunately, she fits in a bottle. Easily one of the most least irritating versions of an Escort Mission.
  • Flight: The Deku Butler has an umbrella that allows him to hover and fly.
  • The Good Chancellor: The court butler seems to act as one; he serves the royal family loyally while at the same time trying to reign in the king's temper.
  • Good Parents: The Deku Butler positively loved his son and would race him in the Deku Shrine all of the time.
  • Hot-Blooded: The King's greatest weakness. His daughter has it to a lesser extent.
  • I Will Find You: The Deku Butler wants to find his son, and it's a real Tear Jerker when he does in the credits.
  • The Jeeves: The Deku Butler is very much one.
  • Knight Templar Parent: The Deku King is so angry about his daughter being kidnapped that he'll torture the first suspicious character he comes across.
  • No Name Given: The butler's son.
  • Only Sane Man: The Deku butler, who realizes that something must be done to save the princess.
  • Papa Wolf: The King meant well (his daughter was kidnapped). Unfortunately, he was punishing the wrong person.
  • Plant People
  • Posthumous Character: The butler's son. The Skull Kid used his essence to trap Link into his Deku form.
  • Reasonable Authority Figure: The Deku Princess is a bit Hot-Blooded, but she's far more sensible than her father and makes proper decisions.
  • Royals Who Actually Do Something: The Deku Princess braves Woodfall by herself in order to help her people. She gets kidnapped, but she willingly went to save them.
  • Ridiculously Cute Critter: The Deku Princess.
  • Ship Tease: Only in the manga, but the Deku Princess and the Deku Butler's son were attracted to each other.
  • Standard Royal Court: The Deku Scrubs in the king's throne room act as one.
  • Tiny Tyrannical Girl: The Deku Princess is a mostly benign example, since she only takes her anger out her father and her servants, once he's crossed the line.

Gorman and the Gorman brothers

Three brothers who got separated once their middle brother went up to become involved in the world of entertainment. The younger and older Gorman brothers run the Gorman Track together, and they utterly dislike Romani Ranch to the point that they cause Cremia many problems, such as breaking her milk jars behind her back and robbing her of her milk cargo. Meanwhile, Gorman runs the Gorman Troupe (which is composed of himself, the Rosa Sisters, Guru-Guru, and the Twin Jugglers). He is dismayed to learn that his troupe won't be able to perform in the festival because Lulu of the Indigo-Go's lost her voice due to the mishappenings at Great Bay Temple.

  • Expy: To Ingo from Ocarina of Time who is himself an expy of Luigi. The Brothers even challenge you to a horse race.
  • Drowning His Sorrows: It's implied that this was the reason why Gorman was at the Milk bar.
  • Family Business: The youngest and oldest brothers run the Gorman Track together.
  • Tears of Remorse: The Gorman Brothers get very sentimental when Link wears the Circus Leader Mask, which reminds them of their middle brother. Moreover, they feel bad for doing bad deeds. Doing this stops them from assaulting Link and Cremia during the milk wagon delivery sidequest, although you won't need to do that anymore by the point you get the mask.

    Other Characters - Snowfell Region 

Zubora and Gabora

Blacksmiths found in the Mountain Village. Zubora is the small man and Gabora is the huge masked guy.

  • The Big Guy: Gabora.
  • The Blacksmith: Both of them, though Zubora is always seen relaxing while Gabora does all the work for him.
  • The Smart Guy: Zubora. He says Gabora is as smart as a Deku Stick.

    Other Characters - Bay Region 

The Gerudo Pirates

Gerudo Pirates who are stationed at Great Bay Coast. They want to make a fortune out of the stolen Zora Eggs.

The Indigo-Go's and the Zoras

The Terminan Zoras live in Zora Cape. Unlike the Zoras of Ocarina of Time, these Zoras have a special liking to bands of their own.

Turtle

A big turtle deity with an island on his back, who's sleeping right behind the Zora Hall. He's the only gateway to get to Great Bay Temple.

Beaver Brothers

Two beaver brothers who live high up in the waterfall close to Great Bay.

  • Berserk Button: Don't mess with the younger beaver or you'll have to deal with his brother.
  • Jerkass: Both beavers are big stuck ups when it comes down to racing them.

    Other Characters - Ikana Region 

Pamela and her father

A young girl and her father who've been cursed by Skull Kid's awakening of the undead.

