Characters: The Legend of Zelda: Majora's Mask

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Voiced by: Fujiko Takimoto

The Hero of Time that saved Hyrule in the previous game. He went into the Lost Woods to search for his fairy Navi. While searching, he was attacked by the Skull Kid with his fairy friends Tatl and Tael and lost his Ocarina of Time as well as his horse Epona. He then follows the Skull Kid into the land of Termina, where he has to summon the Four Giants to stop the moon from being dropped onto the land.

The tropes below only apply to this Link in this game. For more information on this Link, see the character sheet for Ocarina of Time.

  • Adorably Precocious Child: When he's his regular, Hylian self. While he's not quite as much of a ladies man as he was in Ocarina, characters in this game still find him cute.
  • Badass: As with any incarnation of Link.
  • Badass Adorable: He's still a kid, but he's definitely more badass now. He can use adult equipment (Bow, elemental Arrows, Hookshot and a proper use of the Hylian Shield) and does fancy flips and acrobatics when he jumps across platforms.
  • Baleful Polymorph: Skull Kid turns him into a Deku Scrub when Link first enters Termina. After Link recovers the Ocarina of Time, the Happy Mask Salesman helps him turn this into Voluntary Shapeshifting.
  • Be the Ball: One of Link's powers in his Goron form.
  • BFS:
    • The Great Fairy's Sword.
    • The Double Helix Sword is taller than Link.
  • Blade Below the Shoulder: Zora Link can use his arm-fins as weapons, or even as boomerangs.
  • Covert Pervert: His reaction to being hugged by Cremia. Link could get used to this.
  • Dead Person Impersonation: Each of the masks contain the soul of a dead person whom Link can take the form of when he wears the mask.
    • Deku Mask: the Deku Butler's son.
    • Goron Mask: Darmani, a famed warrior.
    • Zora Mask: Mikau, the guitarist of the Indigo-gos.
  • The Dreaded: Deku Link becomes this to the Business Scrubs that run Clock Town's Deku Scrub Playground for the rest of the cycle if you beat their challenge all three days.
  • Elemental Punch: Goron Link's fire punches.
  • The Hero: He's one of the few people that knows how to save Termina and the only one actively trying to do so.
  • Hope Bringer: To the people of Termina.
  • Hyper Space Arsenal: While that's standard for Link, this game is probably biggest case given the number of masks he can carry, along with a sword that's longer than he is tall.
  • Infinityľ1 Sword: The Gilded Sword. A bit tough to forge, requires the second dungeon to be completed, and an entire cycle to pass, but it's the strongest weapon at Link's disposal, aside from...
  • Infinity+1 Sword: The Great Fairy Sword. As well as the Double Helix Sword (and the Fierce Deity Mask, by extension).
  • Kid Hero: For a certain use of the word "kid." He's Older Than He Looks (probably about 13 or so, but he still looks like he did at age 10 in the previous game), and all but one of his transformations have him in a grown-up body.
  • Morphic Resonance:
    • The Deku form, Goron form, and Zora form all still wear Link's green hat and the green skirt of his tunic, his boots and his gauntlets, despite not acquiring the gloves until he's older.
    • Deku-Link also has Link's bangs.
    • The outfit of the Fierce Deity takes on a different color, but is still almost the exact same otherwise.
  • Not Quite Flight: Link's Deku form lets him glide for short distances after being fired out of a flower.
  • Physical God: The Fierce Deity mask makes him one.
  • Screw the Rules, I Have Supernatural Powers!: Uses the power of Time Travel to commit bank fraud by saving his money up from previous timelines. As the Versus strategy guide puts it "the whole 'I'm going to stamp your bank balance on your forehead' system is just begging to be abused."
  • Sword Beam: The Double Helix Sword (when using the Fierce Deity's Mask) allows him to spam one that: is almost guaranteed to hit, is capable of extreme rapid fire, and deals enough damage that any boss it's used against dies in seconds.
  • Super Drowning Skills: While in Goron form, who sinks like... well, a rock. Link's Deku form can hop across water for a bit, but the moment he stops hopping and falls into the water, he ends up drowning.
  • Super Not-Drowning Skills: Link's Zora form has this thanks to its gills.
  • Took a Level in Badass: He can use the Bow and Hookshot as a child now which could only be used as an adult in Ocarina of Time, does fancy flips when jumping across platforms, and he braves the dark, twisted land that Skull Kid is turning Termina into. Even though he's still a kid. Link didn't smile much in Ocarina of Time, not even in the game's artwork. In most of the artwork for this game, the style of which is slightly shifted to reflect the game's dark nature, Link has an overconfident smirk on his face.
  • ▄bermensch: He is one of these. Termina is a world consumed by despair and nihlism because the moon is crashing into Termina in three days. His status as Heroic Mime drives him to always act, never succumbing to fear or sadness. Link rejects the hopelessness of the herd, in order to save them through sheer force of will. The nature of his task and his ability to control time put him Above Good and Evil; ergo rendering all his actions just, even at their most selfish, because his selfishness benefits all. After curing everyone of their hopelessness through his actions, he defeats a demonic mask to change the world's fate and allow people to make their own future.
  • Voluntary Shapeshifting: Link has three forms he can shift into, Deku, Zora, and Goron. If you collected all the masks in the game and gave them all away (except for the Deku, Goron, and Zora Masks) to the kids you find running around in the field in/on the Moon, then the kid who takes you to the fight with Majora will give you an extra transformation mask, the Fierce Deity's Mask. "Could its dark powers be as evil as those of Majora?"
  • Wrestler in All of Us: In 3D, the altered Giant's Mask essentially works like this, with Link using brute wrestling moves to attack.


The resident Exposition Fairy. Although she serves the same purpose as Navi, their personalities are rather different. Tatl only reluctantly joins Link, and initially doesn't even care what happens to him. She interrupts gameplay a little less often than Navi did, and with a muted bell ringing sound instead of Navi's "Listen!" sound.

  • Aloof Ally: She at first only joins you because she got separated from Skull Kid and Tael, and she frequently tells you that you should already know Ocarina of Time-era enemies' weaknesses. Because this was one of Navi's most useful features, it came across as a little annoying.
  • Audience Surrogate: Becomes this during the Anju and Kafei side quest, when you temporarily take control of Kafei.
  • Big Brother Instinct: She has this for Tael and Skull Kid. She spent the entire game trying to be reunited with her little brother.
  • Deadpan Snarker: She has a very unfriendly attitude when talking to Link or any other character (including her brother Tael).
  • Defrosting Ice Queen: Starts off the game resenting Link, working with him against her will while blaming him for being separated from her brother and believing him to be completely incompetent. As the game goes on she starts to warm up to him and trust in his abilities. By the end of the game, she's willing to literally go to the moon and back for Link, and is on the verge of tears when she says goodbye to him at the end of their quest.
  • Exposition Fairy: Literally.
  • Expy: Of Navi.
  • Foil: Navi was very straight-to-the-point, didn't sass Link much (past one line at the start of the game), and it was clear throughout their adventure how close the two had become. Tatl is sarcastic, patronizing and impatient, and it takes right up until the end of the game for Tatl to show much affection for Link.
  • Fairy Companion
  • Heel-Face Turn: Starts off as an ally of Skull Kid's and uses Link just to find him and Tael at the start of the game, but after realizing how insane the mask's power has driven Skull Kid, she sides with Link to stop him.
  • Jerk with a Heart of Gold
  • Kick the Dog: She's pretty mean to Kafei throughout his side quest, despite how tragic his circumstances are, though she does have a few moments where she realizes she's put her foot in her mouth and offers to help him out anyway. Inside Sakon's Hideout, she says Kafei's irresponsibility and tendency of rushing headlong into danger without thinking remind her of Tael, which is probably why she acts differently toward him.
  • The Lancer
  • Lampshade Hanging: She frequently tells you should already know the weaknesses of a lot of the game's enemies. That's because this Link should.
  • Never My Fault: Tatl stops Link from following the Skull Kid, and as a result gets left behind by him. She blames Link.
  • Punny Name: Her brother's name is Tael. Put the two together and you get Tattle-tale.


