Characters: Team Fortress 2 Support
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A German Mad Doctor
, implied to hail from the Nazi
era ("raised in Stuttgart, Germany, during an era when the Hippocratic Oath had been downgraded to an optional Hippocratic suggestion"◊
) with team-colored heavy rubber gloves, a Badass Labcoat
, and an Awesome Backpack
. The TF2 trading cards describe the Medic as madly curious about human flesh and/or pain and healing to be his investment to see more hurting in the future... not to mention that the healing benefits of the medigun were originally just a side effect of whatever he was really
shooting them with. He was the first class to receive new weapons. Uses a syringe gun, a Medi Gun, and a bonesaw. The Medic's class page on the TF2 Wiki
, Meet the Medic!
The Medic provides examples of:
- Abnormal Ammo: The Syringe Gun and the Crusader's Crossbow, which fires a much larger syringe instead of the arrow it previously fired. Gets especially weird with the festive variant of the Crossbow, which fires sharpened candy canes.
- Adjusting Your Glasses: Type #2 during surgery, Type #3 on the battlefield. Both exhibited in "Meet The Medic".
- ...And That Little Girl Was Me
"It gets better! When the patient woke up, his skeleton was missing... and the doctor was never heard from again!" *Laughs* "Anyway, that is how I lost my medical license."
- Ascended Fanon: As a matter of strategy, the Medic spends most of his time behind a Heavy, so fans generally assumed that they're awesome buddies (at the least). Supported by several in-game voice lines from the Heavy triggered whenever he is being healed by the Medic. (Heavy: "I love this doctor!") This was brought to canon in the "Meet The Medic" video, where the Medic chats affably with the Heavy while performing open chest surgery on the Heavy's heart, then teams up with him to mow down an army of attacking Soldiers.
- Medic players also have some venom towards Spies (since they're regularly tricked into healing them and they're the Spy's highest-priority stab target). This too was referenced, when we see the head of the BLU Spy hooked up to a car battery in the Medic's fridge, begging (well, asking politely) for death.
- As Long as It Sounds Foreign: "Uppengraden" isn't real German. Neither is "Dummkopfs" the correct plural of "Dummkopf" (that would be "Dummköpfe"). Whenever the Medic talks in German, he does so with a noticeable American accent. Sticking with the Stylistic Suck mentioned below, his voice actor is a Brit who lives in America.
- Awesome Backpack/Ammunition Backpack: Provides healing, invulnerability, and steroids.
- Except in "Meet the Spy", possibly to make it possible for the Spy to support him before the knockout.
- Awesome yet Practical: ÜberCharges can break almost any defense.
- Back-Alley Doctor
Medic: Ven ze patient voke up, his skeleton vas missing, and ze doctor vas never heard from again! (laughs) Anyvay, zat's how I lost my medical license.
- In consistency with this, his Med-Lab isn't the cleanest place, with a refrigerator as a cooler and birds all over the place.
- Badass Bookworm: Check the fourth page of the "Shadow Boxers" official comic. His glasses are taped at the nose piece. He's also covered in blood, and his labcoat's been torn. This is a man who has simultaneously invented his own technology to heal bullet wounds in seconds, but can also tear humans and robots apart with rusty saws and dirty needles.
- Badass Grandpa: He does have graying hair and seems to be the oldest of the mercenaries, with hints scattered throughout the game that he was a young field surgeon in the German Wehrmacht during WWII, which would place his age bracket into the early to mid-fifties during the time frame of the game (1968-1972)
- Badass Longcoat
- Barrier Warrior: In the A Tale of Two Cities Mv M update, he gets the ability to create a force field with his mediguns.
- Blush Sticker: Not him, but the Pocket Medic doll in his likeness.
- Boring, but Practical: The vast majority of players flatly refuse to play the Medic, but the Medic is so fundamental to team strategy (and the ÜberCharge is so powerful) that if one team has two Medics and the other forgot, barring grotesque differences in individual player skill, the team without a Medic might as well not have bothered showing up.
- Likewise, the default Medigun. It charges very slowly and lacks special perks, compared to the massacring Kritzkrieg, the adaptable Vaccinator, and the super-healing Quick-Fix. Yet none of their ÜberCharges are invincible, with only one sneaky Spy or distant Sniper needed to end the other three. Against Sentry nests, the default ÜberCharge is a necessity.
- Bow and Sword in Accord: With the Australian Christmas update, the Medic can now equip the Crusader's Crossbow and the intimidatingly large Amputator, which were specifically designed for the Medieval Game Mode.
- But Not Too Evil: The Medic was around during WWII, is German, has a shady past, and like the rest of the team, is insane and generally considers his healing an unintended side effect to his real work. But according to Word of God, HE IS NOT A NAZI.
- Because, also according to Word of God, "that would have been too easy."
- Call Back/A God Am I: One of his voice lines in Mann vs. Machine mode is "I am a God." Not only is this a reference to the Meet The Medic Outtakes ("I can take men to the peak of health, and beyond! I can make GODS!"), but Robin Atkin Downes says it in the same inflection he did when he redubbed said outtakes.
- And again, when the characters received new voice response lines for the Halloween 2013 event that are triggered when playing on the Helltower map, one of the Medic's lines is, "Today!! I am a God!!" (maniacal laughter) when he collects one of the major Halloween spells.
- Characterization Marches On: Originally, he started out as your typical cold, stoic, mad scientist with lines that were mostly insults directed towards his team. This has been completely phased out ever since Meet the Medic; now he's an enthusiastic lunatic who's more crazy than sadistic.
- Further supported by the extra Medic voice lines specifically added for the Halloween 2012 Scream Fortress event: Coming face to face with a mad magician, the Medic sounds more and more unhinged but at the same time terribly enthusiastic at the prospect of learning actual magic. *cue ominous music*
- Charged Attack: The Kritzkrieg trades the normal invulnerability for guaranteed crits for 10 seconds. When used on a competent Soldier or Demoman...
- Chewing the Scenery: This video confirms it; Robin Atkin Downes is having too much fun as the Medic!
- Combat Medic: His syringe gun and bonesaw never see use as medical tools, and his Medigun is best suited for breakthrough support.
