The Hero of Time that saved Hyrule in the previous game. He went into the Lost Woods to search for his fairy Navi. While searching, he was attacked by the Skull Kid with his fairy friends Tatl and Tael and lost his Ocarina of Time as well as his horse Epona. He then follows the Skull Kid into the land of Termina, where he has to summon the Four Giants to stop the moon from being dropped onto the land.The tropes below only apply to this Link in this game. For more information on this Link, see the character sheet for Ocarina of Time.
Adorably Precocious Child: When he's his regular, Hylian self. While he's not quite as much of a ladies man as he was in Ocarina, characters in this game still find him cute.
Older than They Look: Link's 3D model hasn't changed between Ocarina of Time (10 years old) and Majora's Mask (13-14 years old).
Screw the Rules, I Have Supernatural Powers!: Uses the power of Time Travel to commit bank fraud by saving his money up from previous timelines. As the Versus strategy guide puts it "the whole 'I'm going to stamp your bank balance on your forehead' system is just begging to be abused."
Super Drowning Skills: While in Goron form, who sinks like... well, a rock. Link's Deku form can hop across water for a bit, but the moment he stops hopping and falls into the water, he ends up drowning.
Took a Level in Badass: He can use the Bow and Hookshot as a child now which could only be used as an adult in Ocarina of Time, does fancy flips when jumping across platforms, and he braves the dark, twisted land that is Termina. Even though he's still a kid. Link didn't smile much in Ocarina of Time, not even in the game's artwork. In most of the artwork for this game, the style of which is slightly shifted to reflect the game's dark nature, Link has an overconfident smirk on his face.
Übermensch: He is one of these. Termina is a world consumed by Wangst and nihlism because the moon is crashing into Termina in three days. His status as Heroic Mime drives him to always act, never succumbing to fear or sadness. Link rejects the hopelessness of the herd, in order to save them through sheer force of will. The nature of his task and his ability to control time put him Above Good and Evil; ergo rendering all his actions just, even at their most selfish, because his selfishness benefits all. After curing everyone of their hopelessness through his actions, he defeats a demonic mask to change the world's fate and allow people to make their own future.
Voluntary Shapeshifting: Link has three forms he can shift into, Deku, Zora, and Goron. If you collected all the masks in the game and gave them all away (except for the Deku, Goron, and Zora Masks) to the kids you find running around in the field in/on the Moon, then the kid who takes you to the fight with Majora will give you an extra transformation mask, the Fierce Deity's Mask. "Could its dark powers be as evil as those of Majora?"
The resident Exposition Fairy. Although she serves the same purpose as Navi, their personalities are rather different. Tatl only reluctantly joins Link, and initially doesn't even care what happens to him. She interrupts gameplay a little less often than Navi did, and with a muted bell ringing sound instead of Navi's "Listen!" sound.
Aloof Ally: She at first only joins you because a door slammed in her face, and she frequently tells you that you should already know Ocarina of Time-era enemies' weaknesses. Because this was one of Navi's most useful features, it came across as a little annoying.
Big Sister Instinct: This for Tael and Skull Kid. She spent the entire game trying to be reunited with her little brother.
Tatl's more kindhearted younger brother. He is forced to stay with the Skull Kid for the three remaining days but he still provides Link and Tatl with clues about how to stop the moon from crashing and, possibly, save the Skull Kid from Majora's Mask's control.
While he first appeared as a minor NPC in Ocarina of Time, the Mask Salesman became a more important character in Majora's Mask. It was he who was carrying the cursed mask when the Skull Kid stole it and he lets Link out of his Deku form in exchange for his promise to find it.
Apathetic Citizen: He doesn't seem to care that the moon is crashing, he just wants the mask back. On the other hand though, he does express the concern that something bad will happen if the Skull Kid continues to possess the mask, so maybe he cares a little more than he lets on.
Chekhov's Gunman: Starting in Ocarina and really becoming incredibly useful/important when a mask is the Big Bad and his lackies are masks, and the way to fight back is masks.
Creepy Good: Let's face it, he's creepy as all get out, but he appears to be genuinely looking out for the public good when he insists that you get Majora's Mask back for him. He continually reminds you that something terrible will happen if you fail.
Hammerspace: That giant pipe organ that he uses to teach Link the Song of Healing.
Guitarist of Zora jazz band the Indigo-Gos and allegedly their top warrior. He is killed attempting to rescue bandmate Lulu's kidnapped eggs from the Gerudo pirates; his soul is used to make the Zora Mask.