Tatl's more kindhearted younger brother. He is forced to stay with the Skull Kid for the three remaining days but he still provides Link and Tatl with clues about how to stop the moon from crashing and, possibly, save the Skull Kid from Majora's Mask's control.

Happy Mask Salesman

While he first appeared as a minor NPC in Ocarina of Time, the Mask Salesman became a more important character in Majora's Mask. It was he who was carrying the cursed mask when the Skull Kid stole it and he cures Link's case of Baleful Polymorph in exchange for his promise to find it.

  • Ambiguously Human: The children on the Moon look oddly like him.
  • Apathetic Citizen: He doesn't seem to care that the moon is crashing, he just wants the mask back. On the other hand though, he does express the concern that something bad will happen if the Skull Kid continues to possess the mask, so maybe he cares a little more than he lets on.
  • Big Good: By default, since he's the one who sets Link on his quest here.
  • Chekhov's Gunman: In Ocarina of Time, he was just part of a minor sidequest. In Majora's Mask, he's the Big Good! Of course, when evil masks are causing havoc and the only way to fight back is more masks, who better to turn to than a mask salesman?
  • Cheshire Cat Grin: Just look at him!
  • Collector of the Strange: If there's a mask, he wants it; the fact that Majora's Mask has demonic powers seems to be what inspired him to seek it out in the first place.
  • Creepy Good: Let's face it, he's creepy as all get out, but he appears to be genuinely looking out for the public good when he insists that you get Majora's Mask back for him. He continually reminds you that something terrible will happen if you fail.
  • Hammerspace: Apparently where he keeps that giant pipe organ that he uses to teach Link the Song of Healing.
  • Inexplicably Awesome: Why was he carrying a mask of pure evil, and why does he share your Ripple-Effect-Proof Memory? No idea.
  • Leitmotif: The Song of Healing as either a slow piano piece or a fast paced brass tune depending on his mood.
  • Magic Music: He teaches Link the Song of Healing, which allows him to heal troubled souls and turn their remains into masks.
  • Minion Maracas: He does this to Link the first time Link fails to recover Majora's Mask.
  • Mood-Swinger / Stepford Smiler: He's a nice enough man, but he flips his lid when he learns you didn't get the mask back. Though, considering the power that the mask possesses, it's justified.
  • Shout-Out: Some of the masks he is carrying resemble Mario, Elvis, and Darth Maul.
  • Suddenly Voiced: In some Japanese trailers for Majora's Mask 3D.

The Four Giants

The guardian deities of Termina.

    Important Characters 


Champion of the Goron village in Snowhead. He died falling from the cliffs on the way to fight Goht at Snowhead Temple; his soul is used to make the Goron Mask.

  • Big Eater: One of the Gorons remarks that he said that "[he] cannot die until he has eaten a thousand tons of rock sirloin".
  • Expy: Of Darunia, Hyrule's own Goron champion.
  • Impaled with Extreme Prejudice: If that scar of his is any idication, this is how he died.
  • Manly Tears: He does this when you play the song of healing for him, but stops crying when he remembers Link.
  • Posthumous Character: Darmani's spirit resides in the Goron Mask.


Guitarist of Zora jazz band the Indigo-Gos and allegedly their top warrior. He is killed attempting to rescue bandmate Lulu's kidnapped eggs from the Gerudo pirates; his soul is used to make the Zora Mask.

  • Almost Dead Guy: Mikau's the only one of the transformation mask people you encounter while he's still alive. He holds on just long enough to deliver some exposition (in song form, even) before giving up the ghost.
  • Hot-Blooded: He uses his dying breaths to sing a song. Not a mournful, quiet, weak elegy, mind you- he jumps up, pulls out his guitar from nowhere, and jams!
  • Papa Wolf: As mentioned in Ship Tease, it's heavily implied that he's the father of Lulu's eggs. When some Gerudian pirates steal the eggs, he attempts to rescue them, but is attacked and left for dead in Great Bay's waters.
  • Proud Warrior Race Guy: Not so much that the Zoras are a proud warrior race, but that Mikau is descended from a long line of them.
  • Ship Tease: With Lulu - it's all but stated that her eggs were also his.
  • Tattoo as Character Type: He has some pretty sweet body ink. Most prominent is the intricate tribal pattern covering the majority of his right arm, which conveys his identity as a free-spirited musician and also hints at his warrior ancestry.

Kaepora Gaebora

The wise old owl who shows up around Termina. Has a much smaller presence here than in Ocarina of Time, showing up only twice: once to teach you the Song of Soaring, and again to show you the invisible path to reach the Lens of Truth.

  • Giant Flyer: He's at least as tall as a man.
  • The Owl-Knowing One: Wise as you'd expect from an owl and mentor archetype.
  • The Fatalist: Zigzags between this, The Cynic, and The Idealist. He firmly believes that it is Termina's destiny to be destroyed and expresses doubt that a hero will appear to save Termina, but he still has some hope and does aid Link with information, the Song of Soaring, and owl statues (and feather statues in the 3DS remake).
  • Warp Whistle: The Song of Soaring it teaches you, which transport you to any activated Owl Statues.

The Bombers and Professor Shikashi

The Bombers are a group of children that do their part in making the world a better place, going around town and helping people in whatever way they can. They use Professor Shikashi's Astral Observatory as a hideout.

  • Apathetic Citizens: The Bombers never acknowledge the fact that the moon is falling at any point. Even right up to the final seconds before the moon hits, they'll still be seen playing in the streets and talking about their notebooks as if there were nothing unusual going on.
  • Brats with Slingshots
  • Expy: Professor Shikashi is an expy of the old man in blue in Hyrule Castle Town/Kakariko Village who usually had a story to tell. The Bombers are this to the kid who walks around in Kakariko Graveyard during the daytime.
  • Fantastic Racism: Due to their experiences with Skull Kid, they don't allow non-humans into the Bombers.
  • Free-Range Children: If they even have parents, they definitely don't keep a very tight leash on them.
  • Friend to All Children: Professor Shikashi is fond of the Bombers and openly greets Link when they first meet, asking if he's a friend of theirs.
  • Law of Chromatic Superiority: Jim, the leader of the Bombers, wears a red bandanna, while the kid guarding the entrance to the hideout (presumably Number Two to Jim) wears a yellow one. The other members wear blue ones.
  • You Can Run, but You Can't Hide: The Bombers play hide-and-seek with Link.

Anju and Kafei

Anju is Termina's counterpart to Hyrule's Cucco Lady, and the owner of the Stock Pot Inn. She was to get married to Kafei on the day of the Carnival of Time, until he went missing. She is also a good friend of Cremia.

Kafei is the son of Clock Town's Mayor, and Anju's fiancÚ. He mysteriously disappeared about a month before his marriage was scheduled to take place. As it turns out, he was cursed into the body of a child by the Skull Kid. Things took a turn for the worse when he tried to go to the Great Fairy for help, as along the way he ran into the thief Sakon, who stole his precious Sun's Mask from him. Now he feels he can't show himself to Anju before fixing things.