- There also exists such thing as a "battle medic", a player who would rather fight and often refuses to heal. Woe befall any player that actually tries this with him though. Battle Medics are so despised they tend to get votekicked off even if everyone else on the team are dead. That being said, however, Medics that both heal and use their weapons as the situation calls for them are much more useful than those that focus solely on healing, no matter what some players might say. It is entirely ok to capture the point/push the cart/take the intelligence after the uber charge is done and the defense has been completely broken.
- In Mann Vs. Machine, he can actually play this straight and make it damn useful thanks to one upgrade: the Medigun shield. The shield's main purpose is to block projectiles and to block the movement of the robots, but it has a secondary bonus of dealing low amounts of damage to any robot that tries passing through it, and it dishes it out fast enough to kill anything but a Heavy or a giant. It's completely viable to use the shield to quickly kill any stray robots or just using it to annihilate the wave that's coming through. Hell, you can even use it on the damn tanks and it would be a considerable help. Even better, it can deal mini-crits with the help of the Buff Banner or Jarate.
- Crazy Enough to Work: The ÜberCharge system, as revealed in the "Meet the Medic" video.
- Cut Lex Luthor a Check: The Engineer and the Medic are both explicitly credited with refining and inventing their tech, respectively. Between the two of them, they could turn the world on its ear if they ever started selling their technology, a la Saxton Hale. Instead, they're content to be mercenaries. Though in The Medic's case, he likely prefers mercenary work since selling his inventions wouldn't satisfy his medical curiosity. And by "medical curiosity" we mean "savage bloodlust."
- That being said, he seems to like money a lot - his Mann Vs. Machine lines when picking up dropped money are, quite frankly, the most enthusiastic out of the classes who got new lines. "EVERYONE! FREE MONEEEEEEYYYYY!"
- He does get himself a "Fancy" job in Ring of Fired after he lost his old merc job, too.
- Damage Discrimination: The Crusader's Crossbow either heals allies or hurts enemies depending on who it hits — using the exact same bolts. One can only wonder how exactly that works.
- Magic! I mean... Mad Science! *cough*
- It's probably loaded with Medigun... stuff, more than enough to counteract the damage done by the bolt. When it strikes an enemy, the Medigun stuff simply isn't released.
- Deadly Doctor: "Oops! Zat vas not medicine! Zat vas doktor-assisted homicide!"
- Difficult but Awesome: The Ubersaw allows two Medics to infinitely chain Übers one after the other while dishing out large amounts of damage. However, this requires both Medic players to have excellent communication (to save Übers when there's no enemy and to instantly switch Übers once one runs out), something many people tend to forgo in this game.
- The Stock Übercharge, when compared to the faster-charging Kritzkrieg, Vaccinator, or Quick-Fix requires more work to get off an über, but a well-timed Übercharge can counter every other charge, not to mention the sheer power of it letting you push forwards more effectively.
- The Quick-Fix lacks the invincibility of the stock gun, but makes up for it with a faster healing rate and its charge having the ability to instantly heal anyone for a short period of time. This means that you can keep the entire front line alive, but you have to be fast and heal everybody at all times.
- Discount Card: The Medic can share his Power Up Canteen with his patient and (since the Two Cities update in 2013) can purchase upgrades for his Mediguns in Mann vs Machine to buy canteen fillings at a discount to a minimum of 5 credits.
- Distinguished Gentleman's Pipe: The 'Nine Pipe Problem' and its robotic equivalent. Can be worn with a deerstalker cap ('The Private Eye') for optimum effect.
- Disturbed Doves: In his "Meet the Team" video. The Medic keeps several white doves as his pets in his lab, one of which is named Archimedes and has a penchant for "nesting" in surgery patients' opened chest, thus having permanently bloodstained feathers.
- Ditzy Genius: Let's see... "The Ditzy Genius who, while very intelligent and talented, has absolutely nothing in the way of common sense, logic, wit or tact". Check. He seems to mood-swing between this trope and Deadly Doctor. He certainly has the most chipper, manic, brilliant smile of all the mercs when he's happy.
- Dressed To Heal: Medic wears a white labcoat and gloves. A patch eventually added a Randomly Drops mirror for his head and a surgical mask for his face.
- In Beta, he had a stethoscope slung around his neck for absolutely no reason. While he no longer carries it with him, it can still be seen in his cubby in the respawn room, and another Randomly Drops item allows him to put it back around his neck.
- Strangely, in Meet the Medic, he only puts on his labcoat and gloves when going into battle, performing his Meatgrinder Surgery WITH BARE HANDS.
- Dr. Jerk: "Vould you like a second opinion? You are also ugly!"
- Einstein Hair: Part of his Halloween 2011 costume.
- Everything Is an Instrument: He can play his bonesaw as though it were a violin.
- Everything Trying to Kill You: Due to the practice of Shoot the Medic First. In particular, Medics make ripe targets for Spies, Snipers, Scouts, and Death from Above Soldiers and Demomen (with cabers).
- Everything's Better with Plushies: Not the Medic himself (unless you count the Pocket Medic item), but you can own Archimedes as a plush toy.
- Fan Nickname: "Pocket medics" are those that solely heal one target, usually Heavies or Soldiers. The Pocket Medic item makes a reference to this, as the item can be equipped by the Heavy or Soldier.
- Foreign Cuss Word: Fond of insulting people in German.
- For Science!: Progress sounds like hearts exploding, apparently.
- Four Eyes, Zero Soul
- Fragile Speedster / Stone Wall: Has the second-highest speed-health combination in the game (only exceeded by the Pyro), not to mention a regeneration rate. On the other hand, his Syringe gun is particularly weak compared to other weapons.
- Good Powers, Bad People: Provides the page quote.
- Glass Cannon: The best way to describe the effects of a Kritzkrieg ÜberCharge relative to the standard one. While the recipient gains 100% critical hits, both the Medic and his patient are not invulnerable to damage (but no more vulnerable than usual).
- Glowing Eyes of Doom: Recipients of an ÜberCharge get them.
- Goggles Do Nothing: The Medic received a pair of fancy Ghostbusters goggles called Ze Goggles as a hat option in one update, which he wears pushed up on his forehead instead of over his eyes. The best part? The description of said goggles is "Nothing."
- Gratuitous German: Uses the improper pluralization of "Dummkopf" and "Schweinehund". Correct in the German translation, however. The incorrect usage is in-character with the Stylistic Suck of the writing, though (the game was written as a parody of 1960's pulp stories written by people who didn't check their facts).