Papa Wolf: As mentioned in Ship Tease, it's heavily implied that he's the father of Lulu's eggs. When some Gerudian pirates steal the eggs, he attempts to rescue them, but is attacked and left for dead in Great Bay's waters.
Proud Warrior Race Guy: Not so much that the Zoras are a proud warrior race, but that Mikau is descended from a long line of them.
Ship Tease: With Lulu - it's all but stated that her eggs were also his.
The wise old owl who shows up around Termina. Has a much smaller presence here than in Ocarina of Time, showing up only twice: once to teach you the Song of Soaring, and again to show you the invisible path to reach the Lens of Truth.
Warp Whistle: The Song of Soaring it teaches you, which transport you to any activated Owl Statues.
The Bombers and Professor Shikashi
The Bombers are a group of children that do their part in making the world a better place, going around town and helping people in whatever way they can. They use Professor Shikashi's Astral Observatory as a hideout.
Expy: Professor Shikashi is an expy of the old man in blue in Hyrule Castle Town/Kakariko Village who usually had a story to tell. The Bombers are this to the kid who walks around in Kakariko Graveyard during the daytime.
Friend to All Children: Professor Shikashi is fond of the Bombers and openly greets Link when they first meet, asking if he's a friend of theirs.
Law of Chromatic Superiority: Jim, the leader of the Bombers, wears a red bandanna, while the kid guarding the entrance to the hideout (presumably Jim's Dragon) wears a yellow one. The other members wear blue ones.
Two sisters who run Romani Ranch together. Ever since their father passed away, Cremia has taken care of Romani by herself despite the hard times they have to go through, such as dealing with the Gorman Brothers and the mysterious disappearances of their cows.
Alien Abduction: If you fail Romani's sidequest, she'll be abducted by "Them" along with the cattle, and she can be found wandering around Romani Ranch in a daze the following morning.
Chuck Cunningham Syndrome: The "Find Your Missing Horse" subplot from the game doesn't exist in the manga, and thus neither do they.
Escort Mission: If Link saves Romani Ranch from "Them", he can help Cremia deliver some milk to town; and in the process, must drive off the disguised Gorman Brothers attempting to destroy the cart. This becomes laughably easy if you wear the Gorman Mask, which you can only get after finishing the quest.
Expy: Of child Malon for Romani, and adult Malon for Cremia.
Family Business: Both girls run the ranch together, though Cremia does more work.
Heroic BSOD: If you fail to stop the aliens, Cremia will spend the Second Day standing in the roofless barn, staring at where the cows once were and mumbling to herself about how she should have taken her sister's warnings seriously.
Laser-Guided Amnesia: Romani's fate should you fail to stop the alien invasion on the Night of the First Day. She's physically unharmed, but has no memory of the aliens at all, nor does she remember what the purpose of the "practice" game was.
Lost in Translation: In Ocarina of Time, Malon's Japanese name is Maron, which means "chestnut". Her Majora's Mask counterpart Cremia's Japanese name is Kurimia, where Kuri is another Japanese word for chestnut.
For Science!: The reason they're in Ikana Canyon to begin with is because the father was interested in studying Gibdos. Once he's cured, he asks Link's permission to research him for displaying ghostly aspects (the transformation masks).
Missing Mom: No mention is made of Pamela's mother at all.
Mummy: Pamela's father is slowly turning into one.
Parents in Distress: Pamela is willing to do anything to protect her cursed father from the Gibdos, even if it means being harsh to Link.
Would Hurt a Child: The pirates that attack Link every time he get close to a Zora Egg openly express how much they look forward to trying to kill him.
Koume and Kotake
Two witch sisters who live in Woodfall. Unlike in Ocarina of Time, they're good guys. Before she went missing, Koume runs the boating tour that leads toward the Deku Palace. Kotake owns the potion shop.
Evil Counterpart: As noted above, inverted. Koume and Kotake in Majora's Mask are noticeably more friendly in this game than in Ocarina of Time, and you even have to save Koume to continue on with the game.
A Deku Family that rules most of Woodfall and its temple. Their king is a hasty man, their princess is actually more well-behaved, and their butler holds a few mysteries concerning his son. The Deku King blames the monkey for apparently kidnapping his daughter.
Expy: These Great Fairies have distinct hair colors, unlike their Ocarina of Time counterparts.
Getting Crap Past the Radar: Just like in Ocarina of Time, every single Great Fairy in this game wears nothing but leavesnote And a pair of boots, to be more precise. which, due to graphics, are completely and utterly see through, though nothing explicit is drawn.