  • Ascended Extras: While their sidequest is already one of the longest and most memorable in the game, the manga makes them even more important, as their reunion is what sets off Skull Kid's Villainous Breakdown.
  • Apologises a Lot: Anju.
  • Chekhov's Gunman: Kafei is one of the first people you see whenever you start a new three-day cycle in Clock Town. He comes out of the entrance to the Laundry Pool to mail his letter to Anju.
  • Expy: Averted with Kafei, but Anju is an expy of the unnamed Cuccoo lady in Ocarina of Time. This in turn inspired later characters who are Expys of both, such as in The Legend of Zelda: The Minish Cap. She bears the name Anju yet deals with Cuccos.
  • Fountain of Youth: Kafei.
  • Freakiness Shame: While it would make sense given Kafei's current state, it's actually averted; he's not hiding from Anju because of his age regression, he's hiding because he lost his Sun Mask. If you help him get the mask back, he proves it when he meets Anju again on the third day.
  • Guest Star Party Member: Kafei has the honor of being the first character in the series besides Link to be controllable by the player. The downside is that your control over him is short.
  • Heroes Want Redheads: Kafei sure does.
  • Honor Before Reason: Kafei knows Anju is worried about him, but he insists he can't return to her without his stolen mask. Meanwhile, Anju is starting to wonder if Kafei's abandoned her, which isn't helped by her Meddling Parents.
  • Idiot Ball:
    • A minor example for Anju, but in the original version of the game, you could claim the reservation of a Goron also named Link regardless of your race by just giving your name to her. This is averted in the 3DS version, where she clearly remembers that the Link who made the reservation is a Goron, thus you actually need to be in Goron form to claim the room.
    • Kafei gets one toward the end of their sidequest. When you first enter Sakon's Hideout, Kafei will try to grab the Sun Mask by stepping up onto a very obvious switch, which sets off a trap that forces he and Link to complete a puzzle to prevent it from being lost.
  • Insecure Love Interest: Anju needs to be shown the Pendant of Memories to be convinced Kafei still loves her; otherwise, she'll lose faith in him.
  • Lethal Chef: Anju, according to her grandmother's diary.
  • Lost Wedding Ring: The Sun Mask. Since the fusion of the Sun and Moon masks is Termina's analogue for marriage, his insistence on retrieving the Sun Mask before seeing Anju again suddenly makes a lot more sense.
  • Love Triangle: Unbeknownst to them, Cremia has a crush on Kafei. Anju's Meddling Parents seem aware of it however, hinting at it to try and get Anju to forget about Kafei.
  • Meddling Parents: Anju's mother thinks very little of Kafei, and doesn't hesitate to let Anju know it. It's implied she's been embittered by bad experiences with Anju's father.
  • Mistaken for Cheating: Anju's mother interprets Kafei's disappearance as evidence that he's run off with Cremia.
  • Older Than They Look: Kafei. Locked into a child's body, it's only natural.
  • Race for Your Love: Kafei engages in a mostly-offscreen one, after retrieving the Sun's Mask, from Ikana Canyon all the way to Anju's room, just minutes before the world is about to go under.
  • Together in Death: See their sidequest through to the end and you'll have about a minute and thirty seconds left before the moon crashes. They tell you that they intend to "greet the morning...together".note  Link can still stop the moon if the Giants are all freed, though.
  • The Unreveal: Kafei's adult body. During the end credits you'll see their wedding ceremony...but it starts off directly from Kafei's point of view before switching to an overhead angle that's conveniently blocked by Tingle.
  • You Are Worth Hell: Part of their Crowning Moment of Heartwarming.
  • You Gotta Have Blue Hair: Kafei's hair is an extremely distinguishable shade of purple. It seems he got it from his father.

    Clock Town Inhabitants 


A hand sticking out of The Stock Pot Inn's toilet. It demands toilet paper from passersby.

Anju's family

Anju's mother, grandmother and deceased father.

  • Meddling Parents: Anju's mother is persistently convinced that Kafei is planning on abandoning Anju and tells her to dump him.
  • Obfuscating Senility: Several hints in-game heavily suggest that Anju's grandmother is faking her senility. Mostly to avoid Anju's awful cooking.
  • Scatterbrained Senior: It appears this way for Anju's grandmother, as she will call Link by her deceased son's name, and if he's wearing Kafei's mask, she will think he is the mayor as a child. However, reading her diary implies that it is all an act.

The Banker

A happy banker who kindly deposits money for Link. His odd method for tracking bank balances — stamping the customer's balance on the customer's forehead — leaves him rather vulnerable to exploitation by time travelers.

  • Blinding Bangs
  • Expy: Of the beggar from Ocarina of Time.
  • Idiot Ball: You'd think a banker would have more secure accounting methods. The strategy guide even lampshades that it's begging to be abused.

The Bomb Shop family

The Bomb Shop is run by the son and the mother.

  • Expy: Of the the Bombchu Salesman in Ocarina of Time.

Honey and Darling

An extremely happy couple who run Honey & Darling's Shop, which changes minigames with each passing day. Honey is the woman and Darling is the man.

  • Expy: They're the Terminan counterparts for the unnamed couple in Hyrule Town's Market.
  • Happily Married
  • Sickeningly Sweethearts: Shooting them increases your time in their mini-game. It also does absolutely nothing to darken their mood.

Link the Goron

A Goron who happens to have the same name as the player character.

  • Expy: Possibly of Darunia's son.
  • Hello, Insert Name Here: His official name is Link. His in-game name is whatever you name Link.
  • Verbal Tic: "-goro". He gets screwed out of a room in the Stock Pot Inn because Anju doesn't realize it's just a tic. Funnily enough, if you don't claim the key for yourself by the time he comes to pick it up, Anju DOES realize it's just a tic and gives it to him. In the 3DS version, Anju already knows that the Link who made the reservation was a Goron, and to get his room, you actually need to be in Goron form to get the key (whereas in the original version of the game, you could just give Anju your name regardless of race and get his room).
  • Video Game Cruelty Potential: Link can assume this guy's identity and steal his reservation at the inn. It gets you a silver rupee stored in his room, easy access to the inn at night (the alternative being the Deku flower close to the entrance), the chance to listen in to Anju's room thanks to faulty inner walls (only to hear her crying if you don't go through the events of her sidequest during the first day) and making an innocent bystander sleep outside in the rain.

Mayor Dotour and Madame Aroma

The leaders of Clock Town and Kafei's parents. Mayor Dotour struggles to end the dispute between the carpenters and the guards. Madama Aroma hasn't heard a thing from Kafei since his disappearance a month prior to the start of the story, so she takes upon herself to ask Link for his help using Kafei's Mask to gather info about his whereabouts.

  • The Ditherer: Mayor Dotour seems incapable of exercising his authority at all, much less making important decisions (namely, whether the town's carnival should continue in the face of apparent disaster).
  • Generation Xerox: If you wear the Kafei Mask and talk to Anju's grandmother, she'll confuse you for his father (who apparently was bullied as a child).
  • Grande Dame: Madame Aroma fits the bill, although she's not unhelpful or obstructive in her interactions with Link.
  • Henpecked Husband: It's pretty obvious Dotour is one; if you let the argument between Mutoh and Viscen run its course, the former will eventually get his way by threatening to bring Madame Aroma into it.
  • I Was Quite The Looker: If the portrait of them behind the front desk in the mayor's office is anything to go by.
  • Large and In Charge: Madame Aroma. It's implied she has more power over the committee than her husband, the actual mayor.
  • Secret Keeper: It's implied that Dotour knows his son's whereabouts if you speak to him while wearing Kafei's Mask after stopping the argument on the first day with the Couple's Mask.
    Dotour: You're the one my wife has hired? So Kafei still hasn't...hmmm. This is a secret, so don't tell my wife. Go ask at the Curiosity Shop, the store in the west part of town that only opens at night. That guy is a bad influence on meů.
  • Tiny Guy, Huge Girl: Madame Aroma is much larger than her husband.
  • You Gotta Have Blue Hair: Mayor Dotour has purple hair.

Curiosity Shop Man

The mysterious man from the Curiosity Shop. He works in a normal-looking establishment during the days and shifts to the Curiosity Shop during the nights to sell "profitable" stuff to his clients.

  • Always Identical Twins: In the remake, the Swamp and Ocean Fishermen share his model, and state that they are brothers. A line of dialogue from the fishermen implies that he is also related to them.
    Fisherman: Huh? Ya say ya saw someone with my face in town? ...Nonsense. It's nonsense! I have no idea who yer talking about!! Nonsense, it is. We're not talkin' about this anymore. Got it? Just drop it.
  • Character Tics: Appears to suffer from a chronic itch, as he is always scratching his back. This also serves to identify him and the Trading Post owner as the same person.
  • Even Evil Has Standards: He deals in stolen goods and will buy Zora eggs without a second thought, but he will flat-out refuse to buy a bottled Deku Princess. It's also implied that even he thinks Sakon is a greedy scumbag and only does business with him for money.
  • Expy: Of the fisherman from Ocarina of Time.
  • Fantastic Racism: Will only do business with humans, and only with humans not wearing masks, to boot. He will let Gorons and Zoras shop at the Trading Post, though.
  • Friend in the Black Market: Is this to Kafei, helping tip him off when his mask inevitably shows up at the shop.
  • Jerk with a Heart of Gold: Despite being all too willing to traffic in stolen goods, he does care greatly for his friendship with Kafei, which is why he points you after him.
  • Obliviously Evil: He doesn't even seem to realize that dealing in stolen goods is something to be ashamed of. He doesn't bother hiding the nature of his business from total strangers.
    Curiosity Shop Guy: A seller of stolen goods is just a middleman who's trying to provide his customers with good product. Look, I know nothing! If it comes to me, I buy it! I'm a charitable organization that helps people in need!
  • Paper-Thin Disguise: When he leaves his job at the trading post to run the Curiosity Shop, he just takes off his toupee and puts on some sunglasses.