- 'Schweinehund' has the potential to be offensive, so it may be a case of Moral Guardians, since he does do very well with other vocabulary.
- Harmful Healing: God of this trope in the TV Tropes Pantheon, actually.
- Healing Factor: The Medic regenerates health constantly. The Blutsauger reduces it in exchange of draining the life out of stricken enemies. An update introduced the Medieval Medic Set, which boosts the healing rate even further. Specifically, he can heal up to 7 hit points a second - so fast that there's typically no point in running to find health, as by the time you get there you'll have already healed yourself. Coupled with not relying on ammo in normal circumstances, a properly equipped Medic can go indefinitely without any form of external resupply, leaving his allies to fight over ammo drops.
- After Valve did a lot of weapon stat changes in 2013, the Medieval Medic set lots it's +1 regeneration set bonus, but a few months later the Amputator bonesaw received a +3 regen bonus (active while you have the bonesaw in hand) at the cost of reduced damage output.
- Healing Shiv: Not quite a shiv, per se, but the Crusader Crossbow bolts heal when hitting teammates and damage when hitting enemies.
- Heart Is an Awesome Power: The ability to heal and grant temporary invulnerability doesn't seem so lame when you and an ally are mowing down enemies and punching through defenses with abandon as a Two Man Army.
- Herr Doktor: Fellow Medics even say "Thank you, Herr Doktor!" when they're being healed.
- Hollywood Healing: Justified. If in-game healing took even a tenth of the length of Real Life battlefield surgery, nobody would play the class.
- Immune to Bullets: He can grant this ability to a teammate (and himself) for up to eight seconds. Uses it memorably on the Heavy in "Meet the Medic":
Heavy: I AM BOOLLETPROOF!
- In Love with Your Carnage: "Ha ha! Vat a bloodbasz!"
- It Runs on Nonsensoleum: According to the Meet the Medic Outtakes, the Medipack is powered by an odd mixture of an unknown red liquid (presumably something to do with surgery), pain pills, blood, Sandviches, and Sniper piss. And lots of high-voltage electricity.
- Lamarck Was Right: The Two Cities update reveals that Medic is the descendant of a long line of resident Mad Doctors in their "vaguely European" hometown of Rottenburg.note
- Life Drain: The Blutsauger syringe gun lets the Medic do this in exchange for less innate healing over time.
- Light Is Not Good: Definitely invokes this; the only team member to wear tons of white, associated with doves and angelic music, and yet probably the most sadistic member of the whole team. (Except for the Scout.)
- The Medic even received its own class-specific taunt action slot item: The Meet the Medic taunt, which replicates the scene from the trailer where bright light shines around the Medic as he strikes a heroic pose to a music chord, and white doves fly out of his labcoat.
- Lethal Harmless Powers: ÜberCharge protects its user and patient from any harm. If the patient is a minigun-wielding Mighty Glacier, it no longer looks so peaceful.
- Mad Doctor: His "Meet the Team" video shows that the Medic has absolutely nothing even remotely resembling sanity left.
- And then there are the Halloween voice lines added in 2012 and 2013, which sound even more unhinged.
- Mad Scientist: Jacked Up to Eleven and beyond in the "Meet the Medic", which is basically how the Medic invented the ÜberCharge system using the Heavy as his personal guinea pig by replacing the Heavy's heart (which could not stand the ÜberCharge system. As in, the heart exploded) with that of a mega-baboon.
- Magic Music: One of his taunts, the "Medicating Melody," is able to heal allies within a certain radius.
- The Medic: No, really?
- Morality Pet: His pet doves, including one called Archimedes. Though Archimedes has a strange habit of diving inside the people on the operating table.
Scout, after the operation:
(cheerfully) Oh man, you would not believe
how much this hurts. Scout's chest:
- Not so much when it's zombified, however...
Archimedes the Undying: "BRUAAAK!!"
Archimedes the Undying: (gurgling)
Medic: "Shh shh shh!"
Archimedes the Undying: "Kill them all!"
Medic: "That's enough!"
- Morally Ambiguous Doctorate: The only reason he heals his teammates is so that they can kill the other team that much faster. Regarding his experiments, they satisfy his morbid curiosity regarding human flesh. As for the "Doctorate" part, Valve isn't consistent about whether or not he used to have a medical license. "Used to" being the key words - for sure he doesn't have one now. (He even cheerfully admits that much to the Heavy.)
- Multiple Choice Past: First he never had any medical training, now he used to be a full-fledged doctor and surgeon.
- Nightmare Fetishist: While fighting Merasmus, his lines indicate he's absolutely fascinated by his magic and seems to be having the time of his life.
"Oh ho hoh! I have been in zhe wrong profession. I must learn zhis magic!"
- Nightmare Fuel Station Attendant
- No Experience Points for Medic: Averted, between getting half-points for Assists and getting a full point for every 600 healing done (note that this does not take very long at all), Medics often end up scoring highly on their team without getting a single kill.
- Noodle Incident: How he lost his medical license, (see Back-Alley Doctor above).
"Vhen ze patient voke up, his skeleton vas missing, and the doktor vas never heard from again! Ahaha!"
- Not-So-Harmless Villain: So you've cornered that lone defenseless Medic, good for you! Just be sure that when you close in on him, he doesn't One-Hit Kill you with that high-crit Bonesaw of his. Or perforates you with a hail of syringes.
- Oktoberfest: The Kritzkrieg taunt.
- Out of Focus: The Medic is one of the least appearing of the classes in the comics.
- Overclocking Attack: "Meet the Medic" revealed that ÜberCharge is this. Without a heart modification, it would kill even the Heavy.
- Pet the Dove: Despite being an obvious Mad Scientist, the Medic owns a bunch of doves he's very kind to. One is named Archimedes. Then again, the doves too are literally bloodthirsty...
- Professor Guinea Pig: He's implied to have done heart surgery on himself to make himself be able to Ubercharge. More horrifyingly, the Medimedes hat is formed from the Medic replacing his own head with that of his dove Archimedes! He alternates between thinking this is awesome and hugely regretting it.
- Regenerating Health: See Healing Factor.
- Retcon: His hometown was changed from Stuttgart to Rottenburgnote .