The Princess of Hyrule, and Link's friend from his previous adventure there. She's the one who gave him the Ocarina of Time, and taught him the crucial Song of Time.
Anju is Termina's counterpart to Hyrule's Cucco Lady, and the owner of the Stock Pot Inn. She was to get married to Kafei on the day of the Carnival of Time, until he went missing. She is also a good friend of Cremia.Kafei is the son of Clock Town's Mayor, and Anju's fiancé. He mysteriously disappeared about a month before his marriage was scheduled to take place. As it turns out, he was cursed into the body of a child by the Skull Kid. Things took a turn for the worse when he tried to go to the Great Fairy for help, as along the way he ran into the thief Sakon, who stole his precious Sun's Mask from him. Now he feels he can't show himself to Anju before fixing things.
Chekhov's Gunman: Kafei is one of the first people you see whenever you start a new three-day cycle in Clock Town. He comes out of the entrance to the Laundry Pool to mail his letter to Anju.
Expy: Averted with Kafei, but Anju is an expy of the unnamed Cuccoo lady in Ocarina of Time. This in turn inspired later characters who are Expys of both, such as in Minish Cap. She bears the name Anju yet deals with Cuccos.
Guest Star Party Member: Kafei has the honor of being the first character in the series besides Link to be controllable by the player. The downside is that your control over him is short.
Honor Before Reason: Kafei knows Anju is worried about him, but he insists he can't return to her without his stolen mask. Meanwhile Anju is so worried that she's starting to wonder if Kafei's abandoned her after all.
Lethal Chef: Anju, according to her grandmother's diary.
The goofy-looking man who rides around by tying a balloon to his belt, floating in the air drawing maps. He's jealous that Link has a Fairy Companion, because he thinks that he's the reincarnation of a fairy. This is Tingle's debut in the series.
A happy banker who kindly deposits money for Link. His odd method for tracking bank balances — stamping the customer's balance on the back of his or her wrist — leaves him rather vulnerable to exploitation by time travelers.
Three brothers who got separated once their middle brother went up to become involved in the world of entertainment. The younger and older Gorman brothers run the Gorman Track together, and they utterly dislike Romani Ranch to the point that they cause Cremia many problems, such as breaking her milk jars behind her back and robbing her of her milk cargo. Meanwhile, Gorman runs the Gorman Troupe (which is composed of himself, the Rosa Sisters, Guru-Guru, and the Twin Jugglers). He is dismayed to learn that his troupe won't be able to perform in the festival because Lulu of the Indigo-Go's lost her voice due to the mishappenings at Great Bay Temple.
Expy: To Ingo from Ocarina of Time who is himself an expy of Luigi. The Brothers even challenge you to a horse race.
Family Business: The youngest and oldest brothers run the Gorman Track together.
Tears of Remorse: The Gorman Brothers get very sentimental when Link wears the Circus Leader Mask, which reminds them of their middle brother. Moreover, they feel bad for doing bad deeds. Doing this stops them from assaulting Link and Cremia during the milk wagon delivery sidequest, although you won't need to do that anymore by the point you get the mask.
Owner of the Cucco shack who loves his Cuccos. When he hears that the moon will fall on Termina in three days, he is filled with sorrow as he understands he won't see his chicks reach maturity.
Expy: Of the Cucco Lady's brother in Ocarina of Time, except Grog looks more like a punk thanks to his mohawk.
A happy musician who lives in Termina. He's part of the Gorman Troupe.
Our Spirits Are Different: His spirit still lingers in the world, so Link has to play the Song of Healing to help him to move on.
Two dancers who can't come up with a dance for the Carnival of Time. They're both part of the Gorman Troupe.
A race of yellow foxlike creatures. They are scattered around Termina and will give Link a Piece of Heart if Link can answer their questions correctly, but they'll only appear if Link cuts into certain bushes while wearing the Keaton Mask.
Ascended Extra: In Ocarina of Time, the Keatons were regarded as a popular children's character, but they makes no physical appearances until Majora's Mask.
Verbal Tic: "-goro". He gets screwed out of a room in the Stock Pot Inn because Anju doesn't realize it's just a tic. Funnily enough, if you don't claim the key for yourself by the time he comes to pick it up, Anju DOES realize it's just a tic and gives it to him.
Video Game Cruelty Potential: Link can assume this guy's identity and steal his reservation at the inn. It gets you a silver rupee stored in his room, easy access to the inn at night (the alternative being the Deku flower close to the entrance), the chance to listen in to Anju's room thanks to faulty inner walls (only to hear her crying if you don't go through the events of her sidequest during the first day) and making an innocent bystander sleep outside in the rain.