  • Black Bead Eyes: Oddly enough, Pamela seems to have these.
  • Closet Shuffle: Pamela hides her cursed father inside their house's closet to keep the Gibdos outside the house from taking him away.
  • For Science!: The reason they're in Ikana Canyon to begin with is because the father was interested in studying Gibdos. Once he's cured, he asks Link's permission to research him for displaying ghostly aspects (the transformation masks).
  • Missing Mom: No mention is made of Pamela's mother at all.
  • Mummy: Pamela's father is slowly turning into one.
  • Parents in Distress: Pamela is willing to do anything to protect her cursed father from the Gibdos, even if it means being harsh to Link.
  • Unnamed Parent: Pamela's father is never named.
  • Youthful Freckles: Pamela.

Sharp and Flat, The Composer Brothers

Two ghosts who inhabit Ikana Graveyard.

Sakon

A shady thief who tries to steal merchandise from the Bomb Shop owner's mom to sell at the Curiosity Shop. He is also the one who stole Kafei's Sun Mask and hid it in his hideout at Ikana Valley.

Shiro

An invisible wounded guard who's been trying to ask for help for years in Ikana Valley's road. He doesn't know exactly why everyone ignores him.

  • The Ditz: Look below.
  • Expy: Of a typical Hyrule guard except with a name. It's generally believed he's an expy of the wounded guard who shows up in Castle Town's alley after you get all 3 Spiritual Stones since, like Shiro, people tend to overlook him.
  • The Fool: After giving the Stone Mask to Link, he doesn't even know it was that said mask which made him invisible in the first place.
  • Perception Filter: The Stone Mask, which caused him to blend in and everyone to ignore him.

    Other Characters - General 

The Great Fairies

The Great Fairies return to give Link a hand if he manages to piece them back together by rescuing the Stray Fairies scattered in the dungeons.

  • Color-Coded for Your Convenience: The Stray Fairies match the hair color of whichever Great Fairy they form.
  • Expy: These Great Fairies have distinct hair colors, unlike their Ocarina of Time counterparts.
  • Getting Crap Past the Radar: Just like in Ocarina of Time, every single Great Fairy in this game wears nothing but leavesnote  which, due to graphics, are completely and utterly see through, though nothing explicit is drawn. At least this time, they aren't in provocative poses, for the most part.

Zelda

The Princess of Hyrule, and Link's friend from his previous adventure there. She's the one who gave him the Ocarina of Time, and taught him the crucial Song of Time.

Tingle

The goofy-looking man who rides around by tying a balloon to his belt, floating in the air drawing maps. He's jealous that Link has a Fairy Companion, because he thinks that he's the reincarnation of a fairy. This is Tingle's debut in the series.

  • Catch Phrase: "Tingle, Tingle, Kooloo-Limpah!"
  • Cloudcuckoolander: He's a 35-year-old ballooning map salesman who thinks he's the reincarnation of a fairy.
  • Fantasy-Forbidding Father: The Swamp Tour Guide considers him quite an embarrassment, but given Tingle's personality, he comes off as fairly reasonable.
  • Gonk
  • Intrepid Merchant
  • Man Child: He's a 35-year-old with an odd obsession with fairies, thinking he's reincarnated from one.

Moon Children

The children that run around inside the moon, waiting for somebody to "play" with Majora's Mask.

Kamaro

A dancing spirit who is looking for somebody to heal his soul and pass on his dancing moves to someone else.

  • Cloudcuckoolander: Appearently, they way he talks is so odd that it needs to be translated. He also dances very strangely.
  • Our Ghosts Are Different: He still walks the earth after he died. He's also just really weird.
  • Our Spirits Are Different: His spirit still lingers in the world, so Link has to play the Song of Healing to help him to move on.

Keaton

A race of yellow foxlike creatures. They are scattered around Termina and will give Link a Piece of Heart if Link can answer their questions correctly, but they'll only appear if Link cuts into certain bushes while wearing the Keaton Mask.

  • Ascended Extra: In Ocarina of Time, the Keatons were regarded as a popular children's character, but they makes no physical appearances until Majora's Mask.
  • Pop Quiz: Their main purpose in the game.
  • Kitsune

The Fierce Deity's Mask

Voiced by: Nobuyuki Hiyama

The most powerful mask in the game that Majora gives Link if he has collected all 24 masks before the final battle. It is said to possibly be even stronger than Majora.