- Shoot the Medic First: Occupational hazard for Medic players, unfortunately. If you want to play Medic, first thing you need to learn to do is hide.
- Slasher Smile: Based on the "Meet the Medic" video, the Medic would be a perfect candidate for a B-list horror movie villain.
- Some Kind of Force Field: He built one and added it to his mediguns in Mann Versus Machine. It blocks projectiles and damages robots.
- Squishy Wizard: Averted. His health is higher than that of the Scout, Sniper, Engineer and Spy, he regenerates health, and his speed is the second-fastest in the game. He does make for a popular target. But his healing and Ubercharge can make or break a game, turning him into a vital part of any team.
- Stat-O-Vision: When you have the Solemn Vow equipped, you can see the names and health of your enemies.
- Stoners Are Funny: Look at his face after inhaling medigun fumes from the Kritzkrieg. (However, it's more likely a reference to inhaling beer fumes at Oktoberfest.)
"Ha ha haaa! Oktoberfest!"
- Talking to Themself: Two different items (the Medimedes bird head and Second Opinion) from the 2013 Halloween update give him this trait, a side effect of experimenting on himself.
- Team Pet: Archimedes and the other doves. He even tells them his secrets!
- Those Wacky Nazis: Averted. Robin Walker stated that it would have been too easy and boring to make him a Nazi.
- Turn Your Head and Cough: This is one of the lines that may be spoken when holding a melee weapon, aiming at an enemy player, and choosing the "battle cry" speech.
- Uncatty Resemblance: When Archimedes is perched on his shoulders, they share facial expressions.
- Waistcoat of Style: What he wears underneath the labcoat, as seen in "Meet the Medic".
- Worst Aid: It's not clear just how much Medic knows about real medicine. If he invented the uber-heart, he's a genius. Still, you wouldn't want to be on his operating table.
"Oops! Zat vas not medicine..."
Real name: Mr. Mundy
Voiced by: John Patrick Lowrie
An Australian man with a bush hat and khakis
, and shooter glasses. Appears to be estranged from his parents to the point his father calls his occupation "crazed gunman"
. Fancies himself to be something of a Cold Sniper
("You know who has feelings? Blokes that bludgeon their wife to death wif a golf trophy. Professionals have standards
."), but in actuality emotes just as much as any other class (except maybe Pyro
). He had to share his update with the Spy
, which led to an Escalating War
between the two characters. Uses a sniper rifle, an SMG, and a kukri. The Sniper's official TF2 Wiki page
, Meet the Sniper!
The Sniper provides examples of:
- Alliterative Name: Mick Mundy.
- That first name is not actually canon. It was invented by Gaming Heads company for the limited edition RED Sniper statuette (in October 2013). Given that other third-party companies have invented non-canon names before (for example for the Medic) without clearing it with Valve first, "Mick" has to be taken with a huge grain of salt. Probably a reference to Crocodile Dundee.
- Awesome Aussie
- Being Personal Isn't Professional: His spiel, as shown in his "Meet the Team" video.
- Blind Without Them: Seems to be the case, as he doesn't immediately recognize the Pyro when his glasses are broken in "Meet the Pyro".
- Then again, he had just fallen two stories, and the air was thick with smoke.
- Boom, Headshot: Lampshaded in "Meet the Sniper" as he flicks a Civilian bobblehead. Also a literal upgrade in Mann vs. Machine, which makes headshots cause explosive damage to any nearby robots.
- Boring, but Practical: The SMG. The vast majority of players swap it out for a sidegrade (Jarate, Razorback, etc.) because of its low damage, but competitive players invariably use it for its handy hitscan burst of damage for emergencies where the Kukri isn't feasible. At close-medium range, shooting an un-scoped shot with a rifle then switching to the SMG is more likely to save one's life than trying to go for an aimed shot. Also, it's usually preferable to use the SMG on a fleeing Spy or Scout to prevent him from just backpedaling and gunning the Sniper down as he tries to get into melee range to use his Kukri.
- Bow and Sword in Accord: Whenever he has the Huntsman equipped.
- Breaking the Fourth Wall: The vast majority of his generic domination quotes. Highlights:
"How many times have you died? I'm actually getting impressed."
"Kill ya again soon, mate."
"See you in five minutes."
"Where'd I get you that time? The liver? The kidney? I'm losing track."
"I'm runnin' outta places to put holes in ya."
- Butt Monkey: The BLU Snipers in "Meet the Engineer". They get killed on-screen more than any other class (in rather humiliating ways as well) and the ending reveals that the Engineer's campfire is in fact a BLU Sniper's burning corpse. A BLU Sniper is also one of the RED Spy's victims in "Meet the Spy", and in an early concept of "Meet the Medic", a BLU Sniper dies dramatically in the arms of a BLU Soldier, seconds before the two get run over by a train. In "Meet the Pyro", he is blasted off a roof by the Pyro, breaks his glasses, clutches someone's foot, calls for help... and finds out the foot is the Pyro's.
- In other words, when a dramatic death is needed, a Sniper is killed — as opposed to a funny death (Heavy) or a Red Shirt (Soldier).
- And when a Dead Hand Shot is needed, it seems the Sniper has the most recognizable hand.
- This reflects what happens in game as well: scoped in Snipers are sitting ducks, a very popular targets for Spies, Scouts, jumping Soldiers/Demos, and taunt kills.
- Cold Sniper/Friendly Sniper: Zigzagged; Sniper is cold, cruel, and occasionally outright gleeful at killing his enemies; but he's also friendly towards his teammates and is very down-to-earth compared to the rest of the classes.
- Consummate Professional: As close as you're gonna get in this game series, anyway. It's hard for any character to be overly serious in this series, but the Sniper sure tries his darnedest.
- Cool Shades: Funnily enough, because they lack a bodygroup, his default shades cannot be removed. As a result, if you equip a cosmetic item with eyeglasses, he will wear them over his regular ones.
- There are fan-made custom skins which show the Sniper without his hat and glasses.
- Crazy-Prepared: "Have a plan to kill everyone you meet."
- Cute Little Fangs: Watch him talk during "Meet the Sniper" and you can see his canines are significantly larger than normal, but not to the point that they stick out of his mouth.
