Tragic Dream: Kara wants everyone in her "family" to live happily ever after. Given their personal issues, it's not going to happen. Realizing that she can't achieve this is the most important part of Kara's Character Development...and then things turn out alright after all.
Absent-Minded Professor: Ironeye is a mild case (milder on the genius than on the absent-mindedness). There is evidence to suggest that he would have become a literal example of this had the Convergence not happened.
Character Tics: Gesturing with his hands whenever he delivers exposition (whether aloud or internally)
The Chessmaster: In the final season, as a matter of necessity—he wants to help his friends, but he's too scared of the villains to do it openly.
Cloudcuckoolander: He's fairly sensible so long as he can be kept focused—just don't let him steer the conversation.
Conflicting Loyalty: Order, knowledge, the team (especially Kara, Hikari, and Matrix—in that order), or his family—which one comes first?
Contemplate Our Navels: Thankfully, his musings actually matter—they explain why he does what he does in the later seasons.
Dead Little Brother: Ironeye's brother dies despite Kara's attempts to heal him; subverted when despite initial indication of the contrary, he takes it pretty well.
Dirty Business: Pick a major decision he makes. He regrets making the choice he did, but it's not always clear there was a better option.
Ditzy Genius: Though quite book smart and decent in a fight, his social repertoire consists of act friendly, hoping they do the same and snark, and he's generally not grounded enough to be even competent as a leader.
Emotions vs. Stoicism: One of Ironeye's core internal conflicts; he ends up doing questionable things whenever one side dominates his thinking.
Evil Tastes Good: It's mostly an act, but the bit of him that actually enjoys the evil scares him.
Failure Knight: Why is he so devoted to Hikari? It just might have something to do with being unable to save his younger brother.
For Science!: When it comes to dangerous Empowered, interrogation always comes before even considering execution—there's no point killing someone unless we learn from the experience.
Heel Face Revolving Door: He's ambiguously a Face for the first half, switches to a Heel in Season 6, switches back to a Face early in Season 7, goes (ambiguously) Heel again later in the season, solidifies his Heel status in the finale, and finally turns Face in the finale.
Heroic BSOD: Upon finding out that he caused Hikari to give in to his demon, ironically when he is one of the antagonists.
Heroic Spirit: Once he finds something he's willing to die for, he can't be kept down.
I Did What I Had to Do: Repeatedly, no matter who he's working with and what is motivating his actions.
I Owe You My Life: To Kara, of course, due to her healing him in the aftermath of the Convergence. It's the only reason he hasn't already left the team, and why much of his evil is justified (however poorly) by doing what is best for her.
My Greatest Failure: Nice job breaking your friend's spirit and inadvertently causing him to give in to the Omnicidal Maniac demon that's been possessing him, Ironeye.
Nice Guy: Though he's not as grounded as he could be, he is the first character (other than the cheerfully scatterbrained Matrix, of course) to be nice to Hikari, and his reasons for disliking Cody and Murky are understandable from his perspective: Cody mistreats Matrix (and later Hikari), and he's intimidated by Murky. Despite being genuinely nice to most people, he's actually the nastiest of the bunch and has cut himself off from everyone else to varying degrees.
Tin Man: He seems to have no settings other than cheerful, forced rage, and forced hate, but the other emotions are still there—he's just out of touch with them.
To the Pain: Ironeye likes talking about how he'll torture people more than actual torture; real torture involves pain, blood, screaming, and potentially stupid mistakes that get people permanently harmed.
Weirdness Censor: Cody's power, though it is extra strength and only works on him, leading people, animals, and robots to ignore him when they're not making the effort to notice him.
Nice Guy: He's the most consistently nice person on the team, and is an all-around normal and decent human being. His Backstory reveals that it's not so simple...
The Atoner: He killed a few people when his power first manifested, and has been trying to make up for it ever since. Also his status at the end of the show after regaining control over the demon.
Audience Surrogate: He's an idealistic geeky young man who joins an established team of Empowered who travel around the country saving people. On the other hand, there's the accidentally killed a few people problem...
Bad Liar: At least the few times he even tries to be deceptive, his lies are hilariously bad.
Doesn't Like Guns: He's a danger to himself and everybody else when he gets some firepower in his hands; also, due to his past, he's uncomfortable around things associated with humans killing other humans.
The Fundamentalist: Hikari is completely sure that his outlook on life is the right one, even when he isn't using the Wind of Light; if anything, it gets worse once he and the demon start believing the same things.
Heroic Willpower: The only way he can regain control during the Wind of Light
Jackass Genie: Hikari wished for the power to defeat fictites. He got it under the condition that he rent his body out to a demon if he used it too much.
Wrong Genre Savvy: He is not the star of a shonen anime, as much as the events of the first half-year after C-Day would indicate otherwise to someone who already thought they were a shonen hero.
Korgmeister
It helps to be open minded about what constitutes a win condition.
Part of the Mission Control team. On loan from the Australian government and fresh out of spy school. He brings to the table a newly acquired talent for determining the hidden flaw and weakness in people and everything they create. Absolutely useless in any sort of direct confrontation, he works as a force multiplier by assisting combatants to use their force with deadly precision.
Anything That Moves: Of the main cast, only Kara and Jinxed are safe when he's in a flirtatious mood—this is played for laughs, of course. It eventually becomes clear that Korg lacks the emotional maturity for a serious relationship, putting a new spin on his behavior.
Gut Feeling: Type 1 She's always right—everyone she likes is a decent person deep down, whereas everyone she has a bad feeling about turns out to be a villain.
Hidden Agenda Villain: He's quite clearly evil, but it's not clear what his ultimate goal is, if any. Given his actions, he's quite possibly manipulating the Dark Lodge in order to do...something. He actually just likes killing things and causing mayhem.
A Kind of One: Played with in the case of the hydra—the team refers to it as "a" hydra, when it is in fact "the" hydra.
Fairy Godmother Industries
Moriarty's Gang
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Professor James Moriarty
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Description Goes Here. The current trope list is based off the original Holmes canon. We do have the option of additionally pulling on LXG and a Gaimon story.
Stationary Wings: Death really doesn't need the wings to float around.
Unexplained Accent: There's no immediate indication for why Death speaks with a Mexican accent. It's actually a Shout Out to Grim Fandango, and the first indication that Death isn't just Castlevania Death.
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Description Goes Here. Note that we have yet to pin down exactly which depictions of Holmes we are going to be pulling from, so the trope list is going to remain empty for now.