The Postman

A dedicated postman who works in Clock Town to deliver letters. He takes his work seriously to the point his schedule is far more important than his well-being.

  • Determinator: "Tomorrow's delivery is still scheduled!" Keep in mind, this a point where "tomorrow" most likely isn't coming, but that's not going to stop him from doing his job.
  • Expy: Of the running man in Hyrule Field in Ocarina of Time. The Postman would later get expies in Wind Waker and Twilight Princess.
  • Schedule Fanatic: To the point of being willing to sacrifice his own life because of it.
  • Unstoppable Mailman: His life is nothing to his schedule. He takes his work so seriously that he refuses to flee on the last day unless he's given the order.

    Other Characters - Woodfall Region 

Romani and Cremia

Two sisters who run Romani Ranch together. Ever since their father passed away, Cremia has taken care of Romani by herself despite the hard times they have to go through, such as dealing with the Gorman Brothers and the mysterious disappearances of their cows.

  • Adorably Precocious Child: Romani
  • Alien Abduction: If you fail Romani's sidequest, she'll be abducted by "Them" along with the cattle, and she can be found wandering around Romani Ranch in a daze the following morning.
  • Cheerful Child: Romani.
  • Chuck Cunningham Syndrome: In the manga by Akira Himekawa, there is no subplot of Epona going missing and turning up at Romani Ranch, and as a result the sisters were both Adapted Out. Himekawa does include an illustration of them at the end as a way to try to make up for not being able to fit them into the story.
  • The Cuckoolander Was Right: Most adults (such as her older sister Cremia) would probably dismiss Romani's theories about cow abducting ghosts/aliens as a product of a child's wild imagination, but she turns out to be right. It's also implied that she's actually seen them before.
  • Escort Mission: If Link saves Romani Ranch from "Them", he can help Cremia deliver some milk to town; and in the process, must drive off the disguised Gorman Brothers attempting to destroy the cart. This becomes laughably easy if you wear the Gorman Mask, which you can only get after finishing the quest.
  • Expy: Of child Malon for Romani, and adult Malon for Cremia.
  • Family Business: Both girls run the ranch together, though Cremia does more work.
  • Farm Boy: Two Farm Girls who are in full charge of the ranch and the animals they're raising there.
  • Friend to All Living Things
  • Heroic BSOD: If you fail to stop the aliens, Cremia will spend the Second Day standing in the roofless barn, staring at where the cows once were and mumbling to herself about how she should have taken her sister's warnings seriously.
  • Laser-Guided Amnesia: Romani's fate should you fail to stop the alien invasion on the Night of the First Day. She's physically unharmed, but has no memory of the aliens at all, nor does she remember what the purpose of the "practice" game was.
  • Lost in Translation: In Ocarina of Time, Malon's Japanese name is Maron, which means "chestnut". Her Majora's Mask counterpart Cremia's Japanese name is Kurimia, where Kuri is another Japanese word for chestnut.
  • Love Triangle/Hopeless Suitor: Cremia has an unrequited crush on Kafei, who's already engaged to her best friend Anju. Nevertheless, she attends their wedding, possibly indicating she's happy for them.
  • Lucky Translation: Despite the original Japanese meaning being lost, the transliterated name Cremia is taken as a pun on "cream", which fits with her being on a dairy farm.
  • Marshmallow Hell: The "reward" you earn from Cremia after successfully finishing the above mentioned Escort Mission while already having Romani's Mask. "You could get used to this."
  • Missing Mom: Cremia says that the ranch was passed down to them after their father's death, but it's never stated what became of their mother.
  • My God, What Have I Done?: If you talk to Cremia on the third day without having stopped the alien invasion, she'll verbally beat herself up for not having listened to Romani's warnings.
  • Promotion to Parent: Cremia for Romani.
  • Third-Person Person: Romani.
  • Thousand-Yard Stare: Should Romani be abducted by the aliens, she will permanently have this expression for the rest of the three-day cycle.

Koume and Kotake

Two witch sisters who live in Woodfall. Unlike in Ocarina of Time, they're good guys. Before she went missing, Koume runs the boating tour that leads toward the Deku Palace. Kotake owns the potion shop.


Monkeys that live in Woodfall together with the Deku Scrubs. Both races fell into despair once the Deku Princess disappeared, leaving her monkey companion guilty of the "kidnapping".

The Deku Royal Family

A Deku Family that rules most of Woodfall and its temple. Their king is a hasty man, their princess is actually more well-behaved, and their butler holds a few mysteries concerning his son. The Deku King blames the monkey for apparently kidnapping his daughter.

  • Damsel in Distress: The Deku Princess.
  • Death Glare: The Deku Princess gives quite a withering one to her people when she's jumping on her father. They are quite afraid of her.
  • Escort Mission: You must carry the Deku Princess back to the palace. Fortunately, she fits in a bottle. Easily one of the most least irritating versions of an Escort Mission.
  • Flight: The Deku Butler has an umbrella that allows him to hover and fly.
  • The Good Chancellor: The court butler seems to act as one; he serves the royal family loyally while at the same time trying to reign in the king's temper.
  • Good Parents: The Deku Butler positively loved his son and would race him in the Deku Shrine all of the time.
  • Hot-Blooded: The King's greatest weakness. His daughter has it to a lesser extent.
  • I Will Find You: The Deku Butler wants to find his son, and it's a real Tear Jerker when he does in the credits.
  • The Jeeves: The Deku Butler is very much one.
  • Knight Templar Parent: The Deku King is so angry about his daughter being kidnapped that he'll torture the first suspicious character he comes across.
  • No Name Given: The butler's son.
  • Only Sane Man: The Deku butler, who realizes that something must be done to save the princess.
  • Papa Wolf: The King meant well (his daughter was kidnapped). Unfortunately, he was punishing the wrong person.
  • Plant People
  • Posthumous Character: The butler's son. The Skull Kid used his essence to trap Link into his Deku form.
  • Reasonable Authority Figure: The Deku Princess is a bit Hot-Blooded, but she's far more sensible than her father and makes proper decisions.
  • Royals Who Actually Do Something: The Deku Princess braves Woodfall by herself in order to help her people. She gets kidnapped, but she willingly went to save them.
  • Ridiculously Cute Critter: The Deku Princess.
  • Ship Tease: Only in the manga, but the Deku Princess and the Deku Butler's son were attracted to each other.
  • Standard Royal Court: The Deku Scrubs in the king's throne room act as one.
  • Tiny Tyrannical Girl: The Deku Princess is a mostly benign example, since she only takes her anger out her father and her servants, once he's crossed the line.

Gorman and the Gorman brothers

Three brothers who got separated once their middle brother went up to become involved in the world of entertainment. The younger and older Gorman brothers run the Gorman Track together, and they utterly dislike Romani Ranch to the point that they cause Cremia many problems, such as breaking her milk jars behind her back and robbing her of her milk cargo. Meanwhile, Gorman runs the Gorman Troupe (which is composed of himself, the Rosa Sisters, Guru-Guru, and the Twin Jugglers). He is dismayed to learn that his troupe won't be able to perform in the festival because Lulu of the Indigo-Go's lost her voice due to the mishappenings at Great Bay Temple.