- Dark and Troubled Past/Angst? What Angst?: In "Meet the Director", the Director continually paints Sniper as a victim of society. Sniper is quick to assert that he enjoys his job, and it is implied that he was raised by doting, if later disappointed, parents.
- Difficult but Awesome: Other than the obvious issue of learning precision shooting, Snipers can be in real trouble if anybody gets close to them — Spies and Scouts are the common offenders. But with practice, a Sniper can become dangerous at close range too, since they learn to listen for Spies uncloaking nearby and can switch to melee quickly. Some Snipers also keep themselves busy by spy-checking those who pass their line of sight with a hasty bullet to the skull. They can also make Air Vents and Sewers useless by sniping down them instead of sitting up high. A sharp-eyed, smart Sniper can rack up the body count something chronic.
- He also suffers a frustrating case of Can't Catch Up in Mann vs. Machine, which mostly deals with large hordes of enemies with maybe one or two key targets hidden amongst them. In the first few waves, the Sniper's usefulness is mostly limited to slowing down the bomb carrier, which leads to him being labelled as a waste of a player slot since the Scout can already do that. It takes until the end of the run for the Sniper to truly shine, at which point (with the right upgrades) he can oneshot entire groups of robots with one well-placed headshot, and destroy giants in mere seconds.
- Diminishing Returns for Balance: One (maybe two on a large team) Snipers is considered ideal to fulfill the precision elimination role: any more cripples the team significantly by taking away vital frontline units. Likely to prevent matches into devolving into never-ending sniper wars.
- Do Not Run with a Gun: The Sniper moves noticeably slower while scoped in, and he's not very fast to begin with. Taken even further with the Cozy Camper, which reduces your speed while scoped even further in exchange for being unable to flinch and reduced knockback while aiming.
- Even Bad Men Love Their Mamas: He keeps in contact with his mother via phone calls and postcards.
- In the "Meet the Director" comic, he's very pissed off when an anonymous source (actually the Administrator) sends him photos of his parents as a threat.
- Every Bullet is a Tracer: Generally averted with the sniper rifles, except when you're using the Machina, the Hitman's Heatmaker in Focus Mode, and the SMG.
- Expy: An exaggerated Australian stereotype who has plenty of wilderness survival training, an affinity for big knives, and a collection of crocodile teeth. For another hint, say his name out loud: Mick Mundy. Replace one of the "M"s with a "D". Still don't get it? Crocodile Dundee.
- Fan Nickname: "Snipes".
- Fingerless Glove
- Finger Gun: Does this as a taunt toward the Mac team at the end of the "Mac vs. PC" trailer.
- Friendly Sniper: When he's on your team. G'day!
- Glass Cannon: He can dish out massive damage with precision with only one shot, but without the Darwin's Danger Shield, he shares the title of lowest amount of health with the Scout, Engineer, and Spy (125 HP), and can be killed easily if spotted.
- Great White Hunter/Egomaniac Hunter: Was the former before taking his job, and still fancies himself as an example of such, albeit one Hunting the Most Dangerous Game. When his patience is taxed, he very quickly slips into an example of the latter.
- Guns Are Worthless: Played with. His rifles are nothing to laugh at, but the SMG does pitiful amounts of damage (or at least far lower than standard FPS logic would tell you). It says a lot that an automatic weapon will often lose against a Spy using a revolver and that the more popular alternatives to it are a wooden shield, a crocodile skin shield, a camping backpack, and a jar of his own piss.
- Hair-Trigger Temper/Mood-Swinger/Sugar and Ice Personality: A reliable, if temperamental, ally to his mates; an alternately rage-filled, sickly gleeful, and deadly serious threat to his enemies.
- Hitbox Dissonance: The hit-box for the Huntsman is actually the same as the flamethrower, as counter-intuitive as that is. Ever wonder how that Sniper you keep ambushing just turns around and headshots you with an arrow? That's why.
- Homemade Inventions: According to its publicity blurb, the Sniper created the Bazaar Bargain from an old bolt-action rifle, a long piece of metal, some bolts, one half of a binocular, and a military-grade laser sight, all bought for just under three dinars.
- Hypocrite/Hypocritical Humor: Despite his advice to "be polite", he still throws piss at people as a weapon and his domination taunts are very impolite.
- Improbable Weapon User: Jarate is literally just a jar filled with Sniper's piss. Surprisingly useful for making opponents much easier to kill, exposing cloaked Spies, and putting out burning team mates (including himself).
- Ineffectual Loner: The Sniper is extremely skilled at his job and prefers to rely on himself, but during actual gameplay, even the best Sniper cannot win the game single-handedly.
- Insistent Terminology: Not a "crazed gunman", an "assassin"!
Subverted at first, but then played straight Double Subverted. According to him, sniping is just a job, and feelings don't enter into it. Professionals have standards. However, judging from some of his domination quotes, especially against the Heavy and the Spy (his sworn enemy), you can hear a lot of vitriol dripping from his voice as he screams at them, thus making him a hypocrite to his own rule.
- Kukris Are Kool
- Land Down Under
- Lead The Target: Not normally necessary for his hit-scan rifles, but a necessity to land Huntsman shots on moving targets.
- Lean and Mean: Especially in his domination lines to the Heavy.
- Nice Hat
- Not so Above It All: He claims to be polite, professional, and have no emotional ties to his work. However, his lines toward enemies are very rage-filled and rude.
- Not So Different: For being the archnemesis of the Spy, he has quite a bit in common with him. Gameplay-wise, both are squishy assassins that specialize in One-Hit Kill and serve as hard counters against certain classes (both will go straight for Medics, for one thing). Character-wise, both are very concerned with appearing cool, collected, and professional, but instantly become loud Jerkasses with puerile taunts the moment they start Dominating opponents.
- One-Hit Polykill: The Machina is capable of hitting multiple targets with a single shot. The downside is that the bullets from them are tracers, so if you miss, you've just given away your position.
- Perma Stubble
- Power-Up Letdown: During the Sniper vs. Spy update, the Sniper received the Razorback, an alternative to the SMG that blocks a single backstab attempt and stuns the Spy for several seconds. As nice as anti-Spy equipment sounded, it proved to be near-worthless in practice since any Spy with a brain that sees a Razorback will just switch to his revolver and gun the Sniper down. However, given the loud sound the revolver makes, the Spy can risk exposure if the Sniper's teammates are nearby.
