Characters: Team Fortress 2 Support

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    The Medic 

A German Mad Doctor, implied to hail from the Nazi era ("raised in Stuttgart, Germany, during an era when the Hippocratic Oath had been downgraded to an optional Hippocratic suggestion") with team-colored heavy rubber gloves, a Badass Labcoat, and an Awesome Backpack. The TF2 trading cards describe the Medic as madly curious about human flesh and/or pain and healing to be his investment to see more hurting in the future... not to mention that the healing benefits of the medigun were originally just a side effect of whatever he was really shooting them with. He was the first class to receive new weapons. Uses a syringe gun, a Medi Gun, and a bonesaw. The Medic's class page on the TF2 Wiki, Meet the Medic! official video.

The Medic provides examples of:

  • Achievements in Ignorance: According to his profile, he didn't intend the Medigun to be a Healing Shiv; the healing effect is an unintended side effect of what it actually does to the target. (Whatever the hell that is.)
  • A God Am I: One of his voice lines in Mann vs. Machine mode is "I am a God." Not only is this a reference to the Meet The Medic Outtakes ("I can take men to the peak of health, and beyond! I can make GODS!"), but Robin Atkin Downes says it in the same inflection he did when he redubbed said outtakes.
    • And again, when the characters received new voice response lines for the Halloween 2013 event that are triggered when playing on the Helltower map, one of the Medic's lines is, "Today!! I am a God!!" (maniacal laughter) when he collects one of the major Halloween spells.
  • Adjusting Your Glasses: Type #2 during surgery, Type #3 on the battlefield. Both exhibited in "Meet The Medic".
  • Animal Motifs: Doves. Not only does he keep several as pets, he also looks a lot like them. The most noticeable resemblance is his coat, which is reminiscent of a bird's tail feathers.
  • As Long as It Sounds Foreign: "Uppengraden" isn't real German. Neither is "Dummkopfs" the correct plural of "Dummkopf" (that would be "Dummköpfe"). Whenever the Medic talks in German, he does so with a noticeable American accent. Sticking with the Stylistic Suck mentioned below, his voice actor is a Brit who lives in America.
  • Back-Alley Doctor
    Medic: Ven ze patient voke up, his skeleton vas missing, and ze doctor vas never heard from again! (laughs) Anyvay, zat's how I lost my medical license.
    • In consistency with this, his Med-Lab isn't the cleanest place, with a refrigerator as a cooler and birds all over the place.
  • Bad Liar: In the video, he claims that ribs grow back, and the Heavy looks unconvinced even before he turns to one of his pet doves and loudly whispers, "No zhey don't." It's unclear why he even bothered to say that, seeing as the Medigun should have made it redundant anyway. (The funniest part is, ribs actually DO grow back.)
  • Badass:
    • Badass Bookworm: Check the fourth page of the "Shadow Boxers" official comic. His glasses are taped at the nose piece. He's also covered in blood, and his labcoat's been torn. This is a man who has simultaneously invented his own technology to heal bullet wounds in seconds, but can also tear humans and robots apart with rusty saws and dirty needles.
    • Badass Grandpa: He does have graying hair and seems to be the oldest of the mercenaries, with hints scattered throughout the game that he was a young field surgeon in the German Wehrmacht during WWII, which would place his age bracket into the early to mid-fifties during the time frame of the game (1968-1972)
    • Badass Longcoat
  • Barrier Warrior: In the A Tale of Two Cities update, he gets the ability to create a force field with his mediguns. It blocks all damage except for melee weapons, and causes damage to any robot that tries to run up and use a melee weapon.
  • Blind Without 'Em: When pausing the video during "Meet The Spy", before the fake Medic puts on his glasses, note that he's both squinting and a bit cross-eyed, just like someone with a strong prescription would be after taking off their glasses.
  • Blush Sticker: Not him, but the Pocket Medic doll in his likeness.
  • Boring but Practical: The vast majority of players flatly refuse to play the Medic, but the Medic is so fundamental to team strategy (and the ÜberCharge is so powerful) that if one team has two Medics and the other forgot, barring grotesque differences in individual player skill, the team without a Medic might as well not have bothered showing up.
  • But Not Too Evil: The Medic was around during WWII, is German, has a shady past, is insane like the rest of the team, and generally considers his healing an unintended side effect to his real work. But according to Word Of God, HE IS NOT A NAZI.
  • Characterization Marches On: Originally, he started out as your typical cold, stoic, mad scientist with lines that were mostly insults directed towards his team. This has been completely phased out ever since "Meet the Medic"; now he's an enthusiastic lunatic who's more crazy than sadistic.
    • Further supported by the extra Medic voice lines specifically added for the Halloween 2012 Scream Fortress event: Coming face to face with a mad magician, the Medic sounds more and more unhinged but at the same time terribly enthusiastic at the prospect of learning actual magic. *cue ominous music*
  • Chewing the Scenery: This video confirms it; Robin Atkin Downes is having too much fun as the Medic!
  • Combat Medic: His syringe gun and bonesaw never see use as medical tools, and his Medigun is best suited for breakthrough support.
    • There also exists such thing as a "battle medic", a player who would rather fight and often refuses to heal. Woe befall any player that actually tries this with him though. Battle Medics are so despised they tend to get votekicked off even if everyone else on the team are dead. That being said, however, Medics that both heal and use their weapons as the situation calls for them are much more useful than those that focus solely on healing, no matter what some players might say. It is entirely ok to capture the point/push the cart/take the intelligence after the uber charge is done and the defense has been completely broken.
    • In Mann Vs. Machine, he can actually play this straight and make it damn useful thanks to one upgrade: the Medigun shield. The shield's main purpose is to block projectiles and to block the movement of the robots, but it has a secondary bonus of dealing low amounts of damage to any robot that tries passing through it, and it dishes it out fast enough to kill anything but a Heavy or a giant. It's completely viable to use the shield to quickly kill any stray robots or just using it to annihilate the wave that's coming through. Hell, you can even use it on the damn tanks and it would be a considerable help. Even better, it can deal mini-crits with the help of the Buff Banner or Jarate.
    • Notably, a Medic has a huge chance of winning a head-to-head confrontation against another non-frontline class (Sniper, Spy, Engineer) given his superior movespeed and health, and his Syringe Gun, while not being a hitscan weapon, outdamages the SMG, Revolver, and ties with the Engineer's shotgun.