  • Blatant Lies: Their claim that the milk from the Romani Ranch is watered down and their's is the highest quality around. In reality, they don't appear to even own any cows and any milk they sell was probably stolen from the Romani.
  • Expy: To Ingo from Ocarina of Time who is himself an expy of Luigi. The Brothers even challenge you to a horse race.
  • Drowning His Sorrows: It's implied that this was the reason why Gorman was at the Milk bar.
  • Family Business: The youngest and oldest brothers run the Gorman Track together.
  • Tears of Remorse: The Gorman Brothers get very sentimental when Link wears the Circus Leader Mask, which reminds them of their middle brother. Moreover, they feel bad for doing bad deeds. Doing this stops them from assaulting Link and Cremia during the milk wagon delivery sidequest, although you won't need to do that anymore by the point you get the mask.

    Other Characters - Snowhead Region 

Zubora and Gabora

Blacksmiths found in the Mountain Village. Zubora is the small man and Gabora is the huge masked guy.

    Other Characters - Great Bay Region 

The Gerudo Pirates

Gerudo Pirates who are stationed at Great Bay Coast. They want to make a fortune out of the stolen Zora Eggs.

  • Dark Action Girl: Link has to fight a few of them when he's trying to get the eggs back.
  • Dark-Skinned Redhead: Just like in Ocarina of Time, it's a trait of the Gerudo.
  • Expy: Their captain, Aveil, is an expy of Nabooru's Dragon from Ocarina of Time.
  • Pirate: It's in their title.
  • Smoke Out: How they exit after Link defeats them.
  • Too Dumb to Live: Their attempt in infiltrating the Great Bay Temple, which is obviously surrounded by a giant water tornado that drags them away.
  • Would Hurt a Child: The pirates that attack Link every time he get close to a Zora Egg openly express how much they look forward to fighting him. Not to mention that they kidnapped some children before they were even born.

The Indigo-Go's and the Zoras

The Terminan Zoras live in Zora Cape. Unlike the Zoras of Ocarina of Time, these Zoras are music lovers.

  • Expy: Lulu for adult Ruto from Ocarina.
  • Fan Boy: The whole Zora tribe that's not a famous band member is this.
  • Five-Man Band: With an actual band!
  • Fish People
  • Jerkass: Evan. Thinks of himself as a genius as he's the songwriter and scheduler, and he hates it when his bandmates writes music of their own. He will then steal it from Link if he plays the song as anyone but Mikau and claim that he's only being "inspired" by it.
  • Nonstandard Character Design: Evan resembles an eel, and Tijo resembles a manta ray.
  • Ship Tease: Lulu with Mikau.


A big turtle deity with an island on his back, who's sleeping right behind the Zora Hall. He's the only gateway to get to Great Bay Temple.

Beaver Brothers

Two beaver brothers who live high up in the waterfall close to Great Bay.

  • Berserk Button: Don't mess with the younger beaver or you'll have to deal with his brother.
  • Jerkass: Both beavers are big stuck ups when it comes down to racing them.

    Other Characters - Ikana Region 

Pamela and her father

A young girl and her father who've been cursed by Skull Kid's awakening of the undead.

  • Black Bead Eyes: Oddly enough, Pamela seems to have these.
  • Closet Shuffle: Pamela hides her cursed father inside their house's closet to keep the Gibdos outside the house from taking him away.
  • For Science!: The reason they're in Ikana Canyon to begin with is because the father was interested in studying Gibdos. Once he's cured, he asks Link's permission to research him for displaying ghostly aspects (the transformation masks).
  • Missing Mom: No mention is made of Pamela's mother at all.
  • Monster Closet: What players might think once they open the closet where Pamela's father is.
  • Mummy: Pamela's father is slowly turning into one.
  • Parents in Distress: Pamela is willing to do anything to protect her cursed father from the Gibdos, even if it means being harsh to Link.
  • Unnamed Parent: Pamela's father is never named.
  • Video Game Cruelty Potential: You can talk to Pamela while wearing the Gibdo Mask, which causes her to cry and throw you out.
  • Youthful Freckles: Pamela.

Sharp and Flat, The Composer Brothers

Two ghosts who inhabit Ikana Graveyard.

  • Deal with the Devil: Sharp was tricked into one.
  • Magic Music: Flat composed a song that can summon rains, and purify his brother's soul. Sharp composed one that slowly kills you. If you try to use your own brand of magical music with the Song of Healing against Sharp, he shakes off the effects and resumes trying to kill you.
  • Meaningful Name: They're both composers, named after the musical symbols sharp and flat.
  • No Sell: You can try, but the Song of Healing can't heal Sharp's cursed soul.
  • Our Ghosts Are Different: They're more sentient than the regular Poes (a trait that was also seen in Ocarina of Time), and as such they have magical attributes (though Sharp uses them with evil intentions).
  • Posthumous Characters
  • Sealed Good in a Can: Flat, thanks to Sharp.

Igos du Ikana and his guards

The king of Ikana and his "lackeys".
  • Authority Equals Asskicking: Even though the Ikana swordsmen are tough oponents, and Igos is merely giving him orders, he can still fight, and manages to be even more challenging than his own guards.
  • BFS: Igos himself carries one.
  • Dark Is Not Evil: They are Obviously Evil at first, but they are merely protecting their land. Once Link defeats them, Igos asks him to bring the Light of Justice once again to their world.
  • Posthumous Characters
  • Weakened by the Light: They are virtually invincible, and once defeated, they will eventually rise again. Despite this, they dissolve instantly if the Mirror Shield directs a beam of light while they lay motionless on the floor.


A shady thief who tries to steal merchandise from the Bomb Shop owner's mom to sell at the Curiosity Shop. He is also the one who stole Kafei's Sun Mask and hid it in his hideout at Ikana Valley.


An invisible wounded guard who's been trying to ask for help for years in Ikana Valley's road. He doesn't know exactly why everyone ignores him.

In the 3DS version, he's been relocated to the Pirate Fortress in the Great Bay region, having decided to infiltrate it an attempt to gain recognition. Even when he's fatigued in the fortress central plaza, the guards still fail to notice him.

  • Expy: Of a typical Hyrule guard except with a name. It's generally believed he's an expy of the wounded guard who shows up in Castle Town's alley after you get all 3 Spiritual Stones since, like Shiro, people tend to overlook him.
  • The Fool: After giving the Stone Mask to Link, he doesn't even know it was that said mask which made him invisible in the first place. However, if the 3DS version is anything to go by, he may just have a natural lack of presence since the pirate guards still don't notice him even after he gives you the mask and makes a run for it. But it still applies to him because he then realizes he can't get out because his armor and weapons would make him sink. This raises the question of how he entered the fortress in the first place.
  • Perception Filter: The Stone Mask, which caused him to blend in and everyone to ignore him. Amusingly enough in the 3DS version, even when he gives you the Stone Mask in the Pirate Fortress, the pirate guards still fail to notice him as he's running out of the fortress.
  • Screw This, I'm Outta Here!: In the 3DS version, once he's healed and gives you the Stone Mask, he decides to just give up on his original plan of infiltrating the Pirate Fortress and get the hell out.

    Other Characters - General 

The Great Fairies

The Great Fairies return to give Link a hand if he manages to piece them back together by rescuing the Stray Fairies scattered in the dungeons.

  • Color-Coded for Your Convenience: The Stray Fairies match the hair color of whichever Great Fairy they form.
  • Expy: These Great Fairies have distinct hair colors, unlike their Ocarina of Time counterparts.
  • Getting Crap Past the Radar: Just like in Ocarina of Time, every single Great Fairy in this game wears nothing but leavesnote  which, due to graphics, are completely and utterly see through, though nothing explicit is drawn. At least this time, they aren't in provocative poses, for the most part.


The Princess of Hyrule, and Link's friend from his previous adventure there. She's the one who gave him the Ocarina of Time, and taught him the crucial Song of Time.


The goofy-looking man who rides around by tying a balloon to his belt, floating in the air drawing maps. He's jealous that Link has a Fairy Companion, because he thinks that he's the reincarnation of a fairy. This is Tingle's debut in the series.

  • Man Child: He's a 35-year-old with an odd obsession with fairies, thinking he's reincarnated from one.

Moon Children

The children that run around inside the moon, waiting for somebody to "play" with Majora's Mask.


A dancing spirit who is looking for somebody to heal his soul and pass on his dancing moves to someone else.

  • Cloudcuckoolander: Appearently, they way he talks is so odd that it needs to be translated. He also dances very strangely.
  • Our Ghosts Are Different: He still walks the earth after he died. He's also just really weird.
  • Our Spirits Are Different: His spirit still lingers in the world, so Link has to play the Song of Healing to help him to move on.