Mayor Dotour and Madame Aroma
The leaders of Clock Town and Kafei's parents. Mayor Dotour struggles to end the dispute between the carpenters and the guards. Madama Aroma hasn't heard a thing from Kafei since his disappearance a month prior to the start of the story, so she takes upon herself to ask Link for his help using Kafei's Mask to gather info about his whereabouts.
Generation Xerox: If you wear the Kafei Mask and talk to Anju's grandmother, she'll confuse you for his father (who apparently was bullied as a child).
Large and in Charge: Madame Aroma. It's implied she has more power over the committee than her husband, the actual mayor.
The carpenters and their boss are in charge for constructing all the stands for the Carnival of Time. Mutoh is furious that the townpeople are planning to flee outside, which he believes is more dangerous that the blatantly obvious moon about to crash on their town.
Expy: They're all counterparts of the carpenters in Kakariko Village.
Pierre the wandering scarecrow
A wandering scarecrow that Link meets in the Observatory. His main purpose is always serving Link as a Hookshot post.
Perpetual Smiler: He is always smiling, and has a prancing walk. It is implied that he does this to catch people off guard.
Suspiciously Specific Denial: If Link talks to him in North Clock Town at night behind the slide, he says, "I'm not doing anything suspicious, really!" He's waiting to steal the old woman's bomb bag.
The Dev Team Thinks of Everything: Sakon preys on old women and children. In Ikana Canyon, in Link's normal form he will continually prance around Link. If Link puts on the Goron or Zora mask, Sakon will avoid Link and make for his hideout.
An invisible wounded guard who's been trying to ask for help for years in Ikana Valley's road. He doesn't know exactly why everyone ignores him.
Expy: Of a typical Hyrule guard except with a name. It's generally believed he's an expy of the wounded guard who shows up in Castle Town's alley after you get all 3 Spiritual Stones since, like Shiro, people tend to overlook him.
The Fool: After giving the Stone Mask to Link, he doesn't even know it was that said mask which made him invisible in the first place.
Perception Filter: The Stone Mask, which caused him to blend in and everyone to ignore him.
Offers sword training at the Swordsman's School. At first he doesn't seem to mind the moon about to crash on Clock Town, but he is seen quivering in fear during the final hours.
Captain Viscen and the Clock Town guards
The Clock Town guards maintain peace in Clock Town. Their captain is dismayed to learn that the carpenters are still willing to finish the preparations for the Carnival of Time even if the moon is going to collapse on them all.
Underwater Boss Battle: Gyorg is Type 2 (Above Water), but can be Type 1 (Underwater) if you choose to fight it this way.
The apparent Big Bad of Majora's Mask, the Skull Kid stole the titular mask from the Happy Mask Salesman. However, Majora took control of him, imprisoned the four Giants of Termina, and called down the moon to destroy the world. On top of that, the Skull Kid went around Termina to cause "mischief" to all four cardinal regions (poisoning the water in Woodfall, causing an eternal blizzard in Snowhead, warm up the ocean in Great Bay Coast while also preventing the Gerudo Pirates from exploring Great Bay Temple, and cursing the living dead in Ikana Canyon) as well as several other pranks in Clock Town (such as turning Kafei into a child). With the aid of Skull Kid's former companion, Tatl, Link stopped Majora's plot, freed Skull Kid from his control, and gave Skull Kid what he really wanted - a friend.
Anti-Villain: He was merely mischievous before weating Majora's Mask. Once he wears it, his pranks become a real threat for the citizens of Termina, but only because the mask's spirit is possessing him.
Mini-Boss: When encountering him, the miniboss music is heard, but all Link has to do against him is play the Oath to Order after freeing all Giants.
Shadow Archetype: Is basically a dark version of Link: A child, with only a fairy for a friend, searching apparently in vain for companionship, and backed by a massive supernatural power (In Link's case, the Goddess of Time).
Bishonen Line: Majora's Incarnation sprouts humanoid limbs and an eye stalk for a head, and Majora's Wrath bulks up those limbs and has a human head. Played with in that Majora becomes even more monstrous the more humanoid its form becomes.
Blue and Orange Morality: The mask evidently knows nothing but fun and games and constantly seeks people to play those games with it - that is, any kind of game, no matter how dangerous, whether they like it or not. It's much more evident in the manga, but you can see shades of it in the game if you squint.
Colony Drop: It wants to drop the Moon on Termina and destroy the world.