  • Creepy Shadowed Undereyes: It's subtle underneath his spectacles, but they're there. Most likely due to both long nights of experimentation and a stressful job.
  • Cut Lex Luthor a Check: The Engineer and the Medic are both explicitly credited with refining and inventing their tech, respectively. Between the two of them, they could turn the world on its ear if they ever started selling their technology, a la Saxton Hale. Instead, they're content to be mercenaries. Though in The Medic's case, he likely prefers mercenary work since selling his inventions wouldn't satisfy his medical curiosity. And by "medical curiosity" we mean "savage bloodlust."
    • That being said, he seems to like money a lot - his Mann Vs. Machine lines when picking up dropped money are, quite frankly, the most enthusiastic out of the classes who got new lines. "EVERYONE! FREE MONEEEEEEYYYYY!"
      • This may be a reference to the financial crisis Germany was in after World War I. Assuming the Medic is in his early fifties at the time of the game (1968-1972), he would've been born just before the Treaty of Versailles was passed in 1919 and plunged Germany into massive debt. Chances are, the Medic grew up in a time when people were burning their money to keep themselves warm. He probably just has a healthy respect for currency that can actually be used to buy things.
    • He does get himself a "Fancy" job in Ring of Fired after he lost his old merc job, too. It happens to be the Original Team's new Doctor, and is still as unethical as ever.
  • Deadly Doctor: "Oops! Zat vas not medicine! Zat vas doktor-assisted homicide!"
  • Difficult but Awesome: Medic naturally has to be somewhat near his patient to keep healing him/Pyro in combat, leaving him often at the mercy of enemy spam. Good medics keep up the healing on his entire team while dodging all the enemy fire, and keep his uber charging at as fast as possible. One team having a better medic than the other can single-handedly decide the match.
  • Discount Card: The Medic can share his Power Up Canteen with his patient and (since the Two Cities update in 2013) can purchase upgrades for his Mediguns in Mann vs Machine to buy canteen fillings at a discount to a minimum of 5 credits.
  • Ditzy Genius: Let's see... "The Ditzy Genius who, while very intelligent and talented, has absolutely nothing in the way of common sense, logic, wit or tact". Check. He seems to mood-swing between this trope and Deadly Doctor. He certainly has the most chipper, manic, brilliant smile of all the mercs when he's happy.
  • Dressed to Heal: Medic wears a white labcoat and gloves. A patch eventually added a Randomly Drops mirror for his head and a surgical mask for his face.
    • In Beta, he had a stethoscope slung around his neck for absolutely no reason. While he no longer carries it with him, it can still be seen in his cubby in the respawn room, and another Randomly Drops item allows him to put it back around his neck.
    • Strangely, in "Meet the Medic", he only puts on his labcoat and gloves when going into battle, performing his Meatgrinder Surgery WITH BARE HANDS.
  • Dr. Jerk: "Vould you like a second opinion? You are also ugly!"
  • Einstein Hair: Part of his Halloween 2011 costume.
  • Everything Trying to Kill You: Due to the practice of Shoot the Medic First. In particular, Medics make ripe targets for Spies, Snipers, Scouts, and Death from Above Soldiers and Demomen (with cabers).
  • Everything's Better with Plushies: Not the Medic himself (unless you count the Pocket Medic item), but you can own Archimedes as a plush toy.
  • Evil Cannot Comprehend Good: He is shocked, nay flabbergasted when he finds out that the Team Fortress Classic Medic barely experimented on his team, if at all.
  • Evil Laugh: He doesn't even possess specific domination quotes, as his class is rarely used for combat only, so most are nothing BUT evil laughter.
  • Face-Heel Turn: Well, it's not as if his previous side was good by any means, but now he's working for Gray Mann and his classic merc team, expressing no qualms about fighting his former teammates.
  • Foreign Cuss Word: Fond of insulting people in German.
  • For Science!: Progress sounds like hearts exploding, apparently.
  • Four Eyes, Zero Soul
  • Gameplay and Story Integration: The Medic actually uses Quick-Fix in the "Meet the Medic" video, explaining why the RED Heavy was immune to rocket knockback. The Quick-Fix having an invulnerability Übercharge is also explained as being an original feature which got shorted out by its debut use.
  • Good Powers, Bad People: Provides the page quote.
  • Glowing Eyes of Doom: Recipients of an ÜberCharge get them.
  • Gratuitous German: Uses the improper pluralization of "Dummkopf" and "Schweinehund". Correct in the German translation, however. The incorrect usage is in-character with the Stylistic Suck of the writing, though (the game was written as a parody of 1960's pulp stories written by people who didn't check their facts).
  • Harmful Healing: God of this trope in the TV Tropes Pantheon, actually.
  • Healing Factor: The Medic regenerates health constantly. The Blutsauger reduces it in exchange of draining the life out of stricken enemies. An update introduced the Medieval Medic Set, which boosts the healing rate even further. Specifically, he can heal up to 7 hit points a second - so fast that there's typically no point in running to find health, as by the time you get there you'll have already healed yourself. Coupled with not relying on ammo in normal circumstances, a properly equipped Medic can go indefinitely without any form of external resupply, leaving his allies to fight over ammo drops.
    • After Valve did a lot of weapon stat changes in 2013, the Medieval Medic set lost its +1 regeneration set bonus, but a few months later the Amputator bonesaw received a +3 regen bonus (active while you have the bonesaw in hand) at the cost of reduced damage output.
  • Healing Shiv: Not quite a shiv, per se, but the Crusader Crossbow bolts heal when hitting teammates and damage when hitting enemies.
  • Heart Is an Awesome Power: The ability to heal and grant temporary invulnerability doesn't seem so lame when you and an ally are mowing down enemies and punching through defenses with abandon as a Two Man Army.
  • Herr Doktor: Fellow Medics even say "Thank you, Herr Doktor!" when they're being healed.
  • Hollywood Healing: Justified. If in-game healing took even a tenth of the length of Real Life battlefield surgery, nobody would play the class.
  • Immune to Bullets: He can grant this ability to a teammate (and himself) for up to eight seconds. Uses it memorably on the Heavy in "Meet the Medic":
  • In Love with Your Carnage: "Ha ha! Vat a bloodbasz!"
  • It Runs on Nonsensoleum: According to the "Meet the Medic Outtakes", the Medipack is powered by an odd mixture of an unknown red liquid (presumably something to do with surgery), pain pills, blood, Sandviches, and Sniper piss. And lots of high-voltage electricity.