- Professional Killer: Part of the rivalry with the Spy.
- Real Men Wear Pink: According to the Christmas Cards, he enjoys knitting.
- Required Secondary Powers: Either have a stable internet connection or be very good at compensating for lag when taking shots.
- Scars Are Forever: The Sniper (of both teams, no less) has had a scar across his nose, cheek, and ear ever since "Meet the Spy", where the RED Spy cut the BLU Sniper's face with his knife before stabbing him in the back with it.
- Screams Like a Little Girl: When Pyro sets him on fire in Meet the Pyro.
- Sean Connery Is About to Shoot You: In the "Meet the Sniper" video.
- Sir Not-Appearing-in-This-Trailer: Absent from the Mann VS Machine ad, along with the Pyro and Spy.
- The Tale of Two Cities trailer gives the Sniper and Pyro some action, but Spy is still nowhere to be seen.
- Sniper Rifle: Oh, really?
- Sniper Scope Sway: Averted. When scoped in, all rifles will only move when your mouse moves.
- Sophisticated as Hell: He goes into great detail in the art of assassination. Conversely, he also throws jars of piss at people.
- Tall Poppy Syndrome: One of his domination lines towards the Engineer seems to be this.
"Not so smart with your brain outside your head, are ya?"
- 'Tis Only a Bullet in the Brain: When equipped with a full Croc-o-Style kit, he cannot be killed by headshots, which instead automatically set his health to 1. And no, this isn't a case of Last Chance Hit Point; it doesn't matter whether the bullet was charged or how much health he had before.
- Urine Trouble: Jarate is a jar of urine that he can throw at enemies as a way of weakening them. He can also use it to extinguish burning teammates, and reveal cloaked or hidden Spies.
- And then there's the Sydney Sleeper.
- Why Couldn't You Be Different?/"Well Done, Son" Guy: His parents don't care for his career choice. He spends quite a bit of the video speaking on the phone to his unseen father, who seems to think that the Sniper's some kind of crazed gunman.
- Irony: You unlock an achievement called "Not a Crazed Gunman, Dad" by killing three enemies that are trying to complete an objective in one life.
- Verb This!: Several of his responses after killing a Spy goes along these lines.
"Sneak around that, ya phony scoundrel!"
- You Have Researched Breathing: The "Ritzy Rick's Hair Fixative" is basically Sniper without his hat.
Voiced by: Dennis Bateman
French, with a weird accent
that seems to take a drunken tour of most of southern Europe. A Badass in a Nice Suit
. Upper class
, balaclava mask, flower in lapel, wingtips, omnipresent cigarette
. Equipment disguised as other stuff.
He shared the update with the Sniper, and they'd been trying to constantly kill each other over it
. Uses a revolver, an electro-sapper, a knife, a disguise kit, and an invisibility watch. The Spy's official TF2 Wiki page
, Meet the Spy!
The Spy provides examples of:
- Achilles' Heel: Fire. He's just as vulnerable to being burned to death as the other low-health classes, though — what really screws him over is that being on fire will give him away as a Spy during his most important functions (disguising and cloaking).
- Also, being coated in Jarate will short out his cloak and make him visible, and being hit by Mad Milk or being wet after getting out of deep water will leave a visible trail of drops and show his silhuette for a short time.
- Arrogant Kung-Fu Guy: Thinks of himself as very professional and effective. Also a bit of a jerk.
- Assassin Outclassin': When dominating enemy Spies.
"You are an embarrassment to spies everywhere!"
- Badass in a Nice Suit: My, that's an expensive suit. No wonder he gets upset when you get blood on it.
- Back Stab: The Spy's bread-and-butter.
- Batman Gambit: A large part of effective Spy tactics, especially against Engineers, who can generally be relied upon to immediately drop everything and rush towards their equipment whenever it's damaged, and also make frequent trips between an ammo source and their equipment. The ability to predict the actions of an opposing player is what generally sets great Spies apart from merely good Spies.
- Also uses this in his Meet the Spy video to get rid of the BLU Spy. The Soldier, being the crackpot that he is, eventually kills the BLU Spy thinking he's the actual intruder. He isn't.
- Because I'm Jonesy: One of the Spy's most dangerous (and not to mention awkward) moments is to run into the person he's disguised as.
- Berserk Button: He loathes getting hit by Jarate.
- Big "NO!": The Spy, when he gets hit by...
- Also done mockingly in an unused taunt:
- Bond One-Liner: "I never really was on your side...", among others.
- Boom, Headshot: The Ambassador revolver side-grade makes these possible. Note that a headshot cannot kill any class from full health (not even the squishy ones), but will if they are even somewhat wounded beforehand.
- Boring, but Practical: Among the Spy's weaponry, the Revolver. It tends to get forgotten by Backstab-fixated players, but it's the best bet for finishing off wounded enemies and taking out key targets when a backstab just isn't possible. It's also one of the most accurate weapons out there and kills the low-health classes in three shots.
- Brief Accent Imitation: In a few of his lines to an enemy Scout and Engineer.
- But He Sounds Handsome: Inverted. In Meet the Spy, the RED spy uses his disguise as the BLU Scout to make fun of himself (and insult his opposite number at the same time).
"Oooh, big problem. I've killed plenty of Spies; they're dime-a-dozen back-stabbing scumbags - like you!"
- Butterfly Knife
- Butt Monkey: The BLU Spy was this in "Meet the Sniper", "Meet the Spy", "Meet the Demoman", and "Meet the Medic".
- Cast as a Mask: In the "Meet the Spy" video, he is played by the Scout's voice actor until he removes his disguise.
- Cheese-Eating Surrender Monkeys: Averted, although some of the Soldier's domination lines invoke this on him.
Soldier: "Dominated, you rifle dropping coward. [...] Your white flag does not stop American bullets."
- Chronic Backstabbing Disorder: Both literally and figuratively.
- Convenient Color Change: This is part of the Spy's infiltration.
- Deadpan Snarker: Compared to his childish insults in-game, he hands out some surprisingly good quips in the comics.
- Difficult but Awesome: The class is, amongst all of the classes, especially the light ones, the most laughable in the hands of a rookie. And yet half the metagame is based off his possible presence. That says it all.