A race of yellow foxlike creatures. They are scattered around Termina and will give Link a Piece of Heart if Link can answer their questions correctly, but they'll only appear if Link cuts into certain bushes while wearing the Keaton Mask.

  • Ascended Extra: In Ocarina of Time, the Keatons were regarded as a popular children's character, but they makes no physical appearances until Majora's Mask.
  • Pop Quiz: Their main purpose in the game.
  • Kitsune

The Fierce Deity's Mask

Voiced by: Nobuyuki Hiyama

The most powerful mask in the game that Majora gives Link if he has collected all 24 masks before the final battle. It is said to possibly be even stronger than Majora.

  • All Your Powers Combined: According to a Gossip Stone, the Fierce Deity's Mask combines the powers of all other masks. This is backed up by Eiji Aonuma, who stated that the mask holds the souls of everyone in Termina.
  • BFS: Wields a two-handed helix-shaped sword.
  • Blank White Eyes: Its eyes are pure white with no features.
  • Bragging Rights Reward: To get it, you effectively need to do almost all the sidequests in the game, and it cannot be used outside of boss battles. The remake lets you use it at the new Fishing Holes as well, but the man running the game will not let you leave until you take it off.
  • Dark Is Not Evil: It's said to have dark power in it, but Link uses it to slay the Big Bad and restore peace to Termina.
  • Expy: It's based on scrapped ideas for an "Adult Link" mask, looks similar to the adult Link from Ocarina of Time, and reuses the voice clips of the same. Subverted in that it looks very different from the adult Link and is much larger than him too.
  • Facial Markings: Has tattooed symbols around its eyes.
  • The Ghost: The actual "Fierce Deity" is never seen, but the mask is distinguished as belonging to him, not just being a mask of him, unlike the other transformation masks.
  • The Giant: The Fierce Deity towers over most of the Terminan population. By using glitches to become the Fierce Deity outside of battle, it's easy to see just how big the Fierce Deity is when it stands next to normal-sized people.
  • Infinity+1 Sword: Not only the most powerful mask in the game, but one of the most powerful power-ups Link has ever acquired in the series.
  • Mystical White Hair: It keeps Link's typical hairstyle, but now stark white, contributing to how powerful and unknown its magic is.
  • Purposely Overpowered: Powerful enough to beat almost any boss (except for Twinmold and Gyorg's second phase in the remake) in less than a minute, but can only be legitimately used during boss battles and requires near- 100% Completion to obtain its mask.
  • Riddle for the Ages: There's at least some hints about what Majora is and where it came from, but the Fierce Deity's Mask seems to exist solely to inspire fans to speculate for years on end. And they have. The manga implies it is the mask of a mysterious traveler (possibly a god) who originally defeated Majora in ancient Termina and sealed its spirit into a mask, but as this conflicts with the game's backstory for Majora's Mask, this is probably not canon. Hyrule Historia confirms "Link transformed into the Fierce Deity" is canon, and in doing so implies that the "Fierce Deity" is indeed a living being, or was once, but that's it.
  • Sword Beam: It allows Link to fire them. Until Skyward Sword, this made it the only instance of Link having the sword beam or some equivalent ability in a 3D Zelda game.


Skull Kid

Voiced by: Sachi Matsumoto

The apparent Big Bad of Majora's Mask, the Skull Kid stole the titular mask from the Happy Mask Salesman. However, Majora took control of him, imprisoned the four Giants of Termina, and called down the moon to destroy the world. On top of that, the Skull Kid went around Termina to cause "mischief" to all four cardinal regions (poisoning the water in Woodfall, causing an eternal blizzard in Snowhead, warming up the ocean in Great Bay Coast while also preventing the Gerudo Pirates from exploring Great Bay Temple, and cursing the living dead in Ikana Canyon) as well as several other pranks in Clock Town (such as turning Kafei into a child). With the aid of Skull Kid's former companion, Tatl, Link stopped Majora's plot, freed Skull Kid from his control, and gave Skull Kid what he really wanted - a friend.

  • Anti-Villain: He was merely mischievous before wearing Majora's Mask. Once he wears it, his pranks become a real threat for the citizens of Termina, but only because the mask's spirit is possessing him.
  • Ascended Extra: Compared to his role in Ocarina of Time.
  • Big Bad Friend: To Tatl and the Giants.
  • Brainwashed and Crazy: Majora's Mask slowly corrupts him, turning his harmless pranks into truly evil acts.
  • Disc One Final Boss: Although you don't actually fight him.
  • Fairy Companion: He has two - Tatl, who joins Link, and Tael, who stays with him.
  • From Nobody to Nightmare:
    • Goes from a minor character in Ocarina of Time to the main antagonist here.
    • In universe, he went from a little lonely imp to the most powerful and evil being in Termina.
  • I Just Want to Have Friends: This is what made him the perfect puppet for Majora.
  • Mask Power: His powers come from Majora's Mask, which is slowly corrupting him.
  • Mini-Boss: When encountering him, the miniboss music is heard, but all Link has to do against him is play the Oath to Order after freeing all Giants. He doesn't even attack Link.
  • Really 700 Years Old: He looks and acts like a little kid, but Anju's Grandmother's story implies that he's very old.
  • Shadow Archetype: Is basically a dark version of Link: A child, with only a fairy for a friend, searching apparently in vain for companionship, and backed by a massive supernatural power (In Link's case, the Goddess of Time).
  • Trickster Archetype: He loves playing pranks on people and does this mostly as a form of attention seeking. Majora's influence causes his pranks to take a darker and more lethal turn.
  • Troll: Skull Kid. Even before he was wearing the mask, his talent was basically pissing people off.
  • The Unfought: The first time you fight him, you have to shoot him with Deku Link's bubble blast to cause him to drop the Ocarina of Time, then rewind time back to the first day. The second time you fight him, you have to summon the Four Giants to stop the moon.
  • Unwitting Pawn: To Majora.
  • With Great Power Comes Great Insanity: Subverted. It appears that Skull Kid has gone mad with power, but in truth, the mask is possessing him, and he has no control over it.
  • Woobie, Destroyer of Worlds: All he really wanted was some friends. Too bad he became corrupted by Majora.

Majora's Mask

A mask once used in Black Magic hexing rituals thousands of years ago. When the mischievous Skull Kid steals the Mask, it begins to corrupt him, causing the moon to slowly crash into Termina. It quickly becomes apparent there is much more to the Mask than meets the eye...