  • Lamarck Was Right: The Two Cities update reveals that Medic is the descendant of a long line of resident Mad Doctors in their "vaguely European" hometown of Rottenburg.note 
  • Large Ham: Notable in that he was fairly quiet when the game first launched, but became progressively hammier following the release of Meet the Medic, which solidified him as one of the maddest of scientists. The lines he had recorded for Mann Vs. Machine and Scream Fortress just kept going with it.
    Medic: I am going to murder so many robots!
  • The Leader: In competitive games, the team's medic as there always has to be one, is usually the one calling the shots.
  • Leitmotif: A Little Heart to Heart, MEDIC! and Archimedes, although the latter could be more associated with his pet dove than he himself.
  • Light Is Not Good: Definitely invokes this; the only team member to wear tons of white, associated with doves and angelic music, and yet probably the most sadistic member of the whole team.
    • The Medic even received its own class-specific taunt action slot item: The Meet the Medic taunt, which replicates the scene from the trailer where bright light shines around the Medic as he strikes a heroic pose to a music chord, and white doves fly out of his labcoat.
  • Lovable Traitor: Possibly, depending on how the comic series plays out. He's currently the Team Fortress Classic team's Medic, replacing the original one. When told that the team would be facing his old teammates, he seemed to relish at the thought.
  • Mad Doctor: His "Meet the Team" video shows that the Medic has absolutely nothing even remotely resembling sanity left.
    • And then there are the Halloween voice lines added in 2012 and 2013, which sound even more unhinged.
  • Mad Scientist: Jacked Up to Eleven and beyond in the "Meet the Medic", which is basically how the Medic invented the ÜberCharge system using the Heavy as his personal guinea pig by replacing the Heavy's heart (which could not stand the ÜberCharge system. As in, the heart exploded) with that of a mega-baboon.
  • The Medic: An interesting case in that, even though he's the one character in all of gamedom you think of when the word "medic" is uttered, he's not interested in healing anyone. It's just easier to experiment on people when they're not dying on you.
  • Morality Pet: His pet doves, including one called Archimedes. Though Archimedes has a strange habit of diving inside the people on the operating table.
    Scout, after the operation: (cheerfully) Oh man, you would not believe...! (beat) how much this hurts.
    Scout's chest: Crrroooo.
    Medic: Archimedes?!
    • Not so much when it's zombified, however...
      Archimedes the Undying: "BRUAAAK!!"
      Medic: "Shh."
      Archimedes the Undying: (gurgling)
      Medic: "Shh shh shh!"
      Archimedes the Undying: "Kill them all!"
      Medic: "That's enough!"
  • Morally Ambiguous Doctorate: The only reason he heals his teammates is so that they can kill the other team that much faster. Regarding his experiments, they satisfy his morbid curiosity regarding human flesh. As for the "Doctorate" part, Valve isn't consistent about whether or not he used to have a medical license. "Used to" being the key words - for sure he doesn't have one now. (He even cheerfully admits that much to the Heavy.)
  • Multiple-Choice Past: First he never had any medical training, now he used to be a full-fledged doctor and surgeon.
  • Mundane Made Awesome: During "Meet the Medic":
    "Now? Let's go practice Medicine."
  • Nightmare Fetishist: While fighting Merasmus, his lines indicate he's absolutely fascinated by his magic and seems to be having the time of his life.
    "Oh ho hoh! I have been in zhe wrong profession. I must learn zhis magic!"
    • He is also morbidly fascinated by the bread monsters that show up in Expiration Date, even when they're trying to kill him. He also responds to Scout's inquiry as to what's wrong with the bread with the most cheerfully wrong use ever of the word.
  • Nightmare Fuel Station Attendant
  • No Experience Points for Medic: Averted, between getting half-points for Assists and getting a full point for every 600 healing done (note that this does not take very long at all), Medics often end up scoring highly on their team without getting a single kill.
  • Noodle Incident: How he lost his medical license, (see Back-Alley Doctor above).
    "Vhen ze patient voke up, his skeleton vas missing, and the doktor vas never heard from again! Ahaha!"
  • Not-So-Harmless Villain: So you've cornered that lone defenseless Medic, good for you! Just be sure that when you close in on him, he doesn't One-Hit Kill you with that high-crit Bonesaw of his. Or perforates you with a hail of syringes.
  • Oktoberfest: The Kritzkrieg taunt.
  • OOC Is Serious Business: Is dead serious in the beginning of "Expiration Date", a far cry from his usual chipper Mad Scientist self. After the danger has passed, however, he quickly and gladly returns to the usual gleeful madness. This may have been an attempt to patch together his original, more stern personality with his later, more manic characterization, showing that that side of him hasn't been retconned out, but rather, he has both moments of extreme anger and extreme goofiness, depending on what's going on at the time.
  • Out of Focus: The Medic is one of the least appearing of the classes in the comics. "A Cold Day in Hell" is where he starts becoming important.
  • Overclocking Attack: "Meet the Medic" revealed that ÜberCharge is this. Without a heart modification, it would kill even the Heavy.
  • Pet the Dog: Despite being an obvious Mad Scientist, the Medic owns a bunch of doves he's very kind to. One is named Archimedes. Then again, the doves too are literally bloodthirsty...
  • Pet's Homage Name: The Mad Doctor / Scientist named his dove after the famous Greek mathematician, Archimedes.
  • Professor Guinea Pig: He's implied to have done heart surgery on himself to make himself be able to Ubercharge. More horrifyingly, the Medimedes hat is formed from the Medic replacing his own head with that of his dove Archimedes! He alternates between thinking this is awesome and hugely regretting it.
  • Regenerating Health: See Healing Factor.
  • Required Secondary Powers: Without a modified super-heart, not even a Heavy could survive having an Übercharge applied to them.
  • Retcon: His hometown was changed from Stuttgart to Rottenburgnote .
  • Scary Shiny Glasses: On the last page of "Blood In The Water". Between the prevalence of this trope in Anime, and his Jerkass behavior in the last two comics up to this point, Tumblr immediately dubbed him an "Anime Shitlord".
  • Shoot the Medic First: Occupational hazard for Medic players, unfortunately. If you want to play Medic, first thing you need to learn to do is hide or at least stay out of trouble if on the frontline.
  • Slasher Smile: Based on the "Meet the Medic" video, the Medic would be a perfect candidate for a B-list horror movie villain.