- That said, the Spy is the only class which can counter any other class with impunity, but unless you're actually good at quickswitching weapons and have the reflexes to use them, you'll be lucky to average 1 kill per lifetime, whereas other classes can easily average an upwards of 5 kills per life.
- The Cloak and Dagger takes this Up to Eleven. Suddenly you have someone who can appear from almost anywhere, nearly silently, and insta-kill any class in the game. Hard to pull off, but worth it when it works.
- Completely inverted with the Dead Ringer. Now the spy can afford to perform even the most suicidal of missions and fail as many times as he wants as long as he presses the cloak button.
- Diminishing Returns for Balance: Just like the Sniper, one (maybe two) Spies is sufficient for the "precision-elimination" role. Too many will reduce the number of frontline units any team needs to win, and an overabundance of Spies leads to the enemy team becoming Properly Paranoid before long.
- Dissonant Serenity: Part of his schtick of being a high class gentleman. Being set on fire barely does much to dissuade him, injuries only get a rise out of him if they're fatal AND incredibly painful, and falling into the depths of hell starts boring him halfway through.
- Double Reverse Quadruple Agent: Trope Namer, and rightfully so. A spy can be disguised as a spy disguised as a spy. Which can be himself.
- Evil Laugh: Subverted. During the Schadenfreude taunt, he laughs, then begins snorting. See Un Evil Laugh below.
- Even the Guys Want Him: If the description for the Ninja Cowl is anything to go by.
- Everything Sounds Sexier in French: His seduction of the Scout's mother probably counts.
- At the end of his video, he calls her "Ma petit chou-fleur" ("My little cauliflower")note .
- Face Palm: The Spy on any given losing team is seen doing this (unless he's in disguise) during Humiliation.
- Faking the Dead: The Dead Ringer. It even drops a fake corpse on activating the cloak and the enemy's killfeed will display a death!
- The illusion isn't perfect, though. A Scout using the Holy Mackerel can tell if they've actually killed the Spy or just activated the Dead Ringer by whether the kill feed says "FISH KILL" or just has a generic kill icon.
- Failed a Spot Check: The Spy's flawless disguises actually consist of... a paper mask with a face painted on it. The enemy team must be rolling a lot of ones.
- False Friend
"I never really was on your side..."
- False Teeth Tomfoolery: An espionage variant. Usually, you hear about some spies having false teeth containing microfilm and the like. Roughly a fourth of the Spy's teeth, at least as far as we've seen, are all false, containing the various elements to a miniature dinner by candlelight.
- Foreign Cuss Word: One of the Spy's responses for losing a match or going to sudden death is "Ohhhhh... merde." "Merde" is the French equivalent of "shit".
- French Jerk: Quite condescending towards his enemies.
- Friend to All Children: Maybe not all children, but the BLU Spy seems pretty happy to be giving a kid a piggyback ride in this newspaper image.
- Gratuitous French/Spanish
- Hand Cannon: His revolvers. One fan roughly computed his Ambassador as having a .668 caliber.
- Hidden Depths: The RED Spy seems to be sincerely in love with the BLU Scout's mother, as apparent from his warm smile when he finds a photograph of them holding hands in a parking lot.
- In the 2011 Christmas comic, the BLU Spy has a surprisingly tender conversation with a frightened child and even gives him a piggyback ride later on.
- Ineffectual Loner: No matter how skilled a Spy is, he alone cannot win a match (unless the enemy is supremely incompetent). A sufficiently destructive Spy who manages to draw the wrath of the entire enemy team still needs a teammate to capture the point, push the cart, steal the flag, etc.
- Interface Screw: The Dead Ringer makes a fake death look legitimate on the enemy's killfeed. On the other hand, Your Eternal Reward DOESN'T display real deaths of teammates that were impersonated.
- Invisible Jerkass
- Jerkass: More of one than he lets on. When doing particularly well (especially Dominating someone), he tends to drop his suave demeanor and resort to petty name calling and juvenile taunting. He'll also lose his cool if certain things happen to him: one of his responses to Jarate is an amazingly vicious growl of "I hate you!".
- Jerk with a Heart of Gold: Very rarely, but it turns up once in a while in the comics, namely when he protects Teufort's children from Old Nick, and when he drives Scout to the bank to pick up his life savings, so that his mother wouldn't be disheartened.
- Kill and Replace: Literally doable with Your Eternal Reward; backstabbing automatically disguises you as who you just killed.
- Spies have an "Identity Theft" achievement for killing the player they are disguised as.
- Kill It with Ice: The Spycicle turns an enemy to Ice upon successful backstab.
- Knife Nut
- Ladykiller in Love: The RED Spy with the BLU Scout's mother.
- Lean and Mean: Just listen to how fond he is of calling Heavies "Fatty" or "Morbidly Obese."
- Luke, I Am Your Father: "Meet the Spy" reveals that the RED Spy is dating the BLU Scout's mother. Though Word of God says that Scout and Spy are not biologically related, the trope is lampshaded: there's currently an achievement for killing Scouts called "Who's Your Daddy?"
- Major Injury Underreaction: "I do believe I'm on fire" and "I appear to have burst into flames." However, the third reaction is "Fire, fire, FIRE!"
- A Man Is Not a Virgin:
"Here lies Scout. He ran fast and died a virgin."
- Man of a Thousand Voices: Using emotes while disguised produces a perfect rendition of the disguise's voice.
- Man of Wealth and Taste: He's quite proud of that suit, and gets quite angry if you get any of your blood on it.
- Master Actor: See Man of a Thousand Voices. Also, acting like one's disguise is an important skill for Spy players.
- Master of Disguise: He can even look like an allied Spy disguised as an enemy Spy!
- Metagame: Good Spies are aware of common strategies and playstyles and exploit these when moving around enemy territory. Knowing common Sniper/Engineer spots is a easy way to score kills, for example, and knowing how to act convincingly like the class they're disguised as is key to remaining undetected.
- As noted above, a good deal of the metagame consists of anti-Spy tactics since sooner or later, one will show up to wreak havoc.
- The Mole
- Not so Above It All: Probably the most professional of the classes, yet when he dominates enemies, he has some very immature things to say to them.
- Not So Different:
- He has to sneak around and punishes enemies from behind. Kind of like a Backburner Pyro...