  • Ambiguous Gender: Very much so, the signals are very mixed. It's unknown if it even has a gender at all.
  • Antagonist Title: Majora's Mask
  • Artifact of Doom: Started out as one, and it just got worse from there.
  • Ax-Crazy: Possibly one of the most deranged villains in the Zelda series next to Zant. Everything to this thing is nothing more than a twisted game.
  • Baleful Polymorph: Seems quite fond of this. Turned Link into a Deku Scrub and turned Kafei into a child.
  • Battle Tops: Majora's Wrath fires spinning, spiked tops that explode after a few moments.
  • Big Bad: The real villain of the game and the one manipulating Skull Kid.
  • Bishonen Line: Majora's Incarnation sprouts humanoid limbs and an eye stalk for a head, and Majora's Wrath bulks up those limbs and has a human head. Inverted in that Majora becomes even more monstrous the more humanoid its form becomes.
  • Blue and Orange Morality: The Mask evidently knows nothing but fun and games and constantly seeks people to play with. When talking with the children on the moon, it's clear that the Mask has no idea what it's doing is wrong — it's all just another game.
  • Body Horror: When Majora's Incarnation transforms into Majora's Wrath, its muscles grow so quickly that they can be heard tearing and surging.
  • Boss Remix: Its Leitmotif gets remixed for the final battle with it. See here.
  • Cephalothorax: Gains one as Majora's Incarnation with long and lanky limbs, although to what extent the mask can be considered a "head" is up for debate. Loses it when it grows a proper head as Majora's Wrath.
  • Colony Drop: It wants to drop the Moon on Termina and destroy the world.
  • Combat Tentacles: Majora's Mask sprouts tentacles from behind it for the first part of the boss fight. As Majora's Wrath, its hands are replaced with long whips.
  • The Corrupter: The Mask's main power. Anyone who wears it has their most negative traits and darkest desires amplified. The Mask begins to gradually overwrite the wearer's will and eventually takes full control.
  • Creepily Long Arms: As Majora's Incarnation. The arms get longer as Majora's Wrath, when it gains tentacles.
  • Curb-Stomp Battle: Using the Fierce Deity mask makes it by far the easiest Final Boss in the Zelda series.
  • Cyclops: Majora's Incarnation has a single horned eye to serve as a makeshift head.
  • Dance Battler: Majora's Incarnation twirls like a ballerina, does That Russian Squat Dance and moonwalks while fighting you.
  • Dark Is Evil: A mask that was used for Black Magic rituals that is apparently housing the spirit of an anicent, unknowable, demonic entity of pure evil and malice that can corrupt anyone who wears it, loves to play sadistic games with people, and is out to destroy the world possibly for its own sick amusement. Can't get anymore darker or evil than that.
  • Demonic Possession: Takes control of Skull Kid and gradually corrupts him. Later does this to the moon itself.
  • Does This Remind You of Anything?: The entire battle with Majora's Incarnation, and the way that it cries out when hit or just babbling, has the distinct feeling of having to discipline a disobedient child. Particularly evident when you knock it down and it starts thrashing around like a child throwing a tantrum, which comes to a head when it transforms into Majora's Wrath where its childish anger has boiled over.
  • Eldritch Abomination: As an ancient, unknowable evil in the form of a mask.
  • The End of the World as We Know It: This is its ultimate goal, which it achieves if you haven't played the Song of Time in time.
  • Energy Ball: Majora's Incarnation fires these at Link when it's not dancing. As does the four Boss Remains.
  • Evil Is Bigger: Majora's Incarnation and Majora's Wrath tower over Link. Only when Link wears the Fierce Deity Mask does he come close to matching them in size.
  • Evil Is Not a Toy: Part of its backstory is that it was a mask used by an ancient tribe for hexing rituals until they figured out what kind of dark force they were messing with and sealed it away.
  • Evil Mask: The spirit of Majora is the reason why anyone who wears the mask is corrupted.
  • Evil Is Petty: While Majora's ultimate goal is Termina's destruction, that doesn't stop it from having Skull Kid commit smaller and more petty acts of evil such as turning Link into a Deku Scrub, turning Kafei into a child days before his wedding, attacking Koume in Woodfall Swamp, shattering the Great Fairy into fragments, and cursing each of Termina's four regions. Unlike most examples, however, this only serves to make Majora all the more terrifying as it seems completely indiscriminate in its evil acts. Whether it's turning people into strange things, ruining someone's life, or committing horrendous acts of mass slaughter, it's all part of the same sick game.
  • Extra Eyes: When it reaches its Incarnation form, it gets an eye on the top while retaining the other two (now located in its chest). The Wrath form gets two more eyes in the head.
  • Extremity Extremist: Majora's Wrath, when not using its whips, will sometimes kick Link if he's too close.
  • The Eyes Have It: Eyes seem to be a recurring motif for Majora. Especially in the remake. The four masked bosses each have a Majora-like eyeball as a weak point, Majora's Incarnation and Wrath have Extra Eyes on their chests, Majora's Incarnation fires orbs of electricity that resemble eyes, and Majora's Wrath fires spiked tops decorated with eyes.
  • Eye Beams: Majora's Mask fires these at Link.
  • Eyes Do Not Belong There: Majora's Incarnation and Wrath have eyes on their chest.
  • Final Boss: Of Majora's Mask. Skull Kid turns out to be only a puppet.
  • Floating Mask: Initially starts as this. It only gets worse from there.
  • Flunky Boss: After taking damage in the first round of the fight, Majora's Mask summons the four boss remains to assist it.
  • For the Evulz: It merely wants to play a game... a game that usually involves lots of death and destruction.
  • Fragile Speedster: Majora's Incarnation moves ridiculously fast, but it only has one attack and it only takes one hit to be stunned.
  • Get Back Here Boss: Majora's Incarnation frantically runs around the room, stopping only to dance, taunt you, or pelt you with energy balls.
  • Glass Cannon: Majora's Incarnation. Its Energy Ball attack is powerful, particularly in the 3DS remake, but it's easily stunned and doesn't take many hits to defeat.
  • Glowing Eyes of Doom: When the mask starts to act on its own, its eyes glow brighter.
  • Heart Symbol: Oddly enough.
  • Hellish Eyes: Big, unnerving, and unblinking eyes with yellow irises and green pupils that glow brighter whenever it moves on its own.
  • Hoist by His Own Petard:
    • Can be invoked by collecting all the masks in the game, allowing Majora to give you the Fierce Deity Mask, which is the strongest mask in the game and makes the fight with it marginally easier.
    • During the first fight with Majora's Mask, by using the Mirror Shield to deflect its Eye Beams, Link can not only damage Majora, but can use it to destroy the floating Boss Remains in the room.
  • Hope Crusher: Majora thrives on the misery and suffering of others and goes out of its way to inflict as much suffering and despair onto others as possible in any way it can. This makes it a direct Foil to Link, who travels across Termina and strives to help everyone he can and save them from the impending disaster.
  • Horned Humanoid: As Majora's Incarnation and Majora's Wrath.
  • Hulking Out: Majora's Incarnation begins to beef up as it turns into Majora's Wrath.
  • Humanoid Abomination: Its later forms.
  • I Shall Taunt You: Majora's Incarnation occasionally stops to dance or make some sort of weird movement. If you try to get close then, it'll simply run away.
  • Kick the Dog: Anything the Mask does is for the sake of cruelty. To Majora, kicking dogs is its hobby.
  • Laughing Mad: Just fight Majora's Wrath or even Majora's Incarnation and you'll see that it seems to laugh a disturbingly large amount of the time.
  • Leitmotif: One of the most memorable themes in Zelda history. Heard here.
  • Let's Get Dangerous: As its title describes, Majora's Wrath is when it goes from "just toying with you" to "I'm seriously gonna kill you!" It's even reflected in the music, where it goes from playful and childish to furious and intense.
  • Lightning Bruiser: Majora's Wrath. It's fast, agile, can leap across the room and throw you across the room, and its attacks deal more damage.
  • Load-Bearing Boss: The defeat of Majora's Mask (as Majora's Wrath) causes the Moon to dissolve.
  • Mad God: Batshit insane and possessing the power to destroy the world.
  • The Man Behind the Man: In this case, it's the mask behind the man. Turns out Majora was the one who corrupted Skull Kid and made him cause the moon to fall.
  • Nice Job Fixing It, Villain:
    • In the long run, turning Link into a Deku Scrub was a big mistake as thanks to the Happy Mask Salesman, Link not only breaks the spell, but learns to control his new power.
    • Invoked by Majora giving Link the Fierce Deity Mask after Link gives it most of his own masks. The Fierce Deity's power makes the boss fight with it marginally easier.
  • Nightmare Face: Just look at those eyes.
  • Nightmare Fuel Station Attendant: Its eyes and Combat Tentacles are creepy enough and then it becomes a Humanoid Abomination complete with disturbing movements and pulsing arms.
  • Omnicidal Maniac: Its ultimate goal. It wishes to crash the moon into Termina and obliterate everything in sight.
    Majora/the Moon: "I... I shall consume. Consume... Consume everything."
  • One-Winged Angel: A really unnerving one.
  • Our Demons Are Different: Well, it's never been explicitly stated what Majora is, but demon is a close guess. Especially true of Majora's Wrath, which resembles a stereotypical demon.
  • Playing with Fire: After the mask summons the Boss Remains to obstruct Link, it starts shooting a beam of intense fire to attack Link. But it can be deflected with the Mirror Shield.
  • Person of Mass Destruction: Aside from its whole "Drop the Moon" bit, Majora causes all other sorts of trouble around Termina such as poisoning Woodfall Swamp's water, trapping Snowhead in perpetual winter, murking the waters of Great Bay, and plaguing Ikana Canyon with the living dead.
  • Psychopathic Manchild: Majora is likened to an immature child playing a game; it doesn't care what the game it is or how unfair it's being as long as it's winning, and it flips the heck out when it starts losing.
  • Purple Is Powerful: Its main color is purple and it has enough dark magic to qualify as powerful.
  • Reality Warper: Another thing that makes Majora so frightening is the sheer vastness of its power. It can perform various magical feats such as turning people into strange things, altering the weather, placing curses on others, creating pocket dimensions, Flight, bestowing its powers to anyone who wears its mask, taking control of its wearers, raising the living dead. In short, Majora can do anything and seems to have no limits to its magic. Majora's Mask may very well be the most powerful and dangerous artifact in the Zelda universe save for the Triforce.
  • Sadist: Majora thrives on the misery and suffering of others, not only by homing the Moon towards Termina but also by cursing all of Termina's main regions among committing other petty acts of evil, such as turning Kafei into a child days before his wedding or shattering the Great Fairy into fragments. There's nothing it won't do as long as it gets to ruin the lives of others.
  • Scare Chord: Each new round of its boss fight is opened by the same five notes of its Leitmotif, albeit remixed.
  • Sealed Evil in a Can: The mask was sealed in shadow by the ancient tribe prior to the game. Somehow, the Salesman found the mask before the Skull Kid stole it from him.
  • Sequential Boss: Goes from Artifact of Doom to Humanoid Abomination over the course of a grueling three round boss fight.
  • Shock and Awe: Majora's Incarnation fires orbs of electricity.
  • Speed Echoes: Majora's Incarnation leaves images of itself as it runs.
  • Spikes of Villainy: In its Incarnation and Wrath forms, both as shoulder and rib spikes corresponding to their placement on the mask itself.
  • Spin Attack: Majora's Mask attacks by spinning itself at you with tentacles outstretched like a buzzsaw.
  • The Spook: Who or what was Majora? And why is its mask so evil? Over a decade after the game was released, we still know next to nothing about Majora's Mask or where it came from.note  Its inexplicable creepiness makes it one of Zelda's most memorable and frightening villains.
  • Super Speed: Majora's Incarnation is quite fast.
  • Tactical Suicide Boss:
    • In its first form, if it didn't keep using its Eye Beams, Link wouldn't be able to deflect it with his Mirror Shield.
    • As Majora's Wrath, it will sometimes grab Link with one of its tentacles. If Link happens to be in his Zora form, he can use his barrier to electrocute Majora, forcing him to let go and stunning him for free hits.
  • Villainous Breakdown: Once Majora's realizes it's no longer winning its "game", it flips out, represented by its final transformation into Majora's Wrath.
  • Whip It Good: The final form grows whips for arms.
  • You Have Outlived Your Usefulness: Does this to Skull Kid after the Four Giants are summoned, albeit by abandoning him rather than outright killing him.
    Majora: Certainly, he had far too many weaknesses to use my power. A puppet that can no longer be used is mere garbage. This puppet's role has just ended.