  • Smart People Play Chess: He tries to teach the Heavy the game in "The End of the Line". Even after Heavy learns the game properly, he takes so long to make a move that Medic ends up Flipping The Board in frustration.
  • Squishy Wizard: Averted. His health is higher than that of the Scout, Sniper, Engineer and Spy, he regenerates health, and his speed is the second-fastest in the game. He does make for a popular target. But his healing and Ubercharge can make or break a game, turning him into a vital part of any team.
  • Stat-O-Vision: When you have the Solemn Vow equipped, you can see the names and health of your enemies.
  • Stoners Are Funny: Look at his face after inhaling medigun fumes from the Kritzkrieg. (However, it's more likely a reference to inhaling beer fumes at Oktoberfest.)
    "Ha ha haaa! Oktoberfest!"
  • Talking to Themself: The Second Opinion item from the 2013 Halloween update gives him this trait, a side effect of experimenting on himself.
  • Team Pet: Archimedes and the other doves. He even tells them his secrets!
  • The Smart Guy: Shares the role with the engineer.
  • Those Wacky Nazis: Averted. Robin Walker stated that it would have been too easy and boring to make him a Nazi.
  • Turn Your Head and Cough: This is one of the lines that may be spoken when holding a melee weapon, aiming at an enemy player, and choosing the "battle cry" speech.
  • Uncatty Resemblance: When Archimedes is perched on his shoulders, they share facial expressions.
  • Waistcoat of Style: What he wears underneath the labcoat, as seen in "Meet the Medic".
  • Worst Aid: It's not clear just how much Medic knows about real medicine. If he invented the uber-heart, he's a genius. Still, you wouldn't want to be on his operating table.
    "Oops! Zat vas not medicine..."

    The Sniper 

Real name: Mr. Mundy/Mun-dee

Voiced by: John Patrick Lowrie

An Australian man with a bush hat and khakis, and shooter glasses. Appears to be estranged from his parents to the point his father calls his occupation "crazed gunman". Fancies himself to be something of a Cold Sniper ("You know who has feelings? Blokes that bludgeon their wife to death wif a golf trophy. Professionals have standards."), but in actuality emotes just as much as any other class (except maybe Pyro). He had to share his update with the Spy, which led to an Escalating War between the two characters. Uses a sniper rifle, an SMG, and a kukri. The Sniper's official TF2 Wiki page, Meet the Sniper! official video.

The Sniper provides examples of:

  • Alliterative Name: Mick Mundynote 
  • Awesome Aussie: Raised in Australia, but was originally born in the Lost Country of New Zealand.
  • Being Personal Isn't Professional: His spiel, as shown in his "Meet the Team" video.
  • Blind Without Them: Seems to be the case, as he doesn't immediately recognize the Pyro when his glasses are broken in "Meet the Pyro".
    • Then again, he had just fallen two stories, and the air was thick with smoke. Also he's clearly scared out of his wits.
  • Bow and Sword, in Accord: Whenever he has the Huntsman equipped.
  • Breaking the Fourth Wall: The vast majority of his generic domination quotes. Highlights:
    "How many times have you died? I'm actually getting impressed."
    "Kill ya again soon, mate."
    "See you in five minutes."
    "Where'd I get you that time? The liver? The kidney? I'm losing track."
    "I'm runnin' outta places to put holes in ya."
  • Butt Monkey: The BLU Snipers in "Meet the Engineer". They get killed on-screen more than any other class (in rather humiliating ways as well) and the ending reveals that the Engineer's campfire is in fact a BLU Sniper's burning corpse. A BLU Sniper is also one of the RED Spy's victims in "Meet the Spy", and in an early concept of "Meet the Medic", a BLU Sniper dies dramatically in the arms of a BLU Soldier, seconds before the two get run over by a train. In "Meet the Pyro", he is blasted off a roof by the Pyro, breaks his glasses, clutches someone's foot, calls for help... and finds out the foot is the Pyro's.
    • In other words, when a dramatic death is needed, a Sniper is killed — as opposed to a funny death (Heavy) or a Red Shirt (Soldier).
    • And when a Dead Hand Shot is needed, it seems the Sniper has the most recognizable hand.
    • This reflects what happens in game as well: scoped in Snipers are sitting ducks, a very popular targets for Spies, Scouts, jumping Soldiers/Demos, and taunt kills.
    • He's also this as of "Blood In the Water": First, his parents died, followed by him finding out that he's adopted. Next, he finds his birth parents, only for them to be complete assholes. Then he gets shot.
  • Cold Sniper/Friendly Sniper: Zigzagged; Sniper is cold, cruel, and occasionally outright gleeful at killing his enemies; but he's also friendly towards his teammates and is very down-to-earth compared to the rest of the classes.
  • Consummate Professional: As close as you're gonna get in this game series, anyway. It's hard for any character to be overly serious in this series, but the Sniper sure tries his darnedest.
  • Cool Shades: Funnily enough, because they lack a bodygroup, his default aviators cannot be removed. As a result, if you equip a cosmetic item with eyeglasses, he will wear them over his regular ones.
    • There are fan-made custom skins which show the Sniper without his hat and glasses.
  • Crazy-Prepared: "Have a plan to kill everyone you meet."
  • Crippling Overspecialization: The only class fighting in middle-to-long range, and one of the two capable of reliable one-hit-kills, but pathetically weak in close range.
  • Cute Little Fangs: Watch him talk during "Meet the Sniper" and you can see his canines are significantly larger than normal, but not to the point that they stick out of his mouth.
  • Dark and Troubled Past/Angst? What Angst?: In "Meet the Director", the Director continually paints Sniper as a victim of society. Sniper is quick to assert that he enjoys his job, and it is implied that he was raised by doting, if later disappointed, parents.
  • Difficult but Awesome: Other than the obvious issue of learning precision shooting, Snipers can be in real trouble if anybody gets close to them — Spies and Scouts are the common offenders. But with practice, a Sniper can become dangerous at close range too, since they learn to listen for Spies uncloaking nearby and can switch to melee quickly. Some Snipers also keep themselves busy by spy-checking those who pass their line of sight with a hasty bullet to the skull. They can also make Air Vents and Sewers useless by sniping down them instead of sitting up high. A sharp-eyed, smart Sniper can rack up the body count something chronic.
