Characters: The Elder Scrolls II: Daggerfall
- Anti-Magic: If your custom class has Spell Absorption & various immunities, and even better if this is combined with high Intelligence & Willpower.
- The Chosen One: Averted, the player is simply someone the Emperor hires by virtue of previous work experience with his agents, making them unique amongst the PCs of the five main series TES games.
- At the end, if you try to keep the key and activate Numidium for your own use, you find out just how averted this is — it crushes you dead and goes on a berserk rampage through the empire.
- Crazy-Prepared: You'd better be. You'll never know if the dungeon you're about to save the damsel is a Vampire Coven or not. You'd better stock up with extra weapons, trinkets, healing and resistance potions and so on.
- Crippling Overspecialization: Possible through the custom class system.
- Glass Cannon: If your custom class forbids all armor and only gains 1 hit point a level, but otherwise has good skills.
- Good Old Fisticuffs: Always an option, unless your class forbids it. Notable for ignoring all material immunities.
- Healing Factor: Health regeneration during rest is mainly determined by your Endurance. It's advised to have high Endurance when you have to rest in a dungeon in order to save time, since most quests have a very strict time limit.
- Jack-of-All-Stats: Possible by making the simplest custom class possible.
- Knight in Shining Armor: Made possible by joining a Knightly Order and wearing all heavy armor. If you don't have armor, then the Order will give you some. In fact, you will get benefits such as free inns.
- Mighty Glacier: If your custom class has base 25 speed and 75 endurance, and gains 30 hit points per level.
- Player Character
- Ghostly Goals: VEEEENGEAAAAANCE!
- Posthumous Character: Not even his death, but his ghost is what kicks off the main plot.