- Pyro and Spy are the only two classes to wear face-concealing masks literally 24/7. They are also the only two classes to act annoyed during Humiliation, as opposed to cowering in fear or cringing in surrender.
- Furthermore, both are described as enigmatic figures with nothing revealed of their past, are thoroughly feared by their enemies and teammates alike, and have a hidden silly side.
- We know all the hometowns of all the classes, except the Spy, who from an indeterminate region of France, and the Pyro, who is from an indeterminate... regionnote .
- Also, that Pyro is a Spy!!note
- That Spy is a Spy!
- Out-of-Character Alert: Even when teams aren't routinely spy-checking everyone, failing to act like the class one is disguised as is sure to draw attention. Common examples are being in places that the imitated class has no business to be in ("friendly" Spies tend not to hang around the back of columns near the Heavy and Medic unless wounded) or holding weapons inappropriate for the situation (most Medics don't run toward the battlefield holding their bonesaws).
- Only Sane Man: Plays this role quite a bit in the comics.
- Paper-Thin Disguise: While enemies won't be able to tell the difference between a class and an enemy spy disguised as that class, the spy's allies just see a paper mask over his face.
- Paranoia Fuel: Invoking this trope is most of the point of the class. Your allies? Could be enemy Spies (yes, even the Spies!). The Spy you just killed? Might not be dead. See something in the corner of your eye? A cloaked Spy, waiting for you to pass so he can stab you in the back. Distracting a team by forcing them to perform constant spy-checks is almost as valuable as actually killing them.
- The Cloak & Dagger has added a new level of paranoia, though - there could now be a spy ANYWHERE, waiting for a large, confusing battle in which to strike, stab, and sap. Meanwhile, the Dead Ringer hardly helps matters - you finally killed that spy that was causing your team no end of misery! Except... maybe you didn't...
- The Dead Ringer, combined with the fact the you can disguise yourself as an ally, can even hide the fact that either team even has a Spy! Forget trying to find Spies, does the enemy team even have a Spy? Maybe, maybe not!
- Perma Stubble
- Pet the Dog: Along with the Scout and Soldier, the Spy defends Teufort's children from getting abducted by Old Nick. He teaches one to defend himself and later even happily lets the boy ride on his shoulders.
- Professional Killer: Part of the rivalry with the Sniper.
- Put Down Your Gun and Step Away: One of the Spy's taunts is "Just lay your weapons down and walk away."
- Refuge in Audacity: Using an uncommon disguise such as Heavy or Scout sometimes works because no one expects Spies to show up with their worst possible disguises.
- Reverse Grip: The Spy normally carries his knife the same way the other classes hold their melee weapons, but will spin it around and hold it this way when backstabbing someone.
- Sensei for Scoundrels: He taught a kid how to stab a man in the neck.
Jack: ... I was so scared.
BLU Spy: And are you still scared?
Jack: Hm. No.
- Sir Not-Appearing-in-This-Trailer: Absent from the Mann VS Machine ad, along with the Sniper and Pyro.
- Smoking Is Cool: At least until he starts snorting.
- Sophisticated as Hell: His default attitude is a cold, collected professional. When he's dominating someone, he instantly switches to a snorting, juvenile pun-thrower with all the elegance of a 12-year old (which he makes up for by being screamingly funny.)
(to enemy Scout) "May I borrow your ear piece?" (in falsetto) 'This is Scout! Rainbows make me cry! Over!'"
(to enemy Scout) "Here lies Scout — he ran fast and died a virgin."
(to enemy Engineer) "Did I throw a wrench into your plans? (laughs maniacally)"
(to enemy Heavy) "What's the matter? Fat got your tongue?"
(to enemy Medic) "I'm looking at your X-ray, and I'm afraid you suck!"
(to enemy Medic)(while laughing) "Laughter really is the best medicine!" (laughs again)
(to enemy Soldier) "Oh, Soldier, who will they ever find to replace you? Anyone!" (laughs)
(to enemy Demoman) "I've merely finished what your liver started!"
(to enemy Demoman) "Here's what I have that you don't: a functioning liver, depth perception and a pulse!"
(to enemy Sniper) "Boo! You repulsive bushman!"
(to enemy Pyro) "Burn in hell, you mumbling abomination!"
(to enemy Spy) "Go to hell, and take your cheap suit with you!"
- He also has an unprofessionally goofy grin.
- Spot the Impostor: Bad juju awaits if you happen to bump into the person you are disguised as.
- Spot The Thread: Disguised Spies look entirely like their enemies but are limited in what they can do (fire their weapons, pass through teammates, etc). Good players will notice these signs (plus other suspicious behavior) and immediately spycheck, so conversely, good Spies imitate natural behavior and try not to attract attention to themselves.
- Stat-O-Vision: He can see the names and health of his enemies.
- Stealth Expert
- Stock Ninja Weaponry: The Conniver's Kunai.
- Tele-Frag: Sappers affect both ends of a Teleporter. Find a teleporter entrance, put on a disguise, drop a sapper on the tele, and stand on it. If an Engineer on the other end comes running to fix the exit, and stands too close when he breaks the sapper, you'll instantly teleport into his face and kill him.
- Tuxedo and Martini: Everyone is dressed appropriately for a warzone, except him.
- Un Evil Laugh: If he'd quit smoking, maybe he wouldn't snort in the middle of his Evil Laugh.
- We Need a Distraction: Assassination and building-destruction aside, the main purpose of a Spy is to provide an ever-present threat in the enemy's mind and make them waste time. A Spy that's being a menace will force the enemy team to go out of their way to try to find him, which could be just the right opening for the Spy's team to make their move.
- What the Hell Is That Accent?: ...Fritalian? And there's a bit of German in there too...
- Not to mention he occasionally drops some Spanish phrases in his speech.
- Wicked Cultured: He's a well-dressed gentleman with a professional attitude... who's also a sinister assassin that delights in his enemies' suffering.
- With Catlike Tread: A Spy can make a complete mess of things behind enemy lines and still escape some of the enemy's attention if they're sufficiently distracted.
- You Have Researched Breathing: The miscellaneous item Business Casual is the Spy's suit jacket unbuttoned.
- Your Mom: The RED Spy is having an affair with the BLU Scout's mom. He even taunts him about it occasionally when dominating him.
Spy: "Well, off to visit your mother!"