  • All Your Powers Combined: According to a Gossip Stone, the Fierce Deity's Mask combines the powers of all other masks.
  • BFS: Wields a two-handed helix-shaped sword.
  • Blank White Eyes: It's eyes are pure white with no features.
  • Bragging Rights Reward: To get it, you effectively need to do almost all the sidequests in the game, and it cannot be used outside of boss battles.
  • Dark Is Not Evil: It's said to have dark power in it, but Link uses it to slay the Big Bad and restore peace to Termina.
  • Expy: It's based on scrapped ideas for an "Adult Link" mask, looks similar to the adult Link from Ocarina of Time, and reuses the voice clips of the same. Subverted in that it looks very different from the adult Link and is much larger than him too.
  • Facial Markings: Has tattooed symbols around its eyes.
  • The Ghost: The actual "Fierce Deity" is never seen, but the mask is distinguished as belonging to him, not just being a mask of him, unlike the other transformation masks.
  • Infinity+1 Sword: Not only the most powerful mask in the game, but one of the most powerful power-ups Link has ever acquired in the series.
  • Mystical White Hair: It keeps Link's typical hairstyle, but now stark white, contributing to how powerful and unknown its magic is.
  • Riddle for the Ages: There's at least some hints about what Majora is and where it came from, but the Fierce Deity's Mask seems to exist solely to inspire fans to speculate for years on end. And they have. The manga implies it is the mask of a mysterious traveler (possibly a god) who originally defeated Majora in ancient Termina and sealed its spirit into a mask, but as this conflicts with the game's backstory for Majora's Mask, this is probably not canon. Hyrule Historia confirms "Link transformed into the Fierce Deity" is canon, and in doing so implies that the "Fierce Deity" is indeed a living being, or was once, but that's it.
  • Sword Beam: It allows Link to fire them. Until Skyward Sword, this made it the only instance of Link having the sword beam or some equivalent ability in a 3D Zelda game.

    Villains 

The Four Masked Beasts

Odolwa, Goht, Gyorg, Twinmold. The monsters terrorizing the four temples of Termina, keeping their resident Gods sealed away and giving people all manners of trouble all over the world.

Skull Kid

Voiced by: Sachi Matsumoto

The apparent Big Bad of Majora's Mask, the Skull Kid stole the titular mask from the Happy Mask Salesman. However, Majora took control of him, imprisoned the four Giants of Termina, and called down the moon to destroy the world. On top of that, the Skull Kid went around Termina to cause "mischief" to all four cardinal regions (poisoning the water in Woodfall, causing an eternal blizzard in Snowhead, warm up the ocean in Great Bay Coast while also preventing the Gerudo Pirates from exploring Great Bay Temple, and cursing the living dead in Ikana Canyon) as well as several other pranks in Clock Town (such as turning Kafei into a child). With the aid of Skull Kid's former companion, Tatl, Link stopped Majora's plot, freed Skull Kid from his control, and gave Skull Kid what he really wanted - a friend.

  • Anti-Villain: He was merely mischievous before wearing Majora's Mask. Once he wears it, his pranks become a real threat for the citizens of Termina, but only because the mask's spirit is possessing him.
  • Ascended Extra: Compared to his role in Ocarina of Time.
  • Big Bad Friend: To Tatl.
  • Brainwashed and Crazy: Wearing Majora's Mask drove him insane.
  • Disc One Final Boss Although you don't actually fight him.
  • Fairy Companion: He has two - Tatl, who joins Link, and Tael, who stays with him.
  • From Nobody to Nightmare: Goes from a minor character in Ocarina of Time to the main antagonist here.
  • I Just Want to Have Friends: This is what made him the perfect puppet for Majora.
  • Mask Power
  • Mini-Boss: When encountering him, the miniboss music is heard, but all Link has to do against him is play the Oath to Order after freeing all Giants. He doesn't even attack Link.
  • Shadow Archetype: Is basically a dark version of Link: A child, with only a fairy for a friend, searching apparently in vain for companionship, and backed by a massive supernatural power (In Link's case, the Goddess of Time).
  • Trickster Archetype
  • Troll: Skull Kid. Even before he was wearing the mask, his talent was basically pissing people off.
  • The Unfought
  • Unwitting Pawn
  • Woobie, Destroyer of Worlds: All he really wanted was some friends. To bad he became corrupted by Majora.

Majora

The entity inhabiting Majora's Mask. When the mischievous Skull Kid steals the Mask, it begins to corrupt him, causing the moon to slowly crash into Termina. Not much is said about it.

The Legend of Zelda: Ocarina of TimeCharacters/The Legend of ZeldaThe Legend of Zelda Oracle games

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