    • The epitome of this trope is the quick-scope technique, which is almost mandatory at higher levels of play (mainly because being scoped in means that not only is your field of vision limited, but you also move at a snail's pace). While staying scoped in gives you more damage, it also means that anything that doesn't attack you from the front and instead flanks you (namely Soldiers, Scouts, Spies) will be basically granted a kill against you. Learning how to quickly zoom in on targets and pop off a headshot will give the Sniper a much longer lifespan while also racking up a kill-count.
  • Diminishing Returns for Balance: One (maybe two on a large team) Snipers is considered ideal to fulfill the precision elimination role: any more cripples the team significantly by taking away vital frontline units. Likely to prevent matches into devolving into never-ending sniper wars. This has become infamous enough that a common joke about ineffective, unbalanced teams is that it "needs more snipers."
  • Even Bad Men Love Their Mamas: He keeps in contact with his mother via phone calls and postcards.
    • In the "Meet the Director" comic, he's very pissed off when an anonymous source (actually the Administrator) sends him photos of his parents as a threat.
    • In "Blood in the Water," he's willing to risk drowning to save his birth father, whom he's only just met and who has made it clear is both an idiot and an asshole, from the flood threatening New Zealand.
  • Every Bullet Is a Tracer: Normally rifle rounds aren't visible, but the Machina and the Hitmann's Heatmaker emit a brief tracer pathway with every shot, giving away the Sniper's position. This and the Machina's inability to fire un-scoped is what balances its higher overall damage and ability to pierce targets and the Hitmann's Heatmaker's damage penalty on body shots to its ability to continuously fire without unscoping in focus mode.
  • Expy: An exaggerated Australian stereotype who has plenty of wilderness survival training, an affinity for big knives, and a collection of crocodile teeth. For another hint, say his name out loud: Mick Mundy. Replace one of the "M"s with a "D". Still don't get it? Crocodile Dundee.
  • Fingerless Glove
  • Glass Cannon: He can dish out massive damage with precision with only one shot, but without the Darwin's Danger Shield, he shares the title of lowest amount of health with the Scout, Engineer, and Spy (125 HP), and can be killed easily if spotted.
  • Great White Hunter/Egomaniac Hunter: Was the former before taking his job, and still fancies himself as an example of such, albeit one Hunting the Most Dangerous Game. When his patience is taxed, he very quickly slips into an example of the latter.
  • Good Scars, Evil Scars: As of the "Meet The Spy" short, the Sniper (be it BLU or RED) has the scar, that his nose and cheek received, that the BLU Sniper got before being killed by Red Spy.
  • Hair-Trigger Temper/Mood-Swinger/Sugar and Ice Personality: A reliable, if temperamental, ally to his mates; an alternately rage-filled, sickly gleeful, and deadly serious threat to his enemies.
  • Hypocrite/Hypocritical Humor: Despite his advice to "be polite", he still throws piss at people as a weapon and his domination taunts are very impolite.
  • Improbable Weapon User: Jarate is literally just a jar filled with Sniper's piss. Surprisingly useful for making opponents much easier to kill, exposing cloaked Spies, and putting out burning team mates (including himself).
  • Ineffectual Loner: The Sniper is extremely skilled at his job and prefers to rely on himself, but during actual gameplay, even the best Sniper cannot win the game single-handedly.
  • Insistent Terminology: Not a "crazed gunman", an "assassin"!
  • Jerkass: Double Subverted. According to him, sniping is just a job, and feelings don't enter into it. Professionals have standards. However, judging from some of his domination quotes, especially against the Heavy and the Spy (his sworn enemy), you can hear a lot of vitriol dripping from his voice as he screams at them, thus making him a hypocrite to his own rule.
  • Kukris Are Kool
  • Lame Comeback: Possibly one of his responses to killing an enemy Spy.
    "I was never on your side either... wanker!"
  • Land Down Under: Or not; as of "Blood in the Water," he's revealed to be from New Zealand, explaining his lack of the usual Testosterone Poisoning associated with Australians.
  • Lean and Mean: Especially in his domination lines to the Heavy.
  • Leitmotif: The only class to lack an original one, instead having rearranged parts of the Magnum Force theme.
  • Long-Range Fighter: Almost by definition. It's worth noting that a Huntsman Sniper is basically the only class with any range in Medieval mode, save for the Medic with the Crusader's Crossbow.
  • Luckily My Shield Will Protect Me: They're strapped to his back but they still count. The Razorback protects against one backstab attempt (if a Spy ever actually tries stabbing one) and the Darwin's Danger Shield just gives 25 extra health, making him less fragile.
  • Nice Hat
  • Not So Above It All: He claims to be polite, professional, and have no emotional ties to his work. However, his lines toward enemies are very rage-filled and rude.
  • Not So Different: For being the archnemesis of the Spy, he has quite a bit in common with him. Gameplay-wise, both are squishy assassins that specialize in One-Hit Kill and serve as hard counters against certain classes (both will go straight for Medics, for one thing). Character-wise, both are very concerned with appearing cool, collected, and professional, but instantly become loud Jerkasses with puerile taunts the moment they start Dominating opponents.
  • Oblivious Adoption: He had no idea his parents weren't his birth parents until after they died.
  • Perma Stubble
  • Professional Killer: Part of the rivalry with the Spy.
  • Real Men Wear Pink: According to the Christmas Cards, he enjoys knitting.
  • Scars Are Forever: The Sniper (of both teams, no less) has had a scar across his nose, cheek, and ear ever since "Meet the Spy", where the RED Spy cut the BLU Sniper's face with his knife before stabbing him in the back with it.
  • Sophisticated as Hell: He goes into great detail in the art of assassination. Conversely, he also throws jars of piss at people.
  • Tall Poppy Syndrome: One of his domination lines towards the Engineer seems to be this.
    "Not so smart with your brain outside your head, are ya?"
  • Useless Useful Equipment: The Razorback. It keeps you from being backstabbed, but it's such an obvious piece of equipment that any Spy worth his salt will just pull out his revolver.
  • Why Couldn't You Be Different?/"Well Done, Son!" Guy: His adopted parents don't care for his career choice. He spends quite a bit of the video speaking on the phone to his unseen father, who seems to think that the Sniper's some kind of crazed gunman.
    • Irony: You unlock an achievement called "Not a Crazed Gunman, Dad" by killing three enemies that are trying to complete an objective in one life.
  • Urine Trouble: You will be if you're hit by his Jarate.
  • Verb This!: Several of his responses after killing a Spy goes along these lines.
    "Sneak around that, ya phony scoundrel!"
  • You Have Researched Breathing: The "Ritzy Rick's Hair Fixative" is basically Sniper without his hat.

    The Spy 
Voiced by: Dennis Bateman

French, with a weird accent that seems to take a drunken tour of most of southern Europe. A Badass in a Nice Suit. Upper class, balaclava mask, flower in lapel, wingtips, omnipresent cigarette. Equipment disguised as other stuff. He shared the update with the Sniper, and they'd been trying to constantly kill each other over it. Uses a revolver, an electro-sapper, a butterfly knife, a disguise kit, and an invisibility watch. The Spy's official TF2 Wiki page, Meet the Spy! official video.

The Spy provides examples of:

  • Achilles' Heel: Fire. He's just as vulnerable to being burned to death as the other low-health classes, though — what really screws him over is that being on fire will give him away as a Spy during his most important functions (disguising and cloaking).
    • Also, being coated in Jarate will short out his cloak and make him visible, and being hit by Mad Milk or being wet after getting out of deep water will leave a visible trail of drops and show his silhouette for a short time.
  • Apologetic Attacker: Many of his kill lines are some variant of "My apologies."
  • Antagonist Abilities: Everyone else fights using their own skills and fairly straightforward tools (Ie. Healing ray invented by self, Turret gun, Demolitions). Spy uses mail-order magic invisibility watches and disguise kits to skip the whole "Fight" bit and get to the "I win" bit.
  • Assassin Outclassin': When dominating enemy Spies.
    "You are an embarrassment to spies everywhere!"
  • Badass in a Nice Suit: My, that's an expensive suit. No wonder he gets upset when you get blood on it.
  • Batman Gambit: A large part of effective Spy tactics, especially against Engineers, who can generally be relied upon to immediately drop everything and rush towards their equipment whenever it's damaged, and also make frequent trips between an ammo source and their equipment. The ability to predict the actions of an opposing player is what generally sets great Spies apart from merely good Spies.
    • Also uses this in his "Meet the Spy" video to get rid of the BLU Spy. The Soldier, being the crackpot that he is, eventually kills the BLU Spy thinking he's the actual intruder. He isn't.
  • Because I'm Jonesy: One of the Spy's most dangerous (and not to mention awkward) moments is to run into the person he's disguised as.
  • Berserk Button: He loathes getting hit by Jarate. Considering what Jarate is, it's not surprising.
  • Big "NO!": The Spy, when he gets hit by...
    "Jarate? Nooooooooo!"
    • Also done mockingly in a taunt assigned to when a Spy is being Ubercharged and attacking:
    "They should call you whiners 'Dr. NOOOOOO!'"
  • Bond One-Liner: "I never really was on your side...", among others.
  • Brief Accent Imitation: In a few of his lines to an enemy Scout and Engineer.
  • But He Sounds Handsome: Inverted. In "Meet the Spy", the RED Spy uses his disguise as the BLU Scout to make fun of himself (and insult his opposite number at the same time).
    "Oooh, big problem. I've killed plenty of Spies; they're dime-a-dozen back-stabbing scumbags - like you!"
  • Butt Monkey: The BLU Spy was this in "Meet the Sniper", "Meet the Spy", "Meet the Demoman", and "Meet the Medic".
  • Cheese-Eating Surrender Monkeys: Averted, although some of the Soldier's domination lines invoke this on him.
    Soldier: "Dominated, you rifle dropping coward. [...] Your white flag does not stop American bullets."
  • Chronic Backstabbing Disorder: Both literally and figuratively.
  • The Comically Serious: With the Love and War update he becomes the embodiment of this trope. Half of his voice lines from this update are him either being amused or saying the same line with an annoyed or deadpan tone in his voice.
  • Convenient Color Change: This is part of the Spy's infiltration.
  • Crippling Overspecialisation: Arguably hit the hardest with this. He's seen as the lowest-tier class in competitive formats because he's so specialized that other classes (particularly Sniper) paradoxically end up doing his job better than him. The only reason he's ever run outside of Highlander (where you run one of each class) is because nobody expects you to run a Spy.
  • Deadpan Snarker: Compared to his childish insults in-game, he hands out some surprisingly good quips in the comics.
  • Difficult but Awesome: The class is, amongst all of the classes, especially the light ones, the most laughable in the hands of a rookie. And yet half the metagame is based off his possible presence. That says it all.
    • That said, the Spy is the only class which can counter any other class with impunity, but unless you're actually good at quickswitching weapons and have the reflexes to use them, you'll be lucky to average 1 kill per lifetime, whereas other classes can easily average an upwards of 5 kills per life.
  • Diminishing Returns for Balance: Just like the Sniper, one (maybe two) Spies is sufficient for the "precision-elimination" role. Too many will reduce the number of frontline units any team needs to win, and an overabundance of Spies leads to the enemy team becoming Properly Paranoid before long.
  • Dissonant Serenity: Part of his schtick of being a high class gentleman. Being set on fire barely does much to dissuade him, injuries only get a rise out of him if they're fatal AND incredibly painful, and falling into the depths of hell starts boring him halfway through.
    • In-game, invisible Spies can take relaxed walks behind enemy lines with little to worry about until their cloak runs out and can often backstab many of the more fearsome enemies in the game very easily.
  • Double Reverse Quadruple Agent: Trope Namer, and rightfully so. A friendly spy can be disguised as an enemy spy disguised as a friendly spy. Which can be himself.
  • Evil Laugh: Subverted. During the Schadenfreude taunt, he laughs, then begins snorting. See Un Evil Laugh below.
  • Even the Guys Want Him: If the description for the Ninja Cowl is anything to go by.
  • Everything Sounds Sexier in French: His seduction of the Scout's mother probably counts.
    • At the end of his video, he calls her "Ma petit chou-fleur" ("My little cauliflower")note .
  • Face Palm: The Spy on any given losing team is seen doing this (unless he's in disguise) during Humiliation. Out of the new taunts, the square dance causes the same reaction.
  • False Friend
    "I never really was on your side..."
  • False Teeth Tomfoolery: An espionage variant. Usually, you hear about some spies having false teeth containing microfilm and the like. Roughly a fourth of the Spy's teeth, at least as far as we've seen, are all false, containing the various elements to a miniature dinner by candlelight.
  • Foreign Cuss Word: One of the Spy's responses for losing a match or going to sudden death is "Ohhhhh... merde." "Merde" is the French equivalent of "shit".
  • French Jerk: Quite condescending towards his enemies.
  • Friend to All Children: Maybe not all children, but the BLU Spy seems pretty happy to be giving a kid a piggyback ride in this newspaper image.
  • Gratuitous French/Spanish
  • Hidden Depths: The RED Spy seems to be sincerely in love with the BLU Scout's mother, as apparent from his warm smile when he finds a photograph of them holding hands in a parking lot.
    • In the 2011 Christmas comic, the BLU Spy has a surprisingly tender conversation with a frightened child and even gives him a piggyback ride later on.
    • When everyone thought they were going to die of cancer from using the teleporters too much, Spy spearheaded a bucket list initiative so that he and the rest of the mercenaries could make the most out of the time they had left, complete with a riveting speech. If it wasn't for Scout's foolishness and his team's apathy, he probably would've gone through with it all.
  • Ho Yay: Invoked in "Expiration Date". "SEDUCE ME!"
  • I Banged Your Mom: The Spy is having an affair with the Scout's mom. He even taunts him about it occasionally when dominating him.
    Spy: "Well, off to visit your mother!"
  • Ineffectual Loner: No matter how skilled a Spy is, he alone cannot win a match (unless the enemy is supremely incompetent). A sufficiently destructive Spy who manages to draw the wrath of the entire enemy team still needs a teammate to capture the point, push the cart, steal the flag, etc.
  • Jerkass: More of one than he lets on. When doing particularly well (especially Dominating someone), he tends to drop his suave demeanor and resort to petty name calling and juvenile taunting. He'll also lose his cool if certain things happen to him: one of his responses to Jarate is an amazingly vicious growl of "I hate you!".
    • Jerk with a Heart of Gold: Very rarely, but it turns up once in a while in the comics, namely when he protects Teufort's children from Old Nick, and when he drives Scout to the bank to pick up his life savings, so that his mother wouldn't be disheartened.
    • Invisible Jerkass: Heck, using the Cloak and Dagger's perma-invisibility for the sole purpose of screaming NEED A DISPENSER HEAH, or POOTISPENSER HERE in the engineer's ears all day is a somewhat legitimate way to distract them.
  • Ladykiller in Love: The RED Spy with the BLU Scout's mother.
  • Lean and Mean: Just listen to how fond he is of calling Heavies "Fatty" or "Morbidly Obese."
  • Leitmotif: Right Behind You, and Petite Chou-Fleur.
  • Like You Were Dying: Encourages the team to do this during "Expiration Date", but save Scout, none of them do and he himself seems content to spend his last few days on Earth relaxing in his room.
  • The Load: In Mann versus Machine, his only use is spike damage on giants, which takes time to set up and can be done just as well or better by more versatile classes such as Sniper or Demoman.
  • Luke, I Am Your Father: "Meet the Spy" reveals that the RED Spy is dating the BLU Scout's mother. The trope is lampshaded: there's currently an achievement for killing Scouts called "Who's Your Daddy?" and in the comic "A Cold Day in Hell", the RED Scout dreams that his father is the RED Spy in such a realistic way that he panics at the thought of it being a memory. Then in "Blood in the Water" Scout explains to Heavy that his dad disappeared on him and his ma and Heavy replies that Scout's father "disappears often."
  • Major Injury Underreaction: "I do believe I'm on fire" and "I appear to have burst into flames." However, the third reaction is "Fire, fire, FIRE!"
  • A Man Is Not a Virgin:
    "Here lies Scout. He ran fast and died a virgin."
  • Man of Wealth and Taste: He's quite proud of that suit, and gets quite angry if you get any of your blood on it.
  • Master Actor: Using emotes while disguised produces a perfect rendition of the disguise's voice. Also, acting like one's disguise is an important skill for Spy players.
  • Master of Disguise: He can even look like an allied Spy disguised as an enemy Spy!
  • Metagame: Good Spies are aware of common strategies and playstyles and exploit these when moving around enemy territory. Knowing common Sniper/Engineer spots is a easy way to score kills, for example, and knowing how to act convincingly like the class they're disguised as is key to remaining undetected.
    • As noted above, a good deal of the metagame consists of anti-Spy tactics since sooner or later, one will show up to wreak havoc.
  • The Mole
  • Not So Above It All: Pretends to be the professional of the classes, yet when he dominates enemies, he has some very immature things to say to them.
  • Not So Different:
    • He has to sneak around and punishes enemies from behind. Kind of like a Backburner Pyro...
    • Pyro and Spy are the only two classes to wear face-concealing masks literally 24/7. They are also the only two classes to act annoyed during Humiliation, as opposed to cowering in fear or cringing in surrender.
    • Furthermore, both are described as enigmatic figures with nothing revealed of their past, are thoroughly feared by their enemies and teammates alike, and have a hidden silly side.
    • We know all the hometowns of all the classes, except the Spy, who from an indeterminate region of France, and the Pyro, who is from an indeterminate... regionnote .
    • Both the Pyro and the Spy have the same voice actor.
  • Out-of-Character Alert: Even when teams aren't routinely spy-checking everyone, failing to act like the class one is disguised as is sure to draw attention. Common examples are being in places that the imitated class has no business to be in ("friendly" Spies tend not to hang around the back of columns near the Heavy and Medic unless wounded) or holding weapons inappropriate for the situation (most Medics don't run toward the battlefield holding their bonesaws).
  • Only Sane Man: Plays this role quite a bit in the comics.
  • Paper-Thin Disguise: While enemies won't be able to tell the difference between a class and an enemy spy disguised as that class, the spy's allies just see a paper mask over his face.
  • Paranoia Fuel: Invoking this trope is most of the point of the class. Your allies? Could be enemy Spies (yes, even the Spies!). The Spy you just killed? Might not be dead. See something in the corner of your eye? A cloaked Spy, waiting for you to pass so he can stab you in the back. Distracting a team by forcing them to perform constant spy-checks is almost as valuable as actually killing them.
    • The Cloak & Dagger has added a new level of paranoia, though - there could now be a Spy ANYWHERE, waiting for a large, confusing battle in which to strike, stab, and sap. Meanwhile, the Dead Ringer hardly helps matters - you finally killed that Spy that was causing your team no end of misery! Except... maybe you didn't...
  • Perma Stubble
  • Pet the Dog: Along with the Scout and Soldier, the Spy defends Teufort's children from getting abducted by Old Nick. He teaches one to defend himself and later even happily lets the boy ride on his shoulders.
  • Pragmatic Villainy: He may not have any qualms about killing his fellow man, but he needs a reason. Like, a good reason. "The perfect date" is not one of them.
    Spy: Final question: You have a dinner date for 7. What time do you arrive?
    Scout: 7 a.m. Case the restaurant, run background checks on all the [restaurant] staff. The chef, can I trust him? If not, kill him, hide the body, replace him with my own guy no later than 4:30.
    Spy: ... You're ready!
    Scout: Really?
    Spy: No! Everything you said was insane.
  • Professional Killer: Part of the rivalry with the Sniper.
  • Put Down Your Gun and Step Away: One of the Spy's taunts is "Just lay your weapons down and walk away."
  • Refuge in Audacity: Using an uncommon disguise such as Heavy or Scout sometimes works because no one expects Spies to show up with their worst possible disguises.
  • Rousing Speech: Uncharacteristically gives a heartfelt one in "Expiration Date", which is immediately wasted on the likes of the RED Team.
    Spy: [This bucket] contains the dying wish of every man here. Scout, you did collect every man's dying wish, correct? [...] Gentlemen, synchronize your death watches. We have seventy hours to live... for most men, no time at all. But we are NOT most men! We are mercenaries! We have the resources, the will to make our last hours count! Let us begin!"
  • Sensei for Scoundrels: He taught a kid how to stab a man in the neck.
    Jack: ...I was so scared.
    BLU Spy: And are you still scared?
    Jack: Hm. No.
    BLU Spy: Good. Merry Smissmas.
  • Shaped Like Itself: His "deadly skill" is "murdering people".
  • Skill Gate Character: Pyro isn't his hardest counter, it's experience. More experienced players are far harder to fool, more willing to spycheck, and more likely to see the flaws in his disguise (Such as lack of Uber as Medic, overly-slow Scouts, lack of shooting, attempts to get behind allies, and picking up crates and health he doesn't need). In Highlander, getting one good pick as Spy and dying is considered doing a pretty decent job.
  • Smoking Is Cool: At least until he starts snorting.
  • Sophisticated as Hell: His default attitude is a cold, collected professional. When he's dominating someone, he instantly switches to a snorting, juvenile pun-thrower with all the elegance of a 12-year old (which he makes up for by being screamingly funny.)
    (to enemy Scout) "May I borrow your ear piece?" (in falsetto) 'This is Scout! Rainbows make me cry! Over!'"
    (to enemy Scout) "Here lies Scout — he ran fast and died a virgin."
    (to enemy Engineer) "Did I throw a wrench into your plans? (laughs maniacally)"
    (to enemy Heavy) "What's the matter? Fat got your tongue?"
    (to enemy Medic) "I'm looking at your X-ray, and I'm afraid you suck!"
    (to enemy Medic) (while laughing) "Laughter really is the best medicine!" (laughs again)
    (to enemy Soldier) "Oh, Soldier, who will they ever find to replace you? Anyone!" (laughs)
    (to enemy Demoman) "I've merely finished what your liver started!"
    (to enemy Demoman) "Here's what I have that you don't: a functioning liver, depth perception and a pulse!"
    (to enemy Sniper) "Boo! You repulsive bushman!"
    (to enemy Pyro) "Burn in hell, you mumbling abomination!"
    (to enemy Spy) "Go to hell, and take your cheap suit with you!"
    • He also has an unprofessionally goofy grin. And he's the class with the most (and most enthusiastic) line when setting up a High-Five with his teammates.
    "Slap my hand!"
    "Slap it now!"
    "Who is with me?"
    "This is not a trick!"
    "Leave me hanging and you will regret it."
    • He can also throw a Fourth Wall Leaning line when he does his Buy a Life taunt.
    "Here. Go buy a nicer hat!"
  • Spot the Impostor: Bad juju awaits if you happen to bump into the person you are disguised as.
  • Spot The Thread: Disguised Spies look entirely like their enemies but are limited in what they can do (fire their weapons, pass through teammates, etc). Good players will notice these signs (plus other suspicious behavior) and immediately spycheck, so conversely, good Spies imitate natural behavior and try not to attract attention to themselves.
    • Spies cannot attack without breaking disguise and can't using their disguise's weapon, although they can fake a repair.
    • Spies disguised as Medics and Scouts are slower than the real deal.
    • Spies disguised as Heavies or Snipers can't rev/aim their weapon.
    • Spies disguised as Medics, or other classes with certain items such as the Conchereor, do not regenerate their "Health"
    • Spies can pick up health packs even when their disguises health is full. (Note: So can heavies if their sandvich meter isn't full).
    • Spies cannot move through players of the other team, even when disguised as them.
    • Spies disguised as Medics always have a 0% uber meter.
    • Spies burn with the "Glow" of their true team, not their disguised team. Shoot them.
    • Spies disguised as pyros can be set on fire, the real deal can't. Shoot them.
    • Spies can't capture points for their disguise's team. If you see someone standing on a point they should be capping, but it's not being capped, shoot them.
    • Spies disguised as other spies always have a mask on.
  • Stat-O-Vision: He can see the names and health of his enemies.
  • Stealth Expert
  • Tele-Frag: Sappers affect both ends of a Teleporter. Find a teleporter entrance, put on a disguise, drop a sapper on the tele, and stand on it. If an Engineer on the other end comes running to fix the exit, and stands too close when he breaks the sapper, you'll instantly teleport into his face and kill him.
  • Tuxedo and Martini: Everyone is dressed appropriately for a warzone, except him.
  • Un Evil Laugh: If he'd quit smoking, maybe he wouldn't snort in the middle of his Evil Laugh.
  • We Need a Distraction: Assassination and building-destruction aside, the main purpose of a Spy is to provide an ever-present threat in the enemy's mind and make them waste time. A Spy that's being a menace will force the enemy team to go out of their way to try to find him, which could be just the right opening for the Spy's team to make their move.
  • What the Hell Is That Accent?: Somewhere between French, German and Italian, not to mention he occasionally drops some Spanish phrases in his speech. The Other Wiki actually had an Edit War on his page over his nationality, because no one could figure it out. This was settled when "Meet The Spy" established that, regardless of his accent, he's supposed to be French.
    • Fits that a spy has a difficult to distinguish accent.
  • Wicked Cultured: He's a well-dressed gentleman with a professional attitude... who's also a sinister assassin that delights in his enemies' suffering.
  • With Catlike Tread: A Spy can make a complete mess of things behind enemy lines and still escape some of the enemy's attention if they're sufficiently distracted.