The Four Masked Beasts

Odolwa, Goht, Gyorg, Twinmold. The monsters terrorizing the four temples of Termina, keeping their resident Giants sealed away and giving people all manners of trouble all over the world.

  • Added Alliterative Appeal: Masked Mechanical Monster: Goht
  • Attack of the 50-Foot Whatever: Twinmold.
  • Amazing Technicolor Population: Odolwa has green skin (unless he managed to paint his whole body), and looks human enough to qualify.
  • Behemoth Battle: How the battle against Twinmold proceeds. The best way (and only way in the remake) to take them out is to don the Giant's Mask and even the odds.
  • BFS: Odolwa wields one.
  • Bilingual Bonus: Odolwa speaks Mayan during his fight.
    "K'iinam t˛ok ˛ol!" = Head will ache and burn.
    "T˛okik taali!" = Come burn.
    "A'alik beora!" = Dance now.
  • Boss Arena Idiocy:
    • Odolwa has Deku Flowers littering the room that Deku Link can use to drop Deku Nuts from above.
    • In the second phase of the fight with Gyorg, mines litter the arena. No guesses as to what you have to do.
  • Boss Subtitles: As per The Legend of Zelda standards:
    Masked Jungle Warrior: ODOLWA
    Masked Mechanical Monster: GOHT
    Gargantuan Masked Fish: GYORG
    Giant Masked Insect: TWINMOLD
  • Breath Weapon: The red Twinmold in the remake spits fireballs from its mouth.
  • Chasing Your Tail/Get Back Here Boss: Goht constantly charges around the room, forcing Link to use his Goron form to chase after it.
  • Dance Battler: Odolwa, Type 4.
  • Dishing Out Dirt: Goht mainly attacks by kicking up rocks. Later in the fight, stalactites begin to fall from the ceiling.
  • Dual Boss: Twinmold. Both worms must be defeated to free the final giant.
  • Eyes Do Not Belong There: In the 3DS remake, all four bosses have a Majora-like eyeball on some part of their bodies that serve as their weak point. Odolwa has taking up the back of his head, Goht has one on his back, Gyorg has one in its mouth, and both Twinmold worms have one in their mouths and the blue one in particular has three on its belly.
  • Family-Unfriendly Death: Goht, after dealing the final blow, charges around a bit before smashing into a wall, getting crushed by rocks.
  • Feed It a Bomb: In the 3DS version, the second phase of the fight with Gyorg involves tricking it into inhaling mines.
  • Flunky Boss: Odolwa and Gyorg. The former can summon moth swarms and beetles, and the later can summon smaller versions of itself (possibly offspring) from its mouth. The red Twinmold in the remake summons 'Moldbabies' after the blue is defeated.
  • Jaws First Person Perspective: Gyorg introduces itself in the battle with the camera being in its eyes as it swims through the water.
  • Luckily My Shield Will Protect Me: Odolwa.
  • Mad Bomber: Goht will occasionally toss bombs at Link.
  • Punny Name: Goht is a giant, mechanical version of a four-legged animal with hooves and horns. Goats match that description.
  • Red Oni, Blue Oni: Twinmold in the remake. The red constantly attacks while the blue hangs back and leaves you alone.
  • Sand Worm: Twinmold.
  • Screaming Warrior: Odolwa, whose screams are actually Mayan.
  • Sealed Good in a Can: They are the "can". The Four Giants are the "good".
  • Sequential Boss: Gyorg and Twinmold in the 3DS version.
  • Shock and Awe: Goht fires lightning bolts from its horns.
  • Shout-Out: Twinmold is similar to both the Lanmolas and the Moldorms from A Link to the Past, except much larger. The fact that there's two of them and their title starts with Twin could be this to Twinrova as well. Especially in the remake where the red one spits out fireballs like Koume.
  • Skull for a Head: Gyorg has been redesigned this way in the 3DS version. The skull protects its head from attacks, forcing Link to fire arrows at its body.
  • Spin Attack: Odolwa can perform this move.
  • Tactical Suicide Boss: Gyorg in the 3DS remake can be stunned by tricking it into inhaling the mines that appear in the arena, causing it to reveal its eye.
  • Theme Naming: Their subtitles always mention how they are masked.
  • Took a Level in Badass: Three of the bosses get a tremendous upgrade in the 3DS version.
    • In the original version, Odolwa was a straightforward boss. Link merely had to fire an arrow at his head when he wasn't blocking to stun him. In the 3DS version, Odolwa blocks arrows more often, forcing Link to either look for openings in his defense or use the Deku Flowers in the room.
    • Gyorg in the original version could be fought either on the ground or underwater. In the 3DS version, he gets a second phase that forces you to fight him underwater and is redesigned with a Skull for a Head that defends against frontal attacks.
    • Twinmold in the original version was a simplistic boss as the Giant's Mask made the fight easier and they rarely attacked. In the 3DS version, they are a Sequential Boss with the first phase forcing you to fight without the Giant's Mask and the red worm constantly attacks with fireballs.
  • Underwater Boss Battle: Gyorg is Type 2 (Above Water), but can be Type 1 (Underwater) if you choose to fight it this way. The remake adds a phase where Gyorg destroys the platform Link is standing on after taking enough damage, forcing the rest of the fight to